Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.19 @ 20:29:26 Player: Tape Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (23) 115 Value Destroyed (393) 393 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1448 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 288/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Cooling System Medium Storage Unit > --- WEAPON (4) ------- Improved Medium Laser Light Assault Rifle > --- INVENTORY (10) --- Heavy Ion Engine Compact Wheel Heat Sink High-capacity Matter Pod (200) Seismic Detector Hacking Suite Improved Medium Laser Improved Medium Laser Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Cooling System Medium Storage Unit > --- WEAPON ----------- Improved Medium Laser Light Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heat Sink Improved Heat Sink High-capacity Matter Pod Seismic Detector Hacking Suite Improved Medium Laser Improved Medium Laser Light Assault Rifle Light Assault Rifle [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 19 | 7 12 . Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 6 | 2 4 . Treads 4 | 2 2 . Leg . | . . . Wheel 2 | . 2 . Hover . | . . . Flight . | . . . Utility 6 | 2 4 . Device 4 | 1 3 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . 2 . Parts Lost 3 | . 3 . Power . | . . . Propulsion 2 | . 2 . Utility 1 | . 1 . Weapon . | . . . Highest Loss Streak 2 | . 2 . To Critical Strikes . | . . . Average Backups 6 | 1 7 10 Power 1 | 1 1 1 Propulsion . | . . 1 Utility 2 | . 3 4 Weapon 2 | . 2 4 Tool/Special . | . . . Unused Backups 12 | . 4 8 Power 3 | . 2 1 Propulsion . | . . . Utility 5 | . 2 3 Weapon 4 | . . 4 Tool/Special . | . . . Average Slot Usage (%) 96 | . 96 77 Engine 13 | . 13 11 Treads 23 | . 23 22 Wheel 2 | . 2 . Device 13 | . 13 11 Storage 13 | . 14 11 Energy Gun 4 | . 4 11 Ballistic Gun 23 | . 23 11 Peak Build Rating 14 | 7 14 13 Average Rating 9 | 5 9 13 On Entrance 6 | . 7 13 Avg Prop Armor Cover (%) 13 | . 13 . Naked Turns . | . . . Heaviest Build 24 | 11 24 24 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 5 | . 5 . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 7 9 10 Most Carried 10 | 3 10 10 Average Carried 6 | 1 7 10 Final Capacity 10 | 8 10 10 Final Carried 10 | 3 10 10 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 977 | 302 675 . Remotely . | . . . Salvage Created 812 | 130 682 . Parts 63 | 13 50 . Haulers Intercepted 2 | . 2 . Recyclers Shooed 3 | . 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 13 | . 13 . Guns 13 | . 13 . Classes Destroyed 8 | 3 5 . Worker 1 | 1 . . Tunneler 2 | 2 . . Hauler 2 | . 2 . Recycler 3 | 1 2 . Operator 1 | . 1 . Watcher 1 | . 1 . Swarmer 6 | . 6 . Grunt 7 | . 7 . Best Kill Streak 3 | 2 3 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 2 | 1 2 . Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 71 | . 71 . Missed 17 | . 17 . Hits 54 | . 54 . Projectile 54 | . 54 . Critical Strikes 2 | . 2 . Damage Taken 618 | . 618 . Core 120 | . 120 . Absorbed by Shields . | . . . Core Remaining (%) 76 | 100 52 . Volleys Fired 107 | 16 91 . Largest 2 | 2 2 . Hottest 76 | 40 76 . Shots Fired 217 | 32 185 . Gun 217 | 32 185 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 207 | 32 175 . Thermal 10 | . 10 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | 6 12 . Robot Miss Streak 5 | 2 5 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 136 | 22 114 . Core Hits 46 | 9 37 . Critical Kills 2 | . 2 . Critical Parts Destroyed 1 | . 1 . Critical Strikes 4 | . 4 . Burn 1 | . 1 . Destroy 3 | . 3 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1161 | 165 996 . Guns 1148 | 165 983 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 13 | . 13 . Kinetic 1081 | 165 916 . Thermal 67 | . 67 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 14 | . 14 . Message Errors 3 | . 3 . Matter Fused 3 | . 3 . Heat Flow Errors 2 | . 2 . Energy Discharges 1 | . 1 . Data Loss (minor) 1 | . 1 . Data Loss (major) 1 | . 1 . Misfires 3 | . 3 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 1 | . 1 . Shots . | . . . Rammed 3 | . 3 . Targets Rammed 3 | . 3 . Kicked . | . . . Crushed . | . . . Highest Temperature 140 | . 140 . Average Temperature 23 | . 23 . Received Heat Transfer 324 | . 324 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 222 | . 222 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 127 | 5 127 9 Initial 9 | . . 9 Average 35 | 1 40 9 Influence Increases 404 | 20 384 . Destroy 0b10 Robot/C 260 | . 260 . Destroy 0b10 Robot/NC 50 | 20 30 . Destroy Leader 46 | . 46 . Successful Hack 3 | . 3 . Lose Combat Pursuer 45 | . 45 . Influence Decreases 395 | 20 362 13 Entered New Map 13 | . . 13 Time Decay 357 | 20 337 . Lost Part 25 | . 25 . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | . 24 1 Peak Tracking Total 4 | . 4 1 Tactical Retreats 3 | . 3 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 5 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 10 | . 10 . Successful 7 | . 7 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual 12 | . 12 . Terminals 10 | . 10 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 7 | . 7 . Terminals 7 | . 7 . Botnet 2 | . 2 . Skim 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 255 | 28 227 . Seismic 255 | 28 227 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1284 | 139 1138 7 Spaces Moved 625 | 56 565 4 Core 7 | 4 3 . Treads 465 | 52 409 4 Legs . | . . . Wheels 153 | . 153 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 160 Average Speed 150 | 152 149 160 Slowest Speed 300 | 160 300 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 27 | 4 76 1 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 793 | 81 708 4 Wait 15 | . 15 . Move 623 | 55 564 4 Hop . | . . . Pick Up 13 | 3 10 . Fast Attach 14 | 7 7 . Attach . | . . . Detach . | . . . Swap 8 | . 8 . Drop 10 | . 10 . Fire 107 | 16 91 . Melee . | . . . Ram 1 | . 1 . Kick . | . . . Crush 2 | . 2 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 1 exit: Min) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 12) 631 | -10/Materials | Discovered new exit (range 8) 1146 | -10/Materials | Discovered new exit (range 16) 1176 | -10/Materials | Learned location of 2 exits from Subcaves 1278 | -10/Materials | Entered another Materials area 1278 | -9/Materials | Evolved 2 slots: Weapon x2 1279 | -9/Materials | Identified exit to Mines 1285 | -9/Materials | Self-destructed Last Messages --------------- 01086_ K-01 Serf collects debris. 01096_ Connecting with Terminal... >>Trojan(Skim) Trojan loaded successfully. Testing... Terminal linked with 4 systems. Skimming routine engaged. Thanks from A0-MCA. 01122_ Acquired 22 matter. 01146_ EXIT=FOUND 01157_ System corrupted: FCS attempts to trigger Lgt. Assault Rifle. 01157_ System corrupted: Lgt. Assault Rifle misfires. 01176_ >> SKIM: Stored Subcaves exits (x2). 01244_ >> SKIM: Stored Mines entrances (x2). 01265_ System corrupted: Matter fused (-9). PARAMETERS=WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Mines entrance... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# +??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? w ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommBeamEdition Manual? 0 Play Time 00:07:16 Cumulative 190.6 hours Start 2026.07.02 @ 17:42:56 End 2026.08.19 @ 20:29:26 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 21 Types 10/1/6/1/0/1/1/1/0/0 Lore% 68 Gallery% 63 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0cc9964-1ef0-41af-ad4a-ff1c7bd75a0b