Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.24 @ 15:08:17 Player: Diford Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (403) 403 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2723 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Weight Redist. System Improved Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster Small Matter Pod (50) Advanced Weight Redist. System Melee Analysis Suite High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Improved Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Hover Unit Cesium-ion Thruster Improved Assault Rifle Enhanced Flamer [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 29 | 6 2 3 5 10 3 Power 3 | 1 . . 1 1 . Engine 2 | 1 . . 1 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 10 | 2 . 2 . 6 . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 2 | . . 2 . . . Hover 5 | . . . . 5 . Flight 1 | . . . . 1 . Utility 6 | 1 1 . 2 2 . Device 3 | . 1 . 2 . . Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 1 1 2 1 3 Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . . 2 1 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 18 | . 1 . 7 . 10 Power 2 | . . . 1 . 1 Propulsion 6 | . . . 2 . 4 Utility 3 | . . . 2 . 1 Weapon 7 | . 1 . 2 . 4 Highest Loss Streak 10 | . 1 . 4 . 10 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 84 | . 89 94 66 83 79 Engine 10 | . 14 14 9 4 . Core 1 | . . . . 5 6 Treads 14 | . 28 24 . . . Wheel 3 | . . 3 10 . . Hover 5 | . . . . 27 23 Device 11 | . 5 14 15 9 9 Storage 12 | . 14 14 11 9 8 Processor 1 | . . . . 5 9 Hackware 1 | . . . . 6 9 Energy Gun 3 | . 13 . . . . Ballistic Gun 14 | . 14 14 13 18 13 Launcher 4 | . . 8 6 . . Peak Build Rating 35 | 6 7 7 12 35 35 Average Rating 10 | 4 6 6 8 28 27 On Entrance 10 | . 6 6 7 11 35 Naked Turns . | . . . . . . Heaviest Build 18 | 13 15 16 18 18 16 Greatest Support 40 | 40 40 40 26 38 38 Greatest Overweight (x) 1 | . . . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 3 5 7 6 8 7 Average Carried 4 | 1 4 5 4 6 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 7 | 3 5 5 4 7 5 Class Distribution -------------------- 91% | Mutant 8% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 703 | 260 28 17 . 94 304 Remotely . | . . . . . . Salvage Created 543 | 68 51 . 228 13 183 Parts 33 | 2 5 . 11 2 13 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 13 | . 3 . 4 . 6 Guns 10 | . 3 . 1 . 6 AOE 3 | . . . 3 . . Classes Destroyed 6 | 1 1 . 2 1 1 Recycler 2 | 1 . . 1 . . Operator 1 | . . . . 1 . Swarmer 6 | . 3 . . . 3 Grunt 3 | . . . 2 . 1 Sentry 3 | . . . 2 . 1 Hunter 1 | . . . . . 1 Best Kill Streak 4 | 1 3 . 4 1 3 Combat Bots Only 3 | . 3 . 3 . 3 Max Kills in Single Turn 1 | 1 1 . 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 249 | . 41 5 43 . 160 Missed 78 | . 14 1 14 . 49 Damage Taken 2308 | . 276 51 420 . 1561 Core 703 | . 26 17 109 . 551 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 . 82 72 . . Volleys Fired 67 | 5 8 . 20 4 30 Largest 2 | 2 2 . 2 2 2 Hottest 103 | 60 60 . 50 46 103 Shots Fired 115 | 10 16 . 27 8 54 Gun 103 | 10 16 . 21 8 48 Cannon . | . . . . . . Launcher 6 | . . . 6 . . Special 6 | . . . . . 6 Kinetic 90 | 5 8 . 21 8 48 Thermal 6 | . . . . . 6 Explosive 6 | . . . 6 . . Electromagnetic 13 | 5 8 . . . . Robot Hit Streak 13 | 4 3 . 11 2 13 Robot Miss Streak 4 | 1 4 . 3 2 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . . 3 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 76 | 8 6 . 19 3 40 Core Hits 36 | 2 3 . 11 1 19 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . 1 . . . 2 Destroy 2 | . . . . . 2 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1071 | 81 53 . 335 46 556 Guns 851 | 79 53 . 200 46 473 Cannons . | . . . . . . Explosions 135 | . . . 135 . . Melee . | . . . . . . Ramming 41 | 2 . . . . 39 Kinetic 789 | 40 30 . 200 46 473 Thermal 44 | . . . . . 44 Explosive 135 | . . . 135 . . Electromagnetic 62 | 39 23 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . 2 Average Corruption 2 | . 2 2 . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . 1 7 . . . Message Errors 3 | . . 3 . . . Matter Fused 1 | . . 1 . . . Energy Discharges 4 | . 1 3 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 51 | . . . 35 . 16 Shots 2 | . . . 2 . . Rammed 18 | 1 . . . . 17 Targets Rammed 18 | 1 . . . . 17 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 192 | 20 40 . 10 . 192 Average Temperature 48 | 15 20 . 6 . 73 Received Heat Transfer 717 | . 108 30 147 . 432 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 192 | . . . . . 192 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Peak Influence 205 | 5 133 62 205 91 204 Initial 86 | . 3 47 24 86 59 Average 80 | . 87 49 110 90 138 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 97 | 100 100 100 89 100 98 Level 1 2 | . . . 10 . 1 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 11 2 11 1 18 Peak Tracking Total 11 | . 3 2 3 1 11 Tactical Retreats 10 | . 2 1 4 . 3 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . . . . 1 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 4 | . . . 1 2 1 Terminals 3 | . . . 1 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 11 | . . . 3 6 2 Successful 9 | . . . 3 6 . Failed 2 | . . . . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . . . 3 5 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 8 | . . . 3 5 . Record 5 | . . . 2 3 . Alert Level 1 | . . . . 1 . Reprogram Traps 1 | . . . . 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 2 | . . . . 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 1324 | 124 279 395 248 88 190 Spaces Moved 1018 | 63 158 268 204 115 210 Core 104 | 3 . . 68 12 21 Treads 424 | 60 158 206 . . . Legs . | . . . . . . Wheels 198 | . . 62 136 . . Hover 292 | . . . . 103 189 Flight . | . . . . . . Fastest Speed 38 | 50 160 90 90 38 38 Average Speed 104 | 154 160 143 95 45 39 Slowest Speed 160 | 160 160 160 100 110 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 31 53 24 16 40 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 38 | . . . 38 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 38 | . . . 38 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 1155 | 78 170 278 231 140 258 Wait 3 | . . 3 . . . Move 1010 | 62 157 267 203 114 207 Hop . | . . . . . . Pick Up 16 | 4 2 2 3 5 . Fast Attach 15 | 5 1 . 1 8 . Attach 13 | 1 1 3 4 1 3 Detach 6 | . 1 2 . 2 1 Swap 1 | . . . . 1 . Drop 6 | . . 1 . 5 . Fire 67 | 5 8 . 20 4 30 Melee . | . . . . . . Ram 17 | . . . . . 17 Kick . | . . . . . . Crush 1 | 1 . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Build established: Mutant 404 | -10/Materials | Entered Mines 565 | -10/Mines | Discovered new exit (range 5) 653 | -10/Mines | Learned 2 Materials zone layouts 699 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 799 | -10/Mines | Entered Materials 799 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1003 | -9/Materials | Lost 4 parts (1p1n1u1w) 1033 | -9/Materials | Discovered new exit (range 8) 1047 | -9/Materials | Entered another Materials area 1047 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1132 | -8/Materials | Identified exit to Garrison 1135 | -8/Materials | Entered Garrison 1173 | -8/Garrison | Triggered checkpoint 1177 | -8/Garrison | Triggered checkpoint 1188 | -8/Garrison | Discovered new exit (range 13) 1193 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1211 | -8/Garrison | Triggered checkpoint 1301 | -8/Garrison | Core integrity fell below 50% 1313 | -8/Garrison | Core integrity fell below 20% 1325 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slammed into G-47 Trooper. Slammed into Y-45 Defender. Acquired 48 matter. Slug penetrates Wall. Slammed into G-50 Soldier. G-50 Soldier knocked back. Weight Redist. System broken. Destabilizing: Short circuit. Slammed into G-50 Soldier. Slug penetrates Wall. Slammed into G-50 Soldier. Acquired 14 matter. Slammed into G-50 Soldier. Sml. Storage Unit destroyed. Slammed into G-50 Soldier. Penetrated by Slug. Slammed into G-50 Soldier. G-50 Soldier knocked back. Slug penetrates Wall. Slammed into G-50 Soldier. 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