Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.11 @ 22:48:49 Player: Analote Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (3819) 3819 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (218) 218 TOTAL SCORE: 8867 Bonus ------- High Alert Combat Kills 18 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 0/300 Energy 170/170 System Corruption 10% Temperature Cool (9) Movement Hovering (120) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (2) --- Antigrav System > --- UTILITY (7) ------ Targeting Computer Medium Armor Plating Focal Shield > --- WEAPON (7) ------- Tesla Rifle Gauss Rifle Mini Assault Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Matter Compressor Targeting Computer Target Analyzer Kinecellerator Focal Shield Improved Shield Generator > --- WEAPON ----------- Plasma Rifle Long-range Proton Cannon Mini Assault Cannon Heavy Flak Cannon Heavy Flak Cannon Missile Launcher Mace > --- INVENTORY -------- Signal Interpreter Medium Armor Plating Gauss Rifle Coil Gun [Rating: 68] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Targeting Computer Device Improved Shield Generator Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Flak Cannon Energy Gun Plasma Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Slots Evolved 11 | . 1 . 2 2 2 . . 2 2 Power 1 | . . . . . . . . . 1 Propulsion . | . . . . . . . . . . Utility 5 | . 1 . 2 1 1 . . . . Weapon 5 | . . . . 1 1 . . 2 1 Parts Attached 75 | 7 1 1 7 8 2 9 6 10 24 Power 9 | 1 . 1 . 1 . . . 1 5 Engine 2 | 1 . . . 1 . . . . . Core 7 | . . 1 . . . . . 1 5 Reactor . | . . . . . . . . . . Propulsion 14 | 2 . . 2 1 . 2 2 2 3 Treads 5 | 2 . . 2 1 . . . . . Leg 6 | . . . . . . 2 2 2 . Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . . . 3 Flight . | . . . . . . . . . . Utility 24 | 2 1 . 3 4 1 1 1 2 9 Device 13 | . . . 1 1 1 1 1 1 7 Storage 3 | 1 . . . 1 . . . 1 . Processor 5 | 1 1 . 1 1 . . . . 1 Hackware . | . . . . . . . . . . Protection 3 | . . . 1 1 . . . . 1 Artifact . | . . . . . . . . . . Weapon 28 | 2 . . 2 2 1 6 3 5 7 Energy Gun 3 | . . . . . . . . . 3 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 11 | 2 . . 2 . 1 5 . . 1 Ballistic Cannon 7 | . . . . . . . 3 3 1 Launcher 5 | . . . . 2 . 1 . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . 1 Parts Lost 26 | . . . 1 . . 1 . . 24 Power 5 | . . . . . . . . . 5 Propulsion 4 | . . . . . . . . . 4 Utility 9 | . . . 1 . . . . . 8 Weapon 8 | . . . . . . 1 . . 7 Highest Loss Streak 11 | . . . 1 . . 1 . . 11 Average Slot Usage (%) 91 | . 100 100 99 98 100 98 99 100 68 Engine 4 | . 12 5 . 5 7 7 7 4 . Core 3 | . . 6 10 2 . . . 1 6 Treads 6 | . 25 25 20 16 14 5 . . . Leg 7 | . . . . . . 8 13 12 6 Device 10 | . . . 7 4 7 8 14 16 9 Storage 11 | . 12 12 10 14 14 14 14 12 7 Processor 18 | . 25 25 30 25 28 26 21 13 9 Ballistic Gun 11 | . 25 25 20 16 21 16 20 4 . Ballistic Cannon 9 | . . . . . . . 7 28 12 Launcher 2 | . . . . 8 7 10 . 1 2 Impact Weapon 1 | . . . . . . . . 2 4 Naked Turns . | . . . . . . . . . . Heaviest Build 70 | 13 13 15 22 32 33 40 46 68 70 Greatest Support 42 | 40 40 40 40 42 42 42 33 40 40 Greatest Overweight (x) 8 | 3 . . . . . 1 1 2 8 Average Overweight (x) . | 1 . . . . . . 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 5 Most Carried 8 | 3 3 5 6 6 5 7 7 8 6 Average Carried 4 | . . 3 3 4 4 4 4 5 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 4 Final Carried 7 | 1 3 5 4 6 4 5 7 5 . Class Distribution -------------------- 57% | Hacker-Mutant 31% | Hacker-Gunner 10% | Hacker-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Gunner | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Matter Collected 2995 | 125 76 235 243 145 125 311 165 996 574 Remotely 119 | . . . 119 . . . . . . Salvage Created 3155 | . 14 118 330 216 . 408 361 925 783 Parts 168 | . 2 6 18 13 . 23 22 49 35 Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed 10 | . . . . . . . . 7 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Combat Hostiles Destroyed 67 | . . 5 5 4 . 11 6 16 20 Guns 31 | . . 5 5 4 . 8 5 1 3 Cannons 27 | . . . . . . . 1 12 14 AOE 8 | . . . . . . 3 . 3 2 Classes Destroyed 17 | . 1 3 2 1 . 2 2 4 2 Worker 10 | . . . . . . . . 9 1 Builder 7 | . . . . . . . . 6 1 Tunneler 3 | . . . . . . . . 2 1 Hauler 1 | . . . . . . . 1 . . Recycler 3 | . . . . . . . . 2 1 Operator 2 | . . . 1 . . . . . 1 Watcher 8 | . 1 . 3 1 . . 1 . 2 Swarmer 14 | . . . . . . 4 . 6 4 Grunt 25 | . . 1 3 1 . 2 3 8 7 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . 1 . . . . . Sentry 10 | . . . 2 2 . 3 1 1 1 Demolisher 1 | . . 1 . . . . . . . Hunter 2 | . . . . . . 2 . . . Programmer 9 | . . . . . . . 2 1 6 Behemoth 1 | . . . . . . . . . 1 Assembled 3 | . . 3 . . . . . . . Best Kill Streak 8 | . 1 3 2 2 . 4 3 8 5 Combat Bots Only 4 | . . 3 1 2 . 4 3 4 4 Max Kills in Single Turn 4 | . 1 1 1 1 . 4 2 2 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 3 . 1 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Damage Taken 5136 | . . 371 197 112 . 483 273 709 2991 Core 1235 | . . 56 20 18 . 58 11 58 1014 Absorbed by Shields 385 | . . . . . . 6 105 168 106 Core Remaining (%) 91 | 100 . 77 95 96 . . 90 93 . Volleys Fired 209 | . 1 22 29 18 . 22 12 41 64 Largest 6 | . 2 2 2 3 . 4 4 6 6 Hottest 282 | . 40 40 46 79 . 114 148 274 282 Shots Fired 497 | . 2 44 58 40 . 56 48 125 124 Gun 252 | . 2 44 58 36 . 46 34 19 13 Cannon 219 | . . . . . . . 14 105 100 Launcher 26 | . . . . 4 . 10 . 1 11 Special . | . . . . . . . . . . Kinetic 459 | . 2 44 58 36 . 46 48 124 101 Thermal 12 | . . . . . . . . . 12 Explosive 26 | . . . . 4 . 10 . 1 11 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 58 | . 2 33 39 37 . 58 13 16 17 Robot Miss Streak 6 | . . 1 2 . . 1 3 5 6 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 5 | . . 3 . 1 . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . Shots Hit Robots 437 | . 2 42 49 31 . 41 36 104 132 Core Hits 236 | . 2 17 13 12 . 25 22 76 69 Critical Hits 17 | . . . . . . 4 1 7 5 Critical Kills 6 | . . . . . . 2 . 2 2 Critical Parts Destroyed 11 | . . . . . . 2 1 5 3 Melee Attacks 52 | . . . . . . . . 9 43 Impact 52 | . . . . . . . . 9 43 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . 8 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10300 | . 17 335 581 440 . 789 957 3006 4175 Guns 3078 | . 17 335 573 387 . 482 721 329 234 Cannons 4644 | . . . . . . . 236 1911 2497 Explosions 1252 | . . . . 53 . 307 . 199 693 Melee 1318 | . . . . . . . . 567 751 Ramming 8 | . . . 8 . . . . . . Kinetic 7488 | . 17 335 573 387 . 482 957 2240 2497 Thermal 539 | . . . . . . . . 143 396 Explosive 947 | . . . . 53 . 307 . 56 531 Electromagnetic . | . . . . . . . . . . Impact 1318 | . . . . . . . . 567 751 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . . 1 3 10 Average Corruption 2 | . . . . . . . 1 2 3 Corruption Purged . | . . . . . . . . . . Effects 45 | . . . . . . . 2 24 19 Message Errors 9 | . . . . . . . 1 6 2 Matter Fused 5 | . . . . . . . . . 5 Heat Flow Errors 4 | . . . . . . . . 4 . Energy Discharges 9 | . . . . . . . 1 4 4 Data Loss (minor) 4 | . . . . . . . . 3 1 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Targeting Errors 9 | . . . . . . . . 4 5 Weapon Failures 3 | . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 433 | . . . . . . . 25 259 149 Projectiles 63 | . . . . . . . 25 1 37 Explosions 64 | . . . . . . . . . 64 Melee 306 | . . . . . . . . 258 48 Knockbacks 71 | . . . . . . . 4 38 29 Impact 9 | . . . . . . . . 6 3 Kinetic 58 | . . . . . . . 4 28 26 Secondary 4 | . . . . . . . . 4 . Self-Inflicted Damage 227 | . . . . . . 22 . . 205 Shots 5 | . . . . . . 1 . . 4 Rammed 2 | . . . 2 . . . . . . Targets Rammed 2 | . . . 2 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 605 | . . 32 17 39 . 69 140 584 605 Average Temperature 128 | . . 17 7 9 . 28 56 187 184 Received Heat Transfer 1363 | . . 102 117 54 . 216 77 398 399 Effects 28 | . . . . . . . . 8 20 Shutdowns 7 | . . . . . . . . 1 6 Energy Bleed 3 | . . . . . . . . 1 2 Interference 6 | . . . . . . . . 1 5 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 5 | . . . . . . . . 4 1 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . . . . . . . . 4 4 Impact Corruptions 16 | . . . . . . . . 12 4 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 533 | . . . . . . . . 100 433 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Peak Influence 519 | . 7 91 199 224 . 444 272 271 519 Initial 172 | . . 1 24 42 . . 172 10 72 Average 132 | . 4 59 79 117 . 227 111 119 185 Maximum Alert Level 2 | . . . . 1 . 2 1 1 2 Low Security (%) 80 | 100 100 100 100 92 100 34 98 82 65 Level 1 13 | . . . . 7 . 42 1 17 18 Level 2 6 | . . . . . . 22 . . 16 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . . 3 . . . 5 4 5 Investigation 6 | . . . 1 . . . 3 1 1 Extermination 6 | . . . . . . . 1 2 3 Reinforcement 5 | . . . 2 . . . 1 1 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Distress Signals 2 | . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | . 1 11 10 7 . 15 10 19 29 Peak Tracking Total 4 | . 1 4 3 2 . 4 3 4 4 Tactical Retreats 1 | . . . 1 . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Traps Triggered 3 | . . . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Machines Disabled 29 | . . . . 2 . 1 . 16 10 Max in Single Turn 14 | . . . . 1 . 1 . 14 4 Garrison Relay 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Machines Accessed 22 | . 3 . 6 2 1 . 5 2 3 Terminals 13 | . 2 . 3 2 . . 3 2 1 Fabricators 2 | . . . . . . . 1 . 1 Repair Stations 2 | . . . 1 . . . 1 . . Recycling Units 3 | . 1 . 1 . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 52 | . 3 . 14 4 1 . 14 7 9 Successful 39 | . 3 . 10 4 1 . 8 6 7 Failed 13 | . . . 4 . . . 6 1 2 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 31 | . 2 . 5 4 . . 9 7 4 Fabricators 5 | . . . . . . . 3 . 2 Repair Stations 6 | . . . 4 . . . 2 . . Recycling Units 7 | . 1 . 3 . . . . . 3 Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 27 | . 2 . 5 4 . . 6 6 4 Record 15 | . 1 . 3 3 . . 3 3 2 Part Schematic 2 | . . . . . . . . 2 . Robot Analysis 1 | . . . . . . . 1 . . Repair Station Index 1 | . . . 1 . . . . . . Recycling Unit Index 1 | . . . . . . . . . 1 Alert Level 2 | . 1 . . 1 . . . . . Locate Traps 2 | . . . . . . . 1 1 . Recall Investigation 2 | . . . 1 . . . 1 . . Registered Components 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . 1 . . . 2 . . Scan Component 2 | . . . 1 . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 6 | . 1 . 2 . . . . . 3 Recycle Component 1 | . . . 1 . . . . . . Process 2 | . . . 1 . . . . . 1 Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 2 | . . . . . . . . . 2 Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 16 | . 1 . 4 1 1 . 5 1 3 Full Trace Events 7 | . . . 1 1 . . 3 1 1 Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . 2 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 12 | . . . . . . . 12 . . Parts Recycled 1 | . . . 1 . . . . . . Recycled Matter 169 | . . . 169 . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 9 | . . . . . . 5 4 . . Machine Destruction 5 | . . . . . . 5 . . . Programmers 4 | . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 8 | . . . . . . . . . 8 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Turns Passed 5553 | 78 200 269 532 480 25 535 952 1062 1420 Spaces Moved 2892 | 42 119 131 268 267 16 303 588 522 636 Core 72 | 23 . . . . . . . . 49 Treads 917 | 19 119 131 268 267 16 97 . . . Legs 1689 | . . . . . . 206 588 522 373 Wheels . | . . . . . . . . . . Hover 214 | . . . . . . . . . 214 Flight . | . . . . . . . . . . Fastest Speed 46 | 50 160 160 160 152 152 120 150 150 46 Average Speed 154 | 153 160 160 160 153 152 147 150 156 158 Slowest Speed 450 | 200 160 160 160 160 152 152 150 180 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 24 | 3 21 48 33 29 1 50 20 18 21 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 18 | . . . . . . 11 . . 7 Terrain Destroyed 324 | . . . . 30 . 32 1 110 151 Melee 7 | . . . . . . . . . 7 Projectile 14 | . . . . . . . 1 11 2 AOE 303 | . . . . 30 . 32 . 99 142 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Total 3505 | 56 127 155 320 302 17 346 628 670 884 Wait 178 | . 4 . . . . . 12 69 93 Move 2880 | 41 118 130 267 266 15 300 587 521 635 Hop . | . . . . . . . . . . Pick Up 73 | 8 3 2 9 7 . 8 7 10 19 Fast Attach . | . . . . . . . . . . Attach 43 | 7 1 . 3 2 2 2 1 3 22 Detach 2 | . . . . . . 1 . 1 . Swap 32 | . . 1 4 6 . 7 5 7 2 Drop 32 | . . . 6 3 . 5 4 9 5 Fire 209 | . 1 22 29 18 . 22 12 41 64 Melee 52 | . . . . . . . . 9 43 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . 2 . . . . . . Escape Stasis 2 | . . . . . . 1 . . 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 16) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Utility x1 252 | -10/Materials | Identified exit to Mines 252 | -10/Materials | Discovered exit to Mines (range 11) 279 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Hacker-Mutant 322 | -10/Mines | Assembled infested the area 529 | -10/Mines | Identified exit to Materials 529 | -10/Mines | Discovered exit to Materials (range 13) 548 | -10/Mines | Entered Materials 548 | -9/Materials | Evolved 2 slots: Utility x2 1053 | -9/Materials | Identified exit to Materials 1053 | -9/Materials | Discovered exit to Materials (range 16) 1080 | -9/Materials | Entered another Materials area 1080 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1500 | -8/Materials | Identified exit to Factory 1500 | -8/Materials | Discovered exit to Factory (range 13) 1560 | -8/Materials | Entered Factory 1560 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1581 | -7/Factory | Identified exit to Garrison 1585 | -7/Factory | Entered Garrison 1624 | -7/Garrison | Triggered checkpoint 1663 | -7/Garrison | Garrison Relay disabled 1740 | -7/Garrison | Triggered checkpoint 1756 | -7/Garrison | Triggered checkpoint 1756 | -7/Garrison | Triggered checkpoint 1897 | -7/Garrison | Identified exit to Factory 1897 | -7/Garrison | Discovered exit to Factory (range 13) 1919 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1974 | -7/Garrison | Triggered checkpoint 2060 | -7/Garrison | Discovered exit to Factory (range 9) 2088 | -7/Garrison | Triggered checkpoint 2120 | -7/Garrison | Entered Factory 2214 | -7/Factory | Build established: Hacker-Gunner 2869 | -7/Factory | Repaired Carbon-fiber Leg 3063 | -7/Factory | Identified exit to Factory 3063 | -7/Factory | Discovered exit to Factory (range 5) 3072 | -7/Factory | Entered another Factory area 3072 | -6/Factory | Evolved 2 slots: Weapon x2 3825 | -6/Factory | Build established: Hacker-Mutant 4122 | -6/Factory | Identified exit to Factory 4122 | -6/Factory | Discovered exit to Factory (range 8) 4134 | -6/Factory | Entered another Factory area 4134 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4532 | -5/Factory | Build established: Hacker-Gunner 4858 | -5/Factory | Build established: Hacker-Mutant 4881 | -5/Factory | Spotted B-75 Beast 4989 | -5/Factory | Destroyed B-75 Beast 4989 | -5/Factory | Lost 11 parts (2p2n4u3w) 5180 | -5/Factory | Crushed by falling debris 5405 | -5/Factory | Core integrity fell below 50% 5407 | -5/Factory | Core integrity fell below 20% 5447 | -5/Factory | System corruption reached 10% 5481 | -5/Factory | Lost 8 parts (2p2n2u2w) 5554 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05457_ P-70 Sage destroyed. 05459_ K-01 Serf collects debris. 05460_ Acquired 34 matter. 05462_ Acquired Mic. Fission Core. 05463_ K-01 Serf collects debris. 05467_ System corrupted: Energy discharge (-35). 05468_ K-01 Serf collects debris. 05468_ Acquired Tesla Rifle. 05472_ Acquired Antigrav System. 05476_ K-01 Serf collects debris. 05485_ System corrupted: Matter fused (-8). 05486_ K-01 Serf collects debris. 05488_ Acquired 42 matter. 05490_ R-10 Processor collects Mic. Fission Core. 05493_ R-10 Processor collects Imp. Remote Datajack. 05493_ K-01 Serf collects debris. 05513_ System corrupted: Substantial component data lost. 05531_ System corrupted: FCS attempts to trigger Gauss Rifle. 05531_ System corrupted: Gauss Rifle misfires. 05548_ System corrupted: Matter fused (-8). 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" " | | # """ """ ### """" #???????# " " | | # """ """ #?# #???????# " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 33 Energy Capacity 275 Matter Stores 470 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 55 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 15 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Med. Matter Pod | -9/Materials | Scanalyzed Imp. Linear Gravjet | -6/Factory | Hacked Gyrokinetic Inverter | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Executioner Hey, That's Mine! Release The Drones! Remodeling Short-term Sacrifices Use The Force Challenges ------------ None Game ------ Seed SpectralControlTearclaws Manual? 0 Play Time 00:53:34 Cumulative 8.3 hours Start 2021.02.11 @ 18:05:55 End 2021.02.11 @ 22:48:49 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 569336fd-8674-4621-830a-8eec4742c806