Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.26 @ 20:55:06 Player: Analote Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (145) 725 Value Destroyed (4655) 4655 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 8365 Bonus ------- High Alert Combat Kills 45 Cogmind --------- Core Integrity 0/700 Matter 136/300 Energy 568/600 System Corruption 8% Temperature Cool (0) Movement Walking (180) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Medium Battery Compact Battery Hacking Suite > --- WEAPON (2) ------- Particle Cannon Rocket Launcher > --- INVENTORY (10) --- Gatling Laser Gauss Cannon Proton Missile Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Neutrino Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Medium Battery Compact Battery Target Analyzer Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon KE Penetrator > --- INVENTORY -------- Nuclear Core Heavy EM Shotgun Gatling Laser Particle Cannon Particle Cannon Gauss Cannon Proton Missile Launcher Rocket Launcher Improved Grenade Launcher Heavy Rocket Launcher [Rating: 44] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Power Shielding Weapon Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Mace Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Slots Evolved 7 | . 1 . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . 1 . . . . Utility 5 | . 1 . 1 2 1 . . Weapon . | . . . . . . . . Parts Attached 115 | 8 3 3 19 16 39 12 15 Power 19 | 1 1 . 4 2 8 1 2 Engine 7 | 1 1 . 3 . 2 . . Core 12 | . . . 1 2 6 1 2 Reactor . | . . . . . . . . Propulsion 21 | 2 . 2 5 3 6 1 2 Treads . | . . . . . . . . Leg 21 | 2 . 2 5 3 6 1 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 3 1 1 4 5 8 5 1 Device 8 | . . . 1 1 3 2 1 Storage 7 | 1 . 1 1 1 1 2 . Processor 6 | 1 . . 1 1 3 . . Hackware 2 | . . . . 1 . 1 . Protection 5 | 1 1 . 1 1 1 . . Artifact . | . . . . . . . . Weapon 47 | 2 1 . 6 6 17 5 10 Energy Gun 11 | . . . 3 1 6 . 1 Energy Cannon 3 | . . . . . . 1 2 Ballistic Gun 14 | 2 1 . 2 2 4 1 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 13 | . . . 1 1 6 2 3 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . . 2 1 . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 28 | . . . . 3 10 4 11 Power 6 | . . . . . 3 . 3 Propulsion 10 | . . . . 3 3 3 1 Utility 8 | . . . . . 4 1 3 Weapon 4 | . . . . . . . 4 Highest Loss Streak 7 | . . . . 2 5 4 7 Average Slot Usage (%) 93 | . 100 100 96 97 94 85 80 Engine 4 | . 12 12 6 . 3 . . Core 7 | . . . 2 7 8 14 12 Leg 18 | . 25 25 26 22 20 7 9 Device 6 | . . . . 6 6 13 11 Storage 17 | . 12 17 20 16 13 20 21 Processor 9 | . 12 7 10 9 12 7 5 Hackware 4 | . . . . 8 7 7 7 Protection 6 | . 12 12 10 8 7 . . Energy Gun 2 | . . . 2 2 5 1 . Ballistic Gun 10 | . 25 25 15 10 4 3 5 Launcher 3 | . . . 1 1 3 7 . Naked Turns . | . . . . . . . . Heaviest Build 56 | 15 19 22 33 34 48 56 54 Greatest Support 51 | 20 20 20 51 51 50 35 20 Greatest Overweight (x) 15 | . . 1 1 1 1 15 12 Average Overweight (x) 1 | . . . . . . 4 2 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 10 Most Carried 10 | 4 5 5 10 10 10 10 10 Average Carried 8 | 1 2 3 8 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 Final Carried 10 | 3 3 5 10 10 10 9 4 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Matter Collected 2961 | 292 200 160 621 379 753 423 133 Remotely . | . . . . . . . . Salvage Created 4953 | 66 113 28 1158 895 1362 668 663 Parts 296 | 3 10 2 99 54 73 26 29 Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed 3 | . . . 2 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 105 | . 3 2 26 18 27 15 14 Guns 55 | . 3 2 22 13 8 4 3 Cannons 4 | . . . . . . . 4 AOE 44 | . . . 4 5 18 10 7 Classes Destroyed 15 | 1 3 . 4 2 3 . 2 Worker 8 | . . . 5 . 3 . . Builder 12 | . . . 3 2 7 . . Tunneler 4 | . 1 . 3 . . . . Hauler 2 | . . . . . 2 . . Recycler 6 | 1 . . 1 . 4 . . Watcher 8 | . . . 5 3 . . . Swarmer 19 | . 1 2 7 2 4 3 . Grunt 51 | . 2 . 12 9 16 6 6 Brawler 8 | . . . . 2 1 3 2 Duelist 7 | . . . . . 2 1 4 Protector 1 | . . . . . . . 1 Sentry 14 | . . . 7 4 . 2 1 Hunter 3 | . . . . 1 2 . . Programmer 2 | . . . . . 2 . . Samaritan 1 | . . . . . . . 1 Best Kill Streak 10 | 1 3 2 10 7 9 5 7 Combat Bots Only 7 | . 1 2 6 6 6 5 7 Max Kills in Single Turn 4 | 1 1 1 4 2 3 3 3 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . 2 2 2 3 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Damage Taken 5295 | . 334 . 546 1016 1495 595 1309 Core 1028 | . 80 . 71 174 222 82 399 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 . 68 82 68 . . . Volleys Fired 274 | 2 21 4 76 71 51 23 26 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 145 | 40 40 43 79 73 145 73 116 Shots Fired 494 | 4 42 7 133 127 89 43 49 Gun 412 | 4 42 7 125 120 58 35 21 Cannon 22 | . . . . . . . 22 Launcher 60 | . . . 8 7 31 8 6 Special . | . . . . . . . . Kinetic 308 | 4 42 7 99 98 20 17 21 Thermal 76 | . . . 26 . 28 . 22 Explosive 60 | . . . 8 7 31 8 6 Electromagnetic 50 | . . . . 22 10 18 . Robot Hit Streak 26 | 4 17 5 14 20 26 21 22 Robot Miss Streak 4 | . 1 . 4 2 3 2 1 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 12 | . 1 . 7 1 2 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . Shots Hit Robots 407 | 4 37 2 104 105 82 35 38 Core Hits 307 | 1 9 2 78 57 87 33 40 Critical Hits 11 | . . . . 1 2 2 6 Critical Kills 2 | . . . . . 1 . 1 Critical Parts Destroyed 9 | . . . . 1 1 2 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12143 | 48 443 26 2045 1876 3977 1693 2035 Guns 5384 | 48 443 26 1461 1372 1106 526 402 Cannons 391 | . . . . . . . 391 Explosions 6304 | . . . 579 501 2819 1167 1238 Melee . | . . . . . . . . Ramming 64 | . . . 5 3 52 . 4 Kinetic 3721 | 48 443 26 1155 976 464 207 402 Thermal 1669 | . . . 306 37 497 438 391 Explosive 5608 | . . . 524 464 2653 729 1238 Electromagnetic 1081 | . . . 55 396 311 319 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . 5 8 8 Average Corruption 6 | . . . . . 4 7 8 Corruption Purged . | . . . . . . . . Effects 80 | . . . . . 12 56 12 Message Errors 25 | . . . . . 4 20 1 Matter Fused 16 | . . . . . . 13 3 Heat Flow Errors 7 | . . . . . 1 3 3 Energy Discharges 8 | . . . . . 2 5 1 Data Loss (minor) 8 | . . . . . 2 6 . Data Loss (major) 2 | . . . . . 1 1 . Misfires 6 | . . . . . 1 3 2 Targeting Errors 7 | . . . . . 1 5 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 239 | . . . . 10 190 12 27 Projectiles 5 | . . . . . . . 5 Explosions 234 | . . . . 10 190 12 22 Melee . | . . . . . . . . Knockbacks 2 | . . . . . . . 2 Impact 1 | . . . . . . . 1 Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 672 | . . . 16 105 386 39 126 Shots 28 | . . . 1 7 14 1 5 Rammed 4 | . . . 1 1 1 . 1 Targets Rammed 8 | . . . 2 2 3 . 1 Kicked 4 | . . . 1 1 2 . . Crushed . | . . . . . . . . Highest Temperature 401 | . 10 . 125 9 269 401 84 Average Temperature 82 | . 3 . 39 5 65 168 15 Received Heat Transfer 1944 | . 237 . 285 450 297 162 513 Effects 2 | . . . . . . 2 . Shutdowns 1 | . . . . . . 1 . Matter Decay 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 5 | . . . . 3 . 2 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted . | . . . . . . . . Heat Transferred 2791 | . . . 777 50 885 450 629 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . 1 1 3 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Peak Influence 476 | 5 107 79 476 435 383 . . Initial 61 | . 2 29 . 61 30 . . Average 132 | 3 28 30 194 184 125 . . Maximum Alert Level 2 | . . . 2 2 1 . . Low Security (%) 73 | 100 100 100 50 63 79 . . Level 1 23 | . . . 38 36 20 . . Level 2 3 | . . . 11 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . . . 5 4 9 . 1 Investigation 3 | . . . 1 . 2 . . Extermination 2 | . . . . . 2 . . Reinforcement 13 | . . . 4 4 5 . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . 1 2 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Distress Signals 7 | . . . 4 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 143 | . 7 2 40 26 35 16 17 Peak Tracking Total 10 | . 6 2 4 6 7 5 10 Tactical Retreats 4 | . 1 . 1 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Traps Triggered 10 | . . . 5 3 2 . . Indirectly 2 | . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . 2 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Disabled 11 | . . . 4 1 4 . 2 Max in Single Turn 2 | . . . 2 1 2 . 2 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Accessed 6 | . 1 . 2 . 3 . . Terminals 3 | . 1 . 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 17 | . 3 . 6 . 8 . . Successful 12 | . 3 . 4 . 5 . . Failed 5 | . . . 2 . 3 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . 3 . 1 . 3 . . Fabricators . | . . . . . . . . Repair Stations 9 | . . . 5 . 4 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 7 | . 3 . 1 . 3 . . Record 6 | . 3 . . . 3 . . Repair Station Index 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 3 . 1 . . Scan Component 3 | . . . 2 . 1 . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . 2 . 2 . . Full Trace Events 4 | . 1 . 1 . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 16 | . . . 16 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Turns Passed 6838 | 82 358 694 1295 887 1511 1725 286 Spaces Moved 3704 | 55 225 515 755 466 962 637 89 Core 20 | 13 . . . . . 3 4 Treads . | . . . . . . . . Legs 3684 | 42 225 515 755 466 962 634 85 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 123 150 180 Average Speed 153 | 103 120 130 127 133 130 257 207 Slowest Speed 800 | 120 120 150 150 155 155 800 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 46 | 5 35 94 68 46 23 84 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 6 | . . 2 . . . 3 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 486 | . . . 66 54 237 92 37 Melee . | . . . . . . . . Projectile 6 | . . . . . 1 . 5 AOE 480 | . . . 66 54 236 92 32 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Total 4403 | 76 271 529 956 614 1133 683 141 Wait 104 | . 18 . 57 24 5 . . Move 3696 | 54 224 514 754 465 960 636 89 Hop . | . . . . . . . . Pick Up 125 | 11 3 5 29 20 43 7 7 Fast Attach . | . . . . . . . . Attach 57 | 8 2 1 7 7 17 5 10 Detach 1 | . . . . . 1 . . Swap 58 | . 1 2 12 9 22 7 5 Drop 79 | 1 2 3 19 16 30 5 3 Fire 274 | 2 21 4 76 71 51 23 26 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 8 | . . . 2 2 3 . 1 Crush . | . . . . . . . . Escape Stasis 1 | . . . . . 1 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Utility x1 147 | -10/Materials | Identified exit to Materials 147 | -10/Materials | Discovered exit to Materials (range 15) 310 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Discovered exit to Mines (range 15) 313 | -10/Materials | Build established: Hacker-Mutant 441 | -10/Materials | Entered Mines 464 | -10/Mines | Met a Derelict bent on vengeance 977 | -10/Mines | Discovered exit to Materials (range 16) 1061 | -10/Mines | Discovered exit to Materials (range 7) 1135 | -10/Mines | Entered Materials 1135 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1603 | -9/Materials | Identified exit to Materials 1603 | -9/Materials | Discovered exit to Materials (range 15) 2228 | -9/Materials | Repaired Imp. Ion Engine 2385 | -9/Materials | Discovered exit to Materials (range 15) 2430 | -9/Materials | Entered another Materials area 2430 | -8/Materials | Evolved 2 slots: Utility x2 3300 | -8/Materials | Identified exit to Factory 3300 | -8/Materials | Discovered exit to Factory (range 4) 3317 | -8/Materials | Entered Factory 3317 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4185 | -7/Factory | Crushed by falling debris 4233 | -7/Factory | Lost 5 parts (2p3u) 4798 | -7/Factory | Identified exit to Lower Caves 4798 | -7/Factory | Discovered exit to Lower Caves (range 7) 4828 | -7/Factory | Entered Lower Caves 4837 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4923 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4981 | -7/Lower Caves | Lost 4 parts (3n1u) 6383 | -7/Lower Caves | Identified exit to Lower Caves 6383 | -7/Lower Caves | Discovered exit to Lower Caves (range 6) 6429 | -7/Lower Caves | Learned Factory terminal intel 6553 | -7/Lower Caves | Entered another Lower Caves area 6753 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6768 | -7/Lower Caves | Core integrity fell below 50% 6789 | -7/Lower Caves | Destroyed 7 combat bots 6816 | -7/Lower Caves | Core integrity fell below 20% 6820 | -7/Lower Caves | Lost 7 parts (2p1n2u2w) 6839 | -7/Lower Caves | Destroyed self with Rocket Launcher Last Messages --------------- 06795_ L-41 Fighter suffers critical hit. 06795_ Destroyed Microactuators. 06795_ L-41 Fighter knocked back. 06798_ L-41 Fighter destroyed. 06804_ C-30 ARC bursts open, deploying its payload. 06804_ G-50 Soldier unfolds itself. 06804_ G-47 Trooper unfolds itself. 06804_ I-36 Angel unfolds itself. 06811_ The unstable cave ceiling collapses. 06827_ Acquired Aluminum Leg. 06829_ Particle Cannon destroyed. 06830_ G-47 Trooper destroyed. 06833_ The unstable cave ceiling collapses. 06835_ System corrupted: Matter fused (-7). 06836_ Hvy. Rocket Launcher destroyed. 06836_ Nuclear Core destroyed. 06837_ The unstable cave ceiling collapses. 06837_ Particle Gun crushed. 06839_ Destroyed Aluminum Leg. 06839_ I-36 Angel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#####???????????????????# ?????? | | ?????????????????## #????????########## ????? | | ???????????????? ##?????? ????? | | ????????????????? ????? #????? | | ?????????????????? #???? ###??? | | ???????????????????# #????# ??? | | ????????????????????# ##???# ??? | | ????????????????????# ##?## ???? | | ????????????????????# #?# #?????? | | ????????????????????# ### #??????? | | ????????????????????# ###????? | | ????????????????????## #????? | | ????????????????????# # ## ## #?????? | | ?????????????????##### "# # ##??????????? | | ?????????????????# "# # ##???????????? | | ?????????????????# Y# # ##???####?????? | | ?????????????????# [ b# # #???## ##????# | | ?????????????????# %*@ # # #???# #### # | | ?????????????????# *=ggg ""# # #??## ! # | | ????????????????## [ ## # #### [ % " | | ????????????????# ! % " [##### | | ???????????????# # * ### !##### | | ?????????????# # = #?###### [%! | | ??????????# #?????### #/#### | | ?????????# ## ### #???????## ##%#???? | | ?????????# ##?###? ## #???????####*#???? | | ?????????## ???????# ### #????????##%##??? | | ??????????### ????????## ##?# #???????## !"#??? | | ????????????#??????????##???## #??????# ### | | ?????????????????????????????? ??????## | | ??????????????????????????????# ??????## ### | | ???????????????????????????????# ?????## #?? | | ???????????????????????????????? ????## ##? | | ???????????????????????????????? #?????# #? | | ????????????????????????????????????????# ## #? | | ????????????????????????????????????????###?##"##? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????###?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 1015 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Energy Filtering 30 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaMasterNanoactuators Manual? 0 Play Time 01:11:07 Cumulative 23.8 hours Start 2021.02.26 @ 19:08:49 End 2021.02.26 @ 20:55:06 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 29 Rogue 0 Adventurer 0 Explorer 29 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18761b58-eb8e-4116-8cfb-5cfe932bf39c