Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 02:37:06 Player: gabr Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (3810) 3810 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (573) 573 TOTAL SCORE: 9543 Bonus ------- High Alert Combat Kills 73 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 243/300 Energy 35/100 System Corruption 19% Temperature Cool (0) Movement Core (400) Ox7 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Core Analyzer Improved Weapon Cycler Improved Field Recycling Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Compact Wheel Improved Cooling System Medium Storage Unit Improved Arc Projector High-powered Shotgun Gauss Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Core Analyzer Weapon Cycler Improved Power Shielding Hardened Heavy Armor Plating Improved Force Field > --- WEAPON ----------- Gatling Laser Improved Assault Rifle Coil Gun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Reaction Control System Improved Force Field Improved Force Field Improved Field Recycling Unit Arc Projector Compact Ion Cannon Gauss Cannon Heavy Gauss Cannon [Rating: 78] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Armored Medium Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Airjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Protection Hardened Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 2 Power 1 | . . . . 1 . . . . Propulsion 4 | . . 2 . . . . . 2 Utility 6 | . . . 2 1 . 2 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 169 | 7 11 19 17 4 15 49 2 45 Power 23 | 1 1 2 4 1 . 7 . 7 Engine 15 | 1 1 2 1 1 . 5 . 4 Core 7 | . . . 3 . . 2 . 2 Reactor 1 | . . . . . . . . 1 Propulsion 37 | 2 6 6 1 . 9 7 . 6 Treads 3 | . 2 . . . . . . 1 Leg 27 | 2 . 4 1 . 9 6 . 5 Wheel 6 | . 4 2 . . . . . . Hover 1 | . . . . . . 1 . . Flight . | . . . . . . . . . Utility 58 | 2 1 7 9 3 2 20 1 13 Device 32 | 1 . 2 4 1 1 13 1 9 Storage 6 | 1 . 2 1 1 . . . 1 Processor 2 | . 1 . . . 1 . . . Hackware . | . . . . . . . . . Protection 18 | . . 3 4 1 . 7 . 3 Artifact . | . . . . . . . . . Weapon 51 | 2 3 4 3 . 4 15 1 19 Energy Gun 15 | . . . 1 . 2 7 . 5 Energy Cannon 7 | . 2 2 . . . 3 . . Ballistic Gun 26 | 2 1 2 2 . 1 5 1 12 Ballistic Cannon 3 | . . . . . 1 . . 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . 2 . . Corrupted Parts 3 | . . . 2 . . 1 . . System Corruption 13 | . . . 7 . . 6 . . Parts Lost 53 | . . . 4 . 1 8 . 40 Power 13 | . . . 2 . . 3 . 8 Propulsion 8 | . . . . . . . . 8 Utility 16 | . . . 2 . . 2 . 12 Weapon 16 | . . . . . 1 3 . 12 Highest Loss Streak 15 | . . . 3 . 1 3 . 15 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 88 | . 98 99 92 92 86 92 93 75 Engine 9 | . 14 11 3 15 15 10 11 7 Core 1 | . . . 4 . . 1 . . Leg 21 | . 5 13 36 30 29 25 23 18 Wheel 5 | . 19 30 . . . . . . Device 14 | . 9 5 7 15 7 20 16 15 Storage 7 | . 14 13 9 7 7 6 5 5 Processor 4 | . 4 . . . 6 6 5 5 Protection 5 | . . 3 13 7 7 5 11 6 Energy Gun 3 | . . . 2 . . 6 5 3 Energy Cannon 2 | . 9 16 . . . . . . Ballistic Gun 8 | . 18 5 15 15 5 5 11 9 Naked Turns . | . . . . . . . . . Heaviest Build 85 | 15 15 40 54 54 51 66 75 85 Greatest Support 115 | 20 40 68 51 66 80 80 75 115 Greatest Overweight (x) 8 | . 4 2 1 . 1 . . 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 10 10 10 10 Average Capacity 10 | 5 8 13 15 13 10 10 10 10 Most Carried 15 | 6 8 15 15 15 10 10 10 10 Average Carried 9 | 2 7 12 14 11 10 9 9 8 Final Capacity 15 | 8 8 15 15 10 10 10 10 10 Final Carried 15 | 6 8 15 15 10 10 10 10 6 Class Distribution -------------------- 43% | Scavenger-Mutant 34% | Mutant 19% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Matter Collected 3369 | 282 390 216 352 . 362 768 . 999 Remotely 1193 | 208 319 . 304 . 362 . . . Salvage Created 4615 | 53 449 413 528 . 538 1567 . 1067 Parts 237 | 4 29 17 26 . 38 75 . 48 Haulers Intercepted 5 | . 2 1 . . . 2 . . Recyclers Shooed 7 | 1 2 . . . . 4 . . Parts Field Recycled 18 | . . . . . . 9 . 9 Retrieved Matter 195 | . . . . . . 152 . 43 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Combat Hostiles Destroyed 73 | . 6 5 12 . 11 24 . 15 Guns 55 | . 6 1 12 . 2 22 . 12 Cannons 16 | . . 4 . . 9 . . 3 AOE 2 | . . . . . . 2 . . Classes Destroyed 16 | 1 4 2 1 . 2 5 . 1 Worker 3 | . 1 2 . . . . . . Builder 2 | . . . . . . . . 2 Hauler 5 | . 2 1 . . . 2 . . Recycler 8 | 1 3 1 . . . 2 . 1 Mechanic 2 | . 1 . . . . 1 . . Operator 1 | . . . . . . 1 . . Watcher 2 | . . . . . . 1 . 1 Swarmer 15 | . 6 . 3 . . 5 . 1 Grunt 27 | . . 2 6 . 7 11 . 1 Brawler 1 | . . . . . . 1 . . Sentry 5 | . . 3 . . . 2 . . Specialist 6 | . . . . . 3 . . 3 Hunter 9 | . . . 3 . . 1 . 5 Programmer 7 | . . . . . . 3 . 4 Heavy 2 | . . . . . 1 . . 1 Behemoth 1 | . . . . . . 1 . . Best Kill Streak 7 | 1 3 3 7 . 7 5 . 3 Combat Bots Only 7 | . 3 2 7 . 7 4 . 3 Max Kills in Single Turn 2 | 1 2 1 1 . 1 2 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Hostile Shots Fired 933 | . 46 35 107 . 44 221 . 480 Missed 276 | . 15 14 27 . 13 81 . 126 Damage Taken 10525 | . 260 317 1161 . 1000 1801 . 5986 Core 1776 | . 74 89 112 . 173 159 . 1169 Absorbed by Shields 1221 | . . . . . . 736 . 485 Redirected to Shielding 253 | . . . 127 . . 9 . 117 Ignored by Resistances 165 | . . . . . . 130 . 35 Regen/Repaired (Parts) 843 | . . . . . . 843 . . Core Remaining (%) 83 | 100 70 77 79 . 75 81 100 . Volleys Fired 386 | 5 62 36 42 . 27 113 . 101 Largest 3 | 2 2 2 2 . 2 2 . 3 Hottest 180 | 40 120 136 78 . 60 180 . 150 Shots Fired 750 | 10 124 65 78 . 34 206 . 233 Gun 657 | 10 118 11 78 . 19 198 . 223 Cannon 93 | . 6 54 . . 15 8 . 10 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 519 | 10 118 11 64 . 34 100 . 182 Thermal 177 | . 6 54 . . . 73 . 44 Explosive . | . . . . . . . . . Electromagnetic 54 | . . . 14 . . 33 . 7 Robot Hit Streak 27 | 2 10 8 11 . 12 27 . 15 Robot Miss Streak 9 | 3 5 5 3 . 1 5 . 9 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 5 | . 2 . 1 . . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 . 1 Shots Hit Robots 528 | 4 65 33 59 . 28 159 . 180 Core Hits 264 | 2 25 9 24 . 16 110 . 78 Critical Kills 2 | . . . 1 . . 1 . . Critical Parts Destroyed 3 | . . . 1 . . . . 2 Critical Strikes 15 | . . . 2 . 5 3 . 5 Burn 1 | . . . . . . 1 . . Destroy 6 | . . . 2 . . 2 . 2 Blast 8 | . . . . . 5 . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10121 | 49 734 703 896 . 828 3559 . 3352 Guns 7611 | 49 663 66 896 . 236 2865 . 2836 Cannons 2005 | . 71 610 . . 592 223 . 509 Explosions 465 | . . . . . . 465 . . Melee . | . . . . . . . . . Ramming 40 | . . 27 . . . 6 . 7 Kinetic 6374 | 49 663 66 706 . 828 1442 . 2620 Thermal 2776 | . 71 610 . . . 1445 . 650 Explosive 465 | . . . . . . 465 . . Electromagnetic 466 | . . . 190 . . 201 . 75 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . 7 . . 7 . 19 Average Corruption 7 | . . . 5 . . 6 . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 94 | . . . 1 . . 49 . 44 Message Errors 23 | . . . 1 . . 13 . 9 Matter Fused 20 | . . . . . . 12 . 8 Heat Flow Errors 8 | . . . . . . 5 . 3 Energy Discharges 11 | . . . . . . 5 . 6 Parts Rejected 4 | . . . . . . 3 . 1 Data Loss (minor) 14 | . . . . . . 6 . 8 Data Loss (major) 6 | . . . . . . 2 . 4 Misfires 3 | . . . . . . 2 . 1 Misdirections 2 | . . . . . . . . 2 Weapon Failures 3 | . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . Overflow Damage 164 | . . . . . . 119 . 45 Projectiles 45 | . . . . . . . . 45 Explosions 119 | . . . . . . 119 . . Melee . | . . . . . . . . . Knockbacks 6 | . . 1 . . 1 . . 4 Impact 1 | . . 1 . . . . . . Kinetic 5 | . . . . . 1 . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 323 | . . 13 . . . 310 . . Shots 3 | . . . . . . 3 . . Rammed 5 | . . 1 . . . . . 4 Targets Rammed 6 | . . 1 . . . 1 . 4 Kicked 1 | . . . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 473 | . 140 473 167 . 366 390 . 398 Average Temperature 104 | . 61 165 60 . 132 64 . 120 Received Heat Transfer 1251 | . 18 150 405 . 117 315 . 246 Effects 13 | . . 6 . . . 1 . 6 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 3 | . . 1 . . . 1 . 1 Interference 7 | . . 4 . . . . . 3 Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 14 | . . 5 . . . 6 . 3 Heat Transferred 5656 | . 148 1110 . . . 2973 . 1425 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Peak Influence 470 | 5 205 214 357 162 363 470 199 198 Initial 199 | . 3 24 38 162 116 190 199 97 Average 161 | 3 104 99 156 162 215 278 199 66 Maximum Alert Level 2 | . 1 1 1 . 1 2 . . Low Security (%) 69 | 100 90 89 73 100 62 26 100 100 Level 1 22 | . 9 10 26 . 37 48 . . Level 2 8 | . . . . . . 24 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . Squads Dispatched 21 | . . 1 2 . 1 8 . 9 Investigation 3 | . . . 1 . . 2 . . Extermination 6 | . . . . . . 3 . 3 Reinforcement 11 | . . 1 1 . 1 2 . 6 Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Distress Signals 3 | . 1 . 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 16 14 15 . 11 33 . 33 Peak Tracking Total 11 | . 5 6 5 . 4 5 . 11 Tactical Retreats 9 | . . . 2 . 1 3 . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Traps Triggered 4 | . . . . . . 1 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . . . 6 . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Machines Disabled 5 | . . 1 . . . 3 . 1 Max in Single Turn 3 | . . 1 . . . 3 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Machines Accessed 11 | . 1 . 2 1 . 4 . 3 Terminals 8 | . 1 . 2 1 . 2 . 2 Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 25 | . 2 . 6 1 . 10 . 6 Successful 11 | . . . 2 1 . 6 . 2 Failed 14 | . 2 . 4 . . 4 . 4 Catastrophic 5 | . . . 1 . . 2 . 2 Database Lockouts . | . . . . . . . . . Manual 9 | . . . 4 . . 3 . 2 Terminals 19 | . 2 . 6 1 . 5 . 5 Fabricators 1 | . . . . . . 1 . . Repair Stations 4 | . . . . . . 4 . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . . 2 1 . 1 . 2 Record 2 | . . . . . . . . 2 Open DSF 1 | . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . Disarm Traps 1 | . . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 4 | . . . . . . 4 . . Scan Component 2 | . . . . . . 2 . . Repair 2 | . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 1 . . 3 . 3 Full Trace Events 2 | . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 58 | . . . . . . 58 . . Total Part Build Rating 14 | . . . . . . 14 . . Parts Repaired 2 | . . . . . . 2 . . Time 94 | . . . . . . 94 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Turns Passed 5293 | 141 534 523 376 65 278 1791 108 1477 Spaces Moved 2673 | 93 357 355 147 47 148 897 80 549 Core 10 | 3 1 . . . . . . 6 Treads 113 | . 17 . . . . . . 96 Legs 2002 | 90 54 92 147 47 148 897 80 447 Wheels 548 | . 285 263 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 126 127 120 125 127 126 Average Speed 129 | 117 90 100 146 127 124 129 127 172 Slowest Speed 450 | 120 250 270 200 127 190 130 127 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 5 39 27 17 1 93 17 1 7 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 48 | . . . . . 2 36 . 10 Melee . | . . . . . . . . . Projectile 10 | . . . . . 2 . . 8 AOE 36 | . . . . . . 36 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Total 3846 | 111 458 467 232 53 205 1336 87 897 Wait 417 | . 5 13 10 . . 214 . 175 Move 2665 | 92 356 354 146 46 147 896 79 549 Hop . | . . . . . . . . . Pick Up 72 | 7 8 18 4 . 1 16 4 14 Fast Attach 89 | 6 9 8 7 2 10 29 . 18 Attach 46 | 1 1 6 5 2 . 11 2 18 Detach 20 | . . 5 3 2 . 9 . 1 Swap 35 | . 1 5 5 . 5 10 . 9 Drop 110 | . 16 21 10 1 15 37 2 8 Fire 386 | 5 62 36 42 . 27 113 . 101 Melee . | . . . . . . . . . Ram 3 | . . 1 . . . . . 2 Kick 1 | . . . . . . 1 . . Crush 2 | . . . . . . . . 2 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 15) 324 | -10/Materials | Build established: Mutant 676 | -10/Materials | Entered another Materials area 676 | -9/Materials | Evolved 2 slots: Propulsion x2 1134 | -9/Materials | Discovered new exit (range 13) 1199 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Evolved 2 slots: Utility x2 1441 | -8/Materials | Identified exit to Factory 1526 | -8/Materials | Lost 3 parts (1p2u) 1561 | -8/Materials | Destroyed 7 combat bots 1575 | -8/Materials | Entered Factory 1575 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1640 | -7/Factory | Identified exit to DSF 1640 | -7/Factory | Entered DSF 1699 | -7/DSF | Additional patrols routed to DSF 1843 | -7/DSF | Sterilization system engaged 1863 | -7/DSF | Ambient heat levels rising (+10) 1864 | -7/DSF | Destroyed 7 combat bots 1872 | -7/DSF | Discovered new exit (range 15) 1878 | -7/DSF | Ambient heat levels rising (+10) 1893 | -7/DSF | Ambient heat levels rising (+10) 1908 | -7/DSF | Ambient heat levels rising (+10) 1918 | -7/DSF | Entered Factory 1918 | -6/Factory | Evolved 2 slots: Utility x2 2013 | -6/Factory | Repaired Hrd. Heavy Armor Plating 2137 | -6/Factory | Found Hvy. Insulated Plating 2400 | -6/Factory | Build established: Scavenger-Mutant 2652 | -6/Factory | Repaired Hvy. Insulated Plating 3195 | -6/Factory | Fabricated Imp. Force Field? 3279 | -6/Factory | Lost 3 parts (1p2u) 3391 | -6/Factory | Spotted B-75 Beast 3421 | -6/Factory | Destroyed B-75 Beast 3660 | -6/Factory | Discovered new exit (range 11) 3668 | -6/Factory | First assault squad dispatched 3709 | -6/Factory | Entered another Factory area 3709 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3808 | -5/Factory | Discovered new exit (range 7) 3817 | -5/Factory | Entered another Factory area 3817 | -4/Factory | Evolved 2 slots: Propulsion x2 3909 | -4/Factory | Build established: Scavenger-Tank 4585 | -4/Factory | Lost 5 parts (1p3n1u) 4680 | -4/Factory | Lost 4 parts (1p3u) 4739 | -4/Factory | System corruption reached 10% 4759 | -4/Factory | Core integrity fell below 50% 4799 | -4/Factory | Lost 15 parts (3p3n4u5w) 5103 | -4/Factory | Build established: Scavenger-Mutant 5273 | -4/Factory | Core integrity fell below 20% 5294 | -4/Factory | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 05281_ G-67 Veteran destroyed. 05282_ Imp. VSS Leg destroyed. 05283_ Destroyed Tesla Rifle. 05283_ P-70 Sage suffers critical hit (Blast). 05283_ Destroyed Antigrav System. 05283_ P-70 Sage knocked back. 05283_ Hvy. Mass Driver destroyed. 05284_ System corrupted: Heat flow error (+199). 05284_ K-01 Serf collects debris. 05285_ Adv. Power Amplifier destroyed. 05287_ Slammed into P-70 Sage. 05288_ Acquired 13 matter. 05288_ Arm. Medium Treads destroyed. 05288_ K-01 Serf collects debris. 05288_ Arc Projector destroyed. 05289_ Slammed into P-70 Sage. 05289_ Destabilizing: Core damaged (-11). 05291_ K-01 Serf collects debris. 05293_ Slammed into P-70 Sage. 05294_ P-70 Sage resets K-01 Serf, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????# !!!#???????????????????? | | ????????????????????????# !! #???????????????????? | | ????????????????????????# s! #???????????????????? | | ?????????????############@ #???#???????????????? | | ???########### #%pgpk #?? #???????????????? | | ???# # """ # ;k kk#? #???????????????? | | ???# # """ # ###### #???????????????? | | #### = # """ # #???????????????? | | # # +[%*% #???????????????? | | + + """ # = #???????????????? | | # ""Y"" # """ #### ##???????????????? | | ## # """"" # """ #??# #????????????????? | | ?# # # #??# #????????????????? | | ?# ####################??# #????????????????? | | ?#+#????????????????????? ???????????????? | | ????????????????????????? ####+###??????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 50 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 600 Resistance: EM 30 Power Shielding 66 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 59 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Force Field | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormCoolantArmor Manual? 0 Play Time 00:51:13 Cumulative 41.9 hours Start 2024.04.03 @ 01:48:05 End 2024.04.03 @ 02:37:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc29c27b-076e-4d4b-903f-54322c4196b5