Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 15:46:51 Player: Jason Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (150) 750 Value Destroyed (5015) 5015 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1727) 1727 TOTAL SCORE: 10352 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1187 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/700 Matter 169/300 Energy 85/100 System Corruption 7% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Field Laser > --- INVENTORY (5) ---- Xenon Bombardment Thruster Small Storage Unit Compact Matter Pod (150) Machine Analyzer Seismic Detector Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Core Analyzer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Gatling Laser Gauss Cannon Power Maul > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Armored Treads Compact Matter Pod Structural Scanner Machine Analyzer Experimental Sensor Array Seismic Detector Matter Filter Improved Kinecellerator Improved Medium Armor Plating Layered Light Armor Plating Improved Field Recycling Unit Gatling Laser Advanced EMP Blaster [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . 1 . 1 . Weapon 2 | . . . . . . 2 Parts Attached 220 | 9 21 5 52 4 37 92 Power 21 | 1 1 1 4 1 5 8 Engine 16 | 1 1 . 4 . 4 6 Core 5 | . . 1 . 1 1 2 Reactor . | . . . . . . . Propulsion 46 | 2 4 . 13 3 14 10 Treads 17 | . . . . . 7 10 Leg 29 | 2 4 . 13 3 7 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 77 | 4 5 2 18 . 9 39 Device 51 | 3 3 1 15 . 3 26 Storage 7 | 1 2 . 1 . . 3 Processor 3 | . . 1 1 . . 1 Hackware . | . . . . . . . Protection 16 | . . . 1 . 6 9 Artifact . | . . . . . . . Weapon 76 | 2 11 2 17 . 9 35 Energy Gun 14 | . . 1 2 . 1 10 Energy Cannon 7 | . . . . . . 7 Ballistic Gun 18 | 2 6 . 5 . 3 2 Ballistic Cannon 12 | . . 1 4 . 2 5 Launcher 7 | . 1 . 2 . . 4 Special Weapon 3 | . 1 . . . 2 . Impact Weapon 9 | . 3 . . . . 6 Slashing Weapon 6 | . . . 4 . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 3 | . . . . . . 3 Parts Lost 42 | . 2 . 4 1 3 32 Power 5 | . . . 1 1 . 3 Propulsion 11 | . . . 1 . . 10 Utility 9 | . 1 . 1 . 2 5 Weapon 17 | . 1 . 1 . 1 14 Highest Loss Streak 9 | . 1 . 1 1 1 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 100 99 99 99 91 Engine 4 | . 14 1 9 . 5 2 Core 4 | . . 12 1 10 3 3 Treads 10 | . . . . . 6 26 Leg 19 | . 28 28 32 33 29 . Device 11 | . 12 3 11 22 16 9 Storage 9 | . 14 14 11 11 9 6 Processor 2 | . . 10 . . . 3 Protection 5 | . . . 9 . 10 6 Energy Gun 6 | . . 12 2 . . 12 Energy Cannon 1 | . . . . . . 3 Ballistic Gun 10 | . 24 9 12 22 14 . Ballistic Cannon 3 | . . 6 4 . 1 6 Impact Weapon 1 | . 3 . . . . 3 Naked Turns 33 | . . . . . . 33 Heaviest Build 69 | 15 32 39 48 35 59 69 Greatest Support 88 | 20 20 20 30 30 80 88 Greatest Overweight (x) 3 | 3 1 1 2 1 2 3 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 Average Capacity 14 | 7 14 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 14 | 3 11 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 5 Class Distribution -------------------- 40% | Scavenger-Mutant 26% | Mutant 16% | Scavenger-Gunner 10% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 4225 | 394 516 154 585 251 693 1632 Remotely . | . . . . . . . Salvage Created 5466 | 134 762 169 607 239 466 3089 Parts 316 | 14 43 2 58 12 34 153 Haulers Intercepted 4 | . 1 . . . 2 1 Recyclers Shooed 5 | . 3 . 1 . . 1 Parts Field Recycled 63 | . . . 52 . 11 . Retrieved Matter 489 | . . . 351 . 138 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 118 | . 11 5 21 5 11 65 Guns 73 | . 9 4 13 5 9 33 Cannons 25 | . . 1 2 . 2 20 AOE 16 | . 1 . 6 . . 9 Classes Destroyed 18 | 1 8 1 1 . 3 4 Worker 8 | . 2 . 3 . 1 2 Builder 6 | . 2 1 . . . 3 Tunneler 9 | 7 2 . . . . . Hauler 4 | . 1 . . . 2 1 Recycler 8 | . 2 1 . . . 5 Operator 1 | . 1 . . . . . Watcher 2 | . 1 . 1 . . . Swarmer 21 | . 2 . 8 . 5 6 Grunt 47 | . 9 . 9 5 . 24 Brawler 5 | . . . . . . 5 Duelist 6 | . . . . . . 6 Protector 1 | . . . . . . 1 Sentry 13 | . . . 4 . . 9 Specialist 4 | . . . . . 4 . Hunter 6 | . . . . . 1 5 Programmer 9 | . . . . . . 9 Heavy 1 | . . . . . 1 . Assembled 5 | . . 5 . . . . Best Kill Streak 13 | 2 4 3 6 3 5 13 Combat Bots Only 8 | . 2 2 4 3 4 8 Max Kills in Single Turn 6 | 1 3 2 4 1 2 6 Gunslinging 1 | . . . . . . 1 Exploded 3 | . 1 . 3 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 1070 | . 73 9 130 17 111 730 Missed 311 | . 22 4 25 4 18 238 Damage Taken 10334 | . 602 70 1432 176 1538 6516 Core 1233 | . 144 . 261 27 101 700 Absorbed by Shields . | . . . . . . . Ignored by Resistances 318 | . . . . . 288 30 Core Remaining (%) 62 | 100 . 42 . 28 81 . Volleys Fired 351 | 19 56 15 51 10 56 144 Largest 4 | 2 2 2 2 2 2 4 Hottest 263 | 40 100 120 120 46 123 263 Shots Fired 809 | 38 104 30 90 21 109 417 Gun 581 | 38 97 21 74 21 76 254 Cannon 204 | . . 9 13 . 25 157 Launcher 10 | . 1 . 3 . . 6 Special 14 | . 6 . . . 8 . Kinetic 477 | 38 97 15 73 21 95 138 Thermal 211 | . 6 15 14 . 14 162 Explosive 4 | . 1 . 3 . . . Electromagnetic 117 | . . . . . . 117 Robot Hit Streak 20 | 7 11 3 18 9 11 20 Robot Miss Streak 6 | 3 4 6 2 1 4 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 1 . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 539 | 21 64 13 71 13 64 293 Core Hits 290 | 7 29 9 37 10 23 175 Critical Kills 3 | . . 1 1 1 . . Critical Parts Destroyed 5 | . 1 . 4 . . . Critical Strikes 21 | . 1 1 6 1 . 12 Burn 1 | . . . 1 . . . Destroy 7 | . . 1 5 1 . . Blast 12 | . . . . . . 12 Smash 1 | . 1 . . . . . Melee Attacks 47 | . 19 . 11 . 1 16 Impact 34 | . 19 . . . . 15 Slashing 13 | . . . 11 . 1 1 Piercing . | . . . . . . . Sneak Attacks 3 | . 1 . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13675 | 292 1235 248 1620 192 1195 8893 Guns 6976 | 292 940 194 898 192 864 3596 Cannons 3498 | . . 54 160 . 331 2953 Explosions 2772 | . 100 . 530 . . 2142 Melee 409 | . 195 . 30 . . 184 Ramming 20 | . . . 2 . . 18 Kinetic 5884 | 292 940 134 843 192 1092 2391 Thermal 4203 | . . 114 215 . 103 3771 Explosive 1077 | . 100 . 530 . . 447 Electromagnetic 2082 | . . . . . . 2082 Impact 379 | . 195 . . . . 184 Slashing 30 | . . . 30 . . . Piercing . | . . . . . . . Highest Corruption 7 | . 1 1 5 5 . 7 Average Corruption 3 | . 1 1 5 5 . 4 Corruption Purged 8 | . . . . . . 8 Corruption Blocked . | . . . . . . . Effects 170 | . 3 16 47 50 . 54 Message Errors 49 | . 3 1 8 17 . 20 Matter Fused 39 | . . 3 11 15 . 10 Heat Flow Errors 23 | . . 3 5 6 . 9 Energy Discharges 10 | . . . 4 3 . 3 Parts Rejected 4 | . . . 1 . . 3 Data Loss (minor) 24 | . . 5 10 5 . 4 Data Loss (major) 9 | . . 2 3 . . 4 Misfires 4 | . . . 2 1 . 1 Alerts 7 | . . 2 2 3 . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 468 | . 89 . 48 . . 331 Projectiles 69 | . . . . . . 69 Explosions 246 | . . . 48 . . 198 Melee 153 | . 89 . . . . 64 Knockbacks 24 | . 1 . . . 3 20 Impact 4 | . 1 . . . . 3 Kinetic 18 | . . . . . 3 15 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 432 | . . . . . . 432 Shots 8 | . . . . . . 8 Rammed 4 | . . . . . . 4 Targets Rammed 5 | . . . 1 . . 4 Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 509 | . 46 330 449 280 426 509 Average Temperature 120 | . 10 124 131 89 101 136 Received Heat Transfer 2976 | . 333 . 540 93 306 1704 Effects 33 | . . 1 12 . 2 18 Shutdowns 6 | . . . 1 . 1 4 Energy Bleed 6 | . . 1 2 . . 3 Interference 7 | . . . 3 . . 4 Matter Decay 7 | . . . 3 . 1 3 Short Circuit 2 | . . . 2 . . . Damage (minor) 2 | . . . 1 . . 1 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 12 | . 4 . . . . 8 Impact Corruptions 7 | . 5 . . . . 2 Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 7 | . . . . . . 7 Heat Transferred 7498 | . . 259 555 . 222 6462 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 1756 | 35 144 38 197 70 196 1756 Initial 38 | . 22 38 . 15 . 35 Average 198 | 13 56 14 67 9 81 458 Maximum Alert Level 5 | . . . . . . 5 Low Security (%) 81 | 100 100 100 100 100 100 49 Level 1 2 | . . . . . . 5 Level 2 4 | . . . . . . 11 Level 3 8 | . . . . . . 24 Level 4 2 | . . . . . . 6 Level 5 . | . . . . . . . High Security 1 | . . . . . . 2 Max Security . | . . . . . . . Squads Dispatched 49 | . 4 1 1 . 10 33 Investigation 12 | . 1 1 . . 3 7 Extermination 9 | . . . . . . 9 Reinforcement 14 | . 3 . 1 . 6 4 Assault 8 | . . . . . 1 7 Garrison 6 | . . . . . . 6 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 11 | . 3 . 1 . 1 6 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 206 | . 26 6 42 7 17 108 Peak Tracking Total 7 | . 5 2 4 3 4 7 Tactical Retreats 15 | . . 1 . 1 2 11 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 7 | . 1 . . . 1 5 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 5 | . . . . 5 . . Triggered . | . . . . . . . Most Traps Carried 1 | . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 15 | . 1 . . . 1 13 Max in Single Turn 4 | . 1 . . . . 4 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 36 | . 4 1 5 . 5 21 Terminals 21 | . 3 . 3 . 2 13 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . . . . 1 2 Recycling Units 3 | . 1 . . . . 2 Scanalyzers 6 | . . . 2 . 2 2 Garrison Access 1 | . . . . . . 1 Total Hacks 108 | . 18 1 19 . 17 53 Successful 53 | . 7 1 10 . 12 23 Failed 55 | . 11 . 9 . 5 30 Catastrophic 11 | . . . 1 . . 10 Database Lockouts . | . . . . . . . Manual 48 | . 9 . 10 . 5 24 Terminals 65 | . 15 . 10 . 7 33 Fabricators 3 | . . . . . . 3 Repair Stations 8 | . . . . . 3 5 Recycling Units 8 | . 3 . . . . 5 Scanalyzers 22 | . . . 9 . 7 6 Garrison Access 1 | . . . . . . 1 Terminal Hacks 10 | . 3 1 . . 2 4 Robot Analysis 1 | . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Branch Access Points 3 | . 1 . . . 1 1 Locate Traps 2 | . . . . . 1 1 Zone Layout 2 | . 1 . . . . 1 Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . . 1 1 Scan Component 2 | . . . . . 1 1 Recycling Unit Hacks 2 | . 1 . . . . 1 Report Inventory 2 | . 1 . . . . 1 Scanalyzer 20 | . . . 8 . 7 5 Insert Component 11 | . . . 4 . 4 3 Analyze 9 | . . . 4 . 3 2 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 16 | . 3 . 2 . 2 9 Terminals 16 | . 3 . 2 . 2 9 Track 1 | . 1 . . . . . Botnet 15 | . 2 . 2 . 2 9 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 32 | . 3 . 5 . 4 20 Full Trace Events 11 | . 1 . 1 . 2 7 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . 3 . 3 2 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 36 | . . . . . . 36 Total Part Build Rating 6 | . . . . . . 6 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 8 | . . . 4 . 2 2 Part Schematics Acquired 8 | . . . 3 . 3 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . 3 2 Machine Destruction 5 | . . . . . 3 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 4 | . . . . 3 . 1 Largest Group 3 | . . . . 3 3 1 Highest-Rated Group 40 | . . . . 40 40 32 Highest-Rated Ally 32 | . . . . 16 16 32 Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . 9 2 Total Damage 301 | . . . . . 259 42 Kills 5 | . . . . . 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered 4 | . . 3 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 15993 | 268 1805 1656 2479 2335 1496 5954 Spaces Moved 7652 | 147 820 815 1065 1139 844 2822 Core 133 | 23 . . . . . 110 Treads 2841 | . . . . . 129 2712 Legs 4678 | 124 820 815 1065 1139 715 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 50 Average Speed 175 | 126 179 190 190 189 140 172 Slowest Speed 410 | 200 190 190 260 190 260 410 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 64 | 5 80 91 62 99 56 60 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . 1 . 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug 53 | . 19 . 10 . 10 14 Terrain Destroyed 198 | . 25 9 43 . 15 106 Melee 39 | . 14 . 10 . 1 14 Projectile 51 | . 5 9 7 . 14 16 AOE 108 | . 6 . 26 . . 76 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 9389 | 187 1011 896 1407 1306 1041 3541 Wait 879 | 8 65 49 191 120 65 381 Move 7645 | 146 819 814 1063 1138 843 2822 Hop . | . . . . . . . Pick Up 88 | 5 14 5 12 12 12 28 Fast Attach 51 | 7 . 2 6 1 11 24 Attach 41 | . 2 . 7 . 6 26 Detach 7 | . . . 2 . 1 4 Swap 128 | 2 19 3 39 3 20 42 Drop 128 | . 12 8 23 15 26 44 Fire 351 | 19 56 15 51 10 56 144 Melee 47 | . 19 . 11 . 1 16 Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush 4 | . . . . . . 4 Escape Stasis 1 | . . . 1 . . . Rewire 13 | . 5 . . 2 . 6 Trap 5 | . . . . 5 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [Sub]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: [*Fac x2] / Sto / *Low x2) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 269 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 787 | -10/Materials | Discovered new exit (range 8) 1115 | -10/Materials | Discovered new exit (range 3) 1413 | -10/Materials | Discovered new exit (range 9) 1427 | -10/Materials | Discovered new exit (range 15) 1677 | -10/Materials | Build established: Scavenger-Mutant 2046 | -10/Materials | Identified exit to Mines 2067 | -10/Materials | Core integrity fell below 50% 2074 | -10/Materials | Entered Mines 2075 | -10/Mines | Learned location of Storage (-7) 2160 | -10/Mines | Assembled infested the area 2165 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2255 | -10/Mines | Learned Materials stockpile data 2258 | -10/Mines | Met a Derelict shopkeep closing up shop 2567 | -10/Mines | Build established: Mutant 3264 | -10/Mines | Build established: Scavenger-Mutant 3385 | -10/Mines | Discovered new exit (range 17) 3730 | -10/Mines | Entered Materials 3730 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3731 | -9/Materials | Identified exit to Mines 4535 | -9/Materials | Crushed by falling debris 5270 | -9/Materials | Core integrity fell below 50% 5334 | -9/Materials | Discovered new exit (range 5) 5552 | -9/Materials | Build established: Mutant 6209 | -9/Materials | Entered Mines 6359 | -9/Mines | Identified exit to Materials 6580 | -9/Mines | Found a hidden stash of uninstalled traps 6664 | -9/Mines | Build established: Scavenger-Mutant 6850 | -9/Mines | Discovered exit to Materials (range 7) 7557 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7562 | -9/Mines | Found Prototype Device 7743 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 8544 | -9/Mines | Entered Materials 8544 | -8/Materials | Accompanied by 3 allies 8544 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8990 | -8/Materials | Met 7R-MNS 9268 | -8/Materials | Identified Exp. Sensor Array 9445 | -8/Materials | Build established: Mutant 9971 | -8/Materials | Discovered new exit (range 7) 10040 | -8/Materials | Entered Factory 10040 | -7/Factory | Evolved 2 slots: Weapon x2 10041 | -7/Factory | Caught up to 7R-MNS 10041 | -7/Factory | Identified exit to Storage 10271 | -7/Factory | Build established: Scavenger-Mutant 10639 | -7/Factory | Build established: Scavenger-Tank 11880 | -7/Factory | Build established: Scavenger-Gunner 12545 | -7/Factory | Discovered new exit (range 13) 13266 | -7/Factory | Discovered new exit (range 16) 14120 | -7/Factory | Discovered new exit (range 15) 14440 | -7/Factory | First assault squad dispatched 14475 | -7/Factory | Build established: Tank 14545 | -7/Factory | Lost 7 parts (3n4w) 14704 | -7/Factory | Identified exit to Lower Caves 14756 | -7/Factory | Core integrity fell below 50% 15170 | -7/Factory | Garrison activated, responded to threat 15362 | -7/Factory | Garrison activated, responded to threat 15641 | -7/Factory | Build established: Scavenger-Tank 15711 | -7/Factory | Lost 3 parts (1p1u1w) 15719 | -7/Factory | Destroyed 8 combat bots 15812 | -7/Factory | Fabricated Arm. Treads (x2) 15826 | -7/Factory | Garrison activated, responded to threat 15834 | -7/Factory | High security lockdown imminent 15869 | -7/Factory | Core integrity fell below 20% 15887 | -7/Factory | Released all parts (7) 15914 | -7/Factory | High security lockdown engaged 15914 | -7/Factory | Lost 9 parts (1p2n2u4w) 15994 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 15925_ Attempting to rewire R-06 Scavenger. 15925_ R-06 Scavenger is broken beyond repair. 15926_ Attempting to rewire A-02 Transporter. 15926_ A-02 Transporter is broken beyond repair. 15927_ Attempting to rewire A-02 Transporter. 15927_ A-02 Transporter is broken beyond repair. 15931_ Attempting to rewire R-06 Scavenger. 15931_ R-06 Scavenger is broken beyond repair. 15932_ Attempting to rewire R-06 Scavenger. 15932_ R-06 Scavenger is broken beyond repair. 15934_ ALERT: Assault forces dispatched. 15968_ System corrupted: Seismic Detector rejected. 15968_ Acquired Seismic Detector. 15971_ Acquired 48 matter. 15978_ Acquired Field Laser. 15980_ Dropped Imp. Kinecellerator. 15980_ Dropped Matter Filter. 15985_ Acquired Xenon Bombardment Thruster. 15989_ System corrupted: Energy discharge (-25). Map ----- +----------------------------------------------------+ | % % = | | !% %! | | * | | | | """"" """"" % | | """"" """"" ###################+############# | | """ """ # #???# % %%%% #?????? | | # """" #???# | ! * ###???? | | """"" """"" + """" #???#[%]]/ + + ? | | """"" """"" # """" #???# =]%/ #### " | | """ """ # """" % ##### %=// #?????? | | # """" +*=%+ #?????? | | """"" """"" # """" ##### #?????? | | """"" """"" # #???# #?????? | | """ """ # #???# ! #?????? | | ######+###???# #?????? | | """"" """"" #????# #?????# #?????? | | """"" """"" #????# #?????# #?????? | | """ """ #????# #?????##############?????? | | #???## ##???????????????????????? | | ##### #???????????????????????? | | #???????????????????????? | | +#####+######## ###### #???????????????????????? | | #??????# #???###Y#######??????????????????? | | #??????# #???# #??????????????????? | | ""T"" #??????# #???# @ !#??????????????????? | | """"" #??????# #???# !#??????????????????? | | ########??????# #???# #??????????????????? | | ??????????#####/##### """ """ #??????????????????? | | ??????????# ! # """ """ #??????????????????? | | ??????????# # """ """ #??????????????????? | | ??????????# ! # #??????????????????? | | ??????????# ]###########??????????????????? | | ??????????###########????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumMomentumDetonator Manual? 0 Play Time 02:21:10 Cumulative 63.4 hours Start 2024.05.10 @ 10:44:56 End 2024.05.10 @ 15:46:51 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 070e0b86-01f0-4f29-8ec0-66dc934b92d0