Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.24 @ 05:43:27 Player: aihara Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (292) 292 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (926) 926 TOTAL SCORE: 2838 Bonus ------- Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -174 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 275/900 System Corruption 13% Temperature Warm (117) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Hybrid Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ 0b10 Decoder Chip [Generic] Improved Targeting Computer Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gravmag System 0b10 Decoder Chip [Looter] Hacking Drone Bay (1/1) Phasing Sabre Peak State ------------ > --- POWER ------------ Hybrid Fission Core > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- 0b10 Decoder Chip [Generic] Improved Targeting Computer Target Analyzer > --- WEAPON ----------- Heavy Laser Coil Gun > --- INVENTORY -------- Gravmag System 0b10 Decoder Chip [Looter] Hacking Drone Bay Phasing Sabre [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Hybrid Fission Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Propulsion Shielding Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 44 | 6 14 1 . 3 20 Power 7 | 1 3 . . . 3 Engine 5 | 1 3 . . . 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 11 | 2 4 . . . 5 Treads . | . . . . . . Leg 7 | 2 1 . . . 4 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 3 | . 3 . . . . Utility 9 | 1 1 1 . 3 3 Device 4 | . 1 . . 2 1 Storage 1 | 1 . . . . . Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 17 | 2 6 . . . 9 Energy Gun 6 | 2 1 . . . 3 Energy Cannon . | . . . . . . Ballistic Gun 8 | . 4 . . . 4 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 2 | . . . . 2 . Corrupted Parts 3 | . . . . . 3 System Corruption 11 | . . . . . 11 Parts Lost 22 | . 3 . . . 19 Power 5 | . 1 . . . 4 Propulsion 7 | . . . . . 7 Utility 2 | . . . . . 2 Weapon 8 | . 2 . . . 6 Highest Loss Streak 13 | . 3 . . . 13 To Critical Strikes . | . . . . . . Average Backups 5 | 2 7 5 5 4 3 Power . | . 1 1 1 1 . Propulsion 2 | 1 3 3 3 2 . Utility . | . . 1 1 . 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 11 | . 5 2 . 2 2 Power . | . . . . . . Propulsion 9 | . 4 2 . 2 1 Utility 1 | . . . . . 1 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 80 | . 94 67 66 76 73 Engine 11 | . 13 11 11 11 8 Leg 9 | . 25 . . . 8 Flight 14 | . 2 22 22 22 13 Device 15 | . 11 11 11 21 10 Storage 4 | . 13 . . . . Processor 2 | . . . . . 13 Energy Gun 5 | . 16 . . . 1 Ballistic Gun 9 | . 10 11 11 11 2 Slashing Weapon 1 | . . . . . 8 Special Melee Weapon 5 | . . 11 11 11 . Peak Build Rating 45 | 6 10 8 7 28 45 Average Rating 14 | 4 7 7 7 16 24 On Entrance 6 | . 6 7 7 7 14 Avg Prop Armor Cover (%) 10 | . . . . . 10 Naked Turns . | . . . . . . Heaviest Build 17 | 12 17 9 8 9 17 Greatest Support 70 | 20 20 8 8 8 70 Greatest Overweight (x) 4 | 1 4 1 . 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 Average Carried 5 | 3 7 4 5 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 4 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1031 | 244 199 . . 118 470 Remotely . | . . . . . . Salvage Created 405 | . 297 . . . 108 Parts 30 | . 25 . . . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 46 | . . . . 4 42 Prevented 32 | . . . . . 32 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 13 . . . 1 Melee 1 | . . . . . 1 Guns 11 | . 11 . . . . AOE 2 | . 2 . . . . Classes Destroyed 4 | . 3 . . . 1 Watcher 1 | . 1 . . . . Swarmer 9 | . 9 . . . . Grunt 5 | . 4 . . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 4 | . 4 . . . 1 Combat Bots Only 4 | . 4 . . . 1 Max Kills in Single Turn 2 | . 2 . . . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 279 | . 124 13 . . 142 Missed 90 | . 28 9 . . 53 Hits 189 | . 96 4 . . 89 Projectile 189 | . 96 4 . . 89 Critical Strikes 5 | . . . . . 5 Part Disruptions 2 | . . . . . 2 Damage Taken 2558 | . 871 51 . . 1636 Core 610 | . 202 . . . 408 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 62 | . . . . 53 9 Core Remaining (%) 59 | 100 19 . . . . Volleys Fired 79 | . 52 1 . . 26 Largest 2 | . 2 1 . . 2 Hottest 99 | . 90 23 . . 99 Shots Fired 123 | . 91 1 . . 31 Gun 123 | . 91 1 . . 31 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 79 | . 61 1 . . 17 Thermal 27 | . 15 . . . 12 Explosive . | . . . . . . Electromagnetic 17 | . 15 . . . 2 Robot Hit Streak 8 | . 8 . . . 6 Robot Miss Streak 5 | . 5 . . . 5 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 69 | . 49 1 . . 19 Core Hits 25 | . 20 . . . 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 2 . . . . Burn 2 | . 2 . . . . Melee Attacks 5 | . . 1 . . 4 Thermal 1 | . . . . . 1 Impact . | . . . . . . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1285 | . 823 . . . 462 Guns 1083 | . 735 . . . 348 Cannons . | . . . . . . Explosions 141 | . 88 . . . 53 Melee 61 | . . . . . 61 Ramming . | . . . . . . Kinetic 691 | . 478 . . . 213 Thermal 381 | . 210 . . . 171 Explosive . | . . . . . . Electromagnetic 152 | . 135 . . . 17 Impact . | . . . . . . Slashing 61 | . . . . . 61 Piercing . | . . . . . . Highest Corruption 13 | . 1 . . . 13 Average Corruption 4 | . 1 . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 3 . . . 4 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . 1 . . . . Parts Rejected 2 | . 1 . . . 1 Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 37 | . . . . . 37 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 240 | . 240 6 . . 114 Average Temperature 49 | . 56 6 . . 34 Received Heat Transfer 576 | . 198 30 . . 348 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 928 | . 656 . . . 272 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 170 | . 170 74 22 . . Initial 65 | . . 65 22 . . Average 37 | . 40 61 14 . . Influence Increases 502 | . 388 34 . . 80 Destroy 0b10 Robot/C 280 | . 260 . . . 20 Destroy 0b10 Robot/NC 5 | . 5 . . . . Destroy Leader 52 | . 52 . . . . Successful Hack 41 | . 22 19 . . . Select Force Hacks 30 | . . . . . 30 Destroy Structure 4 | . 4 . . . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 75 | . 45 . . . 30 Influence Decreases 502 | . 234 129 57 2 80 Entered New Map 128 | . . 89 37 2 . Time Decay 322 | . 204 40 20 . 58 Lost Part 52 | . 30 . . . 22 Squads Dispatched 7 | . 3 3 . . 1 Investigation 4 | . 1 2 . . 1 Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 24 10 . . 52 Peak Tracking Total 12 | . 5 12 . . 9 Tactical Retreats 4 | . 2 . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts 1 | . . 1 . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . 6 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 4 4 . . 1 Terminals 7 | . 3 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 11 13 . . 1 Successful 13 | . 6 6 . . 1 Failed 12 | . 5 7 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 23 | . 10 13 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 5 6 . . . Locate Traps 3 | . 1 2 . . . Reprogram Traps 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Hauler Manifests 3 | . 1 2 . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . . 1 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Tunnel 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 4 . . . Full Trace Events 5 | . 2 3 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . . 4 1 Largest Group 4 | . . . . 4 . Highest-Rated Group 152 | . . . . 152 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2164 | . 577 88 48 1001 450 Sensors 1990 | . 577 88 48 1001 276 Decoding 486 | . . . . 36 450 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2359 | 80 689 88 48 1004 450 Spaces Moved 2072 | 57 440 196 128 823 428 Core 21 | 10 . . . . 11 Treads . | . . . . . . Legs 492 | 47 385 . . . 60 Wheels . | . . . . . . Hover . | . . . . . . Flight 1559 | . 55 196 128 823 357 Fastest Speed 37 | 50 37 37 37 37 37 Average Speed 88 | 115 113 37 37 107 63 Slowest Speed 360 | 190 360 117 37 117 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 74 28 30 72 37 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . . 3 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . 4 . . . 9 Melee . | . . . . . . Projectile . | . . . . . . AOE 13 | . 4 . . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2465 | 68 550 209 128 946 564 Wait 201 | . 19 5 1 108 68 Move 2067 | 56 439 195 127 822 428 Hop . | . . . . . . Pick Up 21 | 6 8 2 . 2 3 Fast Attach 32 | 6 3 . . 6 17 Attach 11 | . 4 1 . . 6 Detach 9 | . 2 1 . 1 5 Swap 14 | . 11 . . . 3 Drop 25 | . 12 2 . 7 4 Fire 79 | . 52 1 . . 26 Melee 5 | . . 1 . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . 1 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 13) 569 | -10/Materials | Discovered new exit (range 8) 695 | -10/Materials | Core integrity fell below 50% 723 | -10/Materials | Lost 3 parts (1p2w) 749 | -10/Materials | Core integrity fell below 20% 767 | -10/Materials | Discovered new exit (range 3) 770 | -10/Materials | Entered another Materials area 770 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 825 | -9/Materials | Discovered new exit (range 14) 858 | -9/Materials | Entered Mines 904 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 906 | -9/Mines | Entered Zion 931 | -7/Zion | Given the Hacking Drone Bay 931 | -7/Zion | Found Prototype Device 931 | -7/Zion | Identified Hacking Drone Bay 1073 | -7/Zion | Learned location of Quarantine (-3) 1437 | -7/Zion | Found Prototype Device 1437 | -7/Zion | Identified Bomb Factory No. 2 1501 | -7/Zion | Met Imprinter 1524 | -7/Zion | Imprinted 1527 | -7/Zion | Declared Zion's savior 1887 | -7/Zion | Discovered new exit (range 12) 1910 | -7/Zion | Entered Proximity Caves 1911 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 1971 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 2124 | -6/Proximity Caves | P-70 Sage assimilated allied TE-6SS(i) 2186 | -6/Proximity Caves | Lost 12 allies 2223 | -6/Proximity Caves | Lost 6 parts (2p3n1u) 2270 | -6/Proximity Caves | Spotter reported a threat 2271 | -6/Proximity Caves | System corruption reached 10% 2287 | -6/Proximity Caves | Core integrity fell below 50% 2310 | -6/Proximity Caves | 0b10 base defense nominally successful 2354 | -6/Proximity Caves | Core integrity fell below 20% 2360 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02349_ QU-SVM(g) destroyed. 02350_ Penetrated by Slug. 02350_ Acquired Hpw. Shotgun. 02351_ VTOL Module fries itself beyond repair. 02351_ Acquired 55 matter. 02352_ Slug penetrates Wall. 02353_ Penetrated by Slug. 02354_ Acquired 4 matter. 02354_ Flexi-carbon Leg destroyed. 02355_ Myomer Leg destroyed. 02356_ Penetrated by Slug. 02356_ Slug penetrates Wall. 02356_ Penetrated by Slug. 02356_ Slug penetrates Wall. 02357_ Acquired 4 matter. 02357_ Hvy. Laser destroyed. 02357_ Critical hit (Burn: +37). 02357_ Hpw. Shotgun destroyed. 02360_ Slug penetrates Wall. 02360_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????# ?????????????????? | | ????????????????????### ??????????????????? | | ????????????????????#" ???????????????????? | | ??????????????????### ???????????????????? | | ??????????????????? ; ????????????????????? | | ?????????????????###;" #????????????????????? | | ?????????????????? % #????????????????????? | | ??????????????????? %% #????????????????????? | | ??????????????????## ##???????????????????? | | ????????????????###" #???????????????????? | | ????????????? 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[ #""## ##? %#??????? | | ????### ????## %g= ! % ## #####???? | | ????# #???## !! %= %% %% % %#???? | | ?#### #???# %%=#""""# % #### #???? | | ?# # #???# %% # # % %#????????? | | ?# #???# % ##### # ##????????? | | ## =/# ##### #???# ####?????????? | | #!%*=== %%* % #???# #????????????? | | ===%!%== [ ==% ### #???# #????????????? | | %=%[[%=%%!"# #%! ##?# %##??? #????????????? | | =%!%%=[[* ## ## #??# ###??? #????????????? | | [%=%* [**##??## ###### #??# ##????????????? | | *[!!##!! #??? ###?## ##?? ??????????????? | | "# % ##??####### ##??# ??????????????? | | ## ## #### [ % ## #??????????????? | | ?# ## ## %! #??????????????? | | ?####### ### # #??????????????? | | ???????# ##?# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 11 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Propulsion Shielding 33 Point Defense Rating 80 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed BarrageCloakingAutobeam Manual? 0 Play Time 00:52:14 Cumulative 33.5 hours Start 2026.09.22 @ 23:10:20 End 2026.09.24 @ 05:43:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 9d3e9b90-9410-462e-a9ae-b7e030d0defd