Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.09 @ 02:08:02 Player: RaoLuAn Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2155) 2155 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (285) 285 TOTAL SCORE: 5790 Bonus ------- High Alert Combat Kills 85 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 19/300 Energy 55/100 System Corruption 0% Temperature Critical (1159) Movement Hovering (120) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Airjet > --- UTILITY (7) ------ Terrain Scan Processor Improved Propulsion Shielding > --- WEAPON (2) ------- EM Pulse Cannon Heavy Particle Cannon > --- INVENTORY (5) ---- Hardlight Generator Shield Generator Heavy EM Shotgun Pulse Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Terrain Scan Processor Particle Charger Improved Propulsion Shielding Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Advanced Treads Airjet Airjet Thermal Generator ECM Suite Improved Propulsion Shielding Hardlight Generator Hardlight Generator Shield Generator Heavy EM Shotgun Pulse Rifle EM Pulse Cannon Heavy Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Grenade Launcher Mini Grenade Launcher [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . . 1 . 2 2 . Weapon . | . . . . . . . . Parts Attached 95 | 6 7 9 5 11 44 2 11 Power 11 | 1 . 2 . 1 6 . 1 Engine 5 | 1 . 1 . 1 2 . . Core 6 | . . 1 . . 4 . 1 Reactor . | . . . . . . . . Propulsion 29 | 2 3 4 1 4 12 . 3 Treads 13 | . . 4 1 1 6 . 1 Leg 9 | 2 3 . . 3 1 . . Wheel 5 | . . . . . 5 . . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 25 | 1 2 . 1 1 17 2 1 Device 6 | . . . . . 5 1 . Storage 6 | 1 2 . . . 3 . . Processor 4 | . . . 1 . 3 . . Hackware . | . . . . . . . . Protection 9 | . . . . 1 6 1 1 Artifact . | . . . . . . . . Weapon 30 | 2 2 3 3 5 9 . 6 Energy Gun 3 | . . . . . 3 . . Energy Cannon 10 | . . . 2 3 1 . 4 Ballistic Gun 3 | 2 1 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 14 | . 1 3 1 2 5 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . Parts Lost 47 | . 2 1 1 5 23 . 15 Power 6 | . . 1 . 1 3 . 1 Propulsion 17 | . 1 . . 3 8 . 5 Utility 14 | . . . . . 9 . 5 Weapon 10 | . 1 . 1 1 3 . 4 Highest Loss Streak 15 | . 1 1 1 3 7 . 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 97 99 89 98 74 98 90 Engine 7 | . 14 13 . 8 2 7 4 Core 2 | . . . 11 2 3 . 1 Treads 11 | . . 9 23 19 11 23 20 Leg 11 | . 27 18 . 13 3 . . Wheel 1 | . . . . . 2 . . Device 1 | . . . . . 2 5 5 Storage 21 | . 25 28 22 22 17 15 14 Processor 4 | . . . 11 3 6 7 7 Protection 4 | . . . . 8 5 23 19 Energy Gun 3 | . . . . . 9 7 . Energy Cannon 5 | . . . 6 19 2 . 12 Ballistic Gun 6 | . 19 14 7 . . . . Launcher 6 | . 8 13 8 2 4 7 . Naked Turns . | . . . . . . . . Heaviest Build 76 | 14 40 42 46 48 68 73 76 Greatest Support 66 | 20 20 42 62 62 66 66 66 Greatest Overweight (x) 21 | 1 1 2 1 2 21 1 3 Average Overweight (x) 1 | . . 1 . 1 2 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 15 | 7 13 15 15 15 17 20 19 Most Carried 20 | 8 14 15 15 15 20 19 19 Average Carried 13 | 5 10 14 14 14 13 18 17 Final Capacity 20 | 8 15 15 15 15 20 20 5 Final Carried 20 | 6 14 15 15 14 20 18 5 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Gar Matter Collected 1784 | 178 355 150 102 397 552 . 50 Remotely . | . . . . . . . . Salvage Created 1836 | . 274 224 104 259 767 . 208 Parts 132 | . 30 11 7 18 48 . 18 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . 1 . . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 67 | . 13 4 6 18 21 . 5 Guns 16 | . 7 2 . . 7 . . Cannons 12 | . . . 1 6 2 . 3 AOE 39 | . 6 2 5 12 12 . 2 Classes Destroyed 12 | . 6 . 1 2 2 . 1 Worker 8 | . 2 1 . . 5 . . Builder 4 | . 1 . . . 3 . . Recycler 4 | . 1 1 . 1 1 . . Mechanic 1 | . . . . . 1 . . Watcher 2 | . 1 . 1 . . . . Swarmer 19 | . 9 . 3 3 4 . . Grunt 25 | . 4 4 2 3 9 . 3 Brawler 2 | . . . . . 2 . . Sentry 9 | . . . 1 2 6 . . Demolisher 2 | . . . . 2 . . . Programmer 2 | . . . . . . . 2 Assembled 8 | . . . . 8 . . . Best Kill Streak 13 | . 5 3 3 13 6 . 3 Combat Bots Only 13 | . 3 2 3 13 5 . 3 Max Kills in Single Turn 3 | . 3 2 1 3 3 . 1 Gunslinging 1 | . . . . . 1 . . Exploded 3 | . 2 1 1 3 3 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Damage Taken 6989 | . 516 258 136 1405 2357 . 2317 Core 1582 | . 91 65 . 185 530 . 711 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 196 | . . . . . . . 196 Core Remaining (%) 48 | 100 . 37 . 53 3 . . Volleys Fired 190 | . 42 16 15 38 61 . 18 Largest 2 | . 2 1 1 2 2 . 2 Hottest 136 | . 40 30 63 136 133 . 136 Shots Fired 256 | . 50 16 15 44 99 . 32 Gun 98 | . 41 10 . . 47 . . Cannon 72 | . . . 5 19 18 . 30 Launcher 86 | . 9 6 10 25 34 . 2 Special . | . . . . . . . . Kinetic 51 | . 41 10 . . . . . Thermal 94 | . . . . 17 47 . 30 Explosive 86 | . 9 6 10 25 34 . 2 Electromagnetic 25 | . . . 5 2 18 . . Robot Hit Streak 12 | . 11 3 5 12 8 . 3 Robot Miss Streak 7 | . 4 2 1 3 2 . 7 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 135 | . 27 7 7 24 57 . 13 Core Hits 164 | . 23 11 11 39 60 . 20 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6476 | . 959 280 593 1517 2621 . 506 Guns 1027 | . 336 80 . . 611 . . Cannons 1028 | . . . 85 293 300 . 350 Explosions 4410 | . 623 198 504 1219 1710 . 156 Melee . | . . . . . . . . Ramming 11 | . . 2 4 5 . . . Kinetic 416 | . 336 80 . . . . . Thermal 1305 | . . . . 270 685 . 350 Explosive 4353 | . 623 198 504 1219 1653 . 156 Electromagnetic 391 | . . . 85 23 283 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . 12 . . Average Corruption 11 | . . . . . 11 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 50 | . . . . . 50 . . Message Errors 15 | . . . . . 15 . . Matter Fused 11 | . . . . . 11 . . Heat Flow Errors 7 | . . . . . 7 . . Energy Discharges 4 | . . . . . 4 . . Parts Rejected 2 | . . . . . 2 . . Data Loss (minor) 6 | . . . . . 6 . . Data Loss (major) 4 | . . . . . 4 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 183 | . 63 . 3 32 74 . 11 Projectiles . | . . . . . . . . Explosions 183 | . 63 . 3 32 74 . 11 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 607 | . 166 55 . 162 165 . 59 Shots 21 | . 5 2 . 7 5 . 2 Rammed 2 | . . . 1 1 . . . Targets Rammed 3 | . . 1 1 1 . . . Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 1318 | . . 4 127 180 219 . 1318 Average Temperature 245 | . . 4 57 47 66 . 783 Received Heat Transfer 2241 | . 102 81 63 213 702 . 1080 Effects 28 | . . . . . . . 28 Shutdowns 4 | . . . . . . . 4 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Matter Decay 3 | . . . . . . . 3 Short Circuit 5 | . . . . . . . 5 Damage (minor) 3 | . . . . . . . 3 Damage (major) 5 | . . . . . . . 5 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . 4 . . Heat Transferred 2388 | . . . . 481 1469 . 438 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Peak Influence 479 | . 365 274 357 472 479 147 182 Initial 183 | . . 142 . 139 183 147 102 Average 235 | . 164 149 110 363 286 147 133 Maximum Alert Level 2 | . 1 1 1 2 2 . . Low Security (%) 40 | 100 63 64 78 . 22 100 100 Level 1 46 | . 36 35 21 49 63 . . Level 2 13 | . . . . 50 13 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 2 . 3 . 1 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 6 | . 2 . 3 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Distress Signals 9 | . 4 1 3 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 23 4 12 18 26 . 10 Peak Tracking Total 8 | . 6 3 5 8 5 . 8 Tactical Retreats 3 | . 1 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Traps Triggered 4 | . 3 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Disabled 14 | . 3 . 3 3 5 . . Max in Single Turn 2 | . 1 . 1 1 2 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Accessed 10 | . 2 1 1 . 5 1 . Terminals 5 | . 2 . . . 3 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . . . 1 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 17 | . 2 1 2 . 11 1 . Successful 13 | . 2 1 2 . 7 1 . Failed 4 | . . . . . 4 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . 2 . . . 5 . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . 5 . . Recycling Units 3 | . . . 2 . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 7 | . 2 1 . . 4 . . Record 4 | . 2 . . . 2 . . Open Door 1 | . . 1 . . . . . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 2 | . . . . . 2 . . Recycling Unit Hacks 3 | . . . 2 . 1 . . Process 1 | . . . 1 . . . . Report Inventory 2 | . . . 1 . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . 2 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 9 | . . . 9 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Gar Turns Passed 4730 | 61 691 877 298 767 1854 36 146 Spaces Moved 1652 | 45 301 239 125 271 618 16 37 Core 48 | 20 . . . . 28 . . Treads 775 | . . 72 125 199 330 16 33 Legs 665 | 25 301 167 . 72 100 . . Wheels 160 | . . . . . 160 . . Hover 4 | . . . . . . . 4 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 157 157 158 80 225 120 Average Speed 214 | 92 169 203 178 243 243 225 222 Slowest Speed 1100 | 120 190 260 237 260 1100 225 305 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 28 | 4 48 46 21 54 42 1 11 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 16 | . . . . 8 8 . . Terrain Destroyed 517 | . 66 40 46 153 202 . 10 Melee . | . . . . . . . . Projectile 3 | . . . . 2 1 . . AOE 514 | . 66 40 46 151 201 . 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Total 2587 | 64 430 617 184 337 867 17 71 Wait 516 | 3 66 331 30 . 86 . . Move 1644 | 44 300 238 124 270 616 15 37 Hop . | . . . . . . . . Pick Up 94 | 11 13 10 6 10 43 . 1 Fast Attach 10 | 1 1 1 . . 7 . . Attach 65 | 5 3 1 3 8 32 2 11 Detach 7 | . . . . 1 4 . 2 Swap 20 | . 3 7 2 3 5 . . Drop 37 | . 2 12 3 6 12 . 2 Fire 190 | . 42 16 15 38 61 . 18 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush 2 | . . . 1 1 . . . Escape Stasis 1 | . . . . . 1 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 16) 332 | -10/Materials | Build established: Mutant 711 | -10/Materials | Discovered new exit (range 14) 753 | -10/Materials | Entered Mines 897 | -10/Mines | Discovered new exit (range 9) 936 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1146 | -10/Mines | Excavation squad dispatched 1146 | -10/Mines | A large section of the Mines collapsed 1396 | -10/Mines | Excavation squad dispatched 1470 | -10/Mines | Core integrity fell below 50% 1503 | -10/Mines | Discovered new exit (range 3) 1552 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1630 | -10/Mines | Entered Materials 1630 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1831 | -9/Materials | Discovered new exit (range 18) 1928 | -9/Materials | Entered Mines 1929 | -9/Mines | Assembled infested the area 1998 | -9/Mines | Destroyed 13 combat bots 2030 | -9/Mines | Lost 3 parts (2n1w) 2226 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2405 | -9/Mines | Build established: Scavenger-Mutant 2506 | -9/Mines | Discovered new exit (range 13) 2695 | -9/Mines | Entered Materials 2695 | -8/Materials | Evolved 2 slots: Utility x2 2875 | -8/Materials | Lost 3 parts (1p1n1u) 2912 | -8/Materials | Lost 3 parts (1n1u1w) 3121 | -8/Materials | Crushed by falling debris 3372 | -8/Materials | System corruption reached 10% 3416 | -8/Materials | Build established: Mutant 3558 | -8/Materials | Lost 7 parts (1p2n3u1w) 3826 | -8/Materials | Core integrity fell below 50% 3937 | -8/Materials | Core integrity fell below 20% 3947 | -8/Materials | Discovered new exit (range 16) 3992 | -8/Materials | Lost 6 parts (1p3n1u1w) 4549 | -8/Materials | Entered Factory 4549 | -7/Factory | Evolved 2 slots: Utility x2 4576 | -7/Factory | Identified exit to Garrison 4585 | -7/Factory | Entered Garrison 4646 | -7/Garrison | Triggered checkpoint 4718 | -7/Garrison | Core integrity fell below 50% 4728 | -7/Garrison | Core integrity fell below 20% 4732 | -7/Garrison | Core destroyed Last Messages --------------- 04717_ G-47 Trooper destroyed. 04718_ Mni. Grenade Launcher destroyed. 04718_ Critical hit (Burn: +37). 04721_ Mic. Nuclear Core broken. 04721_ Overheating: Short circuit. 04722_ The unstable cave ceiling collapses. 04722_ Grenade Launcher destroyed. 04722_ Med. Storage Unit destroyed. 04723_ Broken Adv. Treads destroyed. 04724_ Critical hit (Burn: +37). 04725_ Overheating: Broken Mic. Nuclear Core damaged (-13). 04726_ Overheating: Hcp. Storage Unit damaged (-268). 04726_ Overheating: Airjet damaged (-13). 04727_ Overheating: Matter decay (-8). 04728_ Overheating: Core damaged (-91). 04728_ Airjet destroyed. 04728_ Broken Mic. Nuclear Core destroyed. 04730_ The unstable cave ceiling collapses. 04730_ Dropped Hcp. Storage Unit. 04732_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????# =!#???????????????? | | ?????????????????????????????#!%!#???????????????? | | ?????????????????????????????# = #???????????????? | | ???????????????????????????###! #???????????????? | | ??????????????????????????## #% #???????????????? | | ??????????????????????????# gg #???????????????? | | #####################++###### g%=#???????????????? | | = |[ #???????????????? | | gg![ #???????????????? | | @!! = = #???????????????? | | #################### ##### # #???????????????? | | #??????????????????# #???###%###???????????????? | | ##??????????????????# "?????# #?????????????????? | | ????????????????????# "????? #?????????????????? | | ????????????????????# "?????###?????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? #?????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed AerolevSeismicCharger Manual? 0 Play Time 00:56:26 Cumulative 7.0 hours Start 2023.02.09 @ 01:11:41 End 2023.02.09 @ 02:08:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f48e5c83-b5d6-41c8-bb99-46be770b612f