Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.04 @ 18:37:09 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1415) 1415 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (258) 258 TOTAL SCORE: 4483 Bonus ------- High Alert Combat Kills 272 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (6) ------- (None) > --- INVENTORY (10) --- Ion Engine Ion Engine Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Heavy Laser Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Treads Heavy EM Pulse Gun EM Shotgun EM Shotgun Particle Gun Particle Gun Assault Rifle [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 4 | . . 2 . . 2 Parts Attached 52 | . 5 4 12 1 30 Power 3 | . . 1 . . 2 Engine 3 | . . 1 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | . . . 1 1 4 Treads . | . . . . . . Leg 6 | . . . 1 1 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 2 1 . . 6 Device 6 | . . 1 . . 5 Storage 1 | . 1 . . . . Processor 1 | . 1 . . . . Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 34 | . 3 2 11 . 18 Energy Gun 34 | . 3 2 11 . 18 Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 2 . . Parts Lost 25 | . 1 . 3 . 21 Power 2 | . . . . . 2 Propulsion 6 | . . . 2 . 4 Utility 4 | . . . . . 4 Weapon 13 | . 1 . 1 . 11 Highest Loss Streak 15 | . 1 . 2 . 15 Average Slot Usage (%) 95 | . 99 100 97 93 93 Engine 9 | . 14 11 11 11 6 Leg 17 | . 28 22 20 15 12 Device 10 | . . 3 11 11 13 Storage 9 | . 14 11 11 11 7 Processor 2 | . 13 7 . . . Hackware 2 | . . . . . 7 Energy Gun 39 | . 19 44 43 44 42 Ballistic Gun 1 | . 8 . . . . Naked Turns . | . . . . . . Heaviest Build 48 | 13 27 37 37 37 48 Greatest Support 28 | 20 20 20 20 23 28 Greatest Overweight (x) 6 | . 1 1 3 3 6 Average Overweight (x) 1 | . . 1 1 2 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 5 10 9 10 10 10 Average Carried 8 | 5 7 8 9 10 7 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 4 10 9 10 10 2 Class Distribution -------------------- 44% | Gunner 28% | Executioner 16% | Mutant 10% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Executioner | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Scr Mat Mat Sto Rec Fac Matter Collected 728 | 200 90 40 103 10 285 Remotely . | . . . . . . Salvage Created 1951 | . 301 142 848 263 397 Parts 106 | . 17 6 43 23 17 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Combat Hostiles Destroyed 39 | . 8 3 13 8 7 Guns 37 | . 8 3 13 7 6 AOE 1 | . . . . 1 . Classes Destroyed 11 | . 3 . 6 1 1 Worker 2 | . . . 1 . 1 Builder 3 | . 1 . 1 . 1 Hauler 1 | . . . 1 . . Recycler 3 | . . . 1 2 . Operator 1 | . . . 1 . . Drone 8 | . . . . 8 . Watcher 1 | . . . 1 . . Swarmer 4 | . 3 . . . 1 Grunt 21 | . 5 3 8 . 5 Brawler 1 | . . . . . 1 Sentry 5 | . . . 5 . . Best Kill Streak 5 | . 4 3 5 2 2 Combat Bots Only 5 | . 3 3 5 2 2 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Damage Taken 2841 | . 301 71 417 . 2052 Core 855 | . 60 26 54 . 715 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 76 . . 80 . Volleys Fired 96 | . 21 3 30 15 27 Largest 6 | . 2 4 4 4 6 Hottest 378 | . 90 220 235 180 378 Shots Fired 358 | . 41 12 114 60 131 Gun 358 | . 41 12 114 60 131 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 15 | . 15 . . . . Thermal 164 | . 14 6 54 . 90 Explosive . | . . . . . . Electromagnetic 179 | . 12 6 60 60 41 Robot Hit Streak 13 | . 5 4 13 4 9 Robot Miss Streak 13 | . 4 2 5 13 5 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 157 | . 19 6 51 22 59 Core Hits 86 | . 11 4 37 12 22 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2972 | . 261 94 1098 372 1147 Guns 2713 | . 261 94 970 325 1063 Cannons . | . . . . . . Explosions 247 | . . . 123 47 77 Melee . | . . . . . . Ramming 12 | . . . 5 . 7 Kinetic 93 | . 93 . . . . Thermal 1403 | . 73 30 446 47 807 Explosive 71 | . . . 71 . . Electromagnetic 1393 | . 95 64 576 325 333 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 59 | . . . 59 . . Projectiles . | . . . . . . Explosions 59 | . . . 59 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 146 | . . . 76 . 70 Shots 2 | . . . 1 . 1 Rammed 3 | . . . 3 . . Targets Rammed 4 | . . . 4 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 681 | . 228 372 326 144 681 Average Temperature 117 | . 67 181 105 43 179 Received Heat Transfer 1035 | . 117 39 123 . 756 Effects 14 | . . 2 . . 12 Shutdowns 2 | . . 1 . . 1 Energy Bleed 2 | . . 1 . . 1 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . 5 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 6 | . . . 2 . 4 Heat Transferred 2978 | . 210 74 990 100 1604 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 1 2 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Peak Influence 1292 | . 279 187 526 424 1292 Initial 1019 | . . 117 78 204 1019 Average 621 | . 115 155 313 324 1120 Maximum Alert Level 4 | . 1 . 2 2 4 Low Security (%) 20 | 100 84 100 26 . . Level 1 27 | . 15 . 41 81 . Level 2 9 | . . . 32 18 . Level 3 17 | . . . . . 41 Level 4 24 | . . . . . 58 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 . 6 . 4 Investigation 4 | . 1 . 2 . 1 Extermination 1 | . . . . . 1 Reinforcement 2 | . . . 1 . 1 Assault 1 | . . . . . 1 Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 11 3 17 22 22 Peak Tracking Total 10 | . 4 2 5 4 10 Tactical Retreats 7 | . . . 1 . 6 Traps | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Traps Triggered 7 | . . . 2 . 5 Indirectly 2 | . . . . . 2 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Scr Mat Mat Sto Rec Fac Machines Disabled 13 | . 1 . 2 1 9 Max in Single Turn 2 | . 1 . 1 1 2 Machines Sabotaged 1 | . 1 . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Machines Accessed 15 | . 2 . 5 7 1 Terminals 10 | . 2 . 4 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . 4 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 36 | . 5 . 15 14 2 Successful 19 | . 3 . 6 9 1 Failed 17 | . 2 . 9 5 1 Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 34 | . 5 . 15 12 2 Terminals 29 | . 5 . 12 10 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . 4 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 4 | . . . 2 2 . Branch Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Dispatch Records 1 | . . . . 1 . Maintenance Status 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 3 . 4 7 1 Terminals 10 | . 3 . 3 3 1 Botnet 8 | . 2 . 3 2 1 Sabotage 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . 4 . Tunnel 4 | . . . . 4 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Reprogram 1 | . . . 1 . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 10 | . 2 . 5 2 1 Full Trace Events 5 | . . . 3 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Scr Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 15 | . . . 15 . . Highest-Rated Ally 15 | . . . 15 . . Total Orders . | . . . . . . Ally Attacks 3 | . . . 3 . . Total Damage 86 | . . . 86 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Scr Mat Mat Sto Rec Fac Turns Passed 2043 | 1 296 71 387 428 860 Spaces Moved 940 | 1 157 37 155 208 382 Core 4 | . . . . . 4 Treads . | . . . . . . Legs 936 | 1 157 37 155 208 378 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 150 150 150 120 Average Speed 167 | 120 141 150 157 180 177 Slowest Speed 350 | 120 150 150 210 210 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 1 31 4 25 54 9 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 4 | . . . . 4 . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 33 | . . . 17 6 10 Melee . | . . . . . . Projectile . | . . . . . . AOE 33 | . . . 17 6 10 Terrain Rammed 3 | . . . . . 3 Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Total 1164 | 2 191 45 221 223 482 Wait 25 | . . . 5 . 20 Move 935 | . 156 36 154 207 382 Hop . | . . . . . . Pick Up 9 | . 6 . 1 . 2 Fast Attach 10 | . 2 2 4 1 1 Attach 18 | . 1 2 1 . 14 Detach 5 | . 1 2 . . 2 Swap 24 | . 2 . 7 . 15 Drop 15 | 2 2 . 5 . 6 Fire 96 | . 21 3 30 15 27 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick 4 | . . . 4 . . Crush . | . . . . . . Escape Stasis 20 | . . . 10 . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 16) 298 | -10/Materials | Entered another Materials area 298 | -9/Materials | Evolved 2 slots: Weapon x2 303 | -9/Materials | Discovered new exit (range 15) 369 | -9/Materials | Entered Storage 572 | -9/Storage | Identified exit to Recycling 597 | -9/Storage | Build established: Gunner 736 | -9/Storage | Used back door to open Recycling access 756 | -9/Storage | Entered Recycling 832 | -9/Recycling | Spotter reported a threat 853 | -9/Recycling | Spotter reported a threat 858 | -9/Recycling | Spotter reported a threat 871 | -9/Recycling | Spotter reported a threat 871 | -9/Recycling | Spotter reported a threat 924 | -9/Recycling | Spotter reported a threat 926 | -9/Recycling | Spotter reported a threat 931 | -9/Recycling | Spotter reported a threat 940 | -9/Recycling | Spotter reported a threat 977 | -9/Recycling | Spotter reported a threat 979 | -9/Recycling | Spotter reported a threat 984 | -9/Recycling | Spotter reported a threat 1043 | -9/Recycling | Spotter reported a threat 1043 | -9/Recycling | Spotter reported a threat 1045 | -9/Recycling | Spotter reported a threat 1086 | -9/Recycling | Spotter reported a threat 1086 | -9/Recycling | Spotter reported a threat 1125 | -9/Recycling | Spotter reported a threat 1131 | -9/Recycling | Discovered new exit (range 16) 1184 | -9/Recycling | Entered Factory 1184 | -7/Factory | Evolved 4 slots: Utility x2, Weapon x2 1504 | -7/Factory | Build established: Executioner 1529 | -7/Factory | Lost 4 parts (1n3w) 1984 | -7/Factory | First assault squad dispatched 2031 | -7/Factory | Core integrity fell below 50% 2042 | -7/Factory | Core integrity fell below 20% 2044 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01991_ Hvy. Laser destroyed. 01994_ EM Shotgun destroyed. 01996_ Hvy. EM Pulse Gun destroyed. 01996_ Aluminum Leg destroyed. 02000_ Transmission Jammer destroyed. 02000_ Aluminum Leg destroyed. 02013_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02018_ ALERT: Rogue bot located, Programmers report to Factory Zone 7X. 02020_ U-05 Engineer lays Concrete. 02021_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. 02022_ Imp. Carbon-fiber Leg destroyed. 02032_ Ion Engine destroyed. 02037_ Slammed into Nuclear Reactor. 02037_ Destabilizing: Core damaged (-28). 02037_ Destabilizing: Core damaged (-7). 02040_ Slammed into Nuclear Reactor. 02042_ Hacking Suite destroyed. 02043_ Slammed into Nuclear Reactor. 02043_ Destabilizing: Core damaged (-21). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#########+###????????????????????? | | ??????????????? #?????????????+#?????? | | ????????????????? ############## #?????? | | ?????????????????" g #?????? | | ?????????????????T """ gg g #?????? | | ?????????????????" """@l u #?????? | | ???????????????? """ gg############# #?????? | | ????????????????? !#???????##### ##????? | | ????????????????? #???????# #????? | | ??????????????? ######## #???????# #????? | | ?????????????????????????# #???????# #????? | | ?????????????????????????# ???????# !!! #????? | | ?????????????????????????####???????# !! #????? | | ????????????????????????????????????# !! #????? | | ??????????????????????????????????### #????? | | ??????????????????????????????# / ???? | | ??????????????????????????????#######+##### ##/#?? | | ??????????????????????????????????????????# ### | | ??????????????????????????????????????????# | | ??????????????????????????????????????????#+###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilFlakDetonator Manual? 0 Play Time 00:18:43 Cumulative 342.4 hours Start 2021.10.04 @ 18:23:04 End 2021.10.04 @ 18:37:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 235 Rogue 64 Adventurer 61 Explorer 110 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 63 Gallery% 86 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22240dd3-8fb2-45ca-b2f9-c7a2d9f19c09