Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.25 @ 02:37:13 Player: Runagate Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (102) 510 Value Destroyed (3537) 3537 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (302) 302 TOTAL SCORE: 9509 Bonus ------- High Alert Combat Kills 2 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 227/300 Energy 80/100 System Corruption 91% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer Improved Target Analyzer Kinecellerator Improved Core Shielding Long-range Tractor Beam > --- WEAPON ----------- Advanced Plasma Cannon Heavy Machine Gun Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Neutrino Core Light Treads Improved Treads Advanced Treads Improved Heat Sink Improved Heat Sink Improved Sensor Array Recoil Stabilizer Improved Reaction Control System Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Advanced EM Disruption Field Great Axe [Rating: 80] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Core Shielding Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . Utility 7 | . . . 1 2 . . . . 2 2 . . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 117 | 8 8 12 16 23 2 2 . 1 14 15 7 9 Power 15 | 1 1 2 1 3 . . . 1 1 3 1 1 Engine 12 | 1 1 2 1 2 . . . . 1 3 1 . Core 3 | . . . . 1 . . . 1 . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 30 | 2 1 6 7 5 . . . . 4 1 2 2 Treads 30 | 2 1 6 7 5 . . . . 4 1 2 2 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 42 | 2 3 1 6 5 . 2 . . 7 8 4 4 Device 18 | 1 . 1 2 3 . . . . 3 4 3 1 Storage 8 | 1 3 . 1 . . 1 . . 1 1 . . Processor 6 | . . . . 2 . . . . 2 2 . . Hackware . | . . . . . . . . . . . . . Protection 10 | . . . 3 . . 1 . . 1 1 1 3 Artifact . | . . . . . . . . . . . . . Weapon 30 | 3 3 3 2 10 2 . . . 2 3 . 2 Energy Gun 6 | . 1 1 1 2 . . . . 1 . . . Energy Cannon 1 | . . . . . . . . . . 1 . . Ballistic Gun 15 | 3 2 1 1 6 1 . . . 1 . . . Ballistic Cannon 2 | . . . . 1 . . . . . 1 . . Launcher 1 | . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . 1 . . . . . . . . . 2 Slashing Weapon 1 | . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . . . . . . . 1 Corrupted Parts 5 | . . . . . . . . . . . . 5 System Corruption 43 | . . . . . . . . . . . . 43 Parts Lost 46 | . . 1 3 4 1 10 . . . 3 15 9 Power 5 | . . . . . 1 1 . . . 1 1 1 Propulsion 10 | . . . 1 1 . 4 . . . . 2 2 Utility 20 | . . 1 1 3 . 2 . . . 1 9 3 Weapon 11 | . . . 1 . . 3 . . . 1 3 3 Highest Loss Streak 15 | . . 1 2 3 1 10 . . . 2 15 7 To Critical Strikes 2 | . . . . 1 . . . . . . 1 . Average Backups 12 | 1 8 13 15 19 19 15 5 5 1 8 15 3 Power 1 | . 1 2 1 1 . . . . . 1 1 . Propulsion 2 | . 1 1 2 4 6 5 4 4 . 1 3 1 Utility 5 | . 2 4 5 4 6 5 1 1 . 4 9 1 Weapon 3 | . 3 4 4 8 6 4 . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 18 | . 2 5 3 2 . 6 . . . . . . Power 7 | . 2 5 . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . Utility 6 | . . . 1 1 . 4 . . . . . . Weapon 2 | . . . . 1 . 1 . . . . . . Tool/Special 1 | . . . 1 . . . . . . . . . Average Slot Usage (%) 85 | . 100 99 98 94 100 66 . . 64 91 87 27 Engine 6 | . 14 11 9 2 7 4 . . . 4 5 . Treads 24 | . 28 32 35 29 30 18 . . 21 18 16 6 Device 13 | . 14 10 9 17 23 14 . . 9 16 17 6 Storage 7 | . 14 11 9 7 7 5 . . 3 5 5 2 Processor 7 | . . . . 6 7 4 . . 6 18 19 . Protection 3 | . . . 8 . . . . . 4 6 4 2 Energy Gun 6 | . 11 11 9 9 9 . . . 4 3 . . Energy Cannon 1 | . . . . . . . . . . 3 4 . Ballistic Gun 9 | . 16 20 17 7 8 10 . . 5 5 4 . Ballistic Cannon 1 | . . . . 3 1 . . . . 2 4 . Peak Build Rating 80 | 7 10 17 24 42 41 39 1 4 40 80 80 46 Average Rating 36 | 5 9 13 20 35 39 25 1 1 30 68 73 16 On Entrance 22 | . 7 10 16 20 41 38 1 1 4 39 80 40 Naked Turns 480 | . . . . . . 81 39 232 . . . 128 Heaviest Build 81 | 15 31 36 63 70 67 64 . 5 27 81 81 80 Greatest Support 116 | 40 40 69 89 88 86 44 3 3 86 114 116 116 Greatest Overweight (x) 14 | . . . . . 1 1 . 1 1 . . 14 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 5 5 8 20 20 20 Average Capacity 15 | 7 12 15 15 20 20 15 5 5 6 13 20 11 Most Carried 20 | 2 15 15 18 20 20 20 5 5 5 15 20 10 Average Carried 13 | 1 8 13 15 19 19 15 5 5 1 9 18 3 Final Capacity 20 | 8 15 15 20 20 20 5 5 5 8 20 20 5 Final Carried 20 | 2 14 15 17 20 20 5 5 5 1 15 10 1 Class Distribution -------------------- 47% | Gunner 28% | Mutant 12% | Tank 4% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Matter Collected 3310 | 296 322 158 733 411 416 . . 16 18 484 266 190 Remotely 509 | . . . . . . . . . . 384 . 125 Salvage Created 4374 | 74 369 207 1603 444 428 224 . . 18 412 429 166 Parts 239 | 6 26 14 104 30 12 12 . . 1 17 15 2 Haulers Intercepted 3 | . 1 . 1 1 . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . 3 14 . 5 . . 16 7 Prevented 11 | . . . . . 2 2 . . . . 3 4 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Combat Hostiles Destroyed 84 | . 8 6 32 11 6 6 . . . 5 6 4 Melee 4 | . . . . . . . . . . . 3 1 Guns 63 | . 8 6 32 8 3 4 . . . 1 1 . Cannons 11 | . . . . 3 2 . . . . 4 2 . AOE 5 | . . . . . 1 2 . . . . . 2 Classes Destroyed 16 | 2 4 1 4 2 1 . . . . . 1 1 Worker 4 | . . . . 1 . . . . 2 1 . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 3 | . 1 . 1 1 . . . . . . . . Recycler 4 | 1 . . 3 . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . Mechanic 1 | . . . 1 . . . . . . . . . Watcher 4 | . 2 . 1 . . . . . . 1 . . Swarmer 29 | . 3 3 10 6 3 4 . . . . . . Grunt 22 | . 5 1 10 . . 1 . . . 1 3 1 Brawler 4 | . . . 1 1 . . . . . . 1 1 Duelist 1 | . . . . . . . . . . . . 1 Sentry 18 | . . 2 8 2 . 1 . . . 2 2 1 Specialist 2 | . . . 2 . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . Programmer 4 | . . . . 2 . . . . . 2 . . Decomposer 2 | . . . . . . . . . . . 2 . Samaritan 1 | . . . . . 1 . . . . . . . Thug 3 | . . . . . 3 . . . . . . . Best Kill Streak 7 | 2 3 3 7 4 6 6 . . 1 2 3 3 Combat Bots Only 7 | . 3 3 7 4 6 6 . . . 2 3 3 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 . . 1 1 1 2 Gunslinging 1 | . . 1 1 . . . . . . . . . Exploded 2 | . . . . . 1 1 . . . . . 2 Melee 1 | . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Hostile Shots Fired 615 | . 17 30 161 66 50 122 . 7 4 39 62 57 Missed 166 | . 3 10 38 11 15 38 . 3 . 14 13 21 Hits 449 | . 14 20 123 55 35 84 . 4 4 25 49 36 Melee 28 | . . . 5 4 . . . . . . 11 8 Projectile 421 | . 14 20 118 51 35 84 . 4 4 25 38 28 AOE 1 | . . . . . . . . . . 1 . . Critical Strikes 18 | . . . 5 2 2 3 . . 1 . 2 3 Part Disruptions 1 | . . . . . . . . . . 1 . . Damage Taken 9224 | . 151 242 1694 739 720 1328 . 68 82 698 1923 1579 Core 1942 | . 10 53 191 38 60 506 . 68 . 59 212 745 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 82 | . . . . . . . . . . 23 59 . Regen/Repaired (Parts) 86 | . . . 86 . . . . . . . . . Core Remaining (%) 75 | 100 96 86 65 . . . . 4 100 . . . Volleys Fired 222 | 4 24 17 84 27 26 9 . . 1 17 13 . Largest 3 | 2 2 3 3 3 3 3 . . 2 3 3 . Hottest 183 | 40 76 96 139 172 166 94 . . 85 183 175 . Shots Fired 593 | 8 48 48 241 80 64 22 . . 2 44 36 . Gun 510 | 8 48 48 241 70 45 19 . . 2 20 9 . Cannon 76 | . . . . 10 15 . . . . 24 27 . Launcher 7 | . . . . . 4 3 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 381 | 8 26 31 156 48 38 19 . . 1 32 22 . Thermal 201 | . 22 17 85 32 22 . . . . 9 14 . Explosive . | . . . . . . . . . . . . . Electromagnetic 11 | . . . . . 4 3 . . 1 3 . . Robot Hit Streak 25 | 4 5 5 13 10 12 8 . . . 24 25 . Robot Miss Streak 6 | 1 3 3 6 2 4 6 . . . 2 3 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . . 1 3 . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . . . . Shots Hit Robots 401 | 6 27 27 167 53 35 16 . . . 28 35 7 Core Hits 199 | 3 16 9 72 24 28 21 . . 1 12 11 2 Critical Kills 2 | . . . . . . . . . . 1 . 1 Critical Parts Destroyed 2 | . . . 1 1 . . . . . . . . Critical Strikes 15 | . 1 . 3 6 1 . . . . 1 . 3 Burn 6 | . 1 . 2 3 . . . . . . . . Destroy 3 | . . . 1 1 . . . . . 1 . . Blast 3 | . . . . 2 1 . . . . . . . Smash 2 | . . . . . . . . . . . . 2 Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 71 | . . 2 . . . . . . . 16 9 44 Impact 41 | . . 2 . . . . . . . . . 39 Slashing 30 | . . . . . . . . . . 16 9 5 Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8379 | 71 400 374 2339 1031 809 585 . . 27 981 1200 562 Guns 5202 | 71 400 373 2289 727 539 315 . . . 306 182 . Cannons 1738 | . . . . 264 188 . . . . 554 732 . Explosions 688 | . . . . . 82 270 . . . . . 336 Melee 522 | . . . . . . . . . . 78 226 218 Ramming 229 | . . 1 50 40 . . . . 27 43 60 8 Kinetic 4338 | 71 195 223 1238 582 552 315 . . . 611 551 . Thermal 2580 | . 205 150 1051 409 175 . . . . 227 363 . Explosive . | . . . . . . . . . . . . . Electromagnetic 710 | . . . . . 82 270 . . . 22 . 336 Impact 101 | . . . . . . . . . . . . 101 Slashing 421 | . . . . . . . . . . 78 226 117 Piercing . | . . . . . . . . . . . . . Highest Corruption 89 | . 7 . 5 14 14 14 14 14 . 4 40 89 Average Corruption 16 | . 4 . 5 13 14 14 14 14 . 1 9 74 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 217 | . 6 . 18 42 35 13 1 12 . 8 47 35 Message Errors 65 | . 2 . 7 16 11 4 1 3 . 5 11 5 Matter Fused 51 | . 1 . 4 7 7 2 . 2 . 2 16 10 Heat Flow Errors 26 | . . . 2 7 5 1 . 3 . . 2 6 Energy Discharges 21 | . 1 . 1 2 3 . . 2 . . 8 4 Parts Fused 2 | . . . . . . . . . . . . 2 Data Loss (minor) 25 | . 2 . 2 7 2 4 . 1 . . 3 4 Data Loss (major) 8 | . . . . . 1 . . 1 . . 4 2 Misfires 6 | . . . 1 2 2 . . . . . 1 . Alerts 3 | . . . . . 1 . . . . . 2 . Misdirections 2 | . . . . . . . . . . . . 2 Weapon Failures 8 | . . . 1 1 3 2 . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 48 | . . . . . . 10 . . . . 16 22 Projectiles . | . . . . . . . . . . . . . Explosions 32 | . . . . . . 10 . . . . . 22 Melee 16 | . . . . . . . . . . . 16 . Knockbacks 4 | . . . 1 1 . . . . . 2 . . Impact 2 | . . . 1 . . . . . . 1 . . Kinetic 2 | . . . . 1 . . . . . 1 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 70 | . . . . . . 18 . . . . . 52 Shots 3 | . . . . . . 2 . . . . . 1 Rammed 25 | . . 1 7 4 . . . . 2 4 5 2 Targets Rammed 29 | . . 1 9 4 . . . . 3 4 6 2 Kicked . | . . . . . . . . . . . . . Crushed 4 | . . . 2 . . . . . 1 . 1 . Highest Temperature 304 | . 87 218 257 223 215 144 . 242 32 135 304 232 Average Temperature 60 | . 25 70 32 73 116 49 . 98 18 47 111 99 Received Heat Transfer 2001 | . 54 66 675 36 216 483 . 9 . 45 306 111 Effects 1 | . . 1 . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . 1 . . Total Turns 8 | . . . . . . . . . . 8 . . Longest Duration 8 | . . . . . . . . . . 8 . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 1 . 1 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . 2 . . . Impact Corruptions 3 | . . . . . . . . . 1 . 2 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . . 3 4 . . . . . . . . Heat Transferred 5562 | . 518 333 2442 1036 333 . . . . 350 550 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Maximum Alert Level 2 | . . . 2 1 . . . . 2 . . . Low Security (%) 76 | 100 100 100 49 82 . . . . . 100 . . Level 1 20 | . . . 47 17 . . . . 67 . . . Level 2 3 | . . . 3 . . . . . 32 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 450 | 10 84 100 408 251 . . . . 450 131 . . Initial 450 | . . 26 1 181 . . . . 450 131 . . Average 110 | 1 22 19 200 108 . . . . 362 35 . . Influence Increases 3029 | 10 264 199 891 295 80 195 . 141 475 229 125 125 Destroy 0b10 Robot/C 1680 | . 160 120 640 220 60 120 . 60 . 100 120 80 Destroy 0b10 Robot/NC 110 | 10 15 . 30 10 10 . . 10 10 10 5 . Destroy Leader 352 | . 46 40 164 50 10 . . 10 . 32 . . Allied During Kill 1 | . . . . . . . . 1 . . . . Trap Triggered on 0b10 10 | . . . . 10 . . . . . . . . Successful Hack 39 | . 9 22 8 . . . . . . . . . Disable Machine 105 | . . 15 . . . . . . 15 75 . . Destroy Structure 27 | . 4 2 4 5 . . . . . 12 . . Advance Influence 450 | . . . . . . . . . 450 . . . Lose Combat Pursuer 255 | . 30 . 45 . . 75 . 60 . . . 45 Influence Decreases 3029 | 10 200 257 498 684 90 150 45 140 207 426 197 125 Entered New Map 476 | . . 38 5 218 4 . 45 . 1 138 27 . Time Decay 2254 | 10 200 219 463 426 81 60 . 120 206 276 118 75 Lost Part 279 | . . . 30 40 5 90 . . . 12 52 50 Lost Ally 20 | . . . . . . . . 20 . . . . Squads Dispatched 17 | . 1 1 8 1 . . . . 1 4 . 1 Investigation 3 | . 1 . 1 . . . . . . 1 . . Extermination 4 | . . . . 1 . . . . 1 2 . . Reinforcement 6 | . . 1 4 . . . . . . 1 . . Assault 1 | . . . . . . . . . . . . 1 Garrison 3 | . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Distress Signals 10 | . 3 1 4 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 144 | . 13 10 54 11 8 14 . 6 1 11 6 10 Peak Tracking Total 11 | . 3 3 6 4 6 11 . 4 1 3 5 7 Tactical Retreats 11 | . 2 . 2 . . 3 . 1 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Traps Triggered 9 | . 4 . . 1 1 . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 11 | . . . . 11 . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . . Reprogrammed 2 | . . . . 2 . . . . . . . . Reused 2 | . . . . 1 . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . 3 Triggered 2 | . . . . 1 . . . . . . . 1 Most Traps Carried 3 | . . . . . . . . . . . 3 3 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Machines Disabled 8 | . . 1 . . . . . . 1 5 1 . Max in Single Turn 1 | . . 1 . . . . . . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Machines Accessed 23 | . 6 4 5 1 . . 4 . 2 1 . . Terminals 16 | . 5 3 4 1 . . . . 2 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . 1 1 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 68 | . 13 9 13 1 . . 27 . 3 2 . . Successful 39 | . 5 4 3 . . . 27 . . . . . Failed 29 | . 8 5 10 1 . . . . 3 2 . . Catastrophic 7 | . . 1 3 1 . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 21 | . . 5 11 . . . . . 3 2 . . Terminals 36 | . 12 7 11 1 . . . . 3 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . 1 2 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 36 | . 5 3 1 . . . 27 . . . . . Record 11 | . . . . . . . 11 . . . . . Part Schematic 9 | . . . . . . . 9 . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . Prototype ID Bank 4 | . 1 . . . . . 3 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Registered Components 2 | . . 1 1 . . . . . . . . . Zone Layout 5 | . 3 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . 1 2 . . . . . . . . . Scan Component 2 | . . 1 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 5 3 3 1 . . . . 2 1 . . Full Trace Events 2 | . 1 . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 51 | . . . 51 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 1 2 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Total Allies 4 | . . . . . . . . 1 . . 1 2 Largest Group 2 | . . . . . . . . 1 . . 1 2 Highest-Rated Group 96 | . . . . . . . . 96 . . 30 59 Highest-Rated Ally 96 | . . . . . . . . 96 . . 30 30 Total Orders . | . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . 22 . . . 9 Total Damage 766 | . . . . . . . . 607 . . . 159 Kills 5 | . . . . . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Active Infowar (turns) 6473 | 29 1007 634 . 899 851 157 . . 313 788 1503 292 Sensors 4803 | . . . . 899 851 157 . . 313 788 1503 292 Seismic 1670 | 29 1007 634 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 . . 1 . . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Turns Passed 9791 | 88 1007 718 1667 1048 851 262 39 260 434 1218 1561 638 Spaces Moved 5553 | 41 522 375 741 577 418 218 77 490 297 635 960 202 Core 889 | 3 . . . . . 155 77 490 68 . . 96 Treads 4664 | 38 522 375 741 577 418 63 . . 229 635 960 106 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 145 148 50 50 50 100 148 150 50 Average Speed 141 | 151 160 160 160 147 176 100 50 52 137 149 151 137 Slowest Speed 750 | 160 160 160 160 160 232 225 50 100 148 155 160 750 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 30 | . . . . . . . . . . . . 30 Cave-ins Triggered 8 | . . . . . . . . . . . 2 6 Exploration Rate (%) 44 | 4 78 37 68 13 57 42 69 77 7 15 92 21 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 1 . . . 1 . Known Exits Taken 4 | . . . . . 1 . . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . . . Scrap Searched 8 | . . . . . 3 1 . 3 . . 1 . Spaces Dug 30 | . . 2 . . . . . . . . . 28 Terrain Destroyed 62 | . . 2 . 3 9 . . . . 6 7 35 Melee 30 | . . 2 . . . . . . . . . 28 Projectile 25 | . . . . 3 9 . . . . 6 7 . AOE 7 | . . . . . . . . . . . . 7 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Total 6873 | 55 649 459 1040 729 473 242 76 490 316 835 1022 487 Wait 664 | 2 75 26 160 42 24 6 . . . 124 8 197 Move 5538 | 40 521 374 740 576 417 217 76 489 296 634 959 199 Hop . | . . . . . . . . . . . . . Pick Up 75 | 1 13 10 10 17 1 3 . . . 15 4 1 Fast Attach 33 | 7 . 1 3 1 . . . 1 8 7 . 5 Attach 41 | . . 3 3 5 1 2 . . 5 1 9 12 Detach 8 | . . . . . . . . . 1 2 . 5 Swap 85 | 1 8 12 17 24 4 2 . . 2 10 4 1 Drop 69 | . 8 13 14 22 . 3 . . . 5 1 3 Fire 222 | 4 24 17 84 27 26 9 . . 1 17 13 . Melee 66 | . . 2 . . . . . . . 16 9 39 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush 28 | . . 1 9 4 . . . . 3 4 6 1 Escape Stasis 3 | . . . . . . . . . . . . 3 Rewire 26 | . . . . . . . . . . . 9 17 Trap 14 | . . . . 11 . . . . . . . 3 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 20) 519 | -10/Materials | Discovered new exit (range 13) 710 | -10/Materials | Discovered new exit (range 12) 1062 | -10/Materials | Discovered new exit (range 5) 1096 | -10/Materials | Entered another Materials area 1096 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1640 | -9/Materials | Build established: Gunner 1711 | -9/Materials | Discovered new exit (range 16) 1814 | -9/Materials | Entered another Materials area 1814 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1814 | -8/Materials | Discovered new exit (range 11) 2009 | -8/Materials | Garrison activated, responded to threat 2084 | -8/Materials | Destroyed 7 combat bots 2128 | -8/Materials | Build established: Tank 2421 | -8/Materials | Discovered new exit (range 4) 3121 | -8/Materials | Repaired Imp. Medium Laser 3420 | -8/Materials | Build established: Scavenger-Tank 3434 | -8/Materials | Discovered new exit (range 14) 3481 | -8/Materials | Entered Factory 3481 | -7/Factory | Evolved 2 slots: Utility x2 3611 | -7/Factory | System corruption reached 10% 3641 | -7/Factory | Lost 3 parts (1n2u) 3961 | -7/Factory | Build established: Gunner 4499 | -7/Factory | Discovered new exit (range 7) 4528 | -7/Factory | Discovered new exit (range 16) 4529 | -7/Factory | Entered Lower Caves 4914 | -7/Lower Caves | Identified exit to Lower Caves 5100 | -7/Lower Caves | Ambushed by wild Derelicts 5380 | -7/Lower Caves | Entered another Lower Caves area 5561 | -7/Lower Caves | Released all parts (5) 5564 | -7/Lower Caves | Core integrity fell below 50% 5590 | -7/Lower Caves | Lost 10 parts (1p4n2u3w) 5605 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5606 | -7/Lower Caves | Core integrity fell below 20% 5637 | -7/Lower Caves | Discovered new exit (range 11) 5642 | -7/Lower Caves | Entered Data Miner 5642 | -7/Data Miner | Discovered new exit (range 6) 5652 | -7/Data Miner | Met Data Miner 5665 | -7/Data Miner | Learned location of Section 7 (-2) 5665 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5670 | -7/Data Miner | Received God Mode back door access code from Data Miner 5681 | -7/Data Miner | Entered Proximity Caves 5724 | -6/Proximity Caves | Learned location of 1 exit from Factory 5759 | -6/Proximity Caves | Spotted B-75 Beast 5771 | -6/Proximity Caves | Spotter reported a threat 5778 | -6/Proximity Caves | Spotter reported a threat 5824 | -6/Proximity Caves | Spotter reported a threat 5831 | -6/Proximity Caves | Build established: Mutant 5849 | -6/Proximity Caves | Escorted by Enhanced Grunt 5928 | -6/Proximity Caves | Discovered new exit (range 15) 5941 | -6/Proximity Caves | Entered Factory 5941 | -6/Factory | Evolved 2 slots: Utility x2 5942 | -6/Factory | Identified exit to Lower Caves 6166 | -6/Factory | Discovered new exit (range 4) 6169 | -6/Factory | Identified exit to Factory 6375 | -6/Factory | Entered another Factory area 6375 | -5/Factory | Evolved 2 slots: Utility x2 7436 | -5/Factory | Discovered new exit (range 10) 7505 | -5/Factory | Identified exit to Upper Caves 7593 | -5/Factory | Entered Upper Caves 7657 | -5/Upper Caves | Build established: Gunner 8011 | -5/Upper Caves | Encountered a Warlord checkpoint 8505 | -5/Upper Caves | Identified exit to Upper Caves 8879 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8911 | -5/Upper Caves | System corruption reached 10% 8920 | -5/Upper Caves | Crushed by falling debris 8920 | -5/Upper Caves | System corruption reached 30% 8951 | -5/Upper Caves | Crushed by falling debris 8982 | -5/Upper Caves | Lost 15 parts (1p2n9u3w) 9154 | -5/Upper Caves | Entered another Upper Caves area 9154 | -5/Upper Caves | Accompanied by 1 ally 9238 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9263 | -5/Upper Caves | Core integrity fell below 50% 9293 | -5/Upper Caves | Lost 7 parts (1p2n3u1w) 9428 | -5/Upper Caves | Spotted B-75 Beast 9446 | -5/Upper Caves | Released all parts (11) 9664 | -5/Upper Caves | Crushed by falling debris 9749 | -5/Upper Caves | Build established: Mutant 9754 | -5/Upper Caves | Crushed by falling debris 9779 | -5/Upper Caves | Crushed by falling debris 9779 | -5/Upper Caves | Core integrity fell below 20% 9783 | -5/Upper Caves | Crushed by falling debris 9789 | -5/Upper Caves | Crushed by falling debris 9793 | -5/Upper Caves | Crushed by falling debris 9793 | -5/Upper Caves | Smashed by cave-in Last Messages --------------- 09699_ System corrupted: Component data lost. 09704_ The unstable cave ceiling collapses. 09719_ System corrupted: Heat flow error (+105). 09734_ System corrupted: Component data lost. 09749_ System corrupted: Energy discharge (-37). 09754_ The unstable cave ceiling collapses. 09754_ Crushed by falling debris. 09764_ System corrupted: Energy discharge (-31). 09775_ The unstable cave ceiling collapses. 09779_ System corrupted: Matter fused (-7). 09779_ The unstable cave ceiling collapses. 09779_ Crushed by falling debris. 09783_ The unstable cave ceiling collapses. 09783_ Crushed by falling debris. 09789_ The unstable cave ceiling collapses. 09789_ Crushed by falling debris. 09793_ The unstable cave ceiling collapses. 09793_ Crushed by falling debris. 09793_ Hvy. Mace destroyed. 09793_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????# #????????????????????? | | ?????????????????????????# #?????????????????????? | | ??????????????????####### #??????????????????????? | | ?????????????????## # ##??????????????????????? | | ???????????????###" """"#??????????????????????? | | ?????????????### = ###????????????????????? | | #??#####????## % ############?????????? | | #### ##???# ### #?????????? | | ##?## # %= % #?????????? | | ### ! ##" #### #?????????? | | ### #### #### #?????????? | | #???# " " "### "## # #?????????? | | ##??# # "# ### #"## # #?????????? | | ## #### # " "# ### ## # # #?????????? | | ?# ####"### #?# ## ## ###???????? | | ### #?## ## ## #???????? | | #?####### ## ##??## ## ## ##???????? | | #???????# ### ##?####### ### ##????????? | | ????????# #?## ##?#### # ##?# #?????????? | | ???????? #??### ##?#@ ######### ######????? | | ???????# ????## #?##### ##???? | | ???????## ????# #?##### #???? | | #???????# ????# ###### #???? | | #??????? ???## ###"###### #???? | | #??????? ???### #?? ???# #???? | | ???????? ##?????# #?? #??# ## ##???? | | ??????? #??????# ##?? #?# ####????? | | ??????? ??????###???? #?# #??????? | | ??????? ###????????????? #?# #?? | | ??????? ???????????????? #?# ##?? | | ???????? ???????????????? ?## #??? | | ???????????????????????????? ?## #?? | | ????????????????????????????% ??# #?? | | ???????????????????????????? ? #? | | ???????????????????????????? # | | ????????????????????????????? ?? | | ???????????????????????????????? ##### | | ???????????????????????????????## ##????# | | ????????????????????????????????## #?????? | | ?????????????????????????????????# #????????? | | ?????????????????????????????????# ####????????? | | ??????????????????????????????????# #????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 19 Energy Capacity 315 Matter Stores 369 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Core Shielding 30 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 8 Kinecelleration 30 Salvage Targeting 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Plasma Rifle | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Medium Laser | 4% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualDispersalDeconstructor Manual? 0 Play Time 00:53:56 Cumulative 94.8 hours Start 2025.09.25 @ 01:43:48 End 2025.09.25 @ 02:37:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 192 Rogue 190 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd4a8cf0-9506-4f9c-810c-9eb79301eaa6