Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.14 @ 18:54:29 Player: Floating Point Exception Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (224) 1120 Value Destroyed (6759) 6759 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1239) 1239 TOTAL SCORE: 11638 Bonus ------- High Alert Combat Kills 1239 Cogmind --------- Core Integrity 0/700 Matter 284/300 Energy 97/100 System Corruption 2% Temperature Cool (0) Movement Walking (180) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Enhanced Autogun Flak Gun > --- INVENTORY (24) --- Light Deuterium Engine Improved Flight Unit Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Improved Sensor Array Advanced Signal Interpreter Improved Propulsion Shielding Improved Propulsion Shielding Improved Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield System Backup Module Minigun Enhanced Autogun Flak Gun Advanced Assault Cannon Rocket Array Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Cooled VTOL Module > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Aluminum Leg Improved Flight Unit Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Improved Heat Sink Improved Sensor Array Advanced Signal Interpreter Improved Propulsion Shielding Improved Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite System Shield System Backup Module Enhanced Autogun Enhanced Autogun Flak Gun Advanced Assault Cannon Rocket Array Axe [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cooled VTOL Module Utility Large Storage Unit Device System Backup Module Storage Large Storage Unit Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Particle Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 3 | . . 1 1 1 Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 122 | . 10 26 23 63 Power 17 | . 2 4 2 9 Engine 15 | . 2 4 2 7 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 43 | . 2 14 8 19 Treads 29 | . 2 14 8 5 Leg 13 | . . . . 13 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 25 | . 2 2 6 15 Device 6 | . . . . 6 Storage 9 | . 2 2 3 2 Processor . | . . . . . Hackware . | . . . . . Protection 10 | . . . 3 7 Artifact . | . . . . . Weapon 37 | . 4 6 7 20 Energy Gun 2 | . 2 . . . Energy Cannon . | . . . . . Ballistic Gun 19 | . 2 5 5 7 Ballistic Cannon 7 | . . . . 7 Launcher 9 | . . 1 2 6 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 8 | . . 2 2 4 Parts Lost 31 | . 4 . 2 25 Power 6 | . 1 . . 5 Propulsion 14 | . . . 1 13 Utility 2 | . . . . 2 Weapon 9 | . 3 . 1 5 Highest Loss Streak 9 | . 2 . 1 9 Average Slot Usage (%) 95 | . 98 99 99 89 Engine 11 | . 14 11 9 12 Treads 24 | . 15 33 35 15 Leg 6 | . 12 . . 13 Device 1 | . . . . 3 Storage 26 | . 27 33 27 23 Protection 3 | . . . 9 3 Ballistic Gun 15 | . 25 20 17 8 Ballistic Cannon 2 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 100 | 10 57 79 85 100 Greatest Support 106 | 20 40 69 89 106 Greatest Overweight (x) 30 | . 2 1 1 30 Average Overweight (x) . | . 1 1 . 1 Largest Inventory Capacity 24 | . 18 24 24 24 Average Capacity 22 | . 13 23 24 24 Most Carried 24 | . 11 24 24 24 Average Carried 20 | . 4 20 23 23 Final Capacity 24 | 6 18 24 24 24 Final Carried 24 | 6 11 24 24 21 Class Distribution -------------------- 85% | Hauler-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 5000 | 200 350 932 1184 2334 Remotely 85 | . . . . 85 Salvage Created 8038 | . 667 1658 1950 3763 Parts 455 | . 42 106 107 200 Haulers Intercepted 16 | . 1 6 6 3 Recyclers Shooed 16 | . 2 5 . 9 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 138 | . 12 24 37 65 Guns 95 | . 12 24 37 22 Cannons 19 | . . . . 19 AOE 24 | . . . . 24 Classes Destroyed 15 | . 6 5 1 3 Worker 17 | . . 2 4 11 Builder 9 | . 1 . 1 7 Tunneler 3 | . . 1 . 2 Hauler 16 | . 1 6 6 3 Recycler 18 | . 1 2 1 14 Mechanic 1 | . . . . 1 Operator 7 | . 2 2 3 . Watcher 15 | . 1 5 3 6 Swarmer 22 | . . . 6 16 Grunt 75 | . 12 13 24 26 Brawler 5 | . . 2 1 2 Duelist 5 | . . 1 1 3 Sentry 21 | . . 8 5 8 Hunter 3 | . . . . 3 Programmer 7 | . . . . 7 Best Kill Streak 21 | . 4 6 16 21 Combat Bots Only 12 | . 4 4 12 11 Max Kills in Single Turn 6 | . 1 1 2 6 Gunslinging 1 | . . . 1 . Exploded 4 | . . . . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 8170 | . 617 968 1729 4856 Core 1091 | . 124 133 129 705 Absorbed by Shields . | . . . . . Core Remaining (%) 73 | 100 50 66 76 . Volleys Fired 545 | . 73 119 136 217 Largest 2 | . 2 2 2 2 Hottest 96 | . 85 88 64 96 Shots Fired 1021 | . 131 221 260 409 Gun 840 | . 131 220 256 233 Cannon 162 | . . . . 162 Launcher 19 | . . 1 4 14 Special . | . . . . . Kinetic 980 | . 122 207 256 395 Thermal 22 | . 9 13 . . Explosive 19 | . . 1 4 14 Electromagnetic . | . . . . . Robot Hit Streak 23 | . 10 10 23 14 Robot Miss Streak 8 | . 4 6 8 8 Penetration Max 1 | . . . 1 1 Secondary Targets 5 | . 1 2 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 660 | . 81 146 184 249 Core Hits 412 | . 38 70 104 200 Critical Hits 14 | . . 1 3 10 Critical Kills 6 | . . . 2 4 Critical Parts Destroyed 8 | . . 1 1 6 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 15951 | . 983 2346 4061 8561 Guns 9635 | . 983 2246 3503 2903 Cannons 2347 | . . . . 2347 Explosions 3531 | . . . 463 3068 Melee . | . . . . . Ramming 438 | . . 100 95 243 Kinetic 11694 | . 871 2070 3503 5250 Thermal 343 | . 112 176 . 55 Explosive 3433 | . . . 463 2970 Electromagnetic 43 | . . . . 43 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged 6 | . . . . 6 Effects 34 | . . . . 34 Message Errors 12 | . . . . 12 Matter Fused 3 | . . . . 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 6 | . . . . 6 Data Loss (minor) 2 | . . . . 2 Targeting Errors 8 | . . . . 8 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 101 | . . 7 . 94 Projectiles 11 | . . . . 11 Explosions 76 | . . . . 76 Melee 14 | . . 7 . 7 Knockbacks 18 | . . 1 1 16 Impact 2 | . . 1 1 . Kinetic 15 | . . . . 15 Secondary 1 | . . . . 1 Self-Inflicted Damage 105 | . . . 36 69 Shots 2 | . . . 1 1 Rammed 25 | . . 7 7 11 Targets Rammed 31 | . . 7 8 16 Kicked 4 | . . . . 4 Crushed 2 | . . . 1 1 Highest Temperature 333 | . 68 226 19 333 Average Temperature 65 | . 26 69 5 70 Received Heat Transfer 2907 | . 324 405 891 1287 Effects 3 | . . . . 3 Interference 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 2 | . . 1 . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 716 | . 259 407 . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1485 | . 176 324 706 1485 Initial 311 | . . 71 136 311 Average 357 | . 62 156 329 592 Maximum Alert Level 4 | . . 1 3 4 Low Security (%) 36 | . 100 56 45 . Level 1 27 | . . 43 7 36 Level 2 24 | . . . 45 36 Level 3 4 | . . . 2 9 Level 4 6 | . . . . 17 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 28 | . 2 3 5 18 Investigation 2 | . . 1 . 1 Extermination 5 | . . . . 5 Reinforcement 12 | . 2 2 2 6 Assault 4 | . . . . 4 Garrison 5 | . . . 3 2 Intercept . | . . . . . Construction Impeded 4 | . . . . 4 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 13 | . 1 5 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 219 | . 23 49 58 89 Peak Tracking Total 11 | . 4 4 7 11 Tactical Retreats 8 | . 1 4 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . 1 1 . 4 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . 6 . . Reprogrammed 3 | . . 3 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 16 | . . . 5 11 Max in Single Turn 3 | . . . 3 3 Garrison Access 3 | . . . 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 40 | . 4 11 10 15 Terminals 26 | . 3 9 6 8 Fabricators 2 | . . . . 2 Repair Stations 6 | . . 1 2 3 Recycling Units 2 | . 1 . . 1 Scanalyzers 2 | . . 1 1 . Garrison Access 2 | . . . 1 1 Total Hacks 116 | . 11 39 29 37 Successful 70 | . 8 29 15 18 Failed 46 | . 3 10 14 19 Catastrophic 7 | . . 1 3 3 Database Lockouts . | . . . . . Manual 42 | . 3 10 17 12 Terminals 78 | . 10 29 18 21 Fabricators 5 | . . . . 5 Repair Stations 15 | . . 2 8 5 Recycling Units 5 | . 1 . . 4 Scanalyzers 10 | . . 8 2 . Garrison Access 3 | . . . 1 2 Terminal Hacks 32 | . 6 15 2 9 Robot Analysis 1 | . . . . 1 Prototype ID Bank 2 | . 1 1 . . Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Alert Level 7 | . 1 3 . 3 Unreport Threat 7 | . . 3 1 3 Locate Traps 2 | . 1 1 . . Disarm Traps 1 | . . 1 . . Reprogram Traps 1 | . . 1 . . Recall Investigation 1 | . . 1 . . Hauler Manifests 4 | . 1 1 1 1 Registered Prototypes 2 | . 1 1 . . Zone Layout 2 | . . 2 . . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 12 | . . 2 8 2 Scan Component 8 | . . 1 5 2 Repair 4 | . . 1 3 . Recycling Unit Hacks 3 | . 1 . . 2 Retrieve Matter 1 | . . . . 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer 10 | . . 8 2 . Insert Component 5 | . . 4 1 . Analyze 5 | . . 4 1 . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 10 | . 1 4 2 3 Terminals 10 | . 1 4 2 3 Track 2 | . . 2 . . Assimilate 3 | . . 1 . 2 Botnet 3 | . . . 2 1 Operators 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 36 | . 3 11 8 14 Full Trace Events 1 | . . . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 3 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 1 3 . Time 140 | . . 38 102 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 162 | . . . . 162 Retrieved Components 15 | . 5 . . 10 Parts Scanalyzed 4 | . . 3 1 . Part Schematics Acquired 4 | . . 3 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 36 | . . . . 36 Highest-Rated Ally 26 | . . . . 26 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 9107 | . 1047 2358 2127 3575 Spaces Moved 3930 | 1 448 1037 932 1512 Core 7 | . . . . 7 Treads 2752 | . 230 1037 932 553 Legs 1171 | 1 218 . . 952 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 180 160 150 Average Speed 172 | 120 173 180 161 172 Slowest Speed 1550 | 120 180 180 180 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 2 50 92 77 43 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 29 | . . 13 16 . Terrain Destroyed 173 | . . 13 23 137 Melee . | . . . . . Projectile 33 | . . . 1 32 AOE 140 | . . 13 22 105 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 5295 | . 596 1308 1297 2094 Wait 524 | . 52 79 160 233 Move 3926 | . 447 1036 931 1512 Hop . | . . . . . Pick Up 64 | . 9 18 17 20 Fast Attach 31 | . 3 6 6 16 Attach 20 | . 2 2 4 12 Detach . | . . . . . Swap 71 | . 5 18 13 35 Drop 78 | . 5 23 22 28 Fire 545 | . 73 119 136 217 Melee . | . . . . . Ram . | . . . . . Kick 6 | . . . . 6 Crush 25 | . . 7 8 10 Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: [*Fac x3] / *Sto x2 / *Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 8) 1006 | -10/Materials | Discovered new exit (range 12) 1048 | -10/Materials | Entered another Materials area 1048 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1266 | -9/Materials | Discovered new exit (range 15) 1348 | -9/Materials | Build established: Hauler-Mutant 1729 | -9/Materials | Discovered new exit (range 15) 2514 | -9/Materials | Repaired Hpw. Shotgun 2792 | -9/Materials | Discovered new exit (range 16) 3261 | -9/Materials | Discovered new exit (range 9) 3406 | -9/Materials | Entered another Materials area 3406 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3867 | -8/Materials | Discovered new exit (range 13) 4212 | -8/Materials | Discovered new exit (range 8) 4329 | -8/Materials | Garrison activated, responded to threat 4481 | -8/Materials | Garrison activated, responded to threat 4558 | -8/Materials | Destroyed 12 combat bots 4811 | -8/Materials | Repaired Imp. Treads 4875 | -8/Materials | Repaired Imp. Treads 4915 | -8/Materials | Repaired Arm. Treads 5020 | -8/Materials | Discovered new exit (range 5) 5533 | -8/Materials | Entered Factory 5533 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6426 | -7/Factory | Discovered new exit (range 10) 6559 | -7/Factory | Identified exit to Storage 6559 | -7/Factory | Identified exit to Lower Caves 6613 | -7/Factory | P-60 Hacker assimilated allied Technician 4a 6733 | -7/Factory | First assault squad dispatched 6885 | -7/Factory | P-60 Hacker assimilated allied Administrator 4a 6949 | -7/Factory | Lost 6 parts (4n1u1w) 7589 | -7/Factory | Garrison activated, responded to threat 7854 | -7/Factory | Discovered new exit (range 9) 7908 | -7/Factory | Found Prototype Launcher 7908 | -7/Factory | Identified Rocket Array 8065 | -7/Factory | Discovered new exit (range 15) 8475 | -7/Factory | Garrison activated, responded to threat 8520 | -7/Factory | Lost 4 parts (1p2n1w) 8528 | -7/Factory | Destroyed 11 combat bots 8860 | -7/Factory | Core integrity fell below 50% 8886 | -7/Factory | Core integrity fell below 20% 8924 | -7/Factory | Lost 9 parts (2p4n1u2w) 8936 | -7/Factory | Destroyed 10 combat bots 9108 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 09094_ Acquired 43 matter. 09095_ R-06 Scavenger collects Particle Gun. 09097_ K-01 Serf collects debris. 09098_ R-06 Scavenger collects Com. Wheel. 09099_ R-06 Scavenger collects Microactuators. 09101_ K-01 Serf collects debris. 09102_ R-06 Scavenger collects Sml. Storage Unit. 09103_ Triggered Proton Bomb Trap. 09103_ A bubble of electromagnetic force engulfs the area. 09103_ Door malfunctions. 09103_ Ambush Trap short circuited. 09103_ Chain reaction triggered in Lgt. Deuterium Engine. 09103_ R-06 Scavenger destroyed. 09103_ L-41 Fighter emerges from a hatch in the floor. 09103_ G-47 Trooper emerges from a hatch in the floor. 09103_ S-27 Virus emerges from a hatch in the floor. 09104_ K-01 Serf collects debris. 09104_ R-06 Scavenger collects Microactuators. 09105_ S-27 Virus destroyed. 09107_ R-06 Scavenger collects Lgt. Ion Engine. 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""" """ #??# #?? | | ?????????????????? # # [ #??# #?? | | ????????????????? # r# #??# #?? | | ?????????????????? # ##+###########??# ### | | ??????????????????? # #????????????# | | ????????????????????# #????????????# ##+### | | ????????????????????# ############?# # ? | | ??????????## # ### # """ | | ?????????## ] # ####????#### """ | | ?????????? # #??????????# """ | | ??????????# # #??????????# | | ??????????# # #??????????###### | | ??????????# # #??????##???????? | | ????####### # #???? ??????? | | ???? # #??"" ""??????" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 5 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Imp. Propulsion Shielding | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledDirtyRigger Manual? 0 Play Time 01:10:34 Cumulative 134.3 hours Start 2022.01.14 @ 16:35:08 End 2022.01.14 @ 18:54:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 70 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f929198-926a-47f1-9e39-c95d7d82a335