Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.26 @ 20:55:06

Player: Analote

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (145)     725
Value Destroyed (4655)     4655
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (45)                 45
              TOTAL SCORE: 8365

 Bonus
-------
High Alert Combat Kills    45

 Cogmind 
---------
Core Integrity             0/700
Matter                     136/300
Energy                     568/600
System Corruption          8%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
>          --- UTILITY (7) ------
  Improved Heat Sink
     Large Storage Unit
    Medium Battery
   Compact Battery
           Hacking Suite
>          --- WEAPON (2) -------
           Particle Cannon
           Rocket Launcher
>          --- INVENTORY (10) ---
           Gatling Laser
           Gauss Cannon
           Proton Missile Launcher
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
           Neutrino Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
     Large Storage Unit
    Medium Battery
   Compact Battery
           Target Analyzer
           Hacking Suite
>          --- WEAPON -----------
     Heavy Particle Cannon
           KE Penetrator
>          --- INVENTORY --------
           Nuclear Core
     Heavy EM Shotgun
           Gatling Laser
           Particle Cannon
           Particle Cannon
           Gauss Cannon
           Proton Missile Launcher
           Rocket Launcher
  Improved Grenade Launcher
     Heavy Rocket Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Mace
  Slashing Weapon          Chainsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Slots Evolved              7    | .   1   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  5    | .   1   .   1   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             115  | 8   3   3   19  16  39  12  15  
  Power                    19   | 1   1   .   4   2   8   1   2   
    Engine                 7    | 1   1   .   3   .   2   .   .   
    Core                   12   | .   .   .   1   2   6   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   2   5   3   6   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    21   | 2   .   2   5   3   6   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  28   | 3   1   1   4   5   8   5   1   
    Device                 8    | .   .   .   1   1   3   2   1   
    Storage                7    | 1   .   1   1   1   1   2   .   
    Processor              6    | 1   .   .   1   1   3   .   .   
    Hackware               2    | .   .   .   .   1   .   1   .   
    Protection             5    | 1   1   .   1   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   1   .   6   6   17  5   10  
    Energy Gun             11   | .   .   .   3   1   6   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   1   2   
    Ballistic Gun          14   | 2   1   .   2   2   4   1   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               13   | .   .   .   1   1   6   2   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   2   1   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   
Parts Lost                 28   | .   .   .   .   3   10  4   11  
  Power                    6    | .   .   .   .   .   3   .   3   
  Propulsion               10   | .   .   .   .   3   3   3   1   
  Utility                  8    | .   .   .   .   .   4   1   3   
  Weapon                   4    | .   .   .   .   .   .   .   4   
  Highest Loss Streak      7    | .   .   .   .   2   5   4   7   
Average Slot Usage (%)     93   | .   100 100 96  97  94  85  80  
  Engine                   4    | .   12  12  6   .   3   .   .   
  Core                     7    | .   .   .   2   7   8   14  12  
  Leg                      18   | .   25  25  26  22  20  7   9   
  Device                   6    | .   .   .   .   6   6   13  11  
  Storage                  17   | .   12  17  20  16  13  20  21  
  Processor                9    | .   12  7   10  9   12  7   5   
  Hackware                 4    | .   .   .   .   8   7   7   7   
  Protection               6    | .   12  12  10  8   7   .   .   
  Energy Gun               2    | .   .   .   2   2   5   1   .   
  Ballistic Gun            10   | .   25  25  15  10  4   3   5   
  Launcher                 3    | .   .   .   1   1   3   7   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             56   | 15  19  22  33  34  48  56  54  
  Greatest Support         51   | 20  20  20  51  51  50  35  20  
  Greatest Overweight (x)  15   | .   .   1   1   1   1   15  12  
  Average Overweight (x)   1    | .   .   .   .   .   .   4   2   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  
  Average Capacity         9    | 6   8   8   9   10  10  10  10  
  Most Carried             10   | 4   5   5   10  10  10  10  10  
  Average Carried          8    | 1   2   3   8   9   9   9   9   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  
  Final Carried            10   | 3   3   5   10  10  10  9   4   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  
Matter Collected           2961 | 292  200  160  621  379  753  423  133  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4953 | 66   113  28   1158 895  1362 668  663  
  Parts                    296  | 3    10   2    99   54   73   26   29   
Haulers Intercepted        2    | .    .    .    .    .    2    .    .    
Recyclers Shooed           3    | .    .    .    2    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Combat Hostiles Destroyed  105  | .   3   2   26  18  27  15  14  
  Guns                     55   | .   3   2   22  13  8   4   3   
  Cannons                  4    | .   .   .   .   .   .   .   4   
  AOE                      44   | .   .   .   4   5   18  10  7   
Classes Destroyed          15   | 1   3   .   4   2   3   .   2   
  Worker                   8    | .   .   .   5   .   3   .   .   
  Builder                  12   | .   .   .   3   2   7   .   .   
  Tunneler                 4    | .   1   .   3   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   
  Recycler                 6    | 1   .   .   1   .   4   .   .   
  Watcher                  8    | .   .   .   5   3   .   .   .   
  Swarmer                  19   | .   1   2   7   2   4   3   .   
  Grunt                    51   | .   2   .   12  9   16  6   6   
  Brawler                  8    | .   .   .   .   2   1   3   2   
  Duelist                  7    | .   .   .   .   .   2   1   4   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   .   7   4   .   2   1   
  Hunter                   3    | .   .   .   .   1   2   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   
Best Kill Streak           10   | 1   3   2   10  7   9   5   7   
  Combat Bots Only         7    | .   1   2   6   6   6   5   7   
Max Kills in Single Turn   4    | 1   1   1   4   2   3   3   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   2   2   2   3   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  
Damage Taken               5295  | .    334  .    546  1016 1495 595  1309 
  Core                     1028  | .    80   .    71   174  222  82   399  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         79    | 100  .    68   82   68   .    .    .    
Volleys Fired              274   | 2    21   4    76   71   51   23   26   
  Largest                  2     | 2    2    2    2    2    2    2    2    
  Hottest                  145   | 40   40   43   79   73   145  73   116  
Shots Fired                494   | 4    42   7    133  127  89   43   49   
  Gun                      412   | 4    42   7    125  120  58   35   21   
  Cannon                   22    | .    .    .    .    .    .    .    22   
  Launcher                 60    | .    .    .    8    7    31   8    6    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  308   | 4    42   7    99   98   20   17   21   
  Thermal                  76    | .    .    .    26   .    28   .    22   
  Explosive                60    | .    .    .    8    7    31   8    6    
  Electromagnetic          50    | .    .    .    .    22   10   18   .    
  Robot Hit Streak         26    | 4    17   5    14   20   26   21   22   
  Robot Miss Streak        4     | .    1    .    4    2    3    2    1    
  Penetration Max          1     | .    .    .    .    .    1    .    1    
  Secondary Targets        12    | .    1    .    7    1    2    1    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    1    .    
Shots Hit Robots           407   | 4    37   2    104  105  82   35   38   
  Core Hits                307   | 1    9    2    78   57   87   33   40   
  Critical Hits            11    | .    .    .    .    1    2    2    6    
  Critical Kills           2     | .    .    .    .    .    1    .    1    
  Critical Parts Destroyed 9     | .    .    .    .    1    1    2    5    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           12143 | 48   443  26   2045 1876 3977 1693 2035 
  Guns                     5384  | 48   443  26   1461 1372 1106 526  402  
  Cannons                  391   | .    .    .    .    .    .    .    391  
  Explosions               6304  | .    .    .    579  501  2819 1167 1238 
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  64    | .    .    .    5    3    52   .    4    
  Kinetic                  3721  | 48   443  26   1155 976  464  207  402  
  Thermal                  1669  | .    .    .    306  37   497  438  391  
  Explosive                5608  | .    .    .    524  464  2653 729  1238 
  Electromagnetic          1081  | .    .    .    55   396  311  319  .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    5    8    8    
  Average Corruption       6     | .    .    .    .    .    4    7    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  80    | .    .    .    .    .    12   56   12   
    Message Errors         25    | .    .    .    .    .    4    20   1    
    Matter Fused           16    | .    .    .    .    .    .    13   3    
    Heat Flow Errors       7     | .    .    .    .    .    1    3    3    
    Energy Discharges      8     | .    .    .    .    .    2    5    1    
    Data Loss (minor)      8     | .    .    .    .    .    2    6    .    
    Data Loss (major)      2     | .    .    .    .    .    1    1    .    
    Misfires               6     | .    .    .    .    .    1    3    2    
    Targeting Errors       7     | .    .    .    .    .    1    5    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            239   | .    .    .    .    10   190  12   27   
  Projectiles              5     | .    .    .    .    .    .    .    5    
  Explosions               234   | .    .    .    .    10   190  12   22   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    2    
  Impact                   1     | .    .    .    .    .    .    .    1    
  Kinetic                  1     | .    .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      672   | .    .    .    16   105  386  39   126  
  Shots                    28    | .    .    .    1    7    14   1    5    
  Rammed                   4     | .    .    .    1    1    1    .    1    
Targets Rammed             8     | .    .    .    2    2    3    .    1    
  Kicked                   4     | .    .    .    1    1    2    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        401   | .    10   .    125  9    269  401  84   
  Average Temperature      82    | .    3    .    39   5    65   168  15   
  Received Heat Transfer   1944  | .    237  .    285  450  297  162  513  
  Effects                  2     | .    .    .    .    .    .    2    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    
  Parts Fried              5     | .    .    .    .    3    .    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    
  Heat Transferred         2791  | .    .    .    777  50   885  450  629  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    1    1    3    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Peak Influence             476  | 5   107 79  476 435 383 .   .   
  Initial                  61   | .   2   29  .   61  30  .   .   
  Average                  132  | 3   28  30  194 184 125 .   .   
Maximum Alert Level        2    | .   .   .   2   2   1   .   .   
  Low Security (%)         73   | 100 100 100 50  63  79  .   .   
  Level 1                  23   | .   .   .   38  36  20  .   .   
  Level 2                  3    | .   .   .   11  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   5   4   9   .   1   
  Investigation            3    | .   .   .   1   .   2   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   
  Reinforcement            13   | .   .   .   4   4   5   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low 
Distress Signals           7    | .   .   .   4   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              143  | .   7   2   40  26  35  16  17  
  Peak Tracking Total      10   | .   6   2   4   6   7   5   10  
  Tactical Retreats        4    | .   1   .   1   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Traps Triggered            10   | .   .   .   5   3   2   .   .   
  Indirectly               2    | .   .   .   2   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low 
Machines Disabled          11   | .   .   .   4   1   4   .   2   
  Max in Single Turn       2    | .   .   .   2   1   2   .   2   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low 
Machines Accessed          6    | .   1   .   2   .   3   .   .   
  Terminals                3    | .   1   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                17   | .   3   .   6   .   8   .   .   
  Successful               12   | .   3   .   4   .   5   .   .   
  Failed                   5    | .   .   .   2   .   3   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                7    | .   3   .   1   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   5   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             7    | .   3   .   1   .   3   .   .   
  Record                   6    | .   3   .   .   .   3   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   3   .   1   .   .   
  Scan Component           3    | .   .   .   2   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   2   .   2   .   .   
  Full Trace Events        4    | .   1   .   1   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     16   | .   .   .   16  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  
Turns Passed               6838 | 82   358  694  1295 887  1511 1725 286  
Spaces Moved               3704 | 55   225  515  755  466  962  637  89   
  Core                     20   | 13   .    .    .    .    .    3    4    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3684 | 42   225  515  755  466  962  634  85   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  125  123  150  180  
  Average Speed            153  | 103  120  130  127  133  130  257  207  
  Slowest Speed            800  | 120  120  150  150  155  155  800  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    
Exploration Rate (%)       46   | 5    35   94   68   46   23   84   13   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | 1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             6    | .    .    2    .    .    .    3    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          486  | .    .    .    66   54   237  92   37   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    1    .    5    
  AOE                      480  | .    .    .    66   54   236  92   32   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  
Total                      4403 | 76   271  529  956  614  1133 683  141  
  Wait                     104  | .    18   .    57   24   5    .    .    
  Move                     3696 | 54   224  514  754  465  960  636  89   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  125  | 11   3    5    29   20   43   7    7    
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   57   | 8    2    1    7    7    17   5    10   
  Detach                   1    | .    .    .    .    .    1    .    .    
  Swap                     58   | .    1    2    12   9    22   7    5    
  Drop                     79   | 1    2    3    19   16   30   5    3    
  Fire                     274  | 2    21   4    76   71   51   23   26   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     8    | .    .    .    2    2    3    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    1    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
    6 | -11/Scrapyard  | Identified exit to Materials
    6 | -11/Scrapyard  | Discovered exit to Materials (range 16)
   83 | -11/Scrapyard  | Entered Materials
   83 | -10/Materials  | Evolved 1 slot: Utility x1
  147 | -10/Materials  | Identified exit to Materials
  147 | -10/Materials  | Discovered exit to Materials (range 15)
  310 | -10/Materials  | Identified exit to Mines
  310 | -10/Materials  | Discovered exit to Mines (range 15)
  313 | -10/Materials  | Build established: Hacker-Mutant
  441 | -10/Materials  | Entered Mines
  464 | -10/Mines      | Met a Derelict bent on vengeance
  977 | -10/Mines      | Discovered exit to Materials (range 16)
 1061 | -10/Mines      | Discovered exit to Materials (range 7)
 1135 | -10/Mines      | Entered Materials
 1135 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1603 | -9/Materials   | Identified exit to Materials
 1603 | -9/Materials   | Discovered exit to Materials (range 15)
 2228 | -9/Materials   | Repaired Imp. Ion Engine
 2385 | -9/Materials   | Discovered exit to Materials (range 15)
 2430 | -9/Materials   | Entered another Materials area
 2430 | -8/Materials   | Evolved 2 slots: Utility x2
 3300 | -8/Materials   | Identified exit to Factory
 3300 | -8/Materials   | Discovered exit to Factory (range 4)
 3317 | -8/Materials   | Entered Factory
 3317 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 4185 | -7/Factory     | Crushed by falling debris
 4233 | -7/Factory     | Lost 5 parts (2p3u)
 4798 | -7/Factory     | Identified exit to Lower Caves
 4798 | -7/Factory     | Discovered exit to Lower Caves (range 7)
 4828 | -7/Factory     | Entered Lower Caves
 4837 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4923 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 4981 | -7/Lower Caves | Lost 4 parts (3n1u)
 6383 | -7/Lower Caves | Identified exit to Lower Caves
 6383 | -7/Lower Caves | Discovered exit to Lower Caves (range 6)
 6429 | -7/Lower Caves | Learned Factory terminal intel
 6553 | -7/Lower Caves | Entered another Lower Caves area
 6753 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6768 | -7/Lower Caves | Core integrity fell below 50%
 6789 | -7/Lower Caves | Destroyed 7 combat bots
 6816 | -7/Lower Caves | Core integrity fell below 20%
 6820 | -7/Lower Caves | Lost 7 parts (2p1n2u2w)
 6839 | -7/Lower Caves | Destroyed self with Rocket Launcher

 Last Messages 
---------------
06795_ L-41 Fighter suffers critical hit.
06795_ Destroyed Microactuators.
06795_ L-41 Fighter knocked back.
06798_ L-41 Fighter destroyed.
06804_ C-30 ARC bursts open, deploying its payload.
06804_ G-50 Soldier unfolds itself.
06804_ G-47 Trooper unfolds itself. <x2>
06804_ I-36 Angel unfolds itself.
06811_ The unstable cave ceiling collapses. <x3>
06827_ Acquired Aluminum Leg.
06829_ Particle Cannon destroyed.
06830_ G-47 Trooper destroyed.
06833_ The unstable cave ceiling collapses.
06835_ System corrupted: Matter fused (-7).
06836_ Hvy. Rocket Launcher destroyed.
06836_ Nuclear Core destroyed.
06837_ The unstable cave ceiling collapses.
06837_ Particle Gun crushed.
06839_ Destroyed Aluminum Leg.
06839_ I-36 Angel destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          31
Energy Capacity            1015
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            66
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         5
Target Analysis            5
Energy Filtering           30
Offensive Hacking          40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NovaMasterNanoactuators
  Manual?         0
Play Time         01:11:07
  Cumulative      23.8 hours
  Start           2021.02.26 @ 19:08:49
  End             2021.02.26 @ 20:55:06
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          29
  Rogue           0
  Adventurer      0
  Explorer        29
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          36
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 18761b58-eb8e-4116-8cfb-5cfe932bf39c