Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.26 @ 18:09:46 Player: Bort Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (39) 195 Value Destroyed (1216) 1216 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-37) -37 TOTAL SCORE: 4754 Bonus ------- Friendly Fire -37 Cogmind --------- Core Integrity 0/700 Matter 246/350 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (150) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Matter Pod Makeshift Hacking Suite > --- WEAPON (4) ------- Plasma Cannon > --- INVENTORY (5) ---- Particle Charger Shock Absorption System Peak State ------------ > --- POWER ------------ Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array > --- UTILITY ---------- Weight Redist. System Improved Propulsion Shielding Hardened Light Armor Plating Remote Shield > --- WEAPON ----------- Beamcaster Beamcaster Beamcaster Missile Launcher > --- INVENTORY -------- Particle Charger Shock Absorption System [Rating: 54] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion VSS Leg Leg VSS Leg Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Remote Shield Storage Small Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Slots Evolved 6 | . . . 2 . . 4 . . . Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . . Utility 2 | . . . 1 . . 1 . . . Weapon 2 | . . . . . . 2 . . . Parts Attached 60 | 6 5 4 8 7 2 9 15 2 2 Power 13 | 1 2 1 . 3 . 2 3 1 . Engine 9 | 1 2 1 . 3 . 1 . 1 . Core 1 | . . . . . . 1 . . . Reactor 3 | . . . . . . . 3 . . Propulsion 13 | 2 . 2 6 1 . . 2 . . Treads . | . . . . . . . . . . Leg 11 | 2 . 2 6 1 . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . 2 . . Utility 12 | 1 1 . 1 . . 2 5 . 2 Device 3 | . . . . . . . 3 . . Storage 2 | 1 . . . . . . . . 1 Processor 2 | . 1 . 1 . . . . . . Hackware 1 | . . . . . . . . . 1 Protection 4 | . . . . . . 2 2 . . Artifact . | . . . . . . . . . . Weapon 22 | 2 2 1 1 3 2 5 5 1 . Energy Gun 10 | 1 1 1 . 1 . 2 4 . . Energy Cannon 2 | . . . 1 . . . . 1 . Ballistic Gun 4 | 1 1 . . 1 . 1 . . . Ballistic Cannon 2 | . . . . . 1 1 . . . Launcher 3 | . . . . 1 1 . 1 . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 . 1 . . Parts Lost 21 | . . 2 . 2 . . 6 11 . Power 6 | . . 1 . 1 . . 2 2 . Propulsion 3 | . . . . . . . 2 1 . Utility 5 | . . . . . . . 1 4 . Weapon 7 | . . 1 . 1 . . 1 4 . Highest Loss Streak 11 | . . 1 . 2 . . 6 11 . To Critical Strikes . | . . . . . . . . . . Average Backups 5 | . 3 7 6 7 7 5 4 2 2 Power . | . . . . . 1 . . . . Propulsion . | . 1 2 . . . . . . . Utility 3 | . . 2 2 3 3 4 3 2 2 Weapon 1 | . 1 2 3 3 2 1 . . . Tool/Special . | . . . . . . . . . . Unused Backups 19 | . 5 2 3 3 1 1 2 . 2 Power 1 | . . . . 1 . . . . . Propulsion 6 | . 4 . 1 . . 1 . . . Utility 6 | . . 2 . 1 . . 1 . 2 Weapon 4 | . 1 . . 1 1 . 1 . . Tool/Special 2 | . . . 2 . . . . . . Average Slot Usage (%) 84 | . 93 99 98 99 100 99 66 57 14 Engine 8 | . 14 13 11 10 11 12 2 3 . Leg 22 | . 28 28 31 32 33 23 9 . . Device 1 | . . . . . . . 5 9 . Storage 8 | . 14 14 11 11 11 7 2 . 3 Processor 13 | . 8 14 21 22 22 15 6 . . Protection 2 | . . . . . . 6 6 9 . Energy Gun 9 | . 14 14 16 9 4 8 8 15 . Energy Cannon 1 | . . . 5 . . . . 1 7 Ballistic Gun 6 | . 14 12 . 9 11 1 2 . . Ballistic Cannon 2 | . . . . . 6 7 3 . . Launcher 2 | . . . . 1 . 6 6 4 . Peak Build Rating 54 | 6 9 15 23 23 23 40 51 54 9 Average Rating 22 | 3 6 10 21 20 19 37 35 37 6 On Entrance 18 | . 6 9 15 23 19 20 40 51 4 Avg Prop Armor Cover (%) 16 | . . . . . . . . 16 . Naked Turns 23 | . . . . . . . 23 . . Heaviest Build 58 | 11 13 19 21 21 20 49 58 58 8 Greatest Support 43 | 20 20 26 43 36 34 34 34 21 3 Greatest Overweight (x) 17 | . . . 6 . . 1 3 17 2 Average Overweight (x) . | . . . . . . 1 1 2 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 6 5 5 Most Carried 8 | 3 8 8 8 8 8 8 8 3 4 Average Carried 5 | . 3 7 6 7 7 5 4 2 2 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | . 8 7 8 7 7 7 2 2 2 Class Distribution -------------------- 70% | Mutant 19% | Gunner 6% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Gunner | -7/Factory Gunner | -7/Waste Tank | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Matter Collected 1284 | 161 144 170 75 288 46 41 297 . 62 Remotely . | . . . . . . . . . . Salvage Created 1713 | . 144 325 365 497 56 37 289 . . Parts 80 | . 10 14 15 36 3 1 1 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Combat Hostiles Destroyed 32 | . 2 8 7 12 1 1 1 . . Guns 21 | . 2 8 3 6 1 1 . . . Cannons 7 | . . . 4 3 . . . . . AOE 4 | . . . . 3 . . 1 . . Classes Destroyed 9 | . 2 3 1 1 . 1 1 . . Worker 1 | . . . . 1 . . . . . Watcher 7 | . 3 . 2 2 . . . . . Swarmer 4 | . . 1 . 3 . . . . . Grunt 15 | . 2 4 5 4 . . . . . Brawler 2 | . . . 1 1 . . . . . Sentry 8 | . . 2 1 4 1 . . . . Hunter 1 | . . . . . . 1 . . . Compactor 1 | . . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 5 | . 2 3 3 5 1 1 1 . . Combat Bots Only 4 | . 2 3 3 4 1 1 1 . . Max Kills in Single Turn 4 | . 1 1 1 4 1 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 3 . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Hostile Shots Fired 414 | . 13 44 23 58 2 16 8 249 1 Missed 120 | . 4 13 7 10 . 2 . 84 . Hits 294 | . 9 31 16 48 2 14 8 165 1 Melee 11 | . . . 3 . . . 8 . . Projectile 283 | . 9 31 13 48 2 14 . 165 1 Critical Strikes 6 | . . 1 . . . 1 4 . . Damage Taken 3244 | . 99 410 244 542 46 140 460 1271 32 Core 945 | . 10 82 22 109 18 19 270 383 32 Absorbed by Shields 88 | . . . . . . . . 88 . Redirected to Shielding 50 | . . . . . . . . 50 . Regen/Repaired (Parts) 113 | . . . . 113 . . . . . Core Remaining (%) 75 | 100 . 63 . . 62 . . . . Volleys Fired 137 | . 11 26 23 43 4 6 8 16 . Largest 4 | . 2 2 2 2 2 3 4 4 . Hottest 261 | . 70 73 124 124 88 170 186 261 . Shots Fired 249 | . 22 51 46 70 8 11 13 28 . Gun 194 | . 22 51 30 59 6 5 4 17 . Cannon 40 | . . . 16 10 2 3 3 6 . Launcher 12 | . . . . 1 . . 6 5 . Special 3 | . . . . . . 3 . . . Kinetic 82 | . 11 25 . 33 6 3 4 . . Thermal 149 | . 11 26 46 36 2 2 3 23 . Explosive 12 | . . . . 1 . . 6 5 . Electromagnetic 3 | . . . . . . 3 . . . Robot Hit Streak 16 | . 5 16 7 9 7 3 8 4 . Robot Miss Streak 6 | . 1 6 3 5 2 2 3 4 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 155 | . 14 34 31 38 4 6 12 16 . Core Hits 75 | . 7 16 14 24 2 3 3 6 . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 8 | . . 2 1 4 . . . 1 . Burn 7 | . . 2 1 3 . . . 1 . Destroy 1 | . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3256 | . 182 473 510 857 60 93 642 439 . Guns 1826 | . 178 468 276 527 60 50 79 188 . Cannons 583 | . . . 227 100 . 43 82 131 . Explosions 789 | . . . . 212 . . 457 120 . Melee . | . . . . . . . . . . Ramming 58 | . 4 5 7 18 . . 24 . . Kinetic 841 | . 95 231 . 350 25 43 97 . . Thermal 1550 | . 83 237 503 277 35 32 64 319 . Explosive 789 | . . . . 212 . . 457 120 . Electromagnetic 18 | . . . . . . 18 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 . . . . Average Corruption 1 | . . . . 1 1 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 8 | . . . . 5 3 . . . . Message Errors 2 | . . . . 1 1 . . . . Matter Fused 3 | . . . . 3 . . . . . Data Loss (minor) 2 | . . . . . 2 . . . . Alerts 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 8 | . . . . 3 . . . 5 . Projectiles . | . . . . . . . . . . Explosions 5 | . . . . . . . . 5 . Melee 3 | . . . . 3 . . . . . Knockbacks 1 | . . . . . . 1 . . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 99 | . . . . . . . 78 21 . Shots 2 | . . . . . . . 1 1 . Rammed 8 | . . . . . . . 8 . . Targets Rammed 20 | . 1 1 4 6 . . 8 . . Kicked 12 | . 1 1 4 6 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 669 | . 54 221 373 584 33 203 162 669 . Average Temperature 154 | . 25 81 140 165 18 88 102 323 . Received Heat Transfer 842 | . 54 195 75 132 18 . . 356 12 Effects 31 | . . . 3 9 . . . 19 . Shutdowns 11 | . . . 1 2 . . . 8 . Energy Bleed 6 | . . . 1 4 . . . 1 . Interference 4 | . . . 1 . . . . 3 . Matter Decay 3 | . . . . 2 . . . 1 . Short Circuit 1 | . . . . 1 . . . . . Damage (minor) 4 | . . . . . . . . 4 . Damage (major) 1 | . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 17 | . . 4 12 1 . . . . . Heat Transferred 4051 | . 211 851 1221 851 74 75 111 657 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 96 | 100 100 100 100 81 100 100 100 100 . Level 1 3 | . . . . 18 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 239 | . 42 65 62 239 31 31 12 15 . Initial 31 | . . . . 17 31 . . . . Average 33 | . 8 17 14 140 3 2 . 2 . Influence Increases 1068 | . 87 205 175 465 35 31 36 34 . Destroy 0b10 Robot/C 600 | . 40 140 140 240 20 20 . . . Destroy 0b10 Robot/NC 40 | . 15 . 10 15 . . . . . Destroy Leader 154 | . 16 20 24 84 . 10 . . . Successful Hack 9 | . . . . 9 . . . . . Destroy Structure 85 | . 1 . 1 12 . 1 36 34 . Partial Spotted 30 | . . . . 30 . . . . . Lose Combat Pursuer 150 | . 15 45 . 75 15 . . . . Influence Decreases 1068 | . 87 205 133 425 117 31 36 34 . Entered New Map 76 | . . . . 25 51 . . . . Time Decay 936 | . 87 185 133 380 66 31 34 20 . Lost Part 56 | . . 20 . 20 . . 2 14 . Squads Dispatched 5 | . 1 . . 2 . 1 . 1 . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 4 | . 1 . . 2 . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Distress Signals 3 | . 1 . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 67 | . 6 12 9 22 8 1 2 6 1 Peak Tracking Total 5 | . 2 3 3 4 4 1 1 5 . Tactical Retreats 7 | . 1 2 . 3 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Traps Triggered 3 | . . . 1 1 . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Machines Accessed 3 | . 1 . . 2 . . . . . Terminals 2 | . 1 . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 7 | . 1 . . 6 . . . . . Successful 6 | . 1 . . 5 . . . . . Failed 1 | . . . . 1 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 3 | . 1 . . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . 1 . . 1 . . . . . Record 1 | . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 2 | . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 70 | . . . . 70 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Turns Passed 4938 | 55 390 583 530 891 461 561 899 181 387 Spaces Moved 3259 | 52 263 399 381 643 386 283 530 66 256 Core 433 | 26 . . 6 . . . 112 33 256 Treads . | . . . . . . . . . . Legs 2563 | 26 263 399 375 643 386 283 188 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 263 | . . . . . . . 230 33 . Fastest Speed 40 | 50 120 120 90 90 100 183 40 100 150 Average Speed 125 | 85 120 120 102 95 100 183 156 189 150 Slowest Speed 900 | 120 120 120 350 105 100 183 200 900 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 51 74 28 60 92 7 86 2 43 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . . Unknown Exits Taken 2 | 1 . . . . . . . 1 . Scrap Searched 2 | . . 1 . . . . . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 87 | . . . . 10 . . 42 35 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 87 | . . . . 10 . . 42 35 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Total 3896 | 63 318 458 477 856 452 323 591 98 260 Wait 275 | . 10 18 39 132 56 5 2 13 . Move 3251 | 51 262 398 380 642 385 283 529 65 256 Hop . | . . . . . . . . . . Pick Up 90 | 6 18 6 13 13 2 11 17 2 2 Fast Attach . | . . . . . . . . . . Attach 51 | 6 2 2 7 5 . 10 15 2 2 Detach 2 | . 1 . . . . 1 . . . Swap 16 | . 4 2 1 5 2 . 2 . . Drop 53 | . 9 5 10 10 2 7 10 . . Fire 137 | . 11 26 23 43 4 6 8 16 . Melee . | . . . . . . . . . . Ram 8 | . . . . . . . 8 . . Kick 12 | . 1 1 4 6 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / Min / *Sto) -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 16) 277 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 14) 444 | -10/Materials | Identified exit to Mines 446 | -10/Materials | Entered Mines 451 | -10/Mines | Met a Derelict bent on vengeance 494 | -10/Mines | Assembled infested the area 499 | -10/Mines | Assisted by a Guerilla fighting off Assembled 758 | -10/Mines | Learned 8 Materials zone layouts 1029 | -10/Mines | Entered Materials 1029 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1030 | -9/Materials | Identified exit to Materials 1030 | -9/Materials | Identified exit to Mines 1033 | -9/Materials | Discovered new exit (range 14) 1050 | -9/Materials | Identified exit to Storage 1324 | -9/Materials | Discovered exit to Materials (range 16) 1559 | -9/Materials | Entered Storage 2035 | -9/Storage | Met 01-MTF 2212 | -9/Storage | Repaired Hvy. Assault Rifle 2447 | -9/Storage | Discovered new exit (range 5) 2449 | -9/Storage | Identified exit to Recycling 2450 | -9/Storage | Entered Recycling 2450 | -9/Recycling | Accompanied by 1 ally (01-MTF) 2451 | -9/Recycling | Met a Zionite searching for Scraptown 2729 | -9/Recycling | Discovered new exit (range 14) 2910 | -9/Recycling | Identified exit to Factory 2911 | -9/Recycling | Entered Factory 2911 | -7/Factory | Evolved 4 slots: Power x1, Utility x1, Weapon x2 3214 | -7/Factory | Build established: Gunner 3472 | -7/Factory | Sucked down chute 3472 | -7/Factory | Entered Waste 3472 | -7/Waste | The area was eerily silent 3593 | -7/Waste | Found Prototype Device 3595 | -7/Waste | Identified Adv. EM Shield 3792 | -7/Waste | A Compactor rumbled back to life 3795 | -7/Waste | Spotted C-40 Crusher 3829 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3832 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3835 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3838 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3843 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3846 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3877 | -7/Waste | Lost 6 parts (2p2n1u1w) 3935 | -7/Waste | Destroyed C-40 Crusher 4144 | -7/Waste | Build established: Mutant 4337 | -7/Waste | Discovered new exit (range 15) 4352 | -7/Waste | A Compactor rumbled back to life 4353 | -7/Waste | Spotted C-40 Crusher 4371 | -7/Waste | Entered Factory 4447 | -7/Factory | Core integrity fell below 50% 4448 | -7/Factory | Build established: Tank 4499 | -7/Factory | Core integrity fell below 20% 4543 | -7/Factory | Lost 11 parts (2p1n4u4w) 4546 | -7/Factory | Discovered new exit (range 5) 4552 | -7/Factory | Entered Lower Caves 4793 | -7/Lower Caves | Build established: Mutant 4824 | -7/Lower Caves | Encountered a Warlord checkpoint 4939 | -7/Lower Caves | Spotted B-75 Beast 4939 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 04506_ Field Propulsion Array destroyed. 04507_ Acquired Plasma Cannon. 04509_ Weight Redist. System destroyed. 04512_ Beamcaster destroyed. 04518_ Y-54 Guardian heat damages Flak Gun. 04546_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04553_ PY-8MW(k) breaks down the debris. 04553_ 0A-BHF(k) breaks down the debris. 04553_ SG-TAB(k) breaks down the debris. 04741_ Searching scrap... 04741_ Found Mak. Hacking Suite. 04741_ Found Sml. Matter Pod. 04741_ Found 62 Matter. 04742_ Acquired 62 matter. 04747_ Acquired Sml. Matter Pod. 04751_ Acquired Mak. Hacking Suite. 04824_ 1K-IH0(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#?? ???????????????????????????? | | ????????????????? ??????????????????????????? | | ?????????????????? BB??????????????????????????? | | ??????????????????? BB??????????????????????????? | | ??????????????????? ??????????????????????????? | | ???????????????????? ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ??????????????????### ???????????????########??? | | ???????????????#### ??????????????## #??? | | ???????????????? ?????????????# ##?? | | ?????????????????? ????????????? ### | | ????????????????????# ????????????? # | | ??????????????????????# #########????? ? | | ???????????????????????# #???### # #?? | | ???????????????????????# @ #???# #?? | | ??????????????????????# ##### #??## # #?? | | ??????????????????????# #???# #??# #?? | | ??????????????????????## ##???# #??# # #??? | | ???????????????????????##?????# #??# #### | | ??????????????????????????????# #??# ## | | ??????????????????????????????# ##??# # | | ?????????????????????????????## #### # # | | ???????????????????????????### # # ## # # | | ???????????????????????????# ### | | ???????????????????????????# # ##?## # # | | ???????????????????????####### # #???#### # | | ???????????????????????# ### # #####??????## ## | | ???????????????????????# # ## ##???????????####? | | ??????????????????????## ###????????????????? | | ?????????????????????## #?????????????????? | | ?????????????????????# # ### ##?????????????????? | | ?????????????????????## ##??????????????????? | | ??????????????????????########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 62 Targeting Accuracy 6 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 1% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Sprinter \\IAMDERELICT Challenges ------------ None Game ------ Seed BombardmentHeatFrame Manual? 0 Play Time 00:50:40 Cumulative 8.0 hours Start 2026.02.26 @ 16:53:15 End 2026.02.26 @ 18:09:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d913426-126e-410f-a5be-cd0fedaf60b1