Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.27 @ 00:05:04 Player: GR4C3 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1561) 1561 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4401 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 44/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Matter Pod (0) Field Laser Ion Cannon Multitool Power Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Titanium Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Sensor Array Transmission Jammer Hardened Light Armor Plating > --- WEAPON ----------- Field Laser Advanced Beam Rifle > --- INVENTORY -------- VSS Leg Small Matter Pod Field Laser Ion Cannon Assault Cannon Multitool Power Maul Makeshift Sword [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Welding Torch Slashing Weapon Makeshift Sword Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Slots Evolved 6 | . . . 4 2 . Power 1 | . . . 1 . . Propulsion 2 | . . . 2 . . Utility 3 | . . . 1 2 . Weapon . | . . . . . . Parts Attached 99 | 7 14 22 48 4 4 Power 13 | 1 1 5 6 . . Engine 11 | 1 . 5 5 . . Core 2 | . 1 . 1 . . Reactor . | . . . . . . Propulsion 29 | 2 3 5 19 . . Treads 3 | . . . 3 . . Leg 15 | 2 3 3 7 . . Wheel 9 | . . 2 7 . . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 16 | 1 3 . 7 4 1 Device 9 | . 1 . 4 3 1 Storage 4 | 1 1 . 1 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 . 2 . . Artifact . | . . . . . . Weapon 41 | 3 7 12 16 . 3 Energy Gun 14 | 1 1 2 7 . 3 Energy Cannon 4 | . 1 2 1 . . Ballistic Gun 11 | 2 2 4 3 . . Ballistic Cannon 1 | . . . 1 . . Launcher 9 | . 3 3 3 . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 24 | . . 3 15 . 6 Power 3 | . . 1 2 . . Propulsion 7 | . . 1 4 . 2 Utility 5 | . . . 3 . 2 Weapon 9 | . . 1 6 . 2 Highest Loss Streak 6 | . . 1 6 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 99 95 85 100 67 Engine 9 | . 2 13 12 15 8 Core 3 | . 11 . . . . Leg 25 | . 28 23 24 30 20 Wheel 2 | . . 4 5 . . Device 12 | . 12 14 8 22 16 Storage 12 | . 14 14 9 7 5 Protection 2 | . 1 . 6 7 5 Energy Gun 4 | . 6 . 7 7 7 Ballistic Gun 9 | . 12 12 4 . . Launcher 6 | . 7 10 1 . . Naked Turns 16 | . . . . . 16 Heaviest Build 43 | 14 21 24 43 42 42 Greatest Support 53 | 20 20 30 53 53 41 Greatest Overweight (x) 6 | 1 1 1 6 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 8 Most Carried 10 | 5 10 10 10 8 9 Average Carried 8 | 2 8 9 8 7 7 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 2 10 8 9 8 5 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Was Matter Collected 1726 | 198 345 386 797 . . Remotely 98 | . . . 98 . . Salvage Created 1655 | . 468 285 592 . 310 Parts 120 | . 40 11 63 . 6 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . 3 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Combat Hostiles Destroyed 45 | . 15 11 18 . 1 Guns 16 | . 5 3 7 . 1 Cannons 9 | . 2 . 7 . . AOE 20 | . 8 8 4 . . Classes Destroyed 12 | . 6 2 3 . 1 Worker 2 | . . . 2 . . Builder 3 | . 1 . 2 . . Tunneler 1 | . 1 . . . . Hauler 1 | . 1 . . . . Operator 2 | . . . 2 . . Watcher 6 | . 3 . 3 . . Swarmer 16 | . 6 . 10 . . Grunt 17 | . 9 3 5 . . Brawler 1 | . . . 1 . . Sentry 3 | . . 1 2 . . Compactor 1 | . . . . . 1 Subdweller 7 | . . 7 . . . Best Kill Streak 5 | . 5 3 4 . 1 Combat Bots Only 4 | . 4 3 3 . 1 Max Kills in Single Turn 4 | . 4 2 3 . 1 Gunslinging . | . . . . . . Exploded 3 | . 3 2 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Hostile Shots Fired 283 | . 39 45 179 . 20 Missed 71 | . 14 16 39 . 2 Damage Taken 3442 | . 247 561 1786 . 848 Core 1351 | . 61 152 429 . 709 Absorbed by Shields . | . . . . . . Redirected to Shielding 15 | . . . 15 . . Core Remaining (%) 45 | 100 . 14 22 . . Volleys Fired 167 | . 46 38 69 . 14 Largest 2 | . 2 2 2 . 2 Hottest 124 | . 100 60 115 . 124 Shots Fired 282 | . 86 64 111 . 21 Gun 185 | . 72 30 62 . 21 Cannon 50 | . 6 . 44 . . Launcher 41 | . 8 28 5 . . Special 6 | . . 6 . . . Kinetic 117 | . 38 32 47 . . Thermal 81 | . 6 6 48 . 21 Explosive 31 | . 8 23 . . . Electromagnetic 53 | . 34 3 16 . . Robot Hit Streak 15 | . 7 15 8 . 13 Robot Miss Streak 10 | . 10 1 8 . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 139 | . 37 31 54 . 17 Core Hits 92 | . 29 21 39 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 2 . . Burn 1 | . . . 1 . . Blast 1 | . . . 1 . . Melee Attacks 4 | . . . 4 . . Impact . | . . . . . . Slashing 4 | . . . 4 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4592 | . 1318 1226 1665 . 383 Guns 1671 | . 512 242 575 . 342 Cannons 529 | . 53 . 476 . . Explosions 2313 | . 732 984 597 . . Melee . | . . . . . . Ramming 79 | . 21 . 17 . 41 Kinetic 1732 | . 235 625 872 . . Thermal 834 | . 53 . 439 . 342 Explosive 1453 | . 732 562 159 . . Electromagnetic 494 | . 277 39 178 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 . 1 Average Corruption 3 | . . . 4 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . 20 . . Message Errors 3 | . . . 3 . . Matter Fused 2 | . . . 2 . . Heat Flow Errors 3 | . . . 3 . . Energy Discharges 3 | . . . 3 . . Data Loss (minor) 5 | . . . 5 . . Data Loss (major) 3 | . . . 3 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 33 | . . 3 30 . . Projectiles 2 | . . . 2 . . Explosions 31 | . . 3 28 . . Melee . | . . . . . . Knockbacks 8 | . 1 . 7 . . Impact 1 | . 1 . . . . Kinetic 6 | . . . 6 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 169 | . 9 64 77 . 19 Shots 7 | . 1 3 3 . . Rammed 12 | . . . . . 12 Targets Rammed 19 | . 6 . 1 . 12 Kicked 7 | . 6 . 1 . . Crushed . | . . . . . . Highest Temperature 406 | . 135 13 406 . 288 Average Temperature 123 | . 39 13 151 . 154 Received Heat Transfer 864 | . 90 144 630 . . Effects 11 | . . . 8 . 3 Shutdowns 4 | . . . 4 . . Energy Bleed 1 | . . . 1 . . Interference 3 | . . . . . 3 Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 1 . 5 . . Heat Transferred 1813 | . 111 . 1036 . 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Peak Influence 378 | . 378 . 324 162 71 Initial 147 | . . . . 147 56 Average 132 | . 156 . 117 149 38 Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 73 | 100 57 . 85 100 100 Level 1 26 | . 42 . 14 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . 1 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Distress Signals 5 | . 2 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 23 11 32 1 5 Peak Tracking Total 5 | . 4 3 5 1 4 Tactical Retreats 3 | . . . 3 . . Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Was Machines Disabled 6 | . . . 6 . . Max in Single Turn 2 | . . . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Machines Accessed 10 | . 5 . 5 . . Terminals 7 | . 2 . 5 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 7 . 5 . . Successful 6 | . 3 . 3 . . Failed 6 | . 4 . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 2 . 5 . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 3 . . Record 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 2 . . Used . | . . . . . . Hacking Detections 4 | . 3 . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 169 | . . . . . 169 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Was Turns Passed 4198 | 41 1362 1378 1055 204 158 Spaces Moved 2658 | 30 757 895 710 152 114 Core 97 | 15 . . 16 . 66 Treads . | . . . . . . Legs 2064 | 15 757 539 553 152 48 Wheels 485 | . . 356 129 . . Hover . | . . . . . . Flight 12 | . . . 12 . . Fastest Speed 50 | 50 120 95 80 100 50 Average Speed 131 | 91 155 138 106 129 90 Slowest Speed 440 | 120 190 190 440 186 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 88 43 40 4 44 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . 3 . . . Spaces Dug 24 | . . 24 . . . Terrain Destroyed 313 | . 45 170 98 . . Melee . | . . . . . . Projectile 12 | . . . 12 . . AOE 301 | . 45 170 86 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Total 3066 | 42 850 975 891 160 148 Wait 27 | . 10 . 16 1 . Move 2654 | 29 756 894 709 152 114 Hop . | . . . . . . Pick Up 57 | 6 12 8 27 2 2 Fast Attach 11 | 2 . 2 7 . . Attach 37 | 4 1 8 18 4 2 Detach 3 | . . 2 . 1 . Swap 51 | 1 13 12 23 . 2 Drop 36 | . 6 11 17 . 2 Fire 167 | . 46 38 69 . 14 Melee 4 | . . . 4 . . Ram 12 | . . . . . 12 Kick 7 | . 6 . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 15) 831 | -10/Materials | Discovered new exit (range 10) 971 | -10/Materials | Discovered new exit (range 6) 1404 | -10/Materials | Entered Subcaves 1410 | -10/Subcaves | Learned Materials non-interactive machine intel 1476 | -10/Subcaves | Core integrity fell below 50% 1591 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1986 | -10/Subcaves | Discovered new exit (range 14) 2565 | -10/Subcaves | Core integrity fell below 20% 2610 | -10/Subcaves | Build established: Scavenger-Mutant 2782 | -10/Subcaves | Entered Materials 2782 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2783 | -8/Materials | Loaded intel: 52 non-interactive machine locations 2880 | -8/Materials | Lost 5 parts (2n2u1w) 2967 | -8/Materials | Core integrity fell below 50% 2993 | -8/Materials | Lost 6 parts (1p2n3w) 3699 | -8/Materials | Build established: Mutant 3798 | -8/Materials | Discovered new exit (range 12) 3837 | -8/Materials | Entered Factory 3837 | -7/Factory | Evolved 2 slots: Utility x2 4041 | -7/Factory | Sucked down chute 4041 | -7/Factory | Entered Waste 4042 | -7/Waste | Met a frightened Derelict 4096 | -7/Waste | Spotted C-40 Crusher 4103 | -7/Waste | Spotted C-40 Crusher 4113 | -7/Waste | Destroyed C-40 Crusher 4117 | -7/Waste | Spotted C-40 Crusher 4129 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4140 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4149 | -7/Waste | Spotted C-40 Crusher 4151 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4154 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4155 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4165 | -7/Waste | Spotted C-40 Crusher 4167 | -7/Waste | Spotted C-40 Crusher 4183 | -7/Waste | Crushed by Compactor (1 part destroyed) 4193 | -7/Waste | Core integrity fell below 50% 4197 | -7/Waste | Core integrity fell below 20% 4199 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04143_ Imp. Heat Sink crushed. 04145_ Imp. Ion Engine crushed. 04149_ Broken Heat Sink crushed. 04151_ Faulty Prc. Beam Rifle crushed. 04151_ Adv. Beam Rifle crushed. 04151_ Hrd. Light Armor Plating crushed. 04151_ VSS Leg crushed. 04154_ Med. Storage Unit crushed. 04154_ Imp. Cooling System crushed. 04155_ Assault Cannon crushed. 04155_ VSS Leg crushed. 04155_ Imp. Sensor Array crushed. 04157_ VSS Leg crushed. 04158_ Imp. Sensor Array crushed. 04183_ Transmission Jammer crushed. 04188_ Slammed into C-40 Crusher. 04194_ Destabilizing: System corrupted (+1). 04195_ Slammed into C-40 Crusher. 04195_ Destabilizing: Core damaged (-28). 04196_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #### #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | / #??????# #??????????????????????? | | #??????# #??????????????????????? | | #### #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #######??# / #??????# #??????????????????????? | | ???????###!! #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????### #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #???????????#??????????? | | ?????????# #??????# #????????? #??????????? | | ???????### ######## ######## #??????????? | | ???????# CC ?????????? | | ???????# CC ?????????? | | ???????# CC ?????????? | | ???????# CCCC ?????????? | | ???????### ######## CC@######## #??????????? | | ?????????# #??????# CC#????????? #??????????? | | ?????????# #??????# CC#??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# = #??????# #??????????????????????? | | ?????????######????? ??????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionLargeRifle Manual? 0 Play Time 01:07:02 Cumulative 29.7 hours Start 2024.03.26 @ 22:56:33 End 2024.03.27 @ 00:05:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 7 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 28 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ba83000-e720-4f34-bf1b-fb6f5047e127