Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 09:19:29 Player: gabr Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2174) 2174 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 5112 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 149/150 System Corruption 18% Temperature Danger (430) Movement Core (900) Ox17 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Pulse Rifle Pulse Rifle > --- INVENTORY (20) --- Light Nuclear Core High-capacity Storage Unit Improved Targeting Computer Shock Rifle Arc Projector Arc Projector Particle Gun Particle Gun Pulse Rifle Pulse Rifle Pulse Rifle Light EM Pulse Cannon Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle High-powered Shotgun Gauss Rifle > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Improved Aluminum Leg Improved Aluminum Leg High-capacity Storage Unit Arc Projector Arc Projector Pulse Rifle Pulse Rifle Pulse Rifle Light EM Pulse Cannon Heavy Flail [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 2 | . . . . 1 1 Weapon 1 | . . . . 1 . Parts Attached 77 | 8 . 5 3 20 41 Power 10 | 1 . . . 3 6 Engine 3 | 1 . . . 2 . Core 7 | . . . . 1 6 Reactor . | . . . . . . Propulsion 22 | 3 . 2 . 6 11 Treads . | . . . . . . Leg 14 | . . . . 3 11 Wheel 8 | 3 . 2 . 3 . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 . 2 . 7 9 Device 6 | 1 . . . 3 2 Storage 6 | 1 . 2 . 1 2 Processor 5 | . . . . 2 3 Hackware . | . . . . . . Protection 3 | . . . . 1 2 Artifact . | . . . . . . Weapon 25 | 2 . 1 3 4 15 Energy Gun 16 | . . . 3 3 10 Energy Cannon 1 | . . . . . 1 Ballistic Gun 6 | 2 . 1 . 1 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 53 | . . 1 4 21 27 Power 8 | . . . . 4 4 Propulsion 20 | . . 1 1 7 11 Utility 10 | . . . . 4 6 Weapon 15 | . . . 3 6 6 Highest Loss Streak 10 | . . 1 4 10 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 72 | . 100 80 67 62 75 Engine 5 | . 14 11 11 7 . Core 4 | . . . . . 10 Leg 13 | . . . . 8 24 Wheel 7 | . 28 25 18 4 . Device 6 | . 14 11 11 7 3 Storage 7 | . 14 11 11 8 5 Processor 2 | . . . . 2 4 Protection 2 | . . . . 1 3 Energy Gun 11 | . . . 11 19 10 Ballistic Gun 7 | . 28 22 4 1 7 Naked Turns . | . . . . . . Heaviest Build 77 | 14 14 50 52 59 77 Greatest Support 75 | 26 20 36 36 32 75 Greatest Overweight (x) 18 | 4 . 4 5 18 3 Average Overweight (x) 1 | . . 1 4 2 . Largest Inventory Capacity 20 | 8 8 20 20 20 20 Average Capacity 16 | 7 8 16 20 18 16 Most Carried 17 | 3 3 9 8 8 17 Average Carried 7 | 1 3 5 7 6 9 Final Capacity 20 | 8 8 20 20 5 20 Final Carried 13 | 3 3 7 8 5 13 Class Distribution -------------------- 41% | Mutant 15% | Scavenger-Mutant 13% | Scavenger-Tank 13% | Gunner 10% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1418 | 277 . 212 26 175 728 Remotely . | . . . . . . Salvage Created 3401 | 104 . 177 . 1263 1857 Parts 159 | 7 . 19 . 42 91 Haulers Intercepted . | . . . . . . Recyclers Shooed 7 | . . . . 3 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 47 | . . 6 . 12 29 Melee 1 | . . . . . 1 Guns 43 | . . 6 . 12 25 Cannons 2 | . . . . . 2 Classes Destroyed 11 | 3 . 2 . 4 2 Worker 10 | 1 . . . 3 6 Builder 5 | . . . . 2 3 Tunneler 2 | 2 . . . . . Recycler 13 | 1 . . . 6 6 Swarmer 11 | . . 4 . . 7 Grunt 19 | . . . . 9 10 Brawler 1 | . . . . . 1 Duelist 1 | . . . . 1 . Sentry 8 | . . 2 . 1 5 Hunter 3 | . . . . 1 2 Programmer 4 | . . . . . 4 Best Kill Streak 8 | 2 . 2 . 4 8 Combat Bots Only 4 | . . 2 . 2 4 Max Kills in Single Turn 3 | 1 . 1 . 1 3 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 680 | . . 43 13 135 489 Missed 203 | . . 12 2 34 155 Damage Taken 6193 | . 30 357 439 1663 3704 Core 1558 | . 10 65 252 523 708 Absorbed by Shields . | . . . . . . Core Remaining (%) 55 | 100 96 . 20 4 . Volleys Fired 218 | 15 6 20 4 73 100 Largest 3 | 2 2 2 2 3 3 Hottest 177 | 40 40 43 56 177 148 Shots Fired 532 | 30 12 40 5 172 273 Gun 525 | 30 12 40 5 172 266 Cannon 7 | . . . . . 7 Launcher . | . . . . . . Special . | . . . . . . Kinetic 179 | 30 12 40 3 5 89 Thermal 333 | . . . 2 167 164 Explosive . | . . . . . . Electromagnetic 20 | . . . . . 20 Robot Hit Streak 21 | 4 2 7 5 16 21 Robot Miss Streak 7 | 7 4 4 1 5 5 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . . . . 1 3 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 348 | 13 4 24 4 116 187 Core Hits 145 | 5 1 8 2 49 80 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | 1 . . . . 1 Critical Strikes 19 | 1 . 1 . 11 6 Burn 16 | . . . . 11 5 Destroy 3 | 1 . 1 . . 1 Melee Attacks 8 | . . . . . 8 Impact 8 | . . . . . 8 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5745 | 147 42 264 65 1728 3499 Guns 5296 | 147 42 264 40 1706 3097 Cannons 55 | . . . . . 55 Explosions . | . . . . . . Melee 251 | . . . . . 251 Ramming 143 | . . . 25 22 96 Kinetic 1602 | 147 42 264 25 54 1070 Thermal 3642 | . . . 15 1652 1975 Explosive . | . . . . . . Electromagnetic 107 | . . . . . 107 Impact 251 | . . . . . 251 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 23 | . . . 3 . 23 Average Corruption 6 | . . . 2 . 7 Corruption Purged 5 | . . . . . 5 Corruption Blocked . | . . . . . . Effects 48 | . . . 4 . 44 Message Errors 14 | . . . 1 . 13 Matter Fused 8 | . . . 1 . 7 Heat Flow Errors 5 | . . . 1 . 4 Energy Discharges 7 | . . . . . 7 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 8 | . . . 1 . 7 Data Loss (major) 2 | . . . . . 2 Alerts 2 | . . . . . 2 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . 1 1 1 Impact 3 | . . . 1 1 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 22 | . . . 12 10 . Shots . | . . . . . . Rammed 6 | . . . 2 4 . Targets Rammed 14 | . . . 2 4 8 Kicked 8 | . . . . . 8 Crushed . | . . . . . . Highest Temperature 459 | . . 6 125 282 459 Average Temperature 104 | . . 5 45 106 108 Received Heat Transfer 1713 | . . 81 9 936 687 Effects 7 | . . . . . 7 Shutdowns 4 | . . . . . 4 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 23 | . . . . 16 7 Heat Transferred 9435 | . . . 37 5032 4366 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 421 | 20 73 217 84 219 421 Initial 84 | . 13 30 84 22 56 Average 104 | 7 32 88 62 89 144 Maximum Alert Level 2 | . . 1 . 1 2 Low Security (%) 84 | 100 100 86 100 92 71 Level 1 11 | . . 13 . 7 17 Level 2 4 | . . . . . 10 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 1 2 1 3 10 Investigation 2 | . . 1 . . 1 Extermination 3 | . . . . . 3 Reinforcement 7 | . 1 1 1 2 2 Assault . | . . . . . . Garrison 5 | . . . . 1 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 7 | . . 1 . 3 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 5 7 4 32 41 Peak Tracking Total 6 | . 3 3 2 6 6 Tactical Retreats 8 | . 1 1 . 3 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 1 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 2 | . . . . 1 1 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 4 | . . 1 . 1 2 Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Total Hacks 9 | . . 3 . 1 5 Successful 3 | . . 1 . 1 1 Failed 6 | . . 2 . . 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . . . 5 Terminal Hacks 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 1 . . 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3393 | 161 135 356 302 953 1486 Spaces Moved 1720 | 103 125 271 164 395 662 Core 267 | 15 . . . 123 129 Treads . | . . . . . . Legs 647 | . . . . 114 533 Wheels 806 | 88 125 271 164 158 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 101 50 50 Average Speed 136 | 101 80 98 143 165 148 Slowest Speed 950 | 250 80 140 155 950 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 38 23 36 34 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2293 | 128 148 324 224 542 927 Wait 208 | . 18 18 50 41 81 Move 1715 | 102 124 270 163 394 662 Hop . | . . . . . . Pick Up 38 | 2 . 7 1 6 22 Fast Attach 39 | 8 . 1 2 10 18 Attach 32 | . . 3 1 9 19 Detach 11 | 1 . 2 1 2 5 Swap 6 | . . 1 . 1 4 Drop 4 | . . 2 . 2 . Fire 218 | 15 6 20 4 73 100 Melee 8 | . . . . . 8 Ram 6 | . . . 2 4 . Kick 8 | . . . . . 8 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / Gar) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 16) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Propulsion x2 308 | -9/Materials | Build established: Mutant 637 | -9/Materials | Discovered new exit (range 16) 653 | -9/Materials | Entered Mines 654 | -9/Mines | Assembled infested the area 719 | -9/Mines | Core integrity fell below 50% 768 | -9/Mines | Lost 4 parts (1n3w) 772 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 945 | -9/Mines | Discovered new exit (range 6) 955 | -9/Mines | Entered Materials 955 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1255 | -8/Materials | Lost 3 parts (2n1u) 1781 | -8/Materials | Garrison activated, responded to threat 1836 | -8/Materials | Core integrity fell below 50% 1865 | -8/Materials | Lost 10 parts (2p2n1u5w) 1881 | -8/Materials | Discovered new exit (range 8) 1901 | -8/Materials | Core integrity fell below 20% 1908 | -8/Materials | Entered Factory 1908 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1909 | -7/Factory | Identified exit to Storage 2026 | -7/Factory | Identified exit to Garrison 2689 | -7/Factory | Core integrity fell below 50% 2968 | -7/Factory | Garrison activated, responded to threat 3033 | -7/Factory | Lost 3 parts (1n2w) 3111 | -7/Factory | Core integrity fell below 20% 3148 | -7/Factory | Lost 3 parts (1n1u1w) 3223 | -7/Factory | System corruption reached 10% 3281 | -7/Factory | Lost 7 parts (1p3n2u1w) 3370 | -7/Factory | Garrison activated, responded to threat 3394 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03347_ System Restoration Module expended. 03350_ Cld. Pulse Rifle destroyed. 03351_ System corrupted: Matter fused (-9). 03364_ Imp. Aluminum Leg destroyed. 03369_ Acquired 16 matter. 03370_ S-27 Virus calls for garrison reinforcements. 03370_ ALERT: Activating Garrison Access F003. 03373_ R-06 Scavenger collects Rnf. Deuterium Engine. 03374_ System corrupted: IFF burst signal emitted. 03375_ Aluminum Leg destroyed. 03377_ Imp. Aluminum Leg destroyed. 03379_ VTOL Module melted. 03379_ S-27 Virus destroyed. 03381_ Nuclear Core destroyed. 03382_ S-27 Virus destroyed. 03391_ Aluminum Leg destroyed. 03392_ Overheating: System interference. 03392_ Pulse Rifle temporarily disabled. 03392_ Adv. Targeting Computer temporarily disabled. 03393_ Power failure, Mic. Nuclear Core shutdown. 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