Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.14 @ 02:41:54 Player: Runagate Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (140) 700 Value Destroyed (5832) 5832 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (132) 132 TOTAL SCORE: 10864 Bonus ------- High Alert Combat Kills 132 Cogmind --------- Core Integrity 0/1000 Matter 269/300 Energy 100/100 System Corruption 51% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Multireflex Exoskeleton > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hardened Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Shock Maul Shock Maul Heavy Pick > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink High-capacity Matter Pod Improved Targeting Computer Layered Medium Armor Plating Improved Hardlight Generator Gatling Laser Assault Rifle Assault Rifle Assault Rifle Power Sword [Rating: 79] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Melee Analysis Suite Device ECM Suite Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Shock Maul Energy Gun Gatling Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Shock Maul Slashing Weapon Ripper Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . 1 . . . . 1 . Utility 6 | . . . 2 2 . . . 2 Weapon 1 | . . 1 . . . . . . Parts Attached 128 | 8 7 13 13 4 4 . 52 27 Power 23 | 2 . 1 2 1 1 . 11 5 Engine 13 | 2 . 1 2 . 1 . 3 4 Core 10 | . . . . 1 . . 8 1 Reactor . | . . . . . . . . . Propulsion 31 | 2 4 7 3 . 1 . 10 4 Treads . | . . . . . . . . . Leg 31 | 2 4 7 3 . 1 . 10 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 46 | 2 1 . 6 3 . . 20 14 Device 16 | 1 . . 2 1 . . 9 3 Storage 4 | 1 1 . 1 . . . 1 . Processor 11 | . . . . . . . 7 4 Hackware . | . . . . . . . . . Protection 15 | . . . 3 2 . . 3 7 Artifact . | . . . . . . . . . Weapon 28 | 2 2 5 2 . 2 . 11 4 Energy Gun 4 | 1 1 . . . . . 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 1 1 5 2 . . . 1 . Ballistic Cannon 3 | . . . . . 1 . 2 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 6 | . . . . . . . 5 1 Slashing Weapon 3 | . . . . . 1 . 1 1 Piercing Weapon 2 | . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 3 | . . . . . . . 3 . Parts Lost 46 | . . . 4 . . . 12 30 Power 9 | . . . . . . . 3 6 Propulsion 9 | . . . 1 . . . 2 6 Utility 22 | . . . 1 . . . 7 14 Weapon 6 | . . . 2 . . . . 4 Highest Loss Streak 10 | . . . 1 . . . 5 10 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 13 | 1 5 12 14 15 15 15 14 13 Power 1 | . 1 1 2 2 2 2 . 1 Propulsion 2 | . . 3 3 4 3 3 1 . Utility 5 | . . 3 4 6 6 7 6 6 Weapon 4 | . 3 4 3 3 3 3 5 4 Tool/Special . | . . . . . . . . . Unused Backups 12 | . 1 5 1 . 2 . . 3 Power 1 | . . 1 . . . . . . Propulsion 2 | . 1 1 . . . . . . Utility 6 | . . 2 1 . 1 . . 2 Weapon 3 | . . 1 . . 1 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 98 99 96 94 100 100 92 84 Engine 6 | . 14 11 9 . 6 7 3 7 Core 3 | . . . . 6 . . 8 1 Leg 21 | . 27 32 26 23 23 23 20 13 Device 14 | . 13 11 18 18 23 23 15 5 Storage 7 | . 14 11 9 7 7 7 6 4 Processor 9 | . . . . . . . 12 22 Protection 6 | . . . 7 13 15 15 2 7 Energy Gun 1 | . 14 1 . . . . 1 . Ballistic Gun 8 | . 14 31 24 23 7 7 1 . Ballistic Cannon 2 | . . . . . 6 7 2 . Impact Weapon 6 | . . . . . . . 12 9 Slashing Weapon 2 | . . . . . 6 7 1 2 Peak Build Rating 79 | 7 7 16 21 28 35 35 73 79 Average Rating 46 | 5 6 14 18 25 34 35 61 69 On Entrance 24 | . 7 7 16 21 28 35 35 72 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 72 | 15 15 37 45 59 64 64 72 66 Greatest Support 76 | 20 20 36 36 33 41 41 76 67 Greatest Overweight (x) 15 | . . 1 1 1 1 1 1 15 Average Overweight (x) . | . . 1 1 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 15 15 14 Most Carried 15 | 2 8 15 15 15 15 15 15 15 Average Carried 13 | 1 5 12 14 15 14 15 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 Final Carried 15 | 2 8 15 15 15 15 15 15 . Class Distribution -------------------- 39% | Gladiator 19% | Scavenger-Mutant 10% | Scavenger-Gunner 9% | Scavenger-Tank 7% | Mutant 7% | Gunner 6% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Gladiator | -6/Factory Gladiator | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 4339 | 304 166 752 575 . 356 . 1636 550 Remotely . | . . . . . . . . . Salvage Created 6222 | 110 274 785 513 . 253 41 2325 1921 Parts 255 | 6 18 44 31 . 19 2 64 71 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . 18 . . . Prevented 3 | . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 115 | . 9 14 10 . 10 1 46 25 Melee 35 | . . . . . 1 . 14 20 Guns 43 | . 9 14 10 . 3 . 7 . Cannons 20 | . . . . . 6 1 13 . Classes Destroyed 17 | 2 2 6 1 . 1 . 5 . Worker 4 | . . . 1 . . . . 3 Builder 3 | . . 1 1 . . . 1 . Tunneler 3 | 2 . . 1 . . . . . Recycler 7 | 1 . 1 . . . . 2 3 Mechanic 1 | . . 1 . . . . . . Operator 3 | . . . . . . . 3 . Watcher 4 | . . 1 . . . . 2 1 Swarmer 17 | . 3 . . . 7 . 5 2 Grunt 47 | . 6 6 5 . 2 . 17 11 Brawler 4 | . . 1 1 . . . . 2 Duelist 3 | . . 1 . . . . 2 . Sentry 18 | . . 6 4 . . . 6 2 Specialist 2 | . . . . . . . 2 . Hunter 3 | . . . . . . . 3 . Programmer 18 | . . . . . . . 10 8 Heavy 1 | . . . . . . . 1 . Savage 1 | . . . . . . 1 . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 7 | 3 4 5 3 . 4 1 5 7 Combat Bots Only 6 | . 4 4 3 . 4 1 3 6 Max Kills in Single Turn 2 | 1 2 2 1 . 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 970 | . 37 69 45 . 64 2 402 351 Missed 272 | . 8 20 12 . 21 . 114 97 Deflected 21 | . . . . . . . 8 13 Hits 698 | . 29 49 33 . 43 2 288 254 Melee 11 | . . 4 . . . . 2 5 Projectile 687 | . 29 45 33 . 43 2 286 249 AOE 2 | . . . . . . . . 2 Critical Strikes 31 | . . 2 1 . . . 11 17 Part Disruptions 2 | . . . . . . . 1 1 Damage Taken 11333 | . 283 699 522 . 580 44 4093 5112 Core 1888 | . 55 78 47 . 46 . 644 1018 Absorbed by Shields 180 | . . . . . . . 180 . Regen/Repaired (Parts) 768 | . 33 117 . . . . 618 . Core Remaining (%) 77 | 100 78 80 91 . . 93 24 . Volleys Fired 180 | 8 22 43 32 1 20 4 50 . Largest 3 | 2 2 3 3 2 2 2 3 . Hottest 157 | 70 70 80 71 43 60 60 157 . Shots Fired 467 | 16 44 126 88 2 40 8 143 . Gun 363 | 16 44 126 88 2 20 4 63 . Cannon 104 | . . . . . 20 4 80 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 408 | 8 22 124 88 2 40 8 116 . Thermal 59 | 8 22 2 . . . . 27 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | 12 16 20 9 4 18 6 8 . Robot Miss Streak 11 | 1 3 5 6 . 5 3 11 . Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 5 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 534 | 14 31 89 62 2 25 8 185 118 Core Hits 267 | 4 15 37 29 1 30 6 105 40 Critical Kills 5 | . . . . . . . 3 2 Critical Parts Destroyed 44 | . . . 1 . . . 28 15 Critical Strikes 63 | 1 1 . 1 . . . 34 26 Burn 2 | 1 1 . . . . . . . Destroy 1 | . . . 1 . . . . . Smash 51 | . . . . . . . 32 19 Sever 3 | . . . . . . . 2 1 Impale 6 | . . . . . . . . 6 Melee Attacks 296 | . . . . . 2 . 159 135 Impact 193 | . . . . . . . 137 56 Slashing 28 | . . . . . 2 . 22 4 Piercing 75 | . . . . . . . . 75 Sneak Attacks 15 | . . . . . . . 8 7 Combat Hostiles 4 | . . . . . . . 3 1 Follow-up Attacks 43 | . . . . . . . 22 21 Martial Strikes 28 | . . . . . . . 7 21 Damage Inflicted 15905 | 171 375 1495 1130 31 458 156 6547 5542 Guns 4051 | 171 375 1329 1129 31 163 65 788 . Cannons 1846 | . . . . . 252 91 1503 . Explosions 158 | . . 158 . . . . . . Melee 9841 | . . . . . 43 . 4256 5542 Ramming 9 | . . 8 1 . . . . . Kinetic 5180 | 85 191 1309 1129 31 415 156 1864 . Thermal 875 | 86 184 178 . . . . 427 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 6429 | . . . . . . . 3866 2563 Slashing 617 | . . . . . 43 . 390 184 Piercing 2795 | . . . . . . . . 2795 Highest Corruption 51 | . . . . . . . 9 51 Average Corruption 11 | . . . . . . . 5 18 Corruption Purged 1 | . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . Effects 132 | . . . . . . . 49 83 Message Errors 43 | . . . . . . . 11 32 Matter Fused 30 | . . . . . . . 11 19 Heat Flow Errors 19 | . . . . . . . 8 11 Energy Discharges 10 | . . . . . . . 5 5 Parts Rejected 3 | . . . . . . . 1 2 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 12 | . . . . . . . 6 6 Data Loss (major) 8 | . . . . . . . 2 6 Misfires 1 | . . . . . . . 1 . Alerts 4 | . . . . . . . 3 1 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 3435 | . . 56 . . . . 2032 1347 Projectiles . | . . . . . . . . . Explosions 56 | . . 56 . . . . . . Melee 3379 | . . . . . . . 2032 1347 Knockbacks 69 | . . . . . 6 . 53 10 Impact 26 | . . . . . . . 17 9 Kinetic 38 | . . . . . 6 . 32 . Secondary 5 | . . . . . . . 4 1 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 3 | . . 2 1 . . . . . Kicked 3 | . . 2 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 389 | 36 81 224 124 . 72 54 389 279 Average Temperature 78 | 15 32 57 30 . 28 25 129 94 Received Heat Transfer 2017 | . 102 327 225 . 81 18 790 474 Effects 4 | . . . . . . . 4 . Interference 4 | . . . . . . . 4 . Siege Activations . | . . . . . . . . . Martial Activations 7 | . . . . . . . 5 2 Total Turns 1513 | . . . . . . . 161 1352 Longest Duration 1225 | . . . . . . . 93 1225 Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 22 | . . . . . . . 16 6 Combat Hostiles 17 | . . . . . . . 12 5 Parts Fried 34 | . . . . . 2 . 26 6 Impact Corruptions 100 | . . . . . . . 63 37 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . . . . . 1 Heat Transferred 1961 | 333 593 150 . . . . 885 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Maximum Alert Level 2 | . . . . . . . 2 1 Low Security (%) 48 | 100 100 100 100 100 . . 33 7 Level 1 38 | . . . . . . . 35 92 Level 2 13 | . . . . . . . 30 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 633 | 5 85 161 52 13 . . 633 397 Initial 310 | . . 16 52 13 . . 45 310 Average 203 | . 29 68 18 . . . 284 282 Influence Increases 3456 | 15 230 493 313 . 200 . 1378 827 Destroy 0b10 Robot/C 2260 | . 180 280 200 . 180 . 920 500 Destroy 0b10 Robot/NC 125 | 15 . 20 15 . . . 40 35 Destroy Leader 618 | . 30 92 60 . 20 . 294 122 Successful Hack 69 | . 4 27 22 . . . 11 5 Disable Machine 180 | . . 45 15 . . . 75 45 Destroy Structure 39 | . 1 14 1 . . . 23 . Lose Combat Pursuer 165 | . 15 15 . . . . 15 120 Influence Decreases 3279 | 15 191 406 409 30 84 43 818 1283 Entered New Map 488 | . . 23 74 17 . 23 28 323 Time Decay 2341 | 15 191 383 305 13 84 20 670 660 Lost Part 450 | . . . 30 . . . 120 300 Squads Dispatched 37 | . 2 1 . 1 . . 21 12 Investigation 3 | . 1 . . 1 . . 1 . Extermination 13 | . . . . . . . 7 6 Reinforcement 9 | . 1 1 . . . . 7 . Assault . | . . . . . . . . . Garrison 12 | . . . . . . . 6 6 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 7 | . 2 3 1 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 198 | . 15 26 15 1 17 5 74 45 Peak Tracking Total 6 | . 4 5 3 1 4 5 5 6 Tactical Retreats 31 | . 1 1 1 . 6 . 12 10 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 8 | . 1 . . 1 . . 2 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 13 | . . 3 1 . 1 . 5 3 Max in Single Turn 3 | . . 3 1 . 1 . 1 1 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 27 | . 2 6 4 1 1 . 9 4 Terminals 15 | . 1 4 4 1 . . 2 3 Fabricators 1 | . . . . . . . 1 . Repair Stations 7 | . 1 2 . . . . 4 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 2 1 Total Hacks 74 | . 8 22 16 1 1 . 22 4 Successful 40 | . 6 12 5 1 1 . 14 1 Failed 34 | . 2 10 11 . . . 8 3 Catastrophic 10 | . 1 2 2 . . . 4 1 Database Lockouts . | . . . . . . . . . Manual 26 | . 1 6 13 . . . 4 2 Terminals 37 | . 3 10 16 1 . . 4 3 Fabricators 1 | . . . . . . . 1 . Repair Stations 30 | . 5 12 . . . . 13 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . . . 4 1 Terminal Hacks 15 | . 2 5 5 1 1 . . 1 Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . . . . 1 . . . Open DSF 2 | . . . . 1 . . . 1 Emergency Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . Patrol Status 3 | . . 1 2 . . . . . Investigation Status 1 | . . . 1 . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 23 | . 4 7 . . . . 12 . Scan Component 12 | . 2 4 . . . . 6 . Repair 11 | . 2 3 . . . . 6 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 2 5 4 . . . 7 3 Full Trace Events 2 | . . 1 . . . . 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 11 | . 2 3 . . . . 6 . Time 434 | . 52 94 . . . . 288 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 4 3 Programmers 7 | . . . . . . . 4 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Active Infowar (turns) 8996 | 40 544 1074 918 445 2015 44 3257 659 Sensors 2186 | . . . . . . . 1556 630 Terrain 1342 | . . . . . . . 1063 279 Seismic 6042 | 40 544 1074 918 445 2015 44 962 . ECM 6860 | . . . 902 445 2015 44 2941 513 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 11791 | 123 570 1074 918 445 2015 44 4119 2483 Spaces Moved 5401 | 68 333 393 377 227 1001 17 2059 926 Core 12 | 4 . . . . . . . 8 Treads . | . . . . . . . . . Legs 5389 | 64 333 393 377 227 1001 17 2059 918 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 115 50 Average Speed 163 | 115 120 190 190 190 190 190 128 202 Slowest Speed 800 | 120 120 190 190 190 190 190 240 800 Overloaded Moves 479 | . . . . . . . 32 447 Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 5 | . . . . . . . 5 . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 30 | 5 41 36 30 5 81 7 49 18 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug 27 | . . . . . . . 27 . Terrain Destroyed 36 | . . 9 . . . . 27 . Melee 27 | . . . . . . . 27 . Projectile . | . . . . . . . . . AOE 9 | . . 9 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 7534 | 92 464 635 517 238 1074 21 3181 1312 Wait 1459 | 8 85 161 78 6 40 1 837 243 Move 5393 | 67 332 392 376 226 1000 16 2058 926 Hop . | . . . . . . . . . Pick Up 49 | 1 8 11 5 . 3 . 18 3 Fast Attach 46 | 7 2 1 2 2 . . 16 16 Attach 33 | . . 2 5 . . . 10 16 Detach 4 | . . . 1 . . . 2 1 Swap 102 | 1 8 13 10 2 4 . 48 16 Drop 62 | . 7 10 7 1 5 . 31 1 Fire 180 | 8 22 43 32 1 20 4 50 . Melee 195 | . . . . . 2 . 108 85 Ram . | . . . . . . . . . Kick 3 | . . 2 1 . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . 3 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 16) 367 | -10/Materials | Repaired Aluminum Leg 394 | -10/Materials | Repaired Seismic Detector 667 | -10/Materials | Discovered new exit (range 9) 694 | -10/Materials | Entered another Materials area 694 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1003 | -9/Materials | Build established: Gunner 1167 | -9/Materials | Repaired Broken Assault Rifle 1194 | -9/Materials | Repaired Aluminum Leg 1228 | -9/Materials | Repaired Imp. Aluminum Leg 1306 | -9/Materials | Build established: Scavenger-Gunner 1339 | -9/Materials | Discovered new exit (range 14) 1739 | -9/Materials | Discovered new exit (range 15) 1768 | -9/Materials | Entered another Materials area 1768 | -8/Materials | Evolved 2 slots: Utility x2 2078 | -8/Materials | Build established: Scavenger-Tank 2574 | -8/Materials | Discovered new exit (range 3) 2686 | -8/Materials | Entered Factory 2686 | -7/Factory | Evolved 2 slots: Utility x2 2843 | -7/Factory | Identified exit to DSF 3041 | -7/Factory | Discovered new exit (range 11) 3085 | -7/Factory | Discovered new exit (range 5) 3131 | -7/Factory | Entered Lower Caves 3137 | -7/Lower Caves | Found DCF Scrap (14 items) 3357 | -7/Lower Caves | Encountered a Warlord checkpoint 3463 | -7/Lower Caves | Build established: Scavenger-Mutant 3539 | -7/Lower Caves | Learned location of 1 exit from Factory 3778 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4004 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5127 | -7/Lower Caves | Discovered new exit (range 10) 5146 | -7/Lower Caves | Entered another Lower Caves area 5148 | -7/Lower Caves | Discovered new exit (range 16) 5190 | -7/Lower Caves | Entered Factory 5190 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5191 | -6/Factory | Identified exit to Factory 5494 | -6/Factory | Repaired Imp. Aluminum Leg 5515 | -6/Factory | Build established: Scavenger-Gunner 5522 | -6/Factory | Repaired Aluminum Leg 5941 | -6/Factory | Build established: Gunner 6033 | -6/Factory | Garrison activated, responded to threat 6183 | -6/Factory | Lost 3 parts (2p1u) 6527 | -6/Factory | Cargo convoy interrupted 6546 | -6/Factory | Repaired ECM Suite 6647 | -6/Factory | Lost 5 parts (1p1n3u) 6685 | -6/Factory | Build established: Gladiator 6748 | -6/Factory | Repaired Multireflex Exoskeleton 7126 | -6/Factory | Garrison activated, responded to threat 7163 | -6/Factory | Core integrity fell below 50% 7880 | -6/Factory | Repaired Multireflex Exoskeleton 8093 | -6/Factory | Spotted B-75 Beast 8361 | -6/Factory | Crushed by falling debris 8849 | -6/Factory | Garrison activated, responded to threat 9196 | -6/Factory | Repaired Imp. Deuterium Engine 9309 | -6/Factory | Entered another Factory area 9309 | -5/Factory | Evolved 2 slots: Utility x2 9635 | -5/Factory | Lost 3 parts (2u1w) 9925 | -5/Factory | Garrison activated, responded to threat 10188 | -5/Factory | System corruption reached 10% 10262 | -5/Factory | Garrison activated, responded to threat 10304 | -5/Factory | Lost 4 parts (1p1n2u) 10484 | -5/Factory | Found Powered Armor 10596 | -5/Factory | Build established: Scavenger-Gladiator 11104 | -5/Factory | Build established: Gladiator 11200 | -5/Factory | Lost 3 parts (3n) 11687 | -5/Factory | System corruption reached 30% 11704 | -5/Factory | Core integrity fell below 50% 11712 | -5/Factory | Released all parts (6) 11763 | -5/Factory | Lost 10 parts (3p2n4u1w) 11781 | -5/Factory | Core integrity fell below 20% 11792 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 11724_ AN95F 1R#%XS 9K/4KU=FAJ=UVSBJ,9F3 11726_ Lyr. Light Armor Plating destroyed. 11726_ Acquired Lrg. Storage Unit. 11732_ Lgt. Angular Momentum Engine destroyed. 11740_ PT IS FIY5A|FCHM R%7CPUV10GSX 11753_ P-70 Sage IFF system glitched. 11759_ System corrupted: Heat flow error (+266). 11759_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11764_ Imp. Medium Armor Plating destroyed. 11767_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11773_ Assault Rifle destroyed. 11774_ System corrupted: Matter fused (-6). 11777_ Lyr. Medium Armor Plating destroyed. 11777_ Imp. Heat Sink destroyed. 11779_ ALERT: Cargo convoy en route, clear transfer corridor. [Achievement: Z1$+NX3F=JRE3_ZNQR] 11789_ DXREBAW6PG0X,WE|BJYBDW>KNG6B Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????################# | | ?????????????????????????????????# ! # | | ?????????????????????????????????# # | | ?????????????????????????????????# """"""""" # | | ?????????????????????????????????# # | | ?????????????????????????????????# """"""""" # | | ?????????????????????????????????# # | | ?????????????????????????????????# """"""""" # | | ?????????????????????????????????# # | | ?????????????????????????????????# """"""""" # | | ?????????????????????????###?????# # | | ???????????????????????###/##############+######## | | ???????????????????????# @[p [[ = # =!%[! | | ???????????????????????# !%/ ! # =### | | ???????????????????????# "p"!/ # #?? | | ???????????????????????# ""R"" ||[ # = ##+### | | ???????????????????????# """"" ||[ + %!# | | ???????????????????????# |[[ # # """" | | ???????????????????????############+### # """" | | ??????????????????? # """" | | ??????????????????? # """" | | ??????????????????? # | | ???????????????????? # """" | | ???????????????????? # """" | | ?????????????????????+################# # """" | | ??????????????????????????????????????# # """" | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # """" | | ??????????????????????????????????????# # """ | | ??????????????????????????????????????# #% """ | | ??????????????????????????????????????# #%|"%! | | ??????????????????????????????????????# # %!%% | | ??????????????????????????????????????# ^^#####+ | | ??????????????????????????????????????# =*% | | ?????????????????????????????????"" # =!= | | ?????????????????????????????????"" + = | | ????????????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 33 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 675 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 24 Target Analysis 6 Armor Integrity Analysis 30 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 73% | -10/Materials Seismic Detector | 55% | -10/Materials Assault Rifle | 67% | -9/Materials | Broken Aluminum Leg | 54% | -9/Materials Imp. Aluminum Leg | 57% | -9/Materials Imp. Aluminum Leg | 6% | -6/Factory Aluminum Leg | 21% | -6/Factory ECM Suite | 10% | -6/Factory Multireflex Exoskeleton | 19% | -6/Factory Multireflex Exoskeleton | 57% | -6/Factory Imp. Deuterium Engine | 16% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed LongswordScanMiniperforator Manual? 0 Play Time 01:15:49 Cumulative 59.8 hours Start 2025.09.14 @ 00:59:16 End 2025.09.14 @ 02:41:54 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 113 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 41 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fcff673-8333-4e8d-a909-46af9f3b0a57