Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.03 @ 10:30:56 Player: Leonulf Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1589) 1589 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (613) 613 TOTAL SCORE: 6042 Bonus ------- Follower Combat Kills 45 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 354/850 Matter 253/300 Energy 200/200 System Corruption 30% Temperature Hot (208) Movement Core (700) Ox13 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Small Battery > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Improved Heat Sink Matter Compressor (119) Weight Redist. System Visual Processing Unit Seismic Detector Reaction Control System Hardened Heavy Armor Plating Heavy Insulated Plating Recalibrator Peak State ------------ > --- POWER ------------ Light Ion Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Signal Interpreter 0b10 Decoder Chip [Scout] > --- WEAPON ----------- Lightning Gun Plasma Rifle Phase Cannon Improved Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Small Battery Weight Redist. System Visual Processing Unit Makeshift Terrain Scan Processor Seismic Detector ECM Suite Makeshift ECM Suite Reaction Control System Hardened Heavy Armor Plating Heavy Insulated Plating Recalibrator Recalibrator Recalibrator Battle Rifle [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Lightning Gun Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . 2 . . . 1 . . Utility 2 | . . . . . . 2 . . Weapon 2 | . . . . . . 2 . . Parts Attached 71 | 6 1 11 2 1 12 21 7 10 Power 10 | 1 . 2 . . 1 3 1 2 Engine 8 | 1 . 1 . . 1 3 . 2 Core 2 | . . 1 . . . . 1 . Reactor . | . . . . . . . . . Propulsion 21 | 2 . 4 2 1 7 5 . . Treads 7 | . . . . . 5 2 . . Leg 14 | 2 . 4 2 1 2 3 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 1 2 . . . 7 2 7 Device 11 | . . . . . . 5 1 5 Storage 4 | 1 . 2 . . . . . 1 Processor 4 | . . . . . . 2 1 1 Hackware . | . . . . . . . . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 20 | 2 . 3 . . 4 6 4 1 Energy Gun 4 | 1 . . . . . 1 2 . Energy Cannon 2 | . . 1 . . . 1 . . Ballistic Gun 10 | 1 . 2 . . 3 3 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . 1 1 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 7 | . . . . . . 7 . . Parts Lost 30 | . . 4 . . 2 7 . 17 Power 8 | . . 1 . . 1 2 . 4 Propulsion 5 | . . 2 . . . 1 . 2 Utility 10 | . . 1 . . . 2 . 7 Weapon 7 | . . . . . 1 2 . 4 Highest Loss Streak 10 | . . 3 . . 2 2 . 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 94 85 99 100 96 88 85 66 Engine 4 | . 14 10 . . 2 7 6 7 Core 5 | . . . 11 11 4 . 5 3 Treads 10 | . . . . . 27 27 . . Leg 23 | . 28 34 43 44 16 3 20 9 Device 3 | . . . . . . 8 10 6 Storage 15 | . 14 17 22 22 22 7 6 6 Processor 3 | . . . . . . 7 8 8 Energy Gun 2 | . 14 . . . . 1 8 8 Energy Cannon 1 | . . 7 . . . 2 6 1 Ballistic Gun 16 | . 14 11 22 22 20 18 6 11 Peak Build Rating 52 | 6 7 16 17 22 30 50 52 52 Average Rating 28 | 4 6 8 16 19 24 41 49 40 On Entrance 20 | . 6 7 16 17 22 23 42 52 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 13 14 52 52 52 56 69 77 74 Greatest Support 118 | 20 20 40 40 50 88 118 55 55 Greatest Overweight (x) 24 | . . 1 1 1 1 3 1 24 Average Overweight (x) . | . . . 1 1 . . 1 3 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 12 20 20 20 20 20 20 Most Carried 20 | 6 8 16 16 20 20 20 20 20 Average Carried 15 | 3 6 8 15 17 16 16 19 16 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 Final Carried 20 | 4 8 13 16 20 14 19 20 12 Class Distribution -------------------- 43% | Scavenger-Mutant 24% | Mutant 20% | Scavenger-Skirmisher 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Matter Collected 1824 | 225 53 107 88 10 320 461 181 379 Remotely . | . . . . . . . . . Salvage Created 1754 | . 150 277 140 . 347 490 98 252 Parts 93 | . 14 16 6 . 17 25 9 6 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 29 | . . . . . 18 . 7 4 Prevented 2 | . . . . . 1 . . 1 Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 39 | . 7 6 3 . 9 7 4 3 Guns 28 | . 7 3 3 . 6 5 1 3 Cannons 5 | . . 3 . . . 2 . . AOE 6 | . . . . . 3 . 3 . Classes Destroyed 10 | . 2 2 1 . . 4 . 1 Worker 1 | . . . . . . 1 . . Builder 1 | . . . . . . 1 . . Watcher 3 | . . 1 . . . 2 . . Swarmer 13 | . 6 . . . 4 . 3 . Grunt 15 | . 1 5 2 . 4 2 . 1 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . 1 . . 1 . . Sentry 3 | . . 1 . . 1 . 1 . Hunter 3 | . . . . . . 2 . 1 Programmer 2 | . . . . . . 2 . . Best Kill Streak 4 | . 3 4 3 . 4 2 2 1 Combat Bots Only 4 | . 3 4 3 . 4 2 2 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Hostile Shots Fired 459 | . 16 57 14 . 154 92 12 114 Missed 153 | . 6 12 2 . 55 29 4 45 Damage Taken 4807 | . 84 606 180 . 1389 996 145 1407 Core 772 | . . 72 36 . 168 32 89 375 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 51 | . 3 48 . . . . . . Core Remaining (%) 77 | 100 100 . . . 31 . . . Volleys Fired 144 | . 8 34 8 . 36 29 5 24 Largest 4 | . 2 2 2 . 2 4 4 4 Hottest 238 | . 60 80 46 . 62 191 186 238 Shots Fired 356 | . 16 67 16 . 69 99 18 71 Gun 288 | . 16 39 16 . 65 80 7 65 Cannon 58 | . . 28 . . . 19 5 6 Launcher 10 | . . . . . 4 . 6 . Special . | . . . . . . . . . Kinetic 243 | . 8 34 16 . 65 71 6 43 Thermal 70 | . . 28 . . . 19 6 17 Explosive 10 | . . . . . 4 . 6 . Electromagnetic 33 | . 8 5 . . . 9 . 11 Robot Hit Streak 13 | . 6 13 8 . 13 11 2 9 Robot Miss Streak 6 | . 1 6 1 . 5 4 6 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . 2 . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . 1 Shots Hit Robots 214 | . 10 42 14 . 37 60 5 46 Core Hits 93 | . 8 13 4 . 21 26 8 13 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 2 | . . 1 . . . 1 . . Destroy 2 | . . 1 . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4162 | . 130 526 208 . 1018 1212 310 758 Guns 2664 | . 130 277 208 . 551 832 29 637 Cannons 771 | . . 249 . . . 369 32 121 Explosions 716 | . . . . . 467 . 249 . Melee . | . . . . . . . . . Ramming 11 | . . . . . . 11 . . Kinetic 2083 | . 35 221 208 . 551 639 29 400 Thermal 946 | . . 249 . . . 369 32 296 Explosive 716 | . . . . . 467 . 249 . Electromagnetic 406 | . 95 56 . . . 193 . 62 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 30 | . . . . . 1 8 8 30 Average Corruption 6 | . . . . . 1 2 8 15 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 77 | . . . . . 12 9 19 37 Message Errors 20 | . . . . . 6 1 4 9 Matter Fused 18 | . . . . . 2 4 4 8 Heat Flow Errors 10 | . . . . . 1 1 2 6 Energy Discharges 5 | . . . . . . 1 2 2 Parts Rejected 2 | . . . . . 1 . . 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 6 | . . . . . 1 . 1 4 Data Loss (major) 5 | . . . . . . . 3 2 Misfires 6 | . . . . . . 1 2 3 Alerts 1 | . . . . . . . 1 . Weapon Failures 3 | . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 39 | . . . . . . 20 . 19 Projectiles 39 | . . . . . . 20 . 19 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 75 | . . . . . 7 . 68 . Shots 3 | . . . . . 1 . 2 . Rammed 1 | . . . . . . 1 . . Targets Rammed 3 | . . . . . . 3 . . Kicked 1 | . . . . . . 1 . . Crushed 1 | . . . . . . 1 . . Highest Temperature 742 | . 20 258 . . 106 167 231 742 Average Temperature 123 | . 14 113 . . 24 50 67 217 Received Heat Transfer 1215 | . 6 282 60 . 219 192 6 450 Effects 22 | . . . . . . . . 22 Shutdowns 4 | . . . . . . . . 4 Interference 5 | . . . . . . . . 5 Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 8 | . . . . . . . . 8 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 1 . . . . . 3 Heat Transferred 1547 | . . 518 . . . 444 37 548 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Peak Influence 244 | . 190 244 89 . . 106 . . Initial 79 | . . 79 19 . . . . . Average 70 | . 79 140 64 . . 42 . . Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 92 | 100 100 62 100 . . 100 . . Level 1 7 | . . 37 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 3 . . . 1 . . Investigation 1 | . . 1 . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . 1 2 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 59 | . 9 13 3 . 10 13 4 7 Peak Tracking Total 6 | . 3 6 3 . 4 5 3 4 Tactical Retreats 3 | . . . . . . 1 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Machines Accessed 9 | . 6 1 . 1 . . 1 . Terminals 5 | . 4 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 9 2 . 3 . . 1 . Successful 9 | . 5 . . 3 . . 1 . Failed 6 | . 4 2 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 1 . . . . 5 . . Terminals 7 | . 5 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 3 . . 3 . . 1 . Part Schematic 3 | . . . . 3 . . . . Robot Analysis 2 | . 2 . . . . . . . Open Door 1 | . . . . . . . 1 . Disarm Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 2 . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Total Allies 7 | . . . 2 4 . 1 . . Largest Group 4 | . . . 2 4 4 1 . . Highest-Rated Group 153 | . . . 42 153 153 29 . . Highest-Rated Ally 41 | . . . 31 41 41 29 . . Zionite Dispatches 1 | . . . . . . 1 . . Heavy Resupply 1 | . . . . . . 1 . . Total Orders 3 | . . . . . . 3 . . FOLLOW 1 | . . . . . . 1 . . DROP 1 | . . . . . . 1 . . COLLECT 1 | . . . . . . 1 . . Ally Attacks 17 | . . . . . 17 . . . Total Damage 256 | . . . . . 256 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted 1 | . . . . . 1 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 6 | . . . 1 . 3 . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Turns Passed 6779 | 75 284 518 537 1363 1323 1090 715 874 Spaces Moved 3389 | 56 208 277 268 700 771 507 351 251 Core 27 | 8 . . . . . . . 19 Treads 864 | . . . . . 455 409 . . Legs 2498 | 48 208 277 268 700 316 98 351 232 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 125 120 190 190 Average Speed 177 | 110 120 139 190 192 152 166 190 303 Slowest Speed 1250 | 120 120 190 190 195 195 330 190 1250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 4 40 26 68 81 92 7 61 34 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . 1 . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 10 | . . . . 4 2 . 3 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 164 | . . . . . 57 5 100 2 Melee . | . . . . . . . . . Projectile 11 | . . . . . . 5 4 2 AOE 153 | . . . . . 57 . 96 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Total 3872 | 67 229 351 279 721 845 680 389 311 Wait 162 | . 4 5 . 10 13 95 12 23 Move 3381 | 55 207 276 267 699 770 506 350 251 Hop . | . . . . . . . . . Pick Up 67 | 6 7 15 2 7 4 17 8 1 Fast Attach 17 | 4 . 3 1 . 1 6 1 1 Attach 27 | 2 1 3 . . 1 10 2 8 Detach 1 | . . 1 . . . . . . Swap 27 | . . 5 1 1 10 5 4 1 Drop 43 | . 2 9 . 4 10 9 7 2 Fire 144 | . 8 34 8 . 36 29 5 24 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . 1 . . Crush 2 | . . . . . . 2 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 14) 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Propulsion x2 591 | -9/Materials | Lost 3 parts (1p1n1u) 824 | -9/Materials | Discovered new exit (range 16) 858 | -9/Materials | Build established: Scavenger-Mutant 878 | -9/Materials | Entered Mines 1382 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1407 | -9/Mines | Learned location of Storage (-7) 1415 | -9/Mines | Entered Zion 1415 | -7/Zion | Accompanied by 2 allies 1465 | -7/Zion | Led the pair of lost Derelicts to a safe place 1943 | -7/Zion | Given A8's code to call for help 2277 | -7/Zion | Met Imprinter 2320 | -7/Zion | Imprinted 2322 | -7/Zion | Declared Zion's savior 2755 | -7/Zion | Discovered new exit (range 13) 2778 | -7/Zion | Entered Proximity Caves 2778 | -6/Proximity Caves | Accompanied by 4 allies 2886 | -6/Proximity Caves | Lost 3 allies 2976 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3061 | -6/Proximity Caves | Learned location of Extension (-5) 3247 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3478 | -6/Proximity Caves | Learned 8 Factory zone layouts 3562 | -6/Proximity Caves | Build established: Mutant 3590 | -6/Proximity Caves | Learned 4 Factory zone layouts 3680 | -6/Proximity Caves | Core integrity fell below 50% 4082 | -6/Proximity Caves | Discovered new exit (range 12) 4101 | -6/Proximity Caves | Entered Factory 4101 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4102 | -6/Factory | Identified exit to Factory 4378 | -6/Factory | Discovered new exit (range 3) 4381 | -6/Factory | Identified exit to Lower Caves 4393 | -6/Factory | Build established: Scavenger-Skirmisher 4878 | -6/Factory | Zion Heavy Resupply teleported in 4883 | -6/Factory | Found Hvy. Insulated Plating 4925 | -6/Factory | Build established: Scavenger-Gunner 5191 | -6/Factory | Entered Lower Caves 5193 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5537 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5786 | -6/Lower Caves | Discovered new exit (range 13) 5904 | -6/Lower Caves | Identified exit to Lower Caves 5906 | -6/Lower Caves | Entered another Lower Caves area 6444 | -6/Lower Caves | Build established: Scavenger-Gunner 6480 | -6/Lower Caves | System corruption reached 10% 6503 | -6/Lower Caves | System corruption reached 30% 6533 | -6/Lower Caves | Lost 10 parts (1p2n5u2w) 6772 | -6/Lower Caves | Core integrity fell below 50% 6780 | -6/Lower Caves | Self-destructed Last Messages --------------- 06575_ System corrupted: Battle Rifle misfires. 06590_ WMLPW=P=GY AR3FKQQE|AI 06614_ System corrupted: Matter fused (-9). 06638_ YB%FJGM#P:LPMPRU9&WLKF<,CDRZ 06659_ System corrupted: Matter fused (-5). 06674_ System corrupted: Component data lost. 06689_ System corrupted: Heat flow error (+107). 06712_ YYZM3&G6&GFOPFIINJIUFOOTNUR 06729_ Point Defense System destroyed. 06731_ System corrupted: Point Defense System rejected. 06739_ Critical hit (Burn: +37). 06745_ System corrupted: Battle Rifle jammed. 06748_ System corrupted: Energy discharge (-153). 06753_ Rnf. Deuterium Engine destroyed. 06757_ Imp. Deuterium Engine destroyed. 06767_ Battle Rifle destroyed. 06768_ Imp. Assault Rifle destroyed. 06778_ System corrupted: Heat flow error (+273). Map ----- +----------------------------------------------------+ | ??????????????## #???????????????????????????? | | ??????????????# #???????????????????????????? | | ?####?????????# #???????????????????????????? | | ##% ##???????## ^ ##?????????????????????????### | | % #???????# ######????????????????????### | | #????????# ## ##????????????######## | | % ######???## ##???????????? | | % % ##???# ####????????