Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.04 @ 13:07:00 // Halloween2020/ForbiddenLore Player: Kurtz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (1030) 1030 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3595 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 271/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Seismic Analyzer Armor Integrity Analyzer PSU Rigger > --- WEAPON (3) ------- Flail > --- INVENTORY (4) ---- Heat Sink Autogun Improved Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Experimental Sensor Array Improved Terrain Scanner Seismic Analyzer System Backup Module PSU Rigger > --- WEAPON ----------- Heavy Hammer Heavy Mace Mining Claw > --- INVENTORY -------- Improved Ion Engine Advanced Sensor Array Autogun [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Seismic Analyzer Device Terrain Scanner Storage Small Storage Unit Processor Seismic Analyzer Weapon Heavy Hammer Ballistic Gun Autogun Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Parts Attached 36 | 5 12 5 . . 14 Power 8 | 1 3 2 . . 2 Engine 6 | 1 2 1 . . 2 Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 10 | 2 3 3 . . 2 Treads . | . . . . . . Leg 9 | 2 3 2 . . 2 Wheel . | . . . . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 9 | 1 2 . . . 6 Device 6 | . 1 . . . 5 Storage 1 | 1 . . . . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 1 4 . . . 4 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 6 | . 2 . . . 4 Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . 1 3 . . 8 Power 4 | . 1 1 . . 2 Propulsion 4 | . . 2 . . 2 Utility 2 | . . . . . 2 Weapon 2 | . . . . . 2 Highest Loss Streak 6 | . 1 3 . . 6 Average Slot Usage (%) 87 | . 87 90 85 85 89 Engine 10 | . 9 3 14 14 8 Core 1 | . 3 7 . . . Leg 12 | . 28 17 . . 13 Hover 6 | . . 3 14 14 3 Device 13 | . 3 14 14 14 28 Storage 3 | . 10 . . . . Processor 10 | . 3 14 14 14 10 Ballistic Gun 4 | . 13 . . . . Impact Weapon 12 | . 8 14 14 14 17 Slashing Weapon 10 | . 5 14 14 14 8 Naked Turns . | . . . . . . Heaviest Build 19 | 9 15 13 13 13 19 Greatest Support 20 | 20 20 20 6 6 20 Greatest Overweight (x) 5 | . . 2 2 2 5 Average Overweight (x) . | . . . 2 2 . Largest Inventory Capacity 6 | 6 6 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 Most Carried 6 | 4 6 4 4 4 4 Average Carried 3 | . 2 3 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 Final Carried 4 | . 4 3 4 4 4 Class Distribution -------------------- 72% | Mutant 27% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Assassin | -9/Mines Assassin | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 666 | 250 246 50 . . 120 Remotely . | . . . . . . Salvage Created 1306 | . 552 201 . . 553 Parts 44 | . 16 9 . . 19 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 24 | . 9 5 . . 10 Melee 15 | . 2 5 . . 8 Guns 6 | . 6 . . . . Classes Destroyed 8 | . 5 2 . . 1 Worker 1 | . 1 . . . . Hauler 1 | . 1 . . . . Recycler 1 | . 1 . . . . Watcher 2 | . 2 . . . . Grunt 16 | . 9 2 . . 5 Sentry 6 | . . 2 . . 4 Hunter 1 | . . . . . 1 Assembled 1 | . . 1 . . . Best Kill Streak 3 | . 3 2 . . 2 Combat Bots Only 2 | . 2 2 . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1520 | . 304 421 . . 795 Core 487 | . 74 134 . . 279 Absorbed by Shields . | . . . . . . Core Remaining (%) 58 | 100 . . . 16 . Volleys Fired 21 | . 21 . . . . Largest 2 | . 2 . . . . Hottest 43 | . 43 . . . . Shots Fired 38 | . 38 . . . . Gun 38 | . 38 . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 38 | . 38 . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 18 . . . . Robot Miss Streak 2 | . 2 . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 116 | . 56 18 . . 42 Core Hits 34 | . 17 5 . . 12 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 106 | . 26 23 4 . 53 Impact 70 | . 23 6 2 . 39 Slashing 36 | . 3 17 2 . 14 Piercing . | . . . . . . Sneak Attacks 8 | . 3 1 . . 4 Combat Hostiles 5 | . . 1 . . 4 Follow-up Attacks 11 | . 2 3 . . 6 Damage Inflicted 2761 | . 1184 443 . . 1134 Guns 494 | . 494 . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 2267 | . 690 443 . . 1134 Ramming . | . . . . . . Kinetic 494 | . 494 . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 1540 | . 641 62 . . 837 Slashing 727 | . 49 381 . . 297 Piercing . | . . . . . . Highest Corruption 2 | . 2 2 2 2 . Average Corruption 1 | . 1 2 2 2 . Corruption Purged . | . . . . . . Effects 26 | . 6 3 13 4 . Message Errors 8 | . 3 . 3 2 . Heat Flow Errors 4 | . . 1 3 . . Energy Discharges 7 | . 1 1 4 1 . Data Loss (minor) 5 | . 1 . 3 1 . Targeting Errors 2 | . 1 1 . . . Overload Shots . | . . . . . . Overflow Damage 266 | . 187 . . . 79 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 266 | . 187 . . . 79 Knockbacks 6 | . 3 . . . 3 Impact 6 | . 3 . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 274 | . 30 183 274 . . Average Temperature 69 | . 11 88 114 . . Received Heat Transfer 759 | . 225 102 . . 432 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 19 | . 15 . . . 4 Impact Corruptions 14 | . 10 . . . 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 217 | . 217 90 . . 150 Initial 5 | . . 5 . . . Average 45 | . 51 66 . . 49 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 97 | 100 94 100 . 100 100 Level 1 2 | . 5 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . . . 2 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 19 9 . . 17 Peak Tracking Total 4 | . 4 4 . . 3 Tactical Retreats 5 | . 4 1 . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Power Sources Rigged 1 | . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 19 | . 11 . 1 . 7 Terminals 12 | . 8 . . . 4 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 3 | . 2 . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 67 | . 29 . 8 . 30 Successful 46 | . 19 . 8 . 19 Failed 21 | . 10 . . . 11 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 30 | . 17 . 2 . 11 Terminals 43 | . 23 . . . 20 Fabricators . | . . . . . . Repair Stations 5 | . 3 . . . 2 Recycling Units 6 | . 3 . . . 3 Scanalyzers 5 | . . . . . 5 Garrison Access . | . . . . . . Terminal Hacks 21 | . 6 . 8 . 7 Record 8 | . . . 8 . . Prototype ID Bank 2 | . 1 . . . 1 Machine Index 1 | . . . . . 1 Terminal Index 1 | . 1 . . . . Alert Level 2 | . 1 . . . 1 Unreport Threat 2 | . 1 . . . 1 Locate Traps 4 | . 1 . . . 3 Registered Prototypes 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . . . 2 Scan Component 2 | . 1 . . . 1 Repair 2 | . 1 . . . 1 Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer 5 | . . . . . 5 Insert Component 2 | . . . . . 2 Analyze 3 | . . . . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 9 . . . 5 Terminals 12 | . 8 . . . 4 Botnet 11 | . 7 . . . 4 Sabotage 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Reject 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 10 . . . 6 Full Trace Events 1 | . 1 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . . . 1 Time 48 | . 16 . . . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . 6 . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 4182 | 53 1236 255 1425 347 866 Spaces Moved 2443 | 50 813 139 788 190 463 Core 32 | 22 . 7 . . 3 Treads . | . . . . . . Legs 1387 | 28 813 95 . . 451 Wheels . | . . . . . . Hover 1024 | . . 37 788 190 9 Flight . | . . . . . . Fastest Speed 50 | 50 120 60 180 180 120 Average Speed 146 | 89 120 133 180 180 134 Slowest Speed 300 | 120 120 180 180 180 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 96 24 93 39 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 6 | . 3 . . . 3 Terrain Destroyed 6 | . 3 . . . 3 Melee 6 | . 3 . . . 3 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2832 | 58 994 173 790 196 621 Wait 205 | . 105 8 . 5 87 Move 2438 | 49 812 138 787 189 463 Hop . | . . . . . . Pick Up 30 | 4 13 2 1 1 9 Fast Attach 5 | 1 1 1 . . 2 Attach 20 | 4 6 2 . . 8 Detach . | . . . . . . Swap 11 | . 5 2 . . 4 Drop 17 | . 8 3 . 1 5 Fire 21 | . 21 . . . . Melee 84 | . 23 17 2 . 42 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . . . 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 15) 880 | -10/Materials | Discovered new exit (range 10) 929 | -10/Materials | Discovered new exit (range 15) 1004 | -10/Materials | Discovered new exit (range 10) 1245 | -10/Materials | Repaired Hvy. Hammer 1290 | -10/Materials | Entered Mines 1357 | -10/Mines | Assembled infested the area 1362 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1424 | -10/Mines | Core integrity fell below 50% 1462 | -10/Mines | Core integrity fell below 20% 1494 | -10/Mines | Lost 3 parts (1p2n) 1531 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1533 | -10/Mines | Discovered new exit (range 5) 1545 | -10/Mines | Entered Exiles 1598 | -10/Exiles | Met 8R-AWN 1626 | -10/Exiles | Met EX-HEX 1684 | -10/Exiles | Met EX-BIN 1913 | -10/Exiles | Met EX-DEC 1923 | -10/Exiles | Learned location of Zion (-7) 2026 | -10/Exiles | Discovered new exit (range 15) 2153 | -10/Exiles | Visited The Gauntlet 2507 | -10/Exiles | Aligned with FarCom system 2508 | -10/Exiles | Given EX-Vault access code 2550 | -10/Exiles | Opened EX-Vault 2561 | -10/Exiles | Found Prototype Device 2601 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2970 | -10/Exiles | Left Exiles lab with PSU Rigger 2970 | -10/Exiles | Entered Mines 3145 | -9/Mines | Identified exit to Materials 3148 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3156 | -9/Mines | Found Prototype Device 3213 | -9/Mines | Discovered exit to Materials (range 13) 3268 | -9/Mines | Build established: Assassin 3317 | -9/Mines | Entered Materials 3317 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3574 | -8/Materials | Discovered new exit (range 13) 3823 | -8/Materials | Identified Exp. Sensor Array 3823 | -8/Materials | Identified PSU Rigger 3964 | -8/Materials | Discovered new exit (range 13) 4054 | -8/Materials | Repaired Hvy. Hammer? 4183 | -8/Materials | Core integrity fell below 50% 4183 | -8/Materials | Self-destructed Last Messages --------------- 04122_ Y-45 Defender Heat Sink ripped off. 04123_ Aluminum Leg destroyed. 04125_ Y-45 Defender destroyed. 04128_ Acquired 25 matter. 04134_ Rigged Imp. Ion Engine with PSU Rigger. 04135_ Acquired 5 matter. 04141_ Acquired Flail. 04145_ Dropped Hvy. Mace. 04145_ R-06 Scavenger collects Rigged Imp. Ion Engine. 04145_ Acquired Flail. 04149_ R-06 Scavenger collects Beam Rifle. 04153_ G-50 Soldier knocked back. 04160_ Aluminum Leg destroyed. 04160_ Imp. Terrain Scanner destroyed. 04165_ G-47 Trooper knocked back. 04168_ Imp. Ion Engine destroyed. 04168_ Mining Claw destroyed. 04178_ System Backup Module destroyed. 04180_ Flail destroyed. 04181_ G-50 Soldier destroyed. 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