Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.24 @ 19:55:12

Player: Dusk

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (635)      635
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1680

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     296/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (600) Ox11
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
          Small Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (14) ---
                Aluminum Leg
                Aluminum Leg
                Beam Rifle

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
       Improved Treads
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
                Aluminum Leg
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             22   | 6   4   12  
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   1   5   
    Treads                 1    | .   .   1   
    Leg                    5    | 2   1   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   .   2   
  Utility                  4    | 1   1   2   
    Device                 1    | .   .   1   
    Storage                2    | 1   .   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   1   5   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          6    | 1   1   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 13   | .   1   12  
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   8    | .   1   7   
  Highest Loss Streak      4    | .   1   4   
Average Slot Usage (%)     73   | .   82  71  
  Engine                   5    | .   14  2   
  Treads                   2    | .   .   2   
  Leg                      14   | .   28  10  
  Flight                   1    | .   .   2   
  Device                   1    | .   .   1   
  Storage                  19   | .   14  21  
  Processor                8    | .   2   9   
  Energy Gun               1    | .   5   .   
  Energy Cannon            1    | .   .   1   
  Ballistic Gun            18   | .   17  18  
Naked Turns                .    | .   .   .   
Heaviest Build             44   | 10  10  44  
  Greatest Support         23   | 20  20  23  
  Greatest Overweight (x)  12   | 1   .   12  
  Average Overweight (x)   1    | .   .   1   
Largest Inventory Capacity 14   | 6   6   14  
  Average Capacity         11   | 5   6   13  
  Most Carried             4    | 4   1   4   
  Average Carried          .    | .   .   .   
  Final Capacity           14   | 6   6   14  
  Final Carried            3    | .   .   3   

 Class Distribution 
--------------------
 41% | Scavenger-Mutant
 41% | Mutant
 16% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           615  | 232 102 281 
  Remotely                 .    | .   .   .   
Salvage Created            855  | .   225 630 
  Parts                    66   | .   18  48  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  25   | .   9   16  
  Guns                     24   | .   9   15  
  Cannons                  1    | .   .   1   
Classes Destroyed          6    | .   3   3   
  Tunneler                 1    | .   .   1   
  Recycler                 1    | .   .   1   
  Watcher                  2    | .   1   1   
  Swarmer                  13   | .   7   6   
  Grunt                    10   | .   2   8   
  Sentry                   2    | .   .   2   
Best Kill Streak           6    | .   5   6   
  Combat Bots Only         5    | .   5   5   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1850 | .    368  1482 
  Core                     507  | .    104  403  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         79   | 100  58   .    
Volleys Fired              119  | .    38   81   
  Largest                  3    | .    2    3    
  Hottest                  76   | .    60   76   
Shots Fired                167  | .    49   118  
  Gun                      164  | .    49   115  
  Cannon                   3    | .    .    3    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  153  | .    38   115  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          14   | .    11   3    
  Robot Hit Streak         11   | .    6    11   
  Robot Miss Streak        5    | .    3    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        5    | .    2    3    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           102  | .    27   75   
  Core Hits                43   | .    13   30   
  Critical Hits            1    | .    1    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1173 | .    264  909  
  Guns                     1113 | .    264  849  
  Cannons                  60   | .    .    60   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1011 | .    162  849  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          162  | .    102  60   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        40   | .    40   20   
  Average Temperature      11   | .    16   6    
  Received Heat Transfer   546  | .    66   480  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             277  | .   227 277 
  Initial                  95   | .   .   95  
  Average                  130  | .   137 136 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         80   | 100 65  83  
  Level 1                  19   | .   34  16  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   .   3   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              44   | .   10  34  
  Peak Tracking Total      11   | .   4   11  
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   1   3   
  Successful               4    | .   1   3   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   .   3   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Record                   1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   .   3   
  Recycle Component        1    | .   .   1   
  Process                  2    | .   .   2   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   .   1   
  Recycled Matter          173  | .   .   173 
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1074 | 46  214 814 
Spaces Moved               437  | 40  104 293 
  Core                     21   | 20  .   1   
  Treads                   56   | .   .   56  
  Legs                     350  | 20  104 226 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   10   | .   .   10  
  Fastest Speed            50   | 50  120 120 
  Average Speed            160  | 87  120 185 
  Slowest Speed            760  | 120 120 760 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 4   36  23  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      667  | 50  152 465 
  Wait                     63   | .   1   62  
  Move                     435  | 39  103 293 
  Hop                      .    | .   .   .   
  Pick Up                  23   | 5   4   14  
  Fast Attach              1    | 1   .   .   
  Attach                   16   | 5   2   9   
  Detach                   1    | .   .   1   
  Swap                     5    | .   2   3   
  Drop                     4    | .   2   2   
  Fire                     119  | .   38  81  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   47 | -11/Scrapyard | Entered Materials
  199 | -10/Materials | Discovered new exit (range 9)
  253 | -10/Materials | Discovered new exit (range 8)
  260 | -10/Materials | Identified exit to Materials
  261 | -10/Materials | Entered another Materials area
  261 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  887 | -9/Materials  | Core integrity fell below 50%
 1063 | -9/Materials  | Core integrity fell below 20%
 1075 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01044_ R-06 Scavenger collects Sml. Laser.
01047_ R-06 Scavenger collects Tractor Beam.
01050_ S-10 Pest destroyed.
01050_ K-01 Serf collects debris.
01052_ Acquired 31 matter.
01054_ K-01 Serf collects debris.
01054_ C-30 ARC bursts open, deploying its payload.
01054_ S-10 Pest unfolds itself. <x4>
01055_ K-01 Serf collects debris. <x4>
01064_ Imp. Treads destroyed.
01065_ K-01 Serf collects debris.
01065_ W-16 Scout sends out distress signal.
01067_ K-01 Serf collects debris. <x2>
01069_ S-10 Pest destroyed.
01070_ Imp. Sensor Array destroyed.
01071_ G-34 Mercenary destroyed.
01071_ K-01 Serf collects debris.
01071_ Lgt. EM Pulse Cannon destroyed.
01071_ K-01 Serf collects debris. <x3>
01075_ Hvy. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
One Hack Too Far
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              CoolingRocketKatana
  Manual?         0
Play Time         00:14:59
  Cumulative      1.0 hours
  Start           2021.10.24 @ 15:44:59
  End             2021.10.24 @ 19:55:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 428e966f-c54d-408e-ab7e-ed302889ad2b