Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.04.30 @ 19:53:14 Player: x4 test Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (216) 1080 Value Destroyed (9568) 9568 Prototype IDs (97) 1940 Alien Tech Used (2) 400 Bonus (27890) 27890 TOTAL SCORE: 50978 Bonus ------- High Alert Combat Kills 147 Follower Combat Kills 3554 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Friendly Fire -1211 Cogmind --------- Core Integrity 21/1600 Matter 206/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -1/Access_0 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (14) ----- Advanced Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Medium Treads EM Dispersion Field Heavy Hardcell Cannon Enhanced Force Lance Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Heavy Siege Treads Experimental Biometal Heavy Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Advanced Coolant Injector Huge Storage Unit Experimental Matter Compressor Experimental Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Matter Filter Advanced Weapon Cycler Centrium Medium Armor Plating Heavy Regenerative Plating Focal Shield EM Dispersion Field Experimental Force Field > --- WEAPON ----------- Heavy Quantum Rifle Multirail Multirail Multirail > --- INVENTORY -------- Zero-point Reactor Armored Medium Treads Armored Medium Treads Armored Medium Treads High-density Centrium Heavy Treads Advanced Coolant Injector Advanced Salvage Targeting Computer Experimental Core Analyzer Matter Filter Transdimensional Reconstructor Gamma Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Helical Railgun Linear Accelerator Heavy Hardcell Cannon Heavy Hardcell Cannon Graviton Cannon Graviton Cannon [Rating: 233] Favorites ----------- Power Light Quantum Reactor Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Hover Unit Airjet Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Advanced Coolant Injector Storage Large Storage Unit Processor Advanced Armor Integrity Analyzer Hackware System Mapper Protection Heavy Regenerative Plating Weapon Hypervelocity Gauss Cannon Energy Gun Heavy Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Field Lobotomy Kit Impact Weapon Great Maul Slashing Weapon Axe Piercing Weapon Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 2 . . . . 2 . . . . 2 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . Utility 12 | . . . 2 . . . 1 1 . . . . 1 1 . . . . 2 . . . . 2 . 2 . . Weapon 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Parts Attached 429 | 9 21 6 12 . 3 . 28 13 4 1 7 13 23 17 10 3 7 2 27 11 7 6 10 5 15 20 112 37 Power 31 | 1 1 1 1 . . . 5 . . . 1 . 2 1 2 . . . 2 . . 1 1 . 1 1 9 1 Engine 12 | 1 1 1 1 . . . 3 . . . 1 . 2 1 1 . . . . . . . . . . . . . Core 6 | . . . . . . . 2 . . . . . . . 1 . . . 2 . . . . . . . 1 . Reactor 13 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 8 1 Propulsion 90 | 4 4 4 3 . . . 11 2 . . . 3 3 7 . 1 2 . 5 2 2 1 4 1 5 2 17 7 Treads 51 | 2 1 2 3 . . . 7 2 . . . 1 . 3 . 1 2 . 4 1 1 . 1 . . . 13 7 Leg 22 | 2 3 . . . . . 4 . . . . . 3 4 . . . . 1 1 1 . . . . . 3 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Flight 15 | . . 2 . . . . . . . . . 1 . . . . . . . . . 1 3 1 5 1 1 . Utility 174 | 2 5 . 3 . 3 . 5 7 1 1 4 4 9 5 8 1 4 2 12 4 . 3 1 3 8 14 52 13 Device 91 | 1 2 . 3 . . . 2 2 1 . 3 2 3 3 7 . 2 2 8 3 . 2 1 3 5 8 21 7 Storage 20 | . . . . . 3 . . . . . . . . . . 1 . . 1 1 . . . . 1 . 11 2 Processor 26 | 1 3 . . . . . 1 3 . . 1 . . 1 . . 1 . 1 . . . . . 2 2 10 . Hackware 11 | . . . . . . . 1 . . . . . 3 . . . . . 1 . . . . . . 4 2 . Protection 26 | . . . . . . . 1 2 . 1 . 2 3 1 1 . 1 . 1 . . 1 . . . . 8 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 134 | 2 11 1 5 . . . 7 4 3 . 2 6 9 4 . 1 1 . 8 5 5 1 4 1 1 3 34 16 Energy Gun 19 | 2 5 1 . . . . . . . . . . . . . . . . 1 1 . . . . . 1 7 1 Energy Cannon 13 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 4 7 Ballistic Gun 42 | . 4 . 5 . . . 6 3 2 . 1 3 . 1 . 1 . . 1 . 1 . 1 . . . 9 4 Ballistic Cannon 31 | . . . . . . . . . . . . . 5 2 . . 1 . 3 2 1 . 1 . . . 12 4 Launcher 10 | . . . . . . . 1 . 1 . . 3 . . . . . . 2 2 1 . . . . . . . Special Weapon 8 | . 2 . . . . . . . . . 1 . . . . . . . . . 2 . 2 . . . 1 . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Slashing Weapon 3 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . 1 . . . . Unidentified Prototypes 42 | . . . . . . . 2 . . . . . 3 . . . 2 . 1 . . 5 1 . 5 1 22 . Corrupted Parts 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 2 System Corruption 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 12 6 Parts Lost 98 | . 3 . 1 . . . 6 2 . . . 10 2 1 1 2 . . 6 2 9 . 6 . . 1 26 20 Power 6 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . 2 1 Propulsion 19 | . . . . . . . 3 . . . . 3 . . . . . . 1 1 3 . 1 . . 1 2 4 Utility 44 | . 1 . . . . . 1 2 . . . 3 1 1 1 1 . . 3 1 1 . 4 . . . 15 9 Weapon 29 | . 2 . 1 . . . . . . . . 4 1 . . 1 . . 2 . 5 . . . . . 7 6 Highest Loss Streak 14 | . 1 . 1 . . . 2 1 . . . 8 1 1 1 2 . . 6 2 7 . 3 . . 1 8 14 Average Slot Usage (%) 80 | . 99 100 91 100 100 100 97 99 99 94 92 89 92 95 93 93 93 94 95 98 67 77 55 31 40 42 74 68 Engine 2 | . 14 14 11 11 11 11 4 7 7 7 7 7 5 5 1 . . . . . . . . . . . . . Core 1 | . . . . . . . 4 . . . . . . . 3 5 5 5 5 5 5 2 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . 5 3 Treads 11 | . . 2 21 22 22 22 14 23 23 23 23 17 . 7 17 17 17 17 19 16 5 10 5 . . . 10 11 Leg 2 | . 28 4 . . . . 10 . . . . . 17 13 . . . . . 2 4 2 . . . . . . Flight 2 | . . 21 . . . . . . . . . 2 . . . . . . . . . 2 11 19 21 19 2 . Device 14 | . 5 . 14 22 13 11 4 5 12 9 3 14 10 9 17 17 16 17 14 11 10 15 11 10 8 7 19 18 Storage 5 | . . . . . 8 11 9 7 7 7 7 7 6 5 5 10 7 5 5 10 10 7 2 . . . 6 3 Processor 10 | . 22 28 22 22 22 22 25 19 17 15 19 7 2 3 . . 2 5 8 5 5 2 . . 3 . 12 16 Hackware 5 | . . . . . . . 4 6 . . . . 11 13 11 11 11 11 15 15 15 15 7 . . 9 2 . Protection 4 | . . . . . . . 1 4 7 7 7 8 12 10 10 5 4 5 5 7 5 7 4 . . . 3 3 Energy Gun 1 | . 3 14 . . . . . . . . . . . . . . . . . 8 . . . . . . 1 . Ballistic Gun 7 | . 23 14 21 22 22 22 18 22 23 23 19 17 . . 5 10 11 11 8 5 4 5 4 . . . 2 4 Ballistic Cannon 5 | . . . . . . . . . . . . . 10 21 17 11 11 11 8 5 . . . . . . 5 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 260 | 10 10 7 17 15 32 32 34 45 46 54 57 56 76 82 82 79 75 71 71 67 44 60 68 55 58 65 260 205 Greatest Support 215 | 40 20 40 40 40 40 40 62 78 78 78 78 86 60 116 116 116 128 128 128 106 93 93 93 34 44 41 215 215 Greatest Overweight (x) 60 | . 2 . . . . . 3 . . . . 1 2 . . . . . . . 1 . 1 2 1 2 60 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Largest Inventory Capacity 25 | 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 25 25 Average Capacity 15 | 5 5 5 5 5 7 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 9 5 5 5 21 20 Most Carried 25 | 5 5 5 5 4 6 9 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 5 5 5 25 25 Average Carried 12 | 1 4 4 4 4 5 6 12 14 14 15 14 13 12 14 14 14 14 15 14 14 13 14 9 4 3 4 14 18 Final Capacity 25 | 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 25 5 Final Carried 22 | 5 5 5 4 4 6 9 15 14 15 15 13 13 15 14 15 14 15 15 15 15 13 15 4 3 5 5 22 5 Class Distribution -------------------- 24% | Mutant 16% | Scavenger-Gunner 11% | Tank 10% | Hacker-Gunner 7% | Scavenger-Mutant 7% | Wizard-Mutant 6% | Hacker-Mutant 3% | Hacker-Sprinter 3% | Wizard-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Tank | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Tank | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Warlord Hacker-Mutant | -4/Proximity Caves Wizard-Gunner | -4/Factory Wizard-Gunner | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -2/Research Hacker-Mutant | -1/Access Scavenger-Gunner | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Matter Collected 12917 | 290 202 57 139 . 144 7 812 226 189 151 30 677 675 1237 548 213 20 306 981 696 175 . 439 73 150 170 2722 1588 Remotely 2769 | . . . . . . . . . . . . . . 832 123 . . 296 647 696 175 . . . . . . . Salvage Created 11162 | 212 334 57 150 . . . 1155 231 650 175 30 1016 476 1094 211 184 . 538 798 454 193 . 349 . 284 133 1664 774 Parts 461 | 14 18 6 12 . . . 82 20 13 10 4 42 24 36 12 7 . 21 33 12 7 . 13 . 1 4 30 40 Haulers Intercepted 6 | . . . . . . . 4 . . . . . . . . . . . . . . . . . 1 1 . . Recyclers Shooed 11 | 1 . . . . . . 3 2 . . . . 2 1 . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 216 | . . . . . . . . . 9 12 . 39 . . 12 5 66 21 . 12 11 . 29 . . . . . Prevented 12 | . . . . . . . . . . . . . . . . 1 9 . . 2 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Combat Hostiles Destroyed 175 | . 9 3 6 . . . 25 6 7 3 . 22 9 11 4 3 . 8 16 9 3 . 8 . . 1 13 9 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Guns 98 | . 9 3 6 . . . 23 6 4 3 . 12 . . 1 . . 2 5 4 2 . 7 . . . 4 7 Cannons 46 | . . . . . . . . . . . . . 7 10 3 3 . 6 6 1 1 . . . . . 9 . AOE 28 | . . . . . . . 2 . 3 . . 10 2 . . . . . 5 4 . . 1 . . 1 . . Classes Destroyed 16 | 3 2 . 1 . . . 3 2 . . . 3 . . . . . . 1 . . . . . . . 1 . Worker 10 | 1 . . . . . . 2 . . . . . 3 3 . . . . 1 . . . . . . . . . Builder 4 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . 1 . . . Tunneler 6 | 5 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . . . . . . 4 . . . . . . . . . . . . . . . . . 1 1 . . Recycler 10 | 1 . . . . . . . . . . . . 1 4 . . . . 1 . . . . . 1 . 2 . Operator 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Watcher 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Swarmer 46 | . 3 3 4 . . . 10 4 4 . . 7 . . . . . . 5 . . . 5 . . 1 . . Grunt 53 | . 6 . . . . . 9 . 3 3 . 7 6 2 . . . 7 3 1 3 . 3 . . . . . Brawler 5 | . . . . . . . . . . . . 3 . 1 . . . 1 . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . Sentry 19 | . . . 2 . . . 6 . . . . 1 2 2 . 1 . . 3 1 . . . . . . 1 . Hunter 14 | . . . . . . . . 1 . . . . . 2 3 2 . . 1 2 . . . . . . 3 . Programmer 16 | . . . . . . . . 1 . . . 1 1 4 . . . . 4 . . . . . . . 5 . Behemoth 4 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . 2 . Enhanced Grunt 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thug 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Best Kill Streak 10 | 5 5 3 2 . . . 5 4 4 2 . 10 3 9 1 2 . 8 7 4 3 . 5 . 2 1 2 5 Combat Bots Only 10 | . 5 3 2 . . . 5 4 4 2 . 10 2 5 1 2 . 8 5 4 3 . 5 . . 1 2 5 Max Kills in Single Turn 5 | 1 1 1 1 . . . 3 1 3 1 1 5 2 2 1 1 . 1 3 2 1 . 1 . 1 1 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . 2 . 3 . . 5 2 . . . . . 3 2 . . 1 . . 1 . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 2 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Damage Taken 27203 | . 438 87 395 . . . 1221 345 235 135 . 2063 476 512 926 228 106 387 1345 569 819 . 945 566 218 286 4766 10135 Core 2564 | . 65 35 33 . . . 150 35 23 26 . 102 31 34 68 . 12 16 150 25 60 . 98 . 89 . 506 1006 Absorbed by Shields 2138 | . . . . . . . . 126 88 50 . . . 95 113 . . . . . . . . . . . 99 1567 Reduced by Siege Mode 678 | . . . . . . . . . . . . . . . 20 6 . 41 4 . . . 30 . . . 223 354 Core Remaining (%) 84 | 100 . 60 . . . 91 72 . . . . 73 96 . . . . 87 . . . . 71 100 93 . . . Volleys Fired 633 | 32 40 4 15 . . . 89 15 17 10 10 59 32 32 17 8 . 12 40 17 12 . 20 . . . 65 87 Largest 4 | 1 2 2 2 . . . 2 3 3 3 2 3 4 4 4 4 . 4 4 4 4 . 2 . . . 4 4 Hottest 450 | 50 100 60 60 . . . 50 74 74 74 46 90 218 218 211 211 . 178 178 245 245 . 60 . . . 357 450 Shots Fired 1632 | 32 74 8 28 . . . 176 45 49 30 19 153 69 127 50 26 . 44 120 44 26 . 37 . . 1 185 289 Gun 993 | 32 68 8 28 . . . 174 45 48 30 18 145 . . 17 5 . 22 55 27 19 . 35 . . 1 71 145 Cannon 597 | . . . . . . . . . . . . . 67 127 33 21 . 22 55 11 5 . . . . . 112 144 Launcher 29 | . . . . . . . 2 . 1 . . 8 2 . . . . . 10 6 . . . . . . . . Special 13 | . 6 . . . . . . . . . 1 . . . . . . . . . 2 . 2 . . . 2 . Kinetic 1336 | . 42 4 26 . . . 174 45 48 30 18 145 62 127 50 26 . 44 110 22 15 . 35 . . . 112 201 Thermal 254 | 32 32 4 2 . . . . . . . . . 5 . . . . . . 16 9 . . . . 1 69 84 Explosive 29 | . . . . . . . 2 . 1 . . 8 2 . . . . . 10 6 . . . . . . . . Electromagnetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Robot Hit Streak 56 | 7 12 6 7 . . . 17 18 13 6 12 17 10 15 18 3 . 21 16 6 5 . 8 . . 1 39 56 Robot Miss Streak 7 | 3 2 2 3 . . . 6 4 1 2 1 7 4 3 4 7 . 3 6 5 6 . 2 . . 2 2 4 Penetration Max 1 | . . . . . . . . . 1 1 . 1 . 1 . . . . 1 . . . . . . . . . Secondary Targets 11 | . 1 . . . . . 2 2 1 1 . 2 . . . . . . . . . . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 1 1 1 . 1 . . . . . . . . . . 1 . . . . 1 Autonomous 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 . Shots Hit Robots 1196 | 21 50 6 18 . . . 139 28 36 19 16 113 35 76 32 5 . 28 85 25 19 . 29 2 19 6 139 250 Core Hits 684 | 8 20 4 8 . . . 60 14 20 8 3 58 23 34 21 5 . 31 81 23 18 . 17 1 1 . 53 173 Critical Kills 35 | . . . . . . . . . 2 . . . 1 9 3 2 . 6 8 1 1 . . . . . . 2 Critical Parts Destroyed 53 | . 1 . . . . . 1 . . . . . . 17 4 2 . 7 12 2 1 . 1 . . . . 5 Critical Strikes 114 | 3 2 . . . . . 2 . 2 . . . 4 28 7 5 . 13 21 4 3 . 1 . . . 7 12 Burn 6 | 3 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 92 | . 1 . . . . . 2 . 2 . . . 3 26 7 5 . 13 21 3 2 . 1 . . . . 6 Blast 15 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . 7 5 Melee Attacks 52 | . . . . . . . . 1 . . . . 10 5 . . . . 2 . . . 3 2 24 5 . . Impact 25 | . . . . . . . . . . . . . . . . . . . . . . . . . 24 1 . . Slashing 15 | . . . . . . . . . . . . . 10 5 . . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . . . . . . . . . . 2 . . . 3 2 . 4 . . Sneak Attacks 19 | . . . . . . . . 1 . . . . 4 1 . . . . 2 . . . . 1 6 4 . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34302 | 306 543 54 248 . . . 2521 445 934 378 224 3640 1550 2214 680 120 . 616 2597 1335 406 . 639 11 969 129 4573 9170 Guns 15933 | 287 508 54 248 . . . 2107 420 703 362 224 2247 . . 381 . . 299 845 296 360 . 631 . . 25 1578 4358 Cannons 11928 | . . . . . . . . . . . . . 799 1917 299 120 . 317 614 90 46 . . . . . 2914 4812 Explosions 4217 | . . . . . . . 277 . 231 . . 1393 298 . . . . . 1069 949 . . . . . . . . Melee 1717 | . . . . . . . . . . . . . 447 166 . . . . 12 . . . 8 11 969 104 . . Ramming 507 | 19 35 . . . . . 137 25 . 16 . . 6 131 . . . . 57 . . . . . . . 81 . Kinetic 21875 | . 249 20 224 . . . 2107 420 703 362 224 2247 695 1917 680 120 . 616 1459 178 226 . 631 . . . 2572 6225 Thermal 6484 | 287 259 34 24 . . . . . . . . . 340 . . . . . 389 208 180 . . . . 25 1909 2829 Explosive 3592 | . . . . . . . 277 . 231 . . 1393 62 . . . . . 680 949 . . . . . . . . Electromagnetic 127 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 116 Impact 1054 | . . . . . . . . . . . . . . . . . . . . . . . . . 969 85 . . Slashing 613 | . . . . . . . . . . . . . 447 166 . . . . . . . . . . . . . . Piercing 50 | . . . . . . . . . . . . . . . . . . . 12 . . . 8 11 . 19 . . Highest Corruption 15 | . 4 4 . . . . . 1 1 1 1 1 1 2 2 2 2 . 3 3 3 3 3 6 . 4 13 15 Average Corruption 3 | . 3 4 . . . . . 1 1 1 1 1 1 1 2 2 2 . 2 3 3 3 3 5 . 2 5 6 Corruption Purged 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Effects 338 | . 2 2 . . . . . . 4 2 . 3 1 5 8 11 1 . 2 10 21 7 24 9 . 6 198 22 Message Errors 101 | . . 1 . . . . . . 2 1 . 1 1 1 4 5 . . . 5 4 2 5 3 . 4 60 2 Matter Fused 91 | . . 1 . . . . . . . . . . . . . . . . 2 1 7 2 8 3 . 1 57 9 Heat Flow Errors 45 | . 1 . . . . . . . . . . . . . 1 3 1 . . . 4 1 5 . . . 29 . Energy Discharges 37 | . 1 . . . . . . . . . . 1 . 1 1 2 . . . 2 2 . 2 2 . 1 21 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 39 | . . . . . . . . . 2 1 . . . 2 2 1 . . . 2 4 2 3 . . . 19 1 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 Weapon Failures 8 | . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . 3 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 870 | . . . . . . . . . . 9 . 67 133 120 . . . . 55 58 . . . . 288 10 59 71 Projectiles 172 | . . . . . . . . . . . . . 3 31 . . . . 8 . . . . . . . 59 71 Explosions 194 | . . . . . . . . . . . . 67 22 . . . . . 47 58 . . . . . . . . Melee 504 | . . . . . . . . . . 9 . . 108 89 . . . . . . . . . . 288 10 . . Knockbacks 71 | . . . . . . . . . . . . . 7 19 1 1 . 3 12 2 . . . . 2 . 10 14 Impact 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Kinetic 66 | . . . . . . . . . . . . . 7 19 1 1 . 3 9 2 . . . . . . 10 14 Secondary 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Self-Inflicted Damage 259 | . . . . . . . 9 . . . . . 53 . . . . . 89 27 . . . . . . 81 . Shots 7 | . . . . . . . 1 . . . . . 2 . . . . . 3 1 . . . . . . . . Rammed 24 | . 1 . . . . 1 8 3 . 1 . . 2 4 . . . . 4 . . . . . . . . . Targets Rammed 63 | 5 12 . . . . 1 21 4 . 1 . . 2 12 . . . . 5 . . . . . . . . . Kicked 35 | 5 11 . . . . . 12 . . . . . . 7 . . . . . . . . . . . . . . Crushed 4 | . . . . . . . 1 1 . . . . . 1 . . . . 1 . . . . . . . . . Highest Temperature 512 | . 162 20 14 . . . 27 . 44 74 . 25 195 194 512 234 93 19 112 179 178 101 164 . . 62 243 194 Average Temperature 77 | . 48 15 8 . . . 13 . 17 38 . 16 82 94 166 78 62 14 40 87 97 61 65 . . 37 80 92 Received Heat Transfer 2684 | . 216 . 27 . . . 522 . 66 93 . 450 177 59 105 . . 93 180 66 132 . 84 30 18 . 156 210 Effects 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations 20 | . . . . . . . . . . . . . . . 3 1 . 1 1 . . . 2 . . . 6 6 Total Turns 285 | . . . . . . . . . . . . . . . 33 19 . 36 22 . . . 19 . . . 60 96 Longest Duration 40 | . . . . . . . . . . . . . . . 26 19 . 36 22 . . . 11 . . . 26 40 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 2 . 7 Impact Corruptions 12 | . . . . . . . . . . 3 . . . . . . . . . . . . . . 8 1 . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 14 | 2 4 . . . . . . . . . . . . . . . . . . 1 1 . . . . . 4 2 Heat Transferred 4990 | 1073 777 75 50 . . . . . . . . . 300 . . . . . 200 407 370 . . . . 25 1085 628 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Peak Influence 571 | 35 168 100 341 54 . . 414 165 . . . . 307 571 . . . . 553 . . . . 532 571 507 541 . Initial 307 | . 22 . 39 54 . . . 81 . . . . 195 91 . . . . . . . . . 48 299 252 307 . Average 205 | 22 49 69 210 54 . . 267 105 . . . . 139 145 . . . . 205 . . . . 266 399 389 211 . Maximum Alert Level 2 | . . . 1 . . . 2 . . . . . 1 2 . . . . 2 . . . . 2 2 2 2 . Low Security (%) 65 | 100 100 100 40 100 . 100 20 100 . . . . 74 70 . . . . 59 . . . . 23 . . 78 . Level 1 27 | . . . 59 . . . 78 . . . . . 25 15 . . . . 34 . . . . 60 64 48 18 . Level 2 6 | . . . . . . . . . . . . . . 14 . . . . 6 . . . . 15 35 51 2 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 5 . . . . . 3 2 . . . 1 2 3 . . . . 10 . . . . 5 2 9 10 . Investigation 8 | . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 3 . Extermination 15 | . . . . . . . . 1 . . . . 1 1 . . . . 3 . . . . 1 . 3 5 . Reinforcement 19 | . 3 . . . . . 3 1 . . . . 1 1 . . . . 3 . . . . 3 1 1 2 . Assault 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Garrison 8 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . 4 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Distress Signals 45 | . 2 . . . . . 2 . . . . . 1 1 . . . . 2 . . . . 4 3 4 26 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 429 | . 20 5 12 . . . 53 11 7 4 . 31 14 13 4 3 8 8 33 8 9 . 16 35 12 34 50 39 Peak Tracking Total 14 | . 3 3 4 . . . 5 3 4 3 . 10 3 7 1 2 7 4 5 4 3 . 5 9 3 8 5 14 Tactical Retreats 31 | . . 1 2 . . . 2 . . . . 3 . . . . . . 7 . . . 1 3 1 5 6 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Traps Triggered 8 | . 3 . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . . . 11 . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Machines Disabled 20 | . . . . . . . 1 . . . . 1 3 3 . . . . 7 . . . . . . . 3 2 Max in Single Turn 5 | . . . . . . . 1 . . . . 1 2 1 . . . . 5 . . . . . . . 1 1 Garrison Access 3 | . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Machines Accessed 60 | . 1 1 3 . 2 . 5 3 . 2 3 . 6 6 1 . 1 . 3 . . 2 . 2 . 9 10 . Terminals 41 | . 1 1 3 . . . 5 2 . . . . 4 4 . . . . 1 . . . . 2 . 9 9 . Fabricators 3 | . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . Total Hacks 205 | . 4 2 8 . 2 . 11 4 . 2 21 . 41 33 1 . 1 . 12 . . 9 . 4 . 22 28 . Successful 119 | . 2 . 3 . 2 . 4 2 . 2 21 . 25 16 1 . 1 . 8 . . 9 . 1 . 8 14 . Failed 86 | . 2 2 5 . . . 7 2 . . . . 16 17 . . . . 4 . . . . 3 . 14 14 . Catastrophic 13 | . 1 1 . . . . . 1 . . . . 1 5 . . . . . . . . . 2 . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 60 | . 4 2 5 . 1 . 7 . . . . . 11 23 . . 1 . 1 . . . . . . 1 4 . Terminals 145 | . 4 2 8 . . . 11 3 . . . . 32 29 . . . . 4 . . . . 4 . 22 26 . Fabricators 9 | . . . . . . . . 1 . . . . 5 3 . . . . . . . . . . . . . . Repair Stations 9 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . 4 1 . . . . 1 . . . . . . . . . Terminal Hacks 94 | . 2 . 1 . 2 . 4 2 . 2 21 . 18 10 1 . 1 . 2 . . 9 . 1 . 8 10 . Record 8 | . . . . . 1 . . . . . 6 . . . . . . . . . . 1 . . . . . . Part Schematic 17 | . . . . . . . 1 . . . 10 . 5 1 . . . . . . . . . . . . . . Robot Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 10 | . . . . . . . . . . . 3 . 1 . . . . . 1 . . 4 . . . . 1 . Open Door 8 | . . . . . . . . . . 2 . . . . 1 . 1 . . . . . . . . 3 1 . Level Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 4 | . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . Fabricator Index 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 6 | . . . . . . . 1 . . . . . 2 1 . . . . . . . . . 1 . . 1 . Unreport Threat 3 | . . . . . . . 1 . . . . . 1 1 . . . . . . . . . . . . . . Locate Traps 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . Surveillance Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Patrol Status 4 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 6 | . . . 1 . . . 1 . . . . . . 2 . . . . . . . . . . . 2 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 5 | . . . . . . . . . . . . . 3 2 . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 1 . Scan Component 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . Repair 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Unauthorized Hacks 12 | . . . 2 . . . . . . . . . 3 3 . . . . 1 . . . . . . . 3 . Terminals 10 | . . . 2 . . . . . . . . . 2 3 . . . . . . . . . . . . 3 . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Botnet 4 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . 1 . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Used 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Hacking Detections 38 | . 1 1 3 . . . 5 3 . . . . 3 5 . . . . 1 . . . . 2 . 7 7 . Full Trace Events 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . 1 . . . 10 . 5 1 . . . . . . . . . . . . . . Parts Built 6 | . . . . . . . . . . . . . 4 2 . . . . . . . . . . . . . . Matter 570 | . . . . . . . . . . . . . 424 146 . . . . . . . . . . . . . . Time 183 | . . . . . . . . . . . . . 159 24 . . . . . . . . . . . . . . Total Part Build Rating 30 | . . . . . . . . . . . . . 24 6 . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Time 117 | . . . . . . . . . . . . . . . . . . . 117 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Non-combat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Total Allies 11 | . . . . . . . . . . . 1 2 . . . . . . 1 . 2 . 2 . . . 3 . Largest Group 2 | . . . . . . . . . . . 1 2 . . . . . . 1 . 1 . 1 . . . 2 . Highest-Rated Group 438 | . . . . . . . . . . . 59 64 . . . . . . 56 . 115 . 64 . . . 438 . Highest-Rated Ally 222 | . . . . . . . . . . . 59 32 . . . . . . 56 . 115 . 64 . . . 222 . Total Orders 105 | . . . . . . . . . . . 1 . . . . . . . . . 2 . 13 41 21 27 . . STAY 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . EXPLORE 45 | . . . . . . . . . . . . . . . . . . . . . . . 6 22 9 8 . . RETURN 56 | . . . . . . . . . . . . . . . . . . . . . . . 7 19 12 18 . . Ally Attacks 203 | . . . . . . . . . . . . 7 . . . . . . 4 . 8 . 24 58 33 37 32 . Total Damage 24258 | . . . . . . . . . . . . 266 . . . . . . 18 . 672 . 2828 7910 3682 4589 4293 . Kills 81 | . . . . . . . . . . . . 4 . . . . . . . . 2 . 6 32 11 20 6 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . . . . 1 . . . . . . . . . 2 . 2 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . 1 1 . 2 . . . 1 . 3 . 1 . . . . . . . . Drone Launches 106 | . . . . . . . . . . . . . . . . . . . . . . . 6 58 12 30 . . Drone Recoveries 77 | . . . . . . . . . . . . . . . . . . . . . . . 6 40 12 19 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Turns Passed 32208 | 223 1203 125 405 148 561 199 1662 791 445 892 220 1053 1152 928 952 1157 1300 854 980 629 984 254 948 656 752 1179 10766 790 Spaces Moved 17510 | 98 534 226 223 93 346 122 877 405 250 556 99 477 626 498 507 695 603 358 363 359 309 149 539 462 612 1232 5396 496 Core 655 | 7 192 . . . . . . . . . . . . . . . . . . . . . . . . . 163 293 Treads 10206 | 58 . 3 195 93 346 122 456 405 250 556 99 477 50 172 507 695 603 358 363 359 309 149 343 . . . 3035 203 Legs 1701 | 33 342 3 . . . . 421 . . . . . 576 326 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 4948 | . . 220 28 . . . . . . . . . . . . . . . . . . . 196 462 612 1232 2198 . Fastest Speed 11 | 50 120 37 37 160 160 160 123 155 155 155 155 155 120 120 160 160 160 160 155 155 160 160 99 88 11 17 22 50 Average Speed 148 | 138 130 39 144 160 160 160 143 155 155 155 155 182 135 133 160 160 160 160 156 155 259 160 137 101 88 79 174 94 Slowest Speed 3050 | 160 150 160 160 160 160 160 360 155 155 155 155 260 360 160 160 160 160 160 160 156 260 160 160 171 100 166 3050 253 Overloaded Moves 839 | . . . . . . . . . . . . . . . . . . . . . . . . 359 425 55 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 5 12 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 48 | 4 47 69 24 22 70 44 61 12 45 74 74 65 21 12 64 67 66 69 11 59 58 60 71 53 16 43 76 40 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 4 | . . 1 . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . . 1 . . . 1 1 1 . . . . 1 . . . . . 1 1 . . Unknown Exits Taken 21 | 1 1 1 1 1 1 1 1 . 1 1 1 . . . 1 1 1 1 . 1 1 1 1 1 . . 1 . Scrap Searched 18 | . . . . . . 1 . . 4 . . 3 . . . 2 . 2 . 2 . . 4 . . . . . Spaces Dug 36 | . 3 . . . . . . . 11 . . . 7 2 . . . . 13 . . . . . . . . . Terrain Destroyed 389 | . 6 . . . . . 24 . 11 3 . 72 35 7 . . . . 103 63 . . 7 . . . 23 35 Melee 6 | . . . . . . . . . . . . . 4 2 . . . . . . . . . . . . . . Projectile 99 | . 6 . . . . . . . . 3 . 5 15 5 . . . . . 1 . . 7 . . . 22 35 AOE 283 | . . . . . . . 24 . 11 . . 67 16 . . . . . 103 62 . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Total 22400 | 148 956 252 283 92 355 125 1105 530 274 569 146 557 857 668 613 722 944 609 679 401 471 165 712 649 776 1423 6635 684 Wait 3248 | . 336 5 16 . . . 40 79 . . 23 1 129 86 74 15 316 238 231 9 142 . 118 171 107 145 930 37 Move 17445 | 97 533 223 222 92 345 121 876 404 249 555 98 476 625 497 506 694 602 357 362 358 308 148 538 461 611 1221 5371 495 Hop 18 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 5 12 . Pick Up 160 | 3 3 4 5 . 3 3 21 7 2 . 3 4 15 6 2 1 3 . 3 1 . 3 4 3 3 4 46 8 Fast Attach 210 | 9 6 . 6 . 1 . 14 3 1 1 . 6 6 7 2 . 4 . 13 4 2 6 6 3 14 16 68 12 Attach 131 | . 1 3 1 . 1 . 8 4 1 . 3 4 11 7 3 2 3 . 5 2 4 1 4 2 1 3 39 18 Detach 102 | 2 2 . 1 . 1 . 7 2 1 . 2 . 7 2 3 . 1 . 3 1 2 4 10 . 4 5 38 4 Swap 90 | . 14 3 5 . 1 . 6 6 2 . 4 3 6 3 5 1 . 2 9 5 1 . . . . 1 6 7 Drop 227 | . 9 4 12 . 3 . 23 5 1 2 3 . 14 11 1 1 15 . 6 4 . 3 9 3 12 12 59 15 Fire 633 | 32 40 4 15 . . . 89 15 17 10 10 59 32 32 17 8 . 12 40 17 12 . 20 . . . 65 87 Melee 52 | . . . . . . . . 1 . . . . 10 5 . . . . 2 . . . 3 2 24 5 . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kick 35 | 5 11 . . . . . 12 . . . . . . 7 . . . . . . . . . . . . . . Crush 28 | . 1 . . . . 1 9 4 . 1 . . 2 5 . . . . 5 . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rewire 6 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . 2 . . Trap 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . 4 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: [*Res] / Qua) -2/Research -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 224 | -11/Scrapyard | Entered Materials 346 | -10/Materials | Build established: Mutant 876 | -10/Materials | Discovered new exit (range 14) 1420 | -10/Materials | Discovered new exit (range 7) 1427 | -10/Materials | Entered Mines 1459 | -10/Mines | Met a Derelict bent on vengeance 1471 | -10/Mines | Found a hidden stash of uninstalled traps 1513 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1549 | -10/Mines | Learned location of Storage (-7) 1549 | -10/Mines | Discovered new exit (range 10) 1552 | -10/Mines | Entered Materials 1552 | -9/Materials | Evolved 2 slots: Utility x2 1906 | -9/Materials | Discovered new exit (range 6) 1957 | -9/Materials | Entered Mines 2029 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2029 | -9/Mines | Discovered new exit (range 5) 2062 | -9/Mines | Assembled infested the area 2105 | -9/Mines | Entered Exiles 2144 | -9/Exiles | Met 8R-AWN 2171 | -9/Exiles | Met EX-HEX 2266 | -9/Exiles | Met EX-DEC 2303 | -9/Exiles | Learned location of Zion (-6) 2430 | -9/Exiles | Met EX-BIN 2453 | -9/Exiles | Aligned with FarCom system 2454 | -9/Exiles | Given EX-Vault access code 2491 | -9/Exiles | Opened EX-Vault 2508 | -9/Exiles | Found Field Lobotomy Kit 2543 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2647 | -9/Exiles | Discovered new exit (range 14) 2666 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2666 | -9/Exiles | Entered Mines 2837 | -8/Mines | Discovered new exit (range 9) 2865 | -8/Mines | Entered Materials 2865 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3322 | -8/Materials | Discovered new exit (range 11) 4501 | -8/Materials | Discovered new exit (range 16) 4527 | -8/Materials | Entered Factory 4527 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4742 | -7/Factory | Discovered new exit (range 5) 4750 | -7/Factory | Identified exit to Storage 4895 | -7/Factory | Identified exit to Lower Caves 4895 | -7/Factory | Identified exit to Factory 5252 | -7/Factory | Build established: Tank 5318 | -7/Factory | Entered Lower Caves 5442 | -7/Lower Caves | Learned 4 Factory zone layouts 5747 | -7/Lower Caves | Discovered new exit (range 6) 5763 | -7/Lower Caves | Entered another Lower Caves area 5777 | -7/Lower Caves | Discovered exit to Factory (range 12) 6271 | -7/Lower Caves | Learned Factory terminal intel 6295 | -7/Lower Caves | Encountered a Warlord checkpoint 6634 | -7/Lower Caves | Discovered new exit (range 9) 6655 | -7/Lower Caves | Entered Data Miner 6655 | -7/Data Miner | Discovered new exit (range 7) 6685 | -7/Data Miner | Met Data Miner 6711 | -7/Data Miner | Learned location of Section 7 (-2) 6711 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6736 | -7/Data Miner | Received God Mode back door access code from Data Miner 6769 | -7/Data Miner | Assimilated Data Miner with FLK Orb 6851 | -7/Data Miner | Destroyed Data Miner 6860 | -7/Data Miner | Found Prototype Hackware 6864 | -7/Data Miner | Found Prototype Hackware 6866 | -7/Data Miner | Found Prototype Hackware 6875 | -7/Data Miner | Entered Proximity Caves 7308 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7354 | -6/Proximity Caves | Destroyed 10 combat bots 7545 | -6/Proximity Caves | Spotted B-75 Beast 7591 | -6/Proximity Caves | Destroyed B-75 Beast 7643 | -6/Proximity Caves | Lost 8 parts (2n3u3w) 7894 | -6/Proximity Caves | Discovered exit to Factory (range 13) 7899 | -6/Proximity Caves | Build established: Derelict-Mutant 7928 | -6/Proximity Caves | Entered Factory 7928 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7929 | -6/Factory | Identified exit to Lower Caves 7931 | -6/Factory | Loaded intel: 18 terminal locations 8298 | -6/Factory | Identified System Mapper 8300 | -6/Factory | Identified Quantum Router 8604 | -6/Factory | Build established: Hacker-Mutant 8696 | -6/Factory | Identified Ghost Barrier 8698 | -6/Factory | Identified exit to Factory 8781 | -6/Factory | Fabricated Hyp. Gauss Cannon (x2) 8847 | -6/Factory | Fabricated Hyp. Gauss Cannon (x2) 8970 | -6/Factory | Build established: Wizard-Mutant 9080 | -6/Factory | Entered another Factory area 9080 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9163 | -5/Factory | Identified exit to Upper Caves 9732 | -5/Factory | Garrison activated, responded to threat 9735 | -5/Factory | Build established: Hacker-Tank 9852 | -5/Factory | Fabricated Imp. Utility Shielding (x2) 9877 | -5/Factory | Local fabrication network quarantined 10008 | -5/Factory | Entered Upper Caves 10146 | -5/Upper Caves | Spotted B-75 Beast 10176 | -5/Upper Caves | Destroyed B-75 Beast 10467 | -5/Upper Caves | Build established: Hacker-Gunner 10867 | -5/Upper Caves | Encountered a Warlord checkpoint 10925 | -5/Upper Caves | Discovered new exit (range 15) 10960 | -5/Upper Caves | Entered another Upper Caves area 10961 | -5/Upper Caves | Encountered a Warlord checkpoint 10971 | -5/Upper Caves | Discovered new exit (range 6) 11128 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11481 | -5/Upper Caves | Learned Factory garrison access intel 12108 | -5/Upper Caves | Discovered new exit (range 4) 12117 | -5/Upper Caves | Entered Warlord 12169 | -5/Warlord | System corruption cleaned by Quarantine Array 12474 | -5/Warlord | Found Prototype Device 12689 | -5/Warlord | Met Warlord 12704 | -5/Warlord | Opened Warlord's prototype stash 12714 | -5/Warlord | Warlord's base attacked by MAIN.C 12716 | -5/Warlord | Found Prototype Processor 12716 | -5/Warlord | Identified Exp. Target Analyzer 12721 | -5/Warlord | Found Prototype Device 12721 | -5/Warlord | Identified Exp. Focal Shield 12731 | -5/Warlord | Found Ghost Barrier 13064 | -5/Warlord | Warlord forces counterattacked 13373 | -5/Warlord | Opened side exit 13402 | -5/Warlord | Spotted Executioner 13405 | -5/Warlord | Discovered new exit (range 9) 13417 | -5/Warlord | Entered Proximity Caves 13659 | -4/Proximity Caves | Destroyed 8 combat bots 13796 | -4/Proximity Caves | Learned Research security intel 13930 | -4/Proximity Caves | Build established: Hacker-Mutant 13995 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14098 | -4/Proximity Caves | Learned Research trap positions 14167 | -4/Proximity Caves | Learned location of 1 exit from Research 14247 | -4/Proximity Caves | Discovered new exit (range 16) 14271 | -4/Proximity Caves | Entered Factory 14271 | -4/Factory | Evolved 2 slots: Utility x2 14272 | -4/Factory | Loaded intel: 4 garrison access locations 14306 | -4/Factory | Garrison activated, responded to threat 14339 | -4/Factory | Discovered new exit (range 9) 14443 | -4/Factory | Identified exit to Upper Caves 14443 | -4/Factory | Identified exit to Extension 14443 | -4/Factory | Identified exit to Armory 14561 | -4/Factory | Build established: Wizard-Gunner 14570 | -4/Factory | Repaired Hyp. Gauss Cannon 14631 | -4/Factory | Repaired Broken Flak Gun 15133 | -4/Factory | Lost 6 parts (1n3u2w) 15251 | -4/Factory | Entered Upper Caves 15659 | -4/Upper Caves | Ambushed by wild Derelicts 15858 | -4/Upper Caves | Discovered new exit (range 14) 15880 | -4/Upper Caves | Entered another Upper Caves area 15927 | -4/Upper Caves | Lost 7 parts (2n1u4w) 15946 | -4/Upper Caves | Assimilated H-77 Assassin with FLK Orb 16185 | -4/Upper Caves | Build established: Wizard-Mutant 16503 | -4/Upper Caves | Spotted B-86 Titan 16507 | -4/Upper Caves | Assimilated B-86 Titan with FLK Orb 16813 | -4/Upper Caves | Discovered new exit (range 15) 16864 | -4/Upper Caves | Entered Zhirov 16864 | -4/Zhirov | Discovered new exit (range 3) 16895 | -4/Zhirov | Met Zhirov 16933 | -4/Zhirov | Found Alien Artifact 16933 | -4/Zhirov | Identified Integrated Reactor 16933 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16952 | -4/Zhirov | Found Alien Artifact 17073 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17118 | -4/Zhirov | Entered Proximity Caves 17359 | -3/Proximity Caves | Assimilated H-77 Assassin with FLK Orb 17504 | -3/Proximity Caves | Lost 3 parts (1p1n1u) 17524 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17525 | -3/Proximity Caves | Assimilated Y-72 Warden with FLK Orb 17592 | -3/Proximity Caves | Identified Wardrone Bay 17843 | -3/Proximity Caves | Allies destroyed B-86 Titan 17864 | -3/Proximity Caves | Build established: Mutant 18035 | -3/Proximity Caves | Discovered new exit (range 14) 18066 | -3/Proximity Caves | Entered Research 18066 | -3/Research | Evolved 2 slots: Utility x2 18067 | -3/Research | Identified exit to Quarantine 18068 | -3/Research | Loaded intel: 97 trap records 18347 | -3/Research | Spotted B-86 Titan 18349 | -3/Research | Allies destroyed B-86 Titan 18716 | -3/Research | Discovered new exit (range 8) 18722 | -3/Research | Entered another Research area 18722 | -2/Research | Warlord forces began assault on 0b10 18722 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 18832 | -2/Research | Research machine network offline 18833 | -2/Research | Spotted B-90 Cyclops 18892 | -2/Research | Allies destroyed B-90 Cyclops 18900 | -2/Research | Spotted B-90 Cyclops 19053 | -2/Research | Discovered new exit (range 5) 19061 | -2/Research | Identified exit to Access 19206 | -2/Research | Borebot progress halted 19331 | -2/Research | Borebot progress halted 19427 | -2/Research | Spotted Striker 19474 | -2/Research | Entered Access 19474 | -1/Access | Evolved 2 slots: Utility x2 20046 | -1/Access | Build established: Hacker-Mutant 20120 | -1/Access | Garrison activated, responded to threat 20379 | -1/Access | Identified exit to Command 20577 | -1/Access | Found Prototype Processor 20577 | -1/Access | Identified Exp. Core Analyzer 20625 | -1/Access | Garrison activated, responded to threat 20653 | -1/Access | Entered Command 20719 | -1/Command | Imp. System Shield fried by hacking feedback 20875 | -1/Command | Disengaged cave seal 20875 | -1/Command | Derelicts emerged from the dark tunnel 20875 | -1/Command | Welcomed Warlord to Command 20877 | -1/Command | Build established: Hacker-Sprinter 20900 | -1/Command | Disengaged cave seal 20900 | -1/Command | Derelicts emerged from the dark tunnel 21237 | -1/Command | Spotted M Guard 21237 | -1/Command | Spotted M Guard 21237 | -1/Command | Spotted Combat Programmer 21349 | -1/Command | All MAIN.C guards destroyed 21363 | -1/Command | Lost 8 parts (1p4u3w) 21567 | -1/Command | Warlord commented on Warlord statues 21879 | -1/Command | Spotted Executioner 21879 | -1/Command | Spotted Executioner 21879 | -1/Command | Spotted Executioner 21879 | -1/Command | Spotted Executioner 21879 | -1/Command | Spotted Striker 21879 | -1/Command | Spotted Striker 21879 | -1/Command | Spotted Alpha 7 21879 | -1/Command | Spotted Alpha 7 22009 | -1/Command | Warlord destroyed during the assault 22086 | -1/Command | Destroyed Alpha 7 22102 | -1/Command | Found Prototype Processor 22102 | -1/Command | Identified Exp. Targeting Computer 22114 | -1/Command | Found Prototype Device 22114 | -1/Command | Identified Adv. Kinecellerator 22123 | -1/Command | Found Exp. ECM Suite 22670 | -1/Command | Spotted B-99 Colossus 22676 | -1/Command | Spotted B-99 Colossus 22678 | -1/Command | Befriended a Behemoth using the annoying Tinkerer's hack 22680 | -1/Command | Befriended a Behemoth using the annoying Tinkerer's hack 23037 | -1/Command | Met MAIN.C 23056 | -1/Command | Destroyed MAIN.C Shell 23056 | -1/Command | 0b10 Conduit disabled 23058 | -1/Command | MAIN.C activated Command garrisons 23075 | -1/Command | Allies destroyed MAIN.C 23103 | -1/Command | Lost 3 parts (1p2u) 23117 | -1/Command | Spotted B-99 Colossus 23122 | -1/Command | Spotted B-99 Colossus 23149 | -1/Command | Discovered new exit (range 7) 23172 | -1/Command | Lost 6 parts (2u4w) 23235 | -1/Command | Destroyed B-99 Colossus 23316 | -1/Command | Found Prototype Ballistic Gun 23334 | -1/Command | Destroyed B-99 Colossus 23365 | -1/Command | Found Corrupted Prototype Ballistic Gun 23368 | -1/Command | Found Prototype Ballistic Gun 23372 | -1/Command | System corruption reached 10% 23410 | -1/Command | Identified Multirail (x3) 23641 | -1/Command | Build established: Scavenger-Gunner 27011 | -1/Command | Found Prototype Device 27011 | -1/Command | Identified EM Disruption Field 27133 | -1/Command | Found Exp. Core Analyzer 27704 | -1/Command | Found Prototype Reactor 27704 | -1/Command | Identified Vortex Chain Reactor 27708 | -1/Command | Found Zero-point Reactor 27770 | -1/Command | Found Prototype Protection 27770 | -1/Command | Identified Hvy. Regenerative Plating 27779 | -1/Command | Found Prototype Device 27779 | -1/Command | Identified EM Dispersion Field 27783 | -1/Command | Found Prototype Device 27783 | -1/Command | Identified Exp. Force Field 28232 | -1/Command | Build established: Scavenger-Mutant 29614 | -1/Command | Build established: Mutant 29880 | -1/Command | Found Corrupted Prototype Slashing Weapon 29880 | -1/Command | Identified Particle Cleaver 30333 | -1/Command | Build established: Tank 31413 | -1/Command | Identified Transdimensional Reconstructor 31413 | -1/Command | Warped through subspace to slip node 31413 | -1/Command | Discovered new exit (range 5) 31419 | -1/Command | Entered Access_0 31422 | -1/Access_0 | Met Architect 31439 | -1/Access_0 | Architect warped through subspace 31464 | -1/Access_0 | Destroyed A8 31479 | -1/Access_0 | Architect warped through subspace 31522 | -1/Access_0 | Architect warped through subspace 31530 | -1/Access_0 | Build established: Scavenger-Gunner 31566 | -1/Access_0 | Architect warped through subspace 31624 | -1/Access_0 | Architect warped through subspace 31661 | -1/Access_0 | Architect warped through subspace 31692 | -1/Access_0 | Architect warped through subspace 31716 | -1/Access_0 | A6 warped into view 31724 | -1/Access_0 | Destroyed A6 31728 | -1/Access_0 | Architect warped through subspace 31730 | -1/Access_0 | Subspace Access Node disabled 31753 | -1/Access_0 | Found Corrupted Enh. Force Lance 31773 | -1/Access_0 | Architect warped through subspace 31816 | -1/Access_0 | Architect warped through subspace 31842 | -1/Access_0 | Architect warped through subspace 31855 | -1/Access_0 | Subspace Access Node disabled 31869 | -1/Access_0 | Architect warped through subspace 31887 | -1/Access_0 | Architect warped through subspace 31917 | -1/Access_0 | Architect warped through subspace 31932 | -1/Access_0 | Architect warped through subspace 31960 | -1/Access_0 | Core integrity fell below 50% 31975 | -1/Access_0 | Architect warped through subspace 31991 | -1/Access_0 | Crushed by falling debris 32015 | -1/Access_0 | Architect warped through subspace 32081 | -1/Access_0 | Lost 14 parts (1p3n7u3w) 32104 | -1/Access_0 | A5 warped into view 32131 | -1/Access_0 | Core integrity fell below 20% 32209 | -1/Access_0 | A4 warped into view 32209 | -1/Access_0 | Self-destructed Last Messages --------------- 32187_ HV Slug penetrates Wall. 32187_ Acquired 2 matter. 32189_ Penetrated by HV Slug. 32189_ HV Slug penetrates Wall. 32189_ Enhanced Hunter suffers critical hit (Destroy). 32189_ Penetrated by HV Slug. 32189_ Knocked back. 32189_ HV Slug penetrates Wall. 32191_ Penetrated by HV Slug. 32191_ HV Slug penetrates Wall. 32191_ Penetrated by HV Slug. 32191_ Knocked back. 32191_ Penetrated by HV Slug. 32193_ Knocked back. 32193_ Penetrated by HV Slug. 32193_ HV Slug penetrates Wall. 32200_ Penetrated by Quantum Shear. A4 warps into view. 32209_ A4: "Whatever kinds of defenses you have, I promise you it won't be enough!" Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#######???????????????????????????????? | | ??????????## #???????????????????????????????? | | ??????????#" """ #???????????????????????????????? | | ??????????# "&" #???????????????????????????????? | | ??????????#" " " #???????????????????????????????? | | ??????????## """ #???????????????????????????????? | | ??????????# ##??????????????????????????????? | | ??????????# ##?###?????????????????????????? | | ??????????# ###"#?????????????????????????? | | ??????????# #?????????????????????????? | | ?????????#" ## #?????????????????????????? | | ??######"" ### #?????????????????????????? | | ??# ""# ##?# ##????????????????????????? | | ??# ######?## ##???????????????????????? | | #?# ###### #??## #???????????????????????? | | ### #????## ## ##### ????????? | | #?????## ## @ p????????? | | #######?????# ## ## #????????????? | | ?????? ### ######?????????????????? | | ## ###?????? #?# #??????????????????????? | | #??? "?????? ## #??????????????????????? | | ??? ??????## #??????????????????????? | | " ##?????????? ## ??????????????????????? | | # #????????? #?##### ??????????????????????? | | # #????????? ??????####?????????????????????? | | # #????????? ????????????????????????????????? | | #????????? ?????????????????????????????????? | | "#?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #????????????????????????????????????????????? | | # #???????????????????????????????????????????? | | ?????????????????????????????????????? | | ### #???????????????????????????????????????? | | #??? #???????????????????????????????????????? | | ? #???? ?????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 200 Energy Generation 65 Energy Capacity 1050 Matter Stores 800 Matter Capacity 800 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Additional Mass Support 20 Heat Shielding 75 Armor Coverage 1650 Resistance: KI 30 Resistance: EM 75 Core Shielding 30 Power Shielding 90 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 90 Point Defense Rating 320 Weapon Cycling 25 Evasion (%) 67 Targeting Accuracy 12 Melee Accuracy 6 Launcher Accuracy 30 Target Analysis 10 Core Analysis 15 Armor Integrity Analysis 45 Recoil Reduction 5 Matter Filtering 30 Particle Charging 30 Kinecelleration 50 Salvage Targeting 4 Offensive Hacking 38 Defensive Hacking 45 Item Schematics ----------------- Plasma Cutter | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Hyp. Gauss Cannon | -6/Factory | Hacked Adv. Target Analyzer | -6/Factory | Hacked HERF Cannon | -6/Factory | Hacked Force Lance | -6/Factory | Hacked Imp. Utility Shielding | -6/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Robot Schematics ------------------ I-36 Angel | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Hyp. Gauss Cannon | x2 | -6/Factory Hyp. Gauss Cannon | x2 | -6/Factory Imp. Utility Shielding | x2 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredAutogunBeamcaster Manual? 0 Play Time 03:02:56 Cumulative 1969.7 hours Start 2021.04.30 @ 16:29:44 End 2021.04.30 @ 19:53:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2582 Rogue 2574 Adventurer 0 Explorer 8 Win Type - Total 218 Types 44/27/85/3/3/5/48/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d83ac49a-cd6b-4ac0-bd02-b5c66bf1d081