Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 08:20:14

Player: Niko

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (72)      360
Value Destroyed (2536)     2536
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (892)                892
              TOTAL SCORE: 5588

 Bonus
-------
High Alert Combat Kills    192
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
           Huge Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
           Deuterium Engine
     Light Nuclear Core
  Improved Medium Treads
  Improved Medium Treads
    Medium Matter Pod (100)
    Medium Matter Pod (100)
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Light Armor Plating
  Improved Light Armor Plating
    Medium Reactive Plating
    Medium Reactive Plating
    Medium Reactive Plating
           Relay Coupler [NC] (29)
           Relay Coupler [NC] (28)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Treads
>          --- UTILITY ----------
           Huge Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
  Improved Ion Engine
           Deuterium Engine
     Light Nuclear Core
     Light Treads
   Armored Treads
   Armored Treads
    Medium Matter Pod
    Medium Matter Pod
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
    Medium Reactive Plating
    Medium Reactive Plating
    Medium Reactive Plating
    Medium Reactive Plating
     Heavy Assault Rifle
           Missile Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Advanced Targeting Computer
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             43   | 6   5   10  10  12  
  Power                    4    | 1   .   1   1   1   
    Engine                 3    | 1   .   1   .   1   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   .   .   7   5   
    Treads                 14   | 2   .   .   7   5   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   3   5   1   2   
    Device                 .    | .   .   .   .   .   
    Storage                5    | 1   2   2   .   .   
    Processor              4    | .   1   3   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   2   4   1   4   
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 2   .   2   1   2   
    Ballistic Cannon       4    | .   2   2   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 20   | .   .   .   3   17  
  Power                    2    | .   .   .   .   2   
  Propulsion               7    | .   .   .   2   5   
  Utility                  4    | .   .   .   .   4   
  Weapon                   7    | .   .   .   1   6   
  Highest Loss Streak      8    | .   .   .   2   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            16   | 2   7   9   20  22  
  Power                    2    | 1   1   1   2   2   
  Propulsion               2    | .   .   1   3   3   
  Utility                  9    | .   2   4   12  15  
  Weapon                   1    | .   3   2   1   1   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             24   | .   1   3   1   19  
  Power                    3    | .   1   .   .   2   
  Propulsion               2    | .   .   .   .   2   
  Utility                  19   | .   .   3   1   15  
  Weapon                   .    | .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   95  99  99  94  
  Engine                   7    | .   14  11  7   2   
  Core                     2    | .   .   .   1   5   
  Treads                   25   | .   27  22  26  26  
  Storage                  10   | .   14  11  9   9   
  Processor                18   | .   11  21  18  17  
  Protection               5    | .   .   .   8   8   
  Ballistic Gun            9    | .   3   11  9   10  
  Ballistic Cannon         17   | .   23  22  18  11  
Peak Build Rating          29   | 6   11  20  28  29  
  Average Rating           21   | 3   10  15  24  27  
  On Entrance              13   | .   6   11  20  28  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             110  | 12  51  96  99  110 
  Greatest Support         63   | 40  40  40  60  63  
  Greatest Overweight (x)  2    | 1   1   2   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 25   | 8   20  25  25  25  
  Average Capacity         22   | 7   10  20  25  25  
  Most Carried             25   | 6   10  18  25  25  
  Average Carried          16   | 2   7   9   20  22  
  Final Capacity           25   | 8   20  25  25  25  
  Final Carried            25   | 1   9   18  25  19  

 Class Distribution 
--------------------
 51% | Gunner
 26% | Scavenger-Gunner
 12% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
           Gunner | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar 
Matter Collected           2375 | 233 271 254 798 819 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2210 | .   320 277 746 867 
  Parts                    139  | .   27  19  49  44  
Haulers Intercepted        2    | .   1   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  64   | .   12  7   20  25  
  Guns                     22   | .   .   2   5   15  
  Cannons                  40   | .   11  5   15  9   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          10   | .   4   2   2   2   
  Hauler                   2    | .   1   .   1   .   
  Recycler                 3    | .   1   1   1   .   
  Watcher                  3    | .   .   1   2   .   
  Swarmer                  19   | .   6   3   4   6   
  Grunt                    22   | .   6   .   6   10  
  Brawler                  3    | .   .   .   3   .   
  Duelist                  4    | .   .   .   1   3   
  Sentry                   13   | .   .   4   6   3   
  Hunter                   2    | .   .   .   .   2   
  Behemoth                 1    | .   .   .   .   1   
Best Kill Streak           7    | .   3   3   7   6   
  Combat Bots Only         6    | .   3   3   5   6   
Max Kills in Single Turn   2    | .   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  
Hostile Shots Fired        325  | .    32   22   73   198  
  Missed                   84   | .    8    3    18   55   
  Hits                     241  | .    24   19   55   143  
    Melee                  40   | .    .    .    5    35   
    Projectile             201  | .    24   19   50   108  
  Critical Strikes         15   | .    1    1    1    12   
Damage Taken               4004 | .    222  201  763  2818 
  Core                     650  | .    45   30   115  460  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   136  | .    .    .    .    136  
Core Remaining (%)         91   | 100  82   92   .    .    
Volleys Fired              163  | .    23   12   47   81   
  Largest                  3    | .    2    3    3    3    
  Hottest                  121  | .    66   89   89   121  
Shots Fired                449  | .    46   36   141  226  
  Gun                      182  | .    .    12   47   123  
  Cannon                   265  | .    46   24   94   101  
  Launcher                 2    | .    .    .    .    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  434  | .    46   36   141  211  
  Thermal                  13   | .    .    .    .    13   
  Explosive                2    | .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         34   | .    4    9    19   34   
  Robot Miss Streak        3    | .    2    2    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           297  | .    27   22   96   152  
  Core Hits                125  | .    14   11   36   64   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         14   | .    2    .    6    6    
    Burn                   1    | .    .    .    .    1    
    Blast                  13   | .    2    .    6    5    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5393 | .    597  427  1914 2455 
  Guns                     1969 | .    .    131  557  1281 
  Cannons                  3305 | .    597  296  1342 1070 
  Explosions               83   | .    .    .    .    83   
  Melee                    .    | .    .    .    .    .    
  Ramming                  36   | .    .    .    15   21   
  Kinetic                  5083 | .    597  427  1899 2160 
  Thermal                  191  | .    .    .    .    191  
  Explosive                83   | .    .    .    .    83   
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            21   | .    4    14   .    3    
  Projectiles              21   | .    4    14   .    3    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 17   | .    4    1    7    5    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  16   | .    3    1    7    5    
  Secondary                1    | .    1    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   10   | .    1    1    .    8    
Targets Rammed             11   | .    1    1    1    8    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    
Highest Temperature        265  | .    93   58   156  265  
  Average Temperature      51   | .    21   22   48   67   
  Received Heat Transfer   987  | .    75   45   234  633  
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Fried              2    | .    2    .    .    .    
  Impact Corruptions       1    | .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         536  | .    .    .    .    536  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Maximum Alert Level        3    | .   .   .   .   3   
  Low Security (%)         70   | 100 100 100 100 15  
  Level 1                  14   | .   .   .   .   41  
  Level 2                  4    | .   .   .   .   13  
  Level 3                  10   | .   .   .   .   29  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             772  | .   184 95  166 772 
  Initial                  105  | .   .   63  15  105 
  Average                  184  | .   81  20  66  435 
Influence Increases        1978 | .   330 205 656 787 
  Destroy 0b10 Robot/C     1280 | .   240 140 400 500 
  Destroy 0b10 Robot/NC    40   | .   10  10  20  .   
  Destroy Leader           270  | .   62  52  106 50  
  Successful Hack          4    | .   .   .   4   .   
  Disable Machine          30   | .   15  .   15  .   
  Anti-Garrison Action     200  | .   .   .   .   200 
  Destroy Structure        49   | .   3   3   6   37  
  Lose Combat Pursuer      105  | .   .   .   105 .   
Influence Decreases        1256 | .   178 320 531 227 
  Entered New Map          168  | .   .   89  22  57  
  Time Decay               888  | .   178 231 479 .   
  Lost Part                200  | .   .   .   30  170 
Squads Dispatched          6    | .   3   1   2   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           8    | .   3   2   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              89   | .   17  13  31  28  
  Peak Tracking Total      5    | .   4   4   5   5   
  Tactical Retreats        7    | .   .   .   7   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            11   | .   3   .   .   8   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          3    | .   1   .   1   1   
  Max in Single Turn       1    | .   1   .   1   1   
  Garrison Relay           1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          3    | .   .   1   1   1   
  Terminals                2    | .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                7    | .   .   2   1   4   
  Successful               2    | .   .   1   1   .   
  Failed                   5    | .   .   1   .   4   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   1   .   .   
  Terminals                6    | .   .   2   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             1    | .   .   1   .   .   
  Locate Traps             1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   1   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         1    | .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   5   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Active Infowar (turns)     .    | .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  
Turns Passed               4889 | 58   515  1337 1264 1715 
Spaces Moved               1682 | 41   246  378  442  575  
  Core                     20   | 20   .    .    .    .    
  Treads                   1662 | 21   246  378  442  575  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  240  
  Average Speed            230  | 113  168  253  240  241  
  Slowest Speed            320  | 160  240  320  240  246  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 3    48   44   40   57   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          20   | .    2    3    2    13   
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | .    2    3    2    .    
  AOE                      13   | .    .    .    .    13   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Total                      2331 | 52  303 731 539 706 
  Wait                     332  | .   9   297 15  11  
  Move                     1679 | 40  245 377 442 575 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  65   | 6   13  22  18  6   
  Fast Attach              3    | 1   2   .   .   .   
  Attach                   30   | 5   3   4   6   12  
  Detach                   .    | .   .   .   .   .   
  Swap                     13   | .   2   7   4   .   
  Drop                     23   | .   5   11  6   1   
  Fire                     163  | .   23  12  47  81  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    10   | .   1   1   1   7   
  Escape Stasis            12   | .   .   .   .   12  
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-8/Garrison (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Discovered new exit (range 13)
  565 | -10/Materials | Discovered new exit (range 4)
  574 | -10/Materials | Entered another Materials area
  574 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  879 | -9/Materials  | Build established: Gunner
 1016 | -9/Materials  | Discovered new exit (range 10)
 1387 | -9/Materials  | Discovered new exit (range 12)
 1726 | -9/Materials  | Discovered new exit (range 15)
 1911 | -9/Materials  | Entered another Materials area
 1911 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2606 | -8/Materials  | Build established: Scavenger-Gunner
 3022 | -8/Materials  | Garrison activated, responded to threat
 3175 | -8/Materials  | Identified exit to Garrison
 3175 | -8/Materials  | Entered Garrison
 3230 | -8/Garrison   | Installed Relay Interface Framework
 3487 | -8/Garrison   | Triggered checkpoint
 3807 | -8/Garrison   | Triggered checkpoint
 3857 | -8/Garrison   | Discovered new exit (range 10)
 3867 | -8/Garrison   | Build established: Gunner
 3993 | -8/Garrison   | Garrison Relay disabled
 4139 | -8/Garrison   | Triggered checkpoint
 4231 | -8/Garrison   | Triggered checkpoint
 4326 | -8/Garrison   | Triggered checkpoint
 4355 | -8/Garrison   | Spotted B-75 Beast
 4378 | -8/Garrison   | Core integrity fell below 50%
 4384 | -8/Garrison   | Destroyed B-75 Beast
 4427 | -8/Garrison   | Lost 8 parts (3n1u4w)
 4549 | -8/Garrison   | Triggered checkpoint
 4633 | -8/Garrison   | Discovered new exit (range 14)
 4671 | -8/Garrison   | Build established: Scavenger-Mutant
 4880 | -8/Garrison   | Core integrity fell below 20%
 4890 | -8/Garrison   | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
Field strength at 70.
Field strength at 40.
Field strength at 10.
Stasis field depleted.
EXIT=FOUND
L-31 Rogue springs to life. <x2>
Lgt. Assault Rifle destroyed.
L-31 Rogue destroyed.
Lgt. Treads severed.
Particle Gun destroyed.
Slammed into L-31 Rogue. <x3>
Arm. Treads severed.
Slammed into L-31 Rogue.
Imp. Ion Engine destroyed.
Slammed into L-31 Rogue.
Imp. Light Armor Plating destroyed.
Slammed into L-31 Rogue. <x2>
Arm. Treads destroyed.
Adv. Targeting Computer destroyed.
Slammed into L-31 Rogue.

 Map 
-----
+----------------------------------------------------+
|    [      ######  #??????????????????????????????? |
|                   #??????????????????????????????? |
|                   #??????????????????????????????? |
|     #     #########??????????????????????????????? |
|     #    ###?????????????????????????????????????? |
|      ^     #?????????????????????????????????????? |
|      ^     #?????????????????????????????????????? |
|      ^^    #?????????????????????????????????????? |
|      ^     #?????????????????????????????????????? |
|     ##   ###?????????????????????????????????????? |
|     ##   #???????????????????????????????????????? |
| =        #???????????????????????????????????????? |
| =        #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|     ##   #???????????????????????????????????????? |
|     ##   #???????????????????????????????????????? |
| ######   #???????????????????????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ?????#   ########????????????????????????????????? |
| ?????#          #????????????????????????????????? |
| ?????#   ###### #????????????????????????????????? |
| ?????#   #????# #????????????????????????????????? |
| ?????#   #????# #?????????????  #????????????????? |
| ?????#   ###### ############++++##### ???????????? |
| ?????#                 %%@l ^  ^         ????????? |
| ?????#               ==ll    ^           ????????? |
| ?????#               *%!%                ????????? |
| ?????########## ########################?????????? |
| ??????????????# #????????????????????????????????? |
| ??????????????# #????????????????????????????????? |
| ??????????????# #????????????????????????????????? |
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| ??????????????? ?????????????????????????????????? |
| ??????????????? ?????????????????????????????????? |
| ??????????????? ?????????????????????????????????? |
| ??????????????? ?????????????????????????????????? |
| ??????????????? ?????????????????????????????????? |
| ??????????????? ?????????????????????????????????? |
| ??????????????? ?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoderLightpackSheargun
  Manual?         0
Play Time         00:24:22
  Cumulative      31.4 hours
  Start           2025.05.27 @ 07:50:14
  End             2025.05.27 @ 08:20:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          27
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12d6d4cb-e6cd-4c96-99b0-0ff9dc1edf50