Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.13 @ 17:13:20

Player: Luminiferous

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (16)       3200
Robots Destroyed (106)     530
Value Destroyed (3300)     3300
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (900)                900
              TOTAL SCORE: 10730

 Bonus
-------
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (7) ------
             (None)
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (5) ----
   Micro Nuclear Core
  Combat Antigrav System
   Large Storage Unit
         Microactuators
         Microactuators

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
      Improved Hover Unit
        Cooled Airjet
        Cooled Airjet
        Combat Antigrav System
>              --- UTILITY ----------
        Medium Storage Unit
               Structural Scanner
      Improved Signal Interpreter
               Modified TNC
               Targeting Computer
      Advanced Melee Analysis Suite
      Improved Medium Armor Plating
>              --- WEAPON -----------
  High-powered Shock Rifle
               Great Axe
               Lance
>              --- INVENTORY --------
         Micro Nuclear Core
         Micro Nuclear Core
         Large Storage Unit
      Improved Melee Analysis Suite
               Microactuators
               Microactuators
      Improved Reaction Control System
      Improved Medium Armor Plating
      Improved Medium Armor Plating
[Rating: 63]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Cooled Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Airjet
Utility                    Targeting Computer
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Katana
  Energy Gun               Small Laser
  Energy Cannon            Firepult
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Katana
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   .   .   .   2   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             212  | .   21  .   8   .   22  56  1   .   2   16  10  40  4   9   17  6   
  Power                    18   | .   1   .   .   .   3   4   .   .   .   3   1   1   1   2   1   1   
    Engine                 9    | .   1   .   .   .   3   1   .   .   .   .   .   .   1   1   1   1   
    Core                   9    | .   .   .   .   .   .   3   .   .   .   3   1   1   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | .   4   .   .   .   7   15  .   .   .   4   .   5   .   3   1   .   
    Treads                 10   | .   4   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Hover                  26   | .   .   .   .   .   1   13  .   .   .   4   .   5   .   2   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  99   | .   7   .   4   .   7   24  1   .   2   7   2   23  3   4   10  5   
    Device                 25   | .   1   .   .   .   1   6   .   .   .   5   1   6   1   .   2   2   
    Storage                11   | .   4   .   4   .   1   1   .   .   .   .   .   1   .   .   .   .   
    Processor              13   | .   1   .   .   .   1   3   1   .   1   1   .   2   1   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             50   | .   1   .   .   .   4   14  .   .   1   1   1   14  1   3   8   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | .   9   .   4   .   5   13  .   .   .   2   7   11  .   .   5   .   
    Energy Gun             5    | .   .   .   1   .   1   .   .   .   .   .   .   3   .   .   .   .   
    Energy Cannon          4    | .   .   .   1   .   .   1   .   .   .   .   1   1   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       13   | .   6   .   2   .   3   1   .   .   .   .   .   .   .   .   1   .   
    Launcher               9    | .   .   .   .   .   1   4   .   .   .   2   1   1   .   .   .   .   
    Special Weapon         2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   .   5   .   .   .   .   2   4   .   .   1   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   3   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   2   3   .   .   .   1   .   .   .   .   1   .   
Parts Lost                 17   | .   .   .   .   .   2   .   .   .   .   1   .   4   .   4   .   6   
  Power                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               8    | .   .   .   .   .   1   .   .   .   .   1   .   3   .   2   .   1   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   .   .   1   .   .   .   .   1   .   2   .   2   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   96  100 96  100 95  98  100 100 99  98  100 93  99  89  85  77  
  Engine                   4    | .   14  14  14  14  7   .   .   .   .   .   .   .   5   4   6   4   
  Core                     3    | .   .   .   .   .   .   6   7   7   7   6   6   6   .   1   .   .   
  Treads                   8    | .   27  28  28  28  34  .   .   .   .   .   .   .   .   .   .   .   
  Hover                    17   | .   .   .   .   .   .   29  30  30  30  24  26  21  26  16  13  7   
  Device                   4    | .   .   .   .   .   .   6   7   .   .   5   6   6   6   6   6   2   
  Storage                  8    | .   14  14  13  14  9   7   7   7   7   6   6   6   6   6   6   5   
  Processor                19   | .   11  14  14  14  18  15  15  23  23  25  26  26  26  26  26  30  
  Protection               5    | .   .   .   .   .   8   6   7   7   6   6   5   5   5   5   5   4   
  Ballistic Cannon         6    | .   21  28  23  28  17  .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   .   .   6   7   7   7   6   6   3   .   .   .   .   
  Slashing Weapon          7    | .   .   .   .   .   .   12  15  15  15  13  10  6   13  13  6   5   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   2   5   6   6   12  12  
Naked Turns                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Heaviest Build             45   | 12  29  29  45  29  39  38  31  30  30  34  34  36  38  38  37  31  
  Greatest Support         80   | 20  40  40  40  40  80  80  33  33  41  33  33  39  39  39  24  24  
  Greatest Overweight (x)  12   | .   .   .   1   .   .   3   .   .   .   1   1   2   .   12  1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         10   | .   9   15  14  15  15  10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             15   | .   15  13  15  14  15  15  10  10  10  10  10  10  10  10  10  10  
  Average Carried          10   | .   8   13  13  13  12  9   10  10  10  9   9   9   10  9   9   7   
  Final Capacity           15   | 8   15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            15   | 6   13  13  14  14  15  10  10  10  10  10  10  10  10  10  10  5   

 Class Distribution 
--------------------
 36% | Scout
 33% | Gladiator
 29% | Mutant

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -10/Exiles
    Mutant | -9/Mines
    Mutant | -8/Materials
     Scout | -7/Factory
    Mutant | -7/Lower Caves
    Mutant | -7/Data Miner
    Mutant | -6/Proximity Caves
 Gladiator | -6/Factory
     Scout | -6/Waste
 Gladiator | -6/Factory
 Gladiator | -6/Lower Caves
 Gladiator | -6/Lower Caves
 Gladiator | -6/Zion
 Gladiator | -5/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Matter Collected           2952 | 200 304 .   144 .   344 747 .   .   18  207 .   613 40  106 130 99  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3838 | .   435 .   .   .   358 804 45  .   .   204 .   754 313 494 .   431 
  Parts                    238  | .   26  .   .   .   25  48  3   .   .   19  .   50  19  30  .   18  
Haulers Intercepted        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      65   | .   .   .   .   .   .   .   2   .   .   .   .   .   18  27  2   16  
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Combat Hostiles Destroyed  73   | .   9   .   .   .   13  8   4   .   .   4   .   8   8   10  .   9   
  Melee                    43   | .   .   .   .   .   .   8   .   .   .   1   .   7   8   10  .   9   
  Guns                     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  16   | .   7   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      12   | .   .   .   .   .   4   .   4   .   .   3   .   1   .   .   .   .   
Classes Destroyed          14   | .   6   .   .   .   2   4   .   .   .   .   .   .   .   2   .   .   
  Worker                   10   | .   1   .   .   .   1   2   .   .   .   2   .   4   .   .   .   .   
  Builder                  5    | .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Watcher                  7    | .   2   .   .   .   .   2   .   .   .   1   .   2   .   .   .   .   
  Swarmer                  28   | .   3   .   .   .   4   .   4   .   .   3   .   2   5   4   .   3   
  Grunt                    25   | .   6   .   .   .   7   1   .   .   .   .   .   1   1   4   .   5   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Sentry                   7    | .   .   .   .   .   1   2   .   .   .   .   .   3   1   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
  Programmer               8    | .   .   .   .   .   .   5   .   .   .   1   .   2   .   .   .   .   
Best Kill Streak           7    | .   7   .   .   .   4   4   4   .   .   3   .   3   5   4   .   6   
  Combat Bots Only         6    | .   5   .   .   .   4   1   4   .   .   3   .   2   5   4   .   6   
Max Kills in Single Turn   3    | .   1   .   .   .   3   1   2   .   .   3   .   2   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   2   .   .   3   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   .   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        564  | .    35   .    .    .    56   100  5    .    24   13   .    68   54   65   .    144  
  Missed                   187  | .    7    .    .    .    16   36   3    .    13   6    .    22   24   17   .    43   
Damage Taken               4597 | .    255  .    .    .    442  498  20   .    136  111  .    671  254  638  .    1572 
  Core                     999  | .    38   .    .    .    40   66   .    .    .    16   .    182  76   61   .    520  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1317 | .    78   .    .    .    126  156  6    .    39   31   .    191  76   180  .    434  
  Regen/Repaired (Parts)   525  | .    .    .    .    .    .    40   .    .    .    114  .    68   .    .    303  .    
Core Remaining (%)         91   | 100  .    .    .    84   92   .    .    .    90   .    .    .    .    .    .    .    
Volleys Fired              87   | .    32   .    1    .    34   11   2    .    .    2    3    2    .    .    .    .    
  Largest                  2    | .    2    .    1    .    2    2    1    .    .    1    1    1    .    .    .    .    
  Hottest                  250  | .    75   .    250  .    70   70   30   .    .    30   30   30   .    .    .    .    
Shots Fired                154  | .    64   .    1    .    67   13   2    .    .    2    3    2    .    .    .    .    
  Gun                      23   | .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   111  | .    41   .    1    .    64   5    .    .    .    .    .    .    .    .    .    .    
  Launcher                 20   | .    .    .    .    .    3    8    2    .    .    2    3    2    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  119  | .    50   .    .    .    64   5    .    .    .    .    .    .    .    .    .    .    
  Thermal                  15   | .    14   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                20   | .    .    .    .    .    3    8    2    .    .    2    3    2    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25   | .    16   .    .    .    25   .    3    .    .    .    6    .    .    .    .    .    
  Robot Miss Streak        1    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           250  | .    50   .    .    .    52   39   2    .    .    11   3    36   14   24   .    19   
  Core Hits                135  | .    21   .    .    .    26   16   7    .    .    8    .    19   9    16   .    13   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         20   | .    1    .    .    .    3    7    .    .    .    .    .    3    1    2    .    3    
    Blast                  4    | .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  9    | .    .    .    .    .    .    7    .    .    .    .    .    1    .    1    .    .    
    Impale                 7    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    3    
Melee Attacks              252  | .    .    .    .    .    .    100  1    .    .    17   .    58   18   33   .    25   
  Impact                   13   | .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    
  Slashing                 131  | .    .    .    .    .    .    87   1    .    .    17   .    11   4    8    .    3    
  Piercing                 108  | .    .    .    .    .    .    .    .    .    .    .    .    47   14   25   .    22   
  Sneak Attacks            27   | .    .    .    .    .    .    9    .    .    .    3    .    14   .    1    .    .    
    Combat Hostiles        3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Follow-up Attacks        22   | .    .    .    .    .    .    6    .    .    .    1    .    3    2    6    .    4    
Damage Inflicted           9123 | .    712  4    .    .    1109 1713 281  .    .    646  504  2004 580  908  .    662  
  Guns                     197  | .    197  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1404 | .    514  .    .    .    890  .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1237 | .    .    .    .    .    219  .    281  .    .    149  504  84   .    .    .    .    
  Melee                    6280 | .    .    .    .    .    .    1713 .    .    .    497  .    1920 580  908  .    662  
  Ramming                  5    | .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1470 | .    580  .    .    .    890  .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  131  | .    131  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1237 | .    .    .    .    .    219  .    281  .    .    149  504  84   .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   250  | .    .    .    .    .    .    250  .    .    .    .    .    .    .    .    .    .    
  Slashing                 2561 | .    .    .    .    .    .    1463 .    .    .    497  .    266  88   173  .    74   
  Piercing                 3469 | .    .    .    .    .    .    .    .    .    .    .    .    1654 492  735  .    588  
Highest Corruption         3    | .    .    .    .    .    3    1    1    1    1    .    .    2    2    2    2    .    
  Average Corruption       1    | .    .    .    .    .    3    1    1    1    1    .    .    1    2    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  35   | .    .    .    .    .    4    8    1    1    .    .    .    .    4    10   7    .    
    Message Errors         6    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    1    2    .    
    Matter Fused           9    | .    .    .    .    .    .    2    .    .    .    .    .    .    1    3    3    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    
    Energy Discharges      6    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    4    .    .    
    Parts Fused            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    1    1    .    .    .    .    .    .    1    1    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            468  | .    15   .    .    .    .    233  .    .    .    24   .    159  37   .    .    .    
  Projectiles              15   | .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               23   | .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    
  Melee                    430  | .    .    .    .    .    .    233  .    .    .    1    .    159  37   .    .    .    
Knockbacks                 26   | .    3    .    .    .    22   1    .    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  23   | .    3    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      161  | .    .    .    .    .    .    57   .    .    .    32   .    72   .    .    .    .    
  Shots                    6    | .    .    .    .    .    .    3    .    .    .    1    .    2    .    .    .    .    
  Rammed                   2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        247  | .    177  .    210  .    99   247  .    195  .    .    .    1    .    3    .    14   
  Average Temperature      55   | .    64   .    113  .    26   68   .    102  .    .    .    1    .    3    .    14   
  Received Heat Transfer   1576 | .    147  .    .    .    252  117  .    .    .    .    .    177  39   153  .    691  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         300  | .    300  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Peak Influence             250  | .   163 .   .   .   204 154 .   .   .   94  75  250 .   .   .   .   
  Initial                  46   | .   .   .   .   .   .   3   .   .   .   .   13  46  .   .   .   .   
  Average                  40   | .   53  .   .   .   58  23  .   .   .   16  27  94  .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Low Security (%)         97   | .   100 100 .   100 91  100 .   .   .   100 100 87  .   .   .   .   
  Level 1                  2    | .   .   .   .   .   8   .   .   .   .   .   .   13  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   .   .   .   1   11  .   .   .   3   .   3   .   .   .   1   
  Investigation            6    | .   1   .   .   .   1   2   .   .   .   2   .   .   .   .   .   .   
  Extermination            8    | .   .   .   .   .   .   5   .   .   .   1   .   2   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Distress Signals           4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              128  | .   17  .   .   .   17  16  8   .   3   8   6   9   8   14  .   22  
  Peak Tracking Total      10   | .   5   .   .   .   5   2   4   .   3   3   6   4   5   4   .   10  
  Tactical Retreats        6    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Traps Triggered            11   | .   2   .   .   .   3   1   .   .   .   1   .   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Triggered                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Machines Disabled          5    | .   1   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Machines Accessed          43   | .   1   .   2   .   4   18  .   4   .   4   .   10  .   .   .   .   
  Terminals                26   | .   1   .   .   .   4   12  .   .   .   3   .   6   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
Total Hacks                161  | .   3   .   24  .   9   47  .   31  .   17  .   30  .   .   .   .   
  Successful               104  | .   1   .   24  .   3   23  .   31  .   9   .   13  .   .   .   .   
  Failed                   57   | .   2   .   .   .   6   24  .   .   .   8   .   17  .   .   .   .   
    Catastrophic           10   | .   .   .   .   .   1   4   .   .   .   2   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   63   | .   3   .   1   .   8   32  .   .   .   4   .   14  .   .   1   .   
  Terminals                75   | .   3   .   .   .   9   36  .   .   .   7   .   20  .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          18   | .   .   .   .   .   .   2   .   .   .   10  .   6   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             69   | .   1   .   24  .   1   8   .   31  .   1   .   3   .   .   .   .   
  Record                   36   | .   .   .   23  .   .   2   .   11  .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   1   .   10  .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   .   .   .   2   .   .   .   7   .   3   .   .   .   .   
  Scan Component           7    | .   .   .   .   .   .   1   .   .   .   4   .   2   .   .   .   .   
  Repair                   5    | .   .   .   .   .   .   1   .   .   .   3   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         16   | .   .   .   .   .   2   8   .   .   .   1   .   5   .   .   .   .   
  Terminals                16   | .   .   .   .   .   2   8   .   .   .   1   .   5   .   .   .   .   
    Botnet                 16   | .   .   .   .   .   2   8   .   .   .   1   .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   1   .   .   .   3   16  .   .   .   4   .   9   .   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   1   .   10  .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   20   | .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   1   .   .   .   3   .   1   .   .   .   .   
  Time                     277  | .   .   .   .   .   .   30  .   .   .   200 .   47  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  
Turns Passed               14309 | .    1345 119  719  541  1166 4500 48   40   167  903  90   1600 379  1007 1279 406  
Spaces Moved               11055 | 1    726  74   411  331  606  3234 100  99   415  601  159  1510 666  897  995  230  
  Core                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    
  Treads                   2187  | .    726  74   411  331  606  39   .    .    .    .    .    .    .    .    .    .    
  Legs                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    8860  | .    .    .    .    .    .    3195 100  99   415  601  159  1510 666  896  995  224  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            31    | 120  160  160  160  160  160  31   40   40   31   40   40   40   48   48   61   50   
  Average Speed            85    | 120  160  160  165  160  160  40   40   40   39   58   40   78   48   99   125  143  
  Slowest Speed            650   | 120  160  160  240  160  160  230  40   40   40   105  100  171  48   650  126  150  
  Overloaded Moves         42    | .    .    .    .    .    .    6    .    .    36   .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 2    87   21   70   83   28   56   21   74   58   10   78   27   73   93   86   31   
  Regions Visited          16
    Branch Regions         10
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    .    1    1    1    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    .    .    2    .    .    .    .    1    .    .    .    2    2    3    .    
Spaces Dug                 143   | .    .    .    .    .    .    106  1    .    .    12   .    24   .    .    .    .    
Terrain Destroyed          260   | .    .    .    5    .    33   131  17   .    .    21   27   26   .    .    .    .    
  Melee                    63    | .    .    .    .    .    .    41   1    .    .    5    .    16   .    .    .    .    
  Projectile               3     | .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    
  AOE                      194   | .    .    .    4    .    33   88   16   .    .    16   27   10   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  
Total                      15485 | .    852  74   449  344  739  6302 103  98   418  1125 180  1836 701  968  1031 265  
  Wait                     3617  | .    21   .    .    10   48   2829 .    .    .    476  .    192  14   21   .    6    
  Move                     11040 | .    725  73   410  330  605  3233 99   98   414  601  158  1509 665  896  994  230  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  120   | .    31   .    22   2    18   22   .    .    .    8    1    6    .    5    2    3    
  Fast Attach              114   | .    7    .    5    .    3    26   .    .    2    5    7    35   3    7    14   .    
  Attach                   57    | .    6    .    3    .    12   18   .    .    .    8    1    3    .    1    .    5    
  Detach                   4     | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    
  Swap                     41    | .    8    .    .    .    7    12   1    .    .    3    2    2    1    1    3    1    
  Drop                     185   | .    21   .    8    2    11   55   .    .    2    7    8    37   4    11   18   1    
  Fire                     87    | .    32   .    1    .    34   11   2    .    .    2    3    2    .    .    .    .    
  Melee                    204   | .    .    .    .    .    .    80   1    .    .    15   .    50   14   25   .    19   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 4 exits: *Fac x3 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   302 | -10/Materials      | Discovered new exit (range 9)
   334 | -10/Materials      | Build established: Mutant
   692 | -10/Materials      | Discovered new exit (range 16)
  1023 | -10/Materials      | Discovered new exit (range 15)
  1346 | -10/Materials      | Entered Mines
  1402 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1404 | -10/Mines          | Discovered new exit (range 5)
  1434 | -10/Mines          | Assembled infested the area
  1465 | -10/Mines          | Entered Exiles
  1486 | -10/Exiles         | Discovered new exit (range 15)
  1509 | -10/Exiles         | Met 8R-AWN
  1533 | -10/Exiles         | Met EX-HEX
  1576 | -10/Exiles         | Met EX-BIN
  1595 | -10/Exiles         | Aligned with FarCom system
  1597 | -10/Exiles         | Given EX-Vault access code
  1635 | -10/Exiles         | Opened EX-Vault
  1647 | -10/Exiles         | Found Firepult
  1741 | -10/Exiles         | Found AWS/Thermal
  1750 | -10/Exiles         | Found Modified TNC
  1796 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2013 | -10/Exiles         | Met EX-DEC
  2046 | -10/Exiles         | Learned location of Zion (-6)
  2160 | -10/Exiles         | Discovered new exit (range 15)
  2184 | -10/Exiles         | Left Exiles lab with Modified TNC
  2184 | -10/Exiles         | Entered Mines
  2294 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2585 | -9/Mines           | Learned Materials terminal intel
  2700 | -9/Mines           | Discovered new exit (range 15)
  2725 | -9/Mines           | Entered Materials
  2725 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2726 | -8/Materials       | Loaded intel: 11 terminal locations
  3333 | -8/Materials       | Discovered new exit (range 15)
  3891 | -8/Materials       | Entered Factory
  3891 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  4178 | -7/Factory         | Discovered new exit (range 11)
  4236 | -7/Factory         | Build established: Scout
  4517 | -7/Factory         | Discovered new exit (range 5)
  4732 | -7/Factory         | Discovered new exit (range 12)
  4957 | -7/Factory         | Cargo convoy interrupted
  5009 | -7/Factory         | Repaired Aerolev Unit
  5035 | -7/Factory         | Discovered new exit (range 7)
  5256 | -7/Factory         | Fabricated Mni. Grenade Launcher?
  5267 | -7/Factory         | Identified exit to Lower Caves
  8391 | -7/Factory         | Entered Lower Caves
  8435 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  8439 | -7/Lower Caves     | Identified exit to Data Miner
  8439 | -7/Lower Caves     | Entered Data Miner
  8439 | -7/Data Miner      | Discovered new exit (range 6)
  8447 | -7/Data Miner      | Met Data Miner
  8456 | -7/Data Miner      | Learned location of Section 7 (-2)
  8456 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8463 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8478 | -7/Data Miner      | Identified exit to Proximity Caves
  8479 | -7/Data Miner      | Entered Proximity Caves
  8532 | -6/Proximity Caves | Spotted B-75 Beast
  8564 | -6/Proximity Caves | Learned Factory emergency access door positions
  8600 | -6/Proximity Caves | Learned Factory stockpile data
  8641 | -6/Proximity Caves | Discovered new exit (range 14)
  8645 | -6/Proximity Caves | Identified exit to Factory
  8646 | -6/Proximity Caves | Entered Factory
  8646 | -6/Factory         | Evolved 2 slots: Utility x2
  8744 | -6/Factory         | Repaired Cld. Airjet
  8815 | -6/Factory         | Repaired Cld. Airjet
  8876 | -6/Factory         | Repaired Aerolev Unit
  8925 | -6/Factory         | Discovered new exit (range 6)
  8939 | -6/Factory         | Build established: Gladiator
  9549 | -6/Factory         | Sucked down chute
  9549 | -6/Factory         | Entered Waste
  9580 | -6/Waste           | Spotted C-40 Crusher
  9600 | -6/Waste           | Spotted C-40 Crusher
  9607 | -6/Waste           | Spotted C-40 Crusher
  9608 | -6/Waste           | Spotted C-40 Crusher
  9610 | -6/Waste           | Spotted C-40 Crusher
  9618 | -6/Waste           | Spotted C-40 Crusher
  9633 | -6/Waste           | Discovered new exit (range 16)
  9638 | -6/Waste           | Identified exit to Factory
  9639 | -6/Waste           | Entered Factory
  9681 | -6/Factory         | Discovered new exit (range 15)
  9745 | -6/Factory         | Identified exit to Factory
  9802 | -6/Factory         | Discovered exit to Factory (range 14)
 10431 | -6/Factory         | Discovered exit to Factory (range 5)
 10992 | -6/Factory         | Repaired Broken Cmb. Antigrav System
 11126 | -6/Factory         | Discovered new exit (range 5)
 11129 | -6/Factory         | Identified exit to Lower Caves
 11239 | -6/Factory         | Entered Lower Caves
 11276 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11534 | -6/Lower Caves     | Discovered new exit (range 10)
 11538 | -6/Lower Caves     | Identified exit to Lower Caves
 11618 | -6/Lower Caves     | Entered another Lower Caves area
 11643 | -6/Lower Caves     | Discovered exit to Factory (range 4)
 11644 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11691 | -6/Lower Caves     | Spotted B-75 Beast
 11925 | -6/Lower Caves     | Learned location of 1 exit from Factory
 12622 | -6/Lower Caves     | Discovered new exit (range 4)
 12624 | -6/Lower Caves     | Identified exit to Zion
 12625 | -6/Lower Caves     | Entered Zion
 12722 | -6/Zion            | Found CR-A16's Pointy Stick
 12763 | -6/Zion            | Received a visual enhancement algorithm
 12896 | -6/Zion            | Discovered new exit (range 16)
 12914 | -6/Zion            | Identified exit to Proximity Caves
 12959 | -6/Zion            | System corruption cleaned by Quarantine Array
 13104 | -6/Zion            | Learned Factory security intel
 13187 | -6/Zion            | Given the Hacking Drone Bay
 13190 | -6/Zion            | Found Prototype Device
 13190 | -6/Zion            | Identified Hacking Drone Bay
 13244 | -6/Zion            | Learned Factory trap positions
 13285 | -6/Zion            | Visited the Megawrench Repair Shop
 13285 | -6/Zion            | Megawrench repaired 8 parts
 13723 | -6/Zion            | Rebuked by Imprinter
 13904 | -6/Zion            | Entered Proximity Caves
 13958 | -5/Proximity Caves | Core integrity fell below 50%
 14047 | -5/Proximity Caves | Lost 5 parts (1p1n3u)
 14280 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 14282 | -5/Proximity Caves | Core integrity fell below 20%
 14306 | -5/Proximity Caves | Released all parts (11)
 14310 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
14303_ Lance follow-up attack on S-27 Virus.
14303_ S-27 Virus destroyed.
14304_ C-30 ARC bursts open, deploying its payload.
14304_ G-67 Veteran unfolds itself.
14304_ G-50 Soldier unfolds itself. <x2>
14305_ Penetrated by Slug.
14306_ Released Mak. Light Armor Plating.
14306_ Released CR-A16's Pointy Stick.
14306_ Released Imp. Signal Interpreter.
14306_ Released Modified TNC.
14306_ Released Targeting Computer.
14306_ Released Med. Storage Unit.
14306_ Released Adv. Melee Analysis Suite.
14306_ Released Lance.
14306_ Released Cmb. Antigrav System.
14306_ Released Lgt. Angular Momentum Engine.
14306_ Released Imp. Melee Analysis Suite.
14307_ Dropped Mic. Nuclear Core.
14307_ Acquired Cmb. Antigrav System.
14310_ Lgt. Nuclear Core fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             30
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Melee Speed Boost          20
Evasion (%)                67
Targeting Accuracy         5
Melee Accuracy             14
Recoil Reduction           4
Energy Filtering           30
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
     Mni. Grenade Launcher | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
         Antimatter Cannon | -7/Data Miner | Free
               Hvy. Treads | -7/Data Miner | Free
       Imp. Kinecellerator | -7/Data Miner | Free
        Adv. Plasma Cannon | -7/Data Miner | Free
              System Guard | -7/Data Miner | Free
         Hvy. Siege Treads | -7/Data Miner | Free

 Robot Schematics 
------------------
 M-22 Extractor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  H-55 Commando | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
  X-62 Marksman | -7/Data Miner | Free

 Fabricated
------------
 Mni. Grenade Launcher | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LobotomyGammaKit
  Manual?         0
Play Time         01:57:14
  Cumulative      11.8 hours
  Start           2024.04.13 @ 14:57:08
  End             2024.04.13 @ 17:13:20
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          44
  Rogue           43
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          31
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd15031e-e0db-454c-9821-28827ce496c8