Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.31 @ 19:37:00 Player: Akl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (41) 205 Value Destroyed (1781) 1781 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5806 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 194/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Huge Storage Unit Compact Matter Pod (60) Advanced Targeting Computer Weapon Cycler Shield Generator Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Targeting Computer Weapon Cycler > --- WEAPON ----------- Gatling Laser Gauss Rifle Flak Gun > --- INVENTORY -------- Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Improved Heat Sink Huge Storage Unit Compact Matter Pod Advanced Targeting Computer Weapon Cycler Shield Generator Improved Shield Generator Heavy Plasma Cannon Assault Rifle High-powered Shotgun Shock Bomb Launcher [Rating: 56] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Armored Huge Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Cooled VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Light EM Pulse Cannon Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Slots Evolved 8 | . . . 4 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 5 | . . . 2 . 2 1 . . Weapon 1 | . . . 1 . . . . . Parts Attached 58 | 5 1 9 10 7 12 5 3 6 Power 6 | 1 . 2 1 1 1 . . . Engine 4 | 1 . 2 . . 1 . . . Core 2 | . . . 1 1 . . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 1 2 4 3 2 1 . 1 Treads 1 | . . . . 1 . . . . Leg 9 | . 1 1 4 2 . . . 1 Wheel 5 | 2 . 1 . . 1 1 . . Hover . | . . . . . . . . . Flight 1 | . . . . . 1 . . . Utility 17 | . . 3 2 2 5 2 . 3 Device 10 | . . 2 2 . 2 1 . 3 Storage 2 | . . 1 . 1 . . . . Processor 3 | . . . . 1 1 1 . . Hackware . | . . . . . . . . . Protection 2 | . . . . . 2 . . . Artifact . | . . . . . . . . . Weapon 19 | 2 . 2 3 1 4 2 3 2 Energy Gun 6 | . . 2 1 . 1 1 . 1 Energy Cannon 3 | . . . . 1 1 . 1 . Ballistic Gun 7 | 2 . . . . 2 1 1 1 Ballistic Cannon 2 | . . . 2 . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 35 | . . 7 1 . 8 1 1 17 Power 3 | . . 1 . . . . . 2 Propulsion 6 | . . 2 . . 1 . 1 2 Utility 11 | . . 2 . . 3 . . 6 Weapon 15 | . . 2 1 . 4 1 . 7 Highest Loss Streak 17 | . . 5 1 . 4 1 1 17 To Critical Strikes . | . . . . . . . . . Average Backups 9 | 1 4 3 5 9 12 13 15 13 Power 1 | . 1 2 2 1 1 2 2 1 Propulsion . | . 1 . . . . . . . Utility 4 | . 1 . . 3 5 7 9 8 Weapon 2 | . 1 . 1 3 4 3 4 3 Tool/Special . | . . . . . . . . . Unused Backups 10 | . . . 1 2 . 1 . 6 Power 3 | . . . 1 1 . . . 1 Propulsion . | . . . . . . . . . Utility 6 | . . . . . . 1 . 5 Weapon 1 | . . . . 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 82 | . 70 64 80 98 94 85 81 76 Engine 6 | . 14 12 4 . 6 6 6 4 Core 1 | . . . 4 9 . . . . Treads 1 | . . . . 7 3 . . . Leg 7 | . 8 5 15 18 9 . . 4 Wheel 8 | . 18 11 9 1 3 12 8 4 Device 14 | . . 4 12 18 18 20 20 17 Storage 5 | . . 2 9 9 7 6 6 6 Processor 9 | . . . . 7 8 19 20 19 Protection 1 | . . . . . 9 . . . Energy Gun 9 | . . 21 21 9 5 1 6 5 Energy Cannon 3 | . . . . 5 7 4 1 4 Ballistic Gun 7 | . 28 5 . . 5 13 7 5 Ballistic Cannon 2 | . . . 4 12 3 . . . Peak Build Rating 56 | 5 5 11 26 30 44 55 56 55 Average Rating 32 | 4 4 7 20 29 40 52 49 47 On Entrance 24 | . 5 5 11 26 30 43 55 49 Avg Prop Armor Cover (%) 7 | . 9 10 4 9 5 . . 10 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 9 9 15 25 40 57 45 52 53 Greatest Support 56 | 26 26 20 27 30 30 56 56 28 Greatest Overweight (x) 8 | . . 3 1 1 3 . 1 8 Average Overweight (x) . | . . . . . 1 . . 2 Largest Inventory Capacity 15 | 5 5 8 8 15 15 15 15 15 Average Capacity 11 | 5 5 5 8 12 15 15 15 15 Most Carried 15 | 4 5 5 8 12 15 15 15 15 Average Carried 10 | 1 4 4 5 9 13 13 15 13 Final Capacity 15 | 5 5 8 8 15 15 15 15 15 Final Carried 15 | 4 4 4 8 11 15 15 15 7 Class Distribution -------------------- 34% | Skirmisher 26% | Mutant 15% | Gunner 14% | Scavenger-Gunner 4% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Matter Collected 1260 | 224 69 145 158 114 64 92 351 43 Remotely . | . . . . . . . . . Salvage Created 1540 | . 111 179 385 163 366 93 197 46 Parts 78 | . 4 7 15 20 10 5 17 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . 12 . . . . 15 . Prevented 1 | . . . . . . . 1 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Combat Hostiles Destroyed 40 | . 3 4 9 6 8 2 7 1 Guns 29 | . 3 4 7 2 4 2 6 1 Cannons 8 | . . . 2 4 2 . . . AOE 2 | . . . . . 1 . 1 . Classes Destroyed 8 | . 1 1 3 2 . 1 . . Builder 1 | . . . . 1 . . . . Swarmer 8 | . . . . 3 . . 5 . Grunt 17 | . 3 1 6 . 6 . . 1 Duelist 1 | . . . 1 . . . . . Sentry 7 | . . . 1 2 2 1 1 . Hunter 2 | . . . 1 1 . . . . Programmer 2 | . . . . . . 1 1 . Subdweller 3 | . . 3 . . . . . . Best Kill Streak 5 | . 3 1 3 5 4 1 5 1 Combat Bots Only 5 | . 3 1 3 4 4 1 5 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Hostile Shots Fired 462 | . 11 43 43 39 84 45 59 138 Missed 114 | . 1 10 15 9 23 20 21 15 Hits 348 | . 10 33 28 30 61 25 38 123 Melee 2 | . . . 2 . . . . . Projectile 346 | . 10 33 26 30 61 25 38 123 Critical Strikes 5 | . . 1 . 1 2 . . 1 Damage Taken 5819 | . 110 730 371 329 1240 229 483 2327 Core 1314 | . . 194 147 61 62 33 47 770 Absorbed by Shields 74 | . . . . . 28 . . 46 Ignored by Resistances 14 | . . . . . 14 . . . Core Remaining (%) 68 | 100 . 22 . 62 91 . . . Volleys Fired 129 | 2 8 30 21 14 18 8 19 9 Largest 3 | 2 2 2 3 3 3 3 3 3 Hottest 193 | 40 40 110 173 152 152 133 144 193 Shots Fired 305 | 4 16 47 60 42 52 23 35 26 Gun 221 | 4 16 47 42 14 27 21 32 18 Cannon 81 | . . . 18 28 25 2 . 8 Launcher 3 | . . . . . . . 3 . Special . | . . . . . . . . . Kinetic 155 | 4 16 21 18 22 22 18 25 9 Thermal 113 | . . 26 42 14 4 3 7 17 Explosive . | . . . . . . . . . Electromagnetic 37 | . . . . 6 26 2 3 . Robot Hit Streak 22 | 2 3 8 16 8 10 10 22 4 Robot Miss Streak 6 | 1 1 2 1 3 2 1 6 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 211 | 3 10 37 35 23 40 19 30 14 Core Hits 100 | 1 6 10 18 9 21 6 22 7 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 7 | . . 2 3 1 . . 1 . Burn 4 | . . 2 2 . . . . . Destroy 2 | . . . 1 . . . 1 . Blast 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4251 | 38 127 401 591 423 1273 394 587 417 Guns 2687 | 38 127 401 437 150 397 357 525 255 Cannons 1063 | . . . 151 273 440 37 . 162 Explosions 497 | . . . . . 435 . 62 . Melee . | . . . . . . . . . Ramming 4 | . . . 3 . 1 . . . Kinetic 1850 | 38 127 169 151 213 371 282 330 169 Thermal 1815 | . . 232 437 150 478 75 195 248 Explosive 24 | . . . . . 24 . . . Electromagnetic 558 | . . . . 60 399 37 62 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 1 . 1 2 2 Average Corruption 1 | . . . . 1 . 1 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . 1 . 1 7 4 Message Errors 4 | . . . . . . . 4 . Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . 1 . . 1 . Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 1 . 2 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 194 | . . . . 4 190 . . . Projectiles 4 | . . . . 4 . . . . Explosions 190 | . . . . . 190 . . . Melee . | . . . . . . . . . Knockbacks 8 | . . . 2 5 1 . . . Impact . | . . . . . . . . . Kinetic 8 | . . . 2 5 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 573 | . . . . . 545 . 28 . Shots 11 | . . . . . 8 . 3 . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . 1 . 1 . . . Kicked 2 | . . . 1 . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 627 | . . 63 339 7 108 68 80 627 Average Temperature 121 | . . 41 92 4 36 25 37 298 Received Heat Transfer 1891 | . 60 252 108 18 403 60 78 912 Effects 8 | . . . . . . . . 8 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (major) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 6 | . . 1 4 . . 1 . . Heat Transferred 3497 | . . 692 1051 333 448 150 425 398 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . Alert | -11 -10 -10 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 160 | . 60 . 158 160 129 46 . . Initial 59 | . . . . 59 31 42 . . Average 51 | . 15 . 79 96 63 6 . . Influence Increases 1322 | . 70 30 305 233 398 76 190 20 Destroy 0b10 Robot/C 740 | . 60 20 180 120 160 40 140 20 Destroy 0b10 Robot/NC 5 | . . . . 5 . . . . Destroy Leader 200 | . 10 10 50 40 50 20 20 . Successful Hack 48 | . . . 7 36 5 . . . Disable Machine 150 | . . . . 30 105 15 . . Destroy Structure 74 | . . . 8 2 63 1 . . Lose Combat Pursuer 105 | . . . 60 . 15 . 30 . Influence Decreases 1322 | . 70 30 162 306 380 126 215 33 Entered New Map 188 | . . . . 84 39 46 15 4 Time Decay 1014 | . 70 30 152 222 261 80 190 9 Lost Part 120 | . . . 10 . 80 . 10 20 Squads Dispatched 12 | . 1 . 3 2 5 1 . . Investigation 4 | . 1 . 2 . 1 . . . Extermination 3 | . . . . . 2 1 . . Reinforcement 3 | . . . 1 . 2 . . . Assault . | . . . . . . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 5 5 11 13 11 5 8 3 Peak Tracking Total 6 | . 6 1 4 4 6 2 5 3 Tactical Retreats 5 | . . . 2 . 1 . 2 . Traps | -11 -10 -10 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Traps Triggered 4 | . . . . 2 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Machines Disabled 10 | . . . . 2 7 1 . . Max in Single Turn 4 | . . . . 1 4 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Machines Accessed 13 | . 1 1 2 7 2 . . . Terminals 11 | . 1 . 1 7 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 37 | . 4 3 6 19 5 . . . Successful 26 | . 3 3 5 14 1 . . . Failed 11 | . 1 . 1 5 4 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . . 2 4 . . . . Terminals 31 | . 4 . 3 19 5 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 3 3 1 12 1 . . . Record 6 | . 1 3 . 2 . . . . Prototype ID Bank 6 | . 1 . . 4 1 . . . Open Door 2 | . . . . 2 . . . . Branch Access Points 1 | . . . . 1 . . . . Zone Layout 5 | . 1 . 1 3 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . Retrieve Study 3 | . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . 1 2 . . . . Terminals 3 | . . . 1 2 . . . . Botnet 3 | . . . 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 . 2 7 2 . . . Full Trace Events 6 | . 1 . 2 2 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Active Infowar (turns) 1722 | . . 138 . . 155 599 393 437 Optics 1722 | . . 138 . . 155 599 393 437 Terrain 1575 | . . . . . 154 599 393 429 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Turns Passed 4030 | 59 241 687 376 463 681 599 393 531 Spaces Moved 2196 | 47 44 453 177 246 378 405 254 192 Core 49 | 3 . 34 . . . . . 12 Treads . | . . . . . . . . . Legs 601 | . . . 122 246 124 . . 109 Wheels 1546 | 44 44 419 55 . 254 405 254 71 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 50 105 105 115 100 100 115 Average Speed 133 | 88 87 113 122 155 153 100 111 245 Slowest Speed 450 | 100 90 200 177 190 330 100 115 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 10 36 12 57 15 12 52 33 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . . . . . 1 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 84 | . . . 2 1 77 . . 4 Melee . | . . . . . . . . . Projectile 7 | . . . 2 1 . . . 4 AOE 77 | . . . . . 77 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Fac Fac Low Low Total 3051 | 57 230 575 289 299 439 585 341 236 Wait 583 | . 176 78 62 15 11 154 65 22 Move 2188 | 46 43 452 176 245 377 404 253 192 Hop . | . . . . . . . . . Pick Up 47 | 4 1 5 12 8 12 4 . 1 Fast Attach 14 | 5 . 4 1 2 1 . . 1 Attach 32 | . 1 4 5 1 10 3 . 8 Detach . | . . . . . . . . . Swap 16 | . . 1 4 4 1 2 3 1 Drop 26 | . 1 1 7 10 2 2 1 2 Fire 129 | 2 8 30 21 14 18 8 19 9 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . 1 . 1 . . . Crush . | . . . . . . . . . Escape Stasis 14 | . . . . . 6 8 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: *Fac x3 / Low) -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Entered Subcaves 302 | -10/Subcaves | Approached by a straggling Scientist 315 | -10/Subcaves | Build established: Mutant 404 | -10/Subcaves | Learned location of Zion (-7) 404 | -10/Subcaves | Met a Zionite searching for "candidates" 442 | -10/Subcaves | Disturbed a concealed Subdweller 492 | -10/Subcaves | Core integrity fell below 50% 526 | -10/Subcaves | Lost 5 parts (1p1n2u1w) 832 | -10/Subcaves | Visited Clippyterm 836 | -10/Subcaves | Learned 40 Factory zone layouts 965 | -10/Subcaves | Discovered new exit (range 13) 976 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 976 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 988 | -10/Subcaves | Entered Materials 988 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1233 | -8/Materials | Discovered new exit (range 11) 1364 | -8/Materials | Entered Storage 1450 | -8/Storage | Allied Derelicts emerged from ambush trap array 1707 | -8/Storage | Identified exit to Recycling 1720 | -8/Storage | Build established: Scavenger-Gunner 1724 | -8/Storage | Garrison activated, responded to threat 1781 | -8/Storage | Discovered new exit (range 16) 1827 | -8/Storage | Entered Factory 1827 | -7/Factory | Evolved 2 slots: Utility x2 1828 | -7/Factory | Identified exit to Factory 1828 | -7/Factory | Identified exit to Lower Caves 2187 | -7/Factory | Lost 4 parts (1u3w) 2366 | -7/Factory | Lost 3 parts (2u1w) 2508 | -7/Factory | Entered another Factory area 2508 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2826 | -6/Factory | Build established: Skirmisher 3062 | -6/Factory | Discovered new exit (range 14) 3107 | -6/Factory | Entered Lower Caves 3174 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3484 | -6/Lower Caves | Discovered new exit (range 10) 3500 | -6/Lower Caves | Entered another Lower Caves area 3963 | -6/Lower Caves | Core integrity fell below 50% 4024 | -6/Lower Caves | Core integrity fell below 20% 4031 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03937_ Overheating: Short circuit. 03938_ Overheating: Energy bleed (-35). 03938_ Hvy. Deuterium Engine destroyed. 03938_ Hpw. Shotgun destroyed. 03939_ Overheating: System interference. 03939_ Beamcaster temporarily disabled. 03939_ Imp. Terrain Scan Processor temporarily disabled. 03939_ Targeting Computer temporarily disabled. 03940_ Overheating: Matter decay (-53). 03947_ Beamcaster destroyed. 03977_ Imp. Terrain Scan Processor destroyed. 03981_ Nuclear Core destroyed. 03983_ Imp. Heat Sink destroyed. 03983_ Assault Rifle destroyed. 03992_ Gauss Rifle destroyed. 03999_ Gatling Laser destroyed. 04001_ Imp. Shield Generator destroyed. 04010_ Arm. Leg destroyed. 04011_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ????####??###?#### ##?### ########### # ## | | ???#?########?#### #### #####?## ## | | ???#?##?#####?#### ### ###### | | ???????########## !"# ##### | | ????????####?#### # % #?#? ##### | | ????##??######?##" ### #?? ?## ] | | ?????###?#####?##### ## ####?# ## ## | | ?????#?#??############## #? ? ### #### ] | | ????#####?##?#??####?## ## #??######## | | ?????###?#####?#??###?# ##??#??#?## | | ???????##?#?#?#######?## ###?#?#### | | ?????????####?########### # #??#?#### | | ???????????#??##??#?#???## ### ####?#??# | | ??????? ##???#?########### #?## ##?##????## # | | ?????????#?#??#### ## ##?? ###?#?##??##### | | ???????????#?#??# g ##??? ##??#????##??#? | | ??????????????#?## g ####?? #??##?#?##???# | | ?????????????##?####### ##?????? ??#????#?#??? | | ?????????????????##???# ##???????????#???#??# | | ?????????????????##??### ##?????????????????? | | ?????????????????#?????## % ##???????????? ?? ? | | ???????????????????????## ## ##?????????????? | | ??????????????????????## % % ### ?????????? | | ??????????????????????# % % %% ????????? | | ??????????????????????# % ????????? | | ??????????????????????# @ % ????????? | | ??????????????????????### #?????????? | | ????????????????????????## %% % % #?????????? | | ?????????????????????????? % ### #?????????? | | ??????????????????????????# % #?????????????? | | ??????????????????????????? % % #????????????? | | ??????????????????????????? # %#???????????? | | ??????????????????????????? # #???????????? | | ??????????????????????????? #? % ##???????????? | | ???????????????????????????## ? %###????????????? | | ????????????????????????????? ?? #??????????????? | | ?????????????????????????????# ?? #??????????????? | | ??????????????????????????????#??? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Resistance: KI 20 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Med. Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DoorMicrowarpBlade Manual? 0 Play Time 00:34:49 Cumulative 14.0 hours Start 2026.07.31 @ 18:41:44 End 2026.07.31 @ 19:37:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 369dfd31-fba4-4593-b710-afd97c723c57