Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.04 @ 16:13:17 Player: Minty Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (147) 735 Value Destroyed (4468) 4468 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1325) 1325 TOTAL SCORE: 11508 Bonus ------- High Alert Combat Kills 165 Follower Combat Kills 360 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 433/1000 Matter 104/300 Energy 88/100 System Corruption 5% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Power Shielding > --- WEAPON (3) ------- Enhanced Gauss Cannon > --- INVENTORY (5) ---- High-capacity Matter Pod (0) Precision Shock Rifle Cooled Pulse Rifle Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Compact Battery High-capacity Matter Pod Improved Weapon Shielding Layered Heavy Armor Plating Layered Heavy Armor Plating Medium Reactive Plating High-powered Tractor Beam Precision Shock Rifle Cooled Pulse Rifle High-powered Field Laser Cooled Particle Cannon Enhanced Gauss Cannon [Rating: 93] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Insulated Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Slots Evolved 10 | . . . 2 2 2 . . . 4 . Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . . . 1 . . . 2 . Utility 5 | . . . 1 2 . . . . 2 . Weapon 1 | . . . 1 . . . . . . . Parts Attached 108 | . 7 5 19 20 9 20 1 4 23 . Power 9 | . . 1 2 . 2 1 . . 3 . Engine 6 | . . 1 2 . 2 . . . 1 . Core 3 | . . . . . . 1 . . 2 . Reactor . | . . . . . . . . . . . Propulsion 23 | . 5 . 3 2 2 2 1 . 8 . Treads 11 | . 1 . 3 2 2 2 1 . . . Leg 10 | . 2 . . . . . . . 8 . Wheel 2 | . 2 . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 37 | . 2 2 2 9 2 10 . 4 6 . Device 16 | . . . . 4 1 9 . 2 . . Storage 5 | . 2 . . . 1 . . 1 1 . Processor 5 | . . 1 2 1 . . . 1 . . Hackware 1 | . . . . 1 . . . . . . Protection 10 | . . 1 . 3 . 1 . . 5 . Artifact . | . . . . . . . . . . . Weapon 39 | . . 2 12 9 3 7 . . 6 . Energy Gun 20 | . . 1 3 6 2 7 . . 1 . Energy Cannon 2 | . . . 1 . 1 . . . . . Ballistic Gun 10 | . . . 8 2 . . . . . . Ballistic Cannon 4 | . . . . . . . . . 4 . Launcher 3 | . . 1 . 1 . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 2 3 4 . . 1 . Parts Lost 28 | . 1 . . 1 1 . 1 . 23 1 Power 5 | . . . . 1 1 . . . 3 . Propulsion 11 | . 1 . . . . . . . 10 . Utility 9 | . . . . . . . 1 . 7 1 Weapon 3 | . . . . . . . . . 3 . Highest Loss Streak 14 | . 1 . . 1 1 . 1 . 13 14 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | . 7 7 14 14 14 14 14 14 12 4 Power . | . 1 1 1 . . . . . . . Propulsion 1 | . 3 2 2 1 1 1 . . . . Utility 5 | . 1 3 4 5 7 6 3 5 5 1 Weapon 6 | . . . 6 6 5 7 9 9 6 3 Tool/Special . | . . . . . . . . . . . Unused Backups 18 | . . 2 4 4 2 2 2 . 1 1 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . Utility 5 | . . . . . . 2 1 . 1 1 Weapon 10 | . . 2 3 4 1 . . . . . Tool/Special 1 | . . . 1 . . . . . . . Average Slot Usage (%) 92 | . 76 74 98 99 99 99 93 92 74 11 Engine 9 | . 14 14 11 8 14 12 7 7 1 . Core 1 | . . . . . . 1 7 1 5 . Treads 17 | . . . 21 17 23 22 23 23 5 . Leg 4 | . 22 28 . . . . . . 15 . Device 12 | . . . . 6 15 29 24 23 11 5 Storage 8 | . 14 14 11 9 7 7 7 8 5 . Processor 7 | . . 5 20 9 7 . . . . . Hackware 1 | . . . . 8 7 . . . . . Protection 3 | . . . . 11 . . 5 5 9 5 Energy Gun 15 | . 5 9 10 6 23 22 17 22 12 . Ballistic Gun 8 | . 14 2 21 19 . . . . . . Peak Build Rating 93 | . 6 8 23 32 40 46 47 47 93 15 Average Rating 33 | . 5 6 18 25 36 42 43 43 66 11 On Entrance 22 | 6 6 5 7 19 32 40 46 35 43 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 117 | 13 32 12 34 58 51 57 72 72 117 3 Greatest Support 95 | 20 26 20 46 46 60 60 60 60 95 3 Greatest Overweight (x) 2 | . 1 . . 1 . 2 1 1 2 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 8 15 15 15 15 15 15 15 5 Average Capacity 14 | . 9 8 14 15 15 15 15 15 14 5 Most Carried 15 | . 10 8 15 15 15 15 15 15 15 5 Average Carried 14 | . 7 7 14 14 14 14 14 14 14 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 Final Carried 15 | 6 8 8 15 15 15 15 15 15 5 4 Class Distribution -------------------- 31% | Scavenger-Gunner 29% | Gunner 16% | Scavenger-Tank 9% | Tank 8% | Mutant 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -7/Recycling Scavenger-Gunner | -7/Scraptown Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Matter Collected 3430 | 200 . 123 892 680 164 340 35 50 946 . Remotely 697 | . . . . 175 . . . . 522 . Salvage Created 5952 | . . 75 1515 991 701 1504 131 . 1035 . Parts 290 | . . 13 92 44 26 63 3 . 49 . Haulers Intercepted 13 | . . . 6 3 1 3 . . . . Recyclers Shooed 3 | . . 1 . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Combat Hostiles Destroyed 89 | . . 5 20 14 6 18 1 . 25 . Guns 61 | . . 1 19 12 5 18 1 . 5 . Cannons 11 | . . . . . . . . . 11 . AOE 15 | . . 4 . 2 . . . . 9 . Classes Destroyed 15 | . . 4 6 2 1 1 . . 1 . Worker 15 | . . 3 3 2 2 1 . . 4 . Builder 5 | . . . 3 . . 2 . . . . Tunneler 2 | . . 1 1 . . . . . . . Hauler 13 | . . . 6 3 1 3 . . . . Recycler 11 | . . . 3 2 3 2 1 . . . Mechanic 2 | . . . . . . 1 . . 1 . Operator 3 | . . . 3 . . . . . . . Watcher 6 | . . . 2 1 1 2 . . . . Swarmer 8 | . . 3 3 2 . . . . . . Grunt 50 | . . 2 12 7 3 13 . . 13 . Brawler 2 | . . . . 1 . 1 . . . . Duelist 1 | . . . . . . . . . 1 . Sentry 17 | . . . 5 3 2 4 1 . 2 . Hunter 8 | . . . . 1 . . . . 7 . Programmer 4 | . . . . . 1 1 . . 2 . Best Kill Streak 7 | . . 4 6 6 3 5 1 . 7 . Combat Bots Only 6 | . . 3 3 4 1 4 1 . 6 . Max Kills in Single Turn 3 | . . 3 2 1 2 1 1 . 3 . Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . 2 . 1 . . . . 3 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Hostile Shots Fired 804 | . 64 18 68 79 90 82 27 . 370 6 Missed 242 | . 21 6 24 20 42 26 9 . 90 4 Hits 562 | . 43 12 44 59 48 56 18 . 280 2 Melee 2 | . . . . . . . . . 2 . Projectile 560 | . 43 12 44 59 48 56 18 . 278 2 Critical Strikes 21 | . 1 . 1 3 1 1 . . 14 . Actively Blocked 1 | . . . . 1 . . . . . . Damage Taken 8254 | . 371 166 532 749 323 387 85 . 5602 39 Core 983 | . 89 46 88 85 65 31 12 . 547 20 Absorbed by Shields 532 | . . . . 124 148 208 52 . . . Redirected to Shielding 211 | . . . . 38 . . . . 173 . Ignored by Resistances 142 | . . . . 5 . 3 . . 134 . Regen/Repaired (Parts) 256 | . . . . . . 13 . . 243 . Core Remaining (%) 78 | 100 . 46 78 84 . . . 84 . . Volleys Fired 291 | . 4 11 66 47 31 58 5 . 68 1 Largest 3 | . 2 1 3 3 3 3 3 . 3 1 Hottest 192 | . 60 40 168 183 183 192 192 . 192 47 Shots Fired 810 | . 6 11 199 135 93 172 15 . 178 1 Gun 699 | . 6 4 199 132 93 172 15 . 78 . Cannon 85 | . . . . . . . . . 84 1 Launcher 26 | . . 7 . 3 . . . . 16 . Special . | . . . . . . . . . . . Kinetic 325 | . 4 2 129 111 . . . . 78 1 Thermal 459 | . 2 2 70 21 93 172 15 . 84 . Explosive 26 | . . 7 . 3 . . . . 16 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 14 | . 1 6 11 14 8 13 12 . 13 . Robot Miss Streak 4 | . 3 1 3 3 4 4 2 . 4 1 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 10 | . . . 4 2 1 3 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . Shots Hit Robots 484 | . 2 8 126 84 52 97 12 . 103 . Core Hits 259 | . 1 13 54 40 23 51 3 . 74 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 30 | . . . 2 2 5 10 1 . 10 . Burn 22 | . . . 2 1 5 10 1 . 3 . Destroy 1 | . . . . 1 . . . . . . Blast 7 | . . . . . . . . . 7 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12875 | . 27 594 2138 1675 1169 2552 281 . 4439 . Guns 8614 | . 23 33 2103 1432 1162 2487 281 . 1093 . Cannons 1679 | . . . . . . . . . 1679 . Explosions 2473 | . . 545 . 202 . 61 . . 1665 . Melee . | . . . . . . . . . . . Ramming 109 | . 4 16 35 41 7 4 . . 2 . Kinetic 4043 | . 23 23 1329 1156 . . . . 1512 . Thermal 6250 | . . 10 774 276 1162 2487 281 . 1260 . Explosive 2473 | . . 545 . 202 . 61 . . 1665 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . 2 1 1 1 1 . 5 5 Average Corruption 1 | . . . 2 1 1 1 1 . 1 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 28 | . . . 6 7 2 6 2 . 5 . Message Errors 11 | . . . 2 2 1 2 2 . 2 . Matter Fused 7 | . . . 2 3 1 . . . 1 . Heat Flow Errors 2 | . . . . 1 . . . . 1 . Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 2 | . . . 1 . . 1 . . . . Misfires 1 | . . . 1 . . . . . . . Alerts 1 | . . . . . . 1 . . . . Weapon Failures 3 | . . . . . . 2 . . 1 . Overload Shots 2 | . . . . . . . . . 2 . Overflow Damage 61 | . . 26 . 3 . . . . 32 . Projectiles 9 | . . . . . . . . . 9 . Explosions 52 | . . 26 . 3 . . . . 23 . Melee . | . . . . . . . . . . . Knockbacks 23 | . . . . . . . . . 23 . Impact . | . . . . . . . . . . . Kinetic 15 | . . . . . . . . . 15 . Secondary 8 | . . . . . . . . . 8 . Self-Inflicted Damage 241 | . . 36 . . . . . . 205 . Shots 8 | . . 1 . . . . . . 7 . Rammed 15 | . . . 3 8 2 2 . . . . Targets Rammed 22 | . 2 3 4 8 2 2 . . 1 . Kicked 6 | . 2 3 . . . . . . 1 . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 389 | . . 12 370 198 339 144 146 . 389 . Average Temperature 82 | . . 6 85 64 112 39 58 . 142 . Received Heat Transfer 2749 | . 54 51 213 359 61 175 23 . 1795 18 Effects 5 | . . . 1 . 1 . . . 3 . Shutdowns 1 | . . . 1 . . . . . . . Interference 1 | . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . 1 . Damage (minor) 2 | . . . . . 1 . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . 1 . 1 . . . . . Combat Hostiles 2 | . . . 1 . 1 . . . . . Parts Melted 33 | . . . 6 . 8 10 3 . 6 . Heat Transferred 12150 | . . 25 1813 592 2405 4514 518 . 2283 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Maximum Alert Level 2 | . . . 1 . . 2 1 . 1 . Low Security (%) 76 | . 100 100 80 100 100 24 62 . 76 . Level 1 11 | . . . 19 . . 5 37 . 23 . Level 2 12 | . . . . . . 69 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 654 | . 15 72 389 172 152 654 232 . 374 . Initial 231 | . . . 5 163 47 61 231 . . . Average 160 | . 1 27 108 78 83 442 181 . 142 . Influence Increases 3803 | . 26 168 829 452 353 1140 26 . 809 . Destroy 0b10 Robot/C 1980 | . . 100 400 280 120 560 20 . 500 . Destroy 0b10 Robot/NC 285 | . . 20 105 40 35 55 5 . 25 . Destroy Leader 526 | . . 20 116 88 52 150 . . 100 . Allied During Kill 241 | . . . 2 . . 239 . . . . Successful Hack 103 | . 11 . 24 15 26 27 . . . . Select Force Hacks 90 | . . . 60 . 30 . . . . . Disable Machine 105 | . . . . 15 15 75 . . . . Destroy Structure 263 | . . 28 2 14 . 34 1 . 184 . Partial Spotted 15 | . 15 . . . . . . . . . Lose Combat Pursuer 195 | . . . 120 . 75 . . . . . Influence Decreases 3633 | . 26 152 456 736 322 683 502 117 522 117 Entered New Map 956 | . . . 11 226 58 75 362 117 . 107 Time Decay 2084 | . 21 152 445 362 254 428 130 . 292 . Lost Part 265 | . 5 . . . 10 . 10 . 230 10 Lost Ally 180 | . . . . . . 180 . . . . Purge Threat 148 | . . . . 148 . . . . . . Squads Dispatched 36 | . 2 . 6 6 3 11 . . 8 . Investigation 15 | . 1 . 3 3 2 4 . . 2 . Extermination 3 | . . . . . 1 1 . . 1 . Reinforcement 13 | . 1 . 3 1 . 3 . . 5 . Assault . | . . . . . . . . . . . Garrison 5 | . . . . 2 . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Distress Signals 12 | . 1 . 2 2 1 3 . . 3 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 155 | . 10 4 32 21 16 31 1 . 38 2 Peak Tracking Total 10 | . 8 3 4 4 4 6 1 . 10 3 Tactical Retreats 9 | . . . 7 . 2 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Traps Triggered 12 | . 1 . 2 2 . 6 . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Machines Disabled 7 | . . . . 1 1 5 . . . . Max in Single Turn 1 | . . . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Machines Accessed 34 | . 3 . 10 6 3 6 1 2 3 . Terminals 21 | . 3 . 8 5 1 3 1 . . . Fabricators 2 | . . . . . 1 . . . 1 . Repair Stations 2 | . . . . . . 1 . . 1 . Recycling Units 5 | . . . 2 . 1 1 . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Total Hacks 95 | . 13 . 29 20 7 13 2 6 5 . Successful 51 | . 7 . 15 9 5 6 1 6 2 . Failed 43 | . 6 . 14 10 2 7 1 . 3 . Catastrophic 10 | . . . 4 5 . . . . 1 . Database Lockouts 1 | . . . . 1 . . . . . . Manual 53 | . 4 . 20 15 4 5 1 . 4 . Terminals 66 | . 13 . 23 17 2 9 2 . . . Fabricators 4 | . . . . . 3 . . . 1 . Repair Stations 2 | . . . . . . 1 . . 1 . Recycling Units 13 | . . . 6 . 2 2 . . 3 . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 3 . 1 . . . . Terminal Hacks 32 | . 6 . 7 7 1 4 1 6 . . Record 5 | . . . . . . . . 5 . . Robot Analysis 3 | . 1 . 1 1 . . . . . . Prototype ID Bank 3 | . 1 . . . . 2 . . . . Branch Access Points 3 | . . . 1 1 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . Alert Level 4 | . . . 1 1 . 1 1 . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Registered Components 1 | . . . . 1 . . . . . . Zone Layout 2 | . . . . 1 . 1 . . . . Proto ID Catalog 1 | . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . 1 . . . 1 . Network Status 2 | . . . . . 1 . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 2 . 1 . . . . . Report Inventory 3 | . . . 2 . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 14 | . 1 . 6 2 2 2 . . 1 . Terminals 9 | . 1 . 4 2 1 1 . . . . Track 1 | . . . 1 . . . . . . . Assimilate 1 | . . . 1 . . . . . . . Botnet 6 | . 1 . 2 1 1 1 . . . . Operators 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . 1 . Patch 2 | . . . . . . 1 . . 1 . Recycling Units 3 | . . . 2 . 1 . . . . . Tunnel 3 | . . . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 3 . 8 6 3 5 1 . 1 . Full Trace Events 9 | . 1 . 1 3 1 2 . . 1 . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Total Allies 11 | . . 1 . . . 10 . . . . Largest Group 10 | . . 1 1 . . 10 . . . . Highest-Rated Group 173 | . . 31 31 . . 173 . . . . Highest-Rated Ally 31 | . . 31 31 . . 29 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 81 | . . . . . . 81 . . . . Total Damage 1025 | . . . . . . 1025 . . . . Kills 10 | . . . . . . 10 . . . . Allies Corrupted 1 | . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total 3 | . 1 . 1 1 . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Turns Passed 7052 | . 181 435 1702 920 544 1053 269 1178 766 4 Spaces Moved 3521 | 1 120 328 888 379 248 486 110 702 258 1 Core 18 | . . . . . . . . . 17 1 Treads 2853 | . . . 858 379 248 486 110 702 70 . Legs 625 | 1 95 328 30 . . . . . 171 . Wheels 25 | . 25 . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 90 120 120 160 160 160 160 160 50 50 Average Speed 160 | 120 120 120 158 178 160 161 224 163 178 50 Slowest Speed 320 | 120 190 120 160 240 160 320 240 240 260 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 35 | 2 32 88 79 31 9 60 28 45 9 3 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 4 | . . 1 2 . 1 . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 . 1 1 1 1 . Scrap Searched 4 | . . 1 . . . . . 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 171 | . . 31 . 14 . 31 1 . 93 1 Melee . | . . . . . . . . . . . Projectile 37 | . . . . . . 8 1 . 27 1 AOE 134 | . . 31 . 14 . 23 . . 66 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Total 4281 | . 150 360 1030 518 325 620 124 731 420 3 Wait 91 | . 9 3 12 12 9 17 2 6 21 . Move 3511 | . 119 327 887 378 247 485 109 701 257 1 Hop . | . . . . . . . . . . . Pick Up 64 | . 3 2 17 18 9 6 . 4 5 . Fast Attach 50 | . 1 3 7 10 1 10 . 2 16 . Attach 40 | . 3 3 1 6 2 2 1 4 17 1 Detach 28 | . 3 4 2 3 . 2 3 3 8 . Swap 95 | . 4 . 19 17 13 24 1 8 9 . Drop 89 | . 2 4 15 19 11 14 3 3 18 . Fire 291 | . 4 11 66 47 31 58 5 . 68 1 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 6 | . 2 3 . . . . . . 1 . Crush 16 | . . . 4 8 2 2 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -7/Scraptown -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 7) 182 | -10/Materials | Entered Mines 244 | -10/Mines | Learned location of Storage (-7) 247 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 344 | -10/Mines | Build established: Mutant 388 | -10/Mines | Learned Materials stockpile data 477 | -10/Mines | Core integrity fell below 50% 601 | -10/Mines | Discovered new exit (range 5) 604 | -10/Mines | Discovered new exit (range 8) 606 | -10/Mines | Received a Mining Laser from a helpful Derelict 606 | -10/Mines | Identified exit to Materials 617 | -10/Mines | Entered Materials 617 | -9/Materials | Accompanied by 1 ally 617 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 926 | -9/Materials | Build established: Gunner 1024 | -9/Materials | Discovered new exit (range 12) 1294 | -9/Materials | Discovered new exit (range 11) 1744 | -9/Materials | Discovered new exit (range 13) 2261 | -9/Materials | Discovered new exit (range 14) 2311 | -9/Materials | Identified exit to Mines 2319 | -9/Materials | Entered another Materials area 2319 | -8/Materials | Evolved 2 slots: Utility x2 2703 | -8/Materials | Central database locked down 2813 | -8/Materials | Build established: Tank 2835 | -8/Materials | Discovered new exit (range 16) 3117 | -8/Materials | Garrison activated, responded to threat 3239 | -8/Materials | Entered Factory 3239 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3410 | -7/Factory | Build established: Scavenger-Tank 3508 | -7/Factory | Identified exit to Storage 3508 | -7/Factory | Identified exit to Lower Caves 3783 | -7/Factory | Entered Storage 3839 | -7/Storage | Garrison activated, responded to threat 3919 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4054 | -7/Storage | Used back door to open Recycling access 4054 | -7/Storage | Discovered new exit (range 5) 4165 | -7/Storage | Lost 5 allies 4399 | -7/Storage | Discovered new exit (range 8) 4442 | -7/Storage | Build established: Scavenger-Gunner 4836 | -7/Storage | Entered Recycling 5042 | -7/Recycling | Scanned before Scraplab entrance 5078 | -7/Recycling | Entered Scraplab 5100 | -7/Recycling | Discovered new exit (range 3) 5105 | -7/Recycling | Entered Scraptown 5105 | -7/Scraptown | System corruption cleaned by C-Scrubber 5398 | -7/Scraptown | Visited UFD Registry 5398 | -7/Scraptown | Registered with UFD as "Ionmod" 5591 | -7/Scraptown | Visited Research Penetration Think Tank 5693 | -7/Scraptown | Visited Science Guys 5741 | -7/Scraptown | Visited Junk Cannon Lab 5794 | -7/Scraptown | Visited Abandonware Association 5812 | -7/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 5816 | -7/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 5816 | -7/Scraptown | Learned abandonware demo "KABOOM.EXE" 5920 | -7/Scraptown | Visited LU-1G1's Boring Crew 6198 | -7/Scraptown | Met Optimus 6198 | -7/Scraptown | Accepted into 0bPrime 6280 | -7/Scraptown | Discovered new exit (range 3) 6283 | -7/Scraptown | Entered Factory 6283 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 6383 | -5/Factory | Discovered new exit (range 9) 6440 | -5/Factory | Lost 6 parts (1p2n2u1w) 6817 | -5/Factory | Build established: Scavenger-Tank 7009 | -5/Factory | Crushed by falling debris 7042 | -5/Factory | Core integrity fell below 50% 7047 | -5/Factory | Discovered new exit (range 7) 7049 | -5/Factory | Entered Upper Caves 7051 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7053 | -5/Upper Caves | Self-destructed Last Messages --------------- 07036_ Enh. Gauss Cannon destroyed. 07037_ Dropped Lyr. Heavy Armor Plating. 07038_ Critical hit (Burn: +37). 07038_ Dropped Imp. Cooling System. 07038_ Dropped Com. Battery. 07039_ Dropped Lgt. Neutrino Core. 07039_ Lyr. Heavy Armor Plating destroyed. 07039_ Dropped Lrg. Storage Unit. 07040_ 8APWW|J21#:P% CFMRSCBONX 07040_ Dropped Lyr. Heavy Armor Plating. 07040_ Dropped Enh. Gauss Cannon. 07041_ Extracted 100 matter. 07042_ G-50 Soldier destroyed. 07042_ Acquired 3 matter. 07043_ R-10 Processor collects Enh. Gauss Cannon. 07047_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 07051_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 07051_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ???????????????? ?????????????????????????????? | | ??????????????? ?????????????????????????????? | | ???????????????? ????????????????????????????? | | ????????????????? ????????????????????????????? | | ?????????????????? ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# ####?????????????????????? | | ??????????????????# ##????????????????????? | | ?????????? Y #### #????????????????????? | | ?????????? #????????????????????? | | ?????????? g @ ##???????????????????? | | ?????????? #???????????????????? | | ?????????? #; #??????????????????? | | ????????????????### ## ????????????????? | | ??????????????????# ?##### #???????????????? | | ??????????????????# ???????? #???????????????? | | ?????????????????# ????????? #???????????????? | | ?????????????????## ???????????#???????????????? | | ??????????????????## ???????????????????????????? | | ???????????????????##????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 31 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1425 Resistance: KI 30 Resistance: EM 15 Power Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 5 Recoil Reduction 3 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullMassClaw Manual? 0 Play Time 00:38:52 Cumulative 1086.1 hours Start 2025.06.04 @ 15:33:05 End 2025.06.04 @ 16:13:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1343 Rogue 1059 Adventurer 124 Explorer 160 Win Type - Total 49 Types 35/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 86 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd878e8e-c067-4545-8bd4-c05fb7420fbe