Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.09 @ 16:37:25 Player: Torako Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (87) 435 Value Destroyed (1998) 1998 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (263) 263 TOTAL SCORE: 5056 Bonus ------- High Alert Combat Kills 133 Aligned with FarCom 300 Friendly Fire -170 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 228/280 System Corruption 5% Temperature Cool (21) Movement Walking (150) Ox1 Location -8/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (3) ------ Humpback Experimental Targeting Computer > --- WEAPON (3) ------- Beamcaster Light EM Pulse Cannon Katana > --- INVENTORY (24) --- Light Ion Engine Aluminum Leg Makeshift Leg Experimental Heat Sink High-capacity Storage Unit Humpback Humpback Humpback Humpback Superbattery (2000) High-capacity Matter Pod (200) Gravity Neutralizing Apparatus Firepult Improved Assault Rifle Improved Assault Rifle XL Autogun Array Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Humpback Experimental Targeting Computer > --- WEAPON ----------- Firepult Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Humpback Superbattery High-capacity Matter Pod Gravity Neutralizing Apparatus Melee Analysis Suite Improved Light Armor Plating Improved Assault Rifle Improved Assault Rifle XL Autogun Array Katana [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 74 | 7 4 6 30 . 24 3 Power 6 | 1 . 1 4 . . . Engine 5 | 1 . . 4 . . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 17 | 2 . 2 7 . 6 . Treads 11 | 2 . 1 7 . 1 . Leg 6 | . . 1 . . 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 2 1 2 . 8 . Device 2 | . . . . . 2 . Storage 9 | 2 2 1 1 . 3 . Processor 1 | . . . . . 1 . Hackware 1 | . . . 1 . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 36 | 2 2 2 17 . 10 3 Energy Gun 7 | 2 . 1 2 . 1 1 Energy Cannon 4 | . . . 1 . 1 2 Ballistic Gun 21 | . 2 1 14 . 4 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . . 4 . 5 . Parts Lost 19 | . 3 3 4 . 9 . Power 2 | . . . 2 . . . Propulsion 5 | . 1 1 . . 3 . Utility 1 | . . . . . 1 . Weapon 11 | . 2 2 2 . 5 . Highest Loss Streak 7 | . 1 1 1 . 7 . Average Slot Usage (%) 97 | . 99 99 98 100 90 85 Engine 8 | . 14 1 9 11 11 11 Core 3 | . . 12 1 . . . Treads 17 | . 27 14 19 22 14 . Leg 6 | . . 13 2 . 7 22 Storage 22 | . 28 28 21 22 15 11 Hackware 5 | . . . 10 11 5 . Energy Gun 5 | . 19 8 2 . 2 10 Ballistic Gun 24 | . 8 19 30 33 24 . Slashing Weapon 1 | . . . . . 3 11 Naked Turns . | . . . . . . . Heaviest Build 112 | 16 40 55 65 65 112 99 Greatest Support 60 | 40 40 40 46 46 60 60 Greatest Overweight (x) 9 | 3 1 2 2 1 9 1 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 24 | 8 16 18 18 18 24 24 Average Capacity 18 | 6 15 17 17 18 21 24 Most Carried 24 | 4 6 13 18 18 24 24 Average Carried 14 | 3 4 10 17 18 18 23 Final Capacity 24 | 8 16 18 18 18 24 24 Final Carried 24 | 4 4 13 18 18 24 24 Class Distribution -------------------- 33% | Gunner 33% | Mutant 17% | Scavenger-Gunner 7% | Scavenger-Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1962 | 270 56 103 995 19 433 86 Remotely . | . . . . . . . Salvage Created 2928 | 100 401 288 1655 18 206 260 Parts 176 | 3 25 23 110 . 7 8 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 73 | . 12 10 39 . 6 6 Melee 1 | . . . . . 1 . Guns 62 | . 12 10 39 . 1 . Cannons 4 | . . . . . . 4 AOE 5 | . . . . . 4 1 Classes Destroyed 13 | 1 3 1 5 . 3 . Worker 4 | . . 1 3 . . . Hauler 2 | . . . 2 . . . Recycler 1 | 1 . . . . . . Operator 2 | . . . 2 . . . Turret 1 | . . . . . 1 . Watcher 3 | . 1 . 2 . . . Swarmer 26 | . 6 6 13 . . 1 Grunt 28 | . 6 4 15 . . 3 Brawler 2 | . . . 1 . . 1 Duelist 3 | . . . 2 . . 1 Sentry 8 | . . . 8 . . . Zionite 1 | . . . . . 1 . Assembled 5 | . . . . . 5 . Best Kill Streak 7 | 1 5 3 7 . 5 3 Combat Bots Only 7 | . 4 3 7 . 5 3 Max Kills in Single Turn 4 | 1 1 1 2 . 4 2 Gunslinging 1 | . . . 1 . . . Exploded 4 | . . . . . 4 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . 1 . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 4107 | . 471 438 1509 . 1477 212 Core 612 | . 97 107 238 . 86 84 Absorbed by Shields . | . . . . . . . Core Remaining (%) 59 | 100 . 18 . . . . Volleys Fired 228 | 4 35 31 119 3 20 16 Largest 3 | 2 2 2 3 1 3 1 Hottest 250 | 80 80 60 83 23 250 250 Shots Fired 549 | 8 67 60 351 4 43 16 Gun 530 | 8 67 60 351 4 40 . Cannon 18 | . . . . . 2 16 Launcher 1 | . . . . . 1 . Special . | . . . . . . . Kinetic 433 | . 20 55 318 4 36 . Thermal 68 | 4 18 5 33 . 6 2 Explosive 1 | . . . . . 1 . Electromagnetic 47 | 4 29 . . . . 14 Robot Hit Streak 25 | 2 7 8 25 11 19 21 Robot Miss Streak 6 | 4 4 4 6 1 3 1 Penetration Max . | . . . . . . . Secondary Targets 14 | . 2 . 11 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . Shots Hit Robots 381 | 3 42 39 217 3 62 15 Core Hits 157 | 2 20 21 77 5 21 11 Critical Hits 2 | . . 1 . . 1 . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 41 | . . . . . 41 . Impact . | . . . . . . . Slashing 41 | . . . . . 41 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5557 | 54 548 284 2358 151 1684 478 Guns 3779 | 54 515 262 2344 65 539 . Cannons 351 | . . . . . . 351 Explosions 461 | . 33 . . . 301 127 Melee 844 | . . . . . 844 . Ramming 122 | . . 22 14 86 . . Kinetic 3012 | . 72 232 2145 65 498 . Thermal 704 | 24 158 30 199 . 85 208 Explosive 257 | . . . . . 257 . Electromagnetic 618 | 30 318 . . . . 270 Impact . | . . . . . . . Slashing 844 | . . . . . 844 . Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 5 5 5 Average Corruption 4 | . . . 3 5 5 5 Corruption Purged . | . . . . . . . Effects 82 | . . . 30 13 35 4 Message Errors 18 | . . . 7 3 7 1 Matter Fused 19 | . . . 6 3 8 2 Heat Flow Errors 11 | . . . 2 3 6 . Energy Discharges 10 | . . . 4 1 5 . Data Loss (minor) 7 | . . . 1 1 5 . Data Loss (major) 3 | . . . 2 1 . . Misfires 1 | . . . . 1 . . Targeting Errors 11 | . . . 7 . 3 1 Weapon Failures 2 | . . . 1 . 1 . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . . . 2 3 Projectiles 3 | . . . . . . 3 Explosions 2 | . . . . . 2 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 109 | . 22 . 60 . 19 8 Shots 5 | . 1 . 2 . 1 1 Rammed 20 | . . 2 2 16 . . Targets Rammed 23 | . . 2 2 19 . . Kicked . | . . . . . . . Crushed 3 | . . . . 3 . . Highest Temperature 441 | 72 114 48 282 244 432 441 Average Temperature 59 | 38 42 11 31 116 126 115 Received Heat Transfer 702 | . 129 171 339 . . 63 Effects 8 | . . . . . 3 5 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . 1 . Interference 6 | . . . . . 2 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 1 . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 1 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 2 | . . . . . . 2 Heat Transferred 2279 | 50 350 75 450 . 394 960 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 725 | 5 261 138 725 259 . 149 Initial 259 | . 3 48 . 259 . . Average 196 | 2 113 48 344 183 . 95 Maximum Alert Level 3 | . 1 . 3 1 . . Low Security (%) 57 | 100 73 100 24 37 . 100 Level 1 24 | . 26 . 31 62 . . Level 2 17 | . . . 42 . . . Level 3 . | . . . 1 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 4 . 7 . . . Investigation 5 | . 2 . 3 . . . Extermination . | . . . . . . . Reinforcement 6 | . 2 . 4 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 12 | . 6 . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 25 11 60 . 13 13 Peak Tracking Total 9 | . 6 4 6 . 9 6 Tactical Retreats 11 | . 3 1 1 . 4 2 Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 3 | . . . . . 3 . Traps Extracted . | . . . . . . . Installed 3 | . . . . . 3 . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 6 | . . . 3 . 3 . Max in Single Turn 2 | . . . 2 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 15 | . 4 . 9 . 2 . Terminals 7 | . 3 . 4 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 3 | . 1 . 2 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 50 | . 16 . 29 . 5 . Successful 32 | . 8 . 19 . 5 . Failed 17 | . 8 . 9 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts 1 | . . . 1 . . . Manual 30 | . 15 . 14 . 1 . Terminals 31 | . 12 . 19 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units 8 | . 4 . 4 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 1 . 5 . 5 . Record 4 | . . . . . 4 . Robot Analysis 2 | . . . 2 . . . Prototype ID Bank 1 | . . . 1 . . . Machine Index 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 3 | . 1 . 2 . . . Report Inventory 3 | . 1 . 2 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 6 . 6 . . . Terminals 8 | . 4 . 4 . . . Track 1 | . 1 . . . . . Botnet 6 | . 3 . 3 . . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . 2 . . . Recyclers 2 | . 1 . 1 . . . Tunnel 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 . 6 . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 83 | . . . 83 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 5 | . . . . 5 . . Largest Group 5 | . . . . 5 5 . Highest-Rated Group 79 | . . . . 79 79 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 9 | . . . . . 9 . Total Damage 66 | . . . . . 66 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 6289 | 111 539 1427 2056 640 1361 155 Spaces Moved 2853 | 59 232 679 846 306 652 79 Core 13 | 13 . . . . . . Treads 2529 | 46 232 679 846 306 420 . Legs 311 | . . . . . 232 79 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 180 180 120 150 Average Speed 179 | 145 160 193 183 180 172 150 Slowest Speed 390 | 200 180 200 200 180 390 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 4 41 98 73 51 90 20 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . 1 . 1 . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 3 . 2 . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 34 | . 3 . . . 20 11 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 33 | . 3 . . . 19 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 3543 | 73 337 742 1119 379 792 101 Wait 185 | . 63 14 72 35 . 1 Move 2847 | 58 231 678 845 305 651 79 Hop . | . . . . . . . Pick Up 74 | 4 2 10 23 1 34 . Fast Attach 32 | 7 . 2 10 . 11 2 Attach 19 | . 2 3 7 . 6 1 Detach 10 | . . 1 1 . 7 1 Swap 23 | . 2 1 13 . 7 . Drop 43 | . 2 . 27 1 12 1 Fire 228 | 4 35 31 119 3 20 16 Melee 41 | . . . . . 41 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 23 | . . 2 2 19 . . Escape Stasis . | . . . . . . . Rewire 15 | . . . . 15 . . Trap 3 | . . . . . 3 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / Sto) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 629 | -10/Materials | Discovered new exit (range 14) 651 | -10/Materials | Entered Mines 679 | -10/Mines | Core integrity fell below 50% 880 | -10/Mines | Discovered new exit (range 5) 990 | -10/Mines | Found a hidden stash of uninstalled traps 1479 | -10/Mines | Discovered new exit (range 10) 1609 | -10/Mines | Learned 2 Materials zone layouts 1733 | -10/Mines | Core integrity fell below 20% 2078 | -10/Mines | Entered Materials 2078 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2079 | -9/Materials | Identified exit to Storage 2375 | -9/Materials | Destroyed 7 combat bots 2544 | -9/Materials | Discovered new exit (range 3) 2660 | -9/Materials | Build established: Scavenger-Gunner 3115 | -9/Materials | Discovered new exit (range 5) 3585 | -9/Materials | Build established: Gunner 3874 | -9/Materials | Repaired Imp. Assault Rifle? 3877 | -9/Materials | Discovered new exit (range 7) 4014 | -9/Materials | Repaired Imp. Treads 4037 | -9/Materials | Core integrity fell below 50% 4083 | -9/Materials | Central database locked down 4134 | -9/Materials | Entered Mines 4161 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4230 | -9/Mines | Discovered new exit (range 7) 4238 | -9/Mines | Assembled infested the area 4622 | -9/Mines | Discovered new exit (range 13) 4743 | -9/Mines | Discovered new exit (range 5) 4774 | -9/Mines | Entered Exiles 4774 | -9/Exiles | Accompanied by 5 allies 4804 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4818 | -9/Exiles | Met 8R-AWN 4846 | -9/Exiles | Met EX-HEX 4910 | -9/Exiles | Met EX-BIN 4934 | -9/Exiles | Aligned with FarCom system 4936 | -9/Exiles | Given EX-Vault access code 4981 | -9/Exiles | Opened EX-Vault 4999 | -9/Exiles | Found XL Autogun Array 5007 | -9/Exiles | Found Firepult 5012 | -9/Exiles | Found Superbattery 5052 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5112 | -9/Exiles | Met EX-DEC 5119 | -9/Exiles | Learned location of Zion (-7) 5190 | -9/Exiles | Visited The Gauntlet 5573 | -9/Exiles | Attacked by the Exiles 5711 | -9/Exiles | Lost 7 parts (3n1u3w) 5715 | -9/Exiles | Destroyed 8R-AWN 5744 | -9/Exiles | Found Prototype Ballistic Gun 5744 | -9/Exiles | Identified 8R-AWN's Boregun 5752 | -9/Exiles | Found Prototype Processor 5752 | -9/Exiles | Identified Exp. Targeting Computer 5859 | -9/Exiles | Core integrity fell below 20% 6123 | -9/Exiles | Discovered new exit (range 10) 6135 | -9/Exiles | Stole three prototypes: Superbattery, Firepult, XL Autogun Array 6135 | -9/Exiles | Entered Mines 6182 | -8/Mines | Build established: Scavenger-Mutant 6290 | -8/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Found Lgt. EM Pulse Cannon. Found Hcp. Matter Pod. Found VTOL Module. Found 24 Matter. Acquired 24 matter. Acquired 18 matter. Acquired Lgt. EM Pulse Cannon. System corrupted: Matter fused (-10). S-10 Pest misfires. System corrupted: Lgt. EM Pulse Cannon targeting data glitched. Flight Unit fried. Lgt. Ion Engine fried. S-10 Pest destroyed. Acquired 20 matter. G-47 Trooper destroyed. System corrupted: Matter fused (-10). B-36 Bruiser destroyed. Acquired 24 matter. Destroyed Particle Gun. G-47 Trooper misfires. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????????######????????????????? | | ???????## ##???????????????? | | ???????# #???????????????? | | ???????# ##???????????????? | | ???????## ##???????????????? | | ????????## ##??????????????? | | ?????????# ##############?? | | ????###### g """# | | ????#/@ ## ######### | | ????#%##########[#??????????#" | | ????#=#????????# #???????????# | | ??###%########?# #???????????# | | ??# =!= ### #???????????## | | ??# ## ##???????????? | | ??# """ """ # ##??????????? | | ??# """ """ # ############ | | ??# """ """ # | | ??# ## | | ??# """ """ ## ########## | | ??# """ """ ##????????? | | ??# ?"" """ ##?????????? | | ??# ? ### ##??????????? | | ?????#######???####???????????? | | ??????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalNeutrinoUnit Manual? 0 Play Time 00:33:58 Cumulative 211.3 hours Start 2020.09.09 @ 16:04:38 End 2020.09.09 @ 16:37:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 227 Rogue 227 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/2/0/0/0/0/0/0 Lore% 73 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa771811-6f74-4c64-8b0e-cb050feeb666