Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.31 @ 13:43:17 // Winter2019/RPGLIKE Player: Grimbling Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (433) 2165 Value Destroyed (24602) 24602 Prototype IDs (279) 5580 Alien Tech Used (14) 2800 Bonus (46662) 46662 TOTAL SCORE: 91909 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 5162 Follower Combat Kills 1455 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -655 Cogmind --------- Core Integrity 983/1000 Matter 1000/1000 Energy 438/440 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Advanced Weapon Cycler Heavy Regenerative Plating Beam Splitter Improved Dynamic Insulation System > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (8) ---- Particle Reactor Experimental Powered Armor Z-Drone Bay (0/2) Spacefold Activator Omega Cannon Core Stripper Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Weapon Cycler Heavy Regenerative Plating Antimissile System Improved Dynamic Insulation System > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Graviton Cannon > --- INVENTORY -------- Spacefold Activator Core Stripper [Rating: 236] Favorites ----------- Power Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Improved Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Advanced Signal Interpreter Hackware Experimental System Shield Protection Makeshift Armor Plating Artifact Spacefold Activator Weapon Hypervelocity Railgun Energy Gun Sigix Sheargun Ballistic Gun Hypervelocity Railgun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Scatter Rocket Array Special Weapon Plasma Cutter Impact Weapon Core Stripper Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Slots Evolved 18 | 4 . . . 4 . 3 . . . 1 . . . . 1 . . . . 1 . . 1 . 1 . . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | 2 . . . . . 2 . . . 1 . . . . 1 . . . . 1 . . 1 . 1 . . 1 Weapon 4 | 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 217 | 7 5 1 4 10 6 . 2 7 . 29 . . . . 4 . 2 5 2 15 9 9 14 35 23 1 . 27 Power 15 | 1 . . . 1 1 . 1 . . 1 . . . . 3 . . . . 1 . . 1 2 1 . . 2 Engine 3 | 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . 1 . . . . 3 . . . . 1 . . 1 2 1 . . 2 Propulsion 26 | 2 2 . . 2 3 . . 2 . 7 . . . . . . . . . 2 . . 2 3 1 . . . Treads 18 | . . . . 2 . . . 2 . 7 . . . . . . . . . 2 . . 2 3 . . . . Leg 8 | 2 2 . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 88 | 3 1 1 . 3 . . 1 2 . 13 . . . . . . 1 3 1 8 3 3 3 15 13 1 . 13 Device 48 | 1 1 . . 2 . . . 2 . 8 . . . . . . . 1 1 4 1 . 1 8 9 1 . 8 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 13 | 1 . . . 1 . . . . . 5 . . . . . . 1 . . 2 . . 1 1 . . . 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Protection 23 | 1 . 1 . . . . 1 . . . . . . . . . . 2 . 1 2 3 . 6 3 . . 3 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Weapon 88 | 1 2 . 4 4 2 . . 3 . 8 . . . . 1 . 1 2 1 4 6 6 8 15 8 . . 12 Energy Gun 13 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . . 9 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 52 | 1 2 . 4 3 2 . . 3 . 8 . . . . . . 1 1 . 1 5 3 6 9 3 . . . Ballistic Cannon 13 | . . . . . . . . . . . . . . . 1 . . . 1 2 1 2 2 2 1 . . 1 Launcher 3 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Unidentified Prototypes 48 | . . . . 3 1 . . 1 . 7 . . . . 1 . . 2 . 1 1 5 4 18 3 . . 1 Parts Lost 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 100 93 83 91 97 86 93 100 97 100 100 100 100 94 94 97 99 100 88 87 85 83 82 75 70 70 66 Engine 1 | . 12 12 12 9 3 . 3 6 6 3 . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 4 7 6 6 6 6 6 6 6 6 2 . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . 2 6 6 6 6 7 11 11 11 11 9 11 11 10 9 4 10 10 7 Treads 14 | . . . . 8 16 15 13 15 26 25 25 25 25 25 23 23 23 23 23 13 11 11 10 10 9 . . . Leg 4 | . 25 25 25 20 16 15 13 10 . . . . . . . . . . . . . . . . . 10 10 8 Device 15 | . 12 12 12 12 16 15 13 13 20 16 12 12 12 12 11 11 11 10 11 15 16 16 17 17 15 20 20 22 Processor 13 | . 12 12 12 9 8 7 6 6 6 10 18 18 18 18 17 17 20 23 23 22 19 16 13 15 13 . . . Protection 5 | . 12 12 6 . . . 2 6 6 6 6 6 6 6 5 5 5 5 5 5 7 8 5 8 8 10 10 8 Ballistic Gun 19 | . 24 25 24 20 25 31 26 26 26 24 25 25 25 25 23 17 17 15 16 10 20 19 20 20 13 . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . 5 5 5 5 11 1 2 . . 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 11 16 15 16 18 26 26 45 49 49 61 61 61 61 61 74 74 74 74 81 86 80 92 99 99 98 68 68 82 Greatest Support 200 | 20 26 36 36 50 48 48 48 101 101 130 130 130 130 130 130 130 130 130 130 155 155 155 155 190 200 80 80 80 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 3 3 3 3 3 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 Average Capacity 5 | 2 3 3 3 3 3 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 8 8 8 8 Most Carried 8 | . 3 3 3 3 3 3 3 5 5 5 5 4 4 4 5 5 5 5 5 5 5 5 5 8 8 7 7 8 Average Carried 4 | . 2 2 2 2 2 2 2 3 4 4 4 4 4 4 4 5 4 4 4 4 4 4 4 6 7 7 7 6 Final Capacity 8 | 3 3 3 3 3 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 Final Carried 8 | . 3 2 3 3 2 3 3 4 5 5 4 4 4 4 5 5 5 5 5 5 4 5 5 8 7 7 7 8 Class Distribution -------------------- 57% | Hacker-Skirmisher 10% | Hacker-Gunner 8% | Scavenger-Skirmisher 7% | Hacker-Mutant 6% | Alien-Gunner 5% | Alien-Sigix Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Data Miner Hacker-Skirmisher | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Zhirov Hacker-Skirmisher | -4/Proximity Caves Hacker-Skirmisher | -4/Factory Hacker-Skirmisher | -4/Armory Hacker-Skirmisher | -4/Lab Hacker-Skirmisher | -3/Research Hacker-Gunner | -3/Quarantine Alien-Gunner | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Matter Collected 16613 | 286 213 214 224 576 330 386 148 78 48 1349 175 224 . 50 240 78 55 85 100 1513 1060 126 2288 2592 3351 485 . 339 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22491 | . 110 360 489 569 315 499 116 . . 1648 93 149 . . 223 192 91 302 189 2672 870 126 2306 2525 4590 394 119 3544 Parts 1298 | . 6 21 35 60 18 27 4 . 4 144 10 8 . 6 5 8 6 8 10 122 84 5 171 128 204 14 2 188 Haulers Intercepted 12 | . 2 . . 1 . . . . . 2 . . . . 1 . . . . 2 . . 2 1 1 . . . Recyclers Shooed 6 | . 3 . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Combat Hostiles Destroyed 325 | . 2 9 14 18 3 13 1 . 2 31 5 3 . 3 . 4 2 . 3 38 19 1 25 28 56 2 1 42 Guns 285 | . 2 9 14 18 3 13 1 . 2 31 5 3 . 3 . 3 1 . 2 22 18 1 24 26 40 2 1 41 Cannons 33 | . . . . . . . . . . . . . . . . 1 1 . 1 13 1 . . 1 15 . . . AOE 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 Classes Destroyed 22 | . 3 2 2 2 2 1 1 . . 2 . . . . . . . . . 1 . . . 2 2 1 . 1 Worker 24 | . . . . 1 . . . . . 4 . . . . . . . . . 3 . . 6 . 3 2 . 5 Builder 23 | . . . . 1 . . . . . 5 . . . . . . . . . 2 . . 2 3 8 2 . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 12 | . 2 . . 1 . . . . . 2 . . . . 1 . . . . 2 . . 2 1 1 . . . Recycler 8 | . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 4 . . 1 Operator 8 | . . . . . 1 . . . . 2 . . . . . . . . . . . . 1 3 . . . 1 Watcher 23 | . 1 . . . 2 . . . . 1 . . . . . . . . . 7 1 . 3 2 5 . . 1 Swarmer 62 | . 2 3 3 2 . 4 . . 2 5 3 . . . . 3 . . . 10 5 . . . 5 . . 15 Grunt 77 | . . 2 6 9 1 4 . . . 10 2 1 . 1 . . 1 . . 6 1 . 8 9 14 . . 2 Brawler 10 | . . . 1 . 1 2 . . . . . . . 1 . . . . . . 3 . . 1 . . . 1 Duelist 8 | . . . . . . 2 . . . 1 . . . 1 . . . . . . . . . 2 . . 1 1 Researcher 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Sentry 37 | . . 4 2 7 . 1 . . . 3 . . . . . 1 1 . 1 2 5 . 1 . 6 2 . 1 Specialist 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Hunter 32 | . . . 2 . . . . . . 5 . 2 . . . . . . . 7 . . 2 2 8 . . 4 Programmer 58 | . . . . . 1 . . . . 5 . . . . . . . . 2 11 5 . 9 9 10 . . 6 Heavy 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Q-Series 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Behemoth 5 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 2 . . 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 M Shell/Atk 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 M Shell/Def 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Tracker 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 4 . . . Combat Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 4 . . 2 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 13 | . 2 6 11 7 2 7 1 . 1 9 3 2 . 2 1 3 1 . 2 12 4 1 5 6 13 5 1 11 Combat Bots Only 11 | . 2 6 11 6 2 7 1 . 1 5 3 2 . 2 . 3 1 . 2 7 4 1 5 4 7 1 1 11 Max Kills in Single Turn 3 | . 1 2 1 2 1 2 1 . 1 3 1 1 . 1 1 1 1 . 1 3 2 1 2 2 3 2 1 3 Gunslinging 2 | . . 1 . . . 1 . . . 2 . . . . . . . . . . 1 . 1 1 . . . 1 Exploded 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Damage Taken 13932 | . 21 272 553 596 106 407 196 . 13 1051 36 56 . 43 . 13 43 . 36 829 283 480 1374 1985 3182 179 15 2163 Core 9873 | . 15 196 403 478 84 326 158 . 10 771 23 40 . 31 . 8 29 . 27 561 199 323 949 1326 1826 168 13 1909 Absorbed by Shields 1686 | . . . . . . . . . . 243 66 132 . 12 . 36 66 . . 591 120 . 408 12 . . . . Redirected to Core 8461 | . 10 149 294 391 66 269 129 . 10 704 23 36 . 31 . 4 24 . 27 495 184 323 865 1226 1533 122 9 1537 Redirected to Shielding 433 | . . . . . . . . . . . . . . . . . . . . . . . . 14 419 . . . Regen/Repaired (Parts) 1582 | . . . . . . . . . . . . . . . . . . . . . . 87 210 539 710 8 2 26 Core Remaining (%) 92 | 100 100 88 . 96 . . . . 100 . . . . 100 . . . . 100 . . 93 . . 78 61 . 98 Volleys Fired 1007 | . 14 13 36 61 27 16 8 2 3 62 5 6 . 7 3 4 3 18 4 71 33 40 86 108 168 20 4 185 Largest 4 | . 2 2 2 2 4 4 4 1 4 4 4 4 . 4 4 4 4 1 4 4 4 4 4 4 4 2 2 3 Hottest 270 | . 46 46 48 56 112 112 112 28 116 130 130 130 . 130 130 161 161 20 164 192 192 160 160 188 200 200 200 270 Shots Fired 3060 | . 28 26 65 122 85 64 32 2 12 247 20 24 . 28 12 13 12 18 16 270 130 114 338 393 560 40 8 381 Gun 2704 | . 28 26 65 122 85 64 32 2 12 247 20 24 . 28 12 9 9 . 12 130 123 99 336 390 414 40 8 367 Cannon 335 | . . . . . . . . . . . . . . . . 4 3 . 4 138 7 15 2 3 146 . . 13 Launcher 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Special 18 | . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . Kinetic 2576 | . 28 26 65 122 85 64 32 2 12 247 20 24 . 28 12 13 12 . 16 268 130 114 338 387 518 . . 13 Thermal 19 | . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . 1 Explosive 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Electromagnetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Slashing 457 | . . . . . . . . . . . . . . . . . . . . . . . . . 42 40 8 367 Robot Hit Streak 68 | . 6 17 55 19 8 29 31 . 34 63 14 15 . 12 12 16 25 34 18 54 33 42 60 66 60 45 11 68 Robot Miss Streak 3 | . 3 1 2 2 2 1 . . 1 2 1 2 . 1 . . . 1 . 2 1 1 1 2 1 1 1 2 Penetration Max 3 | . . . 1 1 . . . . . 1 . 1 . . 1 . . . . 1 2 . 2 1 3 1 . 1 Secondary Targets 39 | . . 2 . 2 . 4 . . . 6 1 . . 1 . . . . . . 3 . 5 5 3 . . 7 Max Gunslinging Chain 2 | . . 1 . 1 . 1 . . . 2 1 . . 1 . . . . . . 1 . 1 2 1 . . 1 Shots Hit Robots 2353 | . 25 24 61 88 24 54 30 . 9 208 15 18 . 21 12 4 9 16 12 167 91 91 295 308 446 30 7 288 Core Hits 982 | 1 8 16 26 34 13 24 5 . 4 89 7 6 . 8 4 4 5 7 5 94 38 34 124 119 185 9 1 112 Critical Kills 142 | . . . . . . 2 . . . 3 2 2 . 1 1 1 1 . 1 22 19 . 30 25 32 . . . Critical Parts Destroyed 264 | . . 1 1 1 1 1 . . . 15 1 1 . 1 2 . 1 . 3 35 18 9 53 52 68 . . . Critical Strikes 518 | . . 1 1 1 1 3 . . . 18 3 3 . 2 3 1 2 . 4 70 41 20 116 89 133 1 . 5 Destroy 483 | . . 1 1 1 1 3 . . . 18 3 3 . 2 3 1 2 . 4 61 41 20 116 88 114 . . . Blast 27 | . . . . . . . . . . . . . . . . . . . . 9 . . . 1 17 . . . Sever 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 5 Melee Attacks 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 5 Kinetic 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 73766 | 18 368 440 1041 1789 475 981 592 . 146 5236 402 482 . 451 414 83 217 143 387 6729 880 589 3767 4471 13554 2516 330 27265 Guns 56081 | . 349 435 1033 1777 474 981 592 . 146 5214 402 482 . 451 414 67 189 . 350 3542 866 589 3352 4291 9031 2431 313 18310 Cannons 7498 | . . . . . . . . . . . . . . . . 16 28 . 37 2215 14 . . 158 4379 . . 651 Explosions 8393 | . . . . . . . . . . . . . . . . . . . . 916 . . . . . . . 7477 Melee 649 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 649 Ramming 1002 | 18 19 5 8 12 1 . . . . 22 . . . . . . . . . 56 . . 415 22 144 85 17 178 Kinetic 39187 | . 349 435 1033 1777 474 981 592 . 146 5214 402 482 . 451 414 83 217 . 387 5757 880 589 3352 4443 9429 . . 1300 Thermal 7620 | . . . . . . . . . . . . . . . . . . 143 . . . . . . . . . 7477 Explosive 916 | . . . . . . . . . . . . . . . . . . . . 916 . . . . . . . . Electromagnetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 25035 | . . . . . . . . . . . . . . . . . . . . . . . . . 3981 2431 313 18310 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . 1 1 1 1 . . . . . . . . . . . 5 7 14 7 11 11 . . . Average Corruption 5 | . . . . . 1 1 1 1 . . . . . . . . . . . 2 5 13 2 7 6 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 218 | . . . . . . 8 1 . . . . . . . . . . . . 20 23 22 9 58 77 . . . Message Errors 47 | . . . . . . 2 . . . . . . . . . . . . . 4 7 3 2 13 16 . . . Matter Fused 50 | . . . . . . 4 . . . . . . . . . . . . . 4 8 6 3 9 16 . . . Heat Flow Errors 24 | . . . . . . . . . . . . . . . . . . . . 4 1 5 2 3 9 . . . Energy Discharges 30 | . . . . . . 2 1 . . . . . . . . . . . . 1 3 1 1 10 11 . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Data Loss (minor) 21 | . . . . . . . . . . . . . . . . . . . . 2 1 1 . 7 10 . . . Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 3 . . . Misfires 11 | . . . . . . . . . . . . . . . . . . . . . 1 2 . 5 3 . . . Alerts 11 | . . . . . . . . . . . . . . . . . . . . 3 1 1 . 5 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 14 | . . . . . . . . . . . . . . . . . . . . . . 3 . 5 6 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 763 | . . . . . . . . . . . . . . . . . . 9 . 171 . . 1 17 154 33 . 378 Projectiles 328 | . . . . . . . . . . . . . . . . . . 9 . 148 . . . 17 154 . . . Explosions 323 | . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . 309 Melee 112 | . . . . . . . . . . . . . . . . . . . . 9 . . 1 . . 33 . 69 Knockbacks 62 | 1 . . . . . . . . . . . . . . . . . . 1 22 . . . 1 35 . . 2 Impact 3 | 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Kinetic 59 | . . . . . . . . . . . . . . . . . . . 1 22 . . . . 35 . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 89 | . . . . . . . . . . 2 . . . . . . . . . 7 . . 76 3 1 . . . Targets Rammed 126 | 8 4 2 3 4 1 . . . . 3 . . . . . . . . . 7 . . 76 3 9 2 1 3 Kicked 36 | 8 4 2 3 4 1 . . . . . . . . . . . . . . . . . . . 8 2 1 3 Crushed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 407 | . . 25 96 57 . . 2 . 18 141 64 71 . 68 60 157 126 . 166 407 172 200 107 188 204 84 66 129 Average Temperature 48 | . . 7 38 27 . . 2 . 12 37 29 29 . 32 27 76 54 . 76 209 100 108 11 19 33 59 59 56 Received Heat Transfer 2719 | . . 141 315 396 21 72 12 . 9 140 11 18 . 8 . . 23 . . 46 50 . 66 212 468 216 27 468 Effects 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Corruptions 7 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . 2 . 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . . . . . 1 . . . . . . . . . 1 1 4 . 2 . . . 1 Heat Transferred 708 | . . . . . . . . . . . . . . . . . . 452 . . . . . . . . . 256 Parts Sabotaged 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Peak Influence 2480 | . 151 285 446 457 163 . . . . 368 . . . . 60 . . . . 610 482 . 281 222 1913 1721 1690 2480 Initial 1100 | . . . 85 44 51 . . . . . . . . . . . . . . . 111 . . . . 1100 1100 1100 Average 221 | . 87 162 225 119 54 . . . . 116 . . . . 48 . . . . 128 285 . 76 73 381 1594 1520 1819 Maximum Alert Level 5 | . . 1 2 2 . . . . . 1 . . . . . . . . . 2 2 . 1 1 5 5 5 5 Low Security (%) 63 | 100 100 70 47 84 100 . . . . 77 . . . . 100 . . . . 74 16 . 81 93 10 . . . Level 1 22 | . . 29 38 9 . . . . . 22 . . . . . . . . . 23 69 . 18 6 54 . . . Level 2 6 | . . . 13 5 . . . . . . . . . . . . . . . 2 13 . . . 33 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 24 8 Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 91 75 . Squads Dispatched 104 | . . 1 3 1 2 . . . . 13 . . . . 1 . . . . 12 4 . 8 11 26 13 6 3 Investigation 12 | . . . 1 . 1 . . . . 1 . . . . . . . . . 3 . . 1 2 2 . . 1 Extermination 27 | . . . . . 1 . . . . 4 . . . . . . . . . 5 2 . 3 5 6 . . 1 Reinforcement 24 | . . 1 2 1 . . . . . 8 . . . . 1 . . . . 4 . . . . 6 1 . . Assault 27 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 6 12 6 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 14 | . . . . . . . . . . . . . . . . . . . . . . . 4 4 6 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . 2 . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 3 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Distress Signals 37 | . 1 1 5 1 1 . . . . . . . . . . . . . . 2 1 . 1 . 2 . 1 21 Communications Jammed 172 | . . . . . . . . . . . . . . . . . . . . 3 15 . 35 2 117 . . . Distress Signals 171 | . . . . . . . . . . . . . . . . . . . . 2 15 . 35 2 117 . . . Times Spotted 565 | . 11 10 27 28 13 14 1 1 5 51 5 5 . 5 1 3 10 . 2 51 30 1 29 36 99 47 21 59 Peak Tracking Total 37 | . 3 6 10 5 3 7 1 1 2 5 3 3 . 2 1 2 9 . 2 6 4 1 4 3 29 37 13 13 Tactical Retreats 44 | . 1 . 2 3 1 . . . . 4 . . . . . . . . . 1 3 . 2 6 5 5 . 11 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Traps Triggered 11 | . . . . 2 2 . . . . . . . . . . . . . . 1 1 . . 1 1 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Machines Disabled 59 | . . . . 5 2 . . . . 3 . . . . 1 . . . . 8 5 3 . 11 15 1 1 4 Max in Single Turn 2 | . . . . 1 1 . . . . 1 . . . . 1 . . . . 2 2 1 . 1 1 1 1 2 Garrison Access 4 | . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Machines Accessed 52 | . 2 1 1 6 7 . . . . 6 . 1 4 . . . . 4 1 5 4 . 3 3 3 . 1 . Terminals 17 | . 2 1 1 6 2 . . . . . . . . . . . . . 1 . . . . 2 2 . . . Fabricators 14 | . . . . . 3 . . . . 4 . . . . . . . . . 2 4 . 1 . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recycling Units 4 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . 1 . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Garrison Access 4 | . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 . . . . . Total Hacks 158 | . 8 2 4 13 19 . . . . 13 . 2 28 . . . . 17 1 18 13 . 5 6 6 . 3 . Successful 112 | . 7 2 2 9 10 . . . . 7 . 2 28 . . . . 17 1 8 9 . 1 4 4 . 1 . Failed 46 | . 1 . 2 4 9 . . . . 6 . . . . . . . . . 10 4 . 4 2 2 . 2 . Catastrophic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 150 | . 5 2 4 9 12 . . . . 20 . . . . 5 . . . . 10 8 1 16 17 14 3 . 24 Terminals 40 | . 8 2 4 13 6 . . . . . . . . . . . . . 1 . . . . 4 2 . . . Fabricators 41 | . . . . . 6 . . . . 11 . . . . . . . . . 10 13 . 1 . . . . . Repair Stations 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . . . Recycling Units 13 | . . . . . 7 . . . . . . . . . . . . . . 3 . . . . . . 3 . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . 3 . . 2 . . . . . Garrison Access 6 | . . . . . . . . . . 2 . . . . . . . . . 2 . . 2 . . . . . Terminal Hacks 66 | . 5 1 1 5 2 . . . . . . 2 28 . . . . 17 1 . . . . 2 2 . . . Record 20 | . . . . . . . . . . . . 2 11 . . . . 5 1 . . . . 1 . . . . Part Schematic 13 | . . . . . . . . . . . . . 9 . . . . 4 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 9 | . 1 . . 1 . . . . . . . . 3 . . . . 4 . . . . . . . . . . Open Door 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . 1 1 . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 1 1 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 9 | . . . . . . . . . . 2 . . . . . . . . . 3 4 . . . . . . . Load Schematic 6 | . . . . . . . . . . 2 . . . . . . . . . 2 2 . . . . . . . Build 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recycling Unit Hacks 6 | . . . . . 3 . . . . . . . . . . . . . . 2 . . . . . . 1 . Retrieve Matter 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 4 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 . . . . . Seal Access 4 | . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 . . . . . Unauthorized Hacks 23 | . 2 1 1 4 5 . . . . 3 . . . . . . . . . 2 5 . . . . . . . Terminals 9 | . 2 1 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 2 1 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 13 | . . . . . 3 . . . . 3 . . . . . . . . . 2 5 . . . . . . . Liberate 6 | . . . . . 1 . . . . 1 . . . . . . . . . 2 2 . . . . . . . Fabnet 7 | . . . . . 2 . . . . 2 . . . . . . . . . . 3 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 2 . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 1 1 1 5 6 . . . . 4 . . . . . . . . . 4 4 . 3 2 2 . 1 . Full Trace Events 6 | . . . 1 . 1 . . . . 1 . . . . . . . . . 2 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 23 | . . . . . . . . 3 . . . . 5 . . . . . . 5 . . 5 . 2 . . 3 Robots Built 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 491 | . . . . . . . . . . . . . . . . . . . . 187 304 . . . . . . . Total Robot Build Rating 17 | . . . . . . . . . . . . . . . . . . . . 7 10 . . . . . . . Part Schematics Acquired 81 | . . . . . . . . 16 . 12 . . 9 . . . . 4 . . . . . 24 7 . . 9 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Time 94 | . . . . . . . . . . . . . . . . . . . . . . . . 54 40 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . 6 . . . . . . . . . . . . . . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 12 | . . . . . . . . . 2 . . . . . . . . . . 2 . . 1 2 4 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 12 | . . . . . . . . . 2 . . . . . . . . . . 2 . . 1 2 4 1 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 9 | . . . . . . . . . 6 6 6 6 6 5 5 5 5 5 1 1 1 1 9 9 9 3 . . Autooverrided 12 | . . . . . . . . . 2 . . . . . . . . . . 2 . . 1 2 4 1 . . Robots Rewired 7 | . . . . . . 2 . . . . . . . . . . . . . . 5 . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Total Allies 107 | . . . . . . 2 . 8 2 3 . . . 1 1 . . . . 9 7 . 2 2 4 21 14 31 Largest Group 20 | . . . . . . 2 2 10 10 7 . . . 1 1 1 1 . . 5 5 . 1 1 1 11 13 20 Highest-Rated Group 315 | . . . . . . 36 36 296 315 227 . . . 96 88 25 25 . . 231 150 . 82 82 64 236 185 285 Highest-Rated Ally 269 | . . . . . . 20 20 40 47 40 . . . 96 88 25 25 . . 54 46 . 82 82 64 148 15 269 Zionite Dispatches 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 3 Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 2 DROP 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 500 | . . . . . . 9 3 8 26 92 . . . 13 2 . . . . 34 27 . 4 8 7 54 83 130 Total Damage 10589 | . . . . . . 113 48 217 519 1949 . . . 510 101 . . . . 657 727 . 27 44 183 1004 1175 3315 Kills 48 | . . . . . . 1 . 1 6 15 . . . 2 1 . . . . 5 5 . . . 1 . 8 3 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . 1 1 2 . 2 1 . 1 . . 2 . 1 . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 45 | . . . . . . . . . . . . . . . . . . . . 26 19 . . . . . . . Patrols 21 | . . . . . . . . . . . . . . . . . . . . 13 8 . . . . . . . Investigations 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Reinforcements 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Guards 18 | . . . . . . . . . . . . . . . . . . . . 7 11 . . . . . . . Zionite Intel Received 26 | . . . . . . . . . . 4 . . . . 1 . . . . 2 . . 4 5 4 . . 6 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Component Schematics 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 Unaware Analyses 4 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Active Terminals 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . 1 Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Turns Passed 24802 | 129 460 367 406 824 1320 820 497 1523 422 2280 403 631 146 587 182 475 424 351 962 2052 833 452 2027 2414 2523 171 126 995 Spaces Moved 15089 | 95 328 258 219 459 888 580 363 1146 241 1205 236 367 92 343 101 288 238 179 578 994 384 177 947 1104 1274 385 251 1369 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8770 | . . . . 5 . . . 204 241 1205 236 367 92 343 101 288 238 179 578 994 384 177 947 1104 1087 . . . Legs 6304 | 89 328 258 219 454 888 580 363 942 . . . . . . . . . . . . . . . . 182 385 251 1365 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 120 120 120 120 120 125 125 125 160 160 160 160 160 160 160 160 160 160 160 160 170 170 157 145 30 30 30 30 Average Speed 131 | 115 120 120 120 120 124 125 125 131 160 160 160 160 160 160 160 160 160 160 160 167 170 170 162 156 141 30 30 30 Slowest Speed 170 | 120 120 120 120 160 125 125 125 160 160 160 160 160 160 160 160 160 160 160 160 170 170 170 170 160 160 30 30 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Spacefolds 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Exploration Rate (%) 47 | 4 44 22 32 66 20 60 56 90 60 28 55 66 73 69 5 54 60 63 80 27 24 96 23 85 63 16 7 43 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 8 | . . . . . . . . . . . 1 1 1 . . . 2 3 . . . . . . . . . . Known Exits Taken 28 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . . . . . 3 4 2 1 . 3 2 . 2 . 2 1 . 3 . . . . . . . . . Spaces Dug 26 | . . . . . 4 . . . . . . . . . . . . . . . . . 2 . 2 6 . 12 Terrain Destroyed 1315 | . . . 1 1 5 . . . . 38 9 7 . 19 1 5 . . 4 133 4 3 19 30 93 33 6 904 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 412 | . . . 1 1 1 . . . . 38 9 7 . 19 1 5 . . 4 64 2 . 11 25 92 33 6 93 AOE 880 | . . . . . . . . . . . . . . . . . . . . 69 . . . . . . . 811 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Total 18184 | 109 365 290 296 609 1038 635 386 1165 270 1402 250 396 91 364 114 294 274 207 606 1197 484 249 1221 1632 1759 420 297 1764 Wait 784 | . 6 7 5 22 106 9 6 3 9 22 5 20 . 12 3 1 27 . 11 44 10 . 27 256 108 13 20 32 Move 15056 | 94 327 257 218 458 887 579 362 1145 240 1204 235 366 91 342 100 287 237 178 577 993 383 176 946 1103 1271 385 250 1365 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 42 | . 3 1 1 4 1 1 1 2 1 3 . . . . . . . 1 1 2 2 2 1 6 3 . . 6 Fast Attach 153 | 7 2 . 2 8 3 . 2 2 . 20 . . . . 4 . 2 3 2 7 7 7 11 27 20 . . 17 Attach 35 | . . . . 1 . . . 3 . 2 . . . . . . . 1 . 3 1 1 1 6 7 . . 9 Detach 60 | . . . . 3 . . . 2 . 4 . . . . 1 . 1 1 . 4 1 2 4 13 9 . . 15 Swap 42 | . 3 1 2 1 3 . . 2 . 7 . . . . . . . 2 . 5 2 4 2 4 2 1 . 1 Drop 139 | . 4 3 4 8 6 . 1 4 . 21 1 . . . 3 . 1 3 3 9 8 6 6 27 10 . . 11 Fire 1007 | . 14 13 36 61 27 16 8 2 3 62 5 6 . 7 3 4 3 18 4 71 33 40 86 108 168 20 4 185 Melee 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 35 | 8 4 2 3 4 1 . . . . . . . . . . . . . . . . . . . 8 1 1 3 Crush 90 | . . . . . . . . . . 3 . . . . . . . . . 7 . . 76 3 1 . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Rewire 40 | . . . . . . 11 . . . . . . . . . . . . . . 25 . . . . . 4 . Trap 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Miscellaneous 691 | . 2 6 25 39 4 19 6 . 17 54 4 4 . 3 . 2 3 . 8 52 12 11 61 76 150 . 18 115 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -3/Section 7 -2/Research -1/Access -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 2 | -11/Scrapyard | Upgraded with Utility slot (x2) 2 | -11/Scrapyard | Upgraded with Weapon slot (x1) 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 17) 130 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Identified exit to Mines 130 | -10/Materials | Discovered exit to Mines (range 8) 226 | -10/Materials | Identified exit to Materials 315 | -10/Materials | Build established: Hacker-Mutant 590 | -10/Materials | Entered another Materials area 592 | -9/Materials | Reached level 2 592 | -9/Materials | Reached level 3 692 | -9/Materials | Reached level 4 944 | -9/Materials | Identified exit to Materials 944 | -9/Materials | Discovered exit to Materials (range 4) 957 | -9/Materials | Entered another Materials area 959 | -8/Materials | Reached level 5 959 | -8/Materials | Reached level 6 1104 | -8/Materials | Reached level 7 1159 | -8/Materials | Core integrity fell below 50% 1185 | -8/Materials | Destroyed 11 combat bots 1328 | -8/Materials | Identified exit to Storage 1328 | -8/Materials | Discovered exit to Storage (range 18) 1363 | -8/Materials | Entered Storage 1365 | -8/Storage | Reached level 8 1372 | -8/Storage | Found Prototype Launcher 1372 | -8/Storage | Identified Scatter Rocket Array 1764 | -8/Storage | Upgraded with Propulsion slot (x2) 1764 | -8/Storage | Upgraded with Weapon slot (x2) 1802 | -8/Storage | Reached level 9 1870 | -8/Storage | Build established: Hacker-Skirmisher 2131 | -8/Storage | Reached level 10 2166 | -8/Storage | Identified exit to Factory 2166 | -8/Storage | Discovered exit to Factory (range 17) 2187 | -8/Storage | Entered Factory 2189 | -7/Factory | Reached level 11 2993 | -7/Factory | Identified exit to Lower Caves 2993 | -7/Factory | Discovered exit to Lower Caves (range 19) 3507 | -7/Factory | Entered Lower Caves 3557 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3569 | -7/Lower Caves | Reached level 12 3611 | -7/Lower Caves | Destroyed 7 combat bots 4181 | -7/Lower Caves | Identified exit to Lower Caves 4181 | -7/Lower Caves | Discovered exit to Lower Caves (range 11) 4202 | -7/Lower Caves | Upgraded with Power slot (x1) 4202 | -7/Lower Caves | Upgraded with Utility slot (x2) 4327 | -7/Lower Caves | Entered another Lower Caves area 4327 | -7/Lower Caves | Accompanied by 2 allies 4329 | -7/Lower Caves | Reached level 13 4362 | -7/Lower Caves | Identified exit to Factory 4362 | -7/Lower Caves | Discovered exit to Factory (range 14) 4427 | -7/Lower Caves | Spotted B-75 Beast 4459 | -7/Lower Caves | Destroyed B-75 Beast 4796 | -7/Lower Caves | Identified exit to Zion 4796 | -7/Lower Caves | Discovered exit to Zion (range 7) 4824 | -7/Lower Caves | Entered Zion 4824 | -7/Zion | Accompanied by 2 allies 4876 | -7/Zion | System corruption cleaned by Quarantine Array 4916 | -7/Zion | Gained Derelict followers 5021 | -7/Zion | Identified exit to Proximity Caves 5021 | -7/Zion | Discovered exit to Proximity Caves (range 16) 5432 | -7/Zion | Learned location of 1 exit from Lower Caves 5543 | -7/Zion | Given the Hacking Drone Bay 5543 | -7/Zion | Found Prototype Device 5557 | -7/Zion | Identified Hacking Drone Bay 5590 | -7/Zion | Identified exit to Deep Caves 5590 | -7/Zion | Discovered exit to Deep Caves (range 16) 5948 | -7/Zion | Reached level 14 5948 | -7/Zion | Imprinted 5950 | -7/Zion | Declared Zion's savior 6347 | -7/Zion | Entered Proximity Caves 6347 | -6/Proximity Caves | Accompanied by 10 allies 6469 | -6/Proximity Caves | Reached level 15 6495 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 6628 | -6/Proximity Caves | Learned Factory trap positions 6710 | -6/Proximity Caves | Discovered exit to Factory (range 19) 6769 | -6/Proximity Caves | Entered Factory 6769 | -6/Factory | Accompanied by 7 allies 6770 | -6/Factory | Identified exit to Lower Caves 6771 | -6/Factory | Loaded intel: 75 trap records 6771 | -6/Factory | Reached level 16 6933 | -6/Factory | Reached level 17 6973 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7160 | -6/Factory | Retrieved Zion intel report: Active Terminals 7228 | -6/Factory | Retrieved Zion intel report: Component Schematics 7398 | -6/Factory | Reached level 18 7414 | -6/Factory | Upgraded with Utility slot (x1) 7530 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7808 | -6/Factory | Identified exit to Factory 7808 | -6/Factory | Discovered exit to Factory (range 19) 7835 | -6/Factory | Spotted B-75 Beast 7877 | -6/Factory | Cargo convoy interrupted 7965 | -6/Factory | Core integrity fell below 50% 8479 | -6/Factory | Build established: Hacker-Skirmisher 9046 | -6/Factory | Reached level 19 9049 | -6/Factory | Entered Lower Caves 9050 | -6/Lower Caves | Identified exit to Lower Caves 9146 | -6/Lower Caves | Encountered a Warlord checkpoint 9352 | -6/Lower Caves | Learned Factory terminal intel 9452 | -6/Lower Caves | Entered another Lower Caves area 9453 | -6/Lower Caves | Encountered a Warlord checkpoint 9504 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10056 | -6/Lower Caves | Identified exit to Data Miner 10056 | -6/Lower Caves | Discovered exit to Data Miner (range 20) 10083 | -6/Lower Caves | Entered Data Miner 10083 | -6/Data Miner | Identified exit to Proximity Caves 10083 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 10106 | -6/Data Miner | Met Data Miner 10143 | -6/Data Miner | Learned location of Section 7 (-3) 10143 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10170 | -6/Data Miner | Received God Mode back door access code from Data Miner 10229 | -6/Data Miner | Entered Proximity Caves 10231 | -5/Proximity Caves | Reached level 20 10369 | -5/Proximity Caves | Escorted by Enhanced Grunt 10770 | -5/Proximity Caves | Discovered exit to Factory (range 16) 10816 | -5/Proximity Caves | Entered Factory 10816 | -5/Factory | Accompanied by 1 ally 10817 | -5/Factory | Identified exit to Upper Caves 10818 | -5/Factory | Loaded intel: 26 terminal locations 10818 | -5/Factory | Reached level 21 10824 | -5/Factory | Upgraded with Utility slot (x1) 10884 | -5/Factory | Discovered exit to Upper Caves (range 8) 10945 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10946 | -5/Factory | Zion Resource Resupply teleported in 10998 | -5/Factory | Entered Upper Caves 10998 | -5/Upper Caves | Accompanied by 1 ally 10999 | -5/Upper Caves | Encountered a Warlord checkpoint 11443 | -5/Upper Caves | Identified exit to Upper Caves 11443 | -5/Upper Caves | Discovered exit to Upper Caves (range 15) 11473 | -5/Upper Caves | Entered another Upper Caves area 11473 | -5/Upper Caves | Accompanied by 1 ally 11632 | -5/Upper Caves | Learned location of Armory (-4) 11748 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11869 | -5/Upper Caves | Identified exit to Zhirov 11869 | -5/Upper Caves | Discovered exit to Zhirov (range 15) 11897 | -5/Upper Caves | Entered Zhirov 11897 | -5/Zhirov | Identified exit to Proximity Caves 11897 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 11899 | -5/Zhirov | Reached level 22 11927 | -5/Zhirov | Met Zhirov 11962 | -5/Zhirov | Learned location of Quarantine (-3) 11962 | -5/Zhirov | Learned location of Testing (-2) 11962 | -5/Zhirov | Learned location of Command (-1) 11986 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12012 | -5/Zhirov | Found Alien Artifact 12012 | -5/Zhirov | Identified Integrated Reactor 12012 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12037 | -5/Zhirov | Found Alien Artifact 12248 | -5/Zhirov | Entered Proximity Caves 12762 | -4/Proximity Caves | Spotted B-86 Titan 13058 | -4/Proximity Caves | Identified exit to Factory 13058 | -4/Proximity Caves | Discovered exit to Factory (range 15) 13145 | -4/Proximity Caves | Learned Research emergency access door positions 13210 | -4/Proximity Caves | Entered Factory 13212 | -4/Factory | Reached level 23 13212 | -4/Factory | Upgraded with Utility slot (x1) 13444 | -4/Factory | Retrieved Zion intel report: Active Garrisons 13535 | -4/Factory | Reached level 24 13970 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 14106 | -4/Factory | Incoming investigation squad redirected 14269 | -4/Factory | Fabricated M-30 Cleanser? 14599 | -4/Factory | Incoming investigation squad redirected 14790 | -4/Factory | Reached level 25 14802 | -4/Factory | Local machine network offline 14829 | -4/Factory | Identified exit to Research 14829 | -4/Factory | Discovered exit to Research (range 16) 15075 | -4/Factory | Destroyed 7 combat bots 15111 | -4/Factory | Allied Derelicts emerged from ambush trap array 15138 | -4/Factory | Identified exit to Armory 15138 | -4/Factory | Discovered exit to Armory (range 21) 15262 | -4/Factory | Entered Armory 15262 | -4/Armory | Accompanied by 2 allies 15480 | -4/Armory | Reached level 26 15978 | -4/Armory | Fabricated E-15 Imp? 16058 | -4/Armory | P-70 Sage assimilated allied Warrior 7e 16061 | -4/Armory | First assault squad dispatched 16080 | -4/Armory | Incoming assault squad redirected 16092 | -4/Armory | Identified Transdimensional Reconstructor 16092 | -4/Armory | Warped through subspace to slip node 16092 | -4/Armory | Identified exit to Lab 16092 | -4/Armory | Discovered exit to Lab (range 1) 16095 | -4/Armory | Entered Lab 16095 | -4/Lab | Discovered exit to Research (range 9) 16118 | -4/Lab | Unable to decrypt terminal 16118 | -4/Lab | Opened the door to a hidden lab 16118 | -4/Lab | Detected by scanners 16119 | -4/Lab | Gained access to the hidden lab's interior 16119 | -4/Lab | Reached level 27 16124 | -4/Lab | Confronted by A5 16133 | -4/Lab | System corruption reached 10% 16207 | -4/Lab | Destroyed A5 16229 | -4/Lab | Found Prototype Protection 16229 | -4/Lab | Identified Med. Regenerative Plating 16249 | -4/Lab | Found Prototype Hackware 16288 | -4/Lab | Found Transdimensional Reconstructor 16288 | -4/Lab | Warped through subspace 16346 | -4/Lab | Found Alien Artifact 16346 | -4/Lab | Identified Core Regenerator 16346 | -4/Lab | Used Core Regenerator, restored core integrity (+250) 16356 | -4/Lab | Found Alien Artifact 16356 | -4/Lab | Identified Integrated Mediator 16356 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 16405 | -4/Lab | Found Prototype Protection 16405 | -4/Lab | Identified Hvy. Regenerative Plating 16429 | -4/Lab | Found Prototype Energy Gun 16429 | -4/Lab | Identified Hyp. EM Gauss Rifle 16547 | -4/Lab | Entered Research 16644 | -3/Research | Upgraded with Utility slot (x1) 16644 | -3/Research | Identified Exp. System Shield 16851 | -3/Research | Retrieved Zion intel report: Branch Access 16851 | -3/Research | Identified exit to Quarantine 17124 | -3/Research | Reached level 28 17164 | -3/Research | Retrieved Zion intel report: Trap Installations 17342 | -3/Research | Spotted B-86 Titan 17587 | -3/Research | Destroyed B-86 Titan 17615 | -3/Research | Retrieved Zion intel report: Unaware Schematics 17820 | -3/Research | Intercept squad dispatched 17857 | -3/Research | Spotted Tracker 17905 | -3/Research | Spotted Combat Programmer 17919 | -3/Research | Destroyed Tracker 17932 | -3/Research | Destroyed Combat Programmer 18164 | -3/Research | Spotted B-86 Titan 18341 | -3/Research | Retrieved Zion intel report: Active Terminals 18342 | -3/Research | Zion Kinetic Resupply teleported in 18443 | -3/Research | Intercept squad dispatched 18462 | -3/Research | Spotted Tracker 18468 | -3/Research | Destroyed Tracker 18479 | -3/Research | Spotted Combat Programmer 18485 | -3/Research | Combat Programmer assimilated allied 2O-E92(A) 18501 | -3/Research | Destroyed Combat Programmer 18522 | -3/Research | Found Prototype Processor 18522 | -3/Research | Identified Exp. Targeting Computer 18574 | -3/Research | Entered Quarantine 18828 | -3/Quarantine | Build established: Hacker-Gunner 18865 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 18871 | -3/Quarantine | Reached level 29 18962 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 19151 | -3/Quarantine | Cryocooling Duct disabled 19166 | -3/Quarantine | Ambient heat levels rising (+20) 19166 | -3/Quarantine | Non-combat units ordered to evacuate 19219 | -3/Quarantine | Found Prototype Device 19219 | -3/Quarantine | Identified Exp. Thermal Shield 19265 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 19296 | -3/Quarantine | Spotted Alpha 7 19336 | -3/Quarantine | Destroyed Alpha 7 19359 | -3/Quarantine | Found Prototype Energy Gun 19359 | -3/Quarantine | Identified Enh. Gamma Rifle 19384 | -3/Quarantine | Found Prototype Processor 19384 | -3/Quarantine | Identified Exp. Target Analyzer 19387 | -3/Quarantine | Found Prototype Device 19387 | -3/Quarantine | Identified Exp. ECM Suite 19418 | -3/Quarantine | Found Alien Launcher 19478 | -3/Quarantine | System corruption reached 10% 19611 | -3/Quarantine | Repaired Centrium Medium Armor Plating 19741 | -3/Quarantine | Core integrity fell below 50% 19792 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 19941 | -3/Quarantine | Found Alien Artifact 19941 | -3/Quarantine | Identified Terrabomb 19941 | -3/Quarantine | Used Terrabomb 20003 | -3/Quarantine | Intercept squad dispatched 20007 | -3/Quarantine | Spotted Tracker 20013 | -3/Quarantine | Destroyed Tracker 20017 | -3/Quarantine | Spotted Combat Programmer 20041 | -3/Quarantine | Destroyed Combat Programmer 20188 | -3/Quarantine | Found Alien Artifact 20188 | -3/Quarantine | Identified Core Reset Matrix 20188 | -3/Quarantine | Identified Sigix Terminator 20188 | -3/Quarantine | Used Core Reset Matrix 20192 | -3/Quarantine | Detected hypermatrix surge 20192 | -3/Quarantine | Sensed 12 artifacts in vicinity 20302 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 20326 | -3/Quarantine | Found Core Stripper 20595 | -3/Quarantine | Intercept squad dispatched 20600 | -3/Quarantine | Spotted Tracker 20608 | -3/Quarantine | Spotted Combat Programmer 20633 | -3/Quarantine | Destroyed Combat Programmer 20712 | -3/Quarantine | Spotted Fortress 20718 | -3/Quarantine | Destroyed Fortress 20732 | -3/Quarantine | Found Prototype Device 20732 | -3/Quarantine | Identified Thermal Barrier 20738 | -3/Quarantine | Found Prototype Reactor 20738 | -3/Quarantine | Identified Vortex Chain Reactor 20763 | -3/Quarantine | Found Prototype Device 20763 | -3/Quarantine | Identified Exp. Force Field 20769 | -3/Quarantine | Found Unknown Device 20769 | -3/Quarantine | Identified Antimissile System 20970 | -3/Quarantine | Identified exit to Section 7 20970 | -3/Quarantine | Discovered exit to Section 7 (range 12) 20988 | -3/Quarantine | Entered Section 7 20989 | -3/Section 7 | Sensed 20 artifacts in vicinity 20990 | -3/Section 7 | Reached level 30 21163 | -3/Section 7 | Incoming investigation squad redirected 21287 | -3/Section 7 | Found Spacefold Activator 21371 | -3/Section 7 | Spotted B-86 Titan 21384 | -3/Section 7 | Found Integrated Reactor 21384 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 21408 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 21515 | -3/Section 7 | Incoming investigation squad redirected 21531 | -3/Section 7 | Repaired Exp. Weapon Shielding 21685 | -3/Section 7 | Build established: Alien-Gunner 21688 | -3/Section 7 | Scanned by Researcher 21745 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 21752 | -3/Section 7 | Destroyed B-86 Titan 22016 | -3/Section 7 | Identified exit to Research 22016 | -3/Section 7 | Discovered exit to Research (range 21) 22086 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 22199 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 22264 | -3/Section 7 | Intercept squad dispatched 22277 | -3/Section 7 | Spotted Tracker 22277 | -3/Section 7 | Spotted Tracker 22282 | -3/Section 7 | Destroyed Tracker 22285 | -3/Section 7 | Spotted Combat Programmer 22292 | -3/Section 7 | Destroyed Tracker 22303 | -3/Section 7 | Destroyed Combat Programmer 22306 | -3/Section 7 | Spotted Combat Programmer 22315 | -3/Section 7 | Destroyed Combat Programmer 22611 | -3/Section 7 | Spotted Alpha 7 22639 | -3/Section 7 | Spotted Alpha 7 22664 | -3/Section 7 | Destroyed Alpha 7 22821 | -3/Section 7 | Spotted B-99 Colossus 22842 | -3/Section 7 | Destroyed B-99 Colossus 22927 | -3/Section 7 | Found Core Expander 22927 | -3/Section 7 | Installed Core Expander, added new Propulsion slot 22930 | -3/Section 7 | Found Core Expander 22930 | -3/Section 7 | Installed Core Expander, added new Propulsion slot 22933 | -3/Section 7 | Found Core Expander 22933 | -3/Section 7 | Installed Core Expander, added new Utility slot 22988 | -3/Section 7 | Found LRC Boosters 22988 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 23001 | -3/Section 7 | Found LRC Insulator 23001 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 23148 | -3/Section 7 | Found Prototype Device 23148 | -3/Section 7 | Identified Exp. Focal Shield 23349 | -3/Section 7 | Spotted Executioner 23380 | -3/Section 7 | Integrated with Sigix Exoskeleton 23380 | -3/Section 7 | Reached level 31 23391 | -3/Section 7 | Upgraded with Utility slot (x1) 23445 | -3/Section 7 | Intercept squad dispatched 23452 | -3/Section 7 | Spotted Tracker 23453 | -3/Section 7 | Spotted Tracker 23459 | -3/Section 7 | Destroyed Tracker 23463 | -3/Section 7 | Spotted Combat Programmer 23471 | -3/Section 7 | Spotted Combat Programmer 23481 | -3/Section 7 | Destroyed Tracker 23483 | -3/Section 7 | Destroyed Combat Programmer 23487 | -3/Section 7 | Destroyed Combat Programmer 23508 | -3/Section 7 | Destroyed 7 combat bots 23511 | -3/Section 7 | Entered Research 23516 | -2/Research | Emitted hypermatrix ping 23521 | -2/Research | Assembled emerged from beneath the floor 23533 | -2/Research | Spotted B-90 Cyclops 23573 | -2/Research | Assembled emerged from beneath the floor 23586 | -2/Research | Spotted Striker 23612 | -2/Research | Spotted Striker 23612 | -2/Research | Spotted Striker 23612 | -2/Research | Spotted Executioner 23640 | -2/Research | Assembled emerged from beneath the floor 23669 | -2/Research | Identified exit to Access 23669 | -2/Research | Discovered exit to Access (range 21) 23682 | -2/Research | Entered Access 23684 | -1/Access | Build established: Alien-Sigix 23684 | -1/Access | Reached level 32 23684 | -1/Access | Reached level 33 23687 | -1/Access | Emitted hypermatrix ping 23692 | -1/Access | Assembled emerged from beneath the floor 23757 | -1/Access | Assembled emerged from beneath the floor 23797 | -1/Access | Identified exit to Command 23797 | -1/Access | Discovered exit to Command (range 17) 23808 | -1/Access | Entered Command 23810 | -1/Command | Reached level 34 23812 | -1/Command | Upgraded with Utility slot (x1) 23813 | -1/Command | Emitted hypermatrix ping 23818 | -1/Command | Assembled emerged from beneath the floor 23826 | -1/Command | Assembled emerged from beneath the floor 23831 | -1/Command | Found Prototype Device 23831 | -1/Command | Identified Imp. Particle Accelerator 23867 | -1/Command | Retrieved Zion intel report: Component Stockpiles 23874 | -1/Command | Assembled emerged from beneath the floor 23882 | -1/Command | Retrieved Zion intel report: Prototype Schematics 23915 | -1/Command | Retrieved Zion intel report: Unaware Schematics 23925 | -1/Command | Retrieved Zion intel report: Branch Access 23933 | -1/Command | Spotted M Guard 23933 | -1/Command | Spotted M Guard 23933 | -1/Command | Spotted Combat Programmer 23934 | -1/Command | Spotted Combat Programmer 23976 | -1/Command | Fired Sigix Terminator 23976 | -1/Command | Destroyed Combat Programmer 23976 | -1/Command | Reached level 35 23998 | -1/Command | Destroyed M Guard 24000 | -1/Command | Destroyed M Guard 24068 | -1/Command | Destroyed Combat Programmer 24068 | -1/Command | All MAIN.C guards destroyed 24101 | -1/Command | First assault squad dispatched 24112 | -1/Command | Assembled emerged from beneath the floor 24123 | -1/Command | Retrieved Zion intel report: Active Garrisons 24189 | -1/Command | Met MAIN.C 24189 | -1/Command | Reached level 36 24189 | -1/Command | Upgraded with Weapon slot (x1) 24193 | -1/Command | 0b10 Conduit disabled 24227 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 24227 | -1/Command | Destroyed MAIN.C Shell 24227 | -1/Command | Spotted M Shell/Def 24227 | -1/Command | Spotted M Shell/Atk 24227 | -1/Command | Spotted M Shell/Def 24227 | -1/Command | Spotted M Shell/Atk 24227 | -1/Command | Spotted M Shell/Atk 24227 | -1/Command | Spotted M Shell/Def 24227 | -1/Command | Spotted M Shell/Atk 24227 | -1/Command | Spotted M Shell/Def 24229 | -1/Command | MAIN.C activated Command garrisons 24237 | -1/Command | Destroyed M Shell/Def 24247 | -1/Command | Core integrity fell below 50% 24260 | -1/Command | Core integrity fell below 20% 24260 | -1/Command | Identified exit to Surface 24260 | -1/Command | Discovered exit to Surface (range 19) 24272 | -1/Command | Retrieved Zion intel report: Emergency Access 24281 | -1/Command | Spotted B-99 Colossus 24343 | -1/Command | Zion Experimental squad teleported in 24360 | -1/Command | Zion Recon squad teleported in 24390 | -1/Command | Zion Trap Resupply teleported in 24429 | -1/Command | Reached level 37 24429 | -1/Command | Destroyed MAIN.C 24432 | -1/Command | Discovered exit to Surface (range 38) 24432 | -1/Command | Discovered exit to Surface (range 159) 24432 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 24456 | -1/Command | Destroyed M Shell/Def 24466 | -1/Command | Found Exp. Powered Armor 24468 | -1/Command | Destroyed M Shell/Atk 24469 | -1/Command | Destroyed M Shell/Atk 24490 | -1/Command | Destroyed 11 combat bots 24499 | -1/Command | Found Zero-point Reactor 24512 | -1/Command | Found Omega Cannon 24515 | -1/Command | Found Beam Splitter 24611 | -1/Command | Destroyed 8 combat bots 24630 | -1/Command | Destroyed B-99 Colossus 24803 | *** | Heading to fleet! Last Messages --------------- 24770_ Slug penetrates Reinforced Barrier. 24771_ Quantum Shear penetrates Reinforced Barrier. 24773_ Slug penetrates Reinforced Barrier. 24773_ Quantum Shear penetrates Reinforced Barrier. 24773_ H-88 Terminator destroyed. 24773_ Quantum Shear penetrates Reinforced Barrier. 24775_ Quantum Shear penetrates K-01 Serf. 24775_ K-01 Serf destroyed. 24775_ Quantum Shear penetrates Wall. 24777_ K-01 Serf collects debris. 24777_ Slug penetrates Reinforced Barrier. 24777_ Quantum Shear penetrates Reinforced Barrier. 24781_ Slug penetrates Wall. 24781_ Quantum Shear penetrates 0b10 Conduit. 24781_ Quantum Shear penetrates H-88 Terminator. 24781_ H-88 Terminator destroyed. 24781_ K-01 Serf collects debris. 24795_ R-10 Processor collects Imp. Antigrav System. 24797_ K-01 Serf collects debris. 24801_ R-10 Processor collects Com. Wheel. 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" ############ #########??????? | | !&&&###!!%!!% " ############# ########???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 168 Energy Generation 97 Energy Capacity 700 Matter Stores 1000 Matter Capacity 1000 Sight Range 21 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 610 ECM Strength 1 Jamming Range 16 Additional Mass Support 16 EM Shielding 3 Armor Coverage 1000 Resistance: KI 85 Resistance: TH 100 Resistance: EX 85 Resistance: EM 85 Resistance: I 85 Resistance: S 85 Resistance: P 85 Propulsion Shielding 90 Weapon Shielding 90 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 69 Targeting Accuracy 12 Launcher Accuracy 40 Target Analysis 10 Recoil Reduction 12 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- Cld. Nuclear Pulse Thruster | -3/Section 7 | Archive Hvy. Neutron Cannon | -3/Section 7 | Archive Coolant Network | -3/Section 7 | Archive Cld. Phase Gun | -3/Section 7 | Archive Lrn. Phase Cannon | -3/Section 7 | Archive Enh. Fission Core | -3/Section 7 | Archive Exp. Thermal Generator | -3/Section 7 | Archive Adv. Energy Well | -1/Command | Z-intel Exp. Power Amplifier | -1/Command | Z-intel Kinetic Spear | -1/Command | Z-intel Imp. Diametric Drive | -1/Command | Z-intel Exp. System Shield | -1/Command | Z-intel Beam Splitter | -1/Command | Z-intel Cld. Antigrav System | -1/Command | Z-intel Imp. Q-thruster | -1/Command | Z-intel Cld. Proton Cannon | -1/Command | Z-intel Robot Schematics ------------------ T-07 Excavator | -3/Section 7 | Archive E-15 Imp | -3/Section 7 | Archive A-02 Transporter | -1/Command | Z-intel Y-72 Warden | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel Fabricated ------------ M-30 Cleanser | x1 | -4/Factory E-15 Imp | x2 | -4/Armory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Regenerator Integrated Mediator Terrabomb Core Reset Matrix Core Stripper Core Expander LRC Boosters LRC Insulator Sigix Exoskeleton Sigix Sheargun Spacefold Activator Sigix Terminator Achievements -------------- Sunderer void main() Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Levels Raised 36 | . . 3 3 3 1 1 1 1 1 4 . . . 1 1 . . 1 . 3 1 1 1 1 2 . 2 4 XP Earned 60867 | 6000 355 4726 5203 3341 2175 2103 655 943 2191 5326 352 286 220 1507 1154 460 340 294 1350 3907 1162 1078 2271 1754 2250 1026 2789 5649 XP Spent 56765 | 5975 . 1525 . 8125 . 6150 . . . 8375 2830 . . . 2925 . . . . 4060 . . 2600 5250 2900 . . 6050 Upgrades 104 | 20 . 5 . 22 . 7 . . . 14 13 . . . 3 . . . . 9 . . 1 3 1 . . 6 Power Slot 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 3 | 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 10 | 2 . . . . . 2 . . . 1 . . . . 1 . . . . 1 . . 1 . 1 . . 1 Weapon Slot 4 | 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Core Integrity 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Heat Dissipation 13 | . . . . 5 . . . . . . . . . . . . . . . 8 . . . . . . . . Energy Generation 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Storage 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Matter Storage 14 | 2 . 2 . . . . . . . 6 . . . . 2 . . . . . . . . . . . . 2 Mass Support 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 8 | 3 . . . . . 2 . . . . . . . . . . . . . . . . . 3 . . . . Sight Range 5 | 2 . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Sensor Range 15 | 9 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 7 | . . . . . . 2 . . . 4 1 . . . . . . . . . . . . . . . . . KI Resistance % 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . TH Resistance % 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . EX Resistance % 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . KI Damage % 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Protomatter Created 7600 | . 13 43 263 519 . 305 . . 59 965 132 65 . 198 . 30 70 . 58 468 580 . 750 714 1497 . . 871 Integrity Restored 14361 | . 21 129 512 732 72 400 144 . 354 1101 36 56 . 43 . 14 48 . 138 1122 148 243 1218 1637 3279 . 392 2522 Core 9754 | . 15 129 393 533 70 313 144 . 73 771 23 40 . 31 . 8 5 . 51 561 113 243 1013 1195 1738 . 392 1900 Parts 4607 | . 6 . 119 199 2 87 . . 281 330 13 16 . 12 . 6 43 . 87 561 35 . 205 442 1541 . . 622 Protomatter Decayed 14450 | . 5 . 90 181 . 159 65 55 156 870 175 42 . 300 . 22 53 . 29 293 632 . 330 158 207 82 11 10535 Game ------ Seed HardenedPointyBooster Manual? 0 Play Time 03:43:57 Cumulative 193.0 hours Start 2022.05.30 @ 23:04:28 End 2022.05.31 @ 13:43:17 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 61 Rogue 0 Adventurer 1 Explorer 60 Win Type 2 Total 13 Types 6/0/4/3/0/0/0/0/0 Lore% 82 Gallery% 84 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: fc1307dd-c808-45cc-9061-c5699472297a