Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.15 @ 14:09:11 Player: Conner Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (100) 500 Value Destroyed (3310) 3310 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (494) 494 TOTAL SCORE: 9004 Bonus ------- High Alert Combat Kills 145 Follower Combat Kills 49 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 211/300 Energy 91/100 System Corruption 23% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit High-powered Shock Rifle Magnetic Acceleration Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine Light Particle Reactor > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Large Battery Triangulator Improved Targeting Computer Improved Targeting Computer Focal Shield Improved System Shield > --- WEAPON ----------- Gamma Rifle Wave Gun > --- INVENTORY -------- Reinforced Ion Engine Angular Momentum Engine Angular Momentum Engine High-capacity Storage Unit High-capacity Storage Unit Recalibrator Wave Gun Wave Gun AWS/Gauss Magnetic Acceleration Cannon Rocket Launcher [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon AWS/Gauss Energy Gun Arc Projector Energy Cannon Guided Plasma Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 2 | . . . . . . . 1 1 Propulsion 1 | . . . . . . . . 1 Utility 7 | . . . . . 4 2 1 . Weapon . | . . . . . . . . . Parts Attached 116 | 6 12 2 5 1 27 5 35 23 Power 23 | 2 3 . . . 5 . 6 7 Engine 19 | 2 3 . . . 3 . 6 5 Core 3 | . . . . . 2 . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 17 | 2 3 . . 1 3 1 3 4 Treads . | . . . . . . . . . Leg 1 | . . . . . . . . 1 Wheel 14 | 2 3 . . 1 3 1 3 1 Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 41 | . 2 . 1 . 13 4 15 6 Device 17 | . 1 . . . 4 2 6 4 Storage 3 | . 1 . 1 . . . 1 . Processor 5 | . . . . . 1 . 2 2 Hackware 3 | . . . . . 1 1 1 . Protection 13 | . . . . . 7 1 5 . Artifact . | . . . . . . . . . Weapon 35 | 2 4 2 4 . 6 . 11 6 Energy Gun 14 | 1 . . . . 4 . 5 4 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 15 | 1 4 1 2 . 2 . 4 1 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 2 | . . 1 . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 1 . . 1 Parts Lost 43 | . 1 1 . . 3 . 16 22 Power 7 | . . . . . 1 . 1 5 Propulsion 9 | . 1 . . . . . 3 5 Utility 15 | . . . . . 1 . 8 6 Weapon 12 | . . 1 . . 1 . 4 6 Highest Loss Streak 11 | . 1 1 . . 2 . 8 11 Average Slot Usage (%) 85 | . 91 100 89 85 89 93 80 64 Engine 9 | . 14 14 14 14 5 . 7 10 Core 2 | . . . . . 3 7 4 . Wheel 18 | . 26 28 28 28 18 14 12 7 Device 12 | . 12 14 14 14 12 10 12 10 Storage 9 | . 8 14 14 14 9 7 6 8 Processor 1 | . . . . . 2 . 1 5 Hackware 5 | . . . . . 6 14 9 4 Protection 8 | . . . . . 18 22 11 2 Energy Gun 6 | . 14 . . . 7 15 4 5 Ballistic Gun 7 | . 14 14 17 14 5 . 4 . Naked Turns 84 | . . . . . . . . 84 Heaviest Build 107 | 8 25 26 48 48 61 56 104 107 Greatest Support 28 | 20 26 20 20 22 24 24 28 24 Greatest Overweight (x) 16 | . 2 1 2 2 2 2 8 16 Average Overweight (x) 1 | . . 1 1 2 1 2 3 2 Largest Inventory Capacity 12 | 4 10 10 12 12 12 12 12 12 Average Capacity 11 | 4 7 10 10 12 12 12 12 10 Most Carried 12 | 2 10 10 12 12 12 12 12 12 Average Carried 10 | 1 7 9 9 12 11 12 11 10 Final Capacity 12 | 4 10 10 12 12 12 12 12 4 Final Carried 12 | 2 10 9 12 12 12 12 12 4 Class Distribution -------------------- 54% | Mutant 13% | Hacker-Mutant 12% | Skirmisher 9% | Generator-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Generator-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1837 | 115 251 61 . 187 299 . 547 377 Remotely . | . . . . . . . . . Salvage Created 4134 | . 422 38 . 278 1573 . 1103 720 Parts 207 | . 40 2 . 15 86 . 42 22 Haulers Intercepted 6 | . 2 . . . 4 . . . Recyclers Shooed 6 | . 2 . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 74 | . 11 5 . 6 25 . 20 7 Guns 53 | . 10 1 . 6 21 . 10 5 Cannons 5 | . . . . . . . 5 . AOE 15 | . 1 4 . . 4 . 5 1 Classes Destroyed 15 | . 6 . . . 8 . 1 . Worker 7 | . 3 . . . 1 . 2 1 Builder 4 | . 1 . . . 1 . . 2 Tunneler 1 | . . . . . 1 . . . Hauler 6 | . 2 . . . 4 . . . Recycler 4 | . . . . . 1 . 1 2 Operator 1 | . . . . . 1 . . . Watcher 3 | . 1 . . . 2 . . . Swarmer 17 | . 9 3 . . 2 . 3 . Grunt 39 | . 2 2 . 6 11 . 14 4 Brawler 3 | . . . . . 2 . 1 . Duelist 2 | . . . . . 2 . . . Protector 1 | . . . . . 1 . . . Sentry 6 | . . . . . 6 . . . Hunter 1 | . . . . . 1 . . . Programmer 5 | . . . . . . . 2 3 Best Kill Streak 5 | . 5 3 . 3 5 . 4 5 Combat Bots Only 5 | . 5 3 . 3 5 . 3 2 Max Kills in Single Turn 4 | . 1 1 . 1 4 . 4 2 Gunslinging . | . . . . . . . . . Exploded 4 | . 1 1 . . 4 . 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 7391 | . 220 188 . . 886 . 3308 2789 Core 1467 | . 33 15 . . 130 . 286 1003 Absorbed by Shields 48 | . . . . . 48 . . . Core Remaining (%) 84 | 100 . . . 80 76 100 66 . Volleys Fired 233 | . 52 11 . . 44 . 86 40 Largest 2 | . 2 2 . . 2 . 2 2 Hottest 162 | . 60 50 . . 110 . 122 162 Shots Fired 567 | . 104 22 . 14 177 . 177 73 Gun 531 | . 104 12 . 14 177 . 154 70 Cannon 25 | . . . . . . . 22 3 Launcher 11 | . . 10 . . . . 1 . Special . | . . . . . . . . . Kinetic 304 | . 52 12 . 14 101 . 104 21 Thermal 51 | . . . . . . . 13 38 Explosive 11 | . . 10 . . . . 1 . Electromagnetic 201 | . 52 . . . 76 . 59 14 Robot Hit Streak 26 | . 6 4 . 13 26 . 13 13 Robot Miss Streak 5 | . 4 2 . 1 3 . 5 5 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 5 | . 3 . . . 1 . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . Autonomous 131 | . . . . 14 91 . 7 19 Shots Hit Robots 386 | . 52 14 . 13 144 . 113 50 Core Hits 181 | . 23 8 . 7 65 . 56 22 Critical Hits 4 | . . . . 1 . . 3 . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . . . . 3 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10370 | . 774 547 . 282 4142 . 3040 1585 Guns 7491 | . 649 52 . 282 3289 . 1839 1380 Cannons 523 | . . . . . . . 523 . Explosions 2297 | . 125 495 . . 835 . 662 180 Melee . | . . . . . . . . . Ramming 59 | . . . . . 18 . 16 25 Kinetic 5154 | . 191 52 . 282 2499 . 1681 449 Thermal 1315 | . 125 . . . 90 . 394 706 Explosive 1877 | . . 495 . . 745 . 457 180 Electromagnetic 1965 | . 458 . . . 790 . 492 225 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . . . . . 1 . 7 23 Average Corruption 5 | . . . . . 1 . 5 14 Corruption Purged . | . . . . . . . . . Effects 67 | . . . . . 3 . 36 28 Message Errors 14 | . . . . . . . 8 6 Matter Fused 7 | . . . . . . . 4 3 Heat Flow Errors 6 | . . . . . . . 4 2 Energy Discharges 5 | . . . . . 1 . 2 2 Data Loss (minor) 5 | . . . . . 1 . 3 1 Misfires 3 | . . . . . . . 3 . Alerts 1 | . . . . . . . . 1 Misdirections 6 | . . . . . . . . 6 Targeting Errors 17 | . . . . . 1 . 10 6 Weapon Failures 3 | . . . . . . . 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 254 | . 4 66 . . 76 . 107 1 Projectiles 29 | . . . . . . . 29 . Explosions 225 | . 4 66 . . 76 . 78 1 Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . 5 . Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . 4 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 308 | . . 55 . . 45 . 197 11 Shots 6 | . . 2 . . 1 . 3 . Rammed 9 | . . . . . 2 . 2 5 Targets Rammed 9 | . . . . . 2 . 2 5 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 537 | . 52 46 . . 162 . 537 484 Average Temperature 127 | . 19 19 . . 45 . 174 195 Received Heat Transfer 2068 | . 18 60 . . 310 . 1071 609 Effects 31 | . . . . . . . 18 13 Shutdowns 14 | . . . . . . . 9 5 Interference 8 | . . . . . . . 3 5 Matter Decay 4 | . . . . . . . 2 2 Damage (minor) 4 | . . . . . . . 3 1 Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . 2 . . 1 Combat Hostiles . | . . . . . . . . . Parts Fried 12 | . . . . . 4 . 1 7 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 8 | . . . . . . . . 8 Heat Transferred 1769 | . 150 . . . . . 620 999 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . 3 . . . 2 . 3 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 710 | . 300 75 . 215 710 290 441 309 Initial 289 | . . 13 . . 5 289 142 161 Average 239 | . 135 26 . 124 388 289 263 149 Maximum Alert Level 3 | . 1 . . 1 3 1 2 1 Low Security (%) 53 | 100 85 100 . 51 33 . 39 77 Level 1 26 | . 14 . . 48 14 100 45 22 Level 2 19 | . . . . . 52 . 14 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 . . . 6 . 7 3 Investigation 6 | . 1 . . . 3 . 1 1 Extermination 3 | . . . . . . . 2 1 Reinforcement 6 | . 1 . . . 2 . 3 . Assault 2 | . . . . . 1 . 1 . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 6 | . . . . . 3 . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 141 | . 16 5 . 5 48 . 45 22 Peak Tracking Total 8 | . 3 2 . 3 8 . 6 7 Tactical Retreats 15 | . 1 . . 1 5 . 6 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 8 | . . . . . 3 . 3 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 17 | . 2 1 . 2 4 . 5 3 Max in Single Turn 2 | . 1 1 . 1 2 . 2 1 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 31 | . 7 . 5 . 9 1 3 6 Terminals 13 | . 5 . . . 6 . . 2 Fabricators 2 | . . . . . . . 1 1 Repair Stations 3 | . . . . . 1 1 . 1 Recycling Units 4 | . 2 . . . 1 . . 1 Scanalyzers 2 | . . . . . 1 . 1 . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 103 | . 17 . 23 . 32 4 6 21 Successful 72 | . 13 . 23 . 20 4 3 9 Failed 31 | . 4 . . . 12 . 3 12 Catastrophic 6 | . 1 . . . . . 1 4 Database Lockouts . | . . . . . . . . . Manual 64 | . 13 . 1 . 28 . 3 19 Terminals 50 | . 15 . . . 27 . . 8 Fabricators 10 | . . . . . . . 3 7 Repair Stations 8 | . . . . . 3 4 . 1 Recycling Units 4 | . 2 . . . 1 . . 1 Scanalyzers 3 | . . . . . 1 . 2 . Garrison Access 5 | . . . . . . . 1 4 Terminal Hacks 33 | . 5 . 23 . 3 . . 2 Record 22 | . . . 22 . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . Branch Access Points 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . 1 Terminal Index 3 | . 1 . . . 2 . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 6 | . . . . . 2 4 . . Scan Component 3 | . . . . . 1 2 . . Repair 3 | . . . . . 1 2 . . Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 31 | . 8 . . . 15 . 2 6 Terminals 21 | . 6 . . . 13 . . 2 Track 1 | . . . . . 1 . . . Assimilate 1 | . . . . . 1 . . . Botnet 10 | . 5 . . . 4 . . 1 Detonate 1 | . . . . . 1 . . . Disrupt 3 | . . . . . 3 . . . Operators 5 | . 1 . . . 3 . . 1 Fabricators 3 | . . . . . . . . 3 Report 1 | . . . . . . . . 1 Siphon 1 | . . . . . . . . 1 Haulers 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . Reject 3 | . 2 . . . 1 . . . Scanalyzers 2 | . . . . . 1 . 1 . Researchers 1 | . . . . . . . 1 . Extract 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . . . 1 1 Reprogram 2 | . . . . . . . 1 1 Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 6 . . . 7 1 2 5 Full Trace Events 2 | . . . . . . . 1 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 1 2 . . Time 74 | . . . . . 16 58 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 3 4 Machine Destruction 3 | . . . . . . . 3 . Programmers 4 | . . . . . . . . 4 Robots Rewired 3 | . . . . . 3 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies 6 | . . . . . 4 . . 2 Largest Group 2 | . . . . . 2 . . 2 Highest-Rated Group 58 | . . . . . 32 . . 58 Highest-Rated Ally 29 | . . . . . 16 . . 29 Total Orders . | . . . . . . . . . Ally Attacks 22 | . . . . . 14 . . 8 Total Damage 236 | . . . . . 171 . . 65 Kills 3 | . . . . . 3 . . . Allies Corrupted 2 | . . . . . . . . 2 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 6549 | 35 810 484 426 458 1934 262 1214 926 Spaces Moved 4920 | 29 646 475 453 430 1391 179 618 699 Core 204 | 1 . . . . . . . 203 Treads . | . . . . . . . . . Legs 7 | . . . . . . . . 7 Wheels 4684 | 28 646 475 453 430 1391 179 618 464 Hover 25 | . . . . . . . . 25 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 90 100 100 110 110 50 Average Speed 104 | 78 86 90 90 100 109 110 127 110 Slowest Speed 850 | 80 100 90 100 105 110 110 170 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 3 76 93 89 86 59 5 21 16 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 4 | . . 2 1 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 3 . 3 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 266 | . 11 35 . 15 112 . 56 37 Melee . | . . . . . . . . . Projectile 80 | . . . . 15 52 . 7 6 AOE 186 | . 11 35 . . 60 . 49 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 5931 | 37 809 513 470 460 1726 244 874 798 Wait 512 | 2 76 23 . 23 210 58 110 10 Move 4912 | 28 645 474 452 429 1390 178 617 699 Hop . | . . . . . . . . . Pick Up 54 | 1 12 1 5 3 16 1 11 4 Fast Attach 54 | 5 3 1 4 . 10 4 12 15 Attach 24 | . . 1 . . 5 . 11 7 Detach . | . . . . . . . . . Swap 40 | 1 9 . 1 1 12 1 12 3 Drop 82 | . 12 2 8 4 26 2 13 15 Fire 233 | . 52 11 . . 44 . 86 40 Melee . | . . . . . . . . . Ram 9 | . . . . . 2 . 2 5 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 11 | . . . . . 11 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 14) 647 | -10/Materials | Discovered new exit (range 16) 846 | -10/Materials | Entered Mines 854 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 885 | -10/Mines | Discovered new exit (range 5) 1032 | -10/Mines | Learned location of Zion (-7) 1171 | -10/Mines | Discovered new exit (range 12) 1322 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1323 | -10/Mines | Discovered new exit (range 5) 1330 | -10/Mines | Entered Exiles 1353 | -10/Exiles | Met 8R-AWN 1368 | -10/Exiles | Met EX-HEX 1401 | -10/Exiles | Met EX-BIN 1416 | -10/Exiles | Aligned with FarCom system 1417 | -10/Exiles | Given EX-Vault access code 1447 | -10/Exiles | Opened EX-Vault 1451 | -10/Exiles | Found Prototype Energy Cannon 1451 | -10/Exiles | Identified Gui. Plasma Cannon 1454 | -10/Exiles | Found Prototype Ballistic Gun 1454 | -10/Exiles | Identified AWS/Gauss 1459 | -10/Exiles | Found Prototype Slashing Weapon 1459 | -10/Exiles | Identified Longsword +1 1511 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1536 | -10/Exiles | Met EX-DEC 1588 | -10/Exiles | Visited The Gauntlet 1743 | -10/Exiles | Discovered new exit (range 14) 1756 | -10/Exiles | Left Exiles lab with AWS/Gauss 1756 | -10/Exiles | Entered Mines 2067 | -9/Mines | Build established: Skirmisher 2162 | -9/Mines | Learned Materials stockpile data 2197 | -9/Mines | Discovered new exit (range 5) 2198 | -9/Mines | Learned location of Storage (-7) 2214 | -9/Mines | Entered Materials 2214 | -8/Materials | Evolved 4 slots: Utility x4 2929 | -8/Materials | Repaired Arm. Wheel 3075 | -8/Materials | Build established: Mutant 3142 | -8/Materials | Discovered new exit (range 3) 3414 | -8/Materials | First assault squad dispatched 3605 | -8/Materials | Build established: Scavenger-Mutant 4015 | -8/Materials | Build established: Mutant 4148 | -8/Materials | Entered Factory 4148 | -7/Factory | Evolved 2 slots: Utility x2 4365 | -7/Factory | Repaired Arm. Wheel 4392 | -7/Factory | Repaired Lgt. Armor Plating 4405 | -7/Factory | Discovered new exit (range 5) 4410 | -7/Factory | Entered another Factory area 4410 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4468 | -6/Factory | Build established: Hacker-Mutant 5391 | -6/Factory | Lost 8 parts (1p1n4u2w) 5616 | -6/Factory | Discovered new exit (range 6) 5623 | -6/Factory | Build established: Mutant 5624 | -6/Factory | Entered another Factory area 5624 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5860 | -5/Factory | Garrison activated, responded to threat 5931 | -5/Factory | Build established: Generator-Mutant 6259 | -5/Factory | System corruption reached 10% 6275 | -5/Factory | Identified exit to Upper Caves 6275 | -5/Factory | Identified exit to Extension 6318 | -5/Factory | Lost 11 parts (3p2n4u2w) 6406 | -5/Factory | Lost 3 parts (2n1w) 6427 | -5/Factory | Core integrity fell below 50% 6453 | -5/Factory | Lost 5 parts (1p1n1u2w) 6537 | -5/Factory | Core integrity fell below 20% 6550 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06425_ Discarded Imp. Targeting Computer. 06427_ Slammed into U-05 Engineer. 06433_ DQSH NIAC8USOSIX|&&5 06438_ Connecting with Fabricator... 06450_ 3LK&WLJHMJQPKBS4RH9VK1 06465_ System corrupted: Matter fused (-5). 06482_ Acquired Magnetic Acceleration Cannon. 06485_ System corrupted: Magnetic Acceleration Cannon jammed. 06489_ Dropped Magnetic Acceleration Cannon. 06508_ System corrupted: Component data lost. 06510_ Acquired Gyrokinetic Inverter. 06512_ K-01 Serf cleans the Subcomponent Replicator. 06520_ K-01 Serf collects debris. 06521_ Acquired 70 matter. 06523_ System corrupted: Matter fused (-9). 06523_ K-01 Serf collects debris. 06537_ Slammed into S-27 Virus. 06540_ System corrupted: Energy discharge (-29). 06544_ Dropped Gyrokinetic Inverter. 06545_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##+##+####???##############??????????????????????? | | ?# #??????# #??????????????????????? | | ?# #??????# #??????????????????????? | | ## #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# ! #??????????????????????? | | *! #####??# #??????????????????????? | | " !! #??# #??????????????????????? | | " #### #??????????????????????? | | " / #??????????????????????? | | #### #??????????????????????? | | #??# #??????????????????????? | | ########??# #??????????????????????? | | ????????###+#####s######??????????????????????? | | ????????# s =s #????????????????????????? | | ????????# #????????????????????????? | | ?????????# ##########???????????????? | | ?????????# s s # == k??????????????? | | ????????"" # " " =/ ??????????????? | | ??????????F" # " " "?????????????? | | ??????????"" """ """ # " " "?????????????? | | ?????????? """ """ # " " "?????????????? | | ????????? """ """ #@ " " "?????????????? | | ????????? + " " "?????????????? | | ?????????" """ """ """ # " " "?????????????? | | ?????????????? """ """ #g " " "?????????????? | | ???????????????""" """ w# " " ??????????????? | | ??????????????? # u ??????????????? | | ????????????????"" """ + A ???????????????? | | ?????????????????" """ #########????????????????? | | ????????????????"" """ #????????????????????????? | | ?????????????????? ? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 49 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 1350 Resistance: KI 20 Thermal Conversion 30 Evasion (%) 51 Targeting Accuracy 12 Melee Accuracy 5 Target Analysis 6 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Plasma Cutter | -8/Materials | Extracted Hvy. EM Shotgun | -8/Materials | Extracted Com. Battery | -8/Materials | Extracted Hvy. Particle Cannon | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionSpectralShield Manual? 0 Play Time 00:53:07 Cumulative 47.0 hours Start 2022.02.15 @ 13:16:50 End 2022.02.15 @ 14:09:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 52 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9240c10f-e04c-4f6c-baf6-1a78908902b8