Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.03 @ 10:43:10 Player: Danny Boibee Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (68) 340 Value Destroyed (1444) 1444 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3484 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 268/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Treads Small Storage Unit High-capacity Storage Unit Shock Rifle Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Targeting Computer ECM Suite Improved Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Improved Treads Small Storage Unit High-capacity Storage Unit Beam Rifle Advanced Beam Cannon Advanced Beam Cannon [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 71 | 6 24 22 19 Power 5 | 1 3 . 1 Engine 4 | 1 2 . 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 20 | 2 9 5 4 Treads 9 | 2 3 2 2 Leg 6 | . 4 . 2 Wheel 5 | . 2 3 . Hover . | . . . . Flight . | . . . . Utility 21 | 1 4 9 7 Device 4 | . 2 . 2 Storage 3 | 1 . . 2 Processor 6 | . 1 4 1 Hackware . | . . . . Protection 8 | . 1 5 2 Artifact . | . . . . Weapon 25 | 2 8 8 7 Energy Gun 3 | . 1 1 1 Energy Cannon 5 | . 1 2 2 Ballistic Gun 8 | 2 4 . 2 Ballistic Cannon 7 | . 2 3 2 Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 21 | . 4 6 11 Power 2 | . . 1 1 Propulsion 5 | . 1 1 3 Utility 5 | . . 2 3 Weapon 9 | . 3 2 4 Highest Loss Streak 6 | . 2 3 6 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 93 92 67 Engine 8 | . 10 9 1 Core 1 | . 3 . . Treads 18 | . 23 15 10 Leg 2 | . 2 . 4 Wheel 2 | . 1 5 . Device 5 | . 4 6 4 Storage 11 | . 14 11 7 Processor 8 | . 2 14 18 Protection 5 | . 2 9 9 Energy Cannon 2 | . 2 1 . Ballistic Gun 11 | . 19 . 4 Ballistic Cannon 8 | . 4 18 6 Naked Turns 54 | . . . 54 Heaviest Build 50 | 10 21 27 50 Greatest Support 43 | 40 40 40 43 Greatest Overweight (x) 3 | . 1 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 8 8 20 Average Capacity 9 | 7 8 8 16 Most Carried 10 | . 8 8 10 Average Carried 6 | . 6 7 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | . 8 8 5 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1689 | 193 557 490 449 Remotely . | . . . . Salvage Created 2083 | 100 822 506 655 Parts 106 | 3 47 25 31 Haulers Intercepted 3 | . 2 1 . Recyclers Shooed 4 | . . 1 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 41 | . 16 15 10 Guns 15 | . 10 . 5 Cannons 23 | . 6 12 5 AOE 3 | . . 3 . Classes Destroyed 11 | 1 6 2 2 Worker 6 | . . 2 4 Builder 1 | . . . 1 Hauler 3 | . 2 1 . Recycler 8 | 1 1 2 4 Mechanic 2 | . 1 1 . Operator 2 | . 1 . 1 Watcher 5 | . 3 2 . Swarmer 13 | . 3 6 4 Grunt 26 | . 13 8 5 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Best Kill Streak 10 | 1 4 5 10 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 3 | 1 2 3 2 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3722 | . 911 1321 1490 Core 956 | . 177 221 558 Absorbed by Shields . | . . . . Redirected to Shielding 65 | . . 6 59 Core Remaining (%) 57 | 100 29 44 . Volleys Fired 174 | 3 77 43 51 Largest 2 | 2 2 2 2 Hottest 136 | 40 80 98 136 Shots Fired 331 | 6 145 86 94 Gun 155 | 6 119 . 30 Cannon 172 | . 26 82 64 Launcher 4 | . . 4 . Special . | . . . . Kinetic 310 | 6 140 77 87 Thermal 17 | . 5 5 7 Explosive 4 | . . 4 . Electromagnetic . | . . . . Robot Hit Streak 26 | 2 9 17 26 Robot Miss Streak 5 | 1 5 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 205 | 4 83 56 62 Core Hits 101 | 4 45 26 26 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . 5 . Blast 5 | . . 5 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3904 | 46 1004 1520 1334 Guns 1030 | 40 652 . 338 Cannons 2578 | . 349 1272 957 Explosions 237 | . . 237 . Melee . | . . . . Ramming 59 | 6 3 11 39 Kinetic 3344 | 40 914 1183 1207 Thermal 264 | . 87 89 88 Explosive 237 | . . 237 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . 7 1 Average Corruption 3 | . . 3 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 10 | . . 10 . Message Errors 3 | . . 3 . Matter Fused 3 | . . 3 . Energy Discharges 1 | . . 1 . Parts Rejected 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 51 | . . 16 35 Projectiles 35 | . . . 35 Explosions 16 | . . 16 . Melee . | . . . . Knockbacks 29 | . 3 17 9 Impact . | . . . . Kinetic 24 | . 3 13 8 Secondary 5 | . . 4 1 Self-Inflicted Damage 62 | . . 44 18 Shots 1 | . . 1 . Rammed 24 | 8 1 4 11 Targets Rammed 24 | 8 1 4 11 Kicked . | . . . . Crushed . | . . . . Highest Temperature 187 | . 187 138 110 Average Temperature 47 | . 52 46 35 Received Heat Transfer 1305 | . 435 501 369 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 481 | . 185 148 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 321 | 5 184 249 321 Initial 48 | . 3 38 48 Average 101 | . 89 107 142 Maximum Alert Level 1 | . . 1 1 Low Security (%) 93 | 100 100 89 80 Level 1 6 | . . 10 19 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 5 5 1 Investigation 8 | . 4 3 1 Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 2 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 88 | . 25 34 29 Peak Tracking Total 14 | . 3 11 14 Tactical Retreats 5 | . 1 2 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . 1 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 2 3 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 12 | . 7 4 1 Terminals 12 | . 7 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 52 | . 35 13 4 Successful 29 | . 20 8 1 Failed 23 | . 15 5 3 Catastrophic 3 | . 2 . 1 Database Lockouts . | . . . . Manual 31 | . 16 11 4 Terminals 52 | . 35 13 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 26 | . 19 6 1 Robot Analysis 9 | . 6 3 . Prototype ID Bank 2 | . 2 . . Level Access Points 1 | . 1 . . Alert Level 3 | . 1 1 1 Unreport Threat 1 | . . 1 . Locate Traps 4 | . 3 1 . Reprogram Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Reinforcement Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 1 2 . Terminals 3 | . 1 2 . Botnet 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 12 | . 7 4 1 Full Trace Events 10 | . 6 3 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 9 | . 6 3 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3039 | 92 1584 818 545 Spaces Moved 1453 | 41 732 433 247 Core 89 | 3 . . 86 Treads 1008 | 38 618 258 94 Legs 109 | . 42 . 67 Wheels 247 | . 72 175 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 50 Average Speed 143 | 151 151 135 129 Slowest Speed 330 | 160 190 240 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 4 99 46 33 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 18 | . . 14 4 Melee . | . . . . Projectile 7 | . . 3 4 AOE 11 | . . 11 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2089 | 58 1078 577 376 Wait 297 | 1 201 56 39 Move 1450 | 40 731 432 247 Hop . | . . . . Pick Up 34 | . 21 10 3 Fast Attach 29 | 6 9 6 8 Attach 20 | . 6 6 8 Detach 8 | . 3 1 4 Swap 22 | . 9 10 3 Drop 31 | . 20 9 2 Fire 174 | 3 77 43 51 Melee . | . . . . Ram 15 | . . 4 11 Kick . | . . . . Crush 9 | 8 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 30 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 5) 686 | -10/Materials | Core integrity fell below 50% 917 | -10/Materials | Discovered new exit (range 3) 1149 | -10/Materials | Discovered new exit (range 9) 1249 | -10/Materials | Discovered new exit (range 3) 1489 | -10/Materials | Identified exit to Materials 1677 | -10/Materials | Entered another Materials area 1677 | -9/Materials | Evolved 2 slots: Utility x2 1829 | -9/Materials | Discovered new exit (range 14) 1865 | -9/Materials | Identified exit to Mines 1934 | -9/Materials | Discovered new exit (range 8) 2028 | -9/Materials | Identified exit to Storage 2175 | -9/Materials | Discovered new exit (range 16) 2414 | -9/Materials | Lost 3 parts (1p1u1w) 2478 | -9/Materials | Discovered new exit (range 16) 2481 | -9/Materials | Core integrity fell below 50% 2495 | -9/Materials | Entered another Materials area 2495 | -8/Materials | Evolved 2 slots: Utility x2 2843 | -8/Materials | Lost 3 parts (1n2u) 2984 | -8/Materials | Released all parts (7) 3000 | -8/Materials | Core integrity fell below 50% 3012 | -8/Materials | Lost 6 parts (1p2n3w) 3018 | -8/Materials | Core integrity fell below 20% 3040 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03008_ K-01 Serf collects debris. 03011_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 03011_ K-01 Serf collects debris. 03012_ Recycling unit begins recycling process. 03012_ Slammed into Y-45 Defender. 03014_ R-06 Scavenger inserts Wheel into recycling unit. 03017_ Slammed into U-05 Engineer. 03017_ Destabilizing: Core damaged (-11). 03019_ Slammed into G-47 Trooper. 03021_ Slammed into K-01 Serf. 03026_ W-25 Informer sends out distress signal. 03027_ T-07 Excavator is excavating. 03030_ Slammed into A-02 Transporter. 03031_ T-07 Excavator is excavating. 03031_ Slammed into A-02 Transporter. 03034_ Destabilizing: System corrupted (+1). 03035_ Slammed into A-02 Transporter. 03036_ T-07 Excavator is excavating. 03039_ U-05 Engineer lays Concrete. 03039_ Slammed into A-02 Transporter. 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