Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.28 @ 17:10:49 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (697) 697 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3137 Bonus ------- None Cogmind --------- Core Integrity 481/700 Matter 422/500 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (1450) Ox28 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Heat Sink Huge Storage Unit High-capacity Matter Pod > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Ion Engine Light Ion Engine Improved Ion Engine Deuterium Engine Deuterium Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Coolant Injector Large Matter Pod (150) Large Matter Pod (28) High-capacity Matter Pod (0) High-capacity Matter Pod (0) Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Heat Sink Huge Storage Unit Large Matter Pod Improved Targeting Computer > --- WEAPON ----------- Assault Rifle Assault Rifle Minigun Minigun > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Deuterium Engine Deuterium Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Coolant Injector Large Matter Pod Light Assault Rifle [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 2 | . 1 . 1 . Weapon 2 | . . . . 2 Parts Attached 32 | 7 3 5 13 4 Power 6 | 1 . . 5 . Engine 5 | 1 . . 4 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 1 3 3 . Treads . | . . . . . Leg 9 | 2 1 3 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 1 3 1 Device 1 | . . . 1 . Storage 5 | 1 1 1 1 1 Processor 2 | 1 . . 1 . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 8 | 2 . 1 2 3 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 8 | 2 . 1 2 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . . . 1 12 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 2 | . . . 1 1 Weapon 5 | . . . . 5 Highest Loss Streak 12 | . . . 1 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 100 100 99 99 Engine 10 | . 12 10 12 6 Core 2 | . . . 3 6 Leg 30 | . 25 40 32 27 Device 2 | . . . 2 7 Storage 13 | . 12 10 16 14 Processor 9 | . 12 10 8 7 Protection 6 | . 12 10 5 . Ballistic Gun 22 | . 25 20 16 27 Naked Turns . | . . . . . Heaviest Build 111 | 18 49 89 104 111 Greatest Support 47 | 20 20 40 47 47 Greatest Overweight (x) 2 | . 2 2 2 2 Average Overweight (x) 1 | . 1 2 2 2 Largest Inventory Capacity 25 | 10 20 25 25 25 Average Capacity 21 | 8 16 24 25 25 Most Carried 16 | 3 10 9 14 16 Average Carried 9 | 1 6 8 9 14 Final Capacity 25 | 10 20 25 25 25 Final Carried 15 | 3 10 8 14 15 Class Distribution -------------------- 77% | Hacker-Mutant 22% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1347 | 215 517 46 375 194 Remotely . | . . . . . Salvage Created 1274 | . 449 78 438 309 Parts 56 | . 21 1 24 10 Haulers Intercepted 4 | . 1 . 2 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 13 | . 6 . 5 2 Guns 13 | . 6 . 5 2 Classes Destroyed 10 | . 4 . 4 2 Worker 2 | . . . 2 . Hauler 4 | . 1 . 2 1 Recycler 5 | . 2 1 . 2 Operator 1 | . . . 1 . Watcher 3 | . 2 . 1 . Grunt 9 | . 6 . 3 . Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 5 | . 5 1 5 2 Combat Bots Only 3 | . 2 . 3 2 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 1668 | . 129 . 422 1117 Core 329 | . 37 . 73 219 Absorbed by Shields . | . . . . . Redirected to Shielding 54 | . 10 . 44 . Regen/Repaired (Parts) 32 | . . . 32 . Core Remaining (%) 92 | 100 85 100 86 . Volleys Fired 102 | . 33 5 45 19 Largest 4 | . 2 2 2 4 Hottest 90 | . 40 40 40 90 Shots Fired 220 | . 66 10 90 54 Gun 220 | . 66 10 90 54 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 220 | . 66 10 90 54 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 24 | . 15 7 22 24 Robot Miss Streak 4 | . 1 1 4 1 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 175 | . 50 8 71 46 Core Hits 71 | . 22 2 26 21 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . 1 . Critical Strikes 2 | . 1 . 1 . Destroy 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2202 | . 527 75 908 692 Guns 2202 | . 527 75 908 692 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2202 | . 527 75 908 692 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Message Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 84 | . 9 . 16 84 Average Temperature 21 | . 7 . 3 34 Received Heat Transfer 870 | . 120 . 234 516 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 171 | . 171 5 122 30 Initial . | . . . . . Average 45 | . 97 2 50 1 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 3 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 4 | . 2 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 12 1 13 17 Peak Tracking Total 11 | . 3 1 3 11 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 11 | . 11 . . . Reused 5 | . 5 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 5 | . 5 . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 9 | . 5 . 4 . Terminals 8 | . 5 . 3 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 14 . 9 . Successful 18 | . 10 . 8 . Failed 5 | . 4 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . 7 . 3 . Terminals 19 | . 14 . 5 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 9 . 5 . Level Access Points 2 | . 1 . 1 . Locate Traps 5 | . 4 . 1 . Reprogram Traps 3 | . 3 . . . Security Status 1 | . . . 1 . Zone Layout 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Track 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 4 . 3 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 2948 | 63 920 442 846 677 Spaces Moved 1027 | 48 388 163 250 178 Core 10 | 10 . . . . Treads . | . . . . . Legs 1017 | 38 388 163 250 178 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 260 260 262 Average Speed 234 | 105 210 260 261 262 Slowest Speed 262 | 120 260 260 262 262 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 71 16 27 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 1368 | 57 433 172 350 356 Wait 191 | . 4 . 35 152 Move 1023 | 47 387 162 249 178 Hop . | . . . . . Pick Up 17 | 3 6 . 5 3 Fast Attach 10 | 7 . 2 1 . Attach 9 | . 1 2 3 3 Detach . | . . . . . Swap 13 | . 2 1 9 1 Drop 3 | . . . 3 . Fire 102 | . 33 5 45 19 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 46 | -11/Junkyard | Identified exit to Materials 46 | -11/Junkyard | Discovered exit to Materials (range 16) 64 | -11/Junkyard | Entered Materials 64 | -10/Materials | Evolved 1 slot: Utility x1 253 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Hacker-Mutant 656 | -10/Materials | Identified exit to Mines 656 | -10/Materials | Discovered exit to Mines (range 14) 984 | -10/Materials | Entered another Materials area 984 | -9/Materials | Evolved 2 slots: Propulsion x2 1371 | -9/Materials | Identified exit to Materials 1371 | -9/Materials | Discovered exit to Materials (range 13) 1426 | -9/Materials | Entered another Materials area 1426 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1485 | -8/Materials | Identified exit to Factory 1797 | -8/Materials | Repaired Aluminum Leg 2272 | -8/Materials | Entered Factory 2272 | -7/Factory | Evolved 2 slots: Weapon x2 2560 | -7/Factory | Build established: Hacker-Gunner 2912 | -7/Factory | Cargo convoy interrupted 2949 | -7/Factory | Self-destructed Last Messages --------------- 02938_ Penetrated by Slug. 02938_ Aluminum Leg destroyed. 02940_ Imp. Targeting Computer destroyed. 02941_ K-01 Serf destroyed. 02941_ Minigun destroyed. 02942_ Titanium Leg destroyed. 02942_ U-05 Engineer builds a Wall. 02943_ Aluminum Leg destroyed. 02943_ Slug penetrates Wall. 02943_ P-60 Hacker destroyed. 02943_ Critical hit (Burn: +37). 02944_ Penetrated by Slug. 02945_ K-01 Serf collects debris. 02946_ J=1WFMZAB4QCTVK6%E5#883W 02946_ Slug penetrates Wall. 02946_ K-01 Serf destroyed. 02947_ R-06 Scavenger collects Lgt. Ion Engine. 02947_ Critical hit (Burn: +37). 02948_ M-28 Smith repairs G-47 Trooper. 02948_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????#???????????????????? | | ??????????????? ?????????? ???????????????????? | | ??????????????? ?????????? ???????????????????? | | ???????????????? 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[ ?????????#????????# = # | | ?????????????? ??????????????????######## | | ??????????????? ??????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 23 Energy Capacity 415 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyCompactBeamcaster Manual? 0 Play Time 00:19:54 Cumulative 1496.1 hours Start 2023.09.28 @ 16:53:34 End 2023.09.28 @ 17:10:49 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 894 Rogue 62 Adventurer 0 Explorer 832 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 028d3ac5-a356-4e36-932d-b58ccca9f829