Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 08:11:38 Player: buwwet Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1218) 1218 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (924) 924 TOTAL SCORE: 3922 Bonus ------- Follower Combat Kills 324 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 287/300 Energy 125/125 System Corruption 0% Temperature Cool (9) Movement Treading (157) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Armored Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Armored Treads Advanced Treads Advanced Treads Aluminum Leg Improved Heat Sink Small Storage Unit Sensor Array Light Armor Plating Authchip [Device] Hacking Drone Bay (1/1) Small Laser Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Advanced Treads Advanced Treads Aluminum Leg Heat Sink Improved Heat Sink Small Storage Unit Weight Redist. System Sensor Array Light Armor Plating Small Laser Small Laser Grenade Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Advanced Treads Treads Advanced Treads Utility Light Armor Plating Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 45 | 7 8 20 7 2 1 Power 5 | 1 1 3 . . . Engine 5 | 1 1 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 4 1 . 1 Treads 8 | 2 . 4 1 . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 6 5 2 . Device 6 | . . 2 2 2 . Storage 2 | 1 1 . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 6 | . 1 2 3 . . Artifact . | . . . . . . Weapon 16 | 3 5 7 1 . . Energy Gun 7 | 1 2 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . 2 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . 2 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 14 | . 1 8 2 . 3 Power 4 | . 1 3 . . . Propulsion 2 | . . 1 1 . . Utility 6 | . . 2 1 . 3 Weapon 2 | . . 2 . . . Highest Loss Streak 2 | . 1 2 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 96 99 100 88 Engine 11 | . 13 10 11 11 11 Treads 23 | . 28 21 21 22 22 Device 7 | . . 6 11 11 1 Storage 11 | . 14 11 11 11 11 Processor 5 | . . 18 7 . . Protection 15 | . 13 5 14 22 20 Energy Gun 5 | . 18 8 . . . Ballistic Gun 14 | . 4 5 21 22 22 Impact Weapon 2 | . . 8 . . . Naked Turns . | . . . . . . Heaviest Build 36 | 12 29 32 36 36 36 Greatest Support 44 | 40 40 44 44 42 42 Greatest Overweight (x) 1 | 1 . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 5 14 15 15 15 15 Average Carried 13 | 2 10 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 14 14 15 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1005 | 48 371 197 346 20 23 Remotely . | . . . . . . Salvage Created 1765 | . 284 820 635 . 26 Parts 84 | . 8 39 34 . 3 Haulers Intercepted 6 | . 2 4 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented 8 | . . . . . 8 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 37 | . 4 18 14 . 1 Melee 8 | . . 8 . . . Guns 20 | . 3 2 14 . 1 Classes Destroyed 8 | . 3 3 2 . . Hauler 6 | . 2 4 . . . Recycler 1 | . . . 1 . . Watcher 4 | . 1 3 . . . Swarmer 10 | . . 7 2 . 1 Grunt 24 | . 4 9 11 . . Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 1 | . . 1 . . . Best Kill Streak 4 | . 2 4 4 . 1 Combat Bots Only 4 | . 2 4 3 . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 317 | . 36 194 72 . 15 Missed 86 | . 5 56 20 . 5 Damage Taken 2787 | . 409 1423 696 . 259 Core 480 | . 74 247 81 . 78 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . 17 33 . . . Core Remaining (%) 85 | 100 70 . . . . Volleys Fired 127 | . 40 37 44 . 6 Largest 2 | . 2 2 2 . 2 Hottest 103 | . 90 103 46 . 46 Shots Fired 224 | . 73 51 88 . 12 Gun 224 | . 73 51 88 . 12 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 135 | . 22 13 88 . 12 Thermal 72 | . 50 22 . . . Explosive . | . . . . . . Electromagnetic 17 | . 1 16 . . . Robot Hit Streak 39 | . 15 9 39 . 5 Robot Miss Streak 3 | . 3 3 1 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 214 | . 55 73 77 . 9 Core Hits 61 | . 14 16 29 . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 8 | . . 7 . . 1 Critical Strikes 11 | . 2 8 . . 1 Burn 3 | . 2 1 . . . Destroy 2 | . . 1 . . 1 Smash 6 | . . 6 . . . Melee Attacks 49 | . 2 47 . . . Impact 49 | . 2 47 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . 1 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3586 | . 760 1527 1154 . 145 Guns 2497 | . 649 553 1150 . 145 Cannons . | . . . . . . Explosions . | . . . . . . Melee 1074 | . 101 973 . . . Ramming 15 | . 10 1 4 . . Kinetic 1611 | . 180 136 1150 . 145 Thermal 747 | . 456 291 . . . Explosive . | . . . . . . Electromagnetic 139 | . 13 126 . . . Impact 1074 | . 101 973 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . 2 . . . . Matter Fused 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 235 | . 7 228 . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 235 | . 7 228 . . . Knockbacks 8 | . 1 7 . . . Impact 8 | . 1 7 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 6 | . 3 1 2 . . Targets Rammed 6 | . 3 1 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 337 | . 319 337 . . . Average Temperature 127 | . 109 163 . . . Received Heat Transfer 1074 | . 237 435 363 . 39 Effects 2 | . 1 1 . . . Shutdowns 1 | . 1 . . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 12 | . 1 11 . . . Impact Corruptions 15 | . 1 14 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 3 2 . . . Heat Transferred 2222 | . 1457 765 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 285 | . 104 276 285 . . Initial 69 | . . . 69 . . Average 90 | . 17 97 183 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 85 | 100 100 93 53 . . Level 1 14 | . . 6 46 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 1 . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 2 | . . . 1 . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 8 28 17 . 16 Peak Tracking Total 7 | . 4 6 4 . 7 Tactical Retreats 3 | . . 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 3 4 . 1 . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 26 | . 5 15 . 6 . Successful 17 | . 3 8 . 6 . Failed 9 | . 2 7 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 10 | . 2 8 . . . Terminals 13 | . 5 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . 7 . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 1 . 6 . Part Schematic 6 | . . . . 6 . Branch Access Points 1 | . . 1 . . . Unreport Threat 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . 7 . . . Insert Component 3 | . . 3 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 4 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 9 | . . 3 . 6 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 9 | . . . 3 6 . Largest Group 6 | . . . 2 6 4 Highest-Rated Group 222 | . . . 48 222 168 Highest-Rated Ally 51 | . . . 31 51 48 Total Orders . | . . . . . . Ally Attacks 35 | . . . 11 . 24 Total Damage 1369 | . . . 145 . 1224 Kills 15 | . . . 3 . 12 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4223 | 87 828 918 676 1503 211 Spaces Moved 2248 | 52 417 382 326 953 118 Core 13 | 13 . . . . . Treads 2235 | 39 417 382 326 953 118 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 145 157 157 Average Speed 156 | 138 160 157 155 157 157 Slowest Speed 225 | 160 160 170 225 157 157 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 55 35 77 87 17 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 5 | . . . 1 4 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2626 | 64 497 565 406 961 133 Wait 91 | . 15 48 22 . 6 Move 2243 | 51 416 381 325 952 118 Hop . | . . . . . . Pick Up 40 | 5 11 18 3 3 . Fast Attach 12 | 7 2 2 . 1 . Attach 14 | . 1 10 3 . . Detach 1 | . . 1 . . . Swap 19 | . 5 8 4 1 1 Drop 24 | 1 2 12 3 4 2 Fire 127 | . 40 37 44 . 6 Melee 49 | . 2 47 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . 3 1 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 815 | -10/Materials | Discovered new exit (range 16) 916 | -10/Materials | Entered another Materials area 916 | -9/Materials | Evolved 2 slots: Utility x2 990 | -9/Materials | Identified exit to Mines 1487 | -9/Materials | Discovered new exit (range 5) 1592 | -9/Materials | Core integrity fell below 50% 1834 | -9/Materials | Entered Mines 1853 | -9/Mines | Discovered new exit (range 14) 1924 | -9/Mines | Found a hidden stash of uninstalled traps 2109 | -9/Mines | Met a Derelict testing a Signal Generator 2249 | -9/Mines | Core integrity fell below 20% 2503 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2510 | -9/Mines | Entered Zion 2510 | -7/Zion | Accompanied by 1 ally 2560 | -7/Zion | Led the pair of lost Derelicts to a safe place 2562 | -7/Zion | Given the Hacking Drone Bay 2566 | -7/Zion | Found Prototype Device 2567 | -7/Zion | Identified Hacking Drone Bay 2693 | -7/Zion | Gained Derelict followers 2773 | -7/Zion | Identified exit to Deep Caves 2961 | -7/Zion | Learned location of Data Miner (-6) 3099 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3286 | -7/Zion | Imprinted 3288 | -7/Zion | Declared Zion's savior 3635 | -7/Zion | Learned location of Quarantine (-2) 3990 | -7/Zion | Discovered new exit (range 15) 4013 | -7/Zion | Entered Proximity Caves 4013 | -6/Proximity Caves | Accompanied by 6 allies 4049 | -6/Proximity Caves | Lost 3 allies 4111 | -6/Proximity Caves | Spotter reported a threat 4163 | -6/Proximity Caves | Learned Factory emergency access door positions 4205 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4224 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04163_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 04205_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04205_ Penetrated by Slug. 04205_ Lgt. Armor Plating destroyed. 04209_ Y-64 Sentinel: "REQUESTING BACKUP." 04209_ S-27 Virus destroyed. 04210_ 0D-QS1(M) destroyed. 04210_ Slug penetrates Wall. 04212_ Penetrated by Slug. 04215_ Slug penetrates 6X-OCU(M). 04215_ 6X-OCU(M) suffers critical hit (Destroy). 04220_ Slug penetrates Wall. 04221_ Chain reaction triggered in Imp. Deuterium Engine. 04221_ L-41 Fighter destroyed. 04222_ Lgt. Armor Plating destroyed. 04222_ Slug penetrates 6X-OCU(M). 04222_ 6X-OCU(M) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ?###?????????????## ??????????????????????????? | | # ##???????????## ??????????????????????????? | | #??????????? ??????????????????????????? | | #??????????? ??????????????????????????? | | #????????????? ??????????????????????????? | | #?????????????? ???????????????????????????? | | #?????????????? ???????????????????????????? | | #??????????????? ???????????????????????????? | | #???????????????? #???????????????????????????? | | ##???????????????# #??????###??????#???????????? | | ##??????????????# #??????# ????? #???????????? | | ##?????????????# #??????# #???? #????????????? | | ##????????????# #??????# #### ##????????????? | | ##??????????## ##?????# ?????????????? | | ##???????### ##????#%= g#???????????????? | | #?????### ##?##"=% #???????????????? | | ## ####### ### !; %+ "#???????????? | | ?#### @ %!%;#?# "#???????????? | | ????## ## !!#" "#???????????? | | ?????###### #### ## #??????????????????? | | ??????????# ####??## ### #??????????????????? | | ??????????###??????#####?# ## #??????????????????? | | ?????????????????????????#### ?????????????????? | | ????????????????????????????#####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed CloakingTerrabombArmor Manual? 0 Play Time 00:49:56 Cumulative 12.1 hours Start 2024.04.04 @ 15:39:43 End 2024.04.05 @ 08:11:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e28b72d-3e77-4707-b5b4-0061897ac564