Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 08:20:14 Player: Niko Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (2536) 2536 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (892) 892 TOTAL SCORE: 5588 Bonus ------- High Alert Combat Kills 192 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Deuterium Engine Light Nuclear Core Improved Medium Treads Improved Medium Treads Medium Matter Pod (100) Medium Matter Pod (100) Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Relay Coupler [NC] (29) Relay Coupler [NC] (28) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Light Nuclear Core Light Treads Armored Treads Armored Treads Medium Matter Pod Medium Matter Pod Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Heavy Assault Rifle Missile Launcher [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Advanced Targeting Computer Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 43 | 6 5 10 10 12 Power 4 | 1 . 1 1 1 Engine 3 | 1 . 1 . 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 14 | 2 . . 7 5 Treads 14 | 2 . . 7 5 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 3 5 1 2 Device . | . . . . . Storage 5 | 1 2 2 . . Processor 4 | . 1 3 . . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 13 | 2 2 4 1 4 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 7 | 2 . 2 1 2 Ballistic Cannon 4 | . 2 2 . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 20 | . . . 3 17 Power 2 | . . . . 2 Propulsion 7 | . . . 2 5 Utility 4 | . . . . 4 Weapon 7 | . . . 1 6 Highest Loss Streak 8 | . . . 2 8 To Critical Strikes . | . . . . . Average Backups 16 | 2 7 9 20 22 Power 2 | 1 1 1 2 2 Propulsion 2 | . . 1 3 3 Utility 9 | . 2 4 12 15 Weapon 1 | . 3 2 1 1 Tool/Special . | . . . . . Unused Backups 24 | . 1 3 1 19 Power 3 | . 1 . . 2 Propulsion 2 | . . . . 2 Utility 19 | . . 3 1 15 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 95 99 99 94 Engine 7 | . 14 11 7 2 Core 2 | . . . 1 5 Treads 25 | . 27 22 26 26 Storage 10 | . 14 11 9 9 Processor 18 | . 11 21 18 17 Protection 5 | . . . 8 8 Ballistic Gun 9 | . 3 11 9 10 Ballistic Cannon 17 | . 23 22 18 11 Peak Build Rating 29 | 6 11 20 28 29 Average Rating 21 | 3 10 15 24 27 On Entrance 13 | . 6 11 20 28 Naked Turns . | . . . . . Heaviest Build 110 | 12 51 96 99 110 Greatest Support 63 | 40 40 40 60 63 Greatest Overweight (x) 2 | 1 1 2 1 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 25 | 8 20 25 25 25 Average Capacity 22 | 7 10 20 25 25 Most Carried 25 | 6 10 18 25 25 Average Carried 16 | 2 7 9 20 22 Final Capacity 25 | 8 20 25 25 25 Final Carried 25 | 1 9 18 25 19 Class Distribution -------------------- 51% | Gunner 26% | Scavenger-Gunner 12% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 2375 | 233 271 254 798 819 Remotely . | . . . . . Salvage Created 2210 | . 320 277 746 867 Parts 139 | . 27 19 49 44 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 64 | . 12 7 20 25 Guns 22 | . . 2 5 15 Cannons 40 | . 11 5 15 9 AOE 1 | . . . . 1 Classes Destroyed 10 | . 4 2 2 2 Hauler 2 | . 1 . 1 . Recycler 3 | . 1 1 1 . Watcher 3 | . . 1 2 . Swarmer 19 | . 6 3 4 6 Grunt 22 | . 6 . 6 10 Brawler 3 | . . . 3 . Duelist 4 | . . . 1 3 Sentry 13 | . . 4 6 3 Hunter 2 | . . . . 2 Behemoth 1 | . . . . 1 Best Kill Streak 7 | . 3 3 7 6 Combat Bots Only 6 | . 3 3 5 6 Max Kills in Single Turn 2 | . 2 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 325 | . 32 22 73 198 Missed 84 | . 8 3 18 55 Hits 241 | . 24 19 55 143 Melee 40 | . . . 5 35 Projectile 201 | . 24 19 50 108 Critical Strikes 15 | . 1 1 1 12 Damage Taken 4004 | . 222 201 763 2818 Core 650 | . 45 30 115 460 Absorbed by Shields . | . . . . . Ignored by Resistances 136 | . . . . 136 Core Remaining (%) 91 | 100 82 92 . . Volleys Fired 163 | . 23 12 47 81 Largest 3 | . 2 3 3 3 Hottest 121 | . 66 89 89 121 Shots Fired 449 | . 46 36 141 226 Gun 182 | . . 12 47 123 Cannon 265 | . 46 24 94 101 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 434 | . 46 36 141 211 Thermal 13 | . . . . 13 Explosive 2 | . . . . 2 Electromagnetic . | . . . . . Robot Hit Streak 34 | . 4 9 19 34 Robot Miss Streak 3 | . 2 2 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 297 | . 27 22 96 152 Core Hits 125 | . 14 11 36 64 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 14 | . 2 . 6 6 Burn 1 | . . . . 1 Blast 13 | . 2 . 6 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5393 | . 597 427 1914 2455 Guns 1969 | . . 131 557 1281 Cannons 3305 | . 597 296 1342 1070 Explosions 83 | . . . . 83 Melee . | . . . . . Ramming 36 | . . . 15 21 Kinetic 5083 | . 597 427 1899 2160 Thermal 191 | . . . . 191 Explosive 83 | . . . . 83 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 21 | . 4 14 . 3 Projectiles 21 | . 4 14 . 3 Explosions . | . . . . . Melee . | . . . . . Knockbacks 17 | . 4 1 7 5 Impact . | . . . . . Kinetic 16 | . 3 1 7 5 Secondary 1 | . 1 . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 10 | . 1 1 . 8 Targets Rammed 11 | . 1 1 1 8 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 265 | . 93 58 156 265 Average Temperature 51 | . 21 22 48 67 Received Heat Transfer 987 | . 75 45 234 633 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried 2 | . 2 . . . Impact Corruptions 1 | . 1 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 536 | . . . . 536 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 3 | . . . . 3 Low Security (%) 70 | 100 100 100 100 15 Level 1 14 | . . . . 41 Level 2 4 | . . . . 13 Level 3 10 | . . . . 29 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 772 | . 184 95 166 772 Initial 105 | . . 63 15 105 Average 184 | . 81 20 66 435 Influence Increases 1978 | . 330 205 656 787 Destroy 0b10 Robot/C 1280 | . 240 140 400 500 Destroy 0b10 Robot/NC 40 | . 10 10 20 . Destroy Leader 270 | . 62 52 106 50 Successful Hack 4 | . . . 4 . Disable Machine 30 | . 15 . 15 . Anti-Garrison Action 200 | . . . . 200 Destroy Structure 49 | . 3 3 6 37 Lose Combat Pursuer 105 | . . . 105 . Influence Decreases 1256 | . 178 320 531 227 Entered New Map 168 | . . 89 22 57 Time Decay 888 | . 178 231 479 . Lost Part 200 | . . . 30 170 Squads Dispatched 6 | . 3 1 2 . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 8 | . 3 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 17 13 31 28 Peak Tracking Total 5 | . 4 4 5 5 Tactical Retreats 7 | . . . 7 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 11 | . 3 . . 8 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . 1 . 1 1 Max in Single Turn 1 | . 1 . 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 3 | . . 1 1 1 Terminals 2 | . . 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 7 | . . 2 1 4 Successful 2 | . . 1 1 . Failed 5 | . . 1 . 4 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 6 | . . 2 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 1 | . . 1 . . Locate Traps 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 4889 | 58 515 1337 1264 1715 Spaces Moved 1682 | 41 246 378 442 575 Core 20 | 20 . . . . Treads 1662 | 21 246 378 442 575 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 240 Average Speed 230 | 113 168 253 240 241 Slowest Speed 320 | 160 240 320 240 246 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 3 48 44 40 57 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 20 | . 2 3 2 13 Melee . | . . . . . Projectile 7 | . 2 3 2 . AOE 13 | . . . . 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2331 | 52 303 731 539 706 Wait 332 | . 9 297 15 11 Move 1679 | 40 245 377 442 575 Hop . | . . . . . Pick Up 65 | 6 13 22 18 6 Fast Attach 3 | 1 2 . . . Attach 30 | 5 3 4 6 12 Detach . | . . . . . Swap 13 | . 2 7 4 . Drop 23 | . 5 11 6 1 Fire 163 | . 23 12 47 81 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 10 | . 1 1 1 7 Escape Stasis 12 | . . . . 12 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 13) 565 | -10/Materials | Discovered new exit (range 4) 574 | -10/Materials | Entered another Materials area 574 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 879 | -9/Materials | Build established: Gunner 1016 | -9/Materials | Discovered new exit (range 10) 1387 | -9/Materials | Discovered new exit (range 12) 1726 | -9/Materials | Discovered new exit (range 15) 1911 | -9/Materials | Entered another Materials area 1911 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2606 | -8/Materials | Build established: Scavenger-Gunner 3022 | -8/Materials | Garrison activated, responded to threat 3175 | -8/Materials | Identified exit to Garrison 3175 | -8/Materials | Entered Garrison 3230 | -8/Garrison | Installed Relay Interface Framework 3487 | -8/Garrison | Triggered checkpoint 3807 | -8/Garrison | Triggered checkpoint 3857 | -8/Garrison | Discovered new exit (range 10) 3867 | -8/Garrison | Build established: Gunner 3993 | -8/Garrison | Garrison Relay disabled 4139 | -8/Garrison | Triggered checkpoint 4231 | -8/Garrison | Triggered checkpoint 4326 | -8/Garrison | Triggered checkpoint 4355 | -8/Garrison | Spotted B-75 Beast 4378 | -8/Garrison | Core integrity fell below 50% 4384 | -8/Garrison | Destroyed B-75 Beast 4427 | -8/Garrison | Lost 8 parts (3n1u4w) 4549 | -8/Garrison | Triggered checkpoint 4633 | -8/Garrison | Discovered new exit (range 14) 4671 | -8/Garrison | Build established: Scavenger-Mutant 4880 | -8/Garrison | Core integrity fell below 20% 4890 | -8/Garrison | Destroyed by L-31 Rogue with Katana Last Messages --------------- Field strength at 70. Field strength at 40. Field strength at 10. Stasis field depleted. EXIT=FOUND L-31 Rogue springs to life. <x2> Lgt. Assault Rifle destroyed. L-31 Rogue destroyed. Lgt. Treads severed. Particle Gun destroyed. Slammed into L-31 Rogue. <x3> Arm. Treads severed. Slammed into L-31 Rogue. Imp. Ion Engine destroyed. Slammed into L-31 Rogue. Imp. Light Armor Plating destroyed. Slammed into L-31 Rogue. <x2> Arm. Treads destroyed. Adv. Targeting Computer destroyed. Slammed into L-31 Rogue. Map ----- +----------------------------------------------------+ | [ ###### #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | # #########??????????????????????????????? | | # ###?????????????????????????????????????? | | ^ #?????????????????????????????????????? | | ^ #?????????????????????????????????????? | | ^^ #?????????????????????????????????????? | | ^ #?????????????????????????????????????? | | ## ###?????????????????????????????????????? | | ## #???????????????????????????????????????? | | = #???????????????????????????????????????? | | = #???????????????????????????????????????? | | #???????????????????????????????????????? | | ## #???????????????????????????????????????? | | ## #???????????????????????????????????????? | | ###### #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# ########????????????????????????????????? | | ?????# #????????????????????????????????? | | ?????# ###### #????????????????????????????????? | | ?????# #????# #????????????????????????????????? | | ?????# #????# #????????????? #????????????????? | | ?????# ###### ############++++##### ???????????? | | ?????# %%@l ^ ^ ????????? | | ?????# ==ll ^ ????????? | | ?????# *%!% ????????? | | ?????########## ########################?????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderLightpackSheargun Manual? 0 Play Time 00:24:22 Cumulative 31.4 hours Start 2025.05.27 @ 07:50:14 End 2025.05.27 @ 08:20:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 27 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 12d6d4cb-e6cd-4c96-99b0-0ff9dc1edf50