Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 12:13:00

Player: Ciaphas

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (106)     530
Value Destroyed (2360)     2360
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (213)                213
              TOTAL SCORE: 6303

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      25
Aligned with FarCom        300
Friendly Fire              -120

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     279/300
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (40)
Location                   -8/Storage

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
      Improved Flight Unit
>              --- UTILITY (4) ------
         Large Battery
      Improved Signal Interpreter
>              --- WEAPON (2) -------
               Mace
>              --- INVENTORY (5) ----
        Medium Treads
      Improved Flight Unit
  Experimental Sensor Array

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
        Medium Storage Unit
      Improved Signal Interpreter
      Advanced ECM Suite
               Cloak of Protection
>              --- WEAPON -----------
               Gauss Rifle
               Flail
>              --- INVENTORY --------
         Light Nuclear Core
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
      Improved VTOL Module
         Large Battery
         Small Matter Pod
  Experimental Sensor Array
               Grenade Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             95   | 2   9   7   23  7   2   9   32  4   
  Power                    9    | .   1   .   3   .   .   2   3   .   
    Engine                 6    | .   1   .   3   .   .   .   2   .   
    Core                   3    | .   .   .   .   .   .   2   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   .   .   8   2   .   2   15  1   
    Treads                 22   | 2   .   .   8   2   .   .   10  .   
    Leg                    2    | .   .   .   .   .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   5   1   
  Utility                  26   | .   4   .   7   2   2   2   7   2   
    Device                 13   | .   2   .   3   1   1   2   4   .   
    Storage                3    | .   1   .   .   .   .   .   1   1   
    Processor              2    | .   .   .   1   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             8    | .   1   .   3   1   1   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   30   | .   4   7   5   3   .   3   7   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | .   3   4   5   2   .   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   1   3   .   1   .   1   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   1   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   
Parts Lost                 17   | .   .   .   3   .   .   2   5   7   
  Power                    2    | .   .   .   .   .   .   .   1   1   
  Propulsion               6    | .   .   .   1   .   .   1   1   3   
  Utility                  7    | .   .   .   2   .   .   1   1   3   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   
  Highest Loss Streak      6    | .   .   .   1   .   .   2   5   6   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     95   | .   93  100 96  100 100 89  92  75  
  Engine                   10   | .   14  14  10  11  11  2   6   .   
  Core                     1    | .   .   .   .   .   .   8   2   4   
  Treads                   21   | .   28  28  21  22  22  5   17  .   
  Leg                      2    | .   .   .   .   .   .   16  11  .   
  Device                   13   | .   7   14  16  11  11  17  17  12  
  Storage                  11   | .   14  14  11  11  11  11  8   2   
  Processor                4    | .   .   .   1   11  11  11  8   9   
  Protection               5    | .   .   .   11  11  11  2   .   8   
  Energy Gun               1    | .   5   .   .   .   .   .   .   .   
  Ballistic Gun            19   | .   22  27  22  21  22  12  7   .   
  Impact Weapon            1    | .   .   .   .   .   .   1   8   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 14  30  31  45  40  40  41  39  17  
  Greatest Support         112  | 40  40  40  43  40  40  40  112 20  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  5   
  Average Capacity         13   | 8   10  15  15  15  15  15  10  5   
  Most Carried             15   | 6   9   8   15  15  13  15  14  4   
  Average Carried          9    | 2   5   8   11  12  12  13  10  3   
  Final Capacity           15   | 8   15  15  15  15  15  15  5   5   
  Final Carried            15   | 2   8   8   15  12  13  13  3   3   

 Class Distribution 
--------------------
 58% | Mutant
 34% | Scavenger-Mutant
  4% | Infiltrator-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
            Scout | -8/Storage

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           2744 | 241  238  71   1108 84   .    169  683  150  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3241 | 123  318  102  1720 162  .    151  575  90   
  Parts                    214  | 3    22   16   111  5    .    16   41   .    
Haulers Intercepted        5    | .    2    .    3    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    2    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  75   | .   10  8   33  5   .   5   10  4   
  Guns                     53   | .   7   1   33  3   .   2   7   .   
  AOE                      18   | .   3   7   .   2   .   3   3   .   
Classes Destroyed          13   | 2   4   1   5   .   .   1   .   .   
  Worker                   4    | .   .   1   2   .   .   .   1   .   
  Builder                  2    | .   .   .   1   .   .   1   .   .   
  Tunneler                 5    | 1   .   1   1   .   .   2   .   .   
  Hauler                   5    | .   2   .   3   .   .   .   .   .   
  Recycler                 3    | 1   .   .   1   .   .   .   1   .   
  Operator                 2    | .   .   .   1   .   .   .   1   .   
  Watcher                  9    | .   1   .   5   .   .   .   3   .   
  Swarmer                  34   | .   8   6   8   3   .   3   3   3   
  Grunt                    19   | .   2   2   13  1   .   .   .   1   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   1   .   .   .   .   
  Sentry                   16   | .   .   .   10  .   .   .   6   .   
  Hunter                   3    | .   .   .   .   .   .   2   1   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   
Best Kill Streak           11   | 2   3   5   11  3   .   6   3   4   
  Combat Bots Only         8    | .   3   3   8   3   .   3   3   4   
Max Kills in Single Turn   3    | 1   3   3   2   2   .   3   3   1   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   
  Exploded                 3    | .   3   2   .   1   .   3   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        524  | .    32   19   176  36   .    45   102  114  
  Missed                   159  | .    9    6    49   8    .    14   34   39   
Damage Taken               4947 | .    234  147  1484 245  .    549  1291 997  
  Core                     882  | .    33   .    198  29   .    67   243  312  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  9    | .    .    .    9    .    .    .    .    .    
  Regen/Repaired (Parts)   62   | .    .    .    62   .    .    .    .    .    
Core Remaining (%)         70   | 100  .    86   .    .    .    26   .    .    
Volleys Fired              279  | 7    34   9    122  11   .    31   65   .    
  Largest                  2    | 2    2    2    2    2    .    2    1    .    
  Hottest                  60   | 60   60   40   46   53   .    46   30   .    
Shots Fired                464  | 14   68   12   245  22   .    38   65   .    
  Gun                      446  | 14   67   6    245  17   .    36   61   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 18   | .    1    6    .    5    .    2    4    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  419  | 7    47   6    245  17   .    36   61   .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                18   | .    1    6    .    5    .    2    4    .    
  Electromagnetic          27   | 7    20   .    .    .    .    .    .    .    
  Robot Hit Streak         19   | 9    11   8    19   4    .    6    11   .    
  Robot Miss Streak        5    | 2    5    1    3    2    .    2    3    .    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    
  Secondary Targets        6    | .    2    .    4    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    
Shots Hit Robots           332  | 11   40   9    179  11   .    24   43   15   
  Core Hits                144  | 3    18   13   67   7    .    12   24   .    
  Critical Kills           2    | .    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    1    .    1    .    .    1    .    2    
  Critical Strikes         7    | .    1    .    3    .    .    1    .    2    
    Destroy                5    | .    1    .    3    .    .    1    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    2    
Melee Attacks              24   | .    .    .    .    .    .    .    5    19   
  Impact                   24   | .    .    .    .    .    .    .    5    19   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6256 | 136  656  573  2716 286  .    488  1001 400  
  Guns                     4650 | 136  524  78   2674 129  .    269  840  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               1145 | .    126  491  .    157  .    217  154  .    
  Melee                    400  | .    .    .    .    .    .    .    .    400  
  Ramming                  61   | .    6    4    42   .    .    2    7    .    
  Kinetic                  4369 | 60   319  78   2674 129  .    269  840  .    
  Thermal                  69   | .    .    .    .    .    .    69   .    .    
  Explosive                1076 | .    126  491  .    157  .    148  154  .    
  Electromagnetic          281  | 76   205  .    .    .    .    .    .    .    
  Impact                   400  | .    .    .    .    .    .    .    .    400  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    2    2    7    7    7    7    .    .    
  Average Corruption       3    | .    2    2    1    7    7    7    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  73   | .    5    9    23   12   12   12   .    .    
    Message Errors         14   | .    .    2    4    2    3    3    .    .    
    Matter Fused           15   | .    .    .    7    3    2    3    .    .    
    Heat Flow Errors       13   | .    1    3    2    3    3    1    .    .    
    Energy Discharges      9    | .    1    2    .    3    1    2    .    .    
    Parts Fused            1    | .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      8    | .    .    1    4    1    2    .    .    .    
    Data Loss (major)      5    | .    .    1    3    .    .    1    .    .    
    Misfires               2    | .    1    .    1    .    .    .    .    .    
    Alerts                 5    | .    1    .    2    .    1    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            161  | .    .    30   .    .    .    42   .    89   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               72   | .    .    30   .    .    .    42   .    .    
  Melee                    89   | .    .    .    .    .    .    .    .    89   
Knockbacks                 2    | .    .    .    1    .    .    .    .    1    
  Impact                   2    | .    .    .    1    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      55   | .    .    .    .    12   .    43   .    .    
  Shots                    3    | .    .    .    .    1    .    2    .    .    
  Rammed                   7    | .    1    1    3    .    .    .    2    .    
Targets Rammed             9    | .    1    1    3    .    .    2    2    .    
  Kicked                   2    | .    .    .    .    .    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        264  | 20   89   264  191  163  221  238  5    22   
  Average Temperature      63   | 20   28   103  46   88   100  120  2    6    
  Received Heat Transfer   1119 | .    102  57   441  42   .    .    117  360  
  Effects                  3    | .    .    .    .    .    3    .    .    .    
    Interference           3    | .    .    .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    .    5    
  Impact Corruptions       5    | .    .    .    .    .    .    .    .    5    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         100  | .    .    .    .    .    .    100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Peak Influence             416  | 10  149 154 416 284 .   143 322 217 
  Initial                  135  | .   6   42  59  135 .   .   55  59  
  Average                  149  | 7   74  97  228 188 .   54  170 128 
Maximum Alert Level        2    | .   .   .   2   1   .   .   1   1   
  Low Security (%)         71   | 100 100 100 43  25  .   100 71  76  
  Level 1                  25   | .   .   .   46  74  .   .   28  23  
  Level 2                  2    | .   .   .   9   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   4   .   .   .   3   .   
  Investigation            2    | .   .   .   1   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   3   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Distress Signals           9    | .   1   .   5   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              125  | .   22  7   49  6   .   5   24  12  
  Peak Tracking Total      13   | .   4   3   7   3   .   3   6   13  
  Tactical Retreats        7    | .   2   .   3   .   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Traps Triggered            8    | .   1   .   5   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Machines Disabled          4    | .   .   .   .   .   .   2   2   .   
  Max in Single Turn       2    | .   .   .   .   .   .   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Machines Accessed          33   | .   8   1   10  1   2   .   5   6   
  Terminals                23   | .   7   1   6   1   .   .   2   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   1   .   
  Recycling Units          3    | .   1   .   1   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                74   | .   18  2   25  3   2   .   12  12  
  Successful               48   | .   10  .   18  2   2   .   10  6   
  Failed                   26   | .   8   2   7   1   .   .   2   6   
    Catastrophic           4    | .   2   .   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   7   .   10  3   1   .   3   4   
  Terminals                53   | .   14  2   16  3   .   .   6   12  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   .   2   .   
  Recycling Units          7    | .   4   .   2   .   .   .   1   .   
  Scanalyzers              8    | .   .   .   5   .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             30   | .   8   .   9   1   2   .   5   5   
  Record                   5    | .   .   .   .   .   1   .   3   1   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   2   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   1   .   .   .   .   
  Alert Level              8    | .   1   .   4   .   .   .   1   2   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   2   .   .   .   1   .   
  Scan Component           2    | .   .   .   1   .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   2   .   .   .   1   .   
  Process                  1    | .   .   .   1   .   .   .   .   .   
  Report Inventory         3    | .   1   .   1   .   .   .   1   .   
Scanalyzer                 6    | .   .   .   4   .   .   .   2   .   
  Insert Component         3    | .   .   .   2   .   .   .   1   .   
  Analyze                  3    | .   .   .   2   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   .   1   1   .   .   1   1   
  Terminals                5    | .   1   .   1   1   .   .   1   1   
    Botnet                 5    | .   1   .   1   1   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   
Hacking Detections         25   | .   7   1   8   1   .   .   4   4   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   
  Time                     51   | .   .   .   51  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          183  | .   .   .   183 .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   1   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Total Allies               2    | .   .   .   .   2   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   .   .   
  Highest-Rated Group      42   | .   .   .   .   42  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   6   .   .   .   .   
  Total Damage             107  | .   .   .   .   107 .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               6211 | 57   1192 690  1787 502  448  473  911  151  
Spaces Moved               3389 | 19   645  411  777  285  278  296  507  171  
  Core                     .    | .    .    .    .    .    .    .    .    .    
  Treads                   2753 | 19   645  411  777  285  278  40   298  .    
  Legs                     414  | .    .    .    .    .    .    256  158  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   222  | .    .    .    .    .    .    .    51   171  
  Fastest Speed            29   | 160  160  160  160  160  160  120  29   29   
  Average Speed            147  | 160  160  160  162  160  160  129  134  29   
  Slowest Speed            240  | 160  160  160  240  160  160  240  160  37   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 3    81   89   63   64   51   62   39   36   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    2    .    .    1    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    
Spaces Dug                 17   | .    .    .    .    4    .    .    13   .    
Terrain Destroyed          150  | .    8    62   .    26   .    32   22   .    
  Melee                    2    | .    .    .    .    .    .    .    2    .    
  Projectile               3    | .    .    .    .    .    .    2    1    .    
  AOE                      145  | .    8    62   .    26   .    30   19   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Total                      4077 | 33   737  427  1052 308  280  345  657  238  
  Wait                     167  | 2    40   .    90   1    .    .    27   7    
  Move                     3379 | 18   644  410  776  284  277  295  504  171  
  Hop                      1    | .    .    .    .    .    .    .    1    .    
  Pick Up                  30   | .    3    .    17   1    1    2    6    .    
  Fast Attach              26   | .    4    .    5    .    .    1    14   2    
  Attach                   13   | .    .    .    2    .    .    3    7    1    
  Detach                   7    | .    3    .    1    .    .    2    .    1    
  Swap                     56   | 2    5    7    16   7    2    5    11   1    
  Drop                     50   | 4    3    .    20   4    .    4    15   .    
  Fire                     279  | 7    34   9    122  11   .    31   65   .    
  Melee                    24   | .    .    .    .    .    .    .    5    19   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    2    .    .    
  Crush                    7    | .    1    1    3    .    .    .    2    .    
  Escape Stasis            36   | .    .    .    .    .    .    .    .    36   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: [*Fac] / *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 3)
   58 | -11/Scrapyard | Entered Materials
  174 | -10/Materials | Identified exit to Mines
  306 | -10/Materials | Build established: Mutant
  429 | -10/Materials | Discovered new exit (range 15)
  650 | -10/Materials | Discovered new exit (range 13)
  821 | -10/Materials | Discovered new exit (range 8)
 1033 | -10/Materials | Identified exit to Materials
 1250 | -10/Materials | Entered Mines
 1270 | -10/Mines     | Learned location of 1 exit from Materials
 1632 | -10/Mines     | Learned location of Storage (-8)
 1932 | -10/Mines     | Discovered exit to Materials (range 5)
 1940 | -10/Mines     | Entered Materials
 1940 | -9/Materials  | Evolved 2 slots: Utility x2
 1941 | -9/Materials  | Identified exit to Mines
 2779 | -9/Materials  | Destroyed 8 combat bots
 3321 | -9/Materials  | Repaired Hvy. Ion Engine
 3727 | -9/Materials  | Entered Mines
 3729 | -9/Mines      | Core integrity fell below 50%
 3797 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3800 | -9/Mines      | Found Prototype Device
 4054 | -9/Mines      | Discovered new exit (range 7)
 4076 | -9/Mines      | Build established: Scavenger-Mutant
 4101 | -9/Mines      | Identified exit to Materials
 4221 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4221 | -9/Mines      | Discovered new exit (range 5)
 4226 | -9/Mines      | Identified exit to Exiles
 4229 | -9/Mines      | Entered Exiles
 4268 | -9/Exiles     | Met 8R-AWN
 4298 | -9/Exiles     | Met EX-HEX
 4341 | -9/Exiles     | Met EX-BIN
 4361 | -9/Exiles     | Aligned with FarCom system
 4362 | -9/Exiles     | Given EX-Vault access code
 4401 | -9/Exiles     | Opened EX-Vault
 4412 | -9/Exiles     | Found Cloak of Protection
 4451 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4533 | -9/Exiles     | Met EX-DEC
 4541 | -9/Exiles     | Learned location of Zion (-6)
 4653 | -9/Exiles     | Discovered new exit (range 14)
 4672 | -9/Exiles     | Identified exit to Mines
 4677 | -9/Exiles     | Left Exiles lab with Cloak of Protection
 4677 | -9/Exiles     | Entered Mines
 5139 | -8/Mines      | Discovered exit to Materials (range 7)
 5150 | -8/Mines      | Entered Materials
 5150 | -8/Materials  | Evolved 2 slots: Propulsion x2
 5151 | -8/Materials  | Identified exit to Storage
 6007 | -8/Materials  | Discovered new exit (range 12)
 6048 | -8/Materials  | Identified Exp. Sensor Array
 6059 | -8/Materials  | Discovered exit to Storage (range 7)
 6061 | -8/Materials  | Entered Storage
 6073 | -8/Storage    | Lost 5 parts (1p1n1u2w)
 6162 | -8/Storage    | Core integrity fell below 50%
 6201 | -8/Storage    | Core integrity fell below 20%
 6212 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06190_ K-01 Serf collects debris.
06192_ Critical hit (Burn: +37).
06193_ K-01 Serf collects debris.
06196_ Critical hit (Burn: +37).
06196_ K-01 Serf collects debris.
06197_ Imp. Flight Unit destroyed.
06200_ K-01 Serf collects debris.
06200_ Y-45 Defender destroyed.
06203_ Acquired 10 matter.
06203_ K-01 Serf collects debris.
06204_ Hrd. Light Armor Plating destroyed.
06204_ Imp. VTOL Module destroyed.
06204_ Critical hit (Burn: +37).
06207_ K-01 Serf cleans the Heavy Doors.
06208_ Adv. ECM Suite destroyed.
06210_ K-01 Serf cleans the Heavy Doors.
06210_ M-13 Machinist repairs Flight Unit.
06210_ G-47 Trooper suffers critical hit (Burn).
06211_ Imp. Flight Unit destroyed.
06212_ M-13 Machinist repairs Flight Unit.

 Map 
-----
+----------------------------------------------------+
| ????????## ?????###+########?#   #???????????????? |
| ????????????????#            #   ##??????????????? |
| ????????????????#     !     !#   "#??????????????? |
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| ????????????????#           !#   "#??????????????? |
| ????????????????#            #   ##??????????????? |
| ????????????????##############   #???????????????? |
| ????????????????????????????##   ##??????????????? |
| ??????????????????????????###     #####+#####  ??? |
| ??????????????????????????# #                   ?? |
| ??????????????????????????#    T                ?? |
| ???????????????????????????##               ##???? |
| ????????????????????????????#     ##T####   #????? |
| ????????????????????????????###/#######???? #????? |
| ?????????????????????????????#        #??????????? |
| ?????????????????????????????# !!!  T #??????????? |
| ???????????????Y?????????????# !!!    #??????????? |
| ?????????????????????????????# !!     #??????????? |
| ?????????????????????????????#        #??????????? |
| ?????????????????????????????#        ##?????????? |
| ?????????????????????######??#         #?????????? |
| ?????????????????????#!!! ####        ##??  ##???? |
| ?????????????????????#!!! #T##+###+#####     #???? |
| ?????????????????????#  sm"% #               #???? |
| ?????????????????????#!YgY%k /            T  #???? |
| ?????????????????????#! %@"  #               #???? |
| ?????????????????????#!!Y!#  ###########     #???? |
| ?????????????????????#########???????????#####???? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Power Shielding            33
Evasion (%)                64
Recoil Reduction           4

 Item Schematics 
-----------------
 Imp. Assault Rifle | -9/Materials | Scanalyzed
    Hvy. Ion Engine | -9/Materials | Scanalyzed
   Imp. VTOL Module | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              GreatAlphaMagmablaster
  Manual?         0
Play Time         01:07:39
  Cumulative      7.5 hours
  Start           2024.04.03 @ 09:58:17
  End             2024.04.03 @ 12:13:00
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          12
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c714667-b75e-44e5-82e2-2224d8e03d8f