Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 17:50:07 Player: Saturn Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (2078) 2078 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4758 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 171/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink Large Storage Unit Reaction Control System Layered Light Armor Plating Cooled Pulse Rifle Peak State ------------ > --- POWER ------------ Ion Engine Nuclear Core > --- PROPULSION ------- Medium Treads Aluminum Leg Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Flak Gun Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Large Storage Unit Improved Salvage Targeting Computer Reaction Control System Reaction Control System Layered Light Armor Plating Layered Light Armor Plating Cooled Pulse Rifle Cooled Pulse Rifle Ion Cannon [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Reaction Control System Storage Large Storage Unit Processor Improved Salvage Targeting Computer Protection Layered Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 3 | . . 2 . 1 Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 77 | 6 5 27 12 27 Power 9 | 1 1 2 1 4 Engine 4 | 1 1 2 . . Core 5 | . . . 1 4 Reactor . | . . . . . Propulsion 31 | 2 . 12 6 11 Treads 5 | . . . . 5 Leg 25 | 2 . 11 6 6 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 13 | 1 2 2 3 5 Device 6 | . 1 1 3 1 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . . 1 . 3 Artifact . | . . . . . Weapon 24 | 2 2 11 2 7 Energy Gun 10 | 1 1 4 1 3 Energy Cannon 5 | . 1 3 1 . Ballistic Gun 6 | 1 . 3 . 2 Ballistic Cannon 2 | . . 1 . 1 Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Corrupted Parts 4 | . . . 4 . System Corruption 11 | . . . 11 . Parts Lost 30 | . . 6 3 21 Power 6 | . . 1 . 5 Propulsion 12 | . . 2 1 9 Utility 5 | . . 1 2 2 Weapon 7 | . . 2 . 5 Highest Loss Streak 12 | . . 4 2 12 To Critical Strikes . | . . . . . Average Backups 12 | 3 7 12 14 14 Power 1 | 1 1 1 1 . Propulsion 3 | 1 3 4 4 3 Utility 4 | . . 4 5 6 Weapon 2 | 1 1 2 4 2 Tool/Special . | . . . . . Unused Backups 17 | . 3 4 1 9 Power 2 | . 1 1 . . Propulsion 2 | . 1 1 . . Utility 7 | . . . 1 6 Weapon 6 | . 1 2 . 3 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 93 98 94 91 Engine 9 | . 14 10 9 5 Core 3 | . . . 6 6 Treads 2 | . . . . 7 Leg 33 | . 28 42 35 26 Device 7 | . 7 9 11 4 Storage 9 | . 14 11 9 7 Protection 3 | . . 1 6 5 Energy Gun 8 | . 16 5 9 6 Energy Cannon 4 | . 5 6 1 3 Ballistic Gun 5 | . 6 9 6 2 Ballistic Cannon 2 | . . . . 6 Peak Build Rating 41 | 6 9 18 25 41 Average Rating 21 | 2 7 14 21 35 On Entrance 11 | . 6 9 15 25 Naked Turns . | . . . . . Heaviest Build 69 | 12 32 36 46 69 Greatest Support 80 | 20 20 40 47 80 Greatest Overweight (x) 11 | . 1 11 1 9 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 Most Carried 15 | 7 9 15 15 15 Average Carried 12 | 4 7 12 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 9 15 15 6 Class Distribution -------------------- 46% | Mutant 23% | Scavenger-Tank 21% | Scavenger-Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1462 | 213 115 465 224 445 Remotely . | . . . . . Salvage Created 2391 | . 240 903 555 693 Parts 138 | . 8 56 35 39 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 3 | . . 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 49 | . 3 19 12 15 Guns 32 | . 2 11 10 9 Cannons 15 | . 1 8 . 6 AOE 2 | . . . 2 . Classes Destroyed 12 | . 3 4 2 3 Worker 1 | . . . 1 . Builder 2 | . . 1 . 1 Hauler 2 | . . 2 . . Recycler 3 | . 1 . 2 . Watcher 7 | . 1 4 . 2 Swarmer 9 | . . 3 6 . Grunt 30 | . 3 12 5 10 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 5 | . . 4 . 1 Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Best Kill Streak 7 | . 2 3 7 5 Combat Bots Only 7 | . 1 3 7 4 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 618 | . 10 117 76 415 Missed 208 | . 5 39 20 144 Hits 410 | . 5 78 56 271 Melee 1 | . . . 1 . Projectile 409 | . 5 78 55 271 Critical Strikes 13 | . . 2 2 9 Part Disruptions 1 | . . . 1 . Damage Taken 5563 | . 59 1036 713 3755 Core 951 | . 11 134 106 700 Absorbed by Shields 104 | . . . 104 . Core Remaining (%) 85 | 100 95 66 80 . Volleys Fired 163 | . 14 62 31 56 Largest 3 | . 2 2 2 3 Hottest 120 | . 105 112 90 120 Shots Fired 317 | . 28 110 57 122 Gun 212 | . 21 60 54 77 Cannon 105 | . 7 50 3 45 Launcher . | . . . . . Special . | . . . . . Kinetic 139 | . 6 49 21 63 Thermal 85 | . 1 22 3 59 Explosive . | . . . . . Electromagnetic 93 | . 21 39 33 . Robot Hit Streak 11 | . 6 10 7 11 Robot Miss Streak 9 | . 2 6 3 9 Penetration Max . | . . . . . Secondary Targets 4 | . . . 4 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 205 | . 18 72 35 80 Core Hits 127 | . 8 39 30 50 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 6 | . 1 2 . 3 Burn 2 | . . . . 2 Destroy 2 | . . 2 . . Blast 1 | . . . . 1 Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4347 | . 344 1465 743 1795 Guns 2402 | . 211 667 460 1064 Cannons 1478 | . 109 598 46 725 Explosions 365 | . . 130 235 . Melee . | . . . . . Ramming 102 | . 24 70 2 6 Kinetic 1747 | . 41 565 148 993 Thermal 1214 | . 15 183 220 796 Explosive 130 | . . 130 . . Electromagnetic 1154 | . 264 517 373 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . 4 . 12 8 Average Corruption 3 | . 2 . 3 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . . 2 12 Message Errors 3 | . . . . 3 Matter Fused 2 | . . . 1 1 Heat Flow Errors 3 | . . . . 3 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . 1 . Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 87 | . 17 38 4 28 Projectiles 45 | . 17 . . 28 Explosions 42 | . . 38 4 . Melee . | . . . . . Knockbacks 9 | . . . . 9 Impact . | . . . . . Kinetic 7 | . . . . 7 Secondary 2 | . . . . 2 Self-Inflicted Damage 213 | . . 113 100 . Shots 4 | . . 1 3 . Rammed . | . . . . . Targets Rammed 17 | . 5 8 2 2 Kicked 17 | . 5 8 2 2 Crushed . | . . . . . Highest Temperature 462 | . 54 204 462 358 Average Temperature 102 | . 20 36 159 119 Received Heat Transfer 1281 | . 30 444 291 516 Effects 12 | . . . 5 7 Shutdowns 5 | . . . 3 2 Energy Bleed 2 | . . . . 2 Interference 3 | . . . . 3 Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Fried 4 | . 2 1 1 . Impact Corruptions 1 | . . 1 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2037 | . 37 370 224 1406 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 89 | 100 100 78 81 97 Level 1 10 | . . 21 18 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 247 | . 37 247 235 220 Initial 97 | . . . 83 97 Average 83 | . 6 143 99 57 Influence Increases 1527 | . 92 655 330 450 Destroy 0b10 Robot/C 980 | . 60 380 240 300 Destroy 0b10 Robot/NC 75 | . 10 35 15 15 Destroy Leader 218 | . 22 102 40 54 Successful Hack 13 | . . 1 . 12 Disable Machine 120 | . . 75 30 15 Destroy Structure 61 | . . 47 5 9 Lose Combat Pursuer 60 | . . 15 . 45 Influence Decreases 1500 | . 91 457 314 638 Entered New Map 235 | . . 1 116 118 Time Decay 965 | . 91 396 168 310 Lost Part 300 | . . 60 30 210 Squads Dispatched 11 | . 3 2 1 5 Investigation 3 | . 1 1 . 1 Extermination 2 | . . . . 2 Reinforcement 6 | . 2 1 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 14 28 14 36 Peak Tracking Total 12 | . 5 4 5 12 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 4 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . . 5 2 1 Max in Single Turn 2 | . . 2 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 2 | . . 1 . 1 Terminals . | . . . . . Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 9 | . . 5 . 4 Successful 7 | . . 5 . 2 Failed 2 | . . . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators 4 | . . . . 4 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 3 | . . 3 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 . 1 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 25 | . . . . 25 Total Part Build Rating 2 | . . . . 2 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2933 | 76 432 1014 358 1053 Spaces Moved 1507 | 54 276 589 186 402 Core 15 | 4 . 1 . 10 Treads 7 | . . . . 7 Legs 1485 | 50 276 588 186 385 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 144 | 114 132 123 130 192 Slowest Speed 600 | 120 190 600 195 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 1 | . . . . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 5 46 43 18 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 73 | . . 61 4 8 Melee . | . . . . . Projectile 8 | . . . . 8 AOE 65 | . . 61 4 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1978 | 66 317 763 244 588 Wait 77 | . . 21 . 56 Move 1503 | 53 275 588 185 402 Hop . | . . . . . Pick Up 60 | 7 10 25 4 14 Fast Attach 22 | 3 2 7 3 7 Attach 29 | 3 . 7 5 14 Detach 4 | . . 1 1 2 Swap 38 | . 3 18 7 10 Drop 65 | . 8 26 6 25 Fire 163 | . 14 62 31 56 Melee . | . . . . . Ram . | . . . . . Kick 17 | . 5 8 2 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Met a group of wandering Federalists 208 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 16) 477 | -10/Materials | Discovered new exit (range 16) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Propulsion x2 675 | -9/Materials | Lost 4 parts (1p1n2w) 816 | -9/Materials | Discovered new exit (range 5) 1523 | -9/Materials | Entered another Materials area 1523 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1775 | -8/Materials | Destroyed 7 combat bots 1819 | -8/Materials | Discovered new exit (range 3) 1849 | -8/Materials | System corruption reached 10% 1881 | -8/Materials | Entered Factory 1881 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2126 | -7/Factory | Build established: Scavenger-Tank 2498 | -7/Factory | Fabricated Aluminum Leg (x2) 2787 | -7/Factory | Cargo convoy interrupted 2869 | -7/Factory | Core integrity fell below 50% 2886 | -7/Factory | Lost 12 parts (3p5n1u3w) 2921 | -7/Factory | Core integrity fell below 20% 2934 | -7/Factory | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- Penetrated by Slug. Critical hit (Burn: +37). K-01 Serf collects debris. Penetrated by Slug. R-06 Scavenger collects Imp. Heat Sink. Lgt. Treads destroyed. Slug penetrates I-36 Angel. R-06 Scavenger collects Imp. Heat Sink. Penetrated by Slug. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9X. K-01 Serf collects debris. Penetrated by Slug. Lgt. Treads destroyed. Slug penetrates Wall. Critical hit (Destroy). Lyr. Light Armor Plating destroyed. Slug penetrates Wall. Cld. Pulse Rifle destroyed. System corrupted: Energy discharge (-26). 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