Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.29 @ 17:07:36

Player: didyousaycookie

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (100)     500
Value Destroyed (3623)     3623
Prototype IDs (3)          60
Alien Tech Used (1)        200
Bonus (925)                925
              TOTAL SCORE: 9108

 Bonus
-------
High Alert Combat Kills    78
Follower Combat Kills      249
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -2

 Cogmind 
---------
Core Integrity             0/850
Matter                     242/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Shock Rifle
     Heavy Laser

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Titanium Leg
               Titanium Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
      Improved Signal Interpreter
     Makeshift Salvage Targeting Computer
               System Shield
>              --- WEAPON -----------
               Particle Gun
               Pulse Rifle
               Gauss Rifle
>              --- INVENTORY --------
      Hardened Medium Armor Plating
     Makeshift Hacking Suite
               Shock Rifle
         Heavy Ion Cannon
               Battle Rifle
  High-powered Shotgun
               Rocket Launcher
          Mini Grenade Launcher
         Heavy Flail
               Ripper
[Rating: 43]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Ripper

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   
  Utility                  4    | .   .   1   1   1   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   1   
Parts Attached             108  | 6   2   30  19  8   8   17  2   13  3   
  Power                    13   | 1   .   6   4   .   .   1   .   .   1   
    Engine                 9    | 1   .   6   1   .   .   .   .   .   1   
    Core                   4    | .   .   .   3   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   10  5   1   3   6   2   .   .   
    Treads                 1    | .   .   1   .   .   .   .   .   .   .   
    Leg                    28   | 2   .   9   5   1   3   6   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 1   2   5   6   2   1   2   .   3   .   
    Device                 2    | .   .   1   .   .   .   1   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   1   .   .   1   .   .   .   
    Hackware               2    | .   .   .   1   .   .   .   .   1   .   
    Protection             13   | .   .   4   4   2   1   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   .   9   4   5   4   8   .   10  2   
    Energy Gun             19   | 1   .   7   2   2   1   4   .   2   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          13   | 1   .   1   2   2   1   2   .   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   1   .   1   1   2   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   .   .   1   .   .   .   .   
Parts Lost                 55   | .   .   10  3   1   2   14  .   16  9   
  Power                    5    | .   .   1   1   .   .   1   .   1   1   
  Propulsion               17   | .   .   4   2   .   1   6   .   3   1   
  Utility                  12   | .   .   2   .   1   .   2   .   5   2   
  Weapon                   21   | .   .   3   .   .   1   5   .   7   5   
  Highest Loss Streak      8    | .   .   6   2   1   2   4   .   8   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   92  98  99  90  98  79  93  93  43  
  Engine                   2    | .   14  10  5   .   .   .   .   .   3   
  Core                     5    | .   .   .   2   7   7   6   7   6   .   
  Leg                      25   | .   28  32  35  30  29  16  24  25  2   
  Device                   3    | .   .   4   .   .   .   4   7   6   .   
  Storage                  8    | .   20  11  9   7   7   7   7   7   5   
  Processor                10   | .   .   11  9   7   7   9   15  13  6   
  Hackware                 5    | .   .   .   7   7   7   7   7   6   2   
  Protection               4    | .   .   5   10  6   13  2   .   1   .   
  Energy Gun               12   | .   14  13  9   12  8   15  15  11  2   
  Ballistic Gun            8    | .   14  7   9   8   12  6   7   7   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             40   | 14  24  27  29  32  29  29  27  40  33  
  Greatest Support         67   | 20  20  33  43  43  50  50  67  67  17  
  Greatest Overweight (x)  10   | .   1   1   .   .   .   2   .   2   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   4   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  10  9   
  Most Carried             10   | 4   9   10  10  10  10  10  10  10  3   
  Average Carried          8    | 2   5   8   9   9   9   6   9   9   2   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 4   8   10  10  10  9   9   9   3   2   

 Class Distribution 
--------------------
 40% | Gunner
 20% | Scavenger-Mutant
 20% | Scavenger-Tank
 12% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -7/Zion
           Gunner | -6/Proximity Caves
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           2162 | 227  97   390  279  116  329  212  40   429  43   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3786 | .    173  1099 637  116  442  437  .    788  94   
  Parts                    189  | .    9    65   50   4    18   14   .    26   3    
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    1    .    .    .    .    .    .    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      50   | .    .    .    .    .    8    8    .    34   .    
  Prevented                12   | .    .    .    .    .    .    .    .    12   .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  92   | .   4   24  17  3   12  13  .   16  3   
  Guns                     66   | .   4   21  17  2   9   7   .   6   .   
  AOE                      24   | .   .   3   .   1   3   6   .   8   3   
Classes Destroyed          14   | .   1   7   .   .   1   2   .   3   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   
  Builder                  3    | .   .   1   1   .   .   .   .   1   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   1   .   
  Watcher                  2    | .   .   1   .   .   .   .   .   1   .   
  Swarmer                  24   | .   .   3   8   .   4   5   .   4   .   
  Grunt                    34   | .   4   13  3   2   3   4   .   2   3   
  Brawler                  4    | .   .   1   .   1   .   .   .   2   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   17   | .   .   7   6   .   .   1   .   3   .   
  Hunter                   5    | .   .   .   .   .   .   2   .   3   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   
  Wasp                     3    | .   .   .   .   .   3   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           7    | .   2   4   5   2   7   4   .   5   3   
  Combat Bots Only         7    | .   2   4   5   2   7   4   .   4   3   
Max Kills in Single Turn   3    | .   1   3   2   1   3   2   .   3   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   1   3   2   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               7284 | .    222  950  884  243  642  1084 .    1925 1334 
  Core                     1706 | .    37   83   112  50   108  166  .    291  859  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  54   | .    .    .    .    .    45   9    .    .    .    
  Regen/Repaired (Parts)   69   | .    .    .    .    .    .    .    69   .    .    
Core Remaining (%)         71   | 100  85   79   79   .    .    .    .    12   .    
Volleys Fired              243  | .    18   58   46   7    28   30   .    49   7    
  Largest                  3    | .    2    2    2    3    3    3    .    3    2    
  Hottest                  182  | .    70   121  81   142  135  182  .    156  61   
Shots Fired                562  | .    36   114  92   18   80   80   .    134  8    
  Gun                      524  | .    36   112  92   15   78   75   .    115  1    
  Cannon                   6    | .    .    .    .    .    .    .    .    6    .    
  Launcher                 32   | .    .    2    .    3    2    5    .    13   7    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  225  | .    18   36   46   2    44   15   .    63   1    
  Thermal                  305  | .    18   76   46   13   34   60   .    58   .    
  Explosive                32   | .    .    2    .    3    2    5    .    13   7    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21   | .    11   21   12   4    10   13   .    7    8    
  Robot Miss Streak        11   | .    3    3    5    1    3    3    .    11   .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        6    | .    .    .    3    .    1    1    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    1    .    1    .    
Shots Hit Robots           382  | .    25   88   57   9    56   50   .    91   6    
  Core Hits                233  | .    11   44   27   9    24   28   .    82   8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    3    .    
  Critical Strikes         14   | .    .    3    3    1    1    3    .    3    .    
    Burn                   11   | .    .    3    3    1    1    3    .    .    .    
    Smash                  3    | .    .    .    .    .    .    .    .    3    .    
Melee Attacks              13   | .    .    .    .    .    2    .    .    8    3    
  Impact                   12   | .    .    .    .    .    2    .    .    8    2    
  Slashing                 1    | .    .    .    .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8625 | .    312  1441 852  265  1004 1232 .    2696 823  
  Guns                     5512 | .    312  1272 852  116  856  784  .    1284 36   
  Cannons                  81   | .    .    .    .    .    .    .    .    81   .    
  Explosions               2541 | .    .    163  .    149  148  448  .    898  735  
  Melee                    476  | .    .    .    .    .    .    .    .    433  43   
  Ramming                  15   | .    .    6    .    .    .    .    .    .    9    
  Kinetic                  2574 | .    151  438  421  .    492  175  .    861  36   
  Thermal                  3359 | .    161  834  431  116  364  609  .    599  245  
  Explosive                2201 | .    .    163  .    149  148  448  .    803  490  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   476  | .    .    .    .    .    .    .    .    433  43   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    2    .    .    
  Average Corruption       1    | .    .    .    .    .    .    1    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    .    11   1    .    .    
    Message Errors         7    | .    .    .    .    .    .    6    1    .    .    
    Matter Fused           1    | .    .    .    .    .    .    1    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            330  | .    .    .    .    .    .    7    .    268  55   
  Projectiles              20   | .    .    .    .    .    .    .    .    20   .    
  Explosions               85   | .    .    .    .    .    .    7    .    23   55   
  Melee                    225  | .    .    .    .    .    .    .    .    225  .    
Knockbacks                 6    | .    .    .    .    .    .    .    .    5    1    
  Impact                   5    | .    .    .    .    .    .    .    .    4    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      396  | .    .    .    .    30   .    36   .    159  171  
  Shots                    12   | .    .    .    .    1    .    2    .    5    4    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    2    
Targets Rammed             4    | .    .    2    .    .    .    .    .    .    2    
  Kicked                   2    | .    .    2    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        378  | .    150  150  215  339  356  378  .    78   57   
  Average Temperature      92   | .    73   36   57   178  155  166  .    24   35   
  Received Heat Transfer   2217 | .    123  357  216  99   289  258  .    401  474  
  Effects                  10   | .    .    .    .    3    3    4    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           2    | .    .    .    .    1    1    .    .    .    .    
    Interference           6    | .    .    .    .    2    2    2    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       6    | .    .    .    .    .    .    .    .    6    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             22   | .    .    14   2    .    2    3    .    1    .    
  Heat Transferred         8344 | .    481  2382 1332 370  999  1591 .    1039 150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Peak Influence             507  | .   155 507 475 265 .   .   .   .   168 
  Initial                  213  | .   .   65  213 211 .   .   .   .   65  
  Average                  249  | .   85  327 330 184 .   .   .   .   122 
Maximum Alert Level        2    | .   .   2   2   1   .   .   .   .   .   
  Low Security (%)         33   | 100 100 14  .   21  .   .   .   .   100 
  Level 1                  46   | .   .   49  71  78  .   .   .   .   .   
  Level 2                  19   | .   .   36  28  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   4   1   2   .   .   .   2   1   
  Investigation            7    | .   1   2   .   1   .   .   .   2   1   
  Extermination            1    | .   .   .   .   1   .   .   .   .   .   
  Reinforcement            4    | .   1   2   1   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Distress Signals           9    | .   1   5   1   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              141  | .   8   41  25  3   12  13  .   30  9   
  Peak Tracking Total      7    | .   3   6   6   3   4   4   .   7   6   
  Tactical Retreats        5    | .   1   1   1   .   .   .   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Traps Triggered            5    | .   1   1   .   2   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   3   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Machines Disabled          9    | .   .   1   .   .   2   .   .   3   3   
  Max in Single Turn       2    | .   .   1   .   .   1   .   .   2   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Machines Accessed          17   | .   2   5   3   3   1   .   .   2   1   
  Terminals                13   | .   2   5   3   2   .   .   .   1   .   
  Fabricators              2    | .   .   .   .   1   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                38   | .   5   13  8   6   1   .   .   3   2   
  Successful               16   | .   3   5   3   1   1   .   .   1   2   
  Failed                   22   | .   2   8   5   5   .   .   .   2   .   
    Catastrophic           7    | .   .   5   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   5   10  8   5   1   .   .   .   1   
  Terminals                32   | .   5   13  8   5   .   .   .   1   .   
  Fabricators              3    | .   .   .   .   1   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   1   .   1   1   .   .   1   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   3   4   3   .   .   .   .   .   1   
  Terminals                10   | .   3   4   3   .   .   .   .   .   .   
    Assimilate             4    | .   1   1   2   .   .   .   .   .   .   
    Botnet                 6    | .   2   3   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   5   3   3   .   .   .   1   1   
  Full Trace Events        3    | .   .   2   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   14  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   5   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Total Allies               9    | .   .   .   .   .   .   .   4   5   .   
  Largest Group            5    | .   .   .   .   .   .   .   4   5   .   
  Highest-Rated Group      157  | .   .   .   .   .   .   .   157 157 .   
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   40  40  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               36   | .   .   .   .   .   .   .   .   36  .   
  Total Damage             985  | .   .   .   .   .   .   .   .   985 .   
  Kills                    11   | .   .   .   .   .   .   .   .   11  .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   3   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               10295 | 67   368  1168 913  511  1550 1666 1541 2074 437  
Spaces Moved               6701  | 48   202  676  561  380  1202 1029 1175 1295 133  
  Core                     65    | 4    .    .    .    .    .    .    .    .    61   
  Treads                   15    | .    .    15   .    .    .    .    .    .    .    
  Legs                     6621  | 44   202  661  561  380  1202 1029 1175 1295 72   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  125  125  50   
  Average Speed            131   | 114  143  121  120  120  120  147  125  132  305  
  Slowest Speed            550   | 120  190  190  120  120  120  260  125  270  550  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 4    43   63   45   11   99   98   90   91   4    
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     3     | .    .    .    .    .    .    1    1    .    1    
  Known Exits Taken        8     | .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             18    | .    .    .    .    .    5    6    4    3    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          124   | .    .    21   .    4    14   28   .    1    56   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               1     | .    .    .    .    .    .    1    .    .    .    
  AOE                      123   | .    .    21   .    4    14   27   .    1    56   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      7656 | 57   243  909  722  421  1253 1113 1247 1539 152  
  Wait                     420  | .    16   110  72   10   7    28   68   104  5    
  Move                     6692 | 47   201  675  560  379  1201 1028 1174 1294 133  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  56   | 4    4    17   8    3    3    9    2    6    .    
  Fast Attach              30   | 6    2    9    4    2    2    3    .    .    2    
  Attach                   38   | .    .    9    3    1    2    10   2    10   1    
  Detach                   3    | .    1    1    .    .    .    1    .    .    .    
  Swap                     41   | .    .    12   12   5    5    4    .    3    .    
  Drop                     43   | .    1    16   17   4    3    .    .    2    .    
  Fire                     243  | .    18   58   46   7    28   30   .    49   7    
  Melee                    12   | .    .    .    .    .    2    .    .    8    2    
  Ram                      2    | .    .    .    .    .    .    .    .    .    2    
  Kick                     2    | .    .    2    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    10   .    .    .    .    .    
  Rewire                   64   | .    .    .    .    .    .    .    1    63   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / Low)

 History 
---------
  Turn | Location           | Event
     5 | -11/Junkyard       | Discovered new exit (range 16)
    68 | -11/Junkyard       | Entered Materials
   174 | -10/Materials      | Discovered new exit (range 11)
   310 | -10/Materials      | Build established: Mutant
   401 | -10/Materials      | Discovered new exit (range 14)
   435 | -10/Materials      | Identified exit to Materials
   436 | -10/Materials      | Entered another Materials area
   436 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   888 | -9/Materials       | Lost 6 parts (1p3n2w)
  1003 | -9/Materials       | Build established: Scavenger-Mutant
  1123 | -9/Materials       | Discovered new exit (range 13)
  1158 | -9/Materials       | Identified exit to Mines
  1579 | -9/Materials       | Discovered new exit (range 16)
  1603 | -9/Materials       | Identified exit to Materials
  1604 | -9/Materials       | Entered another Materials area
  1604 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2290 | -8/Materials       | Discovered new exit (range 5)
  2296 | -8/Materials       | Identified exit to Factory
  2517 | -8/Materials       | Entered Factory
  2517 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2861 | -7/Factory         | Build established: Scavenger-Tank
  2960 | -7/Factory         | Discovered new exit (range 3)
  2962 | -7/Factory         | Identified exit to Lower Caves
  3028 | -7/Factory         | Entered Lower Caves
  3037 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3533 | -7/Lower Caves     | Learned Factory garrison access intel
  3672 | -7/Lower Caves     | Learned 8 Factory zone layouts
  3690 | -7/Lower Caves     | Ambushed by wild Derelicts
  3777 | -7/Lower Caves     | Learned location of 1 exit from Factory
  4057 | -7/Lower Caves     | Discovered new exit (range 7)
  4065 | -7/Lower Caves     | Identified exit to Lower Caves
  4333 | -7/Lower Caves     | Destroyed 7 combat bots
  4349 | -7/Lower Caves     | Found Alien Artifact
  4352 | -7/Lower Caves     | Identified Dimensional Node Initializer
  4352 | -7/Lower Caves     | Initialized slip node
  4522 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  4578 | -7/Lower Caves     | Entered another Lower Caves area
  4592 | -7/Lower Caves     | Learned Factory emergency access door positions
  4689 | -7/Lower Caves     | Discovered new exit (range 5)
  4692 | -7/Lower Caves     | Identified exit to Factory
  4965 | -7/Lower Caves     | Lost 3 parts (1u2w)
  5086 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5141 | -7/Lower Caves     | Lost 4 parts (1p3n)
  5400 | -7/Lower Caves     | Build established: Gunner
  5889 | -7/Lower Caves     | Discovered new exit (range 9)
  5891 | -7/Lower Caves     | Learned location of Zion (-7)
  5898 | -7/Lower Caves     | Identified exit to Zion
  6244 | -7/Lower Caves     | Entered Zion
  6326 | -7/Zion            | Discovered new exit (range 12)
  6339 | -7/Zion            | Identified exit to Proximity Caves
  6412 | -7/Zion            | System corruption cleaned by Quarantine Array
  6769 | -7/Zion            | Learned Factory fabricator intel
  6808 | -7/Zion            | Given A8's code to call for help
  7116 | -7/Zion            | Learned location of Warlord (-5)
  7375 | -7/Zion            | Imprinted
  7377 | -7/Zion            | Declared Zion's savior
  7785 | -7/Zion            | Entered Proximity Caves
  7785 | -6/Proximity Caves | Accompanied by 4 allies
  7801 | -6/Proximity Caves | Core integrity fell below 50%
  7877 | -6/Proximity Caves | Spotted B-75 Beast
  8299 | -6/Proximity Caves | Learned location of 1 exit from Factory
  8627 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9153 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
  9548 | -6/Proximity Caves | Lost 5 parts (2u3w)
  9721 | -6/Proximity Caves | Discovered exit to Factory (range 16)
  9798 | -6/Proximity Caves | Lost 8 parts (1p1n3u3w)
  9825 | -6/Proximity Caves | Core integrity fell below 20%
  9859 | -6/Proximity Caves | Entered Factory
  9859 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9860 | -6/Factory         | Identified exit to Lower Caves
  9860 | -6/Factory         | Identified exit to Factory
  9863 | -6/Factory         | Loaded intel: 6 fabricator locations
  9864 | -6/Factory         | Loaded intel: 4 garrison access locations
 10050 | -6/Factory         | Lost 3 parts (1n1u1w)
 10075 | -6/Factory         | Build established: Mutant
 10282 | -6/Factory         | Core integrity fell below 50%
 10293 | -6/Factory         | Core integrity fell below 20%
 10296 | -6/Factory         | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
10054_ Acquired Lgt. Angular Momentum Engine.
10074_ The unstable cave ceiling collapses. <x2>
10089_ ALERT: Security rotation in progress.
10091_ The unstable cave ceiling collapses.
10166_ Detecting system override signal.
10276_ Slug penetrates G-50 Soldier.
10276_ Rocket Launcher destroyed.
10276_ Critical hit (Burn: +37).
10277_ Gauss Rifle destroyed.
10279_ Hvy. Flail destroyed.
10279_ Lgt. Angular Momentum Engine destroyed.
10281_ Power Conduit explodes.
10281_ Destroyed Plasma Rifle.
10281_ Destroyed Hvy. Laser.
10281_ Terminal disabled.
10285_ Ripper destroyed.
10288_ Med. Storage Unit destroyed.
10291_ Slammed into G-50 Soldier. <x2>
10292_ Destabilizing: Core damaged (-42).
10295_ Detecting system override signal.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????##########??##"""""""""####????? |
| ???????????########         ??#*      =     ###### |
| ???????????#      #         ??#            !##     |
| ???????????#"""   #         ??#             ##! "" |
| ???????????#"""   #         ??#             ##  "" |
| ???????????#"""   #######+##??#*            ##  "" |
| ???????????#      ####### #???#    [        ##     |
| ???????????#      #     # ###### g  ;;;;;#####  "" |
| ???############+### ""  #       Y            +  "" |
| ???        ##     # "T  /@       g    ###### #  "" |
| ???    """ ##     # ""  #             #????# #     |
| ???    """ +      #     #      ###    #????#+##### |
| ???    """ ##     #######      #?#    #??????????? |
| ???        ##     #???#        #?#      ?????????? |
| ???    """ #### ###???#        #?########????????? |
| ???    """ #??# #?????#        #?????????????????? |
| ???    """ #### #?????#   ##+###?????????????????? |
| ???        +    #????##   ##?????????????????????? |
| ???#########    #????#     #?????????????????????? |
| ???#########    ######     #?????????????????????? |
| ???                        #?????????????????>???? |
| ???             ######  !  #?????????????????????? |
| ???             #????#=    #?????????????????????? |
| ???             #????#######?????????????????????? |
| ???############+#####??????#?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????+?????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           1
Salvage Targeting          4
Offensive Hacking          11
Defensive Hacking          10

 Item Schematics 
-----------------
        Enh. Optical Array | -7/Zion | Archive
             Gatling Laser | -7/Zion | Archive
     Imp. Shield Generator | -7/Zion | Archive
           Power Amplifier | -7/Zion | Archive
         Enh. Gauss Cannon | -7/Zion | Archive
             Core Analyzer | -7/Zion | Archive
           Cloaking Device | -7/Zion | Archive
              Gauss Cannon | -7/Zion | Archive
               Force Field | -7/Zion | Archive
             Matter Filter | -7/Zion | Archive
         Fusion Compressor | -7/Zion | Archive
            Adv. ECM Suite | -7/Zion | Archive
       Adv. Assault Cannon | -7/Zion | Archive
 Adv. Field Recycling Unit | -7/Zion | Archive

 Robot Schematics 
------------------
     M-14 Sweeper | -7/Zion | Archive
       M-28 Smith | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
Alien Tech
Brute Force

 Challenges 
------------
None

 Game 
------
Seed              SurveybotCompositeMegatreads
  Manual?         0
Play Time         01:16:57
  Cumulative      52.4 hours
  Start           2023.12.29 @ 15:25:47
  End             2023.12.29 @ 17:07:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          32
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc627f4e-0e5c-49cb-b6d3-1df70abfbe6a