Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 10:08:17 Player: ktur Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (202) 1010 Value Destroyed (7366) 7366 Prototype IDs (278) 5560 Alien Tech Used (11) 2200 Bonus (34197) 34197 TOTAL SCORE: 62633 Bonus ------- Follower Combat Kills 856 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Win 3000 Friendly Fire -559 Cogmind --------- Core Integrity 746/1850 Matter 365/425 Energy 833/840 System Corruption 0% Temperature Cool (10) Movement Hovering (29) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor > --- PROPULSION (8) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY (13) ----- High-capacity Storage Unit Experimental Energy Well Long-range Terrain Scanner Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Power Shielding Centrium Heavy Armor Plating Graphene Brace > --- WEAPON (2) ------- Enhanced Nova Cannon Plasma Lance > --- INVENTORY (20) --- Combat Antigrav System Improved Energy Well (400) Advanced Particle Accelerator Experimental Thermal Shield Enhanced Nova Cannon Hypervelocity Multirail Gamma Bomb Array Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Micro Antimatter Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Particle Accelerator Experimental Reaction Control System SHELL Armor Graphene Brace Advanced Force Field > --- WEAPON ----------- Multirail Multirail > --- INVENTORY -------- Zero-point Reactor Vortex Chain Reactor Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Experimental Coolant Injector Experimental Energy Well Long-range Terrain Scanner Advanced Kinecellerator Advanced ECM Suite Centrium Heavy Armor Plating Transdimensional Reconstructor High-powered Transdimensional Reconstructor Omega Cannon Gamma Bomb Array Particle Cleaver [Rating: 233] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Combat Linear Gravjet Treads Armored Treads Hover Unit Combat Linear Gravjet Flight Unit Improved Flight Unit Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection SHELL Armor Artifact Phase Armor Weapon Datajack Energy Gun Vortex Rail Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Omega Cannon Launcher Heavy Missile Launcher Impact Weapon Impact Mace Slashing Weapon Plasma Sword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . 1 . . 1 . . Utility 11 | . . . 2 . 1 2 . . . . . . 1 . . . . . . 2 . . . . . . . . . . . 1 . 1 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 541 | 6 4 1 22 6 19 11 . 16 3 7 . 6 37 . 6 8 2 . 2 32 5 22 6 5 . 3 12 6 . 15 8 17 36 13 11 55 20 85 34 Power 46 | 1 . . 3 1 4 . . . . 1 . . 5 . . . . . 1 2 . . . . . . . . . . . 2 4 1 . 3 3 12 3 Engine 6 | 1 . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 13 | . . . . . 3 . . . . 1 . . 5 . . . . . 1 2 . . . . . . . . . . . . 1 . . . . . . Reactor 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 . 3 3 12 3 Propulsion 88 | 2 . . 7 . 5 3 . 9 1 . . . 6 . . . . . . 5 . . 1 . . . 3 . . 4 . 3 8 1 3 1 2 17 7 Treads 12 | 2 . . 6 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 67 | . . . . . . . . 5 1 . . . 6 . . . . . . 5 . . 1 . . . 3 . . 4 . 3 8 1 3 1 2 17 7 Flight 9 | . . . 1 . 1 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 302 | 1 3 . 7 2 4 6 . 6 2 4 . 4 24 . 4 6 2 . . 24 3 14 5 3 . 3 7 6 . 8 8 10 19 7 7 40 14 36 13 Device 206 | . . . 5 1 . 1 . 2 1 2 . 3 18 . 3 3 1 . . 21 3 13 3 3 . . 5 6 . 6 5 6 8 5 5 34 11 25 7 Storage 10 | 1 1 . 1 . . 1 . 1 . . . . 1 . . . . . . . . . . . . 2 1 . . . . . . . . . . 1 . Processor 17 | . 1 . . 1 3 . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . 1 1 1 . . . 5 1 Hackware 20 | . . . . . . 4 . 3 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . 6 . . 1 1 2 . Protection 48 | . 1 . 1 . 1 . . . 1 2 . 1 3 . 1 3 1 . . 3 . 1 1 . . . 1 . . . 3 3 4 1 1 5 2 3 5 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 105 | 2 1 1 5 3 6 2 . 1 . 2 . 2 2 . 2 2 . . 1 1 2 8 . 2 . . 2 . . 3 . 2 5 4 1 11 1 20 11 Energy Gun 15 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 1 8 . 2 . Energy Cannon 22 | . . . 3 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 3 8 Ballistic Gun 15 | 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1 Ballistic Cannon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 4 . Launcher 14 | . . . . 1 3 . . . . 1 . 1 1 . . 1 . . . . 1 2 . 1 . . . . . . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 3 . . . . 1 1 Piercing Weapon 13 | . . . . . . . . 1 . 1 . 1 1 . . . . . 1 1 1 3 . 1 . . . . . . . . . 1 . . . . 1 Special Melee Weapon 4 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 34 | . . . 3 . 2 . . 1 . . . . . . 1 . . . . 1 . . 2 . . 1 . . . 8 . . 4 3 1 5 . 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . System Corruption 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Parts Lost 53 | . 1 . 3 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 6 3 . . 9 . 7 20 Power 11 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 2 . 1 3 Propulsion 11 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 Utility 24 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 1 . . 4 . 3 8 Weapon 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 Highest Loss Streak 13 | . 1 . 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 5 2 . . 3 . 3 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 100 95 96 99 100 100 100 100 100 100 100 100 100 100 100 100 100 100 99 100 99 100 99 89 89 97 99 100 99 97 95 88 99 95 90 86 86 85 Engine 1 | . 14 14 11 10 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 2 7 7 7 7 7 7 7 6 6 6 6 6 6 6 4 5 5 5 5 5 5 5 5 5 5 5 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 7 8 6 6 7 5 Treads 4 | . 28 28 22 22 26 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . . . . . 23 23 23 23 26 26 26 26 26 26 26 23 23 23 23 23 21 21 29 31 31 30 31 28 27 30 30 30 32 31 31 Flight 1 | . . . . . . 19 23 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Device 10 | . . . 12 11 9 8 7 7 6 6 7 6 6 6 5 5 5 6 6 16 16 16 17 16 15 13 9 9 10 9 8 13 12 13 16 12 9 14 13 Storage 6 | . 20 14 11 11 9 8 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 8 Processor 11 | . 4 14 11 18 23 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 6 10 10 10 10 10 13 13 16 17 17 16 17 16 Hackware 16 | . . . . . . 26 30 30 30 30 30 30 32 33 33 33 33 33 33 29 29 29 29 29 26 26 26 26 26 26 24 17 17 16 13 10 10 1 . Protection 1 | . 1 . 6 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 4 4 6 Energy Cannon 2 | . . . 5 20 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 Ballistic Gun 2 | . 27 28 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Slashing Weapon 1 | . . . . . . 7 7 5 . . . . . . . . . . . . . . . . . . 4 5 5 5 5 3 3 3 . . . . . Piercing Weapon 1 | . . . . . . . . 1 7 6 7 6 5 6 1 . . . 5 4 4 4 5 5 5 5 . . . . . . . . 4 . . . . Special Melee Weapon 2 | . . . . . . 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 2 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 144 | 14 24 19 41 38 39 14 14 19 25 30 19 25 35 31 38 38 32 32 32 46 35 50 35 45 35 55 65 64 54 62 73 92 103 88 100 131 125 144 136 Greatest Support 138 | 40 40 40 40 40 62 14 14 26 26 26 26 26 36 36 36 36 36 36 36 42 42 42 44 44 44 44 78 78 61 82 93 88 105 88 116 116 134 134 138 Greatest Overweight (x) 1 | . . . 1 . . . . . . 1 . . . . 1 1 . . . 1 . 1 . 1 . 1 . . . 1 . 1 1 . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 15 | 7 9 10 14 15 15 9 8 8 10 10 10 10 13 15 15 15 15 15 15 15 15 15 15 15 15 16 19 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 10 10 15 15 15 15 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 15 | 3 9 9 14 14 14 7 7 8 9 10 10 10 13 15 14 14 15 15 15 14 15 14 14 14 15 14 19 19 20 19 19 19 19 19 19 18 18 18 13 Final Capacity 20 | 8 10 10 15 15 15 8 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 10 15 15 15 8 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 19 20 20 20 20 17 18 20 7 Class Distribution -------------------- 35% | Wizard-Mutant 19% | Alien-Mutant 18% | Mutant 11% | Hacker-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Waste Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Zion Wizard-Mutant | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Zhirov Wizard-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Waste Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Warlord Wizard-Mutant | -3/Proximity Caves Wizard-Ninja | -3/Research Hacker-Mutant | -3/Testing Hacker-Ninja | -2/Research Machinist-Ninja | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Scout | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8282 | 249 392 2 604 107 226 50 . 183 62 112 . 74 393 . 29 158 20 . 20 339 118 302 83 107 . 35 242 73 15 . 197 196 443 130 59 502 143 2592 25 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11031 | . 621 . 983 121 1064 50 . 98 154 82 . 27 539 . 15 96 . . . 1278 60 257 232 . . . 559 26 . . 152 332 619 303 35 583 . 2460 285 Parts 480 | . 38 . 67 4 64 1 . 7 8 4 . 2 28 . . 4 . . . 55 4 9 . . . . 28 . . . 6 23 28 9 4 26 . 46 15 Haulers Intercepted 25 | . 2 . 5 . 4 . . 1 . . . . 3 . . . . . . 4 . . . . . . 2 . . . . . 1 3 . . . . . Recyclers Shooed 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . . 7 2 . 15 . . . 3 . . . . 2 4 . 3 . . . 5 . 8 5 . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 132 | . 11 . 16 13 22 . . . 1 4 . 2 4 . . 5 . . . 2 5 10 . . . . 2 . . . 2 6 2 . . 8 . 14 3 Melee 12 | . . . . . . . . . 1 1 . . . . . . . . . 2 . . . . . . 2 . . . 2 2 2 . . . . . . Guns 32 | . 11 . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 3 . Cannons 39 | . . . 5 7 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 9 2 AOE 46 | . . . . 6 6 . . . . 3 . 2 4 . . 4 . . . . 5 10 . . . . . . . . . 4 . . . . . 2 . Classes Destroyed 15 | . 6 . 2 1 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Worker 8 | . . . 1 . 1 . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . . . . . 1 . Builder 4 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . Tunneler 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 25 | . 2 . 5 . 4 . . 1 . . . . 3 . . . . . . 4 . . . . . . 2 . . . . . 1 3 . . . . . Recycler 9 | . 1 . . . . 1 . . . . . . . . . . . . . 5 . . . . . . . . . . . . 1 . . 1 . . . Operator 10 | . 2 . 2 . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Watcher 18 | . . . . . . . . 1 . . . . 5 . . . . . . 3 . . . . . . 4 . . . . 3 1 . 1 . . . . Swarmer 42 | . 3 . . 4 4 . . . . 3 . 2 4 . . 4 . . . . 5 5 . . . . . . . . . 5 . . . . . 3 . Grunt 43 | . 8 . 13 . 12 . . . . . . . . . . 1 . . . . . 5 . . . . 1 . . . . . 2 . . 1 . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Sentry 12 | . . . 3 . 5 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . 1 . Hunter 4 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Programmer 11 | . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . 5 . 3 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Commander 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 6 | . 5 . 6 6 6 1 . 1 1 3 . 2 5 . 1 4 . . . 4 5 5 . . . . 3 . . . 2 5 2 2 1 4 . 3 2 Combat Bots Only 6 | . 3 . 3 6 4 . . . 1 3 . 2 4 . . 4 . . . 2 5 5 . . . . 1 . . . 2 5 2 . . 2 . 2 2 Max Kills in Single Turn 4 | . 1 . 1 3 3 1 . 1 1 3 . 2 3 . 1 3 . . . 1 4 4 . . . . 1 . . . 1 2 1 1 1 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 3 . . . . 3 . 2 3 . . 3 . . . . 4 4 . . . . . . . . . 2 . . . . . 1 . Melee 1 | . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . 1 . . . 1 1 1 . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 19790 | . 584 . 972 275 769 . . 35 61 96 . . 59 . 120 145 110 . 48 328 98 154 . . . . 27 . . . 805 1236 903 26 131 3762 . 2768 6278 Core 2326 | . 91 . 160 38 80 . . 17 . 13 . . . . 75 36 40 . 21 21 32 39 . . . . 27 . . . 53 232 85 26 . 373 . 69 798 Absorbed by Shields 580 | . . . 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 536 Redirected to Shielding 467 | . . . . . . . . . . . . . . . . . 25 . . . 29 . . . . . . . . . . . . . . . . 104 309 Regen/Repaired (Parts) 4467 | . . . . . . . . . . . . . 11 . 84 . . . . 247 . . . . . . 122 . . . . 87 531 . . 934 650 1270 531 Core Remaining (%) 76 | 100 . 63 . 50 85 . . . . . . 95 . . . . . . 79 . . . . 90 . . . . . . 93 . 69 . . 72 . . 40 Volleys Fired 544 | . 58 . 83 14 64 . . . . 3 . 1 3 . . 2 . . . . 2 5 . 1 . . . . . . . 3 . 2 1 59 5 185 53 Largest 2 | . 2 . 2 2 2 . . . . 1 . 1 1 . . 1 . . . . 1 1 . 1 . . . . . . . 1 . 1 1 2 1 2 2 Hottest 240 | . 40 . 88 136 136 . . . . 39 . 39 39 . . 39 . . . . 39 39 . 39 . . . . . . . 39 . 120 45 130 100 240 240 Shots Fired 820 | . 116 . 160 21 125 . . . . 3 . 1 3 . . 2 . . . . 2 5 . 1 . . . . . . . 3 . 2 1 85 5 208 77 Gun 443 | . 116 . 134 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 81 3 108 . Cannon 346 | . . . 26 16 122 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 2 97 77 Launcher 31 | . . . . 5 3 . . . . 3 . 1 3 . . 2 . . . . 2 5 . 1 . . . . . . . 3 . . . . . 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 421 | . 116 . 134 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 165 . Thermal 345 | . . . 26 16 122 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 62 . 40 77 Explosive 31 | . . . . 5 3 . . . . 3 . 1 3 . . 2 . . . . 2 5 . 1 . . . . . . . 3 . . . . . 3 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 19 3 . . Robot Hit Streak 36 | . 9 . 20 2 10 . . . . 1 . . 2 . . . . . . . . 2 . . . . . . . . . 4 . 6 . 13 . 36 11 Robot Miss Streak 5 | . 4 . 3 2 5 . . . . 2 . . 1 . . . . . . . 2 3 . . . . . . . . . . . . . 2 . 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Secondary Targets 6 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 683 | . 75 . 117 8 82 3 . 7 3 4 . . 28 . 1 4 . . . 25 . 2 4 . . . 16 2 . . 8 13 23 8 1 61 . 148 40 Core Hits 424 | . 28 1 46 19 45 1 . 2 2 6 . 2 15 . . 3 . . . 13 3 17 4 . . . 11 1 . . 2 14 13 3 1 22 . 129 21 Critical Kills 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Critical Parts Destroyed 5 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 . Critical Strikes 26 | . . . 1 . 1 . . 1 . . . . 2 . 1 . . . . 2 . . 1 . . . 2 . . . . . 2 1 . 5 . 6 1 Meltdown 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Blast 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 4 . Smash 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . 2 1 . . . . . Impale 5 | . . . . . . . . . . . . . 2 . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . Detonate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Melee Attacks 473 | . . . . . . 4 . 47 15 10 . . 88 . 16 5 . . 7 98 . 12 4 3 3 1 42 6 4 . 12 27 43 9 13 2 . . 2 Impact 18 | . . . . . . . . . . . . . . . 13 5 . . . . . . . . . . . . . . . . . . . . . . . Slashing 186 | . . . . . . 4 . 39 . . . . . . . . . . . . . . . . . . 41 6 4 . 12 27 43 9 . . . . 1 Piercing 268 | . . . . . . . . 8 15 10 . . 88 . 3 . . . 7 98 . 12 4 3 3 1 . . . . . . . . 13 2 . . 1 Sneak Attacks 40 | . . . . . . 1 . 2 . . . . 5 . 1 . . . . 16 . . . . . . 5 . . . . 3 6 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30785 | . 960 11 1706 579 2418 146 . 350 188 330 . 116 1524 . 98 573 . . . 1638 400 809 244 . . . 983 162 . . 318 1259 1392 458 66 2818 . 9504 1735 Guns 8566 | . 957 . 1229 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2208 . 4172 . Cannons 9686 | . . . 474 194 1712 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 . 503 . 5083 1635 Explosions 4344 | . . . . 358 685 . . . . 237 . 116 466 . . 330 . . . . 400 809 . . . . . . . . . 587 . . . 107 . 249 . Melee 8024 | . . . . . . 146 . 350 188 93 . . 1058 . 98 243 . . . 1638 . . 244 . . . 983 162 . . 318 672 1392 373 66 . . . . Ramming 165 | . 3 11 3 27 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Kinetic 11944 | . 957 . 1229 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 503 . 9255 . Thermal 5835 | . . . 474 194 1712 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 . 1735 . . 1635 Explosive 4237 | . . . . 358 685 . . . . 237 . 116 466 . . 330 . . . . 400 809 . . . . . . . . . 587 . . . . . 249 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 341 | . . . . . . . . . . . . . . . 98 243 . . . . . . . . . . . . . . . . . . . . . . . Slashing 4270 | . . . . . . 146 . 224 . . . . . . . . . . . . . . . . . . 983 162 . . 318 672 1392 373 . . . . . Piercing 3413 | . . . . . . . . 126 188 93 . . 1058 . . . . . . 1638 . . 244 . . . . . . . . . . . 66 . . . . Entropic 580 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 580 . . . Highest Corruption 15 | . . . . . . . . . . . . . . . . . . . . 3 3 3 3 3 . 11 11 11 11 11 . 15 15 5 5 5 . . . Average Corruption 6 | . . . . . . . . . . . . . . . . . . . . 2 3 3 3 3 . 6 11 11 11 11 . 13 15 5 5 5 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . Effects 213 | . . . . . . . . . . . . . . . . . . . . 27 7 15 2 17 . 5 42 20 7 1 . 6 42 1 8 13 . . . Message Errors 51 | . . . . . . . . . . . . . . . . . . . . 6 4 5 1 4 . 1 9 5 2 . . 2 7 . 3 2 . . . Matter Fused 52 | . . . . . . . . . . . . . . . . . . . . 7 1 4 1 4 . 3 13 3 2 . . 1 7 . 2 4 . . . Heat Flow Errors 30 | . . . . . . . . . . . . . . . . . . . . 3 . 2 . 2 . . 6 6 2 . . 1 7 . 1 . . . . Energy Discharges 37 | . . . . . . . . . . . . . . . . . . . . 6 2 1 . 3 . . 5 5 . . . 1 8 1 2 3 . . . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . 1 . . . Data Loss (minor) 15 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . 1 4 1 . 1 . . 4 . . . . . . Data Loss (major) 11 | . . . . . . . . . . . . . . . . . . . . 3 . . . 2 . . 1 . 1 . . . 3 . . 1 . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alerts 8 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 . . . . . 4 . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1845 | . . . . . . 62 . 39 55 . . . 170 . 98 73 . . . 209 67 32 . . . . . 62 . . . 100 136 . . 275 . 467 . Projectiles 681 | . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . 275 . 388 . Explosions 264 | . . . . . . . . . . . . . 66 . . 20 . . . . 67 32 . . . . . . . . . . . . . . . 79 . Melee 900 | . . . . . . 62 . 39 55 . . . 104 . 98 35 . . . 209 . . . . . . . 62 . . . 100 136 . . . . . . Knockbacks 31 | . . 1 . . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . 3 . 23 . Impact 4 | . . 1 . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 23 . Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 337 | . . . . 59 . . . . . . . . . . . 54 . . . . . . . . . . . . . . . 38 . . . 86 . . 100 Shots 7 | . . . . 3 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . 1 . . . Rammed 24 | . 2 3 1 12 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 25 | . 2 3 2 12 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 437 | . 25 . 225 108 437 . . . . . . . . . . . 5 . . 188 . 263 . 223 . . 249 270 233 . 4 241 251 146 211 201 . 138 118 Average Temperature 103 | . 8 . 75 39 95 . . . . . . . . . . . 5 . . 80 . 101 . 112 . . 99 113 105 . 4 129 69 69 114 136 . 112 47 Received Heat Transfer 1956 | . 255 . 477 . 342 . . . . . . . . . 18 9 54 . . 9 . 54 . . . . 9 . . . 51 39 141 9 . 225 . 198 66 Effects 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions 6 | . . . . . . . . . . . . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 19 | . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . 6 Heat Transferred 7450 | . . . 851 333 3071 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 . 1802 . . 1319 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 326 | . 145 34 180 138 326 87 45 145 . . . . 196 7 23 . . . . 108 . . . . 21 58 176 . . . . 296 208 28 80 300 192 275 . Initial 180 | . . 34 13 . . 82 30 31 . . . . . 7 . . . . . . . . . . . 7 40 . . . . 135 111 19 . 45 180 60 . Average 57 | . 75 34 44 17 135 84 36 26 . . . . 34 5 8 . . . . 41 . . . . 6 24 52 . . . . 124 74 12 37 94 144 130 . Maximum Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . 1 . Low Security (%) 77 | 100 100 100 100 100 62 100 100 100 . . . . 100 100 100 . . . . 100 . . . . 100 100 100 . . . . 86 97 100 100 89 100 16 . Level 1 22 | . . . . . 37 . . . . . . . . . . . . . . . . . . . . . . . . . . 13 2 . . 10 . 83 . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 3 . 2 . 3 . . 6 . . . . 11 . . . . . . 6 . . . . 1 . 7 . . . . 3 5 2 5 5 1 4 . Investigation 26 | . 1 . . . 1 . . 5 . . . . 6 . . . . . . 3 . . . . . . 4 . . . . . 1 2 1 1 1 . . Extermination 13 | . . . . . . . . 1 . . . . 3 . . . . . . 2 . . . . . . 1 . . . . 1 1 . 1 2 . 1 . Reinforcement 25 | . 2 . 2 . 2 . . . . . . . 2 . . . . . . 1 . . . . 1 . 2 . . . . 2 3 . 3 2 . 3 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 59 | . 4 . 5 . 5 . . 2 . . . . 5 . . . . . . . . . . . . . 1 . . . . 1 1 2 . 6 2 25 . Communications Jammed 30 | . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . 11 . . . . 11 . Distress Signals 30 | . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . 11 . . . . 11 . Times Spotted 398 | . 29 . 34 13 33 . 6 11 1 4 . 3 31 3 3 5 6 . 1 7 5 8 . 1 1 5 13 . . . 12 20 19 8 9 59 3 28 17 Peak Tracking Total 24 | . 4 . 4 5 6 . 6 4 1 3 . 4 6 3 2 4 6 . 1 3 5 5 . 1 1 4 4 . . . 8 8 8 2 5 24 3 5 12 Tactical Retreats 42 | . 1 . 1 . . . . 4 . . . 1 7 . 1 . 2 . . . . 1 . . . . 1 . . . 5 3 . . 1 10 1 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 20 | . 1 . . . 1 1 . . . . . . 7 . 1 . . . . . . . . . 1 . . . . . . . . . 1 . 1 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 12 . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 27 | . . . . 1 2 . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 3 . 3 8 1 3 4 Max in Single Turn 1 | . . . . 1 1 . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . 1 1 1 1 1 Garrison Access 13 | . . . . . . . . 3 . . . . 3 . . . . . . 2 . . . . . . 1 . . . . 1 1 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 166 | . 4 . 7 . 5 . . 21 1 . 4 . 27 . 5 . . . . 16 1 . 4 . 1 . 15 . . 6 . 5 12 3 8 7 7 7 . Terminals 95 | . 4 . 6 . 5 . . 10 . . . . 15 . 3 . . . . 11 . . . . . . 9 . . . . 2 6 1 5 7 4 7 . Fabricators 19 | . . . . . . . . 5 . . . . 5 . 1 . . . . 1 . . . . 1 . 3 . . . . . 2 1 . . . . . Repair Stations 11 | . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . . . 1 . . . . 1 2 . . . 3 . . Recycling Units 5 | . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . 2 . . . . Garrison Access 13 | . . . . . . . . 3 . . . . 3 . . . . . . 2 . . . . . . 1 . . . . 1 1 1 1 . . . . Total Hacks 525 | . 10 . 19 . 19 . . 62 1 . 31 . 86 . 13 . . . . 55 1 . 17 . 2 . 60 . . 10 . 13 49 11 23 16 14 13 . Successful 385 | . 4 . 7 . 5 . . 48 1 . 31 . 74 . 10 . . . . 45 1 . 17 . 2 . 49 . . 10 . 7 32 6 13 7 8 8 . Failed 139 | . 5 . 12 . 14 . . 14 . . . . 12 . 3 . . . . 10 . . . . . . 11 . . . . 6 17 5 10 9 6 5 . Catastrophic 19 | . 1 . 2 . 2 . . 2 . . . . 2 . . . . . . 2 . . . . . . . . . . . 1 2 . 1 1 2 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 231 | . 9 . 14 . 19 . . 23 . . . . 48 . 10 . . . . 32 . . . . 1 . 25 . . 1 . 3 12 5 12 9 2 6 . Terminals 318 | . 10 . 18 . 19 . . 33 . . . . 57 . 10 . . . . 40 . . . . . . 42 . . . . 7 22 4 19 16 8 13 . Fabricators 68 | . . . . . . . . 16 . . . . 18 . 1 . . . . 5 . . . . 2 . 11 . . . . . 9 6 . . . . . Repair Stations 38 | . . . . . . . . . . . . . 2 . 2 . . . . 8 . . . . . . 4 . . . . 2 14 . . . 6 . . Recycling Units 6 | . . . 1 . . . . 1 . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 20 | . . . . . . . . 8 . . . . 3 . . . . . . . . . . . . . . . . . . 3 3 . 3 . . . . Garrison Access 15 | . . . . . . . . 4 . . . . 3 . . . . . . 2 . . . . . . 2 . . . . 1 1 1 1 . . . . Terminal Hacks 212 | . 3 . 5 . 4 . . 17 1 . 31 . 33 . 5 . . . . 23 1 . 17 . . . 27 . . 10 . 3 8 1 7 7 3 6 . Record 22 | . . . . . . . . . . . 11 . . . . . . . . . . . 5 . . . . . . 4 . . . . . . 1 1 . Part Schematic 37 | . . . . . . . . 2 . . 10 . 6 . 1 . . . . 7 . . 4 . . . 7 . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . . . . . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 16 | . . . . . . . . . . . 3 . 1 . . . . . . 2 . . 4 . . . . . . 4 . . 1 . . . . 1 . Open Door 10 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 2 . . 1 . . 4 . 1 . Branch Access Points 7 | . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . 1 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Terminal Index 4 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . Fabricator Index 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 11 | . . . 1 . 1 . . 1 . . . . 2 . . . . . . . . . . . . . 3 . . . . . 1 . 2 . . . . Unreport Threat 37 | . 1 . 3 . 2 . . 3 . . . . 6 . 1 . . . . 5 . . . . . . 5 . . . . 1 3 1 3 2 1 . . Locate Traps 14 | . 1 . . . . . . 3 . . . . 2 . . . . . . 1 . . . . . . 2 . . . . 1 1 . 1 1 1 . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Patrol Status 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Recall Investigation 10 | . . . . . . . . 2 . . . . 4 . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . Recall Extermination 6 | . . . . . . . . 1 . . . . 3 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 6 | . . . 1 . 1 . . 1 . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Registered Components 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 4 | . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 45 | . . . . . . . . 11 . . . . 12 . 1 . . . . 3 . . . . 1 . 7 . . . . . 8 2 . . . . . Network Status 6 | . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . Load Schematic 20 | . . . . . . . . 5 . . . . 6 . . . . . . 1 . . . . . . 3 . . . . . 4 1 . . . . . Build 19 | . . . . . . . . 5 . . . . 5 . . . . . . 1 . . . . . . 3 . . . . . 4 1 . . . . . Repair Station Hacks 35 | . . . . . . . . . . . . . 2 . 2 . . . . 8 . . . . . . 4 . . . . 2 12 . . . 5 . . Scan Component 18 | . . . . . . . . . . . . . 1 . 1 . . . . 4 . . . . . . 2 . . . . 1 6 . . . 3 . . Repair 17 | . . . . . . . . . . . . . 1 . 1 . . . . 4 . . . . . . 2 . . . . 1 6 . . . 2 . . Recycling Unit Hacks 5 | . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 5 | . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 15 | . . . . . . . . 8 . . . . 3 . . . . . . . . . . . . . . . . . . 1 2 . 1 . . . . Insert Component 9 | . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . Analyze 6 | . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 13 | . . . . . . . . 3 . . . . 3 . . . . . . 2 . . . . . . 1 . . . . 1 1 1 1 . . . . Seal Access 13 | . . . . . . . . 3 . . . . 3 . . . . . . 2 . . . . . . 1 . . . . 1 1 1 1 . . . . Unauthorized Hacks 60 | . 1 . 1 . 1 . . 8 . . . . 19 . 2 . . . . 9 . . . . 1 . 9 . . . . . 1 2 4 . . 2 . Terminals 42 | . 1 . 1 . 1 . . 5 . . . . 12 . 2 . . . . 7 . . . . . . 6 . . . . . 1 . 4 . . 2 . Track 5 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . Assimilate 8 | . . . . . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . . . . . . 2 . . . . Botnet 21 | . . . . . . . . 3 . . . . 4 . 1 . . . . 4 . . . . . . 4 . . . . . 1 . 2 . . 2 . Disrupt 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operators 6 | . 1 . 1 . 1 . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 17 | . . . . . . . . 3 . . . . 6 . . . . . . 2 . . . . 1 . 3 . . . . . . 2 . . . . . Prioritize 13 | . . . . . . . . 3 . . . . 5 . . . . . . 1 . . . . . . 3 . . . . . . 1 . . . . . Liberate 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabnet 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking Detections 118 | . 4 . 6 . 3 . . 17 . . . . 20 . 3 . . . . 13 . . . . . . 13 . . . . 4 10 2 6 5 7 5 . Full Trace Events 23 | . . . . . . . . 5 . . . . 6 . . . . . . 3 . . . . . . 4 . . . . . 1 2 . 1 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 50 | . . . . . . . . 6 . . 10 . 7 . 1 . . . . 7 . . 4 . . . 7 . . . . . 8 . . . . . . Parts Built 22 | . . . . . . . . 5 . . . . 5 . . . . . . 1 . . . . . . 5 . . . . . 4 2 . . . . . Authchips 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Time 1139 | . . . . . . . . 367 . . . . 279 . . . . . . 84 . . . . . . 150 . . . . . 190 69 . . . . . Total Part Build Rating 153 | . . . . . . . . 28 . . . . 32 . . . . . . 6 . . . . . . 43 . . . . . 26 18 . . . . . Parts Repaired 17 | . . . . . . . . . . . . . 1 . 1 . . . . 4 . . . . . . 2 . . . . 1 6 . . . 2 . . Time 920 | . . . . . . . . . . . . . 108 . 39 . . . . 172 . . . . . . 62 . . . . 108 360 . . . 71 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . 10 . . . . 3 . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 6 | . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 9 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 9 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 1 1 1 3 3 3 Autooverrided 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 9 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 39 | . . 3 . . . . 1 1 . . . 1 3 . . . . . . . . . . . . 19 . . . . . . 1 . 1 . . 9 . Largest Group 19 | . . 3 3 . . . 1 1 . . . 1 2 1 . . . . . . . . . . . 19 11 . . . . . 1 . 1 . . 5 . Highest-Rated Group 702 | . . 40 40 . . . 31 10 . . . 96 52 26 . . . . . . . . . . . 702 452 . . . . . 82 . 10 . . 325 . Highest-Rated Ally 96 | . . 16 16 . . . 31 10 . . . 96 26 26 . . . . . . . . . . . 50 50 . . . . . 82 . 10 . . 82 . Total Orders 24 | . . . . . . . . . . . . . 14 . . . . . . 4 . 3 . 1 . . . 1 . . 1 . . . . . . . . STAY 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . RETURN 10 | . . . . . . . . . . . . . . . . . . . . 4 . 3 . 1 . . . 1 . . 1 . . . . . . . . Ally Attacks 228 | . . . 14 . . . 6 . . . . 19 . . . . . . . 6 . 7 . 5 . 93 33 8 . . 12 . 4 . . . . 21 . Total Damage 7977 | . . . 171 . . . 125 . . . . 466 . . . . . . . 119 . 97 . 69 . 4382 1569 143 . . 177 . 35 . . . . 624 . Kills 36 | . . . 3 . . . . . . . . 5 . . . . . . . 2 . . . 1 . 12 7 4 . . . . . . . . . 2 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 6 | . 1 . . . . . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . . . Derelict Logs Recovered 20 | . . . . 1 . . . . 1 1 . 1 . . . 1 2 3 2 . 2 1 . 2 . . . 1 2 . . . . . . . . . . Drone Launches 18 | . . . . . . . . . . . . . . . . . . . . 8 . 4 . 2 . . . 2 . . 2 . . . . . . . . Drone Recoveries 16 | . . . . . . . . . . . . . . . . . . . . 8 . 4 . 2 . . . 2 . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 30469 | 77 983 350 1640 1457 1225 65 73 1755 566 981 35 473 2941 30 425 728 193 298 388 1732 405 666 89 716 57 154 956 501 297 313 251 506 968 436 364 1082 472 5412 409 Spaces Moved 39882 | 43 472 214 685 817 575 108 197 2866 1157 1154 77 905 4361 70 648 583 458 775 901 2117 892 1168 167 1300 102 236 1614 1004 763 762 501 702 851 683 581 1168 791 6791 623 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2801 | 38 472 214 685 817 575 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 34019 | . . . . . . . . 114 1157 1154 77 905 4361 70 648 583 458 775 901 2117 892 1168 167 1300 102 236 1614 1004 763 762 501 702 851 683 581 1168 791 6791 623 Flight 3057 | . . . . . . 108 197 2752 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 21 | 50 160 160 160 170 161 34 34 32 45 45 45 45 38 38 38 38 38 38 38 38 38 38 38 38 38 38 33 33 36 33 24 33 21 35 35 44 37 32 21 Average Speed 49 | 147 160 160 179 170 165 34 34 32 45 45 45 45 41 38 38 39 38 38 38 39 38 39 38 38 38 45 35 35 36 36 33 33 36 35 41 51 38 48 37 Slowest Speed 250 | 160 160 160 250 170 170 34 34 45 45 105 45 45 43 38 98 98 38 38 38 98 38 90 38 88 38 88 38 36 36 118 36 99 110 35 145 142 41 133 116 Overloaded Moves 430 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . 44 . . . . . 362 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 Exploration Rate (%) 60 | 3 56 32 62 100 48 2 86 52 92 86 68 88 70 64 17 71 74 85 69 35 81 84 60 96 2 89 32 87 80 94 71 20 68 17 75 68 21 86 43 Regions Visited 39 Branch Regions 23 Pre-discovered Areas 16 | . . . . 1 . . . . 1 . 1 . . . . . . 3 1 . 1 1 3 1 . . . 1 2 . . . . . . . . . . Known Exits Taken 27 | . . . . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 46 | . . . . 3 . . . . 8 4 . 3 . . . 3 2 4 5 . 2 2 . 3 . . . 4 3 . . . . . . . . . . Spaces Dug 426 | . . . . 48 . . . 36 11 5 . 14 44 . 13 27 . . 7 69 10 10 . 20 3 1 20 3 2 . . 29 7 . 10 5 19 3 10 Terrain Destroyed 712 | . . . . 56 55 . . 36 11 39 . 14 73 . 13 27 . . 7 69 28 71 . 20 3 1 20 3 2 . . 49 7 . 10 21 20 28 29 Melee 256 | . . . . . . . . 36 11 5 . . 44 . 13 . . . 7 69 . 10 . 3 3 1 20 3 2 . . 12 7 . 9 . . . 1 Projectile 58 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 16 6 7 27 AOE 397 | . . . . 56 54 . . . . 34 . 14 29 . . 27 . . . . 28 61 . 17 . . . . . . . 37 . . . 5 14 21 . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 48961 | 54 586 220 944 855 719 135 202 3597 1179 1591 76 966 5368 72 793 1068 475 777 934 2872 953 1349 184 1514 116 279 1930 1139 778 800 562 922 1439 865 682 1548 954 8721 743 Wait 6748 | . 28 1 112 4 36 . 4 655 . 417 . 53 778 3 121 469 16 3 24 592 53 123 . 200 11 37 227 115 12 1 36 164 476 142 64 216 114 1427 14 Move 39817 | 42 471 213 684 816 574 108 196 2837 1156 1153 76 904 4361 69 647 582 457 774 900 2116 891 1167 166 1299 102 235 1613 1003 762 761 500 701 850 682 580 1167 790 6790 622 Hop 14 | . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 264 | 6 13 1 18 1 6 3 1 13 3 . . . 24 . 1 1 . . . 16 . 7 2 3 . 1 19 3 . 3 3 7 13 5 3 12 9 59 8 Fast Attach 186 | 6 3 . 6 2 8 . . 3 . . . 2 5 . 2 . . . 1 7 2 6 4 . . 1 6 2 . 13 . 3 17 7 6 25 13 34 2 Attach 161 | . 1 1 8 1 2 11 . 4 1 . . . 5 . . . . . . 12 . 7 2 3 . . . 4 . . 3 6 13 4 1 17 6 23 26 Detach 39 | . . . 3 . 1 1 . . . . . . 1 . . . . . . 2 . . . . . . . 1 . 1 . 1 4 1 1 6 1 8 7 Swap 209 | . . . 8 3 9 . . 9 2 7 . 4 27 . 4 8 2 . 1 13 3 9 1 2 . 2 6 . . 2 5 8 7 2 4 24 1 29 7 Drop 343 | . 10 1 20 2 13 8 1 15 2 1 . 2 24 . 2 1 . . 1 16 2 13 5 3 . 2 17 5 . 19 3 2 16 11 9 20 15 81 1 Fire 544 | . 58 . 83 14 64 . . . . 3 . 1 3 . . 2 . . . . 2 5 . 1 . . . . . . . 3 . 2 1 59 5 185 53 Melee 473 | . . . . . . 4 . 47 15 10 . . 88 . 16 5 . . 7 98 . 12 4 3 3 1 42 6 4 . 12 27 43 9 13 2 . . 2 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 25 | . 2 3 2 12 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 102 | . . . . . . . . . . . . . 52 . . . . . . . . . . . . . . . . . . . . . . . . 50 . Rewire 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 13) 78 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Central database locked down 159 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 7) 882 | -10/Materials | Discovered new exit (range 8) 1061 | -10/Materials | Entered Mines 1117 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1122 | -10/Mines | Found Prototype Device 1371 | -10/Mines | Discovered new exit (range 15) 1395 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1411 | -10/Mines | Entered Materials 1411 | -9/Materials | Accompanied by 3 allies 1411 | -9/Materials | Evolved 2 slots: Utility x2 1419 | -9/Materials | Identified Exp. Sensor Array 1453 | -9/Materials | Discovered new exit (range 6) 2075 | -9/Materials | Discovered new exit (range 10) 2520 | -9/Materials | Discovered new exit (range 10) 3051 | -9/Materials | Entered Mines 3077 | -9/Mines | Met a Derelict bent on vengeance 3267 | -9/Mines | Assembled infested the area 3272 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3568 | -9/Mines | Discovered new exit (range 5) 4070 | -9/Mines | Discovered new exit (range 10) 4086 | -9/Mines | Learned location of Storage (-9) 4508 | -9/Mines | Entered Materials 4508 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4711 | -8/Materials | Found Prototype Launcher 4711 | -8/Materials | Identified Rocket Array 4714 | -8/Materials | Found Rocket Array 5063 | -8/Materials | Discovered new exit (range 5) 5731 | -8/Materials | Identified exit to Factory 5733 | -8/Materials | Entered Factory 5733 | -7/Factory | Evolved 2 slots: Utility x2 5798 | -7/Factory | Sucked down chute 5798 | -7/Factory | Entered Waste 5799 | -7/Waste | Met a frightened Derelict 5807 | -7/Waste | Found Broken Imp. Powered Armor 5835 | -7/Waste | Spotted C-40 Crusher 5836 | -7/Waste | Spotted C-40 Crusher 5836 | -7/Waste | Spotted C-40 Crusher 5847 | -7/Waste | Spotted C-40 Crusher 5853 | -7/Waste | Spotted C-40 Crusher 5855 | -7/Waste | Spotted C-40 Crusher 5866 | -7/Waste | Discovered new exit (range 13) 5870 | -7/Waste | Identified exit to Factory 5871 | -7/Waste | Entered Factory 6041 | -7/Factory | Build established: Hacker-Mutant 6126 | -7/Factory | Discovered new exit (range 7) 6169 | -7/Factory | Discovered new exit (range 15) 6238 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 6255 | -7/Factory | Identified exit to Factory 6392 | -7/Factory | Build established: Hacker-Sprinter 6546 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 6620 | -7/Factory | Fabricated Adv. Hacking Suite? 6712 | -7/Factory | Identified exit to Lower Caves 6855 | -7/Factory | Fabricated Adv. Hacking Suite? 7507 | -7/Factory | Fabricated Imp. Airjet? 7599 | -7/Factory | Found Powered Armor 7626 | -7/Factory | Entered Lower Caves 7629 | -7/Lower Caves | Spotted B-75 Beast 7652 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7678 | -7/Lower Caves | Encountered a Warlord checkpoint 7863 | -7/Lower Caves | Build established: Hacker-Mutant 8175 | -7/Lower Caves | Discovered new exit (range 9) 8189 | -7/Lower Caves | Identified exit to Lower Caves 8192 | -7/Lower Caves | Entered another Lower Caves area 8208 | -7/Lower Caves | Discovered exit to Factory (range 15) 8401 | -7/Lower Caves | Learned 4 Factory zone layouts 9126 | -7/Lower Caves | Spotted B-75 Beast 9143 | -7/Lower Caves | Discovered new exit (range 15) 9150 | -7/Lower Caves | Identified exit to Data Miner 9173 | -7/Lower Caves | Entered Data Miner 9173 | -7/Data Miner | Discovered new exit (range 6) 9182 | -7/Data Miner | Met Data Miner 9190 | -7/Data Miner | Learned location of Section 7 (-2) 9190 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9198 | -7/Data Miner | Received God Mode back door access code from Data Miner 9207 | -7/Data Miner | Identified exit to Proximity Caves 9208 | -7/Data Miner | Entered Proximity Caves 9335 | -6/Proximity Caves | Escorted by Enhanced Grunt 9489 | -6/Proximity Caves | Spotted B-75 Beast 9667 | -6/Proximity Caves | Discovered exit to Factory (range 8) 9681 | -6/Proximity Caves | Entered Factory 9681 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9682 | -6/Factory | Identified exit to Factory 9767 | -6/Factory | Discovered new exit (range 8) 9770 | -6/Factory | Identified exit to Lower Caves 9926 | -6/Factory | Assembled infested ambush trap array 9989 | -6/Factory | Incoming assault squad redirected 10042 | -6/Factory | Build established: Wizard-Mutant 11155 | -6/Factory | Discovered exit to Factory (range 5) 11345 | -6/Factory | Fabricated Combat Drone Bay (x1) 11357 | -6/Factory | Fabricated Imp. Cloaking Device? 11547 | -6/Factory | Found Exp. Targeting Computer 11549 | -6/Factory | Found Faulty Exp. Targeting Computer 11757 | -6/Factory | Fabricated Imp. Powered Armor (x1) 11852 | -6/Factory | Incoming investigation squad redirected 11893 | -6/Factory | Fabricated Adv. Transmission Jammer? 12121 | -6/Factory | Discovered exit to Factory (range 9) 12251 | -6/Factory | Repaired Exp. Sensor Array? 12616 | -6/Factory | Fabricated Imp. Powered Armor (x1) 12622 | -6/Factory | Sucked down chute 12622 | -6/Factory | Entered Waste 12626 | -6/Waste | Spotted C-40 Crusher 12630 | -6/Waste | 1 allies followed down the chute 12632 | -6/Waste | Spotted C-40 Crusher 12634 | -6/Waste | Spotted C-40 Crusher 12635 | -6/Waste | Spotted C-40 Crusher 12638 | -6/Waste | Spotted C-40 Crusher 12643 | -6/Waste | Discovered new exit (range 16) 12643 | -6/Waste | Spotted C-40 Crusher 12648 | -6/Waste | Identified exit to Factory 12652 | -6/Waste | Entered Factory 12768 | -6/Factory | Repaired Broken Imp. Powered Armor 13077 | -6/Factory | Entered Lower Caves 13459 | -6/Lower Caves | Identified exit to Lower Caves 13794 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 13805 | -6/Lower Caves | Entered another Lower Caves area 13807 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13829 | -6/Lower Caves | Learned Factory terminal intel 13948 | -6/Lower Caves | Encountered a Warlord checkpoint 13974 | -6/Lower Caves | Discovered new exit (range 8) 13977 | -6/Lower Caves | Identified exit to Zion 13998 | -6/Lower Caves | Entered Zion 14025 | -6/Zion | Discovered new exit (range 16) 14031 | -6/Zion | Identified exit to Proximity Caves 14120 | -6/Zion | Given A8's code to call for help 14136 | -6/Zion | Learned location of Warlord (-4) 14136 | -6/Zion | Learned Factory trap positions 14296 | -6/Zion | Entered Proximity Caves 14598 | -5/Proximity Caves | Discovered exit to Factory (range 7) 14644 | -5/Proximity Caves | Spotted B-75 Beast 14669 | -5/Proximity Caves | Learned Factory emergency access door positions 14678 | -5/Proximity Caves | Learned location of Armory (-3) 14684 | -5/Proximity Caves | Entered Factory 14684 | -5/Factory | Evolved 2 slots: Utility x2 14685 | -5/Factory | Identified exit to Upper Caves 14685 | -5/Factory | Identified exit to Extension 14686 | -5/Factory | Loaded intel: 81 trap records 14688 | -5/Factory | Loaded intel: 28 terminal locations 14809 | -5/Factory | Repaired Lgt. Fission Core 14845 | -5/Factory | Repaired Imp. Airjet 15582 | -5/Factory | Discovered new exit (range 7) 15620 | -5/Factory | Spotted B-75 Beast 15678 | -5/Factory | Identified exit to Factory 16099 | -5/Factory | Incoming investigation squad redirected 16166 | -5/Factory | Fabricated Cld. Gravmag System (x1) 16347 | -5/Factory | Repaired Imp. Powered Armor 16404 | -5/Factory | Repaired Lance 16416 | -5/Factory | Entered Upper Caves 16643 | -5/Upper Caves | Learned Factory stockpile data 16678 | -5/Upper Caves | Spotted B-75 Beast 16739 | -5/Upper Caves | Discovered new exit (range 4) 16741 | -5/Upper Caves | Identified exit to Upper Caves 16821 | -5/Upper Caves | Entered another Upper Caves area 16896 | -5/Upper Caves | Discovered exit to Factory (range 8) 16906 | -5/Upper Caves | Spotted B-75 Beast 17432 | -5/Upper Caves | Discovered new exit (range 11) 17450 | -5/Upper Caves | Identified exit to Zhirov 17487 | -5/Upper Caves | Entered Zhirov 17487 | -5/Zhirov | Discovered new exit (range 3) 17494 | -5/Zhirov | Met Zhirov 17503 | -5/Zhirov | Learned location of Quarantine (-2) 17503 | -5/Zhirov | Learned location of Testing (-3) 17503 | -5/Zhirov | Learned location of Command (-1) 17505 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17512 | -5/Zhirov | Found Alien Artifact 17512 | -5/Zhirov | Identified Integrated Reactor 17512 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17560 | -5/Zhirov | Found Alien Artifact 17575 | -5/Zhirov | Identified exit to Proximity Caves 17576 | -5/Zhirov | Entered Proximity Caves 17635 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17952 | -4/Proximity Caves | Learned Research terminal intel 18165 | -4/Proximity Caves | Discovered exit to Factory (range 7) 18292 | -4/Proximity Caves | Entered Factory 18292 | -4/Factory | Evolved 2 slots: Propulsion x2 18349 | -4/Factory | Sucked down chute 18349 | -4/Factory | Entered Waste 18364 | -4/Waste | EMP discharged 18376 | -4/Waste | Spotted C-40 Crusher 18377 | -4/Waste | Spotted C-40 Crusher 18390 | -4/Waste | Spotted C-40 Crusher 18391 | -4/Waste | Spotted C-40 Crusher 18408 | -4/Waste | Spotted C-40 Crusher 18414 | -4/Waste | Met Warlord forces unprepared to attack 18415 | -4/Waste | Allies destroyed C-40 Crusher 18421 | -4/Waste | Allies destroyed C-40 Crusher 18434 | -4/Waste | Spotted C-40 Crusher 18435 | -4/Waste | Allies destroyed C-40 Crusher 18448 | -4/Waste | Found Prototype Processor 18448 | -4/Waste | Identified Exp. Core Analyzer 18464 | -4/Waste | EMP discharged 18464 | -4/Waste | System corruption reached 10% 18466 | -4/Waste | Allies destroyed C-40 Crusher 18478 | -4/Waste | Discovered new exit (range 13) 18483 | -4/Waste | Identified exit to Factory 18503 | -4/Waste | Entered Factory 18503 | -4/Factory | Accompanied by 11 allies 18536 | -4/Factory | Repaired Hvy. Missile Launcher 18577 | -4/Factory | Repaired Exp. Propulsion Shielding 18781 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 18986 | -4/Factory | Spotted B-86 Titan 19054 | -4/Factory | Fabricated Cmb. Linear Gravjet? 19063 | -4/Factory | Incoming investigation squad redirected 19074 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 19214 | -4/Factory | Identified exit to Upper Caves 19459 | -4/Factory | Entered Upper Caves 19905 | -4/Upper Caves | Discovered new exit (range 4) 19906 | -4/Upper Caves | Identified exit to Upper Caves 19960 | -4/Upper Caves | Entered another Upper Caves area 19977 | -4/Upper Caves | Discovered new exit (range 10) 20216 | -4/Upper Caves | Discovered new exit (range 14) 20256 | -4/Upper Caves | Identified exit to Warlord 20257 | -4/Upper Caves | Entered Warlord 20270 | -4/Warlord | System corruption cleaned by Quarantine Array 20348 | -4/Warlord | Learned 4 Access zone layouts 20348 | -4/Warlord | Learned Research trap positions 20438 | -4/Warlord | Visited the Vortex Lab 20442 | -4/Warlord | Found Prototype Energy Gun 20442 | -4/Warlord | Identified Vortex Rail 20448 | -4/Warlord | Warlord's base attacked by MAIN.C 20450 | -4/Warlord | Found Vortex Rail 20490 | -4/Warlord | Met Warlord 20495 | -4/Warlord | Opened Warlord's prototype stash 20511 | -4/Warlord | Found Prototype Device 20511 | -4/Warlord | Identified Thermal Barrier 20517 | -4/Warlord | Found Prototype Device 20517 | -4/Warlord | Identified Exp. Phase Shifter 20520 | -4/Warlord | Found Prototype Hackware 20520 | -4/Warlord | Identified System Mapper 20525 | -4/Warlord | Found Prototype Processor 20525 | -4/Warlord | Identified Exp. Target Analyzer 20533 | -4/Warlord | Found Prototype Reactor 20561 | -4/Warlord | Opened side exit 20568 | -4/Warlord | Discovered new exit (range 9) 20570 | -4/Warlord | Identified exit to Proximity Caves 20570 | -4/Warlord | Entered Proximity Caves 20752 | -3/Proximity Caves | Spotted B-86 Titan 20817 | -3/Proximity Caves | Discovered new exit (range 12) 20820 | -3/Proximity Caves | Identified exit to Research 20821 | -3/Proximity Caves | Entered Research 20821 | -3/Research | Evolved 2 slots: Power x1, Utility x1 20822 | -3/Research | Loaded intel: 81 trap records 20823 | -3/Research | Loaded intel: 23 terminal locations 21011 | -3/Research | Identified exit to Armory 21011 | -3/Research | Identified exit to Testing 21049 | -3/Research | Discovered new exit (range 13) 21107 | -3/Research | Build established: Wizard-Ninja 21110 | -3/Research | Repaired Cld. Antigrav System 21227 | -3/Research | Crushed by falling debris 21227 | -3/Research | System corruption reached 10% 21263 | -3/Research | Lost 5 parts (1p4u) 21327 | -3/Research | Entered Testing 21366 | -3/Testing | Fabricated Imp. Powered Armor (x1) 21402 | -3/Testing | Fabricated Imp. Powered Armor (x1) 21466 | -3/Testing | Fabricated Exp. Terrain Scan Processor (x1) 21473 | -3/Testing | Spotted PH-UF17EDL5XP 21565 | -3/Testing | Repaired Cmb. Linear Gravjet 21620 | -3/Testing | Repaired Cld. Antigrav System 21659 | -3/Testing | Repaired Cmb. Linear Gravjet? 21717 | -3/Testing | Repaired Cld. Antigrav System 21762 | -3/Testing | Build established: Hacker-Mutant 21790 | -3/Testing | Scanned by Researcher 21798 | -3/Testing | Found Prototype Protection 21870 | -3/Testing | Fabricated Lrn. Terrain Scanner? 21942 | -3/Testing | Found Prototype Ballistic Cannon 21942 | -3/Testing | Identified Omega Cannon 21961 | -3/Testing | Identified Vortex Chain Reactor 21963 | -3/Testing | Identified Transdimensional Reconstructor 21963 | -3/Testing | Warped through subspace 22008 | -3/Testing | Discovered new exit (range 16) 22014 | -3/Testing | Identified exit to Research 22179 | -3/Testing | Repaired Plasma Sword 22217 | -3/Testing | Found Prototype Energy Cannon 22217 | -3/Testing | Identified Disintegrator 22270 | -3/Testing | Repaired Cld. Gravmag System 22295 | -3/Testing | Entered Research 22295 | -2/Research | Warlord forces began assault on 0b10 22295 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 22391 | -2/Research | Fabricated Cmb. Linear Gravjet (x2) 22405 | -2/Research | Research machine network offline 22418 | -2/Research | Met up with Warlord 22436 | -2/Research | Discovered new exit (range 22) 22530 | -2/Research | Identified exit to Quarantine 22560 | -2/Research | Build established: Hacker-Ninja 22641 | -2/Research | Spotted Striker 22649 | -2/Research | Spotted Striker 22652 | -2/Research | Spotted Striker 22671 | -2/Research | Borebot progress halted 22731 | -2/Research | Entered Quarantine 22957 | -2/Quarantine | Build established: Machinist-Ninja 22966 | -2/Quarantine | Found Alien Artifact 22966 | -2/Quarantine | Identified Phase Armor 23033 | -2/Quarantine | Discovered new exit (range 24) 23057 | -2/Quarantine | Spotted Fortress 23093 | -2/Quarantine | Discovered new exit (range 5) 23094 | -2/Quarantine | Identified exit to Section 7 23095 | -2/Quarantine | Entered Section 7 23101 | -2/Section 7 | Spotted S7 Guard 23107 | -2/Section 7 | Found Alien Artifact 23107 | -2/Section 7 | Identified Core Membrane 23107 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 23113 | -2/Section 7 | Spotted S7 Guard 23119 | -2/Section 7 | Found Alien Artifact 23119 | -2/Section 7 | Identified Integrated Thermoelectric Network 23119 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 23153 | -2/Section 7 | Destroyed S7 Guard 23169 | -2/Section 7 | Lost 3 parts (1p1u1w) 23198 | -2/Section 7 | Found Alien Artifact 23198 | -2/Section 7 | Identified Integrated Mediator 23198 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 23452 | -2/Section 7 | Found Alien Artifact 23452 | -2/Section 7 | Identified Core Reset Matrix 23452 | -2/Section 7 | Used Core Reset Matrix 23456 | -2/Section 7 | Sensed 21 artifacts in vicinity 23470 | -2/Section 7 | Found Integrated Reactor 23470 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 23603 | -2/Section 7 | Spotted S7 Guard 23755 | -2/Section 7 | Identified SHELL Armor 23792 | -2/Section 7 | Spotted Striker 23792 | -2/Section 7 | Spotted Striker 23825 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 23830 | -2/Section 7 | Found Transdimensional Reconstructor 23832 | -2/Section 7 | Found Transdimensional Reconstructor 23833 | -2/Section 7 | Warped through subspace 23849 | -2/Section 7 | Spotted Alpha 7 23849 | -2/Section 7 | Spotted Alpha 7 23855 | -2/Section 7 | Spotted B-99 Colossus 23876 | -2/Section 7 | Found Integrated Dissipator 23876 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 23879 | -2/Section 7 | Found Integrated Dissipator 23879 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 23882 | -2/Section 7 | Found Integrated Dissipator 23882 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 23947 | -2/Section 7 | Found LRC Armor 23947 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 23950 | -2/Section 7 | Found LRC Matter Compressor 23950 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 24052 | -2/Section 7 | Build established: Alien-Mutant 24129 | -2/Section 7 | Spotted Executioner 24132 | -2/Section 7 | Spotted Executioner 24143 | -2/Section 7 | Spotted B-90 Cyclops 24164 | -2/Section 7 | Discovered new exit (range 18) 24170 | -2/Section 7 | Incoming investigation squad redirected 24177 | -2/Section 7 | Identified exit to Access 24177 | -2/Section 7 | Entered Access 24177 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 24450 | -1/Access | Build established: Alien-Scout 24486 | -1/Access | Repaired Cmb. Linear Gravjet 24556 | -1/Access | Repaired Cmb. Antigrav System 24630 | -1/Access | Discovered new exit (range 22) 24649 | -1/Access | Identified exit to Command 24649 | -1/Access | Entered Command 24716 | -1/Command | Disengaged cave seal 24716 | -1/Command | Derelicts emerged from the dark tunnel 24716 | -1/Command | Welcomed Warlord to Command 24818 | -1/Command | Found Prototype Device 24818 | -1/Command | Identified Adv. Kinecellerator 24861 | -1/Command | Disengaged cave seal 24899 | -1/Command | Found Unknown Device 24899 | -1/Command | Identified Antimissile System 24943 | -1/Command | Build established: Alien-Mutant 25072 | -1/Command | Spotted M Guard 25072 | -1/Command | Spotted M Guard 25072 | -1/Command | Spotted Combat Programmer 25072 | -1/Command | Spotted Combat Programmer 25081 | -1/Command | Warlord commented on Warlord statues 25083 | -1/Command | Combat Programmer assimilated allied YJ-8GV(L) 25084 | -1/Command | Spotted YJ-8GV(L) 25110 | -1/Command | Destroyed Combat Programmer 25114 | -1/Command | Destroyed M Guard 25117 | -1/Command | Found Prototype Reactor 25117 | -1/Command | Identified Zero-point Reactor 25123 | -1/Command | All MAIN.C guards destroyed 25372 | -1/Command | Met MAIN.C 25374 | -1/Command | Warlord shut down involuntarily 25392 | -1/Command | Destroyed MAIN.C Shell 25392 | -1/Command | 0b10 Conduit disabled 25394 | -1/Command | MAIN.C activated Command garrisons 25439 | -1/Command | Destroyed MAIN.C 25443 | -1/Command | Discovered new exit (range 37) 25443 | -1/Command | Discovered new exit (range 106) 25443 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 25449 | -1/Command | Lost 3 parts (2n1u) 25528 | -1/Command | Spotted B-99 Colossus 25558 | -1/Command | Found Centrium Heavy Armor Plating 27203 | -1/Command | Found Multirail 27214 | -1/Command | Found Exp. Core Analyzer 27431 | -1/Command | Found Exp. Core Analyzer 27457 | -1/Command | Found Exp. Targeting Computer 27692 | -1/Command | Found Enh. Force Lance 27884 | -1/Command | Attacked by Warlord forces 27885 | -1/Command | Spotted P0-IG0(g) 27885 | -1/Command | Spotted 7A-CPY(g) 27906 | -1/Command | Destroyed P0-IG0(g) 27941 | -1/Command | Destroyed 7A-CPY(g) 28028 | -1/Command | Found Blast Cannon 28230 | -1/Command | Found Gamma Bomb Array 28328 | -1/Command | Found Particle Cleaver 28478 | -1/Command | Found Multirail 28840 | -1/Command | Found Adv. Particle Accelerator 28843 | -1/Command | Found Exp. Phase Shifter 28845 | -1/Command | Found Vortex Chain Reactor 28934 | -1/Command | Found Exp. Weapon Cycler 28988 | -1/Command | Found Multirail 29042 | -1/Command | Found Exp. Targeting Computer 29116 | -1/Command | Found Exp. Core Analyzer 29307 | -1/Command | Found Hyp. Multirail 30052 | -1/Command | Warped through subspace to slip node 30052 | -1/Command | Discovered new exit (range 5) 30061 | -1/Command | Entered Access_0 30062 | -1/Access_0 | Sensed 3 artifacts in vicinity 30062 | -1/Access_0 | Met Architect 30095 | -1/Access_0 | Destroyed A8 30198 | -1/Access_0 | A6 warped into view 30232 | -1/Access_0 | Destroyed A6 30244 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 30258 | -1/Access_0 | Subspace Access Node disabled 30281 | -1/Access_0 | Found Exp. Thermal Shield 30291 | -1/Access_0 | Lost 13 parts (1p4n5u3w) 30326 | -1/Access_0 | Subspace Access Node disabled 30337 | -1/Access_0 | A5 warped into view 30363 | -1/Access_0 | Subspace Access Node disabled 30393 | -1/Access_0 | Core integrity fell below 50% 30415 | -1/Access_0 | Found Exp. Core Analyzer 30426 | -1/Access_0 | Warped through subspace to slip node 30426 | -1/Access_0 | Discovered new exit (range 8) 30470 | *** | Heading to fleet! Last Messages --------------- 30363_ Subspace Access Node disabled. 30365_ Penetrated by Quantum Shear. 30387_ Cmb. Antigrav System destroyed. 30387_ Quantum Shear penetrates Wall. 30387_ Exp. Weapon Cycler destroyed. 30392_ Quantum Shear penetrates Wall. 30415_ Acquired Exp. Core Analyzer. 30417_ Acquired Exp. Power Shielding. 30420_ Acquired Plasma Lance. 30420_ Adv. Force Field destroyed. 30420_ Penetrated by Quantum Shear. 30420_ Cmb. Linear Gravjet destroyed. 30422_ Quantum Shear penetrates Wall. 30426_ Warped through subspace, drawn to slip node. 30426_ EXIT=FOUND 30428_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. 30430_ Slammed into Wall. 30430_ Core Membrane filtered system corruption (2). 30430_ Destabilizing: Core damaged (-55). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????##??################################????????? | | ??????#?##################################??#????? | | ?????##########?############?#############???????? | | ??????######################################?#???? | | ????##########################################???? | | ????#########################################????? | | ???##########################################?#??? | | ???###################### ####################?#?? | | ???##################### ###################?#?? | | ?####################### @ ####################??? | | ?####################### #####################?? | | ??##?################## ####################??? | | ?###################### ######################?? | | ?####################### #####################?? | | ?###################### #####################?? | | ?###################### ########?#############?? | | ?###################### < #####################?? | | ?######?############### ######################?? | | ######################## #######################? | | ?#######################;########################? | | ?####################### #######################?? | | ?########?############## #######################?? | | ?####################### #######################?? | | ?#######################;#######################?? | | ?####################### #######################?? | | ?####################### ######################??? | | ??###################### #######################?? | | ??###################### ######################??? | | ??#######?############## #####################???? | | ???########?##################################???? | | ????########?############?####################???? | | ???######################################?###????? | | ????#########################################?#?#? | | ??????#######?##############################?#?#?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 120 Energy Generation 75 Energy Capacity 1300 Matter Stores 425 Matter Capacity 425 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Armor Coverage 900 Resistance: EX 50 Power Shielding 90 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 320 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 90 Targeting Accuracy 12 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 3 Particle Charging 50 Kinecelleration 50 Offensive Hacking 62 Defensive Hacking 24 Authchip Count 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -7/Factory | Preloaded Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Imp. Airjet | x1 | -7/Factory Combat Drone Bay | x1 | -6/Factory Imp. Cloaking Device | x1 | -6/Factory Imp. Powered Armor | x1 | -6/Factory Adv. Transmission Jammer | x1 | -6/Factory Imp. Powered Armor | x1 | -6/Factory Cld. Gravmag System | x1 | -5/Factory Cmb. Linear Gravjet | x2 | -4/Factory Cmb. Linear Gravjet | x2 | -4/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Imp. Powered Armor | x1 | -3/Testing | Authchip Imp. Powered Armor | x1 | -3/Testing | Authchip Exp. Terrain Scan Processor | x1 | -3/Testing | Authchip Lrn. Terrain Scanner | x1 | -3/Testing Cmb. Linear Gravjet | x2 | -2/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Phase Armor Core Membrane Integrated Thermoelectric Network Integrated Mediator Core Reset Matrix Integrated Dissipator LRC Armor LRC Matter Compressor High-powered Transdimensional Reconstructor Achievements -------------- Behind The Curtain Challenges ------------ None Game ------ Seed XenonCloakingClaws Manual? 0 Play Time 07:13:50 Cumulative 336.4 hours Start 2022.04.12 @ 00:26:06 End 2022.04.12 @ 10:08:17 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 346 Rogue 346 Adventurer 0 Explorer 0 Win Type 2 Total 19 Types 11/2/3/2/0/0/0/1/0 Lore% 90 Gallery% 85 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbd8d4ff-34e8-47c7-bfb0-39436caaf822