Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.30 @ 18:47:41

Player: 777moneymaker

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (78)      390
Value Destroyed (2560)     2560
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (496)                496
              TOTAL SCORE: 5486

 Bonus
-------
High Alert Combat Kills    496

 Cogmind 
---------
Core Integrity             0/550
Matter                     228/300
Energy                     53/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (3) ---
              (None)
>         --- UTILITY (4) ------
    Large Storage Unit
>         --- WEAPON (3) -------
              (None)
>         --- INVENTORY (15) ---
  Armored Treads
  Armored Treads
          Carbon-fiber Leg
          Titanium Leg
          Decoy Drone Bay (16/16)
          Pulse Rifle
          Pulse Rifle
          EM Pulse Cannon
    Heavy Assault Rifle
     Mini Grenade Launcher
          Katana

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
       Light Treads
       Light Treads
       Light Treads
>            --- UTILITY ----------
    Improved Heat Sink
       Large Storage Unit
             Particle Charger
    Hardened Light Armor Plating
>            --- WEAPON -----------
             Pulse Rifle
             Pulse Rifle
             EM Pulse Cannon
>            --- INVENTORY --------
  Reinforced Ion Engine
       Light Treads
       Light Treads
       Light Treads
     Armored Treads
     Armored Treads
             Titanium Leg
             Decoy Drone Bay
             Pulse Rifle
             Pulse Rifle
       Heavy Assault Rifle
             Rocket Launcher
        Mini Grenade Launcher
             Katana
[Rating: 28]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             106  | 7   18  7   11  16  47  
  Power                    8    | 1   3   .   2   .   2   
    Engine                 5    | 1   2   .   2   .   .   
    Core                   3    | .   1   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               31   | 3   6   2   3   3   14  
    Treads                 21   | 2   3   2   1   2   11  
    Leg                    8    | .   3   .   2   1   2   
    Wheel                  2    | 1   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 1   2   1   1   5   8   
    Device                 9    | .   1   1   1   1   5   
    Storage                5    | 1   1   .   .   2   1   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   49   | 2   7   4   5   8   23  
    Energy Gun             16   | 1   1   1   3   3   7   
    Energy Cannon          4    | .   .   .   .   .   4   
    Ballistic Gun          10   | 1   4   1   1   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               17   | .   2   2   .   2   11  
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   
Parts Lost                 21   | .   2   3   .   1   15  
  Power                    2    | .   1   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  8    | .   .   1   .   1   6   
  Weapon                   7    | .   1   2   .   .   4   
  Highest Loss Streak      7    | .   1   3   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   91  93  99  98  94  
  Engine                   8    | .   12  14  11  11  2   
  Core                     2    | .   .   .   .   .   5   
  Treads                   24   | .   23  28  22  22  25  
  Leg                      4    | .   4   .   11  11  .   
  Device                   11   | .   7   11  22  8   11  
  Storage                  12   | .   14  14  11  17  10  
  Processor                1    | .   .   .   .   .   2   
  Protection               4    | .   .   .   .   6   7   
  Energy Gun               12   | .   5   8   8   10  19  
  Ballistic Gun            8    | .   21  12  12  8   .   
  Launcher                 2    | .   .   3   .   2   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             51   | 10  30  29  38  45  51  
  Greatest Support         60   | 40  40  40  40  40  60  
  Greatest Overweight (x)  1    | .   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 7   9   15  15  15  15  
  Most Carried             15   | 6   8   11  15  15  15  
  Average Carried          11   | 3   7   8   13  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 5   8   11  15  15  12  

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 29% | Mutant
 24% | Scavenger-Gunner
 11% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  
Matter Collected           1823 | 273  273  177  139  215  746  
  Remotely                 241  | .    221  20   .    .    .    
Salvage Created            2363 | 98   259  22   192  194  1598 
  Parts                    128  | 1    16   .    11   15   85   
Haulers Intercepted        2    | .    .    .    .    .    2    
Recyclers Shooed           3    | .    1    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  70   | .   9   8   4   7   42  
  Guns                     32   | .   6   .   4   3   19  
  Cannons                  4    | .   .   .   .   .   4   
  AOE                      34   | .   3   8   .   4   19  
Classes Destroyed          12   | 1   2   1   1   2   5   
  Worker                   6    | .   .   .   .   .   6   
  Builder                  4    | .   .   .   .   .   4   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   2    | .   .   .   .   .   2   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   
  Swarmer                  14   | .   3   .   .   3   8   
  Grunt                    32   | .   6   .   3   1   22  
  Brawler                  3    | .   .   .   1   .   2   
  Duelist                  4    | .   .   .   .   1   3   
  Sentry                   9    | .   .   .   .   2   7   
  Assembled                8    | .   .   8   .   .   .   
Best Kill Streak           13   | 1   2   8   3   3   13  
  Combat Bots Only         8    | .   2   8   3   3   7   
Max Kills in Single Turn   3    | 1   1   2   1   2   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   1   2   .   2   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        290  | .    60   22   20   34   154  
  Missed                   82   | .    17   5    10   6    44   
Damage Taken               3675 | .    518  338  141  508  2170 
  Core                     814  | .    91   25   .    147  551  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    53   .    63   .    
Volleys Fired              173  | 3    40   16   13   20   81   
  Largest                  3    | 2    2    2    2    2    3    
  Hottest                  195  | 60   60   50   79   93   195  
Shots Fired                292  | 6    74   18   26   28   140  
  Gun                      225  | 6    69   7    26   25   92   
  Cannon                   8    | .    .    .    .    .    8    
  Launcher                 59   | .    5    11   .    3    40   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  92   | 3    55   7    13   14   .    
  Thermal                  129  | 3    14   .    13   11   88   
  Explosive                59   | .    5    11   .    3    40   
  Electromagnetic          12   | .    .    .    .    .    12   
  Robot Hit Streak         14   | 4    9    2    4    14   11   
  Robot Miss Streak        3    | 1    2    3    1    1    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    1    1    3    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    
Shots Hit Robots           179  | 4    44   3    18   23   87   
  Core Hits                161  | 2    20   9    7    12   111  
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    1    3    
    Burn                   4    | .    .    .    .    1    3    
Melee Attacks              3    | .    .    .    2    .    1    
  Impact                   2    | .    .    .    2    .    .    
  Slashing                 1    | .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5918 | 37   516  454  221  514  4176 
  Guns                     2051 | 37   336  12   221  336  1109 
  Cannons                  163  | .    .    .    .    .    163  
  Explosions               3697 | .    175  440  .    178  2904 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  7    | .    5    2    .    .    .    
  Kinetic                  628  | 15   281  12   101  219  .    
  Thermal                  1410 | 22   55   .    120  117  1096 
  Explosive                3697 | .    175  440  .    178  2904 
  Electromagnetic          176  | .    .    .    .    .    176  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    .    15   
    Message Errors         4    | .    .    .    .    .    4    
    Matter Fused           4    | .    .    .    .    .    4    
    Energy Discharges      4    | .    .    .    .    .    4    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            108  | .    .    55   .    .    53   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               108  | .    .    55   .    .    53   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      226  | .    37   .    .    .    189  
  Shots                    6    | .    1    .    .    .    5    
  Rammed                   2    | .    1    1    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        372  | 20   31   20   .    4    372  
  Average Temperature      79   | 15   11   12   .    2    104  
  Received Heat Transfer   1095 | .    207  .    60   81   747  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    1    .    .    3    .    
  Heat Transferred         3166 | 50   125  .    296  370  2325 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  
Peak Influence             1234 | 5    260  82   149  186  1234 
  Initial                  72   | .    3    72   27   .    .    
  Average                  258  | 1    121  72   79   96   534  
Maximum Alert Level        4    | .    1    .    .    .    4    
  Low Security (%)         70   | 100  84   100  100  100  28   
  Level 1                  7    | .    15   .    .    .    11   
  Level 2                  8    | .    .    .    .    .    21   
  Level 3                  10   | .    .    .    .    .    27   
  Level 4                  3    | .    .    .    .    .    9    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          14   | .    3    .    .    .    11   
  Investigation            3    | .    1    .    .    .    2    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            4    | .    2    .    .    .    2    
  Assault                  3    | .    .    .    .    .    3    
  Garrison                 4    | .    .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    2    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           6    | .   .   .   1   1   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              111  | .   17  22  6   7   59  
  Peak Tracking Total      20   | .   5   20  3   4   10  
  Tactical Retreats        7    | .   4   2   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            3    | .   1   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          14   | .   .   .   2   .   12  
  Max in Single Turn       2    | .   .   .   2   .   2   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          9    | .   2   1   1   1   4   
  Terminals                5    | .   2   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                21   | .   6   2   1   1   11  
  Successful               9    | .   2   1   .   1   5   
  Failed                   12   | .   4   1   1   .   6   
    Catastrophic           4    | .   1   1   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   18   | .   6   2   1   .   9   
  Terminals                13   | .   6   2   1   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   
  Scanalyzers              4    | .   .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   2   1   .   1   1   
  Robot Analysis           1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     3    | .   1   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   2   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   
    Reject                 1    | .   .   .   .   .   1   
    Mask                   1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   2   1   1   .   3   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               3435 | 112  685  360  424  561  1293 
Spaces Moved               1473 | 64   293  195  207  208  506  
  Core                     2    | 2    .    .    .    .    .    
  Treads                   1343 | 31   196  195  207  208  506  
  Legs                     97   | .    97   .    .    .    .    
  Wheels                   31   | 31   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  160  
  Average Speed            165  | 127  146  160  160  215  166  
  Slowest Speed            240  | 160  190  160  160  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    45   45   17   47   34   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 18   | .    7    9    2    .    .    
Terrain Destroyed          273  | .    44   52   2    25   150  
  Melee                    2    | .    .    .    2    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      271  | .    44   52   .    25   150  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      2184 | 86  479 224 272 295 828 
  Wait                     334  | 7   117 1   22  33  154 
  Move                     1468 | 63  292 194 206 207 506 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  51   | 6   6   3   9   8   19  
  Fast Attach              19   | 5   2   3   1   5   3   
  Attach                   19   | 1   2   2   2   4   8   
  Detach                   5    | .   .   2   1   1   1   
  Swap                     68   | 1   14  2   8   7   36  
  Drop                     42   | .   5   .   8   10  19  
  Fire                     173  | 3   40  16  13  20  81  
  Melee                    3    | .   .   .   2   .   1   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | .   1   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  320 | -10/Materials | Build established: Mutant
  652 | -10/Materials | Identified exit to Mines
  661 | -10/Materials | Discovered new exit (range 16)
  798 | -10/Materials | Entered Mines
  806 | -10/Mines     | Discovered new exit (range 11)
  809 | -10/Mines     | Learned location of Storage (-9)
  836 | -10/Mines     | Assembled infested the area
  841 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  922 | -10/Mines     | Destroyed 8 combat bots
  927 | -10/Mines     | Lost 3 parts (1u2w)
 1146 | -10/Mines     | Discovered new exit (range 8)
 1158 | -10/Mines     | Entered Materials
 1158 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1237 | -9/Materials  | Build established: Scavenger-Mutant
 1562 | -9/Materials  | Discovered new exit (range 12)
 1582 | -9/Materials  | Entered Mines
 1802 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1938 | -9/Mines      | Found the Drone Emporium
 1963 | -9/Mines      | Found Prototype Device
 1963 | -9/Mines      | Identified Decoy Drone Bay
 2078 | -9/Mines      | Discovered new exit (range 13)
 2143 | -9/Mines      | Entered Materials
 2143 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2620 | -8/Materials  | Garrison activated, responded to threat
 2659 | -8/Materials  | Build established: Scavenger-Gunner
 2846 | -8/Materials  | Destroyed 7 combat bots
 2943 | -8/Materials  | First assault squad dispatched
 2949 | -8/Materials  | Garrison activated, responded to threat
 3106 | -8/Materials  | Lost 3 parts (1n2u)
 3399 | -8/Materials  | Lost 4 parts (1p2u1w)
 3425 | -8/Materials  | Core integrity fell below 50%
 3434 | -8/Materials  | Core integrity fell below 20%
 3436 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
03390_ U-05 Engineer builds a Wall.
03391_ The unstable cave ceiling collapses.
03391_ G-50 Soldier destroyed.
03392_ K-01 Serf collects debris.
03392_ C-30 ARC bursts open, deploying its payload.
03392_ G-50 Soldier unfolds itself.
03392_ G-47 Trooper unfolds itself. <x2>
03392_ L-31 Rogue unfolds itself.
03392_ I-25 Savior unfolds itself.
03395_ U-05 Engineer lays Concrete. <x2>
03403_ K-01 Serf collects debris.
03414_ Processing Tank disabled.
03415_ Hvy. EM Pulse Gun destroyed.
03418_ Lgt. Treads destroyed. <x2>
03421_ Hvy. Laser destroyed.
03422_ Targeting Computer destroyed.
03423_ Lgt. Treads destroyed.
03429_ Pulse Rifle destroyed.
03431_ Critical hit (Burn: +37).
03435_ System corrupted: Energy discharge (-32).

 Map 
-----
+----------------------------------------------------+
| ?# !    %         ##?????????????????????????????? |
| ?#      *   "      #?????????????????????????????? |
| ?#                ##?????????????????????????????? |
| ?#     " "         #?????????????????????????????? |
| ?#              =  #?????????????????????????????? |
| ########+#/#       ###   #???????????????????????? |
| #       %     %=         #???????????????????????? |
| #              #  ####?????????????? ????????????? |
| #                 #??????????????###    ?????????? |
| #              # ##?????????????    [     ???????? |
|              ###????????????????    %  #=== ?????? |
| #     #### ###??????????????????    =   === "????? |
|     %   ?# #????????????????????"     = ==  "????? |
|     *  ??# #????????????????????            T"???? |
|       #??# #????????????????????"  %        ""???? |
| #     #?## ###???????????????????   %       "????? |
| +     ####+#####?????????????????           ?????? |
| #     #    =[  #?????????????????  #      #??????? |
| #     # [ =    #????????###########      #???????? |
| #     # *==    #????????#              ##????????? |
|       #        #????????# g   a     %   ########## |
|       #        #????#####g"""i"""[ =%*             |
|       #        #???##   # " g """%=%*%      "      |
|       #        #?###    #   " """=#[!/     "%"     |
|       #      " #?#      #   " """ #=[=  #####   #? |
|       #   =    #?# #    #@l "b""" ##%[!##????????? |
|       ###+#  ###?# ## ###  gg     ##[= #?????????? |
|        !     #???# #################*  #?????????? |
|              #####+####????????????#   #?????????? |
|           |  #  *]= = #????????????#   #?????????? |
|    =     *   # """!=!!#????????????#   #?????????? |
|          /  =# "Y*/==[#????????????#   #?????????? |
| ##          *# """![=!#????????????     ?????????? |
| #          ==#=  ==*!=#????????????     ?????????? |
| ##         = #*"""*] ]#????????????     #????????? |
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| ?#   #?#    =#        #????????????######????????? |
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| ?#   #???????????????????????????????????????????? |
| ?#  ##???????????????????????????????????????????? |
| ?#  #????????????????????????????????????????????? |
| ?#  #########????????????????????????????????????? |
| ?#  #       #????????????????????????????????????? |
| ?#  #= """" #????????????????????????????????????? |
| ?#  + ""S"" #????????????????????????????????????? |
| ?#  # "" "" #????????????????????????????????????? |
| ?#  #       #????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          14
Energy Capacity            265
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
 Arm. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted
Maybe Next Time I'll Detach My Launcher
Remodeling
Significant Disruption
Troublemaker
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              PlatingLargeActivator
  Manual?         0
Play Time         01:03:04
  Cumulative      6.0 hours
  Start           2024.07.30 @ 17:45:20
  End             2024.07.30 @ 18:47:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f43a0d0b-1a1e-46cb-8109-212c44d67a55