Cogmind - Beta 12 *** ADVENTURER MODE // 2023.06.28 @ 00:56:47 Player: Wilfey Result: Destroyed by as-55356 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (228) 1140 Value Destroyed (6984) 6984 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2083) 2083 TOTAL SCORE: 14487 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 225 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -164 Cogmind --------- Core Integrity 0/700 Matter 137/300 Energy 217/280 System Corruption 0% Temperature Warm (138) Movement Core (900) Ox17 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Heavy Ion Engine Zionite Light DM Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Experimental Heat Sink Large Storage Unit > --- WEAPON (2) ------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY (15) --- Cooled Ion Engine Phase Shifter System Restoration Module Zionite Phaser-S Heavy Assault Cannon Mini Assault Cannon Improved Grenade Launcher Rocket Array Improved Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Advanced Targeting Computer Zionite Heavy Carapace > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Experimental Heat Sink Phase Shifter Zionite Weapon Casing System Restoration Module Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Assault Cannon Mini Assault Cannon Improved Grenade Launcher Rocket Array Improved Datajack Powered Hammer [Rating: 63] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Utility Advanced Targeting Computer Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Cannon Energy Gun Zionite Phaser-S Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . . 2 . . . . Utility 3 | . . . 2 . . . 1 . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 110 | 8 10 3 18 . . 1 20 16 2 . 3 29 Power 14 | 2 . 1 2 . . . 3 1 . . 1 4 Engine 11 | 2 . 1 2 . . . 3 1 . . 1 1 Core . | . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 3 Propulsion 24 | 2 2 . 3 . . . 6 6 . . . 5 Treads 24 | 2 2 . 3 . . . 6 6 . . . 5 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 33 | 2 3 . 5 . . 1 5 8 . . . 9 Device 8 | 1 . . 1 . . . . 1 . . . 5 Storage 3 | 1 2 . . . . . . . . . . . Processor 6 | . 1 . 1 . . . 2 2 . . . . Hackware . | . . . . . . . . . . . . . Protection 16 | . . . 3 . . 1 3 5 . . . 4 Artifact . | . . . . . . . . . . . . . Weapon 39 | 2 5 2 8 . . . 6 1 2 . 2 11 Energy Gun 5 | 1 1 . . . . . . . . . . 3 Energy Cannon 8 | . 2 . 1 . . . . . . . . 5 Ballistic Gun 11 | 1 . . 7 . . . 3 . . . . . Ballistic Cannon 10 | . 2 1 . . . . 3 1 1 . 1 1 Launcher 3 | . . 1 . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . Unidentified Prototypes 9 | . . . 3 . . . . . . . . 6 Parts Lost 24 | . . . . . . 1 3 1 . . . 19 Power 2 | . . . . . . . . . . . . 2 Propulsion 10 | . . . . . . . 1 . . . . 9 Utility 9 | . . . . . . 1 . 1 . . . 7 Weapon 3 | . . . . . . . 2 . . . . 1 Highest Loss Streak 8 | . . . . . . 1 3 1 . . . 8 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 99 100 100 99 94 91 92 92 92 76 Engine 13 | . 14 14 11 11 11 11 17 15 15 15 15 8 Treads 24 | . 27 28 22 22 22 22 17 30 30 30 30 19 Device 1 | . 2 . 4 . . . . . . . . 6 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 Processor 20 | . 10 14 17 22 22 22 27 22 23 23 23 11 Protection 7 | . . . 10 11 11 10 9 6 7 7 7 5 Ballistic Gun 5 | . 3 . 18 22 22 22 5 . . . . . Ballistic Cannon 7 | . 14 27 2 . . . 7 6 6 7 6 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 58 | 15 31 32 41 41 41 35 56 56 52 52 52 58 Greatest Support 82 | 40 40 40 40 40 40 40 40 82 82 82 82 82 Greatest Overweight (x) 17 | 2 . . 1 1 1 . 2 . . . . 17 Average Overweight (x) . | . . . . 1 1 . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 11 13 15 15 15 15 15 15 15 14 15 15 Average Carried 13 | 2 8 12 14 15 15 15 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 11 13 15 15 15 15 15 14 14 14 15 11 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 4411 | 217 240 93 879 . . 107 827 1426 140 16 16 450 Remotely . | . . . . . . . . . . . . . Salvage Created 7662 | 132 476 22 1743 . . 374 1422 1848 423 52 . 1170 Parts 456 | 8 34 3 126 . . 23 89 109 18 3 . 43 Haulers Intercepted 21 | . 2 . 6 . . . 5 8 . . . . Recyclers Shooed 7 | . 1 3 . . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . 23 7 3 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 197 | . 8 1 34 . . 9 35 41 11 1 . 57 Guns 66 | . 7 . 29 . . 9 20 . . . . 1 Cannons 84 | . 1 1 5 . . . 15 41 11 1 . 9 AOE 42 | . . . . . . . . . . . . 42 Classes Destroyed 19 | 2 6 . 2 . . 1 1 2 1 . . 4 Worker 12 | . 1 . 2 . . . 1 8 . . . . Builder 5 | . 1 . 1 . . . . 3 . . . . Tunneler 3 | 2 . 1 . . . . . . . . . . Hauler 21 | . 2 . 6 . . . 5 8 . . . . Recycler 10 | 1 1 . 2 . . . 2 4 . . . . Mechanic 1 | . . . . . . . . 1 . . . . Operator 2 | . . . 1 . . . . 1 . . . . Watcher 18 | . 3 . 5 . . . 5 5 . . . . Swarmer 40 | . 3 . 10 . . 3 15 7 2 . . . Grunt 58 | . 5 1 15 . . 5 9 15 7 1 . . Brawler 1 | . . . . . . . . . 1 . . . Duelist 4 | . . . . . . 1 . 2 . . . 1 Sentry 24 | . . . 9 . . . 10 4 1 . . . Hunter 6 | . . . . . . . 1 5 . . . . Programmer 8 | . . . . . . . . 8 . . . . Z-Light 11 | . . . . . . . . . . . . 11 Assembler 2 | . . . . . . . . . . . . 2 Assembled 41 | . . . . . . . . . . . . 41 Golem 4 | . . . . . . . . . . . . 4 Best Kill Streak 37 | 2 5 1 6 . . 3 8 11 7 1 . 37 Combat Bots Only 36 | . 3 1 4 . . 3 7 7 7 1 . 36 Max Kills in Single Turn 22 | 1 2 1 2 . . 2 2 2 2 1 . 22 Gunslinging 1 | . . . 1 . . 1 1 . . . . . Exploded 22 | . . . . . . . . . . . . 22 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 7376 | . 144 37 872 . . 390 944 1231 248 15 . 3495 Core 954 | . . . 138 . . 24 90 88 . . . 614 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 388 | . . . . . . 4 12 . . . . 372 Regen/Repaired (Parts) 543 | . 21 . 144 . . . 183 195 . . . . Core Remaining (%) 85 | 100 . 100 . . . 59 83 . . . . . Volleys Fired 519 | 6 32 5 110 . . 17 96 155 15 2 . 81 Largest 2 | 2 2 2 2 . . 2 2 1 1 1 . 2 Hottest 138 | 70 120 70 70 . . 46 88 60 60 60 . 138 Shots Fired 766 | 8 64 7 220 . . 34 154 155 15 2 . 107 Gun 410 | 8 50 . 191 . . 34 107 . . . . 20 Cannon 346 | . 14 4 29 . . . 47 155 15 2 . 80 Launcher 10 | . . 3 . . . . . . . . . 7 Special . | . . . . . . . . . . . . . Kinetic 650 | 2 31 4 220 . . 34 154 155 15 2 . 33 Thermal 39 | 6 33 . . . . . . . . . . . Explosive 10 | . . 3 . . . . . . . . . 7 Electromagnetic 47 | . . . . . . . . . . . . 47 Phasic 20 | . . . . . . . . . . . . 20 Robot Hit Streak 44 | 5 13 13 26 . . 21 44 25 9 4 . 13 Robot Miss Streak 7 | 1 2 . 2 . . 1 2 3 1 . . 7 Penetration Max 1 | . . . . . . . . 1 1 . . . Secondary Targets 11 | . 1 . 5 . . 3 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . . . . . Shots Hit Robots 640 | 5 47 4 177 . . 32 134 137 19 2 . 83 Core Hits 417 | 4 23 3 75 . . 17 71 58 11 1 . 154 Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . 1 . . 1 1 . . . . . Critical Strikes 37 | . 1 1 2 . . 1 6 22 . . . 4 Burn 1 | . 1 . . . . . . . . . . . Destroy 5 | . . . 1 . . 1 3 . . . . . Blast 28 | . . 1 1 . . . 3 22 . . . 1 Corrupt 2 | . . . . . . . . . . . . 2 Intensify 1 | . . . . . . . . . . . . 1 Melee Attacks 8 | . . . . . . . . . 7 . 1 . Impact 1 | . . . . . . . . . . . 1 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . 7 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21331 | 62 676 164 2793 9 . 503 3186 7458 737 108 . 5635 Guns 5744 | 62 505 . 2337 . . 503 1908 . . . . 429 Cannons 12311 | . 171 73 430 . . . 1277 7284 737 108 . 2231 Explosions 2975 | . . . . . . . . . . . . 2975 Melee . | . . . . . . . . . . . . . Ramming 301 | . . 91 26 9 . . 1 174 . . . . Kinetic 16373 | . 299 73 2767 . . 503 3185 7284 737 108 . 1417 Thermal 439 | 62 377 . . . . . . . . . . . Explosive 2975 | . . . . . . . . . . . . 2975 Electromagnetic 814 | . . . . . . . . . . . . 814 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Phasic 429 | . . . . . . . . . . . . 429 Highest Corruption 1 | . 1 1 . . . . . 1 . . . . Average Corruption 1 | . 1 1 . . . . . 1 . . . . Corruption Purged 1 | . . . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 21 | . 10 9 . . . . . 2 . . . . Message Errors 7 | . 3 2 . . . . . 2 . . . . Matter Fused 3 | . 2 1 . . . . . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . . . . . Energy Discharges 4 | . 3 1 . . . . . . . . . . Data Loss (minor) 5 | . 2 3 . . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1094 | . . . . . . . 42 831 42 . . 179 Projectiles 968 | . . . . . . . 42 782 42 . . 102 Explosions 119 | . . . . . . . . 42 . . . 77 Melee 7 | . . . . . . . . 7 . . . . Knockbacks 48 | . . 1 2 . . . 8 32 1 1 . 3 Impact 2 | . . 1 . . . . . 1 . . . . Kinetic 44 | . . . 2 . . . 7 30 1 1 . 3 Secondary 2 | . . . . . . . 1 1 . . . . Self-Inflicted Damage 248 | . . 6 . . . . . 150 . . . 92 Shots 8 | . . 1 . . . . . 2 . . . 5 Rammed 31 | . 1 13 4 1 . . 1 11 . . . . Targets Rammed 39 | . 1 14 4 1 . . 1 18 . . . . Kicked . | . . . . . . . . . . . . . Crushed 8 | . . 1 . . . . . 7 . . . . Highest Temperature 396 | 40 198 193 36 . . 26 108 161 100 37 . 396 Average Temperature 54 | 16 49 67 9 . . 10 30 37 35 24 . 135 Received Heat Transfer 2493 | . 78 24 360 . . 225 405 357 144 9 . 891 Effects 5 | . . . . . . . . . . . . 5 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 4 | . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . . . . . 5 Parts Fried 1 | . . . . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . 1 . 1 . . . . . . . . . Heat Transferred 1221 | 185 1036 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 477 | 15 230 50 300 . . 140 477 343 . . . . Initial 78 | . 8 . 16 . . . 46 78 . . . . Average 88 | 7 45 21 75 . . 52 136 105 . . . . Maximum Alert Level 2 | . 1 . 1 . . . 2 1 . . . . Low Security (%) 84 | 100 90 100 92 100 . 100 65 83 . . . . Level 1 14 | . 9 . 7 . . . 32 16 . . . . Level 2 . | . . . . . . . 2 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . . . 3 . . . 4 15 . . . . Investigation 2 | . . . . . . . 1 1 . . . . Extermination 6 | . . . . . . . . 6 . . . . Reinforcement 12 | . . . 3 . . . 2 7 . . . . Assault 2 | . . . . . . . 1 1 . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced 4 | . . . . . . . . 4 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 6 | . 2 . 2 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 242 | . 11 4 45 . . 9 45 57 12 2 . 57 Peak Tracking Total 37 | . 3 2 4 . . 3 10 4 7 2 . 37 Tactical Retreats 14 | . . . . . . . 2 8 . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 3 | . 2 . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 12 | . . . . . . . 2 7 . . . 3 Max in Single Turn 3 | . . . . . . . 1 3 . . . 2 Garrison Access 4 | . . . . . . . 1 3 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 55 | . 11 . 11 . . . 13 19 . . 1 . Terminals 34 | . 8 . 6 . . . 10 10 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . 1 . 2 . . . 1 2 . . . . Recycling Units 6 | . 2 . 1 . . . . 3 . . . . Scanalyzers 6 | . . . 2 . . . 2 2 . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Total Hacks 145 | . 31 . 26 . . . 41 42 . . 5 . Successful 99 | . 21 . 19 . . . 27 27 . . 5 . Failed 46 | . 10 . 7 . . . 14 15 . . . . Catastrophic 4 | . . . 1 . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 86 | . 20 . 13 . . . 23 24 . . 6 . Terminals 91 | . 24 . 14 . . . 32 21 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 18 | . 2 . 4 . . . 6 6 . . . . Recycling Units 17 | . 5 . 3 . . . . 9 . . . . Scanalyzers 10 | . . . 5 . . . 3 2 . . . . Garrison Access 4 | . . . . . . . . 4 . . . . Terminal Hacks 43 | . 10 . 5 . . . 16 7 . . 5 . Record 2 | . . . . . . . 1 1 . . . . Part Schematic 6 | . 1 . . . . . . . . . 5 . Prototype ID Bank 3 | . . . 1 . . . 2 . . . . . Open DSF 2 | . . . . . . . . 2 . . . . Level Access Points 1 | . . . . . . . 1 . . . . . Branch Access Points 3 | . 1 . . . . . 1 1 . . . . Emergency Access Points 3 | . 1 . 1 . . . 1 . . . . . Terminal Index 2 | . . . 1 . . . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . Alert Level 4 | . 1 . . . . . 2 1 . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . Locate Traps 9 | . 2 . . . . . 5 2 . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 13 | . 2 . 4 . . . 4 3 . . . . Scan Component 7 | . 1 . 2 . . . 2 2 . . . . Repair 6 | . 1 . 2 . . . 2 1 . . . . Recycling Unit Hacks 5 | . 2 . . . . . . 3 . . . . Report Inventory 4 | . 2 . . . . . . 2 . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . Scanalyzer 9 | . . . 4 . . . 3 2 . . . . Insert Component 7 | . . . 3 . . . 2 2 . . . . Analyze 2 | . . . 1 . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . . Seal Access 2 | . . . . . . . . 2 . . . . Unauthorized Hacks 27 | . 7 . 6 . . . 4 10 . . . . Terminals 16 | . 4 . 4 . . . 4 4 . . . . Track 1 | . . . 1 . . . . . . . . . Botnet 15 | . 4 . 3 . . . 4 4 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 11 | . 3 . 2 . . . . 6 . . . . Reject 6 | . 2 . 1 . . . . 3 . . . . Recyclers 5 | . 1 . 1 . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 43 | . 10 . 8 . . . 11 14 . . . . Full Trace Events 4 | . 2 . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 22 | . 1 . 1 . . . 1 . . . 19 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 6 | . 1 . 2 . . . 2 1 . . . . Time 146 | . 26 . 51 . . . 50 19 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 1 7 . . . . Machine Destruction 2 | . . . . . . . 1 1 . . . . Programmers 6 | . . . . . . . . 6 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 5 | . . 3 . . . . . . 2 . . . Largest Group 3 | . . 3 1 . . . . . 2 2 1 1 Highest-Rated Group 60 | . . 40 16 . . . . . 60 60 30 30 Highest-Rated Ally 30 | . . 16 16 . . . . . 30 30 30 30 Total Orders . | . . . . . . . . . . . . . Ally Attacks 41 | . . 12 8 . . . . . 2 7 . 12 Total Damage 1386 | . . 171 118 . . . . . 64 243 . 790 Kills 13 | . . 3 1 . . . . . 1 2 . 6 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 20083 | 116 1514 1172 3123 466 339 691 3471 5562 654 345 982 1648 Spaces Moved 9285 | 53 649 694 1467 194 142 399 1220 2599 368 209 597 694 Core 14 | 6 . . . . . . . . . . . 8 Treads 9271 | 47 649 694 1467 194 142 399 1220 2599 368 209 597 686 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 160 240 163 163 163 163 161 Average Speed 183 | 153 160 160 180 240 240 160 245 169 163 163 163 199 Slowest Speed 900 | 160 160 160 240 240 240 160 330 170 163 163 163 900 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 63 | 4 92 98 90 40 32 80 94 58 57 41 61 74 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 3 | 1 . . . . . . . . 1 . 1 . Scrap Searched 6 | . . 1 . . . . . . 3 . 2 . Spaces Dug 23 | . . 20 . . . . 2 1 . . . . Terrain Destroyed 172 | . . 35 . . . . 11 63 3 . . 60 Melee . | . . . . . . . . . . . . . Projectile 52 | . . . . . . . 11 29 3 . . 9 AOE 120 | . . 35 . . . . . 34 . . . 51 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 11455 | 80 1061 739 1732 194 141 417 1532 3522 401 210 605 821 Wait 1349 | . 351 23 90 . . 1 163 710 6 . . 5 Move 9273 | 52 648 693 1466 193 141 398 1219 2598 367 208 596 694 Hop . | . . . . . . . . . . . . . Pick Up 70 | 13 11 1 18 . . . 12 9 1 . 2 3 Fast Attach 56 | . 4 . 14 . . 1 13 10 . . . 14 Attach 34 | 7 4 . 2 . . . 5 4 2 . 2 8 Detach 6 | . . . . . . . 1 . 2 . 2 1 Swap 20 | 1 2 3 2 . . . 2 2 . . 1 7 Drop 81 | 1 8 . 26 . . . 20 16 1 . 1 8 Fire 519 | 6 32 5 110 . . 17 96 155 15 2 . 81 Melee 8 | . . . . . . . . . 7 . 1 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 39 | . 1 14 4 1 . . 1 18 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Exi / *Zio) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x3 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 45 | -11/Junkyard | Discovered new exit (range 15) 117 | -11/Junkyard | Entered Materials 325 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 7) 613 | -10/Materials | Identified exit to Materials 721 | -10/Materials | Discovered exit to Materials (range 14) 1013 | -10/Materials | Discovered exit to Materials (range 13) 1042 | -10/Materials | Identified exit to Mines 1151 | -10/Materials | Repaired Lgt. Treads 1631 | -10/Materials | Entered Mines 1667 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1781 | -10/Mines | Learned Materials trap positions 1837 | -10/Mines | Discovered exit to Materials (range 11) 2073 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2110 | -10/Mines | Discovered exit to Materials (range 11) 2213 | -10/Mines | Learned location of Zion (-7) 2803 | -10/Mines | Entered Materials 2803 | -9/Materials | Accompanied by 1 ally 2803 | -9/Materials | Evolved 2 slots: Utility x2 2804 | -9/Materials | Loaded intel: 22 trap records 3218 | -9/Materials | Build established: Scavenger-Mutant 3978 | -9/Materials | Repaired Lgt. Armor Plating 4020 | -9/Materials | Discovered new exit (range 15) 4318 | -9/Materials | Discovered new exit (range 8) 4329 | -9/Materials | Identified exit to Materials 4517 | -9/Materials | Build established: Mutant 4826 | -9/Materials | Repaired Imp. Assault Rifle 4908 | -9/Materials | Discovered exit to Materials (range 16) 5804 | -9/Materials | Discovered new exit (range 9) 5823 | -9/Materials | Identified exit to Mines 5926 | -9/Materials | Entered Mines 6028 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6049 | -9/Mines | Identified exit to Zion 6260 | -9/Mines | Learned location of 1 exit from Materials 6378 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6380 | -9/Mines | Discovered new exit (range 5) 6387 | -9/Mines | Identified exit to Exiles 6392 | -9/Mines | Entered Exiles 6450 | -9/Exiles | Met 8R-AWN 6486 | -9/Exiles | Met EX-HEX 6556 | -9/Exiles | Met EX-BIN 6676 | -9/Exiles | Discovered new exit (range 14) 6728 | -9/Exiles | Identified exit to Mines 6731 | -9/Exiles | Entered Mines 7081 | -8/Mines | Build established: Scavenger-Mutant 7178 | -8/Mines | Discovered exit to Materials (range 11) 7339 | -8/Mines | Discovered exit to Materials (range 7) 7422 | -8/Mines | Entered Materials 7422 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 7423 | -8/Materials | Identified exit to Factory 7633 | -8/Materials | Destroyed 7 combat bots 7633 | -8/Materials | Lost 3 parts (1n2w) 8149 | -8/Materials | Repaired Cld. Ion Engine 8176 | -8/Materials | Repaired Hvy. Ion Engine 8311 | -8/Materials | Build established: Mutant 8486 | -8/Materials | Discovered exit to Factory (range 7) 10893 | -8/Materials | Entered Factory 10893 | -7/Factory | Evolved 2 slots: Propulsion x2 11139 | -7/Factory | Found Prototype Launcher 11287 | -7/Factory | Discovered new exit (range 6) 11294 | -7/Factory | Identified exit to Storage 12020 | -7/Factory | Identified Rocket Array 12993 | -7/Factory | Destroyed 7 combat bots 13687 | -7/Factory | Identified exit to Lower Caves 14111 | -7/Factory | Discovered new exit (range 8) 14122 | -7/Factory | Identified exit to Factory 15509 | -7/Factory | Repaired Hvy. Assault Cannon 16249 | -7/Factory | Discovered exit to Factory (range 4) 16295 | -7/Factory | Discovered exit to Factory (range 12) 16455 | -7/Factory | Entered Lower Caves 16598 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 16642 | -7/Lower Caves | Destroyed 7 combat bots 16979 | -7/Lower Caves | Learned Factory interactive machine intel 17001 | -7/Lower Caves | Encountered a Warlord checkpoint 17068 | -7/Lower Caves | Discovered new exit (range 5) 17109 | -7/Lower Caves | Entered another Lower Caves area 17109 | -7/Lower Caves | Accompanied by 2 allies 17276 | -7/Lower Caves | Learned Factory emergency access door positions 17437 | -7/Lower Caves | Discovered exit to Zion (range 8) 17454 | -7/Lower Caves | Entered Zion 17454 | -7/Zion | Accompanied by 1 ally 17567 | -7/Zion | Given the Hacking Drone Bay 17567 | -7/Zion | Found Prototype Device 17703 | -7/Zion | Discovered new exit (range 16) 17786 | -7/Zion | Learned location of Data Miner (-6) 18203 | -7/Zion | Received a hallucinogenic algorithm 18265 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 18403 | -7/Zion | Opened final containment barrier to the Deep Caves 18426 | -7/Zion | Discovered new exit (range 5) 18429 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 18436 | -7/Zion | Entered Deep Caves 18436 | -7/Deep Caves | Accompanied by 1 ally 18786 | -7/Deep Caves | Attacked by Z-Imprinter 18816 | -7/Deep Caves | Destroyed Z-Imprinter 18866 | -7/Deep Caves | Found Prototype Protection 18866 | -7/Deep Caves | Identified Zio. Weapon Casing 19025 | -7/Deep Caves | Z-Facility disabled 19166 | -7/Deep Caves | Lost 4 parts (1p1n2u) 19172 | -7/Deep Caves | Found Zio. Weapon Casing 19360 | -7/Deep Caves | Found Prototype Protection 19360 | -7/Deep Caves | Identified Zio. Heavy Carapace 19398 | -7/Deep Caves | Identified Hacking Drone Bay 19401 | -7/Deep Caves | Found Zio. Weapon Casing 19678 | -7/Deep Caves | Discovered new exit (range 6) 19806 | -7/Deep Caves | Spotted as-58975 19820 | -7/Deep Caves | Core integrity fell below 50% 19836 | -7/Deep Caves | Core integrity fell below 20% 19855 | -7/Deep Caves | Destroyed as-58975 19882 | -7/Deep Caves | Lost 8 parts (1p2n4u1w) 19910 | -7/Deep Caves | Triggered Deep Caves wall 19919 | -7/Deep Caves | Destroyed AS-77235 19928 | -7/Deep Caves | Spotted AS-77869 19940 | -7/Deep Caves | Destroyed 36 combat bots 19946 | -7/Deep Caves | Destroyed AS-77869 19975 | -7/Deep Caves | Exposed GOLEM chamber 19999 | -7/Deep Caves | Lost 3 parts (3n) 20079 | -7/Deep Caves | Spotted as-55356 20084 | -7/Deep Caves | Destroyed by as-55356 with Assembled Focal Cannon Last Messages --------------- 19968_ Arm. Treads destroyed. 19975_ Wall Chamber breached. 19975_ A GOLEM Unit tumbles out of the Wall Chamber. 19978_ as-55818 IFF system glitched. 19978_ AG-RDI(h) destroyed. 19979_ A GOLEM Unit tumbles out of the Wall Chamber. 19980_ Overheating: Energy bleed (-30). 19980_ as-55818 misfires. 19983_ as-55818 destroyed. 19985_ GOLEM Unit springs to life. 19986_ as-76354 GOLEM Unit beginning Prototype Leg integration. 19999_ GOLEM Unit springs to life. 20000_ as-32065 GOLEM Unit beginning Prototype Leg integration. 20047_ as-32065 system terminally corrupted. 20049_ Acquired 120 matter. 20061_ A GOLEM Unit tumbles out of the Wall Chamber. 20068_ GOLEM Unit springs to life. 20069_ as-96719 GOLEM Unit beginning Prototype Leg integration. 20077_ as-96719 system terminally corrupted. 20083_ as-76354 system terminally corrupted. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????? ????????????????????? | | ?????????? ?? ???????????? | | ?????????? #?????????? | | ????????"" #?????????? | | ??????### ### ##????? | | ??""""" G # ?????? | | ??" !%! ##????? | | ??" !* === ###??? | | ??" ???? | | ??" ! #????? | | ??? =!! % ##???? | | ????!%!* = #???? | | ????!*!!% #???? | | ??????" #???? | | ???????## % #???? | | ???????"%% = #???? | | ???????"@" #???? | | ???????""" #???? | | ?????????" ! ##??? | | ????????"" #??? | | ????????# * * #??? | | ????????" #??? | | ????????" #### | | ????????" | | ????????""" | | ????????" | | ????????"" ## | | ????????" ## | | ????????"" ### | | ????????" # " "## | | ????????" #### ## ## ##### | | ????????""" ###??# ## ####???## | | ?????????" ?????#### #???????? | | ?????????#####?????????#????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 36 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 24 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -10/Materials | Hacked Imp. Assault Rifle | -9/Materials | Scanalyzed Hvy. Assault Cannon | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Ripper | -7/Zion | Free Hpw. Shock Rifle | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Beamcaster | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Recalibrator | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Boltbath Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed VariableSlugRailgun Manual? 0 Play Time 02:01:46 Cumulative 53.1 hours Start 2023.06.27 @ 22:49:50 End 2023.06.28 @ 00:56:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 36 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ea58da2-68f2-4134-ad79-d8c17d6d0cc3