Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.15 @ 14:09:11

Player: Conner

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (100)     500
Value Destroyed (3310)     3310
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (494)                494
              TOTAL SCORE: 9004

 Bonus
-------
High Alert Combat Kills    145
Follower Combat Kills      49
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     211/300
Energy                     91/100
System Corruption          23%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (9) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Storage Unit
   High-powered Shock Rifle
                Magnetic Acceleration Cannon
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
                Angular Momentum Engine
          Light Particle Reactor
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
          Large Battery
                Triangulator
       Improved Targeting Computer
       Improved Targeting Computer
                Focal Shield
       Improved System Shield
>               --- WEAPON -----------
                Gamma Rifle
                Wave Gun
>               --- INVENTORY --------
     Reinforced Ion Engine
                Angular Momentum Engine
                Angular Momentum Engine
  High-capacity Storage Unit
  High-capacity Storage Unit
                Recalibrator
                Wave Gun
                Wave Gun
                AWS/Gauss
                Magnetic Acceleration Cannon
                Rocket Launcher
[Rating: 68]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Armored Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     AWS/Gauss
  Energy Gun               Arc Projector
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            AWS/Gauss
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   1   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   
  Utility                  7    | .   .   .   .   .   4   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             116  | 6   12  2   5   1   27  5   35  23  
  Power                    23   | 2   3   .   .   .   5   .   6   7   
    Engine                 19   | 2   3   .   .   .   3   .   6   5   
    Core                   3    | .   .   .   .   .   2   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               17   | 2   3   .   .   1   3   1   3   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   1   
    Wheel                  14   | 2   3   .   .   1   3   1   3   1   
    Hover                  2    | .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  41   | .   2   .   1   .   13  4   15  6   
    Device                 17   | .   1   .   .   .   4   2   6   4   
    Storage                3    | .   1   .   1   .   .   .   1   .   
    Processor              5    | .   .   .   .   .   1   .   2   2   
    Hackware               3    | .   .   .   .   .   1   1   1   .   
    Protection             13   | .   .   .   .   .   7   1   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   4   2   4   .   6   .   11  6   
    Energy Gun             14   | 1   .   .   .   .   4   .   5   4   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   
    Ballistic Gun          15   | 1   4   1   2   .   2   .   4   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   1   
    Launcher               2    | .   .   1   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   .   1   .   .   1   
Parts Lost                 43   | .   1   1   .   .   3   .   16  22  
  Power                    7    | .   .   .   .   .   1   .   1   5   
  Propulsion               9    | .   1   .   .   .   .   .   3   5   
  Utility                  15   | .   .   .   .   .   1   .   8   6   
  Weapon                   12   | .   .   1   .   .   1   .   4   6   
  Highest Loss Streak      11   | .   1   1   .   .   2   .   8   11  
Average Slot Usage (%)     85   | .   91  100 89  85  89  93  80  64  
  Engine                   9    | .   14  14  14  14  5   .   7   10  
  Core                     2    | .   .   .   .   .   3   7   4   .   
  Wheel                    18   | .   26  28  28  28  18  14  12  7   
  Device                   12   | .   12  14  14  14  12  10  12  10  
  Storage                  9    | .   8   14  14  14  9   7   6   8   
  Processor                1    | .   .   .   .   .   2   .   1   5   
  Hackware                 5    | .   .   .   .   .   6   14  9   4   
  Protection               8    | .   .   .   .   .   18  22  11  2   
  Energy Gun               6    | .   14  .   .   .   7   15  4   5   
  Ballistic Gun            7    | .   14  14  17  14  5   .   4   .   
Naked Turns                84   | .   .   .   .   .   .   .   .   84  
Heaviest Build             107  | 8   25  26  48  48  61  56  104 107 
  Greatest Support         28   | 20  26  20  20  22  24  24  28  24  
  Greatest Overweight (x)  16   | .   2   1   2   2   2   2   8   16  
  Average Overweight (x)   1    | .   .   1   1   2   1   2   3   2   
Largest Inventory Capacity 12   | 4   10  10  12  12  12  12  12  12  
  Average Capacity         11   | 4   7   10  10  12  12  12  12  10  
  Most Carried             12   | 2   10  10  12  12  12  12  12  12  
  Average Carried          10   | 1   7   9   9   12  11  12  11  10  
  Final Capacity           12   | 4   10  10  12  12  12  12  12  4   
  Final Carried            12   | 2   10  9   12  12  12  12  12  4   

 Class Distribution 
--------------------
 54% | Mutant
 13% | Hacker-Mutant
 12% | Skirmisher
  9% | Generator-Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
       Skirmisher | -9/Mines
           Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
 Generator-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Matter Collected           1837 | 115  251  61   .    187  299  .    547  377  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4134 | .    422  38   .    278  1573 .    1103 720  
  Parts                    207  | .    40   2    .    15   86   .    42   22   
Haulers Intercepted        6    | .    2    .    .    .    4    .    .    .    
Recyclers Shooed           6    | .    2    .    .    .    .    .    2    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  74   | .   11  5   .   6   25  .   20  7   
  Guns                     53   | .   10  1   .   6   21  .   10  5   
  Cannons                  5    | .   .   .   .   .   .   .   5   .   
  AOE                      15   | .   1   4   .   .   4   .   5   1   
Classes Destroyed          15   | .   6   .   .   .   8   .   1   .   
  Worker                   7    | .   3   .   .   .   1   .   2   1   
  Builder                  4    | .   1   .   .   .   1   .   .   2   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   
  Hauler                   6    | .   2   .   .   .   4   .   .   .   
  Recycler                 4    | .   .   .   .   .   1   .   1   2   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  3    | .   1   .   .   .   2   .   .   .   
  Swarmer                  17   | .   9   3   .   .   2   .   3   .   
  Grunt                    39   | .   2   2   .   6   11  .   14  4   
  Brawler                  3    | .   .   .   .   .   2   .   1   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   .   .   6   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   2   3   
Best Kill Streak           5    | .   5   3   .   3   5   .   4   5   
  Combat Bots Only         5    | .   5   3   .   3   5   .   3   2   
Max Kills in Single Turn   4    | .   1   1   .   1   4   .   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   1   .   .   4   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Damage Taken               7391  | .    220  188  .    .    886  .    3308 2789 
  Core                     1467  | .    33   15   .    .    130  .    286  1003 
  Absorbed by Shields      48    | .    .    .    .    .    48   .    .    .    
Core Remaining (%)         84    | 100  .    .    .    80   76   100  66   .    
Volleys Fired              233   | .    52   11   .    .    44   .    86   40   
  Largest                  2     | .    2    2    .    .    2    .    2    2    
  Hottest                  162   | .    60   50   .    .    110  .    122  162  
Shots Fired                567   | .    104  22   .    14   177  .    177  73   
  Gun                      531   | .    104  12   .    14   177  .    154  70   
  Cannon                   25    | .    .    .    .    .    .    .    22   3    
  Launcher                 11    | .    .    10   .    .    .    .    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  304   | .    52   12   .    14   101  .    104  21   
  Thermal                  51    | .    .    .    .    .    .    .    13   38   
  Explosive                11    | .    .    10   .    .    .    .    1    .    
  Electromagnetic          201   | .    52   .    .    .    76   .    59   14   
  Robot Hit Streak         26    | .    6    4    .    13   26   .    13   13   
  Robot Miss Streak        5     | .    4    2    .    1    3    .    5    5    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    
  Secondary Targets        5     | .    3    .    .    .    1    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    1    .    
  Autonomous               131   | .    .    .    .    14   91   .    7    19   
Shots Hit Robots           386   | .    52   14   .    13   144  .    113  50   
  Core Hits                181   | .    23   8    .    7    65   .    56   22   
  Critical Hits            4     | .    .    .    .    1    .    .    3    .    
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    3    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10370 | .    774  547  .    282  4142 .    3040 1585 
  Guns                     7491  | .    649  52   .    282  3289 .    1839 1380 
  Cannons                  523   | .    .    .    .    .    .    .    523  .    
  Explosions               2297  | .    125  495  .    .    835  .    662  180  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  59    | .    .    .    .    .    18   .    16   25   
  Kinetic                  5154  | .    191  52   .    282  2499 .    1681 449  
  Thermal                  1315  | .    125  .    .    .    90   .    394  706  
  Explosive                1877  | .    .    495  .    .    745  .    457  180  
  Electromagnetic          1965  | .    458  .    .    .    790  .    492  225  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    .    .    1    .    7    23   
  Average Corruption       5     | .    .    .    .    .    1    .    5    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  67    | .    .    .    .    .    3    .    36   28   
    Message Errors         14    | .    .    .    .    .    .    .    8    6    
    Matter Fused           7     | .    .    .    .    .    .    .    4    3    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    4    2    
    Energy Discharges      5     | .    .    .    .    .    1    .    2    2    
    Data Loss (minor)      5     | .    .    .    .    .    1    .    3    1    
    Misfires               3     | .    .    .    .    .    .    .    3    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    
    Misdirections          6     | .    .    .    .    .    .    .    .    6    
    Targeting Errors       17    | .    .    .    .    .    1    .    10   6    
    Weapon Failures        3     | .    .    .    .    .    .    .    2    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            254   | .    4    66   .    .    76   .    107  1    
  Projectiles              29    | .    .    .    .    .    .    .    29   .    
  Explosions               225   | .    4    66   .    .    76   .    78   1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    .    .    .    .    .    .    5    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    4    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      308   | .    .    55   .    .    45   .    197  11   
  Shots                    6     | .    .    2    .    .    1    .    3    .    
  Rammed                   9     | .    .    .    .    .    2    .    2    5    
Targets Rammed             9     | .    .    .    .    .    2    .    2    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        537   | .    52   46   .    .    162  .    537  484  
  Average Temperature      127   | .    19   19   .    .    45   .    174  195  
  Received Heat Transfer   2068  | .    18   60   .    .    310  .    1071 609  
  Effects                  31    | .    .    .    .    .    .    .    18   13   
    Shutdowns              14    | .    .    .    .    .    .    .    9    5    
    Interference           8     | .    .    .    .    .    .    .    3    5    
    Matter Decay           4     | .    .    .    .    .    .    .    2    2    
    Damage (minor)         4     | .    .    .    .    .    .    .    3    1    
    Damage (core)          1     | .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    2    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    .    .    .    .    4    .    1    7    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    
  Parts Melted             8     | .    .    .    .    .    .    .    .    8    
  Heat Transferred         1769  | .    150  .    .    .    .    .    620  999  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    3    .    .    .    2    .    3    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Peak Influence             710  | .   300 75  .   215 710 290 441 309 
  Initial                  289  | .   .   13  .   .   5   289 142 161 
  Average                  239  | .   135 26  .   124 388 289 263 149 
Maximum Alert Level        3    | .   1   .   .   1   3   1   2   1   
  Low Security (%)         53   | 100 85  100 .   51  33  .   39  77  
  Level 1                  26   | .   14  .   .   48  14  100 45  22  
  Level 2                  19   | .   .   .   .   .   52  .   14  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   .   .   6   .   7   3   
  Investigation            6    | .   1   .   .   .   3   .   1   1   
  Extermination            3    | .   .   .   .   .   .   .   2   1   
  Reinforcement            6    | .   1   .   .   .   2   .   3   .   
  Assault                  2    | .   .   .   .   .   1   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Distress Signals           6    | .   .   .   .   .   3   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              141  | .   16  5   .   5   48  .   45  22  
  Peak Tracking Total      8    | .   3   2   .   3   8   .   6   7   
  Tactical Retreats        15   | .   1   .   .   1   5   .   6   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Traps Triggered            8    | .   .   .   .   .   3   .   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Machines Disabled          17   | .   2   1   .   2   4   .   5   3   
  Max in Single Turn       2    | .   1   1   .   1   2   .   2   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Machines Accessed          31   | .   7   .   5   .   9   1   3   6   
  Terminals                13   | .   5   .   .   .   6   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   1   1   
  Repair Stations          3    | .   .   .   .   .   1   1   .   1   
  Recycling Units          4    | .   2   .   .   .   1   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   
Total Hacks                103  | .   17  .   23  .   32  4   6   21  
  Successful               72   | .   13  .   23  .   20  4   3   9   
  Failed                   31   | .   4   .   .   .   12  .   3   12  
    Catastrophic           6    | .   1   .   .   .   .   .   1   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   13  .   1   .   28  .   3   19  
  Terminals                50   | .   15  .   .   .   27  .   .   8   
  Fabricators              10   | .   .   .   .   .   .   .   3   7   
  Repair Stations          8    | .   .   .   .   .   3   4   .   1   
  Recycling Units          4    | .   2   .   .   .   1   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   1   .   2   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   4   
Terminal Hacks             33   | .   5   .   23  .   3   .   .   2   
  Record                   22   | .   .   .   22  .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   
  Terminal Index           3    | .   1   .   .   .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       6    | .   .   .   .   .   2   4   .   .   
  Scan Component           3    | .   .   .   .   .   1   2   .   .   
  Repair                   3    | .   .   .   .   .   1   2   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         31   | .   8   .   .   .   15  .   2   6   
  Terminals                21   | .   6   .   .   .   13  .   .   2   
    Track                  1    | .   .   .   .   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   
    Botnet                 10   | .   5   .   .   .   4   .   .   1   
    Detonate               1    | .   .   .   .   .   1   .   .   .   
    Disrupt                3    | .   .   .   .   .   3   .   .   .   
    Operators              5    | .   1   .   .   .   3   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   
    Report                 1    | .   .   .   .   .   .   .   .   1   
    Siphon                 1    | .   .   .   .   .   .   .   .   1   
    Haulers                1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   
    Reject                 3    | .   2   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   .   
    Researchers            1    | .   .   .   .   .   .   .   1   .   
    Extract                1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   
    Reprogram              2    | .   .   .   .   .   .   .   1   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   6   .   .   .   7   1   2   5   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   1   2   .   .   
  Time                     74   | .   .   .   .   .   16  58  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   3   4   
  Machine Destruction      3    | .   .   .   .   .   .   .   3   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   
Robots Rewired             3    | .   .   .   .   .   3   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Total Allies               6    | .   .   .   .   .   4   .   .   2   
  Largest Group            2    | .   .   .   .   .   2   .   .   2   
  Highest-Rated Group      58   | .   .   .   .   .   32  .   .   58  
  Highest-Rated Ally       29   | .   .   .   .   .   16  .   .   29  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   14  .   .   8   
  Total Damage             236  | .   .   .   .   .   171 .   .   65  
  Kills                    3    | .   .   .   .   .   3   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Turns Passed               6549 | 35   810  484  426  458  1934 262  1214 926  
Spaces Moved               4920 | 29   646  475  453  430  1391 179  618  699  
  Core                     204  | 1    .    .    .    .    .    .    .    203  
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     7    | .    .    .    .    .    .    .    .    7    
  Wheels                   4684 | 28   646  475  453  430  1391 179  618  464  
  Hover                    25   | .    .    .    .    .    .    .    .    25   
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   90   100  100  110  110  50   
  Average Speed            104  | 78   86   90   90   100  109  110  127  110  
  Slowest Speed            850  | 80   100  90   100  105  110  110  170  850  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 3    76   93   89   86   59   5    21   16   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    2    1    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    3    .    3    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          266  | .    11   35   .    15   112  .    56   37   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               80   | .    .    .    .    15   52   .    7    6    
  AOE                      186  | .    11   35   .    .    60   .    49   31   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Total                      5931 | 37   809  513  470  460  1726 244  874  798  
  Wait                     512  | 2    76   23   .    23   210  58   110  10   
  Move                     4912 | 28   645  474  452  429  1390 178  617  699  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  54   | 1    12   1    5    3    16   1    11   4    
  Fast Attach              54   | 5    3    1    4    .    10   4    12   15   
  Attach                   24   | .    .    1    .    .    5    .    11   7    
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     40   | 1    9    .    1    1    12   1    12   3    
  Drop                     82   | .    12   2    8    4    26   2    13   15   
  Fire                     233  | .    52   11   .    .    44   .    86   40   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      9    | .    .    .    .    .    2    .    2    5    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   11   | .    .    .    .    .    11   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 4 exits: Upp x2 / Ext x2)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   36 | -11/Scrapyard | Entered Materials
   84 | -10/Materials | Discovered new exit (range 16)
  307 | -10/Materials | Build established: Mutant
  436 | -10/Materials | Discovered new exit (range 14)
  647 | -10/Materials | Discovered new exit (range 16)
  846 | -10/Materials | Entered Mines
  854 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  885 | -10/Mines     | Discovered new exit (range 5)
 1032 | -10/Mines     | Learned location of Zion (-7)
 1171 | -10/Mines     | Discovered new exit (range 12)
 1322 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1323 | -10/Mines     | Discovered new exit (range 5)
 1330 | -10/Mines     | Entered Exiles
 1353 | -10/Exiles    | Met 8R-AWN
 1368 | -10/Exiles    | Met EX-HEX
 1401 | -10/Exiles    | Met EX-BIN
 1416 | -10/Exiles    | Aligned with FarCom system
 1417 | -10/Exiles    | Given EX-Vault access code
 1447 | -10/Exiles    | Opened EX-Vault
 1451 | -10/Exiles    | Found Prototype Energy Cannon
 1451 | -10/Exiles    | Identified Gui. Plasma Cannon
 1454 | -10/Exiles    | Found Prototype Ballistic Gun
 1454 | -10/Exiles    | Identified AWS/Gauss
 1459 | -10/Exiles    | Found Prototype Slashing Weapon
 1459 | -10/Exiles    | Identified Longsword +1
 1511 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1536 | -10/Exiles    | Met EX-DEC
 1588 | -10/Exiles    | Visited The Gauntlet
 1743 | -10/Exiles    | Discovered new exit (range 14)
 1756 | -10/Exiles    | Left Exiles lab with AWS/Gauss
 1756 | -10/Exiles    | Entered Mines
 2067 | -9/Mines      | Build established: Skirmisher
 2162 | -9/Mines      | Learned Materials stockpile data
 2197 | -9/Mines      | Discovered new exit (range 5)
 2198 | -9/Mines      | Learned location of Storage (-7)
 2214 | -9/Mines      | Entered Materials
 2214 | -8/Materials  | Evolved 4 slots: Utility x4
 2929 | -8/Materials  | Repaired Arm. Wheel
 3075 | -8/Materials  | Build established: Mutant
 3142 | -8/Materials  | Discovered new exit (range 3)
 3414 | -8/Materials  | First assault squad dispatched
 3605 | -8/Materials  | Build established: Scavenger-Mutant
 4015 | -8/Materials  | Build established: Mutant
 4148 | -8/Materials  | Entered Factory
 4148 | -7/Factory    | Evolved 2 slots: Utility x2
 4365 | -7/Factory    | Repaired Arm. Wheel
 4392 | -7/Factory    | Repaired Lgt. Armor Plating
 4405 | -7/Factory    | Discovered new exit (range 5)
 4410 | -7/Factory    | Entered another Factory area
 4410 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4468 | -6/Factory    | Build established: Hacker-Mutant
 5391 | -6/Factory    | Lost 8 parts (1p1n4u2w)
 5616 | -6/Factory    | Discovered new exit (range 6)
 5623 | -6/Factory    | Build established: Mutant
 5624 | -6/Factory    | Entered another Factory area
 5624 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5860 | -5/Factory    | Garrison activated, responded to threat
 5931 | -5/Factory    | Build established: Generator-Mutant
 6259 | -5/Factory    | System corruption reached 10%
 6275 | -5/Factory    | Identified exit to Upper Caves
 6275 | -5/Factory    | Identified exit to Extension
 6318 | -5/Factory    | Lost 11 parts (3p2n4u2w)
 6406 | -5/Factory    | Lost 3 parts (2n1w)
 6427 | -5/Factory    | Core integrity fell below 50%
 6453 | -5/Factory    | Lost 5 parts (1p1n1u2w)
 6537 | -5/Factory    | Core integrity fell below 20%
 6550 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06425_ Discarded Imp. Targeting Computer.
06427_ Slammed into U-05 Engineer.
06433_ DQSH NIAC8USOSIX|&&5
06438_ Connecting with Fabricator...
06450_ 3LK&WLJHMJQPKBS4RH9VK1
06465_ System corrupted: Matter fused (-5).
06482_ Acquired Magnetic Acceleration Cannon.
06485_ System corrupted: Magnetic Acceleration Cannon jammed.
06489_ Dropped Magnetic Acceleration Cannon.
06508_ System corrupted: Component data lost.
06510_ Acquired Gyrokinetic Inverter.
06512_ K-01 Serf cleans the Subcomponent Replicator.
06520_ K-01 Serf collects debris.
06521_ Acquired 70 matter.
06523_ System corrupted: Matter fused (-9).
06523_ K-01 Serf collects debris.
06537_ Slammed into S-27 Virus. <x2>
06540_ System corrupted: Energy discharge (-29).
06544_ Dropped Gyrokinetic Inverter.
06545_ W-25 Informer sends out distress signal.

 Map 
-----
+----------------------------------------------------+
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
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|   *!  #####??#            #??????????????????????? |
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|    ????????###+#####s######??????????????????????? |
|    ????????#   s    =s  #????????????????????????? |
|    ????????#            #????????????????????????? |
|   ?????????#            ##########???????????????? |
|   ?????????#      s   s #      == k??????????????? |
|   ????????""            #  " " =/  ??????????????? |
| ??????????F"            #  " "     "?????????????? |
| ??????????""   """ """  #  " "     "?????????????? |
| ??????????     """ """  #  " "     "?????????????? |
| ?????????      """ """  #@ " "     "?????????????? |
| ?????????               +  " "     "?????????????? |
| ?????????" """ """ """  #  " "     "?????????????? |
| ?????????????? """ """  #g " "     "?????????????? |
| ???????????????""" """ w#  " "     ??????????????? |
| ???????????????         #      u   ??????????????? |
| ????????????????"" """  +  A      ???????????????? |
| ?????????????????" """  #########????????????????? |
| ????????????????"" """  #????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          49
Energy Capacity            880
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             1350
Resistance: KI             20
Thermal Conversion         30
Evasion (%)                51
Targeting Accuracy         12
Melee Accuracy             5
Target Analysis            6
Offensive Hacking          20
Defensive Hacking          12

 Item Schematics 
-----------------
        Plasma Cutter | -8/Materials | Extracted
      Hvy. EM Shotgun | -8/Materials | Extracted
         Com. Battery | -8/Materials | Extracted
 Hvy. Particle Cannon | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionSpectralShield
  Manual?         0
Play Time         00:53:07
  Cumulative      47.0 hours
  Start           2022.02.15 @ 13:16:50
  End             2022.02.15 @ 14:09:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          52
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9240c10f-e04c-4f6c-baf6-1a78908902b8