Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.24 @ 19:55:12 Player: Dusk Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (29) 145 Value Destroyed (635) 635 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1680 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 296/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (600) Ox11 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (14) --- Aluminum Leg Aluminum Leg Beam Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Treads Aluminum Leg > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 22 | 6 4 12 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 8 | 2 1 5 Treads 1 | . . 1 Leg 5 | 2 1 2 Wheel . | . . . Hover . | . . . Flight 2 | . . 2 Utility 4 | 1 1 2 Device 1 | . . 1 Storage 2 | 1 . 1 Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 1 5 Energy Gun 1 | 1 . . Energy Cannon 1 | . . 1 Ballistic Gun 6 | 1 1 4 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 13 | . 1 12 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 1 | . . 1 Weapon 8 | . 1 7 Highest Loss Streak 4 | . 1 4 Average Slot Usage (%) 73 | . 82 71 Engine 5 | . 14 2 Treads 2 | . . 2 Leg 14 | . 28 10 Flight 1 | . . 2 Device 1 | . . 1 Storage 19 | . 14 21 Processor 8 | . 2 9 Energy Gun 1 | . 5 . Energy Cannon 1 | . . 1 Ballistic Gun 18 | . 17 18 Naked Turns . | . . . Heaviest Build 44 | 10 10 44 Greatest Support 23 | 20 20 23 Greatest Overweight (x) 12 | 1 . 12 Average Overweight (x) 1 | . . 1 Largest Inventory Capacity 14 | 6 6 14 Average Capacity 11 | 5 6 13 Most Carried 4 | 4 1 4 Average Carried . | . . . Final Capacity 14 | 6 6 14 Final Carried 3 | . . 3 Class Distribution -------------------- 41% | Scavenger-Mutant 41% | Mutant 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 615 | 232 102 281 Remotely . | . . . Salvage Created 855 | . 225 630 Parts 66 | . 18 48 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 25 | . 9 16 Guns 24 | . 9 15 Cannons 1 | . . 1 Classes Destroyed 6 | . 3 3 Tunneler 1 | . . 1 Recycler 1 | . . 1 Watcher 2 | . 1 1 Swarmer 13 | . 7 6 Grunt 10 | . 2 8 Sentry 2 | . . 2 Best Kill Streak 6 | . 5 6 Combat Bots Only 5 | . 5 5 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1850 | . 368 1482 Core 507 | . 104 403 Absorbed by Shields . | . . . Core Remaining (%) 79 | 100 58 . Volleys Fired 119 | . 38 81 Largest 3 | . 2 3 Hottest 76 | . 60 76 Shots Fired 167 | . 49 118 Gun 164 | . 49 115 Cannon 3 | . . 3 Launcher . | . . . Special . | . . . Kinetic 153 | . 38 115 Thermal . | . . . Explosive . | . . . Electromagnetic 14 | . 11 3 Robot Hit Streak 11 | . 6 11 Robot Miss Streak 5 | . 3 5 Penetration Max . | . . . Secondary Targets 5 | . 2 3 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 102 | . 27 75 Core Hits 43 | . 13 30 Critical Hits 1 | . 1 . Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1173 | . 264 909 Guns 1113 | . 264 849 Cannons 60 | . . 60 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1011 | . 162 849 Thermal . | . . . Explosive . | . . . Electromagnetic 162 | . 102 60 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 40 | . 40 20 Average Temperature 11 | . 16 6 Received Heat Transfer 546 | . 66 480 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 277 | . 227 277 Initial 95 | . . 95 Average 130 | . 137 136 Maximum Alert Level 1 | . 1 1 Low Security (%) 80 | 100 65 83 Level 1 19 | . 34 16 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . . 3 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 4 | . 2 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 44 | . 10 34 Peak Tracking Total 11 | . 4 11 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 3 | . 2 1 Max in Single Turn 1 | . 1 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 1 1 Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 1 3 Successful 4 | . 1 3 Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . . 3 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Record 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . . 3 Recycle Component 1 | . . 1 Process 2 | . . 2 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . . 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 1 | . . 1 Recycled Matter 173 | . . 173 Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1074 | 46 214 814 Spaces Moved 437 | 40 104 293 Core 21 | 20 . 1 Treads 56 | . . 56 Legs 350 | 20 104 226 Wheels . | . . . Hover . | . . . Flight 10 | . . 10 Fastest Speed 50 | 50 120 120 Average Speed 160 | 87 120 185 Slowest Speed 760 | 120 120 760 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 4 36 23 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 667 | 50 152 465 Wait 63 | . 1 62 Move 435 | 39 103 293 Hop . | . . . Pick Up 23 | 5 4 14 Fast Attach 1 | 1 . . Attach 16 | 5 2 9 Detach 1 | . . 1 Swap 5 | . 2 3 Drop 4 | . 2 2 Fire 119 | . 38 81 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 9) 253 | -10/Materials | Discovered new exit (range 8) 260 | -10/Materials | Identified exit to Materials 261 | -10/Materials | Entered another Materials area 261 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 887 | -9/Materials | Core integrity fell below 50% 1063 | -9/Materials | Core integrity fell below 20% 1075 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01044_ R-06 Scavenger collects Sml. Laser. 01047_ R-06 Scavenger collects Tractor Beam. 01050_ S-10 Pest destroyed. 01050_ K-01 Serf collects debris. 01052_ Acquired 31 matter. 01054_ K-01 Serf collects debris. 01054_ C-30 ARC bursts open, deploying its payload. 01054_ S-10 Pest unfolds itself. 01055_ K-01 Serf collects debris. 01064_ Imp. Treads destroyed. 01065_ K-01 Serf collects debris. 01065_ W-16 Scout sends out distress signal. 01067_ K-01 Serf collects debris. 01069_ S-10 Pest destroyed. 01070_ Imp. Sensor Array destroyed. 01071_ G-34 Mercenary destroyed. 01071_ K-01 Serf collects debris. 01071_ Lgt. EM Pulse Cannon destroyed. 01071_ K-01 Serf collects debris. 01075_ Hvy. Assault Rifle destroyed. 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