Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 01:30:35 Player: Duduxx Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1982) 1982 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4657 Bonus ------- None Cogmind --------- Core Integrity 169/700 Matter 295/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Coolant Injector Medium Storage Unit Target Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Nuclear Core Improved Flight Unit Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Carbon-fiber Leg Gravmag System Improved Flight Unit > --- UTILITY ---------- Coolant Injector Medium Storage Unit Seismic Detector Improved Shield Generator Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Plasma Cannon > --- INVENTORY -------- Light Nuclear Core EM Pulse Cannon Minigun Rocket Launcher Hammer [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Shield Generator Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 75 | 6 2 23 10 34 Power 9 | 1 1 2 1 4 Engine 7 | 1 1 2 1 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 25 | 2 . 8 6 9 Treads 8 | 2 . 4 1 1 Leg 7 | . . 3 . 4 Wheel . | . . . . . Hover 4 | . . . . 4 Flight 6 | . . 1 5 . Utility 14 | 1 1 4 1 7 Device 7 | . . 2 . 5 Storage 2 | 1 . 1 . . Processor 2 | . . . . 2 Hackware 2 | . 1 1 . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 27 | 2 . 9 2 14 Energy Gun 3 | . . 3 . . Energy Cannon 7 | . . 2 . 5 Ballistic Gun 8 | 2 . 3 . 3 Ballistic Cannon 2 | . . . 1 1 Launcher 5 | . . 1 . 4 Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Corrupted Parts 2 | . . 2 . . System Corruption 7 | . . 7 . . Parts Lost 41 | . . 7 8 26 Power 6 | . . 1 1 4 Propulsion 13 | . . 2 4 7 Utility 9 | . . 1 2 6 Weapon 13 | . . 3 1 9 Highest Loss Streak 14 | . . 3 8 14 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 82 | . 96 98 94 68 Engine 8 | . 13 11 8 6 Treads 11 | . 28 15 21 3 Leg 4 | . . 6 . 6 Flight 4 | . . . 12 5 Device 8 | . . 11 7 10 Storage 9 | . 14 11 9 7 Hackware 11 | . 11 22 16 7 Energy Gun 1 | . . 7 . . Energy Cannon 6 | . . 3 6 9 Ballistic Gun 8 | . 28 10 4 1 Ballistic Cannon 1 | . . . 4 2 Naked Turns . | . . . . . Heaviest Build 42 | 12 12 24 29 42 Greatest Support 60 | 40 40 40 60 38 Greatest Overweight (x) 6 | . . 1 6 6 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 6 8 8 10 10 Most Carried 8 | 4 8 8 7 8 Average Carried 4 | 2 5 5 5 4 Final Capacity 10 | 8 8 10 10 10 Final Carried 8 | 4 8 6 5 3 Class Distribution -------------------- 58% | Mutant 26% | Scavenger-Mutant 15% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1338 | 169 286 286 109 488 Remotely . | . . . . . Salvage Created 2250 | . 362 620 450 818 Parts 124 | . 27 37 23 37 Haulers Intercepted 3 | . . 2 1 . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 42 | . 8 12 8 14 Melee 1 | . . . . 1 Guns 17 | . 8 6 1 2 Cannons 16 | . . 5 4 7 AOE 5 | . . 1 1 3 Classes Destroyed 12 | . 2 7 . 3 Worker 1 | . . . . 1 Builder 1 | . . 1 . . Hauler 3 | . . 2 1 . Recycler 3 | . . 1 . 2 Operator 2 | . 2 . . . Watcher 3 | . . 1 1 1 Swarmer 3 | . . 3 . . Grunt 23 | . 8 5 4 6 Brawler 3 | . . 1 2 . Sentry 7 | . . 3 2 2 Hunter 3 | . . . . 3 Programmer 3 | . . . . 3 Best Kill Streak 6 | . 2 6 4 3 Combat Bots Only 4 | . 2 4 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 1 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 553 | . 58 82 84 329 Missed 167 | . 12 22 26 107 Damage Taken 4801 | . 559 676 937 2629 Core 891 | . 110 94 156 531 Absorbed by Shields 435 | . . 43 87 305 Regen/Repaired (Parts) 35 | . 35 . . . Core Remaining (%) 75 | 100 56 76 71 . Volleys Fired 187 | . 32 57 26 72 Largest 2 | . 2 2 2 2 Hottest 143 | . 40 83 107 143 Shots Fired 336 | . 64 103 39 130 Gun 176 | . 64 81 17 14 Cannon 148 | . . 20 22 106 Launcher 12 | . . 2 . 10 Special . | . . . . . Kinetic 171 | . 64 46 26 35 Thermal 74 | . . 35 . 39 Explosive 12 | . . 2 . 10 Electromagnetic 79 | . . 20 13 46 Robot Hit Streak 13 | . 12 11 7 13 Robot Miss Streak 6 | . 2 5 6 6 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 240 | . 42 64 41 93 Core Hits 99 | . 19 24 22 34 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 3 | . . . 3 . Critical Strikes 8 | . . . 4 4 Destroy 1 | . . . 1 . Blast 1 | . . . . 1 Corrupt 2 | . . . . 2 Smash 4 | . . . 3 1 Melee Attacks 20 | . . . 14 6 Impact 20 | . . . 14 6 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5153 | . 548 985 914 2706 Guns 1324 | . 544 486 91 203 Cannons 2442 | . . 363 453 1626 Explosions 996 | . . 126 153 717 Melee 348 | . . . 207 141 Ramming 43 | . 4 10 10 19 Kinetic 1572 | . 544 265 296 467 Thermal 1171 | . . 221 153 797 Explosive 787 | . . 126 . 661 Electromagnetic 1232 | . . 363 248 621 Impact 348 | . . . 207 141 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 8 8 8 Average Corruption 2 | . . 2 5 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . . 9 1 16 Message Errors 5 | . . 2 1 2 Matter Fused 5 | . . 1 . 4 Heat Flow Errors 1 | . . 1 . . Energy Discharges 7 | . . 2 . 5 Parts Rejected 2 | . . 1 . 1 Parts Fused 1 | . . 1 . . Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . 1 . . Alerts 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 175 | . . 25 47 103 Projectiles 48 | . . 20 . 28 Explosions 80 | . . 5 . 75 Melee 47 | . . . 47 . Knockbacks 6 | . 1 . 1 4 Impact 4 | . 1 . . 3 Kinetic 2 | . . . 1 1 Secondary . | . . . . . Self-Inflicted Damage 113 | . . 3 . 110 Shots 5 | . . 1 . 4 Rammed 6 | . 1 2 1 2 Targets Rammed 14 | . 1 3 1 9 Kicked 7 | . . . . 7 Crushed 1 | . . 1 . . Highest Temperature 300 | . 29 279 98 300 Average Temperature 74 | . 9 61 36 96 Received Heat Transfer 1673 | . 324 321 390 638 Effects 2 | . . . . 2 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 8 | . . 3 2 3 Impact Corruptions 3 | . . . 3 . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 7 | . . . . 7 Heat Transferred 2050 | . . 500 100 1450 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 373 | . 190 323 373 336 Initial 151 | . . 20 135 151 Average 152 | . 59 133 284 170 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 73 | 100 100 71 12 75 Level 1 26 | . . 28 87 24 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 3 2 1 7 Investigation 5 | . 2 1 . 2 Extermination 4 | . . . . 4 Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 12 22 14 26 Peak Tracking Total 5 | . 5 5 4 5 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . . 1 1 9 Max in Single Turn 6 | . . 1 1 6 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 5 2 1 3 Terminals 8 | . 2 2 1 3 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 14 7 4 6 Successful 14 | . 9 2 2 1 Failed 17 | . 5 5 2 5 Catastrophic 4 | . . 2 . 2 Database Lockouts . | . . . . . Manual 7 | . 1 . 1 5 Terminals 25 | . 8 7 4 6 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 5 2 2 1 Record 1 | . 1 . . . Prototype ID Bank 1 | . . 1 . . Open DSF 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . . . 1 . Recall Investigation 1 | . . 1 . . Hauler Manifests 2 | . 1 . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 8 | . 2 2 1 3 Full Trace Events 4 | . 1 1 . 2 Feedback Events 2 | . . 1 . 1 Corruption 2 | . . 1 . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2974 | 67 512 552 314 1529 Spaces Moved 1079 | 37 239 226 117 460 Core 5 | 4 . . 1 . Treads 689 | 33 239 169 113 135 Legs 199 | . . 57 . 142 Wheels . | . . . . . Hover 22 | . . . . 22 Flight 164 | . . . 3 161 Fastest Speed 50 | 50 160 120 160 120 Average Speed 203 | 148 160 154 163 264 Slowest Speed 460 | 160 160 240 350 460 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 3 42 34 15 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 107 | . . 15 4 88 Melee . | . . . . . Projectile . | . . . . . AOE 107 | . . 15 4 88 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1483 | 46 303 334 181 619 Wait 52 | . 26 . 3 23 Move 1075 | 36 238 225 116 460 Hop . | . . . . . Pick Up 31 | 4 4 10 3 10 Fast Attach 34 | 6 2 6 4 16 Attach 29 | . . 11 5 13 Detach 15 | . . 7 5 3 Swap 12 | . . 6 1 5 Drop 14 | . . 9 3 2 Fire 187 | . 32 57 26 72 Melee 20 | . . . 14 6 Ram 2 | . . . . 2 Kick 7 | . . . . 7 Crush 5 | . 1 3 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 358 | -10/Materials | Repaired Lgt. Ion Engine 415 | -10/Materials | Discovered new exit (range 16) 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Utility x2 745 | -9/Materials | Lost 3 parts (1n2w) 994 | -9/Materials | Lost 3 parts (1n1u1w) 1018 | -9/Materials | Build established: Hacker-Mutant 1100 | -9/Materials | Discovered new exit (range 12) 1132 | -9/Materials | Entered another Materials area 1132 | -8/Materials | Evolved 2 slots: Propulsion x2 1326 | -8/Materials | Build established: Scavenger-Mutant 1370 | -8/Materials | Garrison activated, responded to threat 1426 | -8/Materials | Discovered new exit (range 8) 1446 | -8/Materials | Entered Factory 1446 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1472 | -7/Factory | Lost 8 parts (1p4n2u1w) 1476 | -7/Factory | Identified exit to DSF 1726 | -7/Factory | Build established: Mutant 1962 | -7/Factory | Lost 3 parts (1u2w) 2816 | -7/Factory | Lost 6 parts (2p1n1u2w) 2885 | -7/Factory | Build established: Scavenger-Mutant 2894 | -7/Factory | Core integrity fell below 50% 2975 | -7/Factory | Self-destructed Last Messages --------------- 02956_ Gravmag System destroyed. 02956_ Mic. Nuclear Core destroyed. 02956_ G-47 Trooper knocked back. 02956_ Gauss Rifle destroyed. 02958_ K-01 Serf collects debris. 02959_ G-47 Trooper knocked back. 02959_ Penetrated by Slug. 02959_ Hammer destroyed. 02962_ Penetrated by Slug. 02963_ Kicked H-55 Commando. 02965_ Penetrated by Slug. 02965_ Kicked H-55 Commando out of the way. 02967_ Kicked H-55 Commando. 02968_ Penetrated by Slug. 02969_ Lgt. Nuclear Core destroyed. 02969_ Kicked H-55 Commando out of the way. 02971_ Kicked H-55 Commando. 02972_ Carbon-fiber Leg destroyed. 02973_ Slammed into H-55 Commando. 02974_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????? ????# #?????????????????????? | | ???????????? ???# #?????????????????????? | | ??????????# ???# #?????????????????????? | | ??????????# #??# #?????????????????????" | | ??????????# #??# #????????????????????? | | ??????????# #??# #???????????????????? | | ??????????+ #??# #?###################+# | | ??????????# #??# #?# + | | ??????????# #??# #?# ######## # | | ??????????# #### ### ########/# | | ??????????# ^ ^^## # # | | ??????????# # #[ """" " | | ??????????# # ! # """" | | ??????????# # % # """" " | | ??????????# / ! # """" | | ??????????# # # | | ??????????# # # """ " | | ??????????# # # "" | | ???????########+#### # # "" " | | ???????# %% ####### ### # "" | | ???????# #?????# #?# # | | ???????# """" """ #?????# #?# # ! | | ???????# """" """" #?????#k################# | | ???????# """" """" #????##%= ? | | ???????# """" """" ###### * ? | | ???????# """" p @h | | ???????# """" ###### a ? | | ???????# #????#g ####/#########+####### | | ???????# #????# #????????????????????? | | ???????# ###### #????????????????????? | | ???????# / ! %g= #????????????????????? | | ???????# """T""" ###### #????????????????????? | | ???????#############????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | #??????????############## #????????????????????? | | ############ # #????????????????????? | | + + # ###########??????????? | | #^ #### # # #??????????? | | # !! #??# + + #??????????? | | # ^^! #??# # # #??????????? | | #^ !! #??#####+######## # #??????????? | | # ^ ##### % ##??# # """" #??????????? | | ##### # """" #??????????? | | = # """" #??????????? | | ! # """" ???????????? | | * ! #########????????????? | | != ! ! ##+#######???????????????????? | | ############# # #???????????????????? | | ??????????######+#### """" #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 24 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingBehemothLog Manual? 0 Play Time 00:26:02 Cumulative 34.5 hours Start 2024.07.10 @ 01:05:53 End 2024.07.10 @ 01:30:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7b33546-212b-4ec2-81bc-c403c437b25a