Cogmind - Beta 11 X2 *** ADVENTURER MODE // 2021.03.13 @ 08:55:04 Player: Luigi Panache Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (248) 1240 Value Destroyed (13869) 13869 Prototype IDs (58) 1160 Alien Tech Used (0) 0 Bonus (8578) 8578 TOTAL SCORE: 34347 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4289 Follower Combat Kills 2810 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Destroyed MAIN.C Guards 500 Friendly Fire -421 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 84/100 System Corruption 20% Temperature Cool (0) Movement Treading (145) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Biometal Heavy Treads > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Light Quantum Reactor Triangulator Peak State ------------ > --- POWER ------------ Micro Fission Core Improved Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Advanced Medium Treads Centrium Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Improved Energy Well Experimental Targeting Computer Experimental Targeting Computer Advanced Launcher Guidance Computer Advanced Armor Integrity Analyzer Quantum Capacitor Zionite Weapon Casing Centrium Medium Armor Plating Zionite Shade Armor Improved Force Field > --- WEAPON ----------- Compact HERF Cannon > --- INVENTORY -------- Heavy Treads Experimental Power Amplifier Experimental Cooling System Triangulator Quantum Capacitor Heavy Armor Plating Zionite Shade Carapace Z-Drone Bay Proton Cannon Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator Railgun Railgun Multirail Heavy Rocket Launcher [Rating: 195] Favorites ----------- Power Micro Fission Core Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Biomechanical Wings Utility Experimental Targeting Computer Device Quantum Capacitor Storage Improved Energy Well Processor Experimental Targeting Computer Hackware System Shield Protection Makeshift Armor Plating Weapon Ripper Energy Gun Advanced Beam Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Railgun Launcher Heavy Shock Bomb Launcher Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Acc Com Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . 2 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . . . . 1 . 1 . . . . 1 . . . . 1 . . 1 . . . . . Utility 12 | . . . . . 3 . 1 . . . . 1 . . . . 1 . . . 2 . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 250 | . 3 . . . 3 21 9 2 . 5 4 31 4 . . 7 2 9 . 45 5 10 3 50 37 Power 19 | . . . . . 1 1 2 1 . . . 2 1 . . 2 . 1 . 4 . 1 . . 3 Engine 6 | . . . . . 1 . 2 1 . . . 1 . . . 1 . . . . . . . . . Core 10 | . . . . . . 1 . . . . . 1 1 . . 1 . 1 . 2 . . . . 3 Reactor 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Propulsion 74 | . 2 . . . 1 13 1 . . . 1 15 1 . . 1 1 5 . 11 1 2 . 9 10 Treads 43 | . 2 . . . 1 4 . . . . . 1 . . . . . 4 . 11 1 2 . 9 8 Leg 6 | . . . . . . . . . . . . 3 . . . . . 1 . . . . . . 2 Wheel 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hover 23 | . . . . . . 9 1 . . . 1 9 1 . . 1 1 . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Utility 81 | . 1 . . . . 4 5 1 . 1 . 11 1 . . 4 1 1 . 13 3 3 2 20 10 Device 29 | . . . . . . . 2 1 . . . 1 . . . 2 . 1 . 6 . 1 1 10 4 Storage 8 | . . . . . . . . . . . . 2 . . . . . . . 2 1 1 . 1 1 Processor 13 | . 1 . . . . . 3 . . . . 3 1 . . 1 1 . . 2 . . 1 . . Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Protection 30 | . . . . . . 4 . . . 1 . 4 . . . 1 . . . 3 2 1 . 9 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 76 | . . . . . 1 3 1 . . 4 3 3 1 . . . . 2 . 17 1 4 1 21 14 Energy Gun 10 | . . . . . 1 2 . . . 2 2 . . . . . . 2 . . . 1 . . . Energy Cannon 39 | . . . . . . . 1 . . 1 1 . . . . . . . . 5 1 2 1 18 9 Ballistic Gun 14 | . . . . . . 1 . . . . . . . . . . . . . 9 . 1 . . 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . . . . . . 1 . . . . . . . . . 3 . . . 3 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . 3 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . . . . 2 1 . . 1 . 3 . . . . . . . 4 1 6 . 7 4 Parts Lost 82 | . . . . 2 . 4 1 . . . 1 9 6 . . 4 1 5 . 3 . 3 1 9 33 Power 10 | . . . . 1 . 1 1 . . . . 1 1 . . 1 . . . 1 . . . . 3 Propulsion 31 | . . . . . . 2 . . . . 1 5 2 . . 2 1 3 . 1 . 1 . 4 9 Utility 29 | . . . . . . . . . . . . 2 3 . . 1 . 1 . 1 . . . 4 17 Weapon 11 | . . . . 1 . 1 . . . . . 1 . . . . . 1 . . . 1 1 1 4 Highest Loss Streak 10 | . . . . 1 . 2 1 . . . 1 3 6 . . 4 1 4 . 2 . 1 1 1 10 Average Slot Usage (%) 85 | . 85 100 100 92 72 76 98 94 92 97 100 93 87 73 73 66 83 84 94 91 71 72 72 79 71 Engine 2 | . 14 14 14 12 9 3 3 5 7 7 7 4 4 . . 1 5 2 . . . . . . . Core 3 | . . . . . . 5 2 . . . . 1 1 6 6 2 . 2 5 5 4 4 4 4 5 Reactor 1 | . . . . . . . . . . . . . . . . . . . . 3 4 4 4 4 2 Treads 15 | . 13 28 28 28 27 12 . . . . . 1 . . . . . 15 23 28 19 20 21 19 14 Hover 8 | . . . . . . 11 29 30 30 30 30 22 30 26 26 19 19 6 5 2 . . . . . Device 9 | . . . . . . . 6 7 7 7 7 11 10 6 6 2 11 7 11 9 9 10 7 16 17 Storage 7 | . 14 14 14 14 9 9 7 7 7 7 7 8 6 6 6 6 5 5 5 5 4 4 8 8 8 Processor 16 | . . 14 14 14 9 9 14 15 15 15 15 13 15 13 13 20 22 23 23 20 14 14 16 16 14 Protection 6 | . . . . . . 7 15 11 7 12 15 10 4 . . . 5 5 5 4 4 3 4 7 4 Energy Gun 3 | . 14 14 14 8 9 8 7 7 7 6 11 2 . . . . . 4 11 . . . . . . Energy Cannon 2 | . . . . . . . 6 7 7 6 2 . . . . . . . . . 4 6 4 3 3 Ballistic Gun 2 | . 14 14 14 14 9 8 . . . . . . . . . . . . . 8 4 . . . . Slashing Weapon 2 | . . . . . . . . . . . . 10 13 13 13 13 11 5 . . . . . . . Naked Turns 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 Heaviest Build 153 | 13 13 13 13 13 12 21 34 34 31 35 35 50 40 31 31 39 39 43 43 85 104 112 92 153 146 Greatest Support 255 | 20 40 40 40 40 60 60 41 32 32 32 33 45 45 36 36 36 36 86 86 250 255 255 242 242 241 Greatest Overweight (x) 13 | . . . . . . 5 1 1 . 1 1 5 1 . . 1 1 13 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 8 8 8 8 8 15 15 15 15 15 15 15 15 20 20 20 20 25 25 Average Capacity 15 | 8 8 8 8 8 8 8 8 8 8 8 8 11 15 15 15 15 15 15 15 17 20 20 20 22 24 Most Carried 25 | 6 8 7 7 7 6 8 8 8 8 8 8 15 15 15 15 15 15 15 15 20 20 20 20 25 25 Average Carried 15 | 6 6 7 7 7 4 6 7 7 8 7 8 10 14 15 15 15 15 14 15 16 17 19 19 21 21 Final Capacity 25 | 8 8 8 8 8 8 8 8 8 8 8 8 15 15 15 15 15 15 15 15 20 20 20 20 25 5 Final Carried 24 | 6 7 7 7 7 4 8 8 8 8 8 8 15 15 15 15 15 15 15 15 20 17 19 19 24 3 Class Distribution -------------------- 71% | Scavenger-Mutant 23% | Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Acc Com Matter Collected 3865 | 200 37 15 . 12 . 280 86 20 . . 70 309 41 . . 43 42 66 . 942 147 177 . 840 538 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14589 | . 264 26 . 87 . 527 306 12 . . 42 1725 106 . . 62 60 244 . 1654 401 1001 . 5161 2911 Parts 667 | . 14 4 . 12 . 31 19 2 . . 2 82 3 . . 1 2 14 . 100 16 49 . 205 111 Haulers Intercepted 3 | . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 10 | . . 1 . . . 2 . . . . . 4 . . . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . . 2 . 2 . . 7 . 11 . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Acc Com Combat Hostiles Destroyed 196 | . 4 2 . 6 . 9 2 1 . . 1 18 4 . . 1 . 4 . 23 5 16 . 60 40 Melee 27 | . . . . 1 . . . . . . . 16 4 . . 1 . 4 . . . . . 1 . Guns 38 | . 4 2 . 5 . 9 . . . . . 2 . . . . . . . 14 . . . . 2 Cannons 65 | . . . . . . . 2 1 . . 1 . . . . . . . . 2 5 13 . 27 14 AOE 15 | . . . . . . . . . . . . . . . . . . . . 5 . . . 6 4 Classes Destroyed 18 | . 3 1 . 1 . 3 1 1 . . 1 1 . . . . . . . 1 . 1 . 4 . Worker 12 | . . . . . . . . . . . . 8 . . . . . . . 3 . . . 1 . Builder 8 | . . . . . . . 1 . . . . . . . . . 1 . . 5 . . . 1 . Tunneler 3 | . . . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . Hauler 3 | . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . Recycler 8 | . . . . . . 1 1 . . . . 3 . . . . . . . 2 . . . . 1 Operator 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Watcher 15 | . 1 . . . . . 1 . . . . . . . . . 1 . . 2 . 1 . 7 2 Swarmer 40 | . . 2 . 6 . 3 . . . . . 3 4 . . . . . . 12 . 5 . 4 1 Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Grunt 65 | . 4 . . . . 5 1 . . . . 9 . . . 1 . 2 . 3 . 2 . 21 17 Brawler 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Duelist 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sentry 21 | . . . . . . 1 1 . . . . 2 . . . . . 1 . 4 3 1 . 6 2 Hunter 23 | . . . . . . 1 . . . . . 2 . . . . . . . . 2 2 . 9 7 Programmer 28 | . . . . . . . . . . . 1 2 . . . . . 1 . 4 . 5 . 11 4 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 4 1 . 2 . 4 2 1 . . 1 6 4 . . 1 1 2 . 6 5 6 . 7 11 Combat Bots Only 9 | . 2 1 . 2 . 4 1 1 . . 1 2 4 . . 1 . 2 . 4 5 6 . 7 9 Max Kills in Single Turn 4 | . 1 1 . 1 . 1 1 1 . . 1 1 1 . . 1 1 1 . 4 1 1 . 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 1 Melee 1 | . . . . 1 . . . . . . . 1 1 . . 1 . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Acc Com Damage Taken 19957 | . 57 43 . 224 60 686 151 17 . . 116 1567 348 28 . 159 19 372 . 1764 258 1852 186 3505 8545 Core 2239 | . . 7 . 36 12 106 . . . . 11 176 19 15 . 30 . 15 . 86 . 108 . 238 1380 Absorbed by Shields 482 | . . . . . . . . . . . . . . . . . . . . . . . . 300 182 Reduced by Siege Mode 441 | . . . . . . . . . . . . . . . . . . . . . . 36 . . 405 Core Remaining (%) 90 | 100 . . . 82 . 78 . . . . 98 . . . . 71 . . 98 92 . 91 100 . . Volleys Fired 693 | . 17 6 . 12 1 61 18 4 . . 9 3 . . . . . . . 84 21 62 . 238 157 Largest 2 | . 2 2 . 2 2 2 2 2 . . 2 2 . . . . . . . 2 1 1 . 1 2 Hottest 141 | . 70 70 . 70 60 60 141 141 . . 141 122 . . . . . . . 105 113 120 . 120 120 Shots Fired 848 | . 32 12 . 16 2 109 25 8 . . 13 6 . . . . . . . 141 21 61 . 235 167 Gun 336 | . 32 12 . 16 2 109 18 4 . . 4 6 . . . . . . . 114 . . . . 19 Cannon 477 | . . . . . . . 7 4 . . 9 . . . . . . . . 13 21 61 . 221 141 Launcher 35 | . . . . . . . . . . . . . . . . . . . . 14 . . . 14 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 230 | . 17 6 . 12 1 61 . . . . . . . . . . . . . 114 . . . . 19 Thermal 314 | . 15 6 . 4 1 48 25 8 . . 13 6 . . . . . . . 13 21 41 . 77 36 Explosive 18 | . . . . . . . . . . . . . . . . . . . . . . . . 11 7 Electromagnetic 286 | . . . . . . . . . . . . . . . . . . . . 14 . 20 . 147 105 Robot Hit Streak 52 | . 21 6 . 4 6 33 4 7 . . 7 10 . . . . . . . 40 13 32 . 52 44 Robot Miss Streak 3 | . 1 2 . 2 . 2 3 1 . . 1 1 . . . . . . . 2 1 1 . 1 1 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Secondary Targets 5 | . . . . 1 . . . . . . . 1 . . . . . . . 2 . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . . . . 1 . . . . . . . 1 . . . . 1 Capacitor 454 | . . . . . . . . . . . . . . . . . . . . 13 21 61 . 219 140 Shots Hit Robots 887 | . 29 7 . 10 2 89 17 7 . . 7 121 12 . . 8 4 13 . 120 20 54 . 210 157 Core Hits 446 | . 15 5 . 7 . 35 9 2 . . 2 45 4 . . 3 2 8 . 98 13 21 . 87 90 Critical Hits 20 | . 1 . . . . . . . . . . 6 . . . 1 . . . . . 2 . 6 4 Critical Kills 9 | . 1 . . . . . . . . . . 3 . . . . . . . . . 2 . 3 . Critical Parts Destroyed 10 | . . . . . . . . . . . . 3 . . . 1 . . . . . . . 2 4 Melee Attacks 180 | . . . . . . . . . . . . 138 15 . . 10 4 13 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 180 | . . . . . . . . . . . . 138 15 . . 10 4 13 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . . . . . . . . . 22 . . . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 29 | . . . . . . . . . . . . 26 2 . . . 1 . . . . . . . . Damage Inflicted 35476 | . 290 72 . 101 15 860 373 136 . . 170 5661 411 . . 294 284 457 . 4944 806 2721 . 10269 7612 Guns 5694 | . 290 70 . 68 15 852 220 60 . . 75 80 . . . . . . . 3158 . . . . 806 Cannons 18420 | . . . . . . . 102 76 . . 95 . . . . . . . . 449 806 2715 . 9114 5063 Explosions 4159 | . . . . . . . . . . . . . . . . . . . . 1335 . . . 1155 1669 Melee 7027 | . . . . . . . . . . . . 5581 411 . . 294 284 457 . . . . . . . Ramming 176 | . . 2 . 33 . 8 51 . . . . . . . . . . . . 2 . 6 . . 74 Kinetic 4529 | . 114 21 . 42 5 383 . . . . . . . . . . . . . 3158 . . . . 806 Thermal 10120 | . 176 49 . 26 10 469 322 136 . . 170 80 . . . . . . . 837 806 1555 . 3646 1838 Explosive 2149 | . . . . . . . . . . . . . . . . . . . . . . . . 613 1536 Electromagnetic 11475 | . . . . . . . . . . . . . . . . . . . . 947 . 1160 . 6010 3358 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7027 | . . . . . . . . . . . . 5581 411 . . 294 284 457 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . . . . . . . . . . . . . 3 1 7 5 8 20 Average Corruption 6 | . . . . . . . . . . . . . . . . . . . . 2 1 3 4 4 10 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Effects 130 | . . . . . . . . . . . . . . . . . . . . 1 . 14 2 46 67 Message Errors 27 | . . . . . . . . . . . . . . . . . . . . . . 2 1 11 13 Matter Fused 39 | . . . . . . . . . . . . . . . . . . . . 1 . 3 1 18 16 Heat Flow Errors 16 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 12 Energy Discharges 10 | . . . . . . . . . . . . . . . . . . . . . . 2 . 3 5 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . . . . . . . . . . . . . . . . . 3 . 5 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Misfires 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 Weapon Failures 10 | . . . . . . . . . . . . . . . . . . . . . . 2 . 3 5 Overload Shots 18 | . . . . . . . . . . . . . . . . . . . . . . 18 . . . Overflow Damage 1807 | . . . . . . . . . . . 3 875 15 . . . 149 . . 45 . 154 . 382 184 Projectiles 642 | . . . . . . . . . . . 3 . . . . . . . . 17 . 154 . 382 86 Explosions 126 | . . . . . . . . . . . . . . . . . . . . 28 . . . . 98 Melee 1039 | . . . . . . . . . . . . 875 15 . . . 149 . . . . . . . . Knockbacks 3 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 Impact 3 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 229 | . . . . . . 4 24 . . . . . . . . . . . . . . . . 76 125 Shots 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Rammed 22 | . . 1 . 8 . 2 4 . . . . . . . . . . . . . . 1 . . 6 Targets Rammed 25 | . . 1 . 10 . 2 4 . . . . . . . . . . . . 1 . 1 . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . Highest Temperature 455 | . 154 60 . 40 8 197 317 324 . . 187 40 . . . . . . . 171 48 152 . 455 390 Average Temperature 83 | . 63 26 . 20 6 70 125 178 . . 77 24 . . . . . . . 59 20 26 . 110 94 Received Heat Transfer 3233 | . 42 . . 18 . 351 84 . . . 33 678 . 18 . 78 . 108 . 283 9 108 . 454 969 Effects 8 | . . . . . . . 3 . . . . . . . . . . . . . . . . 3 2 Interference 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 4 Total Turns 71 | . . . . . . . . . . . . . . . . . . . . . . 13 . 12 46 Longest Duration 34 | . . . . . . . . . . . . . . . . . . . . . . 13 . 12 34 Robots Corrupted 54 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . 29 21 Combat Hostiles 50 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . 26 20 Parts Fried 104 | . . . . . . . . . . . . . . . . . . . . 5 . 12 . 62 25 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 24 | . 1 . . . . 1 1 1 . . 1 . . . . . . . . 3 2 6 . 8 . Heat Transferred 9241 | . 518 148 . 74 25 1075 607 261 . . 261 148 . . . . . . . 670 740 1258 . 2423 1033 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . 2 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Acc Com Peak Influence 1698 | . 141 139 . 255 84 179 196 . . . . 382 . . . . 50 . . 866 552 695 296 1314 1698 Initial 735 | . . 46 . . 84 30 35 . . . . . . . . . 28 . . . 359 270 296 45 735 Average 485 | . 93 70 . 174 84 95 94 . . . . 198 . . . . 42 . . 456 384 501 292 642 1182 Maximum Alert Level 5 | . . . . 1 . . . . . . . 1 . . . . . . . 3 2 2 1 4 5 Low Security (%) 32 | 100 100 100 . 63 100 100 100 . . . . 50 . . . . 100 . . 10 . . . 16 . Level 1 23 | . . . . 36 . . . . . . . 49 . . . . . . . 31 80 30 99 15 . Level 2 14 | . . . . . . . . . . . . . . . . . . . . 38 19 69 . 11 . Level 3 20 | . . . . . . . . . . . . . . . . . . . . 19 . . . 44 50 Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . 11 33 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . 6 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . . 1 . . . 2 5 . . . . 7 . . . . 1 . . 6 2 7 . 13 14 Investigation 13 | . . 1 . . . 2 3 . . . . 3 . . . . . . . 1 1 1 . 1 . Extermination 16 | . . . . . . . . . . . . 3 . . . . . . . 3 1 2 . 4 3 Reinforcement 6 | . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . 2 Assault 17 | . . . . . . . . . . . . . . . . . . . . . . 1 . 7 9 Garrison 6 | . . . . . . . . . . . . . . . . . . . . 2 . 3 . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Acc Com Distress Signals 17 | . 1 . . . 1 1 2 . . . . 1 . . . . . . . 5 . 1 . 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 388 | . 7 8 . 12 2 15 13 1 3 . 5 36 4 4 . 3 1 4 . 66 5 21 . 90 88 Peak Tracking Total 17 | . 4 3 . 3 3 3 3 1 3 . 4 5 4 4 . 3 1 2 . 6 2 5 . 6 17 Tactical Retreats 39 | . . 1 . 1 . . 4 . . . 1 11 . 2 . 1 . . . 6 . 1 . 9 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Acc Com Traps Triggered 25 | . . . . . . 2 5 . . . . 1 . . . . 1 . . 7 . . 3 2 4 Indirectly 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Acc Com Machines Disabled 20 | . . . . . . . 1 . . . . . . . . . . . . 10 . 2 . 5 2 Max in Single Turn 8 | . . . . . . . 1 . . . . . . . . . . . . 8 . 1 . 1 . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Acc Com Machines Accessed 38 | . 1 1 1 . . 5 6 . . 1 . 3 1 . 4 . . 1 . 4 1 3 . 6 . Terminals 11 | . 1 . . . . 4 6 . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . 3 . Repair Stations 6 | . . . . . . 1 . . . . . 2 . . . . . . . 1 1 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . Total Hacks 104 | . 2 1 1 . . 16 15 . . 3 . 10 1 . 26 . . 1 . 10 3 5 . 10 . Successful 76 | . 1 1 1 . . 13 6 . . 3 . 10 1 . 26 . . 1 . 6 1 3 . 3 . Failed 28 | . 1 . . . . 3 9 . . . . . . . . . . . . 4 2 2 . 7 . Catastrophic 6 | . . . . . . . 2 . . . . . . . . . . . . . . . . 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 73 | . 2 . . . . 4 7 . . . . 22 . . . . 7 . . 10 . 8 . 7 6 Terminals 27 | . 2 . . . . 10 15 . . . . . . . . . . . . . . . . . . Fabricators 15 | . . . . . . . . . . . . . . . . . . . . 6 . 4 . 5 . Repair Stations 19 | . . . . . . 6 . . . . . 6 . . . . . . . 3 3 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . Terminal Hacks 43 | . . 1 1 . . 6 4 . . 3 . . 1 . 26 . . 1 . . . . . . . Record 13 | . . . 1 . . . . . . . . . 1 . 11 . . . . . . . . . . Part Schematic 13 | . . . . . . 2 1 . . 3 . . . . 7 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . Open Door 3 | . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . . . . . . . 2 . 3 . 2 . Load Schematic 5 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . 2 . Build 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Repair Station Hacks 15 | . . . . . . 6 . . . . . 6 . . . . . . . 2 1 . . . . Scan Component 8 | . . . . . . 3 . . . . . 3 . . . . . . . 1 1 . . . . Repair 6 | . . . . . . 3 . . . . . 3 . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Analyze 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Unauthorized Hacks 5 | . 1 . . . . 1 2 . . . . . . . . . . . . 1 . . . . . Terminals 4 | . 1 . . . . 1 2 . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . . . . 1 2 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 . . . . 3 6 . . . . 3 . . . . . . . 3 1 3 . 5 . Full Trace Events 8 | . . . . . . 1 2 . . . . 2 . . . . . . . 1 1 . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . . . . . . 2 1 . . 3 . 16 . . 7 . 11 . . . . 9 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Matter 563 | . . . . . . . . . . . . . . . . . . . . 278 . 285 . . . Time 221 | . . . . . . . . . . . . . . . . . . . . 69 . 152 . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . . . 18 . . . . . Parts Repaired 6 | . . . . . . 3 . . . . . 3 . . . . . . . . . . . . . Time 168 | . . . . . . 84 . . . . . 84 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . 2 . . . 5 . Machine Destruction 7 | . . . . . . . . . . . . . . . . . . . . 2 . . . 5 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Acc Com Total Allies 35 | . . 3 . . . . . . . 4 . 1 . . . 1 . . . 1 . 2 . 2 21 Largest Group 11 | . . 3 2 2 1 1 . . . 4 4 4 . . . 1 . . . 1 . 2 . 1 11 Highest-Rated Group 1249 | . . 40 32 32 16 16 . . . 153 153 153 . . . 95 . . . 135 . 190 . 269 1249 Highest-Rated Ally 269 | . . 16 16 16 16 16 . . . 40 40 40 . . . 95 . . . 135 . 95 . 269 269 Zionite Dispatches 5 | . . . . . . . . . . . . 2 . . . . . . . 1 . . . 2 . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 5 | . . . . . . . . . . . . 2 . . . . . . . . . . . 3 . STAY 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . DROP 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 346 | . . 28 . 21 . 1 . . . . 25 24 . . . 6 . . . 55 . 30 . 23 133 Total Damage 15907 | . . 183 . 163 . 16 . . . . 624 530 . . . 220 . . . 1976 . 1324 . 2520 8351 Kills 80 | . . 2 . 5 . . . . . . 4 4 . . . 2 . . . 29 . 6 . 5 23 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . . 1 1 3 2 . . 1 . 1 . 1 . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . 4 . . . . 1 . . 1 . 1 . . 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Acc Com Turns Passed 14858 | 3 198 629 277 248 38 495 482 128 105 631 467 1511 304 116 38 273 266 771 229 2150 254 688 403 2555 1599 Spaces Moved 9746 | 3 103 373 174 124 21 201 469 193 244 721 361 998 362 241 80 314 232 449 144 1008 147 345 264 1350 825 Core 87 | . . . . . . 2 . . . . . . . . . . . 3 . . . . . . 82 Treads 5176 | . 51 373 174 124 21 50 . . . . . 25 . . . . . 357 144 1008 147 345 264 1350 743 Legs 105 | 3 52 . . . . . . . . . . 40 . . . . . 10 . . . . . . . Wheels 95 | . . . . . . . . . . . . 95 . . . . . . . . . . . . . Hover 4283 | . . . . . . 149 469 193 244 721 361 838 362 241 80 314 232 79 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 43 | 120 120 160 160 160 160 45 43 43 43 43 43 43 44 48 48 48 108 112 160 148 148 145 150 150 50 Average Speed 116 | 120 139 160 160 160 160 86 64 52 43 72 62 92 46 48 48 68 110 158 160 157 148 148 150 152 147 Slowest Speed 700 | 120 160 160 160 160 160 300 103 103 43 103 105 395 112 48 48 116 112 700 160 160 148 150 150 258 265 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 25 54 53 41 4 43 18 46 52 86 60 18 59 45 70 52 8 43 19 30 5 39 6 36 24 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 7 | . . 1 1 . . . . . . 3 1 . . . 1 . . . . . . . . . . Known Exits Taken 20 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 12 | . . 1 . . . . . 1 . 2 1 . 3 . . 3 . 1 . . . . . . . Spaces Dug 4 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . Terrain Destroyed 180 | . . . . . . . . . . . . . . . . . . . . 52 1 3 . 82 42 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 18 | . . . . . . . . . . . . . . . . . . . . 11 1 3 . 1 2 AOE 162 | . . . . . . . . . . . . . . . . . . . . 41 . . . 81 40 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Res Tes Res Acc Com Total 12650 | 2 130 394 173 154 24 417 621 212 243 833 587 1441 478 240 79 358 238 486 143 1442 188 500 272 1824 1171 Wait 1531 | . 2 15 . 9 . 128 62 11 . 100 214 260 96 . . 26 . 12 . 257 . 68 1 150 120 Move 9722 | 2 102 372 173 123 20 201 468 192 243 720 360 997 361 240 79 313 231 448 143 1007 146 344 263 1349 825 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 87 | . 2 . . . . 2 3 . . 2 . 13 2 . . 1 1 3 . 13 5 7 2 14 17 Fast Attach 126 | . 2 . . . . 12 6 1 . 4 1 24 2 . . 6 2 5 . 22 1 6 2 19 11 Attach 50 | . 1 . . . 3 2 1 1 . 1 . 2 1 . . . . 3 . 1 2 3 1 10 18 Detach 27 | . 2 . . . . 3 1 2 . 1 . 4 . . . . . . . 5 1 1 . 5 2 Swap 75 | . . . . . . 7 2 . . . 3 5 1 . . 1 . 1 . 22 2 1 . 22 8 Drop 103 | . 2 . . . . . 4 1 . 5 . 15 3 . . 1 1 1 . 30 10 7 3 17 3 Fire 693 | . 17 6 . 12 1 61 18 4 . . 9 3 . . . . . . . 84 21 62 . 238 157 Melee 143 | . . . . . . . . . . . . 105 12 . . 10 3 13 . . . . . . . Ram 8 | . . . . . . . 4 . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . . 1 . 10 . 1 . . . . . . . . . . . . . 1 . 1 . . 2 Escape Stasis 69 | . . . . . . . 52 . . . . 13 . . . . . . . . . . . . 4 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 3) 181 | -10/Materials | Discovered new exit (range 10) 201 | -10/Materials | Identified exit to Mines 202 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 378 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 418 | -10/Mines | Learned location of Storage (-8) 477 | -10/Mines | Discovered new exit (range 15) 485 | -10/Mines | Met a Derelict shopkeep closing up shop 825 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 825 | -10/Mines | Discovered new exit (range 5) 829 | -10/Mines | Identified exit to Exiles 831 | -10/Mines | Entered Exiles 831 | -10/Exiles | Accompanied by 2 allies 876 | -10/Exiles | Met 8R-AWN 902 | -10/Exiles | Met EX-HEX 980 | -10/Exiles | Met EX-DEC 1023 | -10/Exiles | Learned location of Zion (-7) 1092 | -10/Exiles | Discovered new exit (range 10) 1103 | -10/Exiles | Identified exit to Mines 1108 | -10/Exiles | Entered Mines 1108 | -9/Mines | Accompanied by 2 allies 1276 | -9/Mines | Met a Derelict bent on vengeance 1294 | -9/Mines | Discovered new exit (range 10) 1337 | -9/Mines | Identified exit to Materials 1356 | -9/Mines | Entered Materials 1356 | -8/Materials | Accompanied by 1 ally 1356 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1359 | -8/Materials | Discovered new exit (range 7) 1369 | -8/Materials | Identified exit to Storage 1394 | -8/Materials | Entered Storage 1394 | -8/Storage | Accompanied by 1 ally 1658 | -8/Storage | Repaired Sml. Laser 1686 | -8/Storage | Repaired Lgt. Assault Rifle 1719 | -8/Storage | Repaired Hrd. Light Armor Plating 1883 | -8/Storage | Discovered new exit (range 15) 1889 | -8/Storage | Identified exit to Factory 1889 | -8/Storage | Entered Factory 1889 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1890 | -7/Factory | Identified exit to Lower Caves 2371 | -7/Factory | Entered Lower Caves 2384 | -7/Lower Caves | Learned location of 1 exit from Factory 2388 | -7/Lower Caves | Build established: Scavenger-Mutant 2409 | -7/Lower Caves | Cld. Deuterium Engine stolen by Master Thief 2479 | -7/Lower Caves | Encountered a Warlord checkpoint 2493 | -7/Lower Caves | Discovered new exit (range 14) 2499 | -7/Lower Caves | Identified exit to Lower Caves 2499 | -7/Lower Caves | Entered another Lower Caves area 2539 | -7/Lower Caves | Identified exit to Zion 2568 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2604 | -7/Lower Caves | Entered Zion 2627 | -7/Zion | Found Prototype Launcher 2627 | -7/Zion | Identified Gui. Missile Launcher 2662 | -7/Zion | Learned location of Quarantine (-2) 2674 | -7/Zion | Learned Factory garrison access intel 2691 | -7/Zion | Learned location of Extension (-6) 2693 | -7/Zion | Learned location of 1 exit from Factory 2720 | -7/Zion | Build established: Mutant 2956 | -7/Zion | Imprinted 2958 | -7/Zion | Declared Zion's savior 3122 | -7/Zion | Discovered new exit (range 11) 3133 | -7/Zion | Given A8's code to call for help 3134 | -7/Zion | Identified exit to Proximity Caves 3235 | -7/Zion | Entered Proximity Caves 3235 | -6/Proximity Caves | Accompanied by 4 allies 3632 | -6/Proximity Caves | Discovered new exit (range 5) 3633 | -6/Proximity Caves | Identified exit to Factory 3687 | -6/Proximity Caves | Build established: Scavenger-Mutant 3702 | -6/Proximity Caves | Entered Factory 3702 | -6/Factory | Accompanied by 4 allies 3702 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3703 | -6/Factory | Identified exit to Extension 3704 | -6/Factory | Identified exit to Factory 3705 | -6/Factory | Loaded intel: 4 garrison access locations 3749 | -6/Factory | Discovered new exit (range 14) 3755 | -6/Factory | Identified exit to Lower Caves 3936 | -6/Factory | Repaired Airjet 3970 | -6/Factory | Repaired Hrd. Light Armor Plating 4002 | -6/Factory | Found Prototype Processor 4002 | -6/Factory | Identified Exp. Targeting Computer 4014 | -6/Factory | Retrieved Zion intel report: Active Terminals 4015 | -6/Factory | Zion Melee Resupply teleported in 4350 | -6/Factory | Zion Recon squad teleported in 4490 | -6/Factory | Lost 3 parts (2n1u) 4494 | -6/Factory | Retrieved Zion intel report: Emergency Access 4720 | -6/Factory | Retrieved Zion intel report: Component Schematics 4755 | -6/Factory | Retrieved Zion intel report: Branch Access 4868 | -6/Factory | Repaired Gravmag System 5213 | -6/Factory | Entered Lower Caves 5461 | -6/Lower Caves | Lost 6 parts (1p2n3u) 5507 | -6/Lower Caves | Discovered new exit (range 10) 5515 | -6/Lower Caves | Identified exit to Lower Caves 5517 | -6/Lower Caves | Entered another Lower Caves area 5534 | -6/Lower Caves | Encountered a Warlord checkpoint 5547 | -6/Lower Caves | Learned Factory terminal intel 5626 | -6/Lower Caves | Discovered new exit (range 14) 5632 | -6/Lower Caves | Identified exit to Data Miner 5633 | -6/Lower Caves | Entered Data Miner 5633 | -6/Data Miner | Discovered new exit (range 6) 5643 | -6/Data Miner | Met Data Miner 5653 | -6/Data Miner | Learned location of Section 7 (-2) 5653 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5661 | -6/Data Miner | Received God Mode back door access code from Data Miner 5671 | -6/Data Miner | Identified exit to Proximity Caves 5671 | -6/Data Miner | Entered Proximity Caves 5704 | -5/Proximity Caves | Learned location of 1 exit from Factory 5718 | -5/Proximity Caves | Build established: Mutant 5721 | -5/Proximity Caves | Escorted by Enhanced Grunt 5789 | -5/Proximity Caves | Spotted B-75 Beast 5796 | -5/Proximity Caves | Lost 4 parts (1p2n1u) 5926 | -5/Proximity Caves | Discovered exit to Factory (range 8) 5944 | -5/Proximity Caves | Entered Factory 5944 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5945 | -5/Factory | Identified exit to Factory 5946 | -5/Factory | Loaded intel: 20 terminal locations 6008 | -5/Factory | Discovered new exit (range 9) 6019 | -5/Factory | Identified exit to Upper Caves 6099 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 6133 | -5/Factory | Build established: Derelict-Mutant 6210 | -5/Factory | Entered Upper Caves 6361 | -5/Upper Caves | Lost 4 parts (2n1u1w) 6386 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6419 | -5/Upper Caves | Encountered a Warlord checkpoint 6971 | -5/Upper Caves | Discovered new exit (range 5) 6979 | -5/Upper Caves | Identified exit to Upper Caves 6981 | -5/Upper Caves | Entered another Upper Caves area 6982 | -5/Upper Caves | Identified exit to Warlord 7197 | -5/Upper Caves | Discovered exit to Factory (range 9) 7210 | -5/Upper Caves | Entered Factory 7210 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7221 | -4/Factory | Build established: Scavenger-Mutant 7635 | -4/Factory | Zion hero teleported in (AD-0RF) 7925 | -4/Factory | Discovered new exit (range 15) 7947 | -4/Factory | Identified exit to Research 8197 | -4/Factory | Spotted B-86 Titan 8203 | -4/Factory | Allies destroyed B-86 Titan 8530 | -4/Factory | Retrieved Zion intel report: Main Access 8815 | -4/Factory | Found Quantum Capacitor 8999 | -4/Factory | Terminal network hard line cut 9041 | -4/Factory | Fabricated Biometal Heavy Treads (x2) 9253 | -4/Factory | Found Exp. Targeting Computer 9360 | -4/Factory | Entered Research 9360 | -3/Research | Evolved 2 slots: Utility x2 9498 | -3/Research | Found Quantum Capacitor 9574 | -3/Research | Discovered new exit (range 16) 9614 | -3/Research | Entered Testing 9636 | -3/Testing | Incoming investigation squad redirected 9695 | -3/Testing | Enhanced Grunt warped into view, answering call for help 9702 | -3/Testing | Enhanced Grunt warped into view, answering call for help 9901 | -3/Testing | First assault squad dispatched 9908 | -3/Testing | Spotted Alpha 7 9921 | -3/Testing | Garrison activated, responded to threat 9963 | -3/Testing | Destroyed Alpha 7 10033 | -3/Testing | Found Prototype Ballistic Gun 10033 | -3/Testing | Identified Multirail 10036 | -3/Testing | Fabricated Cld. Plasma Cannon? 10116 | -3/Testing | Spotted Striker 10172 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 10235 | -3/Testing | Unstable Terrabomb Derivative detonated 10235 | -3/Testing | Discovered new exit (range 12) 10302 | -3/Testing | Entered Research 10302 | -2/Research | Evolved 2 slots: Utility x2 10655 | -2/Research | Discovered new exit (range 6) 10680 | -2/Research | Found Quantum Capacitor 10705 | -2/Research | Entered Access 10705 | -1/Access | Evolved 2 slots: Utility x2 11082 | -1/Access | Incoming assault squad redirected 11522 | -1/Access | Zion Experimental squad teleported in 11784 | -1/Access | Spotted B-99 Colossus 11804 | -1/Access | Destroyed B-99 Colossus 11842 | -1/Access | Incoming assault squad redirected 11891 | -1/Access | Zion Zionite Resupply teleported in 11895 | -1/Access | Found Prototype Protection 11895 | -1/Access | Identified Zio. Weapon Casing 11899 | -1/Access | Found Prototype Protection 11899 | -1/Access | Identified Zio. Shade Carapace 11904 | -1/Access | Found Prototype Protection 11904 | -1/Access | Identified Zio. Shade Armor 12345 | -1/Access | Terminal network hard line cut 12455 | -1/Access | First assault squad dispatched 12472 | -1/Access | Garrison activated, responded to threat 12522 | -1/Access | Destroyed 7 combat bots 12799 | -1/Access | Found Enh. Force Lance 12913 | -1/Access | Spotted B-99 Colossus 13142 | -1/Access | Energy Cycler disabled 13244 | -1/Access | Discovered new exit (range 10) 13260 | -1/Access | Entered Command 13397 | -1/Command | Found Quantum Capacitor 13547 | -1/Command | First assault squad dispatched 13567 | -1/Command | Incoming assault squad redirected 13638 | -1/Command | Spotted B-99 Colossus 13675 | -1/Command | Disengaged cave seal 13675 | -1/Command | Zionites emerged from the dark tunnel 13742 | -1/Command | Destroyed B-99 Colossus 13793 | -1/Command | Spotted M Guard 13793 | -1/Command | Spotted M Guard 13795 | -1/Command | Spotted Combat Programmer 13796 | -1/Command | Spotted Combat Programmer 13814 | -1/Command | Incoming assault squad redirected 13819 | -1/Command | System corruption reached 10% 13821 | -1/Command | Destroyed Combat Programmer 13832 | -1/Command | Destroyed Combat Programmer 13847 | -1/Command | Destroyed M Guard 13852 | -1/Command | Destroyed M Guard 13852 | -1/Command | All MAIN.C guards destroyed 13865 | -1/Command | Lost 7 parts (4n3u) 13873 | -1/Command | Destroyed 7 combat bots 14027 | -1/Command | Incoming assault squad redirected 14306 | -1/Command | Incoming assault squad redirected 14375 | -1/Command | Destroyed 9 combat bots 14416 | -1/Command | Lost 10 parts (1p6u3w) 14416 | -1/Command | Found Prototype Protection 14416 | -1/Command | Identified Zio. Heavy Carapace 14657 | -1/Command | Retrieved Zion intel report: Emergency Access 14704 | -1/Command | High security lockdown imminent 14784 | -1/Command | High security lockdown engaged 14802 | -1/Command | Released all parts (10) 14818 | -1/Command | Core integrity fell below 50% 14844 | -1/Command | Lost 10 parts (1p3n6u) 14848 | -1/Command | Spotted Executioner 14848 | -1/Command | Spotted Executioner 14848 | -1/Command | Spotted Striker 14848 | -1/Command | Spotted Alpha 7 14848 | -1/Command | Spotted Executioner 14848 | -1/Command | Spotted Executioner 14848 | -1/Command | Spotted Striker 14848 | -1/Command | Spotted Alpha 7 14850 | -1/Command | Spotted B-99 Colossus 14852 | -1/Command | Spotted B-99 Colossus 14855 | -1/Command | Core integrity fell below 20% 14859 | -1/Command | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 14853_ Field strength at 88. 14853_ Penetrated by Slug. 14854_ Slug penetrates Wall. 14854_ Knocked back. 14854_ Penetrated by Slug. 14854_ Slug penetrates Wall. 14854_ Penetrated by Slug. 14854_ Slug penetrates Wall. 14854_ Penetrated by Slug. 14854_ Slug penetrates Wall. 14854_ Slug penetrates Earth. 14856_ Penetrated by Slug. 14857_ Stasis field depleted. 14857_ Penetrated by Slug. 14857_ Slug penetrates Door. 14857_ Door malfunctions. 14857_ Penetrated by Slug. 14857_ Slug penetrates Reinforced Barrier. 14858_ Penetrated by Slug. 14859_ Striker knocked back. 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"" | | ? ## #???????# # | | ? ## %% #???????# # | | ? ## #???????# ############# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Coolant Potential 120 Energy Generation 56 Energy Capacity 1390 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 210 Power Amplification 40 Corruption Prevention 12 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 90 Weapon Shielding 100 Evasion (%) 56 Targeting Accuracy 24 Melee Accuracy 6 Launcher Accuracy 40 Core Analysis 6 Armor Integrity Analysis 45 Recoil Reduction 7 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -8/Storage | Hacked Shock Rifle | -8/Storage | Hacked Imp. Sensor Array | -7/Factory | Hacked Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Lrg. Storage Unit | -6/Factory | Z-intel Imp. Gravmag System | -6/Factory | Z-intel Hvy. Missile Launcher | -6/Factory | Z-intel Imp. Light Armor Plating | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Transmission Jammer | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Imp. Heavy Armor Plating | -6/Factory | Z-intel Cloaking Device | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Imp. Shield Generator | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel Recalibrator | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Enh. Coil Gun | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Gravity Neutralizing Apparatus | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Thermal Defense Suite | -3/Testing | Z-intel Exp. Myomer Leg | -3/Testing | Z-intel Centrium Medium Armor Plating | -3/Testing | Z-intel Exp. Signal Interpreter | -3/Testing | Z-intel Helical Railgun | -3/Testing | Z-intel Diametric Drive | -3/Testing | Z-intel Imp. Fusion Compressor | -3/Testing | Z-intel Molecular Scythe | -3/Testing | Z-intel Exp. Optical Array | -3/Testing | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Biometal Heavy Treads | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Corridor Of Doom Challenges ------------ None Game ------ Seed CombatCoolingSheargun Manual? 0 Play Time 02:33:38 Cumulative 303.1 hours Start 2021.03.12 @ 11:30:33 End 2021.03.13 @ 08:55:04 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 300 Rogue 135 Adventurer 87 Explorer 78 Win Type - Total 22 Types 16/0/4/2/0/0/0/0/0 Lore% 79 Gallery% 87 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8ca4a08-d848-4ffc-b6bd-d2f2790ec903