Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:09:59 Player: Skyarmor Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (891) 891 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2801 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Experimental Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Ion Engine Micro Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Cooling System Signal Interpreter Small Laser Particle Gun Beam Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System Large Storage Unit Spectral Analyzer Light Armor Plating > --- WEAPON ----------- Lightning Gun Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Micro Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Cooling System Signal Interpreter Experimental Terrain Scan Processor Small Laser Particle Gun Beam Cannon Light Assault Rifle [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Experimental Terrain Scan Processor Protection Core Shielding Weapon Beam Cannon Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 35 | 4 3 8 17 1 2 . Power 4 | . 1 1 2 . . . Engine 4 | . 1 1 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . 3 4 . . . Treads . | . . . . . . . Leg 9 | 2 . 3 4 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | . 1 4 6 . 2 . Device 3 | . 1 1 1 . . . Storage 4 | . . . 4 . . . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 4 | . . 3 1 . . . Artifact . | . . . . . . . Weapon 9 | 2 1 . 5 1 . . Energy Gun 1 | . . . . 1 . . Energy Cannon 3 | . 1 . 2 . . . Ballistic Gun 4 | 2 . . 2 . . . Ballistic Cannon 1 | . . . 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 15 | . . 1 8 1 . 5 Power 3 | . . 1 1 . . 1 Propulsion 4 | . . . 2 . . 2 Utility 4 | . . . 2 1 . 1 Weapon 4 | . . . 3 . . 1 Highest Loss Streak 6 | . . 1 6 1 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 73 93 91 93 88 61 Engine 11 | . 10 12 10 11 11 11 Leg 23 | . 28 27 20 22 22 16 Device 9 | . 5 12 9 11 9 . Storage 11 | . . . 20 16 11 11 Protection 8 | . . 11 7 11 11 2 Energy Gun 2 | . . . . 9 11 6 Energy Cannon 9 | . 5 14 12 . . . Ballistic Gun 8 | . 22 14 7 1 . . Ballistic Cannon 3 | . . . 1 11 11 2 Naked Turns . | . . . . . . . Heaviest Build 41 | 3 11 16 40 41 37 35 Greatest Support 30 | 20 20 25 30 30 30 30 Greatest Overweight (x) 9 | . . 3 9 1 1 8 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 Average Capacity 11 | 5 5 5 13 15 15 15 Most Carried 13 | 5 5 5 10 12 13 12 Average Carried 8 | 2 4 4 8 11 12 12 Final Capacity 15 | 5 5 5 15 15 15 15 Final Carried 12 | 5 5 5 9 12 12 12 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 817 | 200 43 251 286 37 . . Remotely . | . . . . . . . Salvage Created 1064 | 35 43 354 571 61 . . Parts 76 | 4 4 24 38 6 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 25 | 1 1 9 12 2 . . Guns 11 | 1 1 5 3 1 . . Cannons 13 | . . 4 9 . . . Classes Destroyed 7 | 1 1 4 1 . . . Worker 3 | . . 1 2 . . . Builder 2 | . . 1 1 . . . Tunneler 1 | . . 1 . . . . Watcher 3 | . 1 . 2 . . . Swarmer 6 | . . 3 3 . . . Grunt 14 | 1 1 6 4 2 . . Sentry 5 | . . . 5 . . . Best Kill Streak 5 | 1 1 3 5 2 . . Combat Bots Only 4 | 1 1 3 4 2 . . Max Kills in Single Turn 1 | 1 1 1 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 262 | 4 5 62 118 21 . 52 Missed 76 | 2 . 18 34 7 . 15 Damage Taken 2274 | 23 55 530 946 154 . 566 Core 537 | 23 . 109 181 11 . 213 Absorbed by Shields . | . . . . . . . Redirected to Shielding 51 | . . 23 28 . . . Core Remaining (%) 68 | 90 . 47 . . . . Volleys Fired 110 | 2 8 36 56 8 . . Largest 2 | 2 2 2 2 2 . . Hottest 120 | 40 80 80 120 90 . . Shots Fired 212 | 4 16 72 104 16 . . Gun 93 | 4 12 36 33 8 . . Cannon 119 | . 4 36 71 8 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 97 | 4 12 36 37 8 . . Thermal 107 | . 4 36 67 . . . Explosive . | . . . . . . . Electromagnetic 8 | . . . . 8 . . Robot Hit Streak 10 | 3 5 9 10 4 . . Robot Miss Streak 8 | . 3 2 8 1 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 122 | 3 8 44 56 11 . . Core Hits 48 | 2 3 18 24 1 . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 3 | . . . 2 1 . . Destroy 2 | . . . 2 . . . Corrupt 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1966 | 32 96 685 938 215 . . Guns 710 | 32 79 304 167 128 . . Cannons 1231 | . 17 370 757 87 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 25 | . . 11 14 . . . Kinetic 742 | 32 79 304 240 87 . . Thermal 1071 | . 17 370 684 . . . Explosive . | . . . . . . . Electromagnetic 128 | . . . . 128 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 8 | . . 4 . 4 . . Projectiles 8 | . . 4 . 4 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact . | . . . . . . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 3 | . . 1 2 . . . Kicked 3 | . . 1 2 . . . Crushed . | . . . . . . . Highest Temperature 550 | . 6 162 550 . . . Average Temperature 105 | . 6 63 136 . . . Received Heat Transfer 741 | 12 30 294 321 84 . . Effects 7 | . . . 7 . . . Shutdowns 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Matter Decay 2 | . . . 2 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 5 . . . Heat Transferred 2257 | . 37 777 1443 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 247 | 20 70 247 208 89 . . Initial 35 | . 13 27 35 34 . . Average 92 | 4 33 100 111 61 . . Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 94 | 100 100 91 94 100 . . Level 1 5 | . . 8 5 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . . 1 . . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | 1 3 10 21 3 . 1 Peak Tracking Total 8 | 1 2 3 8 3 . 1 Tactical Retreats 3 | . . 1 1 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . . . . 1 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . . 1 . . Successful 1 | . . . . 1 . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . 1 . . Open Door 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2258 | 58 119 595 869 282 249 86 Spaces Moved 1215 | 71 75 385 373 134 129 48 Core 73 | 65 . 3 1 . . 4 Treads . | . . . . . . . Legs 1142 | 6 75 382 372 134 129 44 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 120 Average Speed 152 | 55 120 120 178 190 190 179 Slowest Speed 500 | 120 120 200 500 190 190 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 7 24 50 32 45 11 6 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 1 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1423 | 85 89 443 479 145 134 48 Wait 7 | . . 4 3 . . . Move 1209 | 70 74 384 372 133 128 48 Hop . | . . . . . . . Pick Up 40 | 9 3 2 21 3 2 . Fast Attach 8 | . . 7 1 . . . Attach 24 | 4 3 . 15 . 2 . Detach . | . . . . . . . Swap 3 | . . 1 1 1 . . Drop 19 | . 1 8 8 . 2 . Fire 110 | 2 8 36 56 8 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . 1 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 36 | -11/Scrapyard | Discovered new exit (range 8) 59 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 13) 178 | -10/Materials | Entered Mines 223 | -10/Mines | Discovered new exit (range 13) 306 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 685 | -10/Mines | Core integrity fell below 50% 773 | -10/Mines | Entered Materials 773 | -9/Materials | Evolved 2 slots: Utility x2 1135 | -9/Materials | Build established: Mutant 1353 | -9/Materials | Lost 6 parts (2n2u2w) 1618 | -9/Materials | Discovered new exit (range 13) 1642 | -9/Materials | Entered Mines 1659 | -9/Mines | Met a Derelict shopkeep closing up shop 1921 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1924 | -9/Mines | Entered Zion 2101 | -7/Zion | Discovered new exit (range 13) 2126 | -7/Zion | Found Prototype Processor 2127 | -7/Zion | Identified Spectral Analyzer 2132 | -7/Zion | Found Prototype Processor 2149 | -7/Zion | Identified Exp. Terrain Scan Processor 2173 | -7/Zion | Entered Proximity Caves 2183 | -6/Proximity Caves | Core integrity fell below 50% 2245 | -6/Proximity Caves | Core integrity fell below 20% 2259 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Cooling System broken. Faulty integration triggers power surge. Acquired Prototype Processor. Discarded Faulty Spectral Analyzer. Dropped Broken Cooling System. Identified Exp. Terrain Scan Processor. LOCATION=UNKNOWN GOAL=ESCAPE System corrupted: Lgt. Cannon rejected. Lgt. Armor Plating destroyed. System corrupted: Substantial component data lost. Carbon-fiber Leg destroyed. Lightning Gun destroyed. Carbon-fiber Leg destroyed. Ion Engine destroyed. Q6>W&R##CL<5RO2:DVTVC Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ##?????????????????? | | ?????????? #?????????????? ?????????????????? | | ?????????? ??????????? #????????????????? | | ?????????? ????????? #???????????????? | | ?????????? ????????? #???????????????? | | ???????### ????????? #???????????????? | | ???????? ??????????? ###?????????????? | | ???????? ???????????? ??????????????? | | ???????? ?????????????# ??????????????? | | ????????# #??????????????# #??????????????? | | ????????# #???????????????# #??????????????? | | ????????# ##???????????????# ####?????? ? | | ????????# ?????????????????# #### | | ???????## ##????????????????## | | ??????## ################### ## | | ??????# p ##??##??? | | ??????# ] @ ###????????????? | | ??????# ########################??????????????? | | ??????# ##?????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????## ##??????????????????????????????????????? | | ???????###???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 Armor Coverage 150 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Item Schematics ----------------- Force Booster | -7/Zion | Archive Fission Core | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Antigrav System | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Coil Gun | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Power Corrupts Risk Taker Tourist Challenges ------------ None Game ------ Seed ModifiedCoilTriangulator Manual? 0 Play Time 00:22:13 Cumulative 0.8 hours Start 2024.03.31 @ 22:47:47 End 2024.03.31 @ 23:09:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 6% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fae6d5a1-9e26-4525-bb30-92165ec32d64