Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.08 @ 08:55:00 Player: ChromeKnight Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (91) 455 Value Destroyed (2440) 2440 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1324) 1324 TOTAL SCORE: 9599 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 467 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -58 Cogmind --------- Core Integrity 0/850 Matter 296/300 Energy 281/325 System Corruption 8% Temperature Cool (81) Movement Treading (240) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (3) --- Light Treads Improved Treads Medium Treads > --- UTILITY (9) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Improved Particle Charger Weapon Shielding Improved Light Armor Plating Makeshift Ablative Armor Improved System Shield Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Wave Gun Neutron Cannon > --- INVENTORY (20) --- Enhanced Flexi-carbon Leg Antigrav System Improved Heat Sink Improved Heat Sink Advanced Heat Sink Improved Target Analyzer Advanced Particle Charger Improved Medium Armor Plating Focal Shield Experimental Thermal Shield Bomb Factory No. 2 Storm Laser Thermoblaster Thermoblaster Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Light Treads Improved Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Weapon Shielding Improved Light Armor Plating Makeshift Ablative Armor Experimental Thermal Shield Improved System Shield Hacking Drone Bay > --- WEAPON ----------- Gatling Laser Wave Gun > --- INVENTORY -------- Antigrav System Improved Heat Sink Improved Heat Sink Advanced Heat Sink Improved Target Analyzer Improved Particle Charger Improved Medium Armor Plating Focal Shield Bomb Factory No. 2 Storm Laser Gauss Rifle Coil Gun Thermoblaster Thermoblaster Self-destruct Interrupter Self-destruct Interrupter [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Makeshift Ablative Armor Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Makeshift Ablative Armor Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Hypervelocity Gauss Rifle Launcher EMP Blaster Special Weapon Plasma Cutter Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . Utility 7 | . . . . . 3 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 151 | 7 16 6 . 2 12 30 6 2 . 8 22 . 21 10 9 Power 16 | 1 1 1 . 1 . 3 1 1 . . 3 . 2 . 2 Engine 8 | 1 1 1 . . . 1 1 . . . 1 . 2 . . Core 7 | . . . . 1 . 2 . 1 . . 2 . . . 1 Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 36 | 2 5 1 . . 6 11 . . . 1 3 . 6 . 1 Treads 17 | 2 5 1 . . 6 . . . . . . . 2 . 1 Leg 5 | . . . . . . . . . . 1 . . 4 . . Wheel . | . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . Flight 13 | . . . . . . 11 . . . . 2 . . . . Utility 51 | 2 2 1 . . 2 8 4 1 . 2 8 . 8 9 4 Device 24 | 1 . 1 . . . 4 1 1 . 1 4 . 4 3 4 Storage 8 | 1 1 . . . . 2 2 . . . . . . 2 . Processor 4 | . . . . . 1 1 . . . . 1 . . 1 . Hackware 5 | . . . . . . 1 . . . . 3 . . 1 . Protection 10 | . 1 . . . 1 . 1 . . 1 . . 4 2 . Artifact . | . . . . . . . . . . . . . . . . Weapon 48 | 2 8 3 . 1 4 8 1 . . 5 8 . 5 1 2 Energy Gun 20 | 2 3 1 . 1 4 5 . . . 1 . . 1 1 1 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 1 | . . . . . . . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 15 | . 3 . . . . 1 . . . 2 5 . 4 . . Special Weapon 11 | . 2 2 . . . 2 1 . . 2 2 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 1 . . . . . . . 2 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 8 | . . . . . . . . . . . . . . . 8 Parts Lost 46 | . 3 5 . . 4 10 . 2 . 3 2 9 8 . . Power 6 | . . 1 . . . 2 . . . 1 . 1 1 . . Propulsion 15 | . . 1 . . 2 5 . 1 . 1 1 3 1 . . Utility 16 | . 1 1 . . . 1 . 1 . 1 1 4 6 . . Weapon 9 | . 2 2 . . 2 2 . . . . . 1 . . . Highest Loss Streak 9 | . 2 2 . . 2 5 . 2 . 3 2 9 5 . . To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 77 | . 95 69 85 90 79 70 87 91 92 68 62 77 29 80 98 Engine 3 | . 14 9 14 11 . 1 . . . . . . . . . Core 1 | . . . . 2 9 1 . 5 7 2 5 4 . . . Treads 13 | . 27 27 28 28 22 . . . . . . . 1 13 19 Leg 1 | . . . . . . . . . . . . . 1 6 . Flight 3 | . . . . . . 17 23 15 15 9 5 11 . . . Device 13 | . 12 1 14 14 9 17 24 22 23 21 16 23 4 13 17 Storage 5 | . 14 14 14 14 9 2 2 7 7 2 . . . 1 6 Processor 7 | . . . . . 8 14 15 15 15 15 13 13 12 7 6 Hackware 3 | . . . . . . 6 7 7 7 7 10 12 2 4 6 Protection 8 | . . 2 . . 7 . . . . . . . 3 21 21 Energy Gun 7 | . 9 1 14 19 13 4 7 7 7 2 . . 2 10 8 Launcher 2 | . 9 6 . . . . . . . 1 . . . . . Special Weapon 2 | . 6 5 . . . 1 5 7 7 4 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 88 | 13 32 32 27 33 49 39 17 15 15 15 22 14 29 70 88 Greatest Support 71 | 40 46 46 46 46 65 12 19 15 15 15 19 19 43 43 71 Greatest Overweight (x) 9 | . 1 . . . 9 3 1 1 . . 2 . 3 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 35 20 Average Capacity 10 | 7 13 15 15 15 15 5 5 5 5 5 5 5 5 8 20 Most Carried 20 | . 15 15 13 15 15 15 5 5 4 5 5 5 5 16 20 Average Carried 8 | . 11 13 13 13 14 4 4 4 4 4 4 5 4 6 19 Final Capacity 20 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 20 20 Final Carried 20 | . 14 13 13 15 15 5 5 4 4 5 5 5 3 16 20 Class Distribution -------------------- 46% | Mutant 25% | Scavenger-Mutant 13% | Scavenger-Sprinter 12% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 2241 | 270 229 158 . 37 118 120 289 20 . 50 182 35 458 110 165 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4509 | 158 956 397 . 43 1116 120 355 68 . 308 216 70 533 169 . Parts 222 | 5 55 23 . 8 65 9 12 6 . 9 13 4 11 2 . Haulers Intercepted 6 | . 1 . . . 4 . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 2 2 . 6 . 4 12 4 10 Prevented 14 | . . . . . . . 2 1 . 2 . . . . 9 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 63 | . 13 13 . 3 15 5 1 2 . . 3 1 7 . . Guns 33 | . 5 . . 3 15 4 1 1 . . . 1 3 . . Cannons 4 | . 1 3 . . . . . . . . . . . . . AOE 25 | . 6 10 . . . 1 . 1 . . 3 . 4 . . Classes Destroyed 16 | 3 6 2 . . 2 1 1 . . . . . 1 . . Worker 6 | 1 2 . . . 3 . . . . . . . . . . Builder 3 | . 1 . . . 2 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 6 | . 1 . . . 4 . . . . . 1 . . . . Recycler 5 | 1 2 1 . . 1 . . . . . . . . . . Operator 4 | . 2 . . . 2 . . . . . . . . . . Watcher 8 | . 3 . . . 4 . . . . . 1 . . . . Swarmer 26 | . 5 3 . 3 5 4 . 2 . . 3 . 1 . . Grunt 18 | . 8 4 . . 3 . . . . . . . 3 . . Brawler 2 | . . . . . . . . . . . . . 2 . . Sentry 8 | . . . . . 6 . 1 . . . . . 1 . . Demolisher 1 | . . 1 . . . . . . . . . . . . . Hunter 2 | . . . . . 1 . . . . . . 1 . . . Programmer 1 | . . . . . . 1 . . . . . . . . . Decomposer 1 | . . . . . . . . 1 . . . . . . . Packrat 1 | . . . . . . . 1 . . . . . . . . Samaritan 3 | . . . . . . . 3 . . . . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . Best Kill Streak 6 | 2 4 5 . 3 6 4 1 2 . . 3 1 5 . . Combat Bots Only 5 | . 3 5 . 3 5 4 1 2 . . 3 1 5 . . Max Kills in Single Turn 3 | 1 3 3 . 2 2 1 1 2 . . 1 1 2 . . Gunslinging 1 | . . . . . 1 . . . . . . . . . . Exploded 3 | . 2 3 . . . 1 . 1 . . 1 . 2 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Damage Taken 5481 | . 518 644 . 113 643 761 36 260 . 133 242 903 1011 . 217 Core 1467 | . 51 100 . 10 54 219 21 116 . 45 70 411 309 . 61 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 . . . 35 90 . . . . 42 . . . . . Volleys Fired 341 | 6 60 26 . 4 56 26 41 13 . 24 33 22 23 5 2 Largest 2 | 2 2 1 . 2 2 2 1 1 . 1 1 1 2 1 2 Hottest 340 | 80 80 65 . 145 145 75 55 55 . 260 260 33 340 80 171 Shots Fired 414 | 12 85 26 . 8 85 28 41 13 . 24 34 22 25 5 6 Gun 307 | 12 48 3 . 8 85 14 40 13 . 19 16 22 18 5 4 Cannon 2 | . . . . . . . . . . . . . . . 2 Launcher 56 | . 16 14 . . . 8 . . . 3 8 . 7 . . Special 49 | . 21 9 . . . 6 1 . . 2 10 . . . . Kinetic 38 | . . . . . . . . . . . 16 22 . . . Thermal 157 | . 21 12 . 8 53 6 . . . 3 18 . 25 5 6 Explosive 8 | . . . . . . 8 . . . . . . . . . Electromagnetic 208 | 12 64 14 . . 32 14 40 13 . 19 . . . . . Robot Hit Streak 23 | 6 5 11 . 3 11 12 12 3 . 11 13 6 23 6 6 Robot Miss Streak 7 | 1 5 5 . 6 5 3 1 3 . 2 2 3 7 2 4 Penetration Max 1 | . . . . . . . . . . . 1 1 . . . Secondary Targets 3 | . 1 . . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 279 | 8 38 15 . 3 71 20 37 6 . 17 22 13 21 5 3 Core Hits 198 | 4 26 23 . 3 53 17 17 4 . 8 13 4 20 4 2 Critical Kills 3 | . . . . . . . . . . . 2 1 . . . Critical Parts Destroyed 8 | . . . . . . . . . . . 4 4 . . . Critical Strikes 15 | . 1 . . . 3 . . . . . 6 5 . . . Burn 3 | . . . . . 3 . . . . . . . . . . Destroy 11 | . . . . . . . . . . . 6 5 . . . Sever 1 | . 1 . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5871 | 100 1137 472 . 57 1350 469 437 165 . 165 332 63 891 136 97 Guns 3480 | 100 401 31 . 57 1350 173 437 66 . 165 101 63 349 136 51 Cannons 46 | . . . . . . . . . . . . . . . 46 Explosions 2075 | . 634 351 . . . 274 . 99 . . 175 . 542 . . Melee . | . . . . . . . . . . . . . . . . Ramming 8 | . 3 5 . . . . . . . . . . . . . Kinetic 164 | . . . . . . . . . . . 101 63 . . . Thermal 2846 | . 398 116 . 57 799 22 . 99 . . 231 . 891 136 97 Explosive 254 | . . . . . . 254 . . . . . . . . . Electromagnetic 2599 | 100 736 351 . . 551 193 437 66 . 165 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . 3 3 3 3 1 . . . . . 3 3 7 7 8 Average Corruption 3 | . 2 3 3 3 1 . . . . . 3 3 3 7 8 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 122 | . 28 18 1 2 2 . . . . . 10 3 26 5 27 Message Errors 30 | . 8 6 . . . . . . . . . . 9 2 5 Matter Fused 36 | . 5 6 1 1 1 . . . . . 4 1 8 1 8 Heat Flow Errors 14 | . 4 1 . . 1 . . . . . . 2 1 1 4 Energy Discharges 15 | . 4 2 . 1 . . . . . . . . 3 . 5 Parts Rejected 2 | . 2 . . . . . . . . . . . . . . Data Loss (minor) 15 | . 4 2 . . . . . . . . 2 . 4 1 2 Data Loss (major) 5 | . . 1 . . . . . . . . 3 . . . 1 Misfires 5 | . 1 . . . . . . . . . 1 . 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 127 | . 37 . . . . 20 . 1 . . . . 69 . . Projectiles 2 | . 2 . . . . . . . . . . . . . . Explosions 125 | . 35 . . . . 20 . 1 . . . . 69 . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 218 | . 22 140 . . . . . 56 . . . . . . . Shots 12 | . 1 10 . . . . . 1 . . . . . . . Rammed 2 | . 1 1 . . . . . . . . . . . . . Targets Rammed 2 | . 1 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 245 | 72 226 149 . 126 193 11 5 7 . 194 204 245 200 200 200 Average Temperature 64 | 32 54 37 . 60 50 4 2 4 . 109 91 127 93 105 83 Received Heat Transfer 1144 | . 156 285 . . 189 153 . . . 18 46 . 264 . 33 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . Parts Fried 21 | . 5 . . . 4 1 11 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 10 | . . 1 . . 6 . . . . . 1 . 1 1 . Heat Transferred 5498 | . 683 370 . 125 2074 74 . 50 . . 345 . 1390 300 87 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . 7 2 . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 514 | 15 243 118 . 70 425 514 . . . . 327 . . . . Initial 155 | . 9 8 . . 27 155 . . . . 107 . . . . Average 141 | 5 108 48 . 17 251 318 . . . . 143 . . . . Maximum Alert Level 2 | . 1 . . . 2 2 . . . . 1 . . . . Low Security (%) 75 | 100 91 100 . 100 27 23 . . . . 90 . . . . Level 1 19 | . 8 . . . 71 38 . . . . 9 . . . . Level 2 4 | . . . . . . 37 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . . . 4 3 . . . 1 8 . . . . Investigation 4 | . 1 . . . . . . . . . 3 . . . . Extermination 3 | . . . . . . 2 . . . . 1 . . . . Reinforcement 9 | . 1 . . . 3 1 . . . . 4 . . . . Assault 1 | . . . . . . . . . . 1 . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 2 | . . . . . 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 175 | . 32 17 . 3 26 23 3 3 . 12 20 8 20 . 8 Peak Tracking Total 7 | . 3 7 . 1 6 6 1 3 . 7 7 5 7 . 4 Tactical Retreats 30 | . . 2 . . 1 7 1 1 . 2 4 2 10 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 8 | . 3 . . 1 2 . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . 3 . . 3 . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 26 | . 13 1 . . 1 10 . . . . 1 . . . . Max in Single Turn 4 | . 4 1 . . 1 4 . . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 18 | . 1 . . 1 3 2 . . 4 . 7 . . . . Terminals 5 | . 1 . . . . 1 . . . . 3 . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . Total Hacks 64 | . 1 . . 1 6 4 . . 29 . 23 . . . . Successful 54 | . 1 . . 1 4 2 . . 29 . 17 . . . . Failed 10 | . . . . . 2 2 . . . . 6 . . . . Catastrophic 3 | . . . . . 1 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 14 | . 1 . . . . 2 . . . . 10 . . 1 . Terminals 12 | . 1 . . . . 2 . . . . 9 . . . . Fabricators 9 | . . . . . . . . . . . 9 . . . . Repair Stations 3 | . . . . . 3 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 2 . . . . . 5 . . . . Garrison Access 3 | . . . . . 1 2 . . . . . . . . . Terminal Hacks 31 | . . . . 1 . . . . 29 . 1 . . . . Record 11 | . . . . . . . . . 11 . . . . . . Part Schematic 13 | . . . . . . . . . 12 . 1 . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 4 . . . . Load Schematic 3 | . . . . . . . . . . . 3 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . 2 . . . . . 5 . . . . Insert Component 3 | . . . . . 1 . . . . . 2 . . . . Analyze 4 | . . . . . 1 . . . . . 3 . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . Unauthorized Hacks 9 | . 1 . . . . 1 . . . . 7 . . . . Terminals 6 | . 1 . . . . 1 . . . . 4 . . . . Track 1 | . . . . . . . . . . . 1 . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . Botnet 4 | . . . . . . 1 . . . . 3 . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . Recompile 2 | . . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . 2 2 . . . . 5 . . . . Full Trace Events 1 | . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 . . . 12 . 3 . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . Time 50 | . . . . . . . . . . . 50 . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 . . . . . 2 . . . . Part Schematics Acquired 3 | . . . . . 1 . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 1 . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 14 | . 1 . . . . . 1 . . 3 3 . . 6 . Largest Group 6 | . 1 . . . . . 1 1 . 2 3 . . 6 6 Highest-Rated Group 343 | . 10 . . . . . 64 64 . 96 87 . . 343 341 Highest-Rated Ally 96 | . 10 . . . . . 64 64 . 96 29 . . 96 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 78 | . . . . . . . . . . 32 10 . . . 36 Total Damage 1790 | . . . . . . . . . . 763 134 . . . 893 Kills 15 | . . . . . . . . . . 7 . . . . 8 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 2 . . 1 1 . 2 . 2 2 2 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 12904 | 169 2059 1130 69 234 932 685 620 241 26 377 861 317 1115 3286 783 Spaces Moved 9102 | 90 826 606 44 128 443 969 890 350 80 462 1119 601 790 1424 280 Core 1038 | 2 . . . . 3 146 . . . . 130 45 712 . . Treads 3883 | 88 826 606 44 128 440 . . . . . . . 47 1424 280 Legs 54 | . . . . . . . . . . 23 . . 31 . . Wheels . | . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 . . . . Flight 4125 | . . . . . . 823 890 350 80 439 987 556 . . . Fastest Speed 29 | 50 160 160 160 160 155 30 29 29 32 32 29 29 50 160 160 Average Speed 104 | 157 164 160 160 160 170 36 29 32 32 38 43 30 66 226 224 Slowest Speed 500 | 160 240 160 160 160 500 274 109 112 32 120 150 50 240 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . 3 2 . . . 12 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 6 81 94 10 33 43 19 71 49 69 62 33 55 58 86 25 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 9 | . . 1 . 1 . . . . 1 1 . 1 1 3 . Known Exits Taken 10 | . . . . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . . . Scrap Searched 13 | . . . . 1 . . 4 . . 1 . 1 1 5 . Spaces Dug 22 | . . . . . . . . . . 9 13 . . . . Terrain Destroyed 96 | . 4 5 . . . 16 . 10 . 9 24 3 25 . . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 93 | . 4 5 . . . 16 . 10 . 9 24 . 25 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 12041 | 102 1426 731 43 153 530 1273 1203 462 79 642 1434 707 1347 1476 433 Wait 2270 | . 483 88 . 7 6 216 262 98 . 133 240 87 505 24 121 Move 9049 | 89 825 605 43 127 442 962 885 349 79 461 1094 596 789 1423 280 Hop 19 | . . . . . . 3 2 . . . 12 2 . . . Pick Up 76 | . 24 3 . 7 4 12 2 . . 4 2 . . 9 9 Fast Attach 84 | 7 3 2 . 2 9 7 5 1 . 3 14 . 15 10 6 Attach 50 | . 4 4 . . . 20 1 1 . 5 8 . 6 . 1 Detach 21 | . . 1 . . . 5 . . . 5 6 . 4 . . Swap 17 | . 9 . . . 3 3 . . . . . . . . 2 Drop 93 | . 17 1 . 6 10 19 5 . . 7 7 . 4 5 12 Fire 341 | 6 60 26 . 4 56 26 41 13 . 24 33 22 23 5 2 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 2 | . 1 1 . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . 18 . . . . Rewire 1 | . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 170 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 13) 498 | -10/Materials | Discovered new exit (range 13) 2144 | -10/Materials | Discovered new exit (range 15) 2187 | -10/Materials | Discovered new exit (range 8) 2229 | -10/Materials | Entered Mines 2377 | -10/Mines | Assembled infested the area 2382 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2534 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2600 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2600 | -10/Mines | Discovered new exit (range 5) 2757 | -10/Mines | Discovered new exit (range 7) 2787 | -10/Mines | Core integrity fell below 50% 3060 | -10/Mines | Discovered new exit (range 9) 3359 | -10/Mines | Entered Exiles 3398 | -10/Exiles | Met 8R-AWN 3407 | -10/Exiles | Discovered new exit (range 15) 3428 | -10/Exiles | Entered Mines 3451 | -9/Mines | Met a Derelict bent on vengeance 3500 | -9/Mines | Identified exit to Materials 3564 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3612 | -9/Mines | Discovered exit to Materials (range 7) 3662 | -9/Mines | Entered Materials 3662 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3849 | -8/Materials | Garrison activated, responded to threat 4280 | -8/Materials | Discovered new exit (range 5) 4594 | -8/Materials | Entered Factory 4594 | -7/Factory | Evolved 2 slots: Utility x2 4820 | -7/Factory | Lost 5 parts (1p2n2w) 5015 | -7/Factory | Lost 5 parts (1p3n1u) 5144 | -7/Factory | Discovered new exit (range 6) 5145 | -7/Factory | Identified exit to Lower Caves 5279 | -7/Factory | Entered Lower Caves 5281 | -7/Lower Caves | Encountered a Warlord checkpoint 5353 | -7/Lower Caves | Build established: Scavenger-Sprinter 5353 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5611 | -7/Lower Caves | Learned 8 Factory zone layouts 5846 | -7/Lower Caves | Discovered new exit (range 10) 5850 | -7/Lower Caves | Identified exit to Lower Caves 5899 | -7/Lower Caves | Entered another Lower Caves area 5899 | -7/Lower Caves | Accompanied by 1 ally 5936 | -7/Lower Caves | Core integrity fell below 50% 6056 | -7/Lower Caves | Encountered a Warlord checkpoint 6058 | -7/Lower Caves | Learned 4 Factory zone layouts 6091 | -7/Lower Caves | Discovered new exit (range 5) 6092 | -7/Lower Caves | Identified exit to Data Miner 6140 | -7/Lower Caves | Entered Data Miner 6140 | -7/Data Miner | Discovered new exit (range 6) 6147 | -7/Data Miner | Met Data Miner 6152 | -7/Data Miner | Learned location of Section 7 (-2) 6152 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6157 | -7/Data Miner | Received God Mode back door access code from Data Miner 6165 | -7/Data Miner | Identified exit to Proximity Caves 6166 | -7/Data Miner | Entered Proximity Caves 6281 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6283 | -6/Proximity Caves | Escorted by Enhanced Grunt 6312 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 6373 | -6/Proximity Caves | Learned location of Zion (-6) 6396 | -6/Proximity Caves | Learned Factory emergency access door positions 6406 | -6/Proximity Caves | Discovered new exit (range 12) 6409 | -6/Proximity Caves | Identified exit to Factory 6442 | -6/Proximity Caves | Encountered a Derelict sapper outpost 6543 | -6/Proximity Caves | Entered Factory 6543 | -6/Factory | Evolved 2 slots: Utility x2 6576 | -6/Factory | Discovered new exit (range 15) 6581 | -6/Factory | Identified exit to Lower Caves 6694 | -6/Factory | Build established: Mutant 7067 | -6/Factory | Discovered exit to Lower Caves (range 8) 7270 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 7404 | -6/Factory | Entered Lower Caves 7415 | -6/Lower Caves | Identified exit to Lower Caves 7428 | -6/Lower Caves | Encountered a Warlord checkpoint 7573 | -6/Lower Caves | Build established: Scavenger-Sprinter 7715 | -6/Lower Caves | Core integrity fell below 50% 7721 | -6/Lower Caves | Entered another Lower Caves area 7732 | -6/Lower Caves | Discovered new exit (range 15) 7738 | -6/Lower Caves | Lost 9 parts (1p3n4u1w) 7738 | -6/Lower Caves | Learned Factory trap positions 7741 | -6/Lower Caves | Identified exit to Factory 8008 | -6/Lower Caves | Build established: Mutant 8150 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8204 | -6/Lower Caves | Core integrity fell below 20% 8211 | -6/Lower Caves | Lost 3 parts (3u) 8746 | -6/Lower Caves | Lost 5 parts (1p1n3u) 8820 | -6/Lower Caves | Discovered new exit (range 7) 8828 | -6/Lower Caves | Identified exit to Zion 8836 | -6/Lower Caves | Entered Zion 8865 | -6/Zion | Given A8's code to call for help 8914 | -6/Zion | Discovered new exit (range 14) 9038 | -6/Zion | Build established: Scavenger-Mutant 9059 | -6/Zion | System corruption cleaned by Quarantine Array 9192 | -6/Zion | Learned location of Quarantine (-3) 9232 | -6/Zion | Found Prototype Device 9232 | -6/Zion | Identified Bomb Factory No. 2 10133 | -6/Zion | Build established: Derelict-Mutant 10500 | -6/Zion | Given the Hacking Drone Bay 10505 | -6/Zion | Found Prototype Device 10505 | -6/Zion | Identified Hacking Drone Bay 10651 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10656 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10811 | -6/Zion | Build established: Scavenger-Mutant 10876 | -6/Zion | Imprinted 10879 | -6/Zion | Declared Zion's savior 11472 | -6/Zion | Found Prototype Energy Gun 11575 | -6/Zion | Build established: Derelict-Mutant 11897 | -6/Zion | Learned location of Armory (-3) 12101 | -6/Zion | Identified exit to Proximity Caves 12122 | -6/Zion | Entered Proximity Caves 12122 | -5/Proximity Caves | Accompanied by 6 allies 12241 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12297 | -5/Proximity Caves | Learned Factory emergency access door positions 12377 | -5/Proximity Caves | Found Prototype Device 12377 | -5/Proximity Caves | Identified Exp. Thermal Shield 12517 | -5/Proximity Caves | Spotted B-75 Beast 12553 | -5/Proximity Caves | Build established: Scavenger-Mutant 12905 | -5/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 12547_ System corrupted: Energy discharge (-110). 12578_ System corrupted: Heat flow error (+261). 12593_ System corrupted: Substantial component data lost. 12599_ AP-1OU(M) destroyed. 12609_ System corrupted: Energy discharge (-126). 12611_ 4J-AV2(M) suffers critical hit (Blast). 12611_ 4J-AV2(M) destroyed. 12625_ P,HD QEL=%FW E%W:EYV|/GZX,LMUN 12659_ System corrupted: Energy discharge (-71). 12677_ System corrupted: Matter fused (-5). 12694_ Acquired 3 matter. 12697_ Acquired 19 matter. 12710_ 6LY=SFC#0NQ,VCQCRDTCDYUIMUGUB,Y