Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.30 @ 00:47:17 Player: Stalky Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (25) 125 Value Destroyed (512) 512 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1537 Bonus ------- None Cogmind --------- Core Integrity 178/400 Matter 289/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -9/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Heat Sink Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Heat Sink Small Matter Pod (50) Power Shielding Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit > --- WEAPON ----------- EM Shotgun Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heat Sink Small Matter Pod Power Shielding Light Armor Plating Small Laser [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Power Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 2 | . . 2 Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 19 | 7 7 5 Power 4 | 1 2 1 Engine 4 | 1 2 1 Core . | . . . Reactor . | . . . Propulsion 6 | 3 2 1 Treads 3 | 2 . 1 Leg 2 | . 2 . Wheel 1 | 1 . . Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device 1 | . . 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun 3 | 1 . 2 Energy Cannon . | . . . Ballistic Gun 3 | 1 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 12 | . 3 9 Power 3 | . 1 2 Propulsion 3 | . . 3 Utility . | . . . Weapon 6 | . 2 4 Highest Loss Streak 7 | . 2 7 To Critical Strikes . | . . . Average Backups 4 | 4 5 4 Power . | . . . Propulsion 2 | 2 2 . Utility . | . 1 3 Weapon 1 | 1 1 1 Tool/Special . | . . . Unused Backups 5 | . 1 4 Power . | . . . Propulsion 1 | . 1 . Utility 4 | . . 4 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 85 | . 90 68 Engine 11 | . 12 10 Treads 14 | . 17 5 Leg 10 | . 10 11 Device 1 | . . 6 Storage 13 | . 14 11 Protection 6 | . 7 4 Energy Gun 8 | . 8 5 Ballistic Gun 17 | . 18 13 Peak Build Rating 8 | 6 7 8 Average Rating 6 | 5 6 6 On Entrance 4 | . 6 7 Avg Prop Armor Cover (%) 7 | . . 7 Naked Turns . | . . . Heaviest Build 18 | 12 15 18 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 5 8 7 Average Carried 4 | 4 5 4 Final Capacity 8 | 8 8 8 Final Carried 5 | 5 3 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 725 | 234 378 113 Remotely . | . . . Salvage Created 769 | . 424 345 Parts 52 | . 28 24 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 22 | . 12 10 Guns 22 | . 12 10 Classes Destroyed 5 | . 4 1 Recycler 2 | . 1 1 Watcher 1 | . 1 . Swarmer 12 | . 6 6 Grunt 9 | . 6 3 Sentry 1 | . . 1 Best Kill Streak 3 | . 3 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 240 | . 116 124 Missed 69 | . 32 37 Hits 171 | . 84 87 Projectile 171 | . 84 87 Critical Strikes 1 | . 1 . Damage Taken 1757 | . 917 840 Core 348 | . 126 222 Absorbed by Shields . | . . . Redirected to Shielding 29 | . 24 5 Core Remaining (%) 74 | 100 49 . Volleys Fired 106 | . 57 49 Largest 2 | . 2 2 Hottest 70 | . 70 65 Shots Fired 164 | . 98 66 Gun 164 | . 98 66 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 120 | . 79 41 Thermal 32 | . 19 13 Explosive . | . . . Electromagnetic 12 | . . 12 Robot Hit Streak 8 | . 8 5 Robot Miss Streak 6 | . 4 6 Penetration Max . | . . . Secondary Targets 3 | . 2 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 77 | . 49 28 Core Hits 37 | . 21 16 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | . 3 . Burn 3 | . 3 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1025 | . 660 365 Guns 1025 | . 660 365 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 751 | . 533 218 Thermal 229 | . 127 102 Explosive . | . . . Electromagnetic 45 | . . 45 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 3 | . 3 . Energy Discharges 1 | . 1 . Data Loss (minor) 2 | . 2 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 145 | . 145 . Average Temperature 41 | . 41 . Received Heat Transfer 585 | . 393 192 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 817 | . 592 225 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 97 | . 97 70 Initial 23 | . . 23 Average 16 | . 27 32 Influence Increases 578 | . 322 256 Destroy 0b10 Robot/C 440 | . 240 200 Destroy 0b10 Robot/NC 15 | . 10 5 Destroy Leader 92 | . 42 50 Destroy Structure 1 | . . 1 Lose Combat Pursuer 30 | . 30 . Influence Decreases 518 | . 266 252 Entered New Map 33 | . . 33 Time Decay 375 | . 236 139 Lost Part 110 | . 30 80 Squads Dispatched 4 | . 2 2 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 19 15 Peak Tracking Total 6 | . 6 4 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . 2 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 1 | . . 1 Terminals 1 | . . 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . . 2 Successful 1 | . . 1 Failed 1 | . . 1 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual . | . . . Terminals 2 | . . 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . . 1 Record 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . . 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2446 | 1078 1056 312 Spaces Moved 1006 | 452 432 122 Core 21 | 21 . . Treads 750 | 426 272 52 Legs 230 | . 160 70 Wheels 5 | 5 . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 149 | 154 145 148 Slowest Speed 190 | 160 160 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 29 | 22 49 16 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1784 | 835 763 186 Wait 622 | 364 258 . Move 1004 | 451 431 122 Hop . | . . . Pick Up 25 | 12 6 7 Fast Attach . | . . . Attach 15 | 7 4 4 Detach . | . . . Swap 4 | . 3 1 Drop 7 | 1 4 2 Fire 106 | . 57 49 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . . 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 1079 | -11/Scrapyard | Entered Materials 1080 | -10/Materials | Build established: Mutant 1848 | -10/Materials | Discovered new exit (range 10) 1970 | -10/Materials | Core integrity fell below 50% 2116 | -10/Materials | Discovered new exit (range 14) 2135 | -10/Materials | Entered another Materials area 2135 | -9/Materials | Evolved 2 slots: Power x2 2443 | -9/Materials | Core integrity fell below 50% 2447 | -9/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. S-10 Pest destroyed. Switching to secondary target: G-34 Mercenary. S-10 Pest destroyed. Assault Rifle destroyed. EM Shotgun destroyed. Lgt. Treads destroyed. Imp. Ion Engine destroyed. G-34 Mercenary destroyed. R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. Recycling unit begins recycling process. S-10 Pest destroyed. R-06 Scavenger inserts Flight Unit into recycling unit. G-34 Mercenary destroyed. R-06 Scavenger inserts Heat Sink into recycling unit. Recycling unit begins recycling process. Sml. Laser destroyed. 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