Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 18:05:20 Player: WetterLettuce Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (88) 440 Value Destroyed (4029) 4029 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1273) 1273 TOTAL SCORE: 11842 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 474 Entered DSFs 500 Registered with UFD 300 Friendly Fire -35 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (250) Ox4 Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Hacking Suite System Shield > --- WEAPON (4) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Hacking Suite Enhanced Quantum Rifle Enhanced Quantum Rifle Power Sword Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Advanced Transmission Jammer Hacking Suite System Shield System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Coil Gun > --- INVENTORY -------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Power Sword [Rating: 109] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Armored Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility System Shield Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Mini Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Arm Slots Evolved 12 | . . 2 2 . . . 4 . 2 . . . . 2 . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . Utility 7 | . . 1 1 . . . 1 . 2 . . . . 2 . Weapon 2 | . . 1 . . . . 1 . . . . . . . . Parts Attached 118 | 6 2 9 4 15 1 1 3 3 10 2 . . 6 17 39 Power 14 | 1 . 1 . 2 . . . 2 . . . . . 3 5 Engine 1 | 1 . . . . . . . . . . . . . . . Core 10 | . . 1 . 2 . . . 2 . . . . . 2 3 Reactor 3 | . . . . . . . . . . . . . . 1 2 Propulsion 32 | 2 . 2 2 5 1 1 1 . . . . . 2 4 12 Treads 4 | . . . . 3 1 . . . . . . . . . . Leg 20 | 2 . 2 1 . . . . . . . . . . 4 11 Wheel 5 | . . . 1 . . 1 1 . . . . . 2 . . Hover 2 | . . . . 1 . . . . . . . . . . 1 Flight 1 | . . . . 1 . . . . . . . . . . . Utility 36 | 1 2 3 2 5 . . 1 1 4 1 . . 1 5 10 Device 12 | . . 1 . 1 . . . . 1 1 . . . 3 5 Storage 3 | 1 . 1 . . . . . . . . . . . 1 . Processor 7 | . . . 1 1 . . . . . . . . . 1 4 Hackware 4 | . . . . 2 . . . . 1 . . . . . 1 Protection 10 | . 2 1 1 1 . . 1 1 2 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 36 | 2 . 3 . 3 . . 1 . 6 1 . . 3 5 12 Energy Gun 13 | 1 . 2 . 1 . . 1 . 1 . . . . 1 6 Energy Cannon 4 | . . . . . . . . . . . . . . . 4 Ballistic Gun 16 | 1 . 1 . 2 . . . . 5 1 . . 1 3 2 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . . Launcher 1 | . . . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . . . . . . . . . 1 2 Parts Lost 57 | . . . . 3 . . . . 2 . . . 7 13 32 Power 9 | . . . . . . . . . . . . . 1 3 5 Propulsion 14 | . . . . 1 . . . . . . . . 2 2 9 Utility 16 | . . . . 1 . . . . 1 . . . 1 4 9 Weapon 18 | . . . . 1 . . . . 1 . . . 3 4 9 Highest Loss Streak 16 | . . . . 3 . . . . 2 . . . 6 10 16 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 99 93 85 90 90 75 84 86 84 88 88 78 90 81 Engine 1 | . 14 8 . . . . . . . . . . . . . Core 7 | . . 3 9 9 9 9 6 11 11 11 11 11 8 5 2 Treads 1 | . . . . 5 9 1 . . . . . . . . . Leg 5 | . 28 22 17 . . . . . . . . . . 17 17 Wheel 8 | . . . 3 9 9 16 13 13 11 11 11 11 10 1 . Device 8 | . . 11 9 9 9 9 6 6 5 9 11 11 11 15 11 Storage 7 | . 14 11 9 9 9 9 6 6 5 5 5 5 5 4 2 Processor 2 | . . . 9 5 . . . . . . . . . 5 15 Hackware 12 | . . . . 4 18 18 13 13 15 17 17 17 17 13 10 Protection 5 | . 12 11 9 7 . . 6 6 12 5 5 5 4 4 . Energy Gun 13 | . 14 21 18 17 18 18 15 20 11 5 5 5 2 2 6 Ballistic Gun 9 | . 14 11 9 9 9 9 6 6 9 15 17 17 8 10 5 Peak Build Rating 109 | 6 9 16 26 30 32 32 44 53 76 71 71 71 71 108 109 Average Rating 49 | 4 7 13 21 27 31 31 39 51 70 68 71 71 62 94 85 On Entrance 39 | . 6 9 16 26 30 32 31 44 53 62 71 71 71 59 54 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 73 | 12 19 29 29 31 24 24 35 43 63 51 51 51 51 73 69 Greatest Support 100 | 20 20 20 30 28 28 40 56 56 56 56 56 56 56 100 100 Greatest Overweight (x) 8 | . . 1 1 1 . . . . 1 . . . 1 1 8 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 10 10 10 10 10 10 10 10 10 9 7 Most Carried 10 | 2 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 1 4 7 9 9 10 10 9 9 9 9 10 10 8 8 6 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 7 10 10 10 10 10 10 10 9 10 10 10 6 7 4 Class Distribution -------------------- 31% | Commander-Gunner 18% | Hacker-Tank 13% | Scavenger-Tank 10% | Scavenger-Gunner 8% | Commander-Tank 5% | Tank 4% | Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Commander-Gunner | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Commander-Tank | -6/Factory Commander-Tank | -6/DSF Hacker-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Hacker-Tank | -4/Proximity Caves Hacker-Tank | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Arm Matter Collected 2486 | 209 91 111 . 267 51 10 . 71 308 137 20 . 56 545 610 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4035 | . 106 288 . 686 134 . . 183 857 63 . . 71 893 754 Parts 208 | . 5 23 . 33 7 . . 7 45 6 . . 5 42 35 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 9 . . 5 . . Prevented 2 | . . . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Arm Combat Hostiles Destroyed 75 | . 2 8 . 12 3 . . 2 15 1 . . 5 14 13 Guns 53 | . 2 8 . 12 3 . . 2 15 1 . . . 8 2 Cannons 13 | . . . . . . . . . . . . . . 4 9 AOE 9 | . . . . . . . . . . . . . 5 2 2 Classes Destroyed 14 | . 1 3 . 4 2 . . . 1 . . . . 2 1 Worker 1 | . . . . . . . . . 1 . . . . . . Builder 3 | . . . . . . . . . . . . . . 3 . Tunneler 2 | . . 1 . . . . . 1 . . . . . . . Operator 3 | . . . . 2 . . . . . . . . . 1 . Watcher 4 | . . . . 1 . . . . 2 . . . . . 1 Swarmer 18 | . . 3 . . . . . . 6 . . . 5 2 2 Grunt 21 | . 2 2 . 4 . . . . 4 . . . . 9 . Brawler 2 | . . . . . 1 . . . . . . . . 1 . Duelist 1 | . . . . 1 . . . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . Sentry 14 | . . 3 . 5 1 . . . 3 . . . . . 2 Specialist 2 | . . . . . . . . . . . . . . . 2 Hunter 8 | . . . . 2 . . . 2 2 1 . . . . 1 Programmer 8 | . . . . . . . . . . . . . . 2 6 Best Kill Streak 10 | . 1 5 . 4 3 . . 2 10 1 . . 5 4 3 Combat Bots Only 8 | . 1 4 . 4 3 . . 2 8 1 . . 5 4 3 Max Kills in Single Turn 4 | . 1 3 . 1 1 . . 2 2 1 . . 4 2 2 Gunslinging 2 | . . 2 . . . . . . 1 . . . . . . Exploded 4 | . . . . . . . . . . . . . 4 2 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Arm Hostile Shots Fired 916 | . 16 25 . 57 . . . . 129 16 . . 89 135 449 Missed 320 | . 4 6 . 12 . . . . 39 5 . . 29 43 182 Damage Taken 10603 | . 164 217 . 732 14 . . 17 1692 197 . . 1112 2054 4404 Core 1802 | . 10 24 . 170 . . . . 180 19 . . 182 336 881 Absorbed by Shields 182 | . . . . . . . . . . . . . . 182 . Redirected to Shielding 10 | . 10 . . . . . . . . . . . . . . Ignored by Resistances 94 | . . . . . . . . . . . . . . . 94 Core Remaining (%) 86 | 100 96 94 . . . 69 . 100 . . . . 61 . . Volleys Fired 210 | . 10 16 . 37 7 . . 4 44 6 . . 8 34 44 Largest 4 | . 2 3 . 3 3 . . 4 4 4 . . 4 4 4 Hottest 335 | . 70 126 . 129 129 . . 204 216 164 . . 161 194 335 Shots Fired 618 | . 20 48 . 104 21 . . 16 129 20 1 . 27 108 124 Gun 553 | . 20 48 . 104 21 . . 16 129 20 1 . 19 90 85 Cannon 60 | . . . . . . . . . . . . . 3 18 39 Launcher 5 | . . . . . . . . . . . . . 5 . . Special . | . . . . . . . . . . . . . . . . Kinetic 307 | . 10 16 . 37 7 . . 4 74 14 1 . 17 91 36 Thermal 289 | . 10 32 . 67 14 . . 12 55 6 . . 5 . 88 Explosive 5 | . . . . . . . . . . . . . 5 . . Electromagnetic 17 | . . . . . . . . . . . . . . 17 . Robot Hit Streak 16 | . 6 10 . 14 5 . . 9 12 3 . . 5 10 16 Robot Miss Streak 6 | . 2 2 . 4 2 . . 1 6 4 . . 2 6 3 Penetration Max 1 | . . . . . . . . . 1 . . . . 1 1 Secondary Targets 7 | . . 2 . . . . . . 5 . . . . . . Max Gunslinging Chain 2 | . . 2 . . . . . . 1 . . . . . . Shots Hit Robots 393 | . 14 35 . 74 15 . . 10 71 9 . . 17 66 82 Core Hits 181 | . 5 15 . 37 4 . . 7 35 3 . . 13 35 27 Critical Kills 9 | . 1 . . . 1 . . . 2 . . . . 5 . Critical Parts Destroyed 15 | . . . . . . . . . 3 . . . 1 10 1 Critical Strikes 36 | . 1 2 . 1 5 . . . 6 . . . 1 18 2 Burn 9 | . . 2 . 1 4 . . . 1 . . . . . 1 Destroy 26 | . 1 . . . 1 . . . 5 . . . 1 17 1 Corrupt 1 | . . . . . . . . . . . . . . 1 . Melee Attacks 1 | . . . . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9290 | . 175 451 . 940 231 . . 163 1643 156 . . 741 2110 2680 Guns 7054 | . 175 451 . 940 231 . . 163 1638 156 . . 195 1579 1526 Cannons 1402 | . . . . . . . . . . . . . 13 327 1062 Explosions 829 | . . . . . . . . . . . . . 533 204 92 Melee . | . . . . . . . . . . . . . . . . Ramming 5 | . . . . . . . . . 5 . . . . . . Kinetic 4188 | . 75 129 . 211 87 . . 49 1069 134 . . 120 1711 603 Thermal 4165 | . 100 322 . 729 144 . . 114 569 22 . . 88 . 2077 Explosive 737 | . . . . . . . . . . . . . 533 204 . Electromagnetic 195 | . . . . . . . . . . . . . . 195 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . . 6 6 6 6 6 8 22 Average Corruption 8 | . . . . . . . . . 3 6 6 6 6 2 12 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 63 | . . . . . . . . . 2 9 5 . 8 2 37 Message Errors 20 | . . . . . . . . . . 3 1 . 1 1 14 Matter Fused 10 | . . . . . . . . . . 2 1 . 2 . 5 Heat Flow Errors 2 | . . . . . . . . . . . . . 1 . 1 Energy Discharges 7 | . . . . . . . . . 1 1 2 . 1 . 2 Parts Rejected 2 | . . . . . . . . . 1 . . . 1 . . Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . 1 . 2 Data Loss (major) 6 | . . . . . . . . . . 1 . . . . 5 Misfires 3 | . . . . . . . . . . 1 1 . . 1 . Alerts 2 | . . . . . . . . . . 1 . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 6 | . . . . . . . . . . . . . 1 . 5 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 13 | . . . . . . . . . . . . . . . 13 Projectiles 13 | . . . . . . . . . . . . . . . 13 Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 186 | . . . . . . . . . 2 . . . . 143 41 Shots 4 | . . . . . . . . . . . . . . 3 1 Rammed 1 | . . . . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 425 | . 105 147 . 166 30 . . 144 425 45 . . 169 289 331 Average Temperature 97 | . 49 34 . 39 12 . . 87 183 19 . . 46 100 102 Received Heat Transfer 1416 | . 84 78 . 261 9 . . . 237 18 . . 255 253 221 Effects 6 | . . . . . . . . . 6 . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . Interference 5 | . . . . . . . . . 5 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 12 | . 1 4 . 2 . . . . 3 . . . . . 2 Heat Transferred 7596 | . 296 1073 . 2072 639 . . 285 1340 50 . . 200 . 1641 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Arm Peak Influence 447 | . 71 289 57 447 444 . 29 91 297 . . . . 424 321 Initial 174 | . . 29 50 24 174 . . 20 47 . . . . 107 86 Average 163 | . 42 132 55 284 368 . 24 58 75 . . . . 244 150 Maximum Alert Level 2 | . . 1 . 2 2 . . . 1 . . . . 2 1 Low Security (%) 67 | 100 100 94 100 31 11 . 100 100 86 . . . . 44 69 Level 1 25 | . . 5 . 50 46 . . . 13 . . . . 44 30 Level 2 7 | . . . . 18 42 . . . . . . . . 10 . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . 2 . 3 . . . 1 3 . . . . 3 7 Investigation 3 | . . 1 . . . . . . 1 . . . . . 1 Extermination 5 | . . . . . . . . . 1 . . . . 1 3 Reinforcement 10 | . . 1 . 2 . . . 1 1 . . . . 2 3 Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Arm Distress Signals 9 | . . 1 . 1 . . . . 3 . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 153 | . 3 13 1 19 8 . . 2 20 4 . . 24 31 28 Peak Tracking Total 10 | . 2 3 1 4 4 . . 2 6 1 . . 10 10 8 Tactical Retreats 9 | . . . . . . . . . . . . . 3 3 3 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Arm Traps Triggered 7 | . 1 1 . 2 . . . . 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Arm Machines Disabled 14 | . . . . . . . . 1 4 . . . . 5 4 Max in Single Turn 4 | . . . . . . . . 1 2 . . . . 4 1 Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Arm Machines Accessed 41 | . 4 3 1 8 6 1 3 . 7 1 1 . . 1 5 Terminals 26 | . 3 3 1 6 2 . 3 . 3 . . . . 1 4 Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . 1 4 . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 2 . . . . . . Total Hacks 126 | . 8 8 1 19 12 20 10 . 16 4 1 . . 10 17 Successful 76 | . 4 3 1 10 10 20 4 . 7 4 1 . . 4 8 Failed 50 | . 4 5 . 9 2 . 6 . 9 . . . . 6 9 Catastrophic 9 | . . 1 . 1 . . 1 . . . . . . 3 3 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 64 | . 5 6 . 9 5 . 9 . 8 . . . . 10 12 Terminals 82 | . 7 8 1 15 6 . 10 . 9 . . . . 10 16 Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 12 | . 1 . . 2 6 . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . . . . 4 . . . . . . Terminal Hacks 43 | . 1 1 1 4 1 20 1 . 1 4 1 . . 3 5 Record 26 | . . . . . . 20 . . 1 4 . . . . 1 Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Open Door 3 | . . . . 2 . . . . . . 1 . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Emergency Access Points 2 | . . 1 . . . . . . . . . . . . 1 Alert Level 5 | . . . . 1 1 . . . . . . . . 2 1 Unreport Threat 1 | . . . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . 1 . . 2 6 . . . 2 . . . . . . Report Inventory 8 | . 1 . . 1 4 . . . 2 . . . . . . Retrieve Components 3 | . . . . 1 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . . . Seal Access 2 | . . . . 1 . . . . 1 . . . . . . Unauthorized Hacks 20 | . 2 2 . 3 3 . 3 . 3 . . . . 1 3 Terminals 20 | . 2 2 . 3 3 . 3 . 3 . . . . 1 3 Assimilate 1 | . . . . . . . 1 . . . . . . . . Botnet 16 | . 2 2 . 3 2 . 1 . 2 . . . . 1 3 Operators 3 | . . . . . 1 . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 26 | . 2 3 . 4 3 . 2 . 6 . . . . 1 5 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . . 10 7 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . 12 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . 1 . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Arm Total Allies 22 | . . . . 10 12 . . . . . . . . . . Largest Group 16 | . . . . 10 16 14 14 13 7 . . . . . . Highest-Rated Group 228 | . . . . 173 228 178 178 162 83 . . . . . . Highest-Rated Ally 34 | . . . . 29 34 16 16 16 16 . . . . . . Total Orders 3 | . . . . . 1 2 . . . . . . . . . STAY 2 | . . . . . 1 1 . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . Ally Attacks 122 | . . . . 39 45 . . 22 16 . . . . . . Total Damage 1592 | . . . . 416 695 . . 344 137 . . . . . . Kills 16 | . . . . 4 10 . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Arm Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Arm Turns Passed 7666 | 52 256 543 109 791 415 1807 215 100 1250 294 269 12 218 560 775 Spaces Moved 5891 | 41 175 245 80 492 233 1821 171 67 953 271 269 13 182 337 541 Core 122 | 10 . . . . . . . . . . . . . . 112 Treads . | . . . . . . . . . . . . . . . . Legs 1207 | 31 175 245 58 . . . . . . . . . . 269 429 Wheels 4562 | . . . 22 492 233 1821 171 67 953 271 269 13 182 68 . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 115 100 100 95 100 100 100 100 100 100 100 100 50 Average Speed 107 | 102 120 190 118 111 100 96 100 100 111 100 100 100 100 116 103 Slowest Speed 450 | 120 120 190 120 115 100 100 100 100 115 100 100 100 115 190 450 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 46 29 8 68 56 93 5 58 35 55 42 7 46 10 37 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 6 | . . . . . . 6 . . . . . . . . . Known Exits Taken 7 | . . . 1 . . . 1 . 1 1 1 . 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . . . . 1 . . . Scrap Searched 10 | . . . . . . 6 . . . 1 1 . 2 . . Spaces Dug 1 | . . . . . . . . . . . . . . 1 . Terrain Destroyed 69 | . . . . . . . . . 3 . . . 25 27 14 Melee 1 | . . . . . . . . . . . . . . 1 . Projectile 20 | . . . . . . . . . 3 . . . . 7 10 AOE 48 | . . . . . . . . . . . . . 25 19 4 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Fac Upp Upp Zhi Pro Fac Arm Total 6753 | 48 200 289 97 654 399 1878 215 92 1046 279 268 12 197 427 652 Wait 331 | . 8 1 . 76 85 56 39 10 27 . . . . 27 2 Move 5876 | 40 174 244 79 491 232 1820 170 66 952 270 268 12 181 336 541 Hop . | . . . . . . . . . . . . . . . . Pick Up 62 | 2 5 11 5 6 . . 2 4 5 1 . . 2 6 13 Fast Attach 62 | 6 2 1 1 5 1 1 1 1 4 2 . . 1 7 29 Attach 30 | . . 2 2 1 . . 2 1 4 . . . 4 6 8 Detach 3 | . . . . . . . 1 . . . . . . 1 1 Swap 26 | . . 6 1 9 . . . 1 2 . . . 1 4 2 Drop 59 | . 1 8 9 10 1 1 . 5 7 . . . . 5 12 Fire 210 | . 10 16 . 37 7 . . 4 44 6 . . 8 34 44 Melee 1 | . . . . . . . . . . . . . . 1 . Ram 1 | . . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . 16 . . . . . . . . . . . Rewire 76 | . . . . 3 73 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac x2 / Ext / DSF) -6/DSF -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Upp / *Arm) -4/Armory (discovered 2 exits: Res x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 616 | -9/Materials | Build established: Tank 775 | -9/Materials | Discovered new exit (range 16) 852 | -9/Materials | Entered another Materials area 852 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 854 | -8/Materials | Discovered new exit (range 8) 883 | -8/Materials | Identified exit to Storage 961 | -8/Materials | Entered Storage 1084 | -8/Storage | Garrison activated, responded to threat 1226 | -8/Storage | Lost 3 parts (1n1u1w) 1314 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1649 | -8/Storage | Discovered new exit (range 12) 1733 | -8/Storage | Used back door to open Recycling access 1752 | -8/Storage | Entered Recycling 1752 | -8/Recycling | Accompanied by 7 allies 1827 | -8/Recycling | P-60 Hacker assimilated allied Soldier 3a 2092 | -8/Recycling | Scanned before Scraplab entrance 2126 | -8/Recycling | Entered Scraplab 2134 | -8/Recycling | Discovered new exit (range 3) 2154 | -8/Recycling | Build established: Commander-Gunner 2167 | -8/Recycling | Entered Scraptown 2167 | -8/Scraptown | Accompanied by 14 allies 2401 | -8/Scraptown | Discovered new exit (range 11) 2499 | -8/Scraptown | Visited The Evicted 2516 | -8/Scraptown | Visited Shadow of the Wyrm 2526 | -8/Scraptown | Visited Bundlers 2703 | -8/Scraptown | Visited Assassins FH 2720 | -8/Scraptown | Visited Red Mages 2799 | -8/Scraptown | Visited Fellowship of the Rings 2810 | -8/Scraptown | Visited TADAMA 2833 | -8/Scraptown | Visited UFD Registry 2833 | -8/Scraptown | Registered with UFD as "Thunderroller" 2884 | -8/Scraptown | Visited Cartography Club 2958 | -8/Scraptown | Learned location of Storage (-8) 2958 | -8/Scraptown | Learned location of Quarantine (-3) 2958 | -8/Scraptown | Learned 12 Materials zone layouts 2958 | -8/Scraptown | Learned 16 Materials zone layouts 2958 | -8/Scraptown | Learned 4 Access zone layouts 2958 | -8/Scraptown | Learned 8 Access zone layouts 2958 | -8/Scraptown | Learned 4 Recycling zone layouts 2958 | -8/Scraptown | Learned 20 Upper Caves zone layouts 2958 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 2958 | -8/Scraptown | Learned 20 Proximity Caves zone layouts 2958 | -8/Scraptown | Learned 24 Proximity Caves zone layouts 2958 | -8/Scraptown | Learned Factory emergency access door positions 2958 | -8/Scraptown | Learned location of 2 exits from Factory 2958 | -8/Scraptown | Learned location of 2 exits from Upper Caves 3072 | -8/Scraptown | Visited Science Testing Area 3092 | -8/Scraptown | Visited Junk Repository 3180 | -8/Scraptown | Discovered new exit (range 5) 3209 | -8/Scraptown | Visited Modified Component R&D 3255 | -8/Scraptown | Visited Junk Repository 3281 | -8/Scraptown | Visited Scrap Suit Storage 3335 | -8/Scraptown | Visited Scrapoid Research Area 3357 | -8/Scraptown | Visited LU-1G1's Boring Crew 3430 | -8/Scraptown | Visited Chapter 10 3974 | -8/Scraptown | Entered Factory 3974 | -6/Factory | Accompanied by 14 allies 3974 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3975 | -6/Factory | Identified exit to Extension 3976 | -6/Factory | Identified exit to Factory 4167 | -6/Factory | Identified exit to DSF 4189 | -6/Factory | Entered DSF 4189 | -6/DSF | Accompanied by 13 allies 4222 | -6/DSF | Discovered exit to Factory (range 13) 4223 | -6/DSF | Additional patrols routed to DSF 4270 | -6/DSF | Build established: Commander-Tank 4270 | -6/DSF | Lost 5 allies 4289 | -6/DSF | Entered Factory 4289 | -5/Factory | Accompanied by 7 allies 4289 | -5/Factory | Evolved 2 slots: Utility x2 4290 | -5/Factory | Identified exit to Upper Caves 4448 | -5/Factory | Lost 5 allies 4672 | -5/Factory | Build established: Scavenger-Tank 5002 | -5/Factory | Build established: Hacker-Tank 5362 | -5/Factory | Destroyed 8 combat bots 5437 | -5/Factory | Spotted B-75 Beast 5530 | -5/Factory | Discovered exit to Upper Caves (range 10) 5539 | -5/Factory | Entered Upper Caves 5540 | -5/Upper Caves | Identified exit to Upper Caves 5714 | -5/Upper Caves | Learned Research emergency access door positions 5714 | -5/Upper Caves | Learned Armory garrison access intel 5764 | -5/Upper Caves | Learned 12 Factory zone layouts 5831 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5833 | -5/Upper Caves | Entered another Upper Caves area 5834 | -5/Upper Caves | Identified exit to Zhirov 5922 | -5/Upper Caves | Build established: Scavenger-Tank 6102 | -5/Upper Caves | Entered Zhirov 6102 | -5/Zhirov | Discovered new exit (range 3) 6114 | -5/Zhirov | Entered Proximity Caves 6115 | -4/Proximity Caves | Identified exit to Factory 6232 | -4/Proximity Caves | Attracted the attention of an 0b10 base 6247 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6280 | -4/Proximity Caves | Lost 6 parts (1p1n1u3w) 6332 | -4/Proximity Caves | Entered Factory 6332 | -4/Factory | Evolved 2 slots: Utility x2 6333 | -4/Factory | Identified exit to Upper Caves 6333 | -4/Factory | Identified exit to Research 6644 | -4/Factory | Build established: Hacker-Tank 6791 | -4/Factory | Discovered new exit (range 11) 6891 | -4/Factory | Identified exit to Armory 6892 | -4/Factory | Entered Armory 6893 | -4/Armory | Met VL-GR5, who suggested a friendly competition 6922 | -4/Armory | Lost 10 parts (2p2n3u3w) 7256 | -4/Armory | Spotted B-86 Titan 7261 | -4/Armory | System corruption reached 10% 7288 | -4/Armory | Core integrity fell below 50% 7328 | -4/Armory | Lost 16 parts (3p4n5u4w) 7393 | -4/Armory | Core integrity fell below 20% 7595 | -4/Armory | Lost 3 parts (1p1n1u) 7667 | -4/Armory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- Adv. Cooling System destroyed. Critical hit (Burn: +50). System corrupted: Coil Gun jammed. Coil Gun destroyed. P-70 Sage knocked back. The unstable cave ceiling collapses. Myomer Leg destroyed. Antimatter Reactor destroyed. Critical hit (Burn: +50). D-63 Destroyer heat spikes uncontrollably. D-63 Destroyer overheating. The unstable cave ceiling collapses. Adv. VSS Leg destroyed. Enh. Quantum Rifle destroyed. Adv. Heat Sink destroyed. D-63 Destroyer heat damages Mic. Fission Core, Cmb. Gravmag System, Shock Absorption System. Enh. Nova Cannon destroyed. System corrupted: Matter fused (-5). D-63 Destroyer heat spikes uncontrollably. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????? ????? ????? | | ??????????????????????? ???????????? ????? "??? | | ??????????????????????# ???????????? ""??? ???? | | ??????????????????????# ???????????T "" ?" "??? | | ??????????????????????# ???????????" ? ???? | | ??????????????????????# ???????????" !% ???? | | ??????????????????????# ###????????# ? #???? | | ?????????????????????? #???????## ? #???? | | ?????????????????????? #########" """ #???? | | ??????????????????????? """ #???? | | ???????????????????????H ? """ #???? | | ???????????????????????! #??#" pxx """ #???? | | ??????????????????????? ###?# p """ #???? | | ??????????????????????## # ### +???? | | ??????????????????????# ## ????? | | ?????????????????????## ##""###???? | | ?????????????????????# # #???? | | ?????????????????????? # #???? | | ?????????????????" ### % ; ! #???? | | ?????????????????" @ ] % %# %=###?? | | ?????????????????" # % % #####+#"### | | ?????????????????????# ###+##??# [| ! | | ?????????????????????# ???# """" | | ?????????????????????# # # """" | | ?????????????????????# ## #gd # # """" | | ?????????????????????#??###g # # " " # """" | | ?????????????????????????? ###? " " # | | ?????????????????????????? #????" " ?######## | | ?????????????????????????# #????" " ???????? | | ?????????????????????????# #???? ? ???????? | | ?????????????????????????## ##????####?###??????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# +???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 37 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 675 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed SensorNodePick Manual? 0 Play Time 01:40:28 Cumulative 52.4 hours Start 2025.02.05 @ 16:23:35 End 2025.02.05 @ 18:05:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 46 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0668c814-43f0-49e1-938e-971ac8c28b37