Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.30 @ 23:56:37 Player: Bobby Tables Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1696) 1696 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6061 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 153/300 Energy 289/315 System Corruption 0% Temperature Critical (726) Movement Rolling (105) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (4) -------- Light Ion Engine Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Wheel Improved Hover Unit > --- UTILITY (4) ------ Cryofiber Web Large Storage Unit Targeting Computer > --- WEAPON (5) ------- Particle Cannon Minigun Enhanced Autogun > --- INVENTORY (15) --- Aluminum Leg Armored Wheel Armored Wheel Improved Hover Unit Heat Sink Small Storage Unit Particle Cannon Particle Cannon Advanced Plasma Cannon Light Cannon Flak Cannon Katana Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Improved Hover Unit > --- UTILITY ---------- Cryofiber Web Large Storage Unit Targeting Computer System Shield > --- WEAPON ----------- Particle Cannon Particle Cannon Particle Cannon Minigun Enhanced Autogun > --- INVENTORY -------- Aluminum Leg Armored Wheel Armored Wheel Improved Hover Unit Heat Sink Small Storage Unit Particle Cannon Particle Cannon Light Cannon Flak Cannon Katana [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . . 2 2 2 2 2 . Power 3 | . . . 1 . 1 . 1 . Propulsion 2 | . . . . 1 . . 1 . Utility 2 | . . . 1 . . 1 . . Weapon 3 | . . . . 1 1 1 . . Parts Attached 54 | 6 3 1 3 33 4 3 1 . Power 11 | 1 1 . 1 6 1 1 . . Engine 7 | 1 1 . . 5 . . . . Core 4 | . . . 1 1 1 1 . . Reactor . | . . . . . . . . . Propulsion 19 | 2 . 1 . 13 2 . 1 . Treads 6 | . . . . 6 . . . . Leg 6 | 2 . 1 . 3 . . . . Wheel 4 | . . . . 1 2 . 1 . Hover 2 | . . . . 2 . . . . Flight 1 | . . . . 1 . . . . Utility 9 | 1 1 . 2 4 . 1 . . Device 2 | . 1 . . . . 1 . . Storage 4 | 1 . . 1 2 . . . . Processor 1 | . . . 1 . . . . . Hackware 1 | . . . . 1 . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 15 | 2 1 . . 10 1 1 . . Energy Gun 3 | 1 1 . . 1 . . . . Energy Cannon 4 | . . . . 3 . 1 . . Ballistic Gun 3 | 1 . . . 1 1 . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 2 | . . . . 2 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 30 | . 2 . . 25 . . . 3 Power 7 | . 1 . . 6 . . . . Propulsion 10 | . . . . 10 . . . . Utility 3 | . . . . 2 . . . 1 Weapon 10 | . 1 . . 7 . . . 2 Highest Loss Streak 6 | . 2 . . 6 . . . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 95 100 89 90 90 89 94 87 Engine 11 | . 14 14 11 13 7 6 5 5 Core 4 | . . . 11 1 6 10 11 11 Treads 5 | . . . . 10 4 . . . Leg 10 | . 28 28 22 7 . . . . Wheel 4 | . . . . 3 4 13 17 17 Hover 2 | . . . . . 12 6 5 5 Device 4 | . 10 14 11 2 . 1 5 5 Storage 9 | . 14 14 11 9 7 6 5 5 Processor 5 | . . . 1 9 7 6 5 5 Hackware 3 | . . . . 4 7 6 5 4 Energy Gun 3 | . 13 14 11 . . . . . Energy Cannon 9 | . . . . 12 15 17 17 11 Ballistic Gun 8 | . 14 14 11 2 15 13 11 11 Slashing Weapon 2 | . . . . 6 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 55 | 11 14 14 34 41 44 55 55 55 Greatest Support 40 | 20 20 20 20 40 24 24 36 36 Greatest Overweight (x) 10 | 1 . . 1 10 3 2 2 1 Average Overweight (x) . | . . . . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 15 15 15 15 15 Most Carried 14 | 6 6 8 9 11 14 14 12 12 Average Carried 7 | 3 4 6 7 7 9 12 11 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 Final Carried 13 | 4 6 8 9 9 13 12 12 12 Class Distribution -------------------- 37% | Mutant 34% | Hacker-Gunner 22% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Matter Collected 929 | 228 67 25 . 463 . . . 146 Remotely . | . . . . . . . . . Salvage Created 1645 | . 189 132 60 1033 . . . 231 Parts 97 | . 13 9 5 53 . . . 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 11 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 43 | . 5 3 1 25 . . . 9 Melee 2 | . . . . 2 . . . . Guns 16 | . 4 3 1 3 . . . 5 Cannons 18 | . . . . 14 . . . 4 AOE 7 | . 1 . . 6 . . . . Classes Destroyed 8 | . 3 . 1 4 . . . . Builder 1 | . . . . 1 . . . . Watcher 5 | . 2 . . 3 . . . . Swarmer 15 | . 3 . . 3 . . . 9 Grunt 17 | . 2 3 . 12 . . . . Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . 1 . . . . Sentry 8 | . . . 1 7 . . . . Hunter 1 | . . . . 1 . . . . Best Kill Streak 5 | . 5 2 1 4 . . . 5 Combat Bots Only 5 | . 5 2 1 4 . . . 5 Max Kills in Single Turn 2 | . 1 1 1 2 . . . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . . 2 . . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Damage Taken 4338 | . 247 24 110 2585 . . . 1372 Core 1536 | . 43 13 22 409 . . . 1049 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 82 | 100 . 77 94 25 100 100 . . Volleys Fired 136 | . 23 7 9 83 . . . 14 Largest 5 | . 2 2 2 3 . . . 5 Hottest 254 | . 60 60 60 161 . . . 254 Shots Fired 269 | . 45 14 18 135 . . . 57 Gun 119 | . 45 14 18 14 . . . 28 Cannon 143 | . . . . 114 . . . 29 Launcher 7 | . . . . 7 . . . . Special . | . . . . . . . . . Kinetic 107 | . 23 7 9 40 . . . 28 Thermal 117 | . . . . 88 . . . 29 Explosive 7 | . . . . 7 . . . . Electromagnetic 38 | . 22 7 9 . . . . . Robot Hit Streak 21 | . 8 12 11 21 . . . 7 Robot Miss Streak 6 | . 6 1 3 2 . . . 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 190 | . 25 12 11 118 . . . 24 Core Hits 87 | . 13 8 3 49 . . . 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . 2 . . . . Blast 2 | . . . . 2 . . . . Melee Attacks 11 | . . . . 11 . . . . Impact . | . . . . . . . . . Slashing 9 | . . . . 9 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3990 | . 337 144 109 2959 . . . 441 Guns 936 | . 292 136 109 163 . . . 236 Cannons 1972 | . . . . 1767 . . . 205 Explosions 783 | . 42 . . 741 . . . . Melee 288 | . . . . 288 . . . . Ramming 11 | . 3 8 . . . . . . Kinetic 983 | . 102 53 41 551 . . . 236 Thermal 1626 | . 42 . . 1379 . . . 205 Explosive 741 | . . . . 741 . . . . Electromagnetic 341 | . 190 83 68 . . . . . Impact . | . . . . . . . . . Slashing 288 | . . . . 288 . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 35 | . . . . 35 . . . . Projectiles 19 | . . . . 19 . . . . Explosions 16 | . . . . 16 . . . . Melee . | . . . . . . . . . Knockbacks 14 | . . . . 14 . . . . Impact . | . . . . . . . . . Kinetic 10 | . . . . 10 . . . . Secondary 4 | . . . . 4 . . . . Self-Inflicted Damage 237 | . 27 . . 210 . . . . Shots 6 | . 1 . . 5 . . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . 1 1 . . . . . . Kicked 2 | . 1 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 884 | . 85 58 158 455 . . . 884 Average Temperature 146 | . 27 27 66 126 . . . 442 Received Heat Transfer 1692 | . 99 18 63 1512 . . . . Effects 42 | . . . . 10 . . . 32 Shutdowns 20 | . . . . 6 . . . 14 Energy Bleed 5 | . . . . 2 . . . 3 Interference 1 | . . . . . . . . 1 Matter Decay 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 3 | . . . . 2 . . . 1 Damage (major) 4 | . . . . . . . . 4 Damage (core) 6 | . . . . . . . . 6 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 3 . . . 1 Heat Transferred 2886 | . . . . 2516 . . . 370 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Peak Influence 215 | . 171 126 116 215 74 31 13 . Initial 74 | . . 56 41 41 74 31 13 . Average 84 | . 84 97 69 98 74 31 13 . Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 99 | 100 100 100 100 98 100 100 100 . Level 1 . | . . . . 1 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . . 3 1 . . . Investigation 1 | . . . . 1 . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 2 | . . . . 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Distress Signals 5 | . 3 . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 65 | . 9 4 3 34 6 . . 9 Peak Tracking Total 7 | . 6 2 2 5 7 . . 5 Tactical Retreats 2 | . 1 . . 1 . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Traps Triggered 3 | . . . . 1 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Machines Disabled 2 | . . . . 2 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Machines Accessed 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 2 | . 2 . . . . . . . Successful . | . . . . . . . . . Failed 2 | . 2 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . 1 . . . . Robot Hacks Applied 1 | . . . . 1 . . . . parse_system 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Turns Passed 3533 | 78 278 346 246 1573 397 105 59 451 Spaces Moved 1958 | 64 172 269 174 558 214 88 54 365 Core 25 | 24 . . . 1 . . . . Treads 398 | . . . . 398 . . . . Legs 684 | 40 172 269 174 29 . . . . Wheels 720 | . . . . 98 115 88 54 365 Hover 109 | . . . . 10 99 . . . Flight 22 | . . . . 22 . . . . Fastest Speed 50 | 50 120 120 120 125 105 105 105 105 Average Speed 152 | 98 120 120 123 228 167 114 106 105 Slowest Speed 635 | 120 120 120 190 635 256 120 120 105 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 33 73 15 49 8 3 2 49 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 66 | . 4 . . 62 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 66 | . 4 . . 62 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Total 2271 | 78 203 280 190 714 251 92 55 408 Wait 29 | . . . . . . . . 29 Move 1950 | 63 171 268 173 557 213 87 53 365 Hop . | . . . . . . . . . Pick Up 58 | 9 5 2 3 29 7 2 1 . Fast Attach 2 | 1 . . 1 . . . . . Attach 43 | 5 3 . 1 28 2 3 1 . Detach . | . . . . . . . . . Swap 9 | . . 1 1 5 2 . . . Drop 5 | . . 1 2 1 1 . . . Fire 136 | . 23 7 9 83 . . . 14 Melee 11 | . . . . 11 . . . . Ram . | . . . . . . . . . Kick 2 | . 1 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 26 | . . . . . 26 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 8) 357 | -10/Materials | Entered Mines 696 | -10/Mines | Discovered new exit (range 3) 703 | -10/Mines | Entered Materials 703 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 924 | -9/Materials | Discovered new exit (range 13) 949 | -9/Materials | Entered another Materials area 949 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1090 | -8/Materials | Lost 6 parts (2n4w) 1345 | -8/Materials | Lost 5 parts (2p1n1u1w) 1489 | -8/Materials | Lost 4 parts (2n1u1w) 1494 | -8/Materials | Core integrity fell below 50% 1883 | -8/Materials | Build established: Scavenger-Mutant 2485 | -8/Materials | Discovered new exit (range 16) 2522 | -8/Materials | Entered Factory 2522 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2598 | -7/Factory | Build established: Hacker-Gunner 2909 | -7/Factory | Discovered new exit (range 10) 2919 | -7/Factory | Entered another Factory area 2919 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2991 | -6/Factory | Discovered new exit (range 8) 3024 | -6/Factory | Entered another Factory area 3024 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3067 | -5/Factory | Discovered new exit (range 15) 3083 | -5/Factory | Entered Upper Caves 3103 | -5/Upper Caves | Core integrity fell below 50% 3161 | -5/Upper Caves | Identified exit to Upper Caves 3279 | -5/Upper Caves | Learned Factory terminal intel 3526 | -5/Upper Caves | Core integrity fell below 20% 3535 | -5/Upper Caves | Core destroyed Last Messages --------------- Power failure, Lgt. Ion Engine shutdown. Overheating: Arm. Wheel damaged (-35). Overheating: Imp. Hover Unit damaged (-13). Overheating: Mic. Nuclear Core damaged (-9). Overheating: Enh. Autogun damaged (-67). Power failure, Nuclear Core shutdown. Autogun fries itself beyond repair. Overheating: Core damaged (-100). Overheating: Matter decay (-35). Particle Cannon destroyed. Overheating: Matter decay (-53). Arm. Wheel broken. Overheating: Short circuit. Autogun fries itself beyond repair. Power failure, Mic. Nuclear Core shutdown. S-27 Virus destroyed. Power failure, Lgt. Ion Engine shutdown. Power failure, Nuclear Core shutdown. Overheating: Core damaged (-130). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????######??????? #???????????????????? | | ???????????????# #??????? #???????????????????? | | ??????????????# # ##????? #???????????????????? | | ????????????????# #????? #???????????????????? | | ????????????????# #????? #???????????????????? | | ???????????????### ###### ## ###??????????????? | | ??????????????## == #??????????????? | | ?????????????## @%=* ???????? | | ?????????????# #####%% ???????? | | ????????????## #####??? %* ##### ???????# | | ????????????# ##?????? ##???????????????## | | ????????????# ##???? ##????????????????# | | ????????????# ##??? ####?????????????????# | | ????????????### #?? ##????????????????????# | | ??????????????## ##?#######??????????????????# | | ???????????????## ##??## #??????????????????# | | ????????????????# #?## #????????????####??# | | ???????????????## ### #????????????# #?## | | ???????????????# ### #???????###??# ### | | ???????????????# ## #??????## #????# | | ???????????????##### ##????## #????## | | ???????????????????# ###### #####?### | | ???????????????????# ##??## | | ???????????????????## ### #??## | | ????????????????????## #?## #### | | ?????????????????????## ### ## | | ??????????????????????## ## ### | | ???????????????????????# ### #?## ## | | ???????????????????????# ### ##??# ### | | ???????????????????????# ## ###???# ## ## | | ??????????????????????? # ??????## #### | | ???????????????????????### ##?????###?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Oops Universal Adapter Challenges ------------ None Game ------ Seed CarbideBoreSword Manual? 0 Play Time 00:46:48 Cumulative 5.5 hours Start 2022.08.10 @ 21:19:30 End 2022.08.30 @ 23:56:37 Sessions 10 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 2 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 006810e2-c548-4488-a4a6-cf98303253b1