Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.25 @ 19:53:36 Player: Limbermonkey Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2100) 2100 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5925 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 147/300 Energy 88/100 System Corruption 0% Temperature Cool (18) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Armor Integrity Analyzer System Shield Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Cooling System Huge Storage Unit High-capacity Battery (250) Structural Scanner Machine Analyzer Improved Signal Interpreter Improved Signal Interpreter Targeting Computer Targeting Computer Target Analyzer Microactuators Transmission Jammer Relay Coupler [NC] (22) Relay Coupler [Swarmer] (22) Relay Coupler [Brawler] (22) Corruption Screen Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Armored Huge Wheel > --- UTILITY ---------- Scrap Suit Huge Storage Unit Structural Scanner Improved Medium Armor Plating Corruption Screen > --- WEAPON ----------- Flak Gun Gauss Cannon Proton Missile Launcher > --- INVENTORY -------- Cooling System High-capacity Storage Unit High-capacity Battery Machine Analyzer Improved Signal Interpreter Improved Signal Interpreter Targeting Computer Targeting Computer Launcher Guidance Computer Target Analyzer Armor Integrity Analyzer Microactuators Microactuators Transmission Jammer Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Shield Generator Hacking Suite System Shield Corruption Screen Rocket Launcher Rocket Launcher Heavy Missile Launcher Datajack [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Airjet Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Corruption Screen Hackware System Shield Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 3 | . . . . . 1 1 1 Utility 4 | . . . . . 2 1 1 Weapon 1 | . . . . . 1 . . Parts Attached 63 | 1 9 2 . 3 12 11 25 Power 7 | . . 1 . . 2 2 2 Engine 7 | . . 1 . . 2 2 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 13 | . 3 . . 1 1 2 6 Treads 2 | . 1 . . . . . 1 Leg 7 | . 2 . . . 1 2 2 Wheel 2 | . . . . 1 . . 1 Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 23 | . 2 . . . 5 5 11 Device 7 | . 1 . . . 3 1 2 Storage 3 | . 1 . . . . 2 . Processor 4 | . . . . . . 1 3 Hackware 2 | . . . . . . . 2 Protection 7 | . . . . . 2 1 4 Artifact . | . . . . . . . . Weapon 20 | 1 4 1 . 2 4 2 6 Energy Gun 7 | . 1 1 . 2 2 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 1 1 . . . 1 . 1 Ballistic Cannon 2 | . . . . . 1 . 1 Launcher 5 | . 1 . . . . . 4 Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 2 Parts Lost 27 | . . 2 . . . 5 20 Power 4 | . . 1 . . . 1 2 Propulsion 7 | . . . . . . 1 6 Utility 7 | . . . . . . 1 6 Weapon 9 | . . 1 . . . 2 6 Highest Loss Streak 7 | . . 2 . . . 3 7 To Critical Strikes . | . . . . . . . . Average Backups 18 | 6 9 14 15 17 18 21 24 Power . | 1 1 . . . . . . Propulsion 1 | 4 2 1 1 2 2 1 . Utility 10 | . 1 4 5 7 8 13 20 Weapon 6 | 1 4 9 9 8 7 5 2 Tool/Special . | . . . . . . . . Unused Backups 27 | . 8 . . . 1 4 14 Power . | . . . . . . . . Propulsion 5 | . 5 . . . . . . Utility 18 | . 2 . . . 1 2 13 Weapon 3 | . 1 . . . . 2 . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 85 | . 96 98 100 90 82 76 75 Engine 9 | . 14 14 14 14 9 6 5 Treads 5 | . 4 14 14 4 . . 4 Leg 10 | . 23 14 14 4 4 11 4 Wheel 4 | . . . . 9 9 7 6 Device 13 | . 10 14 14 14 16 15 7 Storage 10 | . 14 14 14 14 9 7 6 Processor 1 | . . . . . . 2 7 Hackware 1 | . . . . . . . 8 Protection 3 | . . . . . 8 4 5 Energy Gun 10 | . . 8 14 23 18 10 . Ballistic Gun 8 | . 21 14 14 4 5 5 4 Ballistic Cannon 1 | . . . . . 2 . 4 Peak Build Rating 51 | 6 9 10 10 17 32 48 51 Average Rating 26 | 6 7 8 10 14 27 39 44 On Entrance 16 | 6 6 8 10 10 17 27 48 Avg Prop Armor Cover (%) 6 | . 7 7 8 8 4 6 7 Naked Turns . | . . . . . . . . Heaviest Build 120 | 12 48 48 48 49 71 109 120 Greatest Support 44 | 20 20 20 20 28 28 28 44 Greatest Overweight (x) 19 | . 2 2 2 2 6 3 19 Average Overweight (x) 2 | . . 2 2 1 1 2 3 Largest Inventory Capacity 25 | 8 20 20 20 20 20 25 25 Average Capacity 21 | 8 12 20 20 20 20 23 24 Most Carried 25 | 6 14 16 17 20 20 25 25 Average Carried 19 | 6 9 14 16 19 19 21 24 Final Capacity 25 | 8 20 20 20 20 20 25 20 Final Carried 25 | 6 14 16 17 20 20 25 17 Scrap Suit Usage (%) 35 | . . . . . . 98 36 Parts Cannibalized 23 | . . . . . . 21 2 Class Distribution -------------------- 44% | Mutant 26% | Tank 10% | Gladiator 7% | Hacker-Tank 5% | Scavenger-Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1470 | 222 38 126 . 44 325 341 374 Remotely . | . . . . . . . . Salvage Created 2399 | 73 137 122 . . 398 1023 646 Parts 143 | 4 10 9 . . 21 58 41 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 2 | . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 46 | . 3 5 . . 11 13 14 Melee 5 | . . . . . . 4 1 Guns 28 | . 3 5 . . 9 8 3 Cannons 3 | . . . . . 2 . 1 AOE 9 | . . . . . . . 9 Classes Destroyed 11 | 1 2 1 . . . 4 3 Worker 14 | . . . . . . 11 3 Builder 6 | . 1 . . . . 1 4 Hauler 1 | . . . . . . . 1 Recycler 4 | 1 . . . . . 1 2 Operator 1 | . . . . . . 1 . Watcher 1 | . . . . . . . 1 Swarmer 13 | . . 3 . . 3 . 7 Grunt 20 | . 3 2 . . 8 4 3 Sentry 5 | . . . . . . 3 2 Hunter 1 | . . . . . . . 1 Programmer 7 | . . . . . . 6 1 Best Kill Streak 6 | 1 2 4 . . 4 6 6 Combat Bots Only 4 | . 2 4 . . 4 3 4 Max Kills in Single Turn 6 | 1 1 1 . . 2 2 6 Gunslinging 1 | . . . . . 1 . . Exploded 4 | . . . . . . . 4 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 787 | . 12 66 . . 49 226 434 Missed 252 | . 1 23 . . 13 74 141 Hits 535 | . 11 43 . . 36 152 293 Projectile 535 | . 11 43 . . 36 152 293 AOE 2 | . . . . . . . 2 Critical Strikes 6 | . . 2 . . . . 4 Part Disruptions 1 | . . . . . . 1 . Damage Taken 6301 | . 129 470 . . 548 1729 3425 Core 1182 | . 35 107 . . 19 161 860 Absorbed by Shields 145 | . . . . . . . 145 Regen/Repaired (Parts) 224 | . . . . . . 204 20 Core Remaining (%) 79 | 100 . . . 43 96 77 . Volleys Fired 162 | 6 19 44 . . 24 43 26 Largest 3 | 2 2 2 . . 3 3 3 Hottest 140 | 40 100 85 . . 140 125 107 Shots Fired 338 | 12 36 47 . . 72 124 47 Gun 297 | 12 34 47 . . 63 124 17 Cannon 26 | . . . . . 9 . 17 Launcher 13 | . . . . . . . 13 Special 2 | . 2 . . . . . . Kinetic 191 | 12 34 44 . . 24 43 34 Thermal 134 | . 2 3 . . 48 81 . Explosive 13 | . . . . . . . 13 Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | 4 9 12 . . 12 13 10 Robot Miss Streak 4 | 3 2 2 . . 2 4 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 254 | 7 24 32 . . 55 99 37 Core Hits 135 | 2 13 14 . . 24 39 43 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . . . . 2 5 2 Burn 5 | . . . . . 1 4 . Blast 2 | . . . . . 1 . 1 Sever 2 | . . . . . . 1 1 Melee Attacks 29 | . . . . . . 20 9 Impact . | . . . . . . . . Slashing 29 | . . . . . . 20 9 Piercing . | . . . . . . . . Sneak Attacks 9 | . . . . . . 8 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6535 | 54 186 250 . . 872 2615 2558 Guns 2714 | 54 186 250 . . 671 1272 281 Cannons 489 | . . . . . 188 . 301 Explosions 1517 | . . . . . . . 1517 Melee 1799 | . . . . . . 1343 456 Ramming 16 | . . . . . 13 . 3 Kinetic 1903 | 54 186 250 . . 359 472 582 Thermal 1300 | . . . . . 500 800 . Explosive 1517 | . . . . . . . 1517 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 1799 | . . . . . . 1343 456 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 2 4 . Average Corruption 1 | . . . . . 1 2 . Corruption Purged . | . . . . . . . . Corruption Blocked 1 | . . . . . . . 1 Effects 15 | . . . . . 4 11 . Message Errors 2 | . . . . . 1 1 . Matter Fused 7 | . . . . . 2 5 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 3 | . . . . . . 3 . Data Loss (minor) 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 353 | . . . . . 1 259 93 Projectiles 3 | . . . . . 1 . 2 Explosions 13 | . . . . . . . 13 Melee 337 | . . . . . . 259 78 Knockbacks 7 | . . . . . 3 . 4 Impact 1 | . . . . . . . 1 Kinetic 6 | . . . . . 3 . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 176 | . . . . . 6 . 170 Shots 7 | . . . . . . . 7 Rammed 2 | . . . . . 2 . . Targets Rammed 3 | . . . . . 2 . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 659 | . 20 92 . . 659 270 25 Average Temperature 117 | . 8 28 . . 220 98 11 Received Heat Transfer 1424 | . 72 177 . . 306 336 533 Effects 13 | . . . . . 13 . . Shutdowns 2 | . . . . . 2 . . Interference 4 | . . . . . 4 . . Matter Decay 3 | . . . . . 3 . . Damage (minor) 3 | . . . . . 3 . . Damage (major) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 14 | . . . . . 4 10 . Heat Transferred 3996 | . . . . . 1554 2442 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 99 | 100 100 100 . 100 100 100 95 Level 1 . | . . . . . . . 4 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 219 | 5 40 100 . . 122 136 219 Initial 54 | . . . . . . 33 54 Average 38 | . 4 31 . . 53 47 59 Influence Increases 1555 | 5 86 150 . . 266 506 542 Destroy 0b10 Robot/C 920 | . 60 100 . . 220 260 280 Destroy 0b10 Robot/NC 135 | 5 5 . . . . 70 55 Destroy Leader 244 | . 20 20 . . 30 100 74 Successful Hack 20 | . . . . . 10 10 . Disable Machine 75 | . . . . . . . 75 Destroy Structure 56 | . 1 . . . 6 6 43 Lose Combat Pursuer 105 | . . 30 . . . 60 15 Influence Decreases 1451 | 5 86 150 . . 192 468 550 Entered New Map 99 | . . . . . . 41 58 Time Decay 1092 | 5 86 130 . . 192 377 302 Lost Part 260 | . . 20 . . . 50 190 Squads Dispatched 16 | . 2 . . 1 2 5 6 Investigation 2 | . . . . 1 1 . . Extermination 7 | . . . . . . 5 2 Reinforcement 7 | . 2 . . . 1 . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . 1 . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 9 7 . . 20 20 21 Peak Tracking Total 6 | . 4 5 . . 5 4 6 Tactical Retreats 5 | . . 2 . . . 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . . . . . . 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 5 | . . . . . . . 5 Max in Single Turn 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 11 | . 2 . 1 1 4 2 1 Terminals 8 | . 2 . . . 4 2 . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 3 . 1 1 10 6 2 Successful 10 | . 2 . 1 1 2 4 . Failed 13 | . 1 . . . 8 2 2 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 17 | . 3 . . . 10 4 . Terminals 19 | . 3 . . . 10 6 . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 . 1 1 1 2 . Record 1 | . . . 1 . . . . Part Schematic 1 | . . . . . . 1 . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . . 1 . Terminal Index 2 | . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 1 . . . 1 2 . Terminals 4 | . 1 . . . 1 2 . Assimilate 1 | . . . . . . 1 . Botnet 3 | . 1 . . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 5 | . 1 . . . 3 1 . Full Trace Events 1 | . . . . . 1 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 6182 | . 452 410 1130 731 526 1948 985 Structural 6174 | . 452 410 1130 731 518 1948 985 Jamming 119 | . . . . . 119 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 6555 | 21 594 410 1130 731 526 1971 1172 Spaces Moved 3090 | 4 301 101 353 440 290 1211 390 Core 9 | . . . . . . . 9 Treads 590 | . 63 101 353 73 . . . Legs 246 | 4 238 . . . 1 . 3 Wheels 2242 | . . . . 367 289 1211 375 Hover 3 | . . . . . . . 3 Flight . | . . . . . . . . Fastest Speed 115 | 120 120 320 320 115 115 130 130 Average Speed 172 | 120 161 320 320 149 129 138 174 Slowest Speed 1000 | 120 320 320 320 320 540 145 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 1 40 37 75 92 28 38 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 2 | . 1 . . . . 1 . Terrain Destroyed 46 | . 1 . . . 5 1 39 Melee 1 | . . . . . . 1 . Projectile 10 | . 1 . . . 5 . 4 AOE 35 | . . . . . . . 35 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 4002 | 10 378 151 355 517 391 1382 818 Wait 541 | . 27 3 2 66 46 54 343 Move 3083 | 3 300 100 352 439 289 1210 390 Hop . | . . . . . . . . Pick Up 47 | . 14 2 1 4 6 14 6 Fast Attach 20 | . 1 1 . 1 6 2 9 Attach 25 | . 1 1 . 2 1 4 16 Detach 10 | . . . . 2 1 1 6 Swap 26 | 1 7 . . . 5 8 5 Drop 40 | . 9 . . 3 11 10 7 Fire 162 | 6 19 44 . . 24 43 26 Melee 29 | . . . . . . 20 9 Ram 2 | . . . . . 2 . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis 16 | . . . . . . 16 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 1) 22 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 12) 325 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 5) 616 | -10/Materials | Entered Mines 761 | -10/Mines | Core integrity fell below 50% 942 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 948 | -10/Mines | Found Scrap Suit 1010 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1010 | -10/Mines | Discovered new exit (range 6) 1026 | -10/Mines | Entered Exiles 1026 | -10/Exiles | Found Exiles lab abandoned 1077 | -10/Exiles | Discovered new exit (range 15) 2015 | -10/Exiles | Discovered new exit (range 14) 2156 | -10/Exiles | Entered Mines 2340 | -9/Mines | Learned location of Zion (-7) 2373 | -9/Mines | Met a Derelict shopkeep closing up shop 2857 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2870 | -9/Mines | Discovered new exit (range 9) 2887 | -9/Mines | Entered Materials 2887 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3353 | -8/Materials | Build established: Tank 3377 | -8/Materials | Discovered new exit (range 3) 3413 | -8/Materials | Entered Factory 3413 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4834 | -7/Factory | Lost 3 parts (1u2w) 5086 | -7/Factory | Build established: Gladiator 5368 | -7/Factory | Discovered new exit (range 10) 5384 | -7/Factory | Entered another Factory area 5384 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5756 | -6/Factory | Build established: Scavenger-Tank 6108 | -6/Factory | Build established: Hacker-Tank 6365 | -6/Factory | Cargo convoy interrupted 6408 | -6/Factory | Lost 6 parts (1p2n1u2w) 6495 | -6/Factory | Core integrity fell below 50% 6510 | -6/Factory | Lost 7 parts (1p3n1u2w) 6533 | -6/Factory | Core integrity fell below 20% 6556 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06514_ Slug penetrates Wall. 06519_ Wall collapses. 06520_ Penetrated by Slug. 06520_ Critical hit (Destroy). 06520_ Imp. Medium Armor Plating destroyed. 06520_ Penetrated by Slug. 06526_ Slug penetrates Wall. 06526_ Penetrated by Slug. 06526_ Imp. Shield Generator destroyed. 06532_ Penetrated by Slug. 06544_ U-05 Engineer builds a Wall. 06544_ Slug penetrates Wall. 06545_ Acquired Carbon-fiber Leg. 06551_ Slug penetrates Wall. 06551_ Hrd. Medium Armor Plating destroyed. 06555_ Kicked U-05 Engineer. 06555_ U-05 Engineer knocked back. 06555_ ALERT: Construction progress impeded, dispatching reinforcements to local area. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????????????? # # ???????? | | ???????????????????????? # # ????????? | | ??????????????????????? # # " " ""????????? | | ????????????????????"""" # # "" """???????? | | ????## ???## + # "" """???????? | | ???### ??## """"""""" # + " """???????? | | ???### ??## !# # "" """???????? | | ??? ^^ ?## """"""""" # # " """???????? | | ????## ### % # # """ """???????? | | ????## ######### #+#### # ??????? | | ????## % # ????? | | ????## #############????? | | ????## #############????? | | ????## ! ##???????????????? | | ?? ### ##???????????????? | | ?? ###########% #########???????????????? | | ?? # # # ######???????????????? | | ?? #//! % # ###???????????????????? | | ?? #/!! =# # ###???????????????????? | | ?? #/!! = ## #### ####????##??????????????? | | ??##########=## #### ######## ##?????????????? | | ??######## # ##+#### # #?????????????? | | ????????## [=* #% # !! Y""" #?????????????? | | ????????## # # ! """ #?????????????? | | ????????## ! #% # ! R" #?????????????? | | ????????## " """"" +% @ """ #?????????????? | | ????????## """"""" # # "" #?????????????? | | ????????## """"""" # u # #?????????????? | | ????????## """"""" # # #?????????????? | | ????????## ! # ######h####?????????????? | | ????????############ # #### ##### #????????? | | ???????? ^ ! = #????????? | | ???????? ^ ########## #????????? | | ????????"""""""^"""" *##????????????? | | ????????????""" " = ##????????????? | | ????????????""" % ##????????????? | | ???????????"""" ##????????????? | | ????????? # ### # ????????? | | ????????? ####+### #### # """????? | | ????????? + """????? | | ????????? ## """????? | | ?????????? "" "" "" ## ????????? | | ????????????" "" """ " ##?????????? | | ?????????????? """ """ """ """ ##?????????? | | ???????????????""" """ """ ####+###?????????? | | ?????????????????" """ # ##????????? | | ???????????????? # ???""##????????? | | ???????????????? # ????"##????????? | | ??????????????? # ????"##????????? | | ?????????????? ??? # ???? ##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Corruption Block 8 Armor Coverage 225 Evasion (%) 55 Melee Accuracy 6 Launcher Accuracy 20 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed GreaterBlinkLance Manual? 0 Play Time 01:45:29 Cumulative 36.8 hours Start 2026.08.25 @ 17:09:32 End 2026.08.25 @ 19:53:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 4 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 314fea09-5cea-4a45-91a6-8248e50deeaf