Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 21:05:55 Player: lj Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (689) 689 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2519 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 262/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Seismic Detector Phasing AFG > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Compact Wheel Backup Propulsion III > --- UTILITY ---------- Seismic Detector Phasing AFG > --- WEAPON ----------- Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Assault Rifle Datajack [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Utility Seismic Detector Device Seismic Detector Storage High-capacity Matter Pod Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 18 | 5 3 3 5 . 2 . Power 1 | 1 . . . . . . Engine 1 | 1 . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . 2 1 . 1 . Treads . | . . . . . . . Leg 3 | 2 . . . . 1 . Wheel 3 | . . 2 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 3 | . 2 . . . 1 . Device 2 | . 1 . . . 1 . Storage 1 | . 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 8 | 2 1 1 4 . . . Energy Gun 1 | 1 . . . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 3 | 1 . . 2 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 11 | . 1 1 4 . . 5 Power 1 | . . . 1 . . . Propulsion 6 | . . 1 2 . . 3 Utility . | . . . . . . . Weapon 4 | . 1 . 1 . . 2 Highest Loss Streak 5 | . 1 1 3 . . 5 To Critical Strikes . | . . . . . . . Average Backups 2 | 3 4 4 3 5 2 2 Power . | . . . . . . . Propulsion . | 1 2 1 . 1 . . Utility . | . 1 1 1 1 . . Weapon . | 1 1 1 . 1 1 1 Tool/Special . | . . . . . . . Unused Backups 1 | . . . . . 1 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . 1 . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 75 | . 88 84 56 55 75 72 Engine 2 | . 14 14 1 . . . Leg 12 | . 28 27 . . 9 10 Wheel 8 | . . . 11 11 10 9 Hover 7 | . . . . . 10 10 Device 18 | . 10 14 11 11 20 22 Storage 4 | . 10 14 11 11 1 . Energy Cannon 8 | . . . 3 11 11 10 Ballistic Gun 8 | . 1 . 8 11 10 10 Launcher 2 | . 12 14 1 . . . Peak Build Rating 23 | 5 7 7 7 7 23 23 Average Rating 16 | 3 6 5 6 7 21 22 On Entrance 7 | . 5 6 7 7 7 23 Avg Prop Armor Cover (%) 8 | . . . . . 8 7 Naked Turns . | . . . . . . . Heaviest Build 28 | 7 13 12 12 12 28 28 Greatest Support 20 | 20 20 20 20 16 16 10 Greatest Overweight (x) 6 | . . 1 2 . 3 6 Average Overweight (x) . | . . . . . 1 2 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 2 Average Carried 2 | 3 4 4 3 5 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 4 5 2 5 5 2 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 695 | 274 99 49 183 16 30 44 Remotely . | . . . . . . . Salvage Created 581 | 50 216 24 208 42 . 41 Parts 44 | 2 17 1 14 7 . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 17 | 1 4 2 6 3 . 1 Guns 6 | 1 . . 2 2 . 1 Cannons 4 | . . . 3 1 . . AOE 7 | . 4 2 1 . . . Classes Destroyed 8 | 1 4 . 1 1 . 1 Worker 1 | . 1 . . . . . Builder 2 | . 2 . . . . . Tunneler 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 3 | . . . . 3 . . Grunt 12 | 1 4 2 5 . . . Sentry 1 | . . . 1 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 3 | 1 3 2 2 3 . 1 Combat Bots Only 3 | 1 2 2 2 3 . 1 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 1 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 205 | 8 24 10 49 6 . 108 Missed 69 | 1 10 4 19 1 . 34 Hits 136 | 7 14 6 30 5 . 74 Projectile 136 | 7 14 6 30 5 . 74 Critical Strikes 2 | . . . . . . 2 Damage Taken 1650 | 75 191 105 496 40 . 743 Core 468 | 22 33 . 204 7 . 202 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 189 | . . . . . 189 . Core Remaining (%) 84 | 91 . 78 . . . . Volleys Fired 65 | 8 14 8 24 4 . 7 Largest 2 | 1 2 1 2 2 . 2 Hottest 91 | 20 70 30 91 91 . 91 Shots Fired 97 | 8 18 8 41 8 . 14 Gun 51 | 8 10 . 22 4 . 7 Cannon 20 | . . . 9 4 . 7 Launcher 18 | . 8 8 2 . . . Special 8 | . . . 8 . . . Kinetic 41 | 8 . . 22 4 . 7 Thermal 28 | . . . 17 4 . 7 Explosive 18 | . 8 8 2 . . . Electromagnetic 10 | . 10 . . . . . Robot Hit Streak 11 | 6 9 2 11 5 . 4 Robot Miss Streak 2 | 2 2 2 2 2 . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 64 | 6 11 2 31 5 . 9 Core Hits 43 | 2 17 5 13 3 . 3 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | 1 . . . . . . Critical Strikes 4 | 1 1 . 1 1 . . Destroy 3 | 1 . . 1 1 . . Corrupt 1 | . 1 . . . . . Melee Attacks 1 | . . . 1 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1806 | 71 618 295 531 95 . 196 Guns 429 | 71 95 . 138 33 . 92 Cannons 288 | . . . 125 62 . 101 Explosions 1011 | . 523 295 193 . . . Melee . | . . . . . . . Ramming 3 | . . . . . . 3 Kinetic 334 | 71 . . 138 33 . 92 Thermal 398 | . 35 . 200 62 . 101 Explosive 912 | . 424 295 193 . . . Electromagnetic 159 | . 159 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 15 | . . . 15 . . . Projectiles . | . . . . . . . Explosions 15 | . . . 15 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 95 | . 7 27 60 . . 1 Shots 4 | . 1 1 2 . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 94 | . 45 10 94 24 . 48 Average Temperature 19 | . 17 5 32 13 . 14 Received Heat Transfer 450 | 42 105 42 213 . . 48 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 740 | . . . 481 111 . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 188 | 20 188 64 70 94 . . Initial 64 | . 6 64 16 19 . . Average 32 | 3 98 11 21 69 . . Influence Increases 638 | 20 255 70 178 85 . 30 Destroy 0b10 Robot/C 340 | 20 80 40 120 60 . 20 Destroy 0b10 Robot/NC 25 | . 25 . . . . . Destroy Leader 92 | . 22 10 40 10 . 10 Successful Hack 5 | . . . 5 . . . Disable Machine 90 | . 75 . . 15 . . Destroy Structure 56 | . 23 20 13 . . . Lose Combat Pursuer 30 | . 30 . . . . . Influence Decreases 638 | 10 100 191 172 71 64 30 Entered New Map 228 | . 4 101 28 31 64 . Time Decay 352 | 10 86 80 106 40 . 30 Lost Part 58 | . 10 10 38 . . . Squads Dispatched 2 | . . . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 27 | 1 8 2 10 3 . 3 Peak Tracking Total 4 | 1 4 2 4 3 . 2 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 6 | . 5 . . 1 . . Max in Single Turn 3 | . 3 . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . . . 1 . 1 . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . . . 3 . 7 . Successful 10 | . . . 3 . 7 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . . . 3 . 7 . Part Schematic 7 | . . . . . 7 . Alert Level 2 | . . . 2 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . . . 7 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat . | . . . . . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 1 | . . . 1 . . . parse_system 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 3707 | . 164 501 262 96 2269 415 Seismic 3707 | . 164 501 262 96 2269 415 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3848 | 105 200 501 262 96 2269 415 Spaces Moved 2123 | 69 134 399 169 85 1119 148 Core 41 | 19 . . 13 . . 9 Treads . | . . . . . . . Legs 1353 | 50 134 397 . . 633 139 Wheels 684 | . . 2 156 85 441 . Hover 45 | . . . . . 45 . Flight . | . . . . . . . Fastest Speed 50 | 50 120 80 80 100 100 260 Average Speed 168 | 100 120 120 98 100 197 265 Slowest Speed 350 | 120 120 190 150 100 325 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 6 30 94 16 30 72 24 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 89 | . 27 48 14 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 89 | . 27 48 14 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2295 | 96 155 412 213 88 1175 156 Wait 50 | 6 . . 8 . 36 . Move 2117 | 68 133 398 168 84 1118 148 Hop . | . . . . . . . Pick Up 20 | 9 4 1 5 . 1 . Fast Attach . | . . . . . . . Attach 19 | 5 3 3 2 . 6 . Detach 5 | . . . . . 5 . Swap 9 | . . . 3 . 6 . Drop 6 | . 1 2 . . 3 . Fire 65 | 8 14 8 24 4 . 7 Melee 1 | . . . 1 . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 2 | . . . 2 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 106 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 306 | -10/Materials | Entered Mines 359 | -10/Mines | Learned location of Storage (-8) 778 | -10/Mines | Discovered new exit (range 6) 807 | -10/Mines | Entered Materials 807 | -9/Materials | Evolved 2 slots: Propulsion x2 876 | -9/Materials | Lost 3 parts (1p1n1w) 1026 | -9/Materials | Core integrity fell below 50% 1054 | -9/Materials | Discovered new exit (range 15) 1069 | -9/Materials | Entered Mines 1140 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1165 | -9/Mines | Entered Zion 1249 | -7/Zion | Learned location of Armory (-4) 1365 | -7/Zion | Found Prototype Device 1366 | -7/Zion | Identified Phasing AFG 3270 | -7/Zion | Discovered new exit (range 13) 3382 | -7/Zion | Visited the Megawrench Repair Shop 3382 | -7/Zion | Megawrench repaired 4 parts 3434 | -7/Zion | Entered Proximity Caves 3453 | -6/Proximity Caves | Learned 8 Factory zone layouts 3726 | -6/Proximity Caves | Spotted B-75 Beast 3829 | -6/Proximity Caves | Core integrity fell below 20% 3847 | -6/Proximity Caves | Lost 5 parts (3n2w) 3849 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Shock Rifle fries itself beyond repair. Gravmag System fries itself beyond repair. Acquired 41 matter. Knocked back. Acquired 3 matter. Com. Wheel destroyed. Backup Propulsion III destroyed. Particle Cannon destroyed. Aluminum Leg destroyed. Hvy. Assault Rifle destroyed. Slammed into P-60 Hacker. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. [Achievement: For Emergencies Only] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????# #### ### #???????????????????????? | | ?????##???## ## #????????????????????????? | | ???????????###% #????????????????????????? | | ????????????## #????????????????????????? | | #?????####### ## #????????????????????????? | | ##?#### "## ##????????????????????????? | | ### ###" " ##?????????????????????????? | | ## "##?###" ##?????????????????????????? | | #### "???# #?????????????????????????? | | ##??# "##?# #? ???????????????????????? | | ###??# #?# ## ??????????????????????? | | ##### #?# "#?# # ???????????????????????? | | ##??# ## "" ## ????????????????????????? | | ###?# """"# ???????????????????????? | | #?# #???????????????????????? | | #?# #????????????????????????? | | ### """""" ####????????????????????????? | | ## """"" #???????????????????????????? | | ### " #???????????????????????????? | | #?##### #???????????????????????????? | | #?????######"# "#####??????????????????????? | | #????????????## % #??????????????????????? | | ?????????????# $ ###p #??????????????????????? | | ????????????# #?# #??????????????????????? | | ???????????# #?# #??????????????????????? | | ??????????## ## @#??????????????????????? | | #???????????## ## #??????????????????????? | | ##?????????????# ## ??????????????????????? | | #?????????????? ##### ??????????????????????? | | ?????????????? #???? #?????????????????????? | | ???????????????? ### #???? ?????????????????????? | | ??????????????? #???##???? ?????????????????????? | | ??????????????? ?????????? ????????????????????? | | ?????????????? ??????????? ????????????????????? | | ??????????????????????????# ????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ##??????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 347 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Arc Thrower | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Crack Shot Deductive Reasoning First Step to Greatness For Emergencies Only I Have A Map? One Hack Too Far Risk Taker Robot Respite There's More Where That Came From Tourist Uninvited Guest Challenges ------------ None Game ------ Seed ConstructHeavyStripper Manual? 0 Play Time 01:28:24 Cumulative 1.4 hours Start 2025.11.24 @ 18:59:21 End 2025.11.24 @ 21:05:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 1 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 397e1d7c-3b29-430b-94e0-8828efc89d58