Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.06 @ 08:25:30 Player: korgoth Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (26) 130 Value Destroyed (827) 827 Prototype IDs (34) 680 Alien Tech Used (2) 400 Bonus (2089) 2089 TOTAL SCORE: 10126 Bonus ------- Follower Combat Kills 889 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 235/300 Energy 89/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Makeshift Terrain Scan Processor Advanced Melee Analysis Suite Improved Target Analyzer Advanced Transmission Jammer Makeshift Utility Shielding System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Long-range Terrain Scanner Improved Cloaking Device Phase Gun Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Gyrokinetic Inverter Linear Gravjet Improved Antigrav System Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Makeshift Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Advanced Melee Analysis Suite Improved Target Analyzer Improved Reaction Control System Makeshift Utility Shielding > --- WEAPON ----------- Advanced KE Penetrator Plasma Flamer > --- INVENTORY -------- Heavy Antimatter Reactor Advanced Transmission Jammer Makeshift Light Armor Plating Improved Heavy Laser Variable Charge Gun [Rating: 100] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Flight Unit Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility Makeshift Terrain Scan Processor Device Advanced Sensor Array Storage Small Storage Unit Processor Makeshift Terrain Scan Processor Hackware Advanced System Shield Protection Makeshift Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Improved Heavy Laser Energy Cannon Long-range Phase Cannon Ballistic Gun Heavy Battle Rifle Launcher Grenade Launcher Special Weapon Plasma Flamer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . . . 6 . . . 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 4 | . . 1 . . . 1 . . . 1 . . . . 1 Utility 7 | . . 1 . . . 4 . . . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 82 | 5 3 4 4 4 1 4 1 . 4 10 2 1 6 3 30 Power 10 | 1 1 . 1 . . . . . 1 . . . 1 . 5 Engine 6 | 1 1 . 1 . . . . . 1 . . . . . 2 Core 1 | . . . . . . . . . . . . . . . 1 Reactor 3 | . . . . . . . . . . . . . 1 . 2 Propulsion 22 | 2 . 3 1 . . 1 . . 1 2 . . 3 . 9 Treads . | . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . 6 Flight 14 | . . 3 1 . . 1 . . 1 2 . . 3 . 3 Utility 33 | 1 . . 1 . 1 2 1 . 2 5 2 1 2 2 13 Device 10 | . . . 1 . . 1 . . 1 . . . 1 . 6 Storage 4 | 1 . . . . . . . . 1 . . . . . 2 Processor 11 | . . . . . 1 . 1 . . 3 . 1 . 1 4 Hackware 3 | . . . . . . . . . . 1 1 . 1 . . Protection 5 | . . . . . . 1 . . . 1 1 . . 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 17 | 1 2 1 1 4 . 1 . . . 3 . . . 1 3 Energy Gun 4 | . 1 . . . . . . . . 2 . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 6 | 1 . 1 1 1 . . . . . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . 1 . . 3 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 3 . . . . 2 1 . . 4 . 6 Parts Lost 42 | . . . . . . . . . 3 . 6 2 . 7 24 Power 5 | . . . . . . . . . . . 1 . . 1 3 Propulsion 19 | . . . . . . . . . 3 . 3 1 . 1 11 Utility 13 | . . . . . . . . . . . 1 1 . 4 7 Weapon 5 | . . . . . . . . . . . 1 . . 1 3 Highest Loss Streak 9 | . . . . . . . . . 2 . 3 2 . 6 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 6 | 1 4 7 7 7 7 6 7 8 7 6 7 3 3 2 5 Power 1 | . 1 1 1 2 2 2 2 2 1 . . . . . 1 Propulsion . | . 1 2 . 1 1 . . . . . . . . . . Utility 2 | . . 1 1 2 2 2 3 4 4 3 4 1 1 2 2 Weapon 1 | . 1 3 3 2 2 2 2 2 2 3 2 2 2 . 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 16 | . 1 . 1 4 . . . . 1 . 2 . . . 7 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 1 | . 1 . . . . . . . . . . . . . . Utility 7 | . . . . . . . . . . . 2 . . . 5 Weapon 7 | . . . 1 4 . . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 64 | . 78 71 72 66 72 59 65 66 56 59 66 44 47 59 68 Engine 5 | . 14 11 11 11 11 6 6 6 6 5 2 . . . 1 Leg 1 | . 27 2 . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 9 Flight 18 | . . 27 32 33 33 26 26 26 21 17 14 2 6 13 7 Device 1 | . . . 1 . . . . . . . . . . . 8 Storage 6 | . 14 11 11 11 11 6 6 6 6 5 3 . . . 2 Processor 14 | . . . . . 6 6 12 13 13 14 29 34 35 30 24 Protection 2 | . . . . . . 5 6 6 3 4 3 2 1 2 5 Energy Gun 1 | . 5 . . . . . . . . 2 . . . 3 2 Ballistic Gun 4 | . 14 19 16 11 11 1 . . 4 1 2 . . 1 . Peak Build Rating 100 | 5 6 8 9 15 13 24 23 23 32 62 64 37 74 68 100 Average Rating 32 | 3 5 6 7 9 11 18 22 23 19 40 47 32 40 53 69 On Entrance 22 | . 5 5 8 8 10 13 18 23 23 14 62 29 26 63 48 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 32 | 12 15 12 13 12 12 16 15 15 16 21 25 4 16 17 32 Greatest Support 38 | 20 20 12 12 12 12 16 16 16 16 28 28 4 18 18 38 Greatest Overweight (x) 3 | . 1 . 1 . . . . . 1 . 1 1 3 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 10 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 7 5 5 5 7 Most Carried 10 | 5 8 8 8 8 8 7 8 8 8 8 8 5 5 5 10 Average Carried 6 | 1 4 7 7 7 7 6 7 8 7 6 7 3 3 2 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 1 8 8 8 8 8 7 8 8 8 8 5 4 3 3 5 Class Distribution -------------------- 27% | Scavenger-Sprinter 27% | Scavenger-Mutant 17% | Mutant 9% | Derelict-Sprinter 8% | Derelict-Mutant 6% | Sprinter 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Derelict-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Matter Collected 1501 | 190 66 17 37 86 170 . 51 . 114 . 181 43 . 256 290 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 926 | . 137 51 53 . . . . . 148 . 71 . . 104 362 Parts 59 | . 12 4 9 . . . . . 8 . 3 . . 5 18 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 7 . . . 14 . 3 . . 4 . Prevented 7 | . . . . . 1 . . . 6 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 23 | . 6 1 3 . . . . . 3 . 1 . . 3 6 Guns 19 | . 4 1 3 . . . . . 3 . 1 . . 3 4 Cannons 2 | . . . . . . . . . . . . . . . 2 AOE 2 | . 2 . . . . . . . . . . . . . . Classes Destroyed 8 | . 3 1 . . . . . . 1 . . . . 1 2 Builder 1 | . . . . . . . . . . . . . . . 1 Recycler 1 | . . . . . . . . . . . . . . . 1 Watcher 1 | . 1 . . . . . . . . . . . . . . Swarmer 14 | . 4 . 3 . . . . . 1 . . . . 2 4 Grunt 4 | . 2 . . . . . . . 1 . 1 . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . Sentry 2 | . . 1 . . . . . . . . . . . . 1 Programmer 2 | . . . . . . . . . . . . . . 1 1 Best Kill Streak 4 | . 3 1 4 . . . . . 1 . 1 . . 2 4 Combat Bots Only 4 | . 3 1 4 . . . . . 1 . 1 . . 2 4 Max Kills in Single Turn 2 | . 1 1 2 . . . . . 1 . 1 . . 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 545 | . 34 16 5 . . . . . 14 2 47 59 . 119 249 Missed 251 | . 13 9 1 . . . . . 3 1 21 25 . 76 102 Hits 294 | . 21 7 4 . . . . . 11 1 26 34 . 43 147 Melee 4 | . . . . . . . . . . . . . . 2 2 Projectile 290 | . 21 7 4 . . . . . 11 1 26 34 . 41 145 AOE 2 | . . . . . . . . . . . . . . . 2 Critical Strikes 7 | . . . . . . . . . . . . 1 . 3 3 Part Disruptions 1 | . . . . . . . . . . . . . . . 1 Damage Taken 5779 | . 236 102 32 . 17 . . . 207 14 764 518 . 878 3011 Core 2128 | . 37 30 . . . . . . 39 . 204 321 . 337 1160 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 67 | . . . . . . . . . . . . . . . 67 Regen/Repaired (Parts) 50 | . . . . . . . . . . . . . . . 50 Core Remaining (%) 76 | 100 85 . . . 92 . . . 95 . . . . 10 . Volleys Fired 106 | . 12 3 2 . 7 . . . 15 . 14 . . 27 26 Largest 2 | . 2 2 2 . 1 . . . 1 . 2 . . 2 2 Hottest 165 | . 60 40 40 . 33 . . . 33 . 98 . . 98 165 Shots Fired 150 | . 24 6 4 . 7 . . . 15 . 19 . . 32 43 Gun 132 | . 19 6 4 . 7 . . . 15 . 19 . . 32 30 Cannon 5 | . . . . . . . . . . . . . . . 5 Launcher 5 | . 5 . . . . . . . . . . . . . . Special 8 | . . . . . . . . . . . . . . . 8 Kinetic 102 | . 12 6 4 . 7 . . . 15 . 14 . . 24 20 Thermal 43 | . 7 . . . . . . . . . 5 . . 8 23 Explosive 5 | . 5 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 8 | . 5 3 4 . 1 . . . 4 . 3 . . 5 8 Robot Miss Streak 4 | . 2 3 . . 4 . . . 2 . 4 . . 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 4 | . 1 . 1 . . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . 1 1 Shots Hit Robots 84 | . 15 3 3 . 1 . . . 10 . 8 . . 17 27 Core Hits 43 | . 10 2 3 . . . . . 3 . 4 . . 4 17 Critical Kills 6 | . . . . . . . . . . . 1 . . . 5 Critical Parts Destroyed 5 | . . . . . . . . . . . . . . 1 4 Critical Strikes 12 | . . . . . . . . . . . 2 . . 1 9 Burn 1 | . . . . . . . . . . . 1 . . . . Destroy 11 | . . . . . . . . . . . 1 . . 1 9 Melee Attacks 8 | . . . . . . 2 . . . . 6 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 8 | . . . . . . 2 . . . . 6 . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 2148 | . 347 33 35 . 21 . . . 218 . 191 . . 459 844 Guns 1731 | . 132 33 35 . 21 . . . 218 . 191 . . 459 642 Cannons 128 | . . . . . . . . . . . . . . . 128 Explosions 215 | . 215 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 23 | . . . . . . . . . . . . . . . 23 Kinetic 1411 | . 96 33 35 . 21 . . . 218 . 166 . . 358 484 Thermal 499 | . 36 . . . . . . . . . 25 . . 101 337 Explosive 215 | . 215 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . . . . . 7 7 7 24 9 Average Corruption 8 | . . . . . . . . . . . 7 7 7 16 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 38 | . . . . . . . . . . . 3 4 4 19 8 Message Errors 6 | . . . . . . . . . . . 1 1 2 1 1 Matter Fused 6 | . . . . . . . . . . . . 3 . 1 2 Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 Energy Discharges 6 | . . . . . . . . . . . . . 1 3 2 Parts Rejected 2 | . . . . . . . . . . . . . . 2 . Data Loss (minor) 9 | . . . . . . . . . . . 2 . . 5 2 Data Loss (major) 2 | . . . . . . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . 2 . Weapon Failures 3 | . . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 28 | . . . . . . . . . . . . . . . 28 Projectiles 28 | . . . . . . . . . . . . . . . 28 Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 41 | . 30 . . . . . . . . . . . . . 11 Shots 1 | . 1 . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 465 | . 11 5 . . 2 . . . 1 . 75 . . 21 465 Average Temperature 113 | . 5 3 . . 2 . . . 1 . 34 . . 21 147 Received Heat Transfer 535 | . 54 27 . . . . . . 18 . 225 45 . 88 78 Effects 1 | . . . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 1 . . . . . 1 Heat Transferred 1024 | . 75 . . . . . . . . . 111 . . 148 690 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Maximum Alert Level 2 | . . . . . . 2 . . . . . . . . 2 Low Security (%) 77 | 100 100 100 100 . . . . . . 100 . . . . 66 Level 1 16 | . . . . . . . . . . . . . . . 30 Level 2 5 | . . . . . . 100 . . . . . . . . 2 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 489 | . 128 60 93 . . 489 . . . 85 . . . . 421 Initial 489 | . . 40 23 . . 489 . . . 85 . . . . 170 Average 124 | . 59 42 49 . . 469 . . . 30 . . . . 155 Influence Increases 3042 | . 216 30 70 . 204 452 . . 538 . 80 180 . 430 842 Destroy 0b10 Robot/C 940 | . 120 20 60 . 80 . . . 320 . 20 . . 60 260 Destroy 0b10 Robot/NC 50 | . 5 . . . 10 . . . . . . . . . 35 Destroy Leader 114 | . 22 10 10 . 10 . . . 20 . . . . 10 32 Allied During Kill 348 | . . . . . 89 . . . 198 . . . . . 61 Successful Hack 16 | . 8 . . . . . . . . . . . . . 8 Disable Machine 60 | . . . . . . . . . . . . . . . 60 Destroy Structure 89 | . 31 . . . . 2 . . . . . . . . 56 Advance Influence 450 | . . . . . . 450 . . . . . . . . . Partial Spotted 90 | . 15 . . . . . . . . . . . . . 75 Lose Combat Pursuer 885 | . 15 . . . 15 . . . . . 60 180 . 360 255 Influence Decreases 2677 | . 118 68 127 3 140 75 370 71 402 136 80 60 120 160 747 Entered New Map 629 | . . 58 37 3 . 25 164 71 . 51 . . 120 . 100 Time Decay 1533 | . 118 10 90 . 140 50 206 . 272 80 50 40 . 110 367 Lost Part 370 | . . . . . . . . . 30 . 30 20 . 50 240 Lost Ally 145 | . . . . . . . . . 100 5 . . . . 40 Squads Dispatched 8 | . 1 . . . . . . . . . . . . 1 6 Investigation 1 | . . . . . . . . . . . . . . . 1 Extermination 2 | . . . . . . . . . . . . . . . 2 Reinforcement 2 | . 1 . . . . . . . . . . . . . 1 Assault 3 | . . . . . . . . . . . . . . 1 2 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . 3 Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Distress Signals 5 | . 2 . . . . . . . . . . . . . 3 Communications Jammed 37 | . . . . . . . . . . . . . . . 37 Distress Signals 29 | . . . . . . . . . . . . . . . 29 Times Spotted 151 | . 14 2 3 . 5 . . . 11 4 5 20 . 27 60 Peak Tracking Total 20 | . 4 2 1 . 3 . . . 4 3 5 18 . 20 12 Tactical Retreats 26 | . 1 . . . 1 . . . . . 1 3 . 7 13 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 2 | . 1 . . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 5 | . . . . . . . . . 1 . . . . . 4 Max in Single Turn 1 | . . . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 23 | . 1 . . . . . . 4 . 3 . 2 7 . 6 Terminals 1 | . 1 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . 1 . . . . 2 Repair Stations 2 | . . . . . . . . . . 1 . . . . 1 Recycling Units 3 | . . . . . . . . . . 1 . . . . 2 Scanalyzers 1 | . . . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 71 | . 1 . . . . . . 31 . 4 . 2 21 . 12 Successful 67 | . 1 . . . . . . 31 . 1 . 2 21 . 11 Failed 4 | . . . . . . . . . . 3 . . . . 1 Catastrophic 1 | . . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 16 | . 1 . . 3 . 4 . . . . . . . . 8 Terminals 1 | . 1 . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . 1 . . . . 3 Repair Stations 3 | . . . . . . . . . . 1 . . . . 2 Recycling Units 5 | . . . . . . . . . . 2 . . . . 3 Scanalyzers 4 | . . . . . . . . . . . . . . . 4 Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 55 | . 1 . . . . . . 31 . . . 2 21 . . Record 20 | . . . . . . . . 11 . . . . 9 . . Part Schematic 15 | . . . . . . . . 11 . . . . 4 . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . 4 . . Open Door 2 | . . . . . . . . . . . . 2 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 Load Schematic 2 | . . . . . . . . . . . . . . . 2 Repair Station Hacks 2 | . . . . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 4 | . . . . . . . . . . 1 . . . . 3 Report Inventory 3 | . . . . . . . . . . 1 . . . . 2 Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 Scanalyzer 4 | . . . . . . . . . . . . . . . 4 Insert Component 2 | . . . . . . . . . . . . . . . 2 Analyze 2 | . . . . . . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . . . . . . . . . . . 4 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 11 . . . . 4 . 1 Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 Time 89 | . . . . . . . . . . . . . . . 89 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Total Allies 10 | . . . 1 6 . . . . . . . . . . 3 Largest Group 6 | . . . 1 6 6 6 6 6 6 1 . . . . 3 Highest-Rated Group 348 | . . . 31 348 348 348 348 348 348 35 . . . . 288 Highest-Rated Ally 96 | . . . 31 96 96 96 96 96 96 35 . . . . 96 Zionite Dispatches 2 | . . . . . . 1 . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . 1 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 124 | . . . . . 36 . . . 55 . . . . . 33 Total Damage 4489 | . . . . . 1139 . . . 1974 . . . . . 1376 Kills 32 | . . . . . 6 . . . 13 . . . . . 13 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 3582 | . . . 20 . 158 100 434 92 660 264 225 181 128 184 1136 Optics 2484 | . . . . . 158 100 434 92 660 264 225 181 128 184 58 Sensors 766 | . . . . . . . . . . . . . . . 766 Seismic 20 | . . . 20 . . . . . . . . . . . . Decoding 980 | . . . . . . . . . . . . . . . 980 Triangulation 172 | . . . . . . . . . . . . . . . 172 Jamming 454 | . . . . . . . . . . . . . . . 454 Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 10 | . . . . 2 . . 2 . 2 . 1 1 . 2 . Drone Launches 2 | . . . . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 21 | . . . . . . . . . . . . . . . 21 Patrols 8 | . . . . . . . . . . . . . . . 8 Guards 13 | . . . . . . . . . . . . . . . 13 Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Turns Passed 5238 | 49 332 36 188 778 282 100 434 92 660 264 225 181 128 353 1136 Spaces Moved 7549 | 42 231 49 275 1233 327 74 427 137 921 402 478 425 198 888 1442 Core 278 | 17 . . . . . . . . . . . 126 132 . 3 Treads . | . . . . . . . . . . . . . . . . Legs 256 | 25 231 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 594 | . . . . . . . . . . . . . . . 594 Flight 6421 | . . 49 275 1233 327 74 427 137 921 402 478 299 66 888 845 Fastest Speed 29 | 50 120 34 34 34 34 31 31 31 31 31 31 35 29 29 32 Average Speed 39 | 91 120 34 35 34 34 31 31 31 32 32 33 41 45 30 46 Slowest Speed 200 | 120 190 34 117 34 34 31 31 31 117 34 114 100 200 32 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . 2 . . . . . . . . 8 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 48 | 3 49 8 46 87 47 4 58 78 80 11 63 58 62 96 33 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 17 | . . . . 1 . . . 1 2 . . . 3 . 10 Known Exits Taken 5 | . . . . . . 1 . . 1 . . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 . 1 1 . . . . Scrap Searched 16 | . . . . 2 1 . 2 . 3 . 2 2 . 4 . Spaces Dug 5 | . . . . . . 2 . . . . 3 . . . . Terrain Destroyed 55 | . 37 . . . . 2 . . . . 4 . . 3 9 Melee 5 | . . . . . . 2 . . . . 3 . . . . Projectile 13 | . . . . . . . . . . . 1 . . 3 9 AOE 37 | . 37 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Total 9663 | 52 260 61 363 1598 490 145 728 184 1268 537 512 427 237 932 1869 Wait 1711 | . . . 71 331 153 65 297 46 311 108 1 . 18 4 306 Move 7517 | 41 230 48 274 1232 326 69 426 136 920 401 477 424 197 887 1429 Hop 7 | . . . . . . 2 . . . . . . . . 5 Pick Up 119 | 6 11 4 5 15 2 1 3 . 6 12 1 . 8 6 39 Fast Attach . | . . . . . . . . . . . . . . . . Attach 95 | 5 3 2 3 4 1 4 1 . 4 10 2 2 11 7 36 Detach 25 | . . . 1 . . 2 . . 3 1 3 1 2 1 11 Swap 15 | . 1 2 1 1 . . . 2 2 2 2 . . . 2 Drop 58 | . 3 2 6 15 1 . 1 . 7 3 6 . 1 . 13 Fire 106 | . 12 3 2 . 7 . . . 15 . 14 . . 27 26 Melee 8 | . . . . . . 2 . . . . 6 . . . . Ram 2 | . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 14) 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 395 | -9/Materials | Discovered new exit (range 13) 418 | -9/Materials | Entered Mines 461 | -9/Mines | Received a Mining Laser from a helpful Derelict 473 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 505 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 584 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 606 | -9/Mines | Entered Zion 606 | -7/Zion | Accompanied by 1 ally 640 | -7/Zion | Found CR-A16's Pointy Stick 649 | -7/Zion | Learned 12 Factory zone layouts 650 | -7/Zion | Discovered new exit (range 10) 721 | -7/Zion | Build established: Scavenger-Mutant 723 | -7/Zion | Learned location of Armory (-4) 762 | -7/Zion | Found Prototype Launcher 763 | -7/Zion | Identified Rocket Array 769 | -7/Zion | Found Prototype Launcher 771 | -7/Zion | Identified Gui. Missile Launcher 787 | -7/Zion | Given A8's code to call for help 812 | -7/Zion | Learned Factory interactive machine intel 831 | -7/Zion | Received a hallucinogenic algorithm 835 | -7/Zion | Enhanced Grunt warped into view, answering call for help 835 | -7/Zion | Enhanced Grunt warped into view, answering call for help 846 | -7/Zion | Ran a hallucination algorithm 929 | -7/Zion | Met Imprinter 936 | -7/Zion | Imprinted 938 | -7/Zion | Declared Zion's savior 1093 | -7/Zion | Found Prototype Energy Gun 1384 | -7/Zion | Entered Proximity Caves 1384 | -6/Proximity Caves | Accompanied by 6 allies 1457 | -6/Proximity Caves | Spotter reported a threat 1489 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1493 | -6/Proximity Caves | Spotter reported a threat 1592 | -6/Proximity Caves | Spotter reported a threat 1640 | -6/Proximity Caves | Discovered new exit (range 7) 1666 | -6/Proximity Caves | Entered Factory 1666 | -6/Factory | Accompanied by 6 allies 1666 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 1667 | -6/Factory | Identified exit to Lower Caves 1667 | -6/Factory | Identified exit to Factory 1668 | -6/Factory | Loaded intel: 54 interactive machine locations 1680 | -6/Factory | Ran a hallucination algorithm 1681 | -6/Factory | Zion Recon squad teleported in 1693 | -6/Factory | Discovered exit to Lower Caves (range 14) 1766 | -6/Factory | Entered Lower Caves 1766 | -6/Lower Caves | Accompanied by 6 allies 1780 | -6/Lower Caves | Learned Factory terminal intel 1964 | -6/Lower Caves | Build established: Scavenger-Sprinter 2141 | -6/Lower Caves | Learned Factory stockpile data 2155 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2200 | -6/Lower Caves | Entered Data Miner 2200 | -6/Data Miner | Accompanied by 6 allies 2203 | -6/Data Miner | Discovered new exit (range 7) 2208 | -6/Data Miner | Met Data Miner 2221 | -6/Data Miner | Learned location of Section 7 (-3) 2221 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2226 | -6/Data Miner | Received God Mode back door access code from Data Miner 2292 | -6/Data Miner | Entered Proximity Caves 2292 | -5/Proximity Caves | Accompanied by 6 allies 2593 | -5/Proximity Caves | Found Prototype Device 2594 | -5/Proximity Caves | Identified Exp. Thermal Shield 2670 | -5/Proximity Caves | Learned location of Warlord (-4) 2671 | -5/Proximity Caves | Lost 3 allies 2794 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2894 | -5/Proximity Caves | Discovered exit to Factory (range 12) 2952 | -5/Proximity Caves | Entered Factory 2952 | -5/Factory | Accompanied by 1 ally 2952 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2954 | -5/Factory | Loaded intel: 26 terminal locations 3201 | -5/Factory | Discovered new exit (range 8) 3216 | -5/Factory | Entered Upper Caves 3336 | -5/Upper Caves | Lost 3 parts (1p2n) 3353 | -5/Upper Caves | Learned Factory emergency access door positions 3384 | -5/Upper Caves | Crushed by falling debris 3415 | -5/Upper Caves | Lost 3 parts (1n1u1w) 3439 | -5/Upper Caves | Discovered new exit (range 6) 3441 | -5/Upper Caves | Entered another Upper Caves area 3524 | -5/Upper Caves | Learned Factory trap positions 3590 | -5/Upper Caves | Build established: Mutant 3619 | -5/Upper Caves | Discovered new exit (range 8) 3621 | -5/Upper Caves | Core integrity fell below 50% 3621 | -5/Upper Caves | Identified exit to Zhirov 3622 | -5/Upper Caves | Entered Zhirov 3622 | -5/Zhirov | Discovered new exit (range 3) 3632 | -5/Zhirov | Met Zhirov 3643 | -5/Zhirov | Learned location of Quarantine (-3) 3643 | -5/Zhirov | Learned location of Testing (-2) 3643 | -5/Zhirov | Learned location of Command (-1) 3653 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3663 | -5/Zhirov | Found Alien Artifact 3664 | -5/Zhirov | Identified Integrated Reactor 3664 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3671 | -5/Zhirov | Found Alien Artifact 3672 | -5/Zhirov | Identified Transdimensional Reconstructor 3672 | -5/Zhirov | Warped through subspace 3731 | -5/Zhirov | Identified exit to Proximity Caves 3750 | -5/Zhirov | Entered Proximity Caves 3840 | -4/Proximity Caves | System corruption reached 10% 3898 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 3954 | -4/Proximity Caves | Build established: Sprinter 3959 | -4/Proximity Caves | Core integrity fell below 20% 3988 | -4/Proximity Caves | Lost 6 parts (1n4u1w) 4025 | -4/Proximity Caves | Learned Research stockpile data 4095 | -4/Proximity Caves | Discovered new exit (range 14) 4099 | -4/Proximity Caves | Identified exit to Factory 4101 | -4/Proximity Caves | Learned location of 1 exit from Proximity Caves 4103 | -4/Proximity Caves | Entered Factory 4103 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4104 | -4/Factory | Loaded intel: 106 trap records 4151 | -4/Factory | Noticed a derelict Sapper rigging charges 4177 | -4/Factory | Incoming assault squad redirected 4185 | -4/Factory | Incoming assault squad redirected 4325 | -4/Factory | Build established: Derelict-Sprinter 4407 | -4/Factory | Incoming investigation squad redirected 4527 | -4/Factory | Repaired Cld. Nuclear Pulse Thruster 4733 | -4/Factory | Build established: Derelict-Mutant 4817 | -4/Factory | Lost 9 parts (1p3n2u3w) 4861 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 4862 | -4/Factory | Zion Light squad teleported in 4917 | -4/Factory | Found Prototype Protection 4930 | -4/Factory | Core integrity fell below 50% 4950 | -4/Factory | Lost 3 allies 4985 | -4/Factory | Lost 8 parts (1p5n2u) 4990 | -4/Factory | Identified Zio. Weapon Casing 5143 | -4/Factory | Core integrity fell below 20% 5218 | -4/Factory | Discovered new exit (range 19) 5239 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- Slug penetrates Wall. W-44 Eye distress signal jammed. Slug penetrates Wall. Lgt. Angular Momentum Engine destroyed. Antigrav System destroyed. W-44 Eye distress signal jammed. Slug penetrates Wall. Penetrated by Slug. Dropped Lrn. Phase Cannon. Dropped Imp. Heavy Laser. Penetrated by Slug. Gyrokinetic Inverter destroyed. Slug penetrates Wall. Dropped Zio. Biocell. Dropped Zio. Weapon Casing. Dropped Med. Storage Unit. Slug penetrates Wall. Triangulator destroyed. Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | + ! # ?????? ! ??????????? | | ####### # ^ ?????? ?????????? | | # ##?????# "" "" #^ ???^?? ??????????? | | # #??????# "" "" # !?????? ?????????????? | | # #??????# """ """ +??????????????????????????? | | # #??????# """ """ #??????????????????????????? | | # #??????# """ """ #??????????????????????????? | | # #??????# #??????????????????????????? | | # #??????# #??????????????????????????? | | # #??????#######+######??????????????????????????? | | # #????????????#! #??????????????????????????? | | + #????????????# """ +??????????????????????????? | | # #????????????# """ #??????????????????????????? | | # #????????????# """ #??????????????????????????? | | # #????????????# #??????????????????????????? | | ? ?????????????# ""#??????????????????????????? | | ? ?????????????# ""#??????????????????????????? | | ? ?????????????# T"#??????????????????????????? | | ? ?????????????# ! ""#??????????????????????????? | | ? ?????????????# ""#??????????????????????????? | | ? ?????????????# #??????????????????????????? | | ? ?????????????###/####?????????????^????????????? | | # #####+#+#+###### ######+#######????????????????? | | # # #????????????????? | | ??????# ! # #????????????????? | | ??????# """ h @ #????????????????? | | ??????# "Y" # #????????????????? | | ??????# " " #h ! #????????????????? | | ??????# # !]! #????????????????? | | ??????# # [ #????????????????? | | ??????# """""" # = #????????????????? | | ??????# """""" # !!! #????????????????? | | ??????# """""" # !!! #### ## ??? | | ??????+ """""" # !!! + H ??? | | ??????# # ####+## ??? | | ??????# """""" #####+########????????????????? | | ??????# """""" #???# #???????????????????????? | | ??????# """""" #???# #???????????????????????? | | ??????# """""" #####+########????????????????? | | ??????# # #????????????????? | | ??????# """""" # #????????????????? | | ??????# """""" # #?????+??????????? | | ??????# """""" # #????????????????? | | ####### """""" # #????????????????? | | ^^ # #????????????????? | | " #????????????????? | | < ^ " #????????????????? | | ^ # #????????????????? | | ^^ % # #????????????????? | | ########+##### # #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 33 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 135 Jamming Range 16 Armor Coverage 225 Utility Shielding 15 Evasion (%) 73 Melee Accuracy 18 Target Analysis 6 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Railgun | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Mak. Light Armor Plating | -4/Factory | Scanalyzed Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Cld. Nuclear Pulse Thruster | 28% | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Adventurer Back For More Cya! Explorer Help From High Places The Oracle Total Silence Challenges ------------ None Game ------ Seed SuspensionCouplerBuckler Manual? 0 Play Time 02:23:28 Cumulative 48.3 hours Start 2025.07.05 @ 11:19:57 End 2025.07.06 @ 08:25:30 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 40 Adventurer 10 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5d18b1aa-f63e-463a-872b-54328026d1dd