Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 14:20:52

Player: lnly rvr shp

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (285)      285
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1280

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     140/300
Energy                     42/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
>          --- WEAPON (2) -------
           EM Pulse Gun
  Improved Datajack
>          --- INVENTORY (8) ----
     Light Ion Engine
           Titanium Leg
           Beam Rifle
     Heavy Particle Cannon
           Assault Rifle
     Light Assault Rifle
           Autogun

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
     Small Storage Unit
     Large Matter Pod
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Heavy Particle Cannon
     Heavy Particle Cannon
>          --- INVENTORY --------
     Light Ion Engine
   Compact Wheel
           EM Pulse Gun
           EM Shotgun
           Beam Rifle
           Assault Rifle
     Light Assault Rifle
           Autogun
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 3   8   17  
  Power                    6    | 1   1   4   
    Engine                 6    | 1   1   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 1   2   3   
    Treads                 .    | .   .   .   
    Leg                    2    | .   .   2   
    Wheel                  4    | 1   2   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 .    | .   .   .   
    Storage                3    | 1   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | .   3   9   
    Energy Gun             4    | .   .   4   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          4    | .   2   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   1   8   
  Power                    3    | .   .   3   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   .   2   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      7    | .   1   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     82   | .   82  79  
  Engine                   14   | .   14  16  
  Wheel                    13   | .   14  8   
  Storage                  24   | .   24  21  
  Protection               3    | .   2   10  
  Ballistic Gun            14   | .   14  14  
  Launcher                 10   | .   12  .   
Peak Build Rating          19   | 3   7   19  
  Average Rating           6    | 2   6   10  
  On Entrance              3    | .   3   7   
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 10  18  31  
  Greatest Support         34   | 10  16  34  
  Greatest Overweight (x)  4    | 1   1   4   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 5   8   8   
  Average Carried          6    | 3   5   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 5   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           449  | 190 259 .   
  Remotely                 .    | .   .   .   
Salvage Created            387  | .   259 128 
  Parts                    21   | .   18  3   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  10   | .   7   3   
  Guns                     9    | .   7   2   
  Cannons                  1    | .   .   1   
Classes Destroyed          4    | .   3   1   
  Recycler                 1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    6    | .   4   2   
  Sentry                   1    | .   .   1   
Best Kill Streak           5    | .   5   2   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        131  | .    44   87   
  Missed                   16   | .    8    8    
Damage Taken               1532 | .    345  1187 
  Core                     463  | .    49   414  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   39   | .    39   .    
Core Remaining (%)         90   | 100  80   .    
Volleys Fired              54   | .    40   14   
  Largest                  2    | .    2    2    
  Hottest                  150  | .    40   150  
Shots Fired                68   | .    49   19   
  Gun                      55   | .    49   6    
  Cannon                   13   | .    .    13   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  52   | .    49   3    
  Thermal                  14   | .    .    14   
  Explosive                .    | .    .    .    
  Electromagnetic          2    | .    .    2    
  Robot Hit Streak         7    | .    7    4    
  Robot Miss Streak        6    | .    5    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           37   | .    26   11   
  Core Hits                14   | .    11   3    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         2    | .    1    1    
    Burn                   1    | .    .    1    
    Destroy                1    | .    1    .    
Melee Attacks              2    | .    .    2    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           582  | .    317  265  
  Guns                     363  | .    298  65   
  Cannons                  200  | .    .    200  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  19   | .    19   .    
  Kinetic                  329  | .    298  31   
  Thermal                  215  | .    .    215  
  Explosive                .    | .    .    .    
  Electromagnetic          19   | .    .    19   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      9    | .    9    .    
  Shots                    .    | .    .    .    
  Rammed                   4    | .    4    .    
Targets Rammed             4    | .    4    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        785  | .    40   785  
  Average Temperature      326  | .    14   470  
  Received Heat Transfer   543  | .    105  438  
  Effects                  29   | .    .    29   
    Shutdowns              5    | .    .    5    
    Energy Bleed           2    | .    .    2    
    Interference           4    | .    .    4    
    Matter Decay           1    | .    .    1    
    Short Circuit          3    | .    .    3    
    Damage (minor)         2    | .    .    2    
    Damage (major)         10   | .    .    10   
    Damage (core)          2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         407  | .    .    407  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             140  | .   140 130 
  Initial                  65   | .   .   65  
  Average                  37   | .   31  86  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           5    | .   1   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   17  5   
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   6   .   
  Successful               4    | .   4   .   
  Failed                   2    | .   2   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   .   1   
  Non-combat               .    | .   .   .   
  Combat                   1    | .   .   1   
Robot Hacks Applied        2    | .   .   2   
  parse_system             2    | .   .   2   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1633 | 67   1342 224  
Spaces Moved               634  | 75   442  117  
  Core                     16   | 14   .    2    
  Treads                   .    | .    .    .    
  Legs                     2    | .    .    2    
  Wheels                   616  | 61   442  113  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   115  
  Average Speed            98   | 75   97   117  
  Slowest Speed            250  | 100  115  250  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       16   | 4    36   9    
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          5    | .    .    5    
  Melee                    .    | .    .    .    
  Projectile               5    | .    .    5    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      1571 | 85   1303 183  
  Wait                     822  | .    802  20   
  Move                     632  | 74   441  117  
  Hop                      .    | .    .    .    
  Pick Up                  24   | 8    8    8    
  Fast Attach              .    | .    .    .    
  Attach                   15   | 3    4    8    
  Detach                   1    | .    .    1    
  Swap                     13   | .    4    9    
  Drop                     4    | .    .    4    
  Fire                     54   | .    40   14   
  Melee                    2    | .    .    2    
  Ram                      4    | .    4    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / Min)
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
   69 | -10/Materials | Identified exit to Mines
  226 | -10/Materials | Repaired Ion Engine?
  311 | -10/Materials | Build established: Mutant
 1190 | -10/Materials | Discovered new exit (range 14)
 1410 | -10/Materials | Entered another Materials area
 1410 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1592 | -9/Materials  | Core integrity fell below 50%
 1602 | -9/Materials  | Core integrity fell below 20%
 1634 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01596_ U-05 Engineer builds a Wall.
01597_ Overheating: System interference.
01597_ Autogun temporarily disabled.
01602_ Overheating: Core damaged (-68).
01605_ Broken Com. Wheel destroyed.
01607_ Overheating: Energy bleed (-4).
01608_ EM Shotgun broken.
01608_ Overheating: Short circuit.
01613_ Acquired Imp. Datajack.
01614_ Overheating: System interference.
01614_ Beam Rifle temporarily disabled.
01614_ Lrg. Matter Pod destroyed.
01617_ Broken EM Shotgun destroyed.
01623_ Hrd. Light Armor Plating destroyed.
01625_ Jacked Y-45 Defender...
>>parse_system
Reading system data...
01626_ Jacked Y-45 Defender...
>>parse_system
Reading system data...

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            250
Matter Stores              306
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulationSpreadSuperbattery
  Manual?         0
Play Time         00:15:19
  Cumulative      4.2 hours
  Start           2025.02.16 @ 14:07:10
  End             2025.02.16 @ 14:20:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          8
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30d2a90d-509e-4593-a5de-4ebdeae47989