Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 13:24:47

Player: winnking222

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (625)      625
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1545

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     250/300
Energy                     42/100
System Corruption          0%
Temperature                Critical (568)
Movement                   Treading (160)
Location                   -7/Recycling

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
       Light Treads
       Light Treads
>            --- UTILITY (2) ------
       Small Storage Unit
   Makeshift Light Armor Plating
>            --- WEAPON (2) -------
  Subdweller Beam Cannon
  Subdweller Machine Gun
>            --- INVENTORY (8) ----
  Subdweller Monowheel
             Scrap Shield
             Tower Shield
  Subdweller Laser
  Subdweller Beam Cannon

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Small Storage Unit
   Makeshift Light Armor Plating
>            --- WEAPON -----------
  Subdweller Beam Cannon
             Battle Cannon
>            --- INVENTORY --------
  Subdweller Monowheel
             Scrap Shield
             Tower Shield
  Subdweller Laser
  Subdweller Beam Cannon
  Subdweller Machine Gun
[Rating: 16]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Small Storage Unit
  Protection               Makeshift Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Battle Cannon

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 6   .   12  1   
  Power                    5    | 1   .   4   .   
    Engine                 5    | 1   .   4   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   2   .   
    Treads                 2    | .   .   2   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   .   3   .   
    Device                 2    | .   .   2   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   3   1   
    Energy Gun             3    | 2   .   1   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   .   2   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   85  89  90  
  Engine                   13   | .   14  14  4   
  Treads                   15   | .   .   16  28  
  Leg                      12   | .   28  11  .   
  Device                   1    | .   .   1   .   
  Storage                  14   | .   14  14  14  
  Protection               2    | .   .   2   14  
  Energy Gun               17   | .   28  16  .   
  Ballistic Cannon         9    | .   .   10  4   
Peak Build Rating          16   | 6   6   16  16  
  Average Rating           9    | 4   6   9   14  
  On Entrance              7    | .   6   6   16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 14  14  25  25  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 5   2   8   8   
  Average Carried          5    | 2   2   6   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 2   2   8   7   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           680  | 260 .   420 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            772  | 77  .   518 177 
  Parts                    42   | .   .   35  7   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      9    | .   .   9   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  16   | .   .   14  2   
  Guns                     8    | .   .   8   .   
  Cannons                  8    | .   .   6   2   
Classes Destroyed          5    | 1   .   4   .   
  Recycler                 2    | 1   .   .   1   
  Turret                   2    | .   .   2   .   
  Swarmer                  4    | .   .   4   .   
  Sentry                   3    | .   .   1   2   
  Subdweller               9    | .   .   9   .   
Best Kill Streak           4    | 1   .   4   3   
  Combat Bots Only         4    | .   .   4   2   
Max Kills in Single Turn   1    | 1   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        202  | .    .    94   108  
  Missed                   84   | .    .    41   43   
Damage Taken               1268 | .    .    748  520  
  Core                     280  | .    .    123  157  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              101  | 3    .    88   10   
  Largest                  2    | 2    .    2    2    
  Hottest                  119  | 100  .    119  110  
Shots Fired                200  | 6    .    175  19   
  Gun                      125  | 6    .    110  9    
  Cannon                   75   | .    .    65   10   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  71   | .    .    62   9    
  Thermal                  129  | 6    .    113  10   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         20   | 5    .    20   9    
  Robot Miss Streak        2    | .    .    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           82   | 5    .    66   11   
  Core Hits                35   | 2    .    28   5    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         9    | .    .    9    .    
    Burn                   8    | .    .    8    .    
    Blast                  1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1436 | 62   .    1075 299  
  Guns                     668  | 62   .    522  84   
  Cannons                  768  | .    .    553  215  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  555  | .    .    471  84   
  Thermal                  881  | 62   .    604  215  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 6    | .    .    6    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  6    | .    .    6    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        568  | 117  .    24   568  
  Average Temperature      153  | 60   .    9    296  
  Received Heat Transfer   315  | .    .    177  138  
  Effects                  2    | .    .    .    2    
    Matter Decay           1    | .    .    .    1    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             7    | 1    .    3    3    
  Heat Transferred         2738 | 185  .    2257 296  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             42   | 5   3   .   42  
  Initial                  3    | .   3   .   .   
  Average                  3    | 1   3   .   17  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              21   | .   .   19  2   
  Peak Tracking Total      6    | .   .   6   2   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          1    | .   .   1   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   .   9   .   
  Successful               9    | .   .   9   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   .   9   .   
  Record                   8    | .   .   8   .   
  Derelict Proto ID Bank   1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               4387 | 62   286  4010 29   
Spaces Moved               2093 | 48   25   2019 1    
  Core                     25   | 25   .    .    .    
  Treads                   1264 | .    .    1263 1    
  Legs                     804  | 23   25   756  .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  
  Average Speed            143  | 83   120  145  160  
  Slowest Speed            160  | 120  120  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       29   | 4    10   97   5    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             17   | .    .    17   .    
Spaces Dug                 1    | .    .    1    .    
Terrain Destroyed          4    | .    .    1    3    
  Melee                    .    | .    .    .    .    
  Projectile               4    | .    .    1    3    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -7   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      3285 | 64   281  2928 12   
  Wait                     1043 | .    257  786  .    
  Move                     2090 | 47   24   2018 1    
  Hop                      .    | .    .    .    .    
  Pick Up                  21   | 8    .    13   .    
  Fast Attach              3    | .    .    3    .    
  Attach                   12   | 6    .    5    1    
  Detach                   1    | .    .    1    .    
  Swap                     4    | .    .    4    .    
  Drop                     10   | .    .    10   .    
  Fire                     101  | 3    .    88   10   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec])
-7/Recycling

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 3)
  349 | -10/Materials | Entered Subcaves
  402 | -10/Subcaves  | Discovered new exit (range 8)
 1288 | -10/Subcaves  | Discovered new exit (range 8)
 2271 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3000 | -10/Subcaves  | Learned location of Zion (-6)
 3000 | -10/Subcaves  | Met a Zionite searching for "candidates"
 3110 | -10/Subcaves  | Discovered new exit (range 8)
 3767 | -10/Subcaves  | Disturbed a concealed Subdweller
 3925 | -10/Subcaves  | Visited 4L-MR0's lab
 3948 | -10/Subcaves  | Found Tower Shield
 4265 | -10/Subcaves  | Disturbed a concealed Subdweller
 4277 | -10/Subcaves  | Disturbed a concealed Subdweller
 4359 | -10/Subcaves  | Entered Recycling
 4361 | -7/Recycling  | Core integrity fell below 50%
 4373 | -7/Recycling  | Core integrity fell below 20%
 4389 | -7/Recycling  | Core destroyed

 Last Messages 
---------------
04278_ TC-H3D(R) destroyed.
04281_ AM-SJF(R) destroyed.
04284_ Acquired 25 matter.
04286_ Subatomizers dissect the Med. Laser.
LOCATION=UNKNOWN
GOAL=ESCAPE
04360_ Y-54 Guardian springs to life. <x2>
04360_ Battle Cannon destroyed.
04366_ Sub. Power Source destroyed.
04367_ Y-54 Guardian destroyed.
04383_ U-05 Engineer builds a Wall.
04385_ Imp. Heat Sink melted.
04385_ Imp. Deuterium Engine melted.
04385_ Gatling Laser melted.
04385_ Y-54 Guardian destroyed.
04386_ Overheating: Matter decay (-27).
04388_ R-06 Scavenger collects Imp. Light Armor Plating.
04388_ U-05 Engineer builds a Wall.
04388_ R-06 Scavenger destroyed.
04389_ Overheating: Core damaged (-37).

 Map 
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+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Coolant Potential          50
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             100
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MeleeZioniteMembrane
  Manual?         0
Play Time         00:18:07
  Cumulative      44.3 hours
  Start           2025.04.04 @ 12:42:12
  End             2025.04.04 @ 13:24:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           78
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          40
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b651421c-2d50-4cc1-8f4f-6419f18f4cf1