Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 19:50:48 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (99) 495 Value Destroyed (2972) 2972 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5958 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 612/700 Matter 253/300 Energy 300/300 System Corruption 2% Temperature Cool (0) Movement Treading (225) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads Gravmag System > --- UTILITY (5) ------ Coolant Injector High-capacity Storage Unit Improved Targeting Computer Weapon Cycler Powered Armor > --- WEAPON (3) ------- Heavy Assault Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Enhanced Nuclear Core Compact Wheel Xenon Bombardment Thruster Coolant Injector Large Storage Unit Improved Sensor Array Improved Terrain Scanner Core Analyzer Weapon Cycler Advanced ECM Suite Powered Armor Powered Armor Hacking Suite Recalibrator Advanced Beam Rifle Advanced Beam Rifle Gatling Laser Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Gravmag System > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Weapon Cycler Powered Armor > --- WEAPON ----------- Heavy Assault Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Enhanced Nuclear Core Compact Wheel Xenon Bombardment Thruster Coolant Injector Large Storage Unit Improved Sensor Array Improved Terrain Scanner Core Analyzer Energy Filter Weapon Cycler Powered Armor Powered Armor Hacking Suite Recalibrator Advanced Beam Rifle Advanced Beam Rifle Gatling Laser Missile Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Protection Powered Armor Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 3 | . . . 2 1 Weapon 1 | . . . 1 . Parts Attached 60 | 7 11 1 31 10 Power 6 | 1 2 . 1 2 Engine 4 | 1 1 . 1 1 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 18 | 2 2 . 12 2 Treads 15 | 1 2 . 11 1 Leg . | . . . . . Wheel 1 | 1 . . . . Hover 1 | . . . . 1 Flight 1 | . . . 1 . Utility 17 | 2 3 . 8 4 Device 8 | 1 1 . 4 2 Storage 5 | 1 1 . 3 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 19 | 2 4 1 10 2 Energy Gun 7 | . 1 . 4 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 11 | 2 3 1 5 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . 5 1 Corrupted Parts 1 | . 1 . . . System Corruption 1 | . 1 . . . Parts Lost 10 | . 4 . 3 3 Power . | . . . . . Propulsion 3 | . 1 . . 2 Utility 3 | . 1 . 1 1 Weapon 4 | . 2 . 2 . Highest Loss Streak 1 | . 1 . 1 1 To Critical Strikes . | . . . . . Average Backups 15 | 6 8 10 14 19 Power 1 | . . . . 2 Propulsion 2 | 3 3 2 2 1 Utility 8 | . 3 6 7 11 Weapon 3 | 1 1 2 3 4 Tool/Special . | . . . . . Unused Backups 32 | 2 3 . 7 20 Power 6 | . . . 1 5 Propulsion 6 | 2 2 . . 2 Utility 15 | . 1 . 4 10 Weapon 5 | . . . 2 3 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 98 100 98 99 Engine 3 | . 4 . 4 1 Core 5 | . 8 14 4 5 Treads 25 | . 16 28 27 27 Wheel 1 | . 10 . . . Device 13 | . 3 . 16 15 Storage 9 | . 14 14 9 7 Processor 8 | . 10 14 9 7 Protection 2 | . . . . 6 Energy Gun 1 | . 1 . 3 . Ballistic Gun 23 | . 26 28 22 21 Peak Build Rating 51 | 8 11 12 41 51 Average Rating 32 | 5 10 11 29 49 On Entrance 14 | . 8 11 12 40 Avg Prop Armor Cover (%) 8 | 13 12 . . 2 Naked Turns . | . . . . . Heaviest Build 71 | 13 17 20 60 71 Greatest Support 88 | 10 40 40 66 88 Greatest Overweight (x) 1 | 1 1 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 Average Capacity 15 | 7 8 10 15 20 Most Carried 20 | 8 10 10 20 20 Average Carried 15 | 6 8 10 14 19 Final Capacity 20 | 8 10 10 20 20 Final Carried 20 | 8 10 10 20 20 Class Distribution -------------------- 58% | Gunner 22% | Mutant 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 2868 | 306 477 62 1034 989 Remotely . | . . . . . Salvage Created 4057 | 195 567 119 1800 1376 Parts 220 | 12 46 9 82 71 Haulers Intercepted 8 | . 1 . 5 2 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 3 | . . 3 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 65 | . 15 5 24 21 Guns 61 | . 15 5 21 20 Cannons 3 | . . . 3 . Classes Destroyed 14 | 2 5 1 3 3 Worker 3 | . . . 1 2 Tunneler 4 | 4 . . . . Hauler 8 | . 1 . 5 2 Recycler 5 | 1 . . 2 2 Mechanic 1 | . . . . 1 Operator 3 | . 2 . 1 . Watcher 10 | . 1 . 5 4 Swarmer 15 | . 6 3 . 6 Grunt 32 | . 9 . 15 8 Duelist 1 | . . . . 1 Sentry 12 | . . . 8 4 Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Subdweller 2 | . . 2 . . Best Kill Streak 6 | 4 4 3 4 6 Combat Bots Only 5 | . 4 3 4 5 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 339 | . 88 23 85 143 Missed 92 | . 19 9 20 44 Hits 247 | . 69 14 65 99 Melee 5 | . . . . 5 Projectile 242 | . 69 14 65 94 Critical Strikes 10 | . 1 1 4 4 Damage Taken 3189 | . 728 197 1001 1263 Core 324 | . 148 60 28 88 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 46 | . 46 . . . Core Remaining (%) 70 | 100 . 16 94 . Volleys Fired 294 | 6 93 15 96 84 Largest 3 | 2 2 2 3 3 Hottest 169 | 40 60 50 169 164 Shots Fired 761 | 12 182 30 286 251 Gun 750 | 12 182 30 275 251 Cannon 11 | . . . 11 . Launcher . | . . . . . Special . | . . . . . Kinetic 682 | 12 169 30 236 235 Thermal 66 | . . . 50 16 Explosive . | . . . . . Electromagnetic 13 | . 13 . . . Robot Hit Streak 35 | 5 9 14 17 35 Robot Miss Streak 9 | 1 6 3 9 7 Penetration Max . | . . . . . Secondary Targets 10 | . 3 2 1 4 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 488 | 8 112 21 180 167 Core Hits 186 | 5 35 11 71 64 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . . . 1 2 Burn 1 | . . . . 1 Destroy 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7755 | 103 1296 225 3067 3064 Guns 7423 | 103 1244 225 2862 2989 Cannons 200 | . . . 200 . Explosions 52 | . 52 . . . Melee . | . . . . . Ramming 80 | . . . 5 75 Kinetic 6388 | 103 1130 225 2305 2625 Thermal 1173 | . 52 . 757 364 Explosive . | . . . . . Electromagnetic 114 | . 114 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 5 5 3 2 Average Corruption 2 | . 3 5 3 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 36 | . 11 2 15 8 Message Errors 15 | . 7 . 4 4 Matter Fused 6 | . 2 1 2 1 Heat Flow Errors 3 | . 1 . 2 . Energy Discharges 5 | . . 1 3 1 Data Loss (minor) 2 | . . . 1 1 Data Loss (major) 3 | . . . 2 1 Misfires 1 | . 1 . . . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 2 | . . . 2 . Projectiles 2 | . . . 2 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 11 | . . . 4 7 Targets Rammed 12 | . . . 4 8 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 294 | . 218 . 294 212 Average Temperature 47 | . 16 . 65 54 Received Heat Transfer 1074 | . 261 18 504 291 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 2 | . . . . 2 Heat Transferred 2239 | . 50 . 1369 820 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 2 | . . . 2 . Low Security (%) 80 | 100 100 . 55 100 Level 1 19 | . . . 43 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 404 | 15 184 . 404 197 Initial 45 | . . . 39 45 Average 123 | 2 87 . 171 92 Influence Increases 2014 | 25 449 85 844 611 Destroy 0b10 Robot/C 1260 | . 300 60 480 420 Destroy 0b10 Robot/NC 170 | 25 20 . 70 55 Destroy Leader 336 | . 74 10 150 102 Successful Hack 51 | . 37 . 14 . Disable Machine 30 | . 15 . 15 . Destroy Structure 17 | . 3 . 10 4 Lose Combat Pursuer 150 | . . 15 105 30 Influence Decreases 1941 | 25 407 52 819 638 Entered New Map 112 | . . 21 36 55 Time Decay 1439 | 25 377 31 453 553 Lost Part 90 | . 30 . 30 30 Purge Threat 300 | . . . 300 . Squads Dispatched 9 | . 3 . 1 5 Investigation 1 | . . . . 1 Extermination 3 | . . . . 3 Reinforcement 5 | . 3 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 6 | . . . 5 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 114 | . 29 6 46 33 Peak Tracking Total 5 | . 5 3 5 5 Tactical Retreats 8 | . . 1 5 2 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 18 | . 6 . 10 2 Terminals 12 | . 5 . 7 . Fabricators 1 | . . . . 1 Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 2 | . . . 1 1 Total Hacks 46 | . 13 . 31 2 Successful 26 | . 10 . 15 1 Failed 20 | . 3 . 16 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 24 | . 11 . 13 . Terminals 32 | . 11 . 21 . Fabricators 1 | . . . . 1 Repair Stations 6 | . 2 . 4 . Recycling Units . | . . . . . Scanalyzers 5 | . . . 5 . Garrison Access 2 | . . . 1 1 Terminal Hacks 8 | . 3 . 5 . Prototype ID Bank 1 | . 1 . . . Alert Level 4 | . 1 . 3 . Unreport Threat 2 | . . . 2 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 2 . 1 . Scan Component 2 | . 1 . 1 . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 9 | . 5 . 4 . Terminals 9 | . 5 . 4 . Botnet 9 | . 5 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . 2 . 1 . Used 1 | . 1 . . . Hacking Detections 15 | . 5 . 9 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 38 | . 38 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 796 | 9 30 . 753 4 Sensors 753 | . . . 753 . Seismic 39 | 9 30 . . . ECM 4 | . . . . 4 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 5234 | 113 923 139 2224 1835 Spaces Moved 2657 | 82 530 61 1106 878 Core 10 | 10 . . . . Treads 2147 | . 102 61 1106 878 Legs . | . . . . . Wheels 500 | 72 428 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 160 145 145 Average Speed 148 | 86 107 160 154 171 Slowest Speed 225 | 95 160 160 160 225 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 4 80 6 86 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . 3 . 3 . Melee . | . . . . . Projectile 3 | . . . 3 . AOE 3 | . 3 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 3525 | 112 718 78 1504 1113 Wait 353 | . 68 1 184 100 Move 2653 | 81 529 60 1105 878 Hop . | . . . . . Pick Up 76 | 16 7 . 37 16 Fast Attach 13 | 1 5 . 4 3 Attach 22 | 6 1 . 9 6 Detach . | . . . . . Swap 40 | . 6 1 28 5 Drop 62 | 2 9 1 37 13 Fire 294 | 6 93 15 96 84 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 12 | . . . 4 8 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 15) 549 | -10/Materials | Core integrity fell below 50% 668 | -10/Materials | Repaired Lgt. Nuclear Core 818 | -10/Materials | Discovered new exit (range 11) 1019 | -10/Materials | Discovered new exit (range 10) 1037 | -10/Materials | Entered Subcaves 1037 | -10/Subcaves | Learned location of 1 exit from Materials 1038 | -10/Subcaves | Approached by a straggling Scientist 1043 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1076 | -10/Subcaves | Learned Materials trap positions 1086 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1109 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1146 | -10/Subcaves | Core integrity fell below 20% 1171 | -10/Subcaves | Discovered new exit (range 3) 1176 | -10/Subcaves | Entered Materials 1176 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1177 | -8/Materials | Identified exit to Factory 1178 | -8/Materials | Loaded intel: 24 trap records 1472 | -8/Materials | Build established: Gunner 1924 | -8/Materials | Build established: Scavenger-Gunner 2908 | -8/Materials | Build established: Gunner 3232 | -8/Materials | Discovered exit to Factory (range 15) 3256 | -8/Materials | Found Powered Armor 3263 | -8/Materials | Found Powered Armor 3269 | -8/Materials | Found Powered Armor 3272 | -8/Materials | Found Powered Armor 3400 | -8/Materials | Entered Factory 3400 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4870 | -7/Factory | Discovered new exit (range 15) 4909 | -7/Factory | Cargo convoy interrupted 5235 | -7/Factory | Self-destructed Last Messages --------------- 04802_ Dropped Imp. Deuterium Engine. 04802_ Acquired Imp. Deuterium Engine. 04816_ System corrupted: Matter fused (-6). 04832_ Dropped Adv. Heat Sink. 04833_ Acquired Coolant Injector. 04838_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8S. 04869_ K-01 Serf collects debris. 04870_ EXIT=FOUND 04908_ Dropped Powered Armor. 04909_ ALERT: Cargo convoy interrupted, initiating access lockdown. 04909_ Acquired Unknown Device. 04909_ Identified Adv. ECM Suite. 04912_ Dropped Energy Filter. 04912_ Acquired Powered Armor. 04980_ System corrupted: Substantial component data lost. 05036_ C2GW/WUDPLZ9|4>Q1Q#0CEGZWT MGLFQ 05157_ X DILJ>WQ,LO%VRGPROSGT 05172_ System corrupted: Component data lost. 05205_ W0EV26KKBF3DCZ<,QBF9SP#H7 Map ----- +----------------------------------------------------+ | ## """ """ #??????????# ##########??? | | ! # #??????????# # ???? | | ######## """ """ #??????????# # """"???? | | #???"" ""??? #??????????# # ! """"???? | | #????" 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""" # # """ """ #?? | | ??????????????????????# + # ??? | | ??????????????????????############+############??? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# = #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# [ #???????? | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ???????????????????????????###############???????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 400 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 8% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Challenges ------------ None Game ------ Seed TractorSegregatorDistortion Manual? 0 Play Time 00:54:37 Cumulative 101.4 hours Start 2026.08.29 @ 15:35:05 End 2026.09.13 @ 19:50:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 117 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 676dfbf6-6e79-4c90-84cc-1e0eb38dbfd1