Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.29 @ 17:07:36 Player: didyousaycookie Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (3623) 3623 Prototype IDs (3) 60 Alien Tech Used (1) 200 Bonus (925) 925 TOTAL SCORE: 9108 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 249 Met Imprinter 300 Was Imprinted 300 Friendly Fire -2 Cogmind --------- Core Integrity 0/850 Matter 242/300 Energy 98/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Shock Rifle Heavy Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Makeshift Salvage Targeting Computer System Shield > --- WEAPON ----------- Particle Gun Pulse Rifle Gauss Rifle > --- INVENTORY -------- Hardened Medium Armor Plating Makeshift Hacking Suite Shock Rifle Heavy Ion Cannon Battle Rifle High-powered Shotgun Rocket Launcher Mini Grenade Launcher Heavy Flail Ripper [Rating: 43] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 4 | . . 1 1 1 . . . . 1 Weapon 2 | . . . . 1 . . . . 1 Parts Attached 108 | 6 2 30 19 8 8 17 2 13 3 Power 13 | 1 . 6 4 . . 1 . . 1 Engine 9 | 1 . 6 1 . . . . . 1 Core 4 | . . . 3 . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 10 5 1 3 6 2 . . Treads 1 | . . 1 . . . . . . . Leg 28 | 2 . 9 5 1 3 6 2 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 1 2 5 6 2 1 2 . 3 . Device 2 | . . 1 . . . 1 . . . Storage 2 | 1 1 . . . . . . . . Processor 3 | . 1 . 1 . . 1 . . . Hackware 2 | . . . 1 . . . . 1 . Protection 13 | . . 4 4 2 1 . . 2 . Artifact . | . . . . . . . . . . Weapon 44 | 2 . 9 4 5 4 8 . 10 2 Energy Gun 19 | 1 . 7 2 2 1 4 . 2 . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 13 | 1 . 1 2 2 1 2 . 3 1 Ballistic Cannon . | . . . . . . . . . . Launcher 8 | . . 1 . 1 1 2 . 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . 1 . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 3 . . 1 . . . . Parts Lost 55 | . . 10 3 1 2 14 . 16 9 Power 5 | . . 1 1 . . 1 . 1 1 Propulsion 17 | . . 4 2 . 1 6 . 3 1 Utility 12 | . . 2 . 1 . 2 . 5 2 Weapon 21 | . . 3 . . 1 5 . 7 5 Highest Loss Streak 8 | . . 6 2 1 2 4 . 8 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 92 98 99 90 98 79 93 93 43 Engine 2 | . 14 10 5 . . . . . 3 Core 5 | . . . 2 7 7 6 7 6 . Leg 25 | . 28 32 35 30 29 16 24 25 2 Device 3 | . . 4 . . . 4 7 6 . Storage 8 | . 20 11 9 7 7 7 7 7 5 Processor 10 | . . 11 9 7 7 9 15 13 6 Hackware 5 | . . . 7 7 7 7 7 6 2 Protection 4 | . . 5 10 6 13 2 . 1 . Energy Gun 12 | . 14 13 9 12 8 15 15 11 2 Ballistic Gun 8 | . 14 7 9 8 12 6 7 7 3 Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 14 24 27 29 32 29 29 27 40 33 Greatest Support 67 | 20 20 33 43 43 50 50 67 67 17 Greatest Overweight (x) 10 | . 1 1 . . . 2 . 2 10 Average Overweight (x) . | . . . . . . . . . 4 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 9 Most Carried 10 | 4 9 10 10 10 10 10 10 10 3 Average Carried 8 | 2 5 8 9 9 9 6 9 9 2 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 8 10 10 10 9 9 9 3 2 Class Distribution -------------------- 40% | Gunner 20% | Scavenger-Mutant 20% | Scavenger-Tank 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2162 | 227 97 390 279 116 329 212 40 429 43 Remotely . | . . . . . . . . . . Salvage Created 3786 | . 173 1099 637 116 442 437 . 788 94 Parts 189 | . 9 65 50 4 18 14 . 26 3 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 5 | . 1 . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 50 | . . . . . 8 8 . 34 . Prevented 12 | . . . . . . . . 12 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 92 | . 4 24 17 3 12 13 . 16 3 Guns 66 | . 4 21 17 2 9 7 . 6 . AOE 24 | . . 3 . 1 3 6 . 8 3 Classes Destroyed 14 | . 1 7 . . 1 2 . 3 . Worker 1 | . . 1 . . . . . . . Builder 3 | . . 1 1 . . . . 1 . Hauler 1 | . . 1 . . . . . . . Recycler 1 | . . . . . . . . 1 . Watcher 2 | . . 1 . . . . . 1 . Swarmer 24 | . . 3 8 . 4 5 . 4 . Grunt 34 | . 4 13 3 2 3 4 . 2 3 Brawler 4 | . . 1 . 1 . . . 2 . Duelist 1 | . . . . . . . . 1 . Protector 1 | . . . . . . . . 1 . Sentry 17 | . . 7 6 . . 1 . 3 . Hunter 5 | . . . . . . 2 . 3 . Programmer 1 | . . . . . . 1 . . . Wasp 3 | . . . . . 3 . . . . Thug 1 | . . . . . 1 . . . . Mutant 1 | . . . . . 1 . . . . Best Kill Streak 7 | . 2 4 5 2 7 4 . 5 3 Combat Bots Only 7 | . 2 4 5 2 7 4 . 4 3 Max Kills in Single Turn 3 | . 1 3 2 1 3 2 . 3 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . . 2 . 1 3 2 . 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 7284 | . 222 950 884 243 642 1084 . 1925 1334 Core 1706 | . 37 83 112 50 108 166 . 291 859 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 54 | . . . . . 45 9 . . . Regen/Repaired (Parts) 69 | . . . . . . . 69 . . Core Remaining (%) 71 | 100 85 79 79 . . . . 12 . Volleys Fired 243 | . 18 58 46 7 28 30 . 49 7 Largest 3 | . 2 2 2 3 3 3 . 3 2 Hottest 182 | . 70 121 81 142 135 182 . 156 61 Shots Fired 562 | . 36 114 92 18 80 80 . 134 8 Gun 524 | . 36 112 92 15 78 75 . 115 1 Cannon 6 | . . . . . . . . 6 . Launcher 32 | . . 2 . 3 2 5 . 13 7 Special . | . . . . . . . . . . Kinetic 225 | . 18 36 46 2 44 15 . 63 1 Thermal 305 | . 18 76 46 13 34 60 . 58 . Explosive 32 | . . 2 . 3 2 5 . 13 7 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 21 | . 11 21 12 4 10 13 . 7 8 Robot Miss Streak 11 | . 3 3 5 1 3 3 . 11 . Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 6 | . . . 3 . 1 1 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 1 . 1 . Shots Hit Robots 382 | . 25 88 57 9 56 50 . 91 6 Core Hits 233 | . 11 44 27 9 24 28 . 82 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 3 . Critical Strikes 14 | . . 3 3 1 1 3 . 3 . Burn 11 | . . 3 3 1 1 3 . . . Smash 3 | . . . . . . . . 3 . Melee Attacks 13 | . . . . . 2 . . 8 3 Impact 12 | . . . . . 2 . . 8 2 Slashing 1 | . . . . . . . . . 1 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8625 | . 312 1441 852 265 1004 1232 . 2696 823 Guns 5512 | . 312 1272 852 116 856 784 . 1284 36 Cannons 81 | . . . . . . . . 81 . Explosions 2541 | . . 163 . 149 148 448 . 898 735 Melee 476 | . . . . . . . . 433 43 Ramming 15 | . . 6 . . . . . . 9 Kinetic 2574 | . 151 438 421 . 492 175 . 861 36 Thermal 3359 | . 161 834 431 116 364 609 . 599 245 Explosive 2201 | . . 163 . 149 148 448 . 803 490 Electromagnetic . | . . . . . . . . . . Impact 476 | . . . . . . . . 433 43 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 . . Average Corruption 1 | . . . . . . 1 2 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . . . 11 1 . . Message Errors 7 | . . . . . . 6 1 . . Matter Fused 1 | . . . . . . 1 . . . Heat Flow Errors 2 | . . . . . . 2 . . . Data Loss (minor) 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 330 | . . . . . . 7 . 268 55 Projectiles 20 | . . . . . . . . 20 . Explosions 85 | . . . . . . 7 . 23 55 Melee 225 | . . . . . . . . 225 . Knockbacks 6 | . . . . . . . . 5 1 Impact 5 | . . . . . . . . 4 1 Kinetic . | . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 396 | . . . . 30 . 36 . 159 171 Shots 12 | . . . . 1 . 2 . 5 4 Rammed 2 | . . . . . . . . . 2 Targets Rammed 4 | . . 2 . . . . . . 2 Kicked 2 | . . 2 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 378 | . 150 150 215 339 356 378 . 78 57 Average Temperature 92 | . 73 36 57 178 155 166 . 24 35 Received Heat Transfer 2217 | . 123 357 216 99 289 258 . 401 474 Effects 10 | . . . . 3 3 4 . . . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 2 | . . . . 1 1 . . . . Interference 6 | . . . . 2 2 2 . . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . Impact Corruptions 6 | . . . . . . . . 6 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 22 | . . 14 2 . 2 3 . 1 . Heat Transferred 8344 | . 481 2382 1332 370 999 1591 . 1039 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 507 | . 155 507 475 265 . . . . 168 Initial 213 | . . 65 213 211 . . . . 65 Average 249 | . 85 327 330 184 . . . . 122 Maximum Alert Level 2 | . . 2 2 1 . . . . . Low Security (%) 33 | 100 100 14 . 21 . . . . 100 Level 1 46 | . . 49 71 78 . . . . . Level 2 19 | . . 36 28 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 4 1 2 . . . 2 1 Investigation 7 | . 1 2 . 1 . . . 2 1 Extermination 1 | . . . . 1 . . . . . Reinforcement 4 | . 1 2 1 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 9 | . 1 5 1 . . . . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 141 | . 8 41 25 3 12 13 . 30 9 Peak Tracking Total 7 | . 3 6 6 3 4 4 . 7 6 Tactical Retreats 5 | . 1 1 1 . . . . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . 1 1 . 2 . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 9 | . . 1 . . 2 . . 3 3 Max in Single Turn 2 | . . 1 . . 1 . . 2 2 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 17 | . 2 5 3 3 1 . . 2 1 Terminals 13 | . 2 5 3 2 . . . 1 . Fabricators 2 | . . . . 1 . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 5 13 8 6 1 . . 3 2 Successful 16 | . 3 5 3 1 1 . . 1 2 Failed 22 | . 2 8 5 5 . . . 2 . Catastrophic 7 | . . 5 . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 30 | . 5 10 8 5 1 . . . 1 Terminals 32 | . 5 13 8 5 . . . 1 . Fabricators 3 | . . . . 1 . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . 1 . 1 1 . . 1 . Record 1 | . . . . . 1 . . . . Open Door 1 | . . . . . . . . 1 . Alert Level 1 | . . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . 3 4 3 . . . . . 1 Terminals 10 | . 3 4 3 . . . . . . Assimilate 4 | . 1 1 2 . . . . . . Botnet 6 | . 2 3 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Tunnel 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 2 5 3 3 . . . 1 1 Full Trace Events 3 | . . 2 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 5 | . . . . . . . . 5 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 9 | . . . . . . . 4 5 . Largest Group 5 | . . . . . . . 4 5 . Highest-Rated Group 157 | . . . . . . . 157 157 . Highest-Rated Ally 40 | . . . . . . . 40 40 . Total Orders . | . . . . . . . . . . Ally Attacks 36 | . . . . . . . . 36 . Total Damage 985 | . . . . . . . . 985 . Kills 11 | . . . . . . . . 11 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 3 2 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 10295 | 67 368 1168 913 511 1550 1666 1541 2074 437 Spaces Moved 6701 | 48 202 676 561 380 1202 1029 1175 1295 133 Core 65 | 4 . . . . . . . . 61 Treads 15 | . . 15 . . . . . . . Legs 6621 | 44 202 661 561 380 1202 1029 1175 1295 72 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 125 125 50 Average Speed 131 | 114 143 121 120 120 120 147 125 132 305 Slowest Speed 550 | 120 190 190 120 120 120 260 125 270 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 54 | 4 43 63 45 11 99 98 90 91 4 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 1 1 . 1 Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 18 | . . . . . 5 6 4 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 124 | . . 21 . 4 14 28 . 1 56 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . AOE 123 | . . 21 . 4 14 27 . 1 56 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Total 7656 | 57 243 909 722 421 1253 1113 1247 1539 152 Wait 420 | . 16 110 72 10 7 28 68 104 5 Move 6692 | 47 201 675 560 379 1201 1028 1174 1294 133 Hop . | . . . . . . . . . . Pick Up 56 | 4 4 17 8 3 3 9 2 6 . Fast Attach 30 | 6 2 9 4 2 2 3 . . 2 Attach 38 | . . 9 3 1 2 10 2 10 1 Detach 3 | . 1 1 . . . 1 . . . Swap 41 | . . 12 12 5 5 4 . 3 . Drop 43 | . 1 16 17 4 3 . . 2 . Fire 243 | . 18 58 46 7 28 30 . 49 7 Melee 12 | . . . . . 2 . . 8 2 Ram 2 | . . . . . . . . . 2 Kick 2 | . . 2 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . 10 . . . . . Rewire 64 | . . . . . . . 1 63 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 68 | -11/Junkyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 14) 435 | -10/Materials | Identified exit to Materials 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 888 | -9/Materials | Lost 6 parts (1p3n2w) 1003 | -9/Materials | Build established: Scavenger-Mutant 1123 | -9/Materials | Discovered new exit (range 13) 1158 | -9/Materials | Identified exit to Mines 1579 | -9/Materials | Discovered new exit (range 16) 1603 | -9/Materials | Identified exit to Materials 1604 | -9/Materials | Entered another Materials area 1604 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2290 | -8/Materials | Discovered new exit (range 5) 2296 | -8/Materials | Identified exit to Factory 2517 | -8/Materials | Entered Factory 2517 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2861 | -7/Factory | Build established: Scavenger-Tank 2960 | -7/Factory | Discovered new exit (range 3) 2962 | -7/Factory | Identified exit to Lower Caves 3028 | -7/Factory | Entered Lower Caves 3037 | -7/Lower Caves | Encountered a Warlord checkpoint 3533 | -7/Lower Caves | Learned Factory garrison access intel 3672 | -7/Lower Caves | Learned 8 Factory zone layouts 3690 | -7/Lower Caves | Ambushed by wild Derelicts 3777 | -7/Lower Caves | Learned location of 1 exit from Factory 4057 | -7/Lower Caves | Discovered new exit (range 7) 4065 | -7/Lower Caves | Identified exit to Lower Caves 4333 | -7/Lower Caves | Destroyed 7 combat bots 4349 | -7/Lower Caves | Found Alien Artifact 4352 | -7/Lower Caves | Identified Dimensional Node Initializer 4352 | -7/Lower Caves | Initialized slip node 4522 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4578 | -7/Lower Caves | Entered another Lower Caves area 4592 | -7/Lower Caves | Learned Factory emergency access door positions 4689 | -7/Lower Caves | Discovered new exit (range 5) 4692 | -7/Lower Caves | Identified exit to Factory 4965 | -7/Lower Caves | Lost 3 parts (1u2w) 5086 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5141 | -7/Lower Caves | Lost 4 parts (1p3n) 5400 | -7/Lower Caves | Build established: Gunner 5889 | -7/Lower Caves | Discovered new exit (range 9) 5891 | -7/Lower Caves | Learned location of Zion (-7) 5898 | -7/Lower Caves | Identified exit to Zion 6244 | -7/Lower Caves | Entered Zion 6326 | -7/Zion | Discovered new exit (range 12) 6339 | -7/Zion | Identified exit to Proximity Caves 6412 | -7/Zion | System corruption cleaned by Quarantine Array 6769 | -7/Zion | Learned Factory fabricator intel 6808 | -7/Zion | Given A8's code to call for help 7116 | -7/Zion | Learned location of Warlord (-5) 7375 | -7/Zion | Imprinted 7377 | -7/Zion | Declared Zion's savior 7785 | -7/Zion | Entered Proximity Caves 7785 | -6/Proximity Caves | Accompanied by 4 allies 7801 | -6/Proximity Caves | Core integrity fell below 50% 7877 | -6/Proximity Caves | Spotted B-75 Beast 8299 | -6/Proximity Caves | Learned location of 1 exit from Factory 8627 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9153 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 9548 | -6/Proximity Caves | Lost 5 parts (2u3w) 9721 | -6/Proximity Caves | Discovered exit to Factory (range 16) 9798 | -6/Proximity Caves | Lost 8 parts (1p1n3u3w) 9825 | -6/Proximity Caves | Core integrity fell below 20% 9859 | -6/Proximity Caves | Entered Factory 9859 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9860 | -6/Factory | Identified exit to Lower Caves 9860 | -6/Factory | Identified exit to Factory 9863 | -6/Factory | Loaded intel: 6 fabricator locations 9864 | -6/Factory | Loaded intel: 4 garrison access locations 10050 | -6/Factory | Lost 3 parts (1n1u1w) 10075 | -6/Factory | Build established: Mutant 10282 | -6/Factory | Core integrity fell below 50% 10293 | -6/Factory | Core integrity fell below 20% 10296 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 10054_ Acquired Lgt. Angular Momentum Engine. 10074_ The unstable cave ceiling collapses. 10089_ ALERT: Security rotation in progress. 10091_ The unstable cave ceiling collapses. 10166_ Detecting system override signal. 10276_ Slug penetrates G-50 Soldier. 10276_ Rocket Launcher destroyed. 10276_ Critical hit (Burn: +37). 10277_ Gauss Rifle destroyed. 10279_ Hvy. Flail destroyed. 10279_ Lgt. Angular Momentum Engine destroyed. 10281_ Power Conduit explodes. 10281_ Destroyed Plasma Rifle. 10281_ Destroyed Hvy. Laser. 10281_ Terminal disabled. 10285_ Ripper destroyed. 10288_ Med. Storage Unit destroyed. 10291_ Slammed into G-50 Soldier. 10292_ Destabilizing: Core damaged (-42). 10295_ Detecting system override signal. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????##########??##"""""""""####????? | | ???????????######## ??#* = ###### | | ???????????# # ??# !## | | ???????????#""" # ??# ##! "" | | ???????????#""" # ??# ## "" | | ???????????#""" #######+##??#* ## "" | | ???????????# ####### #???# [ ## | | ???????????# # # ###### g ;;;;;##### "" | | ???############+### "" # Y + "" | | ??? ## # "T /@ g ###### # "" | | ??? """ ## # "" # #????# # | | ??? """ + # # ### #????#+##### | | ??? """ ## ####### #?# #??????????? | | ??? ## #???# #?# ?????????? | | ??? """ #### ###???# #?########????????? | | ??? """ #??# #?????# #?????????????????? | | ??? """ #### #?????# ##+###?????????????????? | | ??? + #????## ##?????????????????????? | | ???######### #????# #?????????????????????? | | ???######### ###### #?????????????????????? | | ??? #?????????????????>???? | | ??? ###### ! #?????????????????????? | | ??? #????#= #?????????????????????? | | ??? #????#######?????????????????????? | | ???############+#####??????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????+?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 1 Salvage Targeting 4 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Enh. Optical Array | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Matter Filter | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive M-28 Smith | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Brute Force Challenges ------------ None Game ------ Seed SurveybotCompositeMegatreads Manual? 0 Play Time 01:16:57 Cumulative 52.4 hours Start 2023.12.29 @ 15:25:47 End 2023.12.29 @ 17:07:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc627f4e-0e5c-49cb-b6d3-1df70abfbe6a