Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.19 @ 12:09:50 Player: shreknel Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1624) 1624 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 5062 Bonus ------- Follower Combat Kills 228 Cogmind --------- Core Integrity 0/700 Matter 296/300 Energy 143/160 System Corruption 1% Temperature Cool (26) Movement Core (500) Ox9 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- VTOL Module Xenon Bombardment Thruster > --- UTILITY (6) ------ Medium Storage Unit Terrain Scanner Improved Terrain Scan Processor Makeshift Salvage Targeting Computer Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Lightning Gun Heavy Machine Gun > --- INVENTORY (10) --- Structural Scanner Advanced Terrain Scan Processor Force Booster Hardened Heavy Armor Plating Improved Shield Generator System Shield Heavy Riot Gun Improved EM Pulse Cannon Coil Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Terrain Scanner Improved Terrain Scan Processor Makeshift Salvage Targeting Computer Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Machine Gun > --- INVENTORY -------- Structural Scanner Advanced Terrain Scan Processor Force Booster Hardened Heavy Armor Plating Improved Shield Generator System Shield Heavy Riot Gun Improved EM Pulse Cannon Coil Gun [Rating: 42] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Lightning Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Slots Evolved 6 | . . 2 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 4 | . . 2 1 . 1 . . Weapon . | . . . . . . . . Parts Attached 69 | 6 4 12 3 14 9 15 6 Power 10 | 1 . 4 . 2 . 2 1 Engine 5 | 1 . 3 . . . 1 . Core 5 | . . 1 . 2 . 1 1 Reactor . | . . . . . . . . Propulsion 25 | 2 2 3 1 8 3 4 2 Treads 3 | . 1 . . . 1 1 . Leg 7 | . 1 3 1 . . 2 . Wheel 3 | 2 . . . . . 1 . Hover 10 | . . . . 8 2 . . Flight 2 | . . . . . . . 2 Utility 19 | 1 1 3 2 1 5 5 1 Device 6 | . . 1 1 . 2 2 . Storage 3 | 1 . 1 . . 1 . . Processor 7 | . 1 1 1 1 1 2 . Hackware 1 | . . . . . 1 . . Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 15 | 2 1 2 . 3 1 4 2 Energy Gun 3 | . . 1 . 1 . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 2 1 . . 2 . 2 1 Ballistic Cannon 3 | . . 1 . . . 2 . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 36 | . . 3 . 8 4 17 4 Power 4 | . . 1 . 1 . 2 . Propulsion 14 | . . . . 3 3 6 2 Utility 7 | . . . . 1 . 4 2 Weapon 11 | . . 2 . 3 1 5 . Highest Loss Streak 6 | . . 3 . 6 3 5 2 To Critical Strikes 2 | . . . . . . 1 1 Average Backups 8 | 2 7 8 9 9 7 6 8 Power . | . 1 1 1 . . . . Propulsion 1 | 1 2 3 4 4 1 . . Utility 5 | . 3 3 3 4 5 6 6 Weapon . | . 1 . . . . . 2 Tool/Special . | . . . . . . . . Unused Backups 22 | . 4 4 2 2 1 1 8 Power 1 | . . 1 . . . . . Propulsion 8 | . 2 1 2 2 1 . . Utility 10 | . 2 1 . . . 1 6 Weapon 3 | . . 1 . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 86 | . 99 98 98 96 88 68 83 Engine 3 | . 14 9 . . . 1 3 Core 4 | . . . 9 8 7 3 3 Treads 1 | . 1 2 . . 1 2 . Leg 9 | . 1 19 26 11 . 9 2 Wheel 4 | . 24 . . . . 1 7 Hover 5 | . . . . 14 24 2 . Device 9 | . . 10 16 17 7 8 9 Storage 8 | . 14 11 9 9 7 7 7 Processor 18 | . 13 22 18 18 22 16 23 Hackware 1 | . . . . . 6 2 . Protection 1 | . . . . . . 4 3 Energy Gun 1 | . . 3 . 2 . . 5 Ballistic Gun 9 | . 28 12 9 8 4 2 3 Ballistic Cannon 2 | . . 5 9 4 . 2 . Peak Build Rating 42 | 6 7 15 17 28 32 34 42 Average Rating 19 | 4 6 12 16 18 27 23 36 On Entrance 15 | . 6 7 15 17 20 32 30 Avg Prop Armor Cover (%) 9 | . 7 7 . . 11 11 6 Naked Turns . | . . . . . . . . Heaviest Build 38 | 12 13 24 24 26 27 38 28 Greatest Support 33 | 26 26 23 33 33 29 30 28 Greatest Overweight (x) 2 | 1 1 1 . 1 1 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 Most Carried 10 | 6 8 10 10 10 10 10 10 Average Carried 8 | 3 7 8 9 9 8 7 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | 6 8 10 10 6 9 10 10 Class Distribution -------------------- 43% | Mutant 22% | Skirmisher 14% | Scavenger-Mutant 10% | Derelict-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Matter Collected 2110 | 192 157 429 15 437 224 546 110 Remotely . | . . . . . . . . Salvage Created 1463 | . 157 337 7 419 194 109 240 Parts 105 | . 12 26 4 13 25 8 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 20 | . . . . . . 12 8 Prevented 8 | . . . . . . . 8 Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Combat Hostiles Destroyed 40 | . 3 8 . 9 9 6 5 Guns 18 | . 3 3 . 6 . 1 5 Cannons 11 | . . 5 . 3 . 3 . AOE 11 | . . . . . 9 2 . Classes Destroyed 11 | . 2 3 1 1 3 . 1 Worker 2 | . . 1 . 1 . . . Builder 2 | . . . . . 2 . . Tunneler 1 | . . . . . 1 . . Operator 1 | . . . 1 . . . . Watcher 4 | . 1 2 . 1 . . . Swarmer 14 | . . . . 1 4 6 3 Grunt 15 | . 3 5 . 5 2 . . Brawler 1 | . . . . . . . 1 Duelist 2 | . . 1 . . 1 . . Sentry 7 | . . 2 . 3 1 . 1 Programmer 1 | . . . . . 1 . . Best Kill Streak 9 | . 1 3 1 3 7 9 3 Combat Bots Only 8 | . 1 3 . 3 6 8 3 Max Kills in Single Turn 2 | . 1 2 1 1 2 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Hostile Shots Fired 440 | . 20 30 . 100 41 179 70 Missed 144 | . 2 5 . 29 15 67 26 Hits 296 | . 18 25 . 71 26 112 44 Melee 5 | . . 3 . . . . 2 Projectile 291 | . 18 22 . 71 26 112 42 AOE 9 | . . . . 9 . . . Critical Strikes 10 | . . 2 . 2 . 5 1 Damage Taken 4686 | . 230 370 . 1384 529 1683 490 Core 1005 | . 37 27 . 237 166 437 101 Absorbed by Shields 173 | . . . . . . 173 . Redirected to Shielding 53 | . . . . . . 49 4 Regen/Repaired (Parts) 15 | . . . 15 . . . . Core Remaining (%) 83 | 100 85 93 . 56 . . . Volleys Fired 172 | . 29 30 3 49 10 32 19 Largest 2 | . 2 2 2 2 2 2 2 Hottest 96 | . 40 53 53 90 65 96 85 Shots Fired 298 | . 58 54 6 94 12 44 30 Gun 218 | . 58 37 3 70 3 17 30 Cannon 70 | . . 17 3 24 . 26 . Launcher 10 | . . . . . 9 1 . Special . | . . . . . . . . Kinetic 248 | . 58 54 6 73 3 43 11 Thermal 21 | . . . . 21 . . . Explosive 10 | . . . . . 9 1 . Electromagnetic 19 | . . . . . . . 19 Robot Hit Streak 10 | . 5 9 1 10 7 4 10 Robot Miss Streak 6 | . 6 4 3 3 3 4 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 187 | . 30 41 2 59 11 19 25 Core Hits 117 | . 9 21 1 25 37 14 10 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 3 | . . 1 . . . 1 1 Critical Strikes 8 | . . 1 . 1 . 4 2 Destroy 6 | . . 1 . . . 4 1 Blast 1 | . . . . 1 . . . Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3881 | . 322 544 40 1005 960 538 472 Guns 1824 | . 322 244 . 648 25 113 472 Cannons 958 | . . 300 40 335 . 283 . Explosions 1059 | . . . . . 935 124 . Melee . | . . . . . . . . Ramming 40 | . . . . 22 . 18 . Kinetic 2321 | . 322 544 40 799 25 396 195 Thermal 184 | . . . . 184 . . . Explosive 1059 | . . . . . 935 124 . Electromagnetic 277 | . . . . . . . 277 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 2 . 3 1 Average Corruption 2 | . . . . 2 . 2 1 Corruption Purged 3 | . . . . . . 3 . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . . 9 2 Message Errors 3 | . . . . . . 2 1 Matter Fused 4 | . . . . . . 3 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 26 | . . . . . 15 11 . Projectiles . | . . . . . . . . Explosions 26 | . . . . . 15 11 . Melee . | . . . . . . . . Knockbacks 3 | . . 2 . 1 . . . Impact . | . . . . . . . . Kinetic 3 | . . 2 . 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 197 | . . . . 10 177 10 . Shots 11 | . . . . . 10 1 . Rammed 2 | . . . . 2 . . . Targets Rammed 15 | . . . . 2 . 13 . Kicked 13 | . . . . . . 13 . Crushed . | . . . . . . . . Highest Temperature 340 | . 18 37 4 298 . 340 120 Average Temperature 64 | . 8 12 3 88 . 62 58 Received Heat Transfer 1399 | . 129 135 . 522 72 475 66 Effects 1 | . . . . 1 . . . Interference 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 444 | . . . . 444 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Maximum Alert Level 1 | . . . . 1 1 . . Low Security (%) 96 | 100 100 100 100 90 91 . . Level 1 3 | . . . . 9 8 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 283 | . 35 58 18 273 283 . . Initial 60 | . . . 3 . 60 . . Average 29 | . 7 17 2 48 64 . . Influence Increases 1779 | . 163 239 24 650 393 200 110 Destroy 0b10 Robot/C 1000 | . 60 160 . 380 180 120 100 Destroy 0b10 Robot/NC 70 | . 5 15 5 30 15 . . Destroy Leader 210 | . 12 34 . 104 30 20 10 Allied During Kill 114 | . . . . 114 . . . Successful Hack 46 | . 11 . 4 5 26 . . Destroy Structure 114 | . . . . 2 112 . . Partial Spotted 45 | . . . 15 . 30 . . Lose Combat Pursuer 180 | . 75 30 . 15 . 60 . Influence Decreases 1779 | . 163 229 34 516 244 471 122 Entered New Map 189 | . . . 7 . 74 105 3 Time Decay 1155 | . 163 219 27 232 140 261 113 Lost Part 221 | . . 10 . 70 30 105 6 Lost Ally 214 | . . . . 214 . . . Squads Dispatched 10 | . 1 1 1 6 1 . . Investigation 1 | . . . . 1 . . . Extermination . | . . . . . . . . Reinforcement 7 | . 1 1 1 3 1 . . Assault 2 | . . . . 2 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Distress Signals 7 | . 2 3 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 15 16 5 27 9 13 6 Peak Tracking Total 9 | . 3 4 3 9 5 4 3 Tactical Retreats 9 | . 3 1 . 1 . 4 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Traps Triggered 2 | . . . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Machines Accessed 20 | . 5 2 2 5 4 1 1 Terminals 11 | . 5 . 1 3 2 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 . 2 . . Recycling Units 2 | . . 1 . 1 . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 41 | . 10 4 6 10 9 1 1 Successful 20 | . 4 2 4 5 3 1 1 Failed 20 | . 6 1 2 5 6 . . Catastrophic 4 | . 2 . . 1 1 . . Database Lockouts 1 | . . 1 . . . . . Manual . | . . . . . . . . Terminals 24 | . 10 . 3 7 4 . . Fabricators . | . . . . . . . . Repair Stations 8 | . . . 3 . 5 . . Recycling Units 3 | . . 1 . 2 . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 12 | . 4 . 2 2 2 1 1 Open Door 2 | . . . . . . 1 1 Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Locate Traps 2 | . 1 . 1 . . . . Zone Layout 5 | . 2 . 1 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 2 . 1 . . Scan Component 2 | . . . 1 . 1 . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 3 | . . 1 . 2 . . . Report Inventory 3 | . . 1 . 2 . . . Scanalyzer 1 | . . 1 . . . . . Retrieve Study 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 10 | . 3 . 1 2 4 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Total Allies 12 | . . . . 12 . . . Largest Group 10 | . . . . 10 . . . Highest-Rated Group 173 | . . . . 173 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders 1 | . . . . 1 . . . FOLLOW 1 | . . . . 1 . . . Ally Attacks 72 | . . . . 72 . . . Total Damage 783 | . . . . 783 . . . Kills 14 | . . . . 14 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Active Infowar (turns) 4202 | . . 662 221 959 293 1611 456 Optics 2696 | . . 662 221 937 293 583 . Sensors 1772 | . . 661 195 916 . . . Terrain 277 | . . . . . 30 . 247 Structural 1298 | . . . 218 959 121 . . Seismic 2145 | . . . . . 172 1611 362 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Turns Passed 4914 | 49 663 662 221 959 293 1611 456 Spaces Moved 3571 | 39 497 391 147 670 308 1146 373 Core 3 | 3 . . . . . . . Treads 148 | . 38 57 . . 37 16 . Legs 1555 | . 5 334 147 277 . 792 . Wheels 1183 | 36 454 . . . . 320 373 Hover 682 | . . . . 393 271 18 . Flight . | . . . . . . . . Fastest Speed 42 | 50 90 105 110 42 43 68 100 Average Speed 106 | 83 96 120 110 101 59 125 100 Slowest Speed 240 | 95 190 175 112 175 160 240 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 38 | 3 55 29 17 67 10 91 37 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . 1 . Scrap Searched 7 | . . . . . . 4 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 195 | . . . . 1 157 37 . Melee . | . . . . . . . . Projectile 11 | . . . . 1 . 10 . AOE 184 | . . . . . 157 27 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Total 4391 | 52 632 539 201 869 397 1274 427 Wait 466 | 2 89 86 42 115 56 53 23 Move 3564 | 38 496 390 146 669 307 1145 373 Hop . | . . . . . . . . Pick Up 58 | 6 7 11 4 6 10 10 4 Fast Attach 26 | 6 3 2 1 1 2 8 3 Attach 30 | . . 3 2 8 6 8 3 Detach 4 | . . . . 2 1 1 . Swap 21 | . 1 8 1 8 2 . 1 Drop 33 | . 7 9 2 8 3 3 1 Fire 172 | . 29 30 3 49 10 32 19 Melee . | . . . . . . . . Ram 2 | . . . . 2 . . . Kick 13 | . . . . . . 13 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . 1 . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 7) 144 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 656 | -10/Materials | Discovered new exit (range 13) 712 | -10/Materials | Identified exit to Materials 713 | -10/Materials | Entered another Materials area 713 | -9/Materials | Evolved 2 slots: Utility x2 854 | -9/Materials | Lost 3 parts (1p2w) 879 | -9/Materials | Central database locked down 1302 | -9/Materials | Discovered new exit (range 4) 1304 | -9/Materials | Identified exit to Materials 1322 | -9/Materials | Build established: Skirmisher 1375 | -9/Materials | Entered another Materials area 1375 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1462 | -8/Materials | Discovered new exit (range 9) 1504 | -8/Materials | Identified exit to Storage 1549 | -8/Materials | Repaired Sensor Array 1596 | -8/Materials | Entered Storage 2284 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2434 | -8/Storage | Met a pair of Derelict thieves 2511 | -8/Storage | Lost 5 allies 2545 | -8/Storage | Discovered new exit (range 15) 2554 | -8/Storage | Identified exit to Factory 2555 | -8/Storage | Entered Factory 2555 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2571 | -7/Factory | Lost 6 parts (1p2n1u2w) 2605 | -7/Factory | Found Prototype Launcher 2746 | -7/Factory | Identified Rocket Array 2783 | -7/Factory | Lost 3 parts (2n1w) 2790 | -7/Factory | Identified exit to Factory 2817 | -7/Factory | Discovered new exit (range 7) 2840 | -7/Factory | Identified exit to Lower Caves 2848 | -7/Factory | Entered Lower Caves 2871 | -7/Lower Caves | Destroyed 8 combat bots 2901 | -7/Lower Caves | Lost 5 parts (1p3n1w) 3007 | -7/Lower Caves | Encountered a Warlord checkpoint 3196 | -7/Lower Caves | Build established: Scavenger-Mutant 3371 | -7/Lower Caves | Spotted B-75 Beast 3405 | -7/Lower Caves | Lost 5 parts (3n1u1w) 3494 | -7/Lower Caves | Lost 4 parts (1n1u2w) 3680 | -7/Lower Caves | Build established: Mutant 3711 | -7/Lower Caves | Crushed by falling debris 3714 | -7/Lower Caves | Core integrity fell below 50% 3730 | -7/Lower Caves | Core integrity fell below 20% 3742 | -7/Lower Caves | Lost 4 parts (1p2u1w) 4188 | -7/Lower Caves | Learned Factory security intel 4451 | -7/Lower Caves | Discovered new exit (range 12) 4459 | -7/Lower Caves | Entered another Lower Caves area 4667 | -7/Lower Caves | Learned Factory stockpile data 4747 | -7/Lower Caves | Build established: Derelict-Mutant 4809 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4915 | -7/Lower Caves | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- beyond repair. 04845_ Corrupted Mace fries itself beyond repair. 04845_ Imp. Light Armor Plating fries itself beyond repair. 04847_ System corrupted: Matter fused (-9). 04847_ Corrupted Gatling Laser self-destruct mechanism malfunctions. 04847_ Corrupted Flak Gun self-destruct mechanism malfunctions. 04850_ Corrupted Imp. Deuterium Engine self-destruct mechanism malfunctions. 04851_ Acquired 9 matter. 04912_ Penetrated by Slug. 04912_ Critical hit (Destroy). 04912_ Arm. Huge Wheel destroyed. 04914_ H-55 Commando suffers critical hit (Destroy). 04914_ Destroyed Carbon-fiber Leg. 04915_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ###?????###?#??############????#??#???????#????## | | ##?#?#####??### ! ###?#???#????????####??# | | #######??#??# !% ##########????## ]##?# | | #?########## #### ##????# ! ]#### | | ####??### ## ##?# ####### #????####!## | | ##????## #### ######## #?#????#X ### | | #######=%* ###### ## ##???######### | | ##### % #### #?#?##?#?## | | ## % ### ## #???###??# | | #### ### #???# #### # | | #### ### #???# ## # | | ## ##### ## ###?## # | | ## ### ##?## ####### ####### ### | | ### ### ##?########## ##??## ##?? | | #?# # #?## #?######## ##??# ###??? | | ### # ##?# ###??# ##### ##????? | | ## # ##### ##?#?## ### ####?????? | | ## # ###?####?### ##????????? | | # ### # [ % ####?#??# ##?#??????? | | # *= % ##?#### ### ###???????? | | # [=###??#?## #?## ###?##### | | ###### ######### #### #?## # | | ##### ###?#???# ## ###?# | | # #?#####??#?#### ##???# | | #?##?#???###?# #????# | | # #?##?# ???### h @ #?##### | | ### #?#?? ???##?# ######## ###?# ## | | ###?# ## ? ?? ?### ######?## ##???## ## | | #????# ##?#??? ?### #??#????# ##????## | | #????? # ??# ?### ???#?##??## ##??????## | | #??????#?? #?? #??????? ???#??# #?? ????## | | ##?#??????#???? ? ??? ??????#?# ????### | | #????????#?##? ?? ???? ???????# ##??## | | #?????? ????????? ??? ? ??????? #???# | | ??????????????????? ?????????## #???# | | ?????????????????? ???#? ??? ??? #???## ## | | ??????????????????????#?? ????? ##????######### | | ?????????????????????????????????#?????????????? | | ????????????????????????? ?????????????????????? | | ???????????????????????????????????????????????? | | $???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 56 Targeting Accuracy 5 Recoil Reduction 1 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 25% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Challenges ------------ None Game ------ Seed AmuletTacticalPenetrator Manual? 0 Play Time 01:36:41 Cumulative 42.3 hours Start 2026.04.18 @ 15:39:10 End 2026.04.19 @ 12:09:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 96ed3189-a239-4d6a-86b7-482cbfd0e3cb